Leech: Horace Wilde Broken Wrench

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leech a clever

coin
saboteur and
crew tinkerer
Horace Wilde Broken Wrench special abilities playbook xp insight xp

name alias alchemist: when you invent or craft a creation with alchemical hunt
features, take +1d to your roll. you begin with one special study
formula already known.
survey
● artificer: when you invent or craft a creation with spark- ● ● ● tinker
look craft features, take +1d to your roll. you begin with one
special design already known.
Akoros Labor analyst: during downtime, you get two ticks to distribute
prowess xp

heritage: akoros - the dagger isles background: academic - labor - law among any long term project clocks that involve investigation finesse
iruvia - severos - skovlan - tycheros trade - military - noble - underworld or learning a new formula or design plan. ● ● prowl
fortitude: you may expend your special armor to resist a ● skirmish
PLEASURE consequence of fatigue, weakness, or chemical effects, or to
push yourself when working with technical skill.
● wreck
vice: faith - gambling - luxury - obligation - pleasure - stupor - weird
stress trauma cold - haunted - obsessed - paranoid ghost ward: you know how to wreck an area with arcane resolve xp
substances and methods so it is either anathema or enticing to
reckless - soft - unstable - vicious spirits (your choice). attune
harm healing command
● physicker: you can tinker with bones, blood, and bodily humours
project clock: to treat wounds, or stabilize the dying. you may study a malady consort
need fill to drop or corpse. everyone in your crew (including you) gets +1d to sway
3 help all harm by
one level
0 1 2 3 4
their healing treatment rolls.
saboteur: when you wreck, the work is much quieter than it
2 -1d armor uses should be and the damage is hidden from casual inspection. bonus die
armor venomous: choose a drug or poison (from your bandolier stock) push yourself (take 2 stress)
-or-
less to which you have become immune. you can push yourself to
1 limp effect
heavy armor
special armor
secrete it through your skin or saliva or exhale it as a vapor. accept a devil’s bargain
load
veteran: choose special abilities from other sources:
earning xp 3 light 5 normal ◆ 6+ heavy
every time you roll a desperate action, mark xp in that action's attribute. alchemicals
at the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or bandoliers:
equipment
2 xp if that item occurred multiple times. fine tinkering tools
you addressed a challenge with technical skill or mayhem. fine wrecker tools
you expressed your beliefs, drives, heritage, or background. blowgun & darts, syringes
you struggled with issues from your vice or traumas during the session. when you use a bandolier of alchemicals (3)
bandolier slot, bandolier of alchemicals (3)
planning teamwork choose an gadgets
choose a plan, then provide the missing detail assist a teammate: pay 1 stress to give +1d alchemical: a blade or two
for the operation: throwing knives
assault: point of attack occult: arcane power lead a group action: everyone rolls a pistol a 2nd pistol
alcahest
binding oil a large weapon
deception: method social: connection protect a teammate: take a consequence
drift oil an unusual weapon
stealth: point of entry transport: route set up a teammate: improve position armor +heavy
drown powder
burglary gear
eyeblind poison
climbing gear
clever friends note: these fields are editable if necessary gather information fire oil
arcane implements
stazia, an apothecary what do they intend to do? grenade
documents
how can i get them to [x]? quicksilver subterfuge supplies
veldren, a psychonaut are they telling the truth? skullfire poison demolition tools
eckerd, a corpse thief what can i tinker with here? smoke bomb tinkering tools
jul, a blood dealer what might happen if i [x]? spark (drug) lantern
how can i find [x]? standstill poison
malista, a priestess what's really going on here? trance powder
long-term projects and notes
segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2
3 4 5 3 4 5
6 7 8 6 7 8

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