Professional Documents
Culture Documents
Creativity in Engineering Design
Creativity in Engineering Design
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IDesrtgru
A Study for
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Report N' FE 4
The Education and Training of Chartered Engineers fbr the 21st Century
by C.Richard Chaplin
MA PhD CEng MIMechE
Department of Engineering
University of Reading
November 7989
@ C. R. Chaplin 1989
ISBN 1, 871634 06 7
(ii)
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SUMMARY
(iii)
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ACKNOWLED GEMENTS
(iv)
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CONTENTS
Section page
1. Introduction 1
4.2 Projects 26
8 Conclusions 35
9 Recommendations 3B
10 References 42
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1, INTRODUCTION
1.1 Background to Study
The overall objective of this study was to identify the educational
methods by which we can most effectively develop and enhance the
creative potential of the young design engineer. The need for such a
study was highlighted in the SPRU report on 'Training and
Circumstances of Engineers in the 21st. Century', and subsequently
sponsored through the Education, Training and Competence to Practise
Committee of The Fellowship of Engineering.
At the outset of this study it was envisaged that the u'ork would divide
into a number of steps which, though interactive to some degree,
would be more or less sequential:
(i) to review the psychology of creativity as it is related to
the engineeering design processi
(ii) through discussions with designers and design
managers in industry, to collect information relating to
their own interpretations of the creative function of the
design engineer, and also what they felt were the
shortfalls or omissions in the relevant parts of
undergraduate teaching programmes;
(iii) through discussions with those involved in design
education at various levels, to identify the spectrum of
relevant current methods and the areas which people
felt were being neglected;
(iv) from the information collected, to distil a set of
educational objectives in terms of the knowledge and
skills necessary to become an effective and creative
designer engineer; and,
(v) to recommend teaching/training procedures through
which to introduce students to the tools of creative
stimulation and effective engineering design.
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the detailed level, has formed part of the undergraduate curriculum for
a long time. However design at the broader, more conceptual, level has
been a comparatively late addition to the teaching of this and all the
other engineering disciplines (Holgate (1986)). As already remarked,
the detailed analytical tools have always been a part (or even the
whole) of the British engineering degree course. However it is probably
only since the mid sixties that engineering students have been given
not only the opportunity to test their design skills (other than on
paper), but also some instruction in the methodology'of the design
process (Dunn (1968)). We have certainly moved far from the fear
expressed by Schrader (1972) of "scientists with engineering degrees".
Since project work started to become part of the engineering degree
curriculum in the early sixties (Hayes and Tobias (196$) the project has
become the primary vehicle by which the undergraduate engineer
experiences design. Over the years the final year design project has
assumed increasing importance to the point where it has become a
specific requirement (Levy, 1983)) and the subject of much debate. In
many areas design teaching has moved towards satisfying the shortfalls
identified by Finniston (1980). There have been numerous reports
advocating the integration of design teaching into engineering courses
(Moulton ('1,976), Corfield (1.979), Black (1986)) with a general
movement towards Moulton's objective that:
"Design should be a thread running through all the normal
engineering degree courses".
A great deal has been written on the subject of engineering design and
design teaching. Indeed it may be a matter of concern that design has
shown a tendency to become a subject in its own right. The nature of
this concern, as expressed by McKay (1982), is that in effect there is a
thread of design running through all engineering; but separate the
design from the engineering and it looses relevance and has a tendency
to become an esoteric introspective philosophy and an end in itself.
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(1989), etc). A review of the literature shows a fair degree of consensus
regarding the general sequence of events that takes place between the
twinkle in the designer's eye and the customer parting with his money.
All authors on the subject are compelled to begin with a flow chart, a
block diagram or a three dimensional model of the design process and
while this report is not a treatise on engineering design methods it is
necessary to maintain this tradition and an appropriate diagram is
therefore presented in Figure 1. The details of the model are not
important here, but the general pattern and features which are
common to all such diagrams are of considerable interest in the context
of this study.
design details
production
Figure 1: The design process
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(ii) there is provision for returning to an earlier stage;
(iii) the process moves from problem to solution in steps
and not as a smooth progression.
There is a need for creative thought at different stages throughout the
process, just as there is a need for analysis and decision making at
different stages. One of the important observations confirmed by this
study is that the segregation of these stages is essential, and the whole
process of design can be seen in terms of cycling between creative
thought, analysis and decision making. This cycle, illustrated in
Figure 2, can be seen in terms of expansion followed by contraction.
creative slmthesis
1
expansion
v\
/
,/
analysis
\ contraction
decision making
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2 CREATIVE THINKING IN ENGINEERING DESIGN
2|1, The Psychology of Creative Thought
The psychological processes by which the human mind generates new
ideas have been a topic which has naturally attracted considerable
attention over the years. The literature related to the subject ranges
from "An Essay on Original Genius" by W. Duff (1767) to articles in the
colour supplements of Sunday newspapers claiming that brain power
can be enhanced by eating a special diet of seafood and muesli with no
smoking and drinking (Cannon (1988)), and an improvement in
creative power may be attained by directing thought processes to the
right hand side of the brain (Askwith (1988)).
The question of the physical location of different classes of thought
processes, in terms of left and right cerebral hemispheres, is a very
interesting one which is described lucidly by Ornstein and
Thompson (1985) and reviewed in more detail by Le Doux (1983).
Although the discoveries of asymmetry have led to some rather
exaggerated claims, it is undoubtedly a fact that different cognitive
processes take place in different regions of the cerebellum. Of particular
interest here is the observation that visuo-spatial perception is
essentially a right hemisphere function, while mathematical and to
some extent verbal processes are left hemisphere functions. An
aptitude for visuo-spatial perception is clearly of considerable
importance in engineering design, but to what extent this might be
linked to creative functions is not clear. What may be of more
relevance however is the tendency for individuals to develop some
cognitive skills to higher degrees than others thus utilizing the
functions of the left hemisphere rather more than the right. This issue
of what might be described as mental specialisation will be given
further consideration below.
At a rather more practical level quite a lot has been written about
creative processes in the Arts, Science and Technology. Perhaps the
most useful source here has been Osborn's work (1953): "Applied
Imagination. Principies and Procedures of Creative Problem-Solving".
Osborn's development of brainstorming and description of routes to
idea formation, as well as factors which can inhibit idea formation, are
both illuminating and comprehensive. Consideration of inhibiting
factors is particularly important.
Osborn states that:
"Our thinking mind is mainly two-fold:
(i) a judicial mind which analyses, compares and chooses;
and,
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(ii) a creative mind which visualises, foresees and generates
ideas."
The basic argument which he develops is that while everyone
throughout their everyday life has to exercise judgement and decision
making, the opportunities for creativity tend to dwindle as we grow
older. So unless a conscious effort is maintained to sustain and
stimulate creative faculties, they tend to atrophy as we age, while our
critical analytical faculties continue to develop with use. Coupled with
this is the observation that creative thought is inhibited by the kind of
attitude that frequently accompanies analysis and judgement. These
inhibiting factors are particularly apparent in groups, which explains
why the mental climate which must be encouraged for successful
brainstorming is defined as: positive, uncritical, stimulating, optimistic,
self confident etc. Furthermore what goes for group creativity also
seems to apply to individual creativity. In simple terms during the
processes of. ideation a critical, analytical attitude has a negative effect.
Criticism and analysis are of course essential parts of the overall process
of innovative design. Many writers on the subject identify four stages
(Broadbent (7966), Alger and Hays (796D):
(i) preparation;
(ii) incubation;
(iii) illumination; and,
(iv) verification.
In these the creative element is concentrated in the second phase, being
terminated by illumination (which may be that 'flash of inspiration'),
but is preceded by an analytical phase involving collection and analysis
of information, and foiiowed by further analysis and critical
judgement. The description of illumination is however somewhat
inappropriate to design problems being more appropriate to the
research scientist who is searching for the single correct explanation for
some observed phenomenon; the design engineer is always looking for
a range of alternative solutions.
The incubation phase, also termed withdrawal (Dixon (1,966)) or
speculation (Gordon (1,961,)), is the creative core. Poincar6 (791,4)
describes this part of the process when applied to mathematical
discovery as a series of trial combinations taking place essentially at a
sub-conscious level guided by an emotional sensibility. Osborn (1953)
is more concerned with the menial processes of ideation and identifies
association of ideas as the basis of idea finding. He defines various
forms of association and analogy, and also describes the frame of mind
that an individual, or group, needs to develop to be receptive to
-6-
association. In this context it is possible to generalise to the extent that
a positive attitude is essential so that any thoughts, attitudes or voiced
opinion which is not positive, or at least voiced in a positive way, will
be counter-productive. These limitations are further illustrated by
Osborn's analysis of the factors which tend to inhibit creativity:
(i) The exercise of judgement and criticism -
If a colleague says: "That will never work" as a response
to an idea, then the originator of the idea, who
presumably thought it had some merit, will be quite
discouraged from making further contributions.
However thick-skinned people might appear to be,
there is always a reaction to criticism, especially in
public. Conversely praise and encouragement will have
a beneficial stimulating effect.
(ii) Previous habits -
This is the need to get out of the rut, to break the mould
and in this way avoiding preconceptions and prejudice.
(iii) Self-discouragement -
"I will never be able to..." is no way to start.Note
however that the opposite is not an arrogant egotism,
but rather an open minded (i.e. receptive)
self-confidence.
(iv) Timidity -
Creative thinking does require a certain courage, a
boldness or even a taste for risk and adventure, and in
this search for the novel idea (association) an
uninhibited yet controlled attitude is productive.
Bruner (1,962) who defines the creative act as one that produces
"effective surprise", also describes it as "the resultant of combinatorial
activity", which brings us yet again to ihe creative incubation process as
one that involves a way of thinking that is essentially associatiae. And
Tony Buzan in his highly successful book "lJse Your Head" (7974)
advocates an "organic", associative method for the creative
development of ideas.
Gordon's work on Synectics 0,967) provides further illumination on
the mechanics of creative problem solving by groups. Gordon's recipe
for creative innovation has been used successfully by others (Parker
(1985)) and for its creative core depends on various forms of analogy
not unlike Osborn's association.
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Of particular interest here are the fundamental hypotheses stated by
Gordon:
Synectics theory holds that:
(i) creative efficiency in people can be markedly increased
if they understand the psychological processes by which
they operate;
(ii) in creative processes the emotional component is more
important than the intellectual, the irrational more
important than the rational; and,
(iii) it is these emotional, irrational
elements which can and
must be understood in order to increase the probability
of success in a problem-solving situation.
As already noted Poincar6 (7974) has referred to an emotional
sensibility, and Gordon places considerable emphasis on the need, as an
essential part of the creative synectics process, for members of the group
to develop an emotional understanding for features of a problem.
Dixon (7966) in discussing the characteristics of inventive people, refers
to ]ung's work on psychological types which includes a
judging-perceptiae scale. Dixon identifies the perceptiae person as
being the more innovative since he is more receptive, or sensitive, to
experience, and therefore, when confronted with a new problem, in a
position to have more to draw upon. He also suggests various actions
as a means to improve perceptiveness, and therefore inventiveness.
Included amongst these is the advice to avoid the habit of judgement
which is said to interfere with observation. But the effectiveness of this
advice has more to do with Osborn's observations about the directly
inhibiting influence of a critical attitude.
The work by Hudson (1966) describing a psychological study of clever
schoolboys is of considerable relevance here. Hudson identifies two
types: the conaerger and the diverger. His work also implies that there
was a tendency in the boys he studied for them to be either one or the
other, and although he does describe an all-rounder, this type accounts
for no more than 407o of the total. In other words as children grow
and develop, and determined to a significant extent by their emotional
environment, they become either conaergers or dioergers.
The characteristics, capabilities and inclinations which Hudson
attributes to these two types seem far more closely tied to creative and
innovative ability than Jung's judging-perceptiae scale, especially
when examined against Osborn's "Principles and Procedures of
Creative Problem-Solving" (1953). Basically the difference between
Hudson's two types is that the converger is good at the conventional
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I.Q. test with the single correct answer arrived at by deduction, while
the diverger is good at the open ended kind of test (e.g. how many uses
can you think of for a brick, paper clip, barrel etc.?). The two types
showed a strong correlation with academic subject preference; the
diverger for the Arts, and the converger for the Sciencesl.
The converger likes logical rational argument. He concentrates on
impersonal things, is cautious about expressing feelings and tends to be
defensive.
The diverger is essentially the antithesis of the converger. He prefers
people to things, being more at home with the human side of culture,
and avoiding things which are technical and practical. He is eager to
express emotion but is uneasy with precise argument.
The diverger is therefore very much attuned to associafioe thinking
while the converger is happier with analytical, logical deductive
thinking.
These two ways of thinking about problems are different. It also seems
that children (or at least intelligent boys) tend to develop aptitudes for
one or the other, and those who develop an aptitude for logical
deductive thought tend to make an academic choice for mathematics
and the sciences, while those with an aptitude for associative thinking
opt for the arts.
Fludson's work seems to point clearly to an acceptance of the diverger
as the naturally creative individual, and this is most certainly an
attractive proposition which accords with the associatiae thinking
theory. However Hudson himself expresses particular caution on just
this point:
"My own belief is that original work will come from convergers
and divergers alike; and that the convergence and divergence of
an individual will determine not whether he is original but, if he
is original, the field and style in which his originality will
manifest itself."
Hudson then ascribes an individual's aptitude for original work to
other aspects of his character, listing qualities which show strong
parallels with those derived from Osborn's work:
(i) persistence;
(ii) self-confidence;
It is interesting and perhaps significant to speculate that Hudson might have found
his study rather more difficult had it not been for the early specialisation still very
much the norm in British secondary schools.
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(iii) aggression;
(iv) risk-seeking;
(v) rebelliousness and sexuality; and,
(vi) nympholepsy (or yearning for the unattainable).
These observations are consistent with the arguments already
advanced, but with the qualification that the convergers and the
divergers given, or having developed, the necessary attitudes and
qualities, will be likely to succeed in differing fields. The difference is
that convergers will be creative in fields where original work can be
accomplished through analysis and deduction, while creative work that
requires the kind of associative approach detailed above needs
divergent thinking. This it seems is an important distinction which in
broad terms identifies a vital difference between scientific research and
engineering design (at least at the conceptual level). Scientific research
can be advanced largely through the deductive analytical approach;
engineering design has a far greater need for the associative form of
creative thought.
The importance attributed by a number of writers and also by designers
(Gordon (1961,) and see below), to emotional involvement with a
problem lends even further support to the divergent nature of the
creative, conceptual phase of engineering design. Cross (1989) has
described the process of design as fluctuating between divergence and
convergence in terms of thinking style. In Section 1 above, design was
described in similar terms, cycling from a creative phase, through an
analytical phase, to a decision making phase and so back to the creative.
Each creative phase results in an expansion of alternatives, which are
analysed before selection.
It is clear that if an associative approach is needed for the creative bits,
then these must be kept quite separate from the other phases where the
analysis and judgement would quench the creative spark. This leads us
to another important observation that the designer, who will be
involved at each stage, needs to be able to think about the design in
different ways at different stages of the process. He must play a
different role as the requirements change from creativity to analysis, to
decision making, and back to creativity. Any confusion of the roles,
particularly confusing judgement with synthesis, will be counter-
productive. Ullman et al. (1988), although defining them in a different
terminology, have also noted these conflicting roles of the designer.
A reasonable deduction is that the natural designer has a subconscious
talent to change his way of thinking when he changes roles. The
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designer without this natural talent must develop the ability to controi
and change his thinking styles.
As Smalley (1989) has also noted the selection procedure whereby
children at school in the UK find their way into the engineering
profession is such that the divergers, those with the natural talent for
associative creative thinking, become attracted to the arts subjects, so
giving up the mathematics and physical sciences that the universities
and polytechnics demand for admission to study engineering. Those
that do find their way to engineering degree courses are largely
convergers or Hudson's all-rounders.
At first sight it might appear that the all-rounder is just what is
required for a design engineer, but the all-rounder is just that: neither
converger or diverger, a bit of both. What is needed to become a
natural designer is an individual who is both, but not at the same time;
he must be able to flip from converger to diverger at will, as a kind of
controlled schizophrenic.
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generate ideas aimed at solving the stated problem.
They work within a framework of rules:
criticism is banned;
quantity of ideas is more important than quality;
credit is shared by the group.
The group also needs a secretary to record the flow of
ideas as they evolve so that notes of the meeting can be
circulated subsequently for further thoughts and, only at
this stage, critical comment and analysis.
The principle of brainstorming is that the thought
association process will be more effective in terms of
generating originai ideas when it is free to operate
between individuals with differing backgrounds. The
rules are intended to foster a creative climate.
[The next four methods listed are not formal in the sense thai
brainstorming is. They are ways of thinking about problems
intended, essentially, to break a set pattern through providing a
novel viewpoint.l
(ii) Inversion
lnaersion implies a re-orientation of the problem (or
solution): inside out, upside down, back to front. It
implies changing relative velocities: making the
normally moving part stationary, making a part that
normally rotates move in a straight line, etc.
Borrowing an example from Dixon (7966), inaersion
can be illustrated by thinking about the problem of
extracting walnuts from their shells. The conventional
approach is to break in from outside, which tends to
break up the nut: inverting the problem would mean
thinking about how to get the walnut out from inside
the sheli i.e. breaking out, not in.
(iii) smpelhy
Empathy is a positive way of forcing a divergent
approach to a problem which requires trying to think
about the problem on an emotional plane with a
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personal involvement. Returning to the walnut
example, empathy requires imagining what it feels like
to be a walnut - sitting inside a cold dry shell - in the
dark - wanting to get out and feeling claustrophobic.
The answer is of course to push out; in technical terms
using compressed air introduced through a small hole.l
The subtlety of this method is that through requiring
the designer to take an emotional involvement,
provided he "plays the game", he is almost tricked into
a divergent associative thought pattern.
(iv) Fantasy
Fantasy is similar to empathy in the sense that it is an
indirect way of getting the designer to think about a
problem in a creative manner. The procedure involves
fantasizing about solutions to a problem. In effect this
tends to imply suspending, temporarily, any
inconvenient laws of physics as a means to thinking
about the problem from a novel viewpoint. The kind
of components which might be incorporated into a
fantasy solution would be magic carpets or sky hooks.
The similarity with empathy is that the suspension of
constraints is much the saure as banning criticism, thus
encouraging the creative attitude, but an attempt to
develop a physical realisation of the fantasfic solution
may prove a route to a feasible design.
(v) Analogy
One of the most fruitful sources of ideas when tackling
design problems is of course to look for solutions to
analogous problems. Analogy with nature has provided
a source for many technical innovations from tunnel
boring machinery to "Velcro" fasteners. D'Arcy
Thompson (7977) and more recently French (1988)
provide many examples.
Given that the majority of engineering students are convergers who are unhappy
about expressing emotions, it is not surprising that they are very reluctant to join in
empathy exercises. They find it rather embarrassing and like adolescents at a
party do not want to join in the game/ even when they see those already playing are
having fun.
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(vi) lynectics
The synectics approach developed by Gordon (1961) is in
some ways similar to brainstorming but is rather more
stylized and more sophisticated. The similarities
concern the involvement of an interactive, multi-
disciplinary group. But the process is far more
structured and some of the group members have
specific roles: there is a naoigator who oversees
proceedings suggesting strategies and tactics, there is
also a customer to answer questions about the problem
and there may also be technical specialists drafted in for
particular problems.
The assault on the problem is structured recognising the
following sequence:
la detachmenf - in which the problem is investigated
with a remote perspective;
lb inaolvemerzf - the problem is now contemplated
from a more intimate perspective, deliberately
seeking a personal, even emotional involvement,
using empathy to develop a deeper understanding;
2 det'ermenf - this is a recognition of the point at
which solutions begin to develop, where there is a
need to hold back from adopting the first, and to
continue the search for alternatives;
3 speculation - a\ exhaustive search for alternatives
with specific strategies all based on anallgy;
4 autonomy of object - this is the phrase used by
Gordon to describe the stage in the design process
at which what is perceived to be the optimum
alternative is identified and thenceforth almost
takes over.
Gordon describes the first part as "making the strange
familiar", by which he means developing a detailed
understanding of the problem. The speculation phase,
he describes as "making the familiar strange", by which
he means looking at the problem from different
(distorted) viewpoints to provide a stimulus to novel
ideas.
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The four synectic mechanisms which are identified for
this part of the procedure are described by Gordon as
different forms of analogy:
personal analogy;
essentially empathy as described above but more in
the form of "What does it feel like to be the piston
in a petrol engine, the mooring rope of a North
Sea oil rig, or the blade of a wind turbine ?"
direct analogy;
analogy as described above but particularly with
nature.
symbolic analogy;
requires an objective impersonal image which,
while technically inaccurate, symbolises the
problem in an aesthetically pleasing manner.
fantasy analogy;
much as in the fantasy method above.
Another important part of the synectics approach is that
the group discussions are recorded and can be played
back to the group not only so that they can see what
might be added, but also as a means by which to
understand better how they interact and how the ideas
have been stimulated. This is seen as an essential part
of the group training process.
-15-
approach consists of at least three cycles of expansion
and contraction: conceptual design, embodiment design,
and detail design.
The conceptual design phase requires a functional
analysis of the product which leads to identification of a
set of sub-functions. Alternative means or principles to
satisfy each sub-function are then sought, and from a
range of feasible combinations one variant is chosen.
Different concept variants of the selected combination
may then be considered before moving on to the nexf
phase.
Embodiment design then looks at alternative forms for
each of the identified sub-assemblies, and again
alternative combinations are assessed before
determining the final layout. The last phase entails the
detail design of the various components and sub-
assemblies.
The Pahl and Beitz procedure is highly structured and
provides a fairly clear indication of the role which the
designer (or design team) is to play at each step. The
advice given for the "discovery of product ideas" is
somewhat weighted towards the use of analytical
discursive methods, but a comprehensive set of
intuitive (associative) techniques is also given.
(viii)Lateral Thinking
Edward de Bono's highly popular books on lateral
thinking (de Bono (7967)) are based on the concept that
when a logical deductive approach to solving a
particular problem is blocked, the way forward is
sideways, or if you cannot win, then cheat. The
philosophy of lateral thinking is realiy that of switching
from deductive, convergent thinking to associative,
divergent thinking.
Lateral thinking is not prescriptive or structured in the
way that synectics is. It is really more of a philosophy
than a method, but as a technique it deserves inclusion
here particularly because of the implied recognition of
two fundamentally different ways of thinking about
problems.
-16-
Perhaps the most important message of lateral thinking
is that it is something of an acquired skill: the more one
practises it the easier it becomes. Although not stated,
the message is really directed at the conaerger, for he
really stands to benefit most from recognizing that there
is a way of tackling a problem different from the
deductive, vertical approach.
-17 -
problem (determined through the initial analytical investigations), and
that which is to play a role in the creative, associative, thought process.
This knowledge may become specifically relevant in a technical sense,
or, of more importance here, may function as an associative trigger in
the creative design process which has no apparent logical association to
the technical problem. While Dixon (7966) stressed the role of
perceptive observation in connection with creative ability, Osborn
(1953) expressed the view that almost any activity that provided a large
input of information to be stored away for future reference was
valuable. He maintained that, rather as in the recommendations for
brainstorming, the need is for quantity not quality.
This issue of quantity not quality is one which is frequently
emphasized, and normally defended in terms of an argument that a
silly idea may in turn generate a good idea. However while the
potential value of any idea or memory to an illogical association cannot
be denied, there are two good reasons for the quantity not quality rule.
In the first place such a ruling should prevent the design team member
having to make a value judgement before pronouncing his idea (so
maintaining the creative, rather than critical, frame of mind). And
secondly, when seeking novel solutions one is trying to form idea
associations which others have not previously made (ie. original), so
arry qazy or unorthodox idea may provide a route to a feasible original
solution.
It is necessary to make a significant observation regarding these tools
which, as part of the process of "making the familiar strange", are
formulated to encourage associative and unorthodox thinking. For the
classic converger, who has grown up with an uneasiness about
expressing emotion and who will be in a majority in most
undergraduate engineering courses, these methods will seem
unpalatable, potentially embarrassing and perhaps even stupid. This is
a natural reaction, and since a sense of optimistic confidence is needed
for creative thought, the converger, who is the type most likely to
benefit from using such methods, must overcome this antipathy. This
is best achieved by first understanding the need and then treating it as a
game, rather than, as some advocates of such methods seem to
demand, a new religion demanding undying faith.
These creative tools are necessary and work because of the changing
roles of the designer at different stages of the process, in particular the
cyclic changes in the way the designer must think. The need to
differentiate the creative role from analysis and decision making is
greatest. But the tools will only work if used with confidence, both self-
confidence and a belief (if only transitory) that the method is effective.
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3 THE CREATIVE PROCESS IN PRACTICE
3.L Obiectives and the Selection of Individuals for Discussion
The aims of this part of the study were to try to investigate the views,
attitudes and experience of designers and design managers in industry,
and interpret the findings in relation to what is known about creative
processes in engineering design, and relevant aspects of the education
of engineering students.
As far as the management of design was concerned, the objectives were
to investigate the ways in which managers set about stimulating their
designers to be innovative, and collect views on how and in what ways
the education of engineers might be improved in this context.
With designers the objectives were somewhat more complex, the
investigation concentrating on different aspects of the designer's
creative role. Discussions focused on the following areas:
(i) approach to creative design (individual, group etc.);
(ii) problem solving policy (identified steps, formal tactics
etc.);
(iii) influence of education and upbringing;
(iv) use made of education and other sources of skills and
knowledge.
It was decided at an early stage that, in view of the intimate nature of
the information which was soughtl, and the expected variation in their
patterns, the discussions should be on a personal, preferably one to one,
basis, and they should only be loosely structured. In particular a
questionnaire was thought to be too constraining and therefore
inappropriate.
At the outset it was the intention to seek discussions with designers
and design managers with personal experience of design in industry. It
was considered that in the majority of cases these should be individuals
currently involved in an active capacity with design on a day to day
basis. It was also intended to talk to individuals from across the full
spectrum of the engineering industry, from domestic products to heavy
industrial, from software engineering to production engineering, from
the large corporation to the individual consultant, and from "hi-tech"
to those less dependent on the latest advances.
1 It became apparent from the first of these discussions that the process of probing the
designer's personal involvement and the influence of his education and upbringing
could easily become emotionally charged. With the discussion taking on the
characteristics of psychoanalysis, it could become both intense and exhausting.
This did not happen when thcre werc more than two pcoplc involved.
-19-
The final set of individuals whio have participated, though perhaps
somewhat less numerically than would be considered necessary to
cover the full spectrum, was considered sufficient to arrive at useful
conclusions because the input to the study showed a high degree of
compatibility with projections from previous work. Appendix A lists
all individuals contacted during the course of the study.
-20-
Engineers lack breadth of knowledge - students should
make a study of a nontechnical, artistic subject: painting
or music.
[stimulating divergence and broadening the knowledge base]
-27 -
[sketching was seen as a design medium as much as a means of
communication - although somc maintain (Elliott (1989)) that the
graphics presentation of a full 3D modellcr supplants the need for a
model some designers insist on the value of a physical model]
1",
18 Analysis of the competition as a stimulant to further
development, perhaps in combination with other ideas.
[ttris is equivalent to incremental creatiaity a technique which is
appropriate to products that are fairly static in terms of overall
concept - the method was not considered a creative technique in the
same sense as the other methods included in the list in section 2.2]
-23-
steps observed by other investigators, and also to those which comprise
the typical design method. Most designers gave considerable emphasis
to the first phase of. preparation requiring a detailed analysis of the
problem leading to a complete specification and, perhaps more
importantly, an intimate understanding of the problem.l The phase to
follow this was one requiring a degree of creative thought leading to an
overall design concept, but the number of iterations and steps on the
way are dependent on the field and scale of the problem.
These informal strategies also imply a recognition of the need to
separate analytical, creative, and decision making phases, not just for
management convenience but because failure to make the distinction
interferes with the effectiveness of the process. It was particularly
evident from the discussions with senior designers and design
managers that they all recognized the need to stimulate their designers
by providing the right environment both physically and mentally.
Motivation and praise for work well done were given high priority as
was the need for the design team to appreciate the responsibility of
their role in the organization. Continuing broad education and
availability of up to date information on components, materials,
manufacturing methods etc. were all stressed as part of the essential
environment. This availability and familiarity with the latest technical
information (almost to the extent of being immersed in it) was seen as
particularly important when seeking creativity at the detail level.
It is interesting that a senior design managcr in the USA has attributed the greater
part of the design problems in his organization to a failurc . to start from a
comprehensive project deftnition (Costcllo (1989)).
-24-
4 A REVIEW OF CURRENT DESIGN TEACHING METHODS
4.1 Formal Teaching
One of the influences of the Finniston inquiry (Finniston (1.980)), as
interpreted by the Engineering Council (7984), has been that all
engineering degree courses in the UK, which either have been, or are
seeking to become, accredited by one of the professional institutions,
include a significant proportion of design teaching. The design is not
always, as Moulton (1976) recommended, "running like a thread
through all the normal degree courses" but is incorporated in various
forms.
One of the difficulties with the current British accreditation system
whereby the specialist institutions need to be able to identify various
syllabus components, is that it does tend to lead to
compartmentalization. One tends to find for example, rather than the
more desirable "What does the design engineer need to know about
materials?" that engineering students are taught Materials Science
"Isn't the inside of an atom interestingT" and Design, including
-
materials selection, as separate subjects.
-
The basic introduction to design methods and terminology is given in
most degree courses through formal lectures. These invariably begin
from some formal definition and block diagram model of The Design
Process, and will generally progress to describe some examples of
"procedural" creativity, notably brainstorming and in many cases some
examples of analogy and the morphological, functional structure
approach as typified in the Pahl and Beitz (7977) systematic method.
In section 3 a need for a creative approach to design at the detail level
(embodiment) was identified. The whole armoury of analytical
methods and procedures, to which the greater part of most degree
courses are devoted, is naturally of high relevance to this phase of
design, but creative activity must precede the analysis. The
requirements at this stage are for a knowledge of alternatives from
which to select and combine. In mechanical engineering this might be
covered to a degree by lectures on "machine elements" and
manufacturing processes, in electronics under the heading of "device
technology" and in civil engineering would require a knowledge of
available sections, materials and construction techniques. Formal
lectures have been employed to get over some of this type of
information, but when presented in this way it can become almost an
inventory, and concentration is hard to maintain. Students are
therefore frequently left to their own devices to acquire this knowledge.
Project work and case studies can provide a stimulus, but
-25-
manufacturers' catalogues, trade magazines and telephone access to the
outside world must be readily available.
4.2 Proiects
Engineering degree courses of all disciplines require that the student
gain first hand experience of design. This is normally achieved
through some form of project activity, and projects have over the past
twenty five years become an essential syllabus component.
All sorts and kinds of projects are used in engineering degrees, and in a
well planned course the project structure will have been carefully
thought out to satisfy specific educational objectives (Allison and
Benson (1983)). Projects can vary considerably in scale and duration,
but perhaps more significantly in the type of design experience
provided for the student, and the opportunities offered for creative
design work at different levels. Most courses include project work
requiring creativity at both the conceptual and detail levels, but it is
apparent that at the detail level the effectiveness of the learning process
is limited if designs are not followed through into hardware.
With regard to the student's opportunity to exercise and develop
creative talent, a great deal depends on the structure adopted and
controls exercised. Open ended design projects which do not require
the manufacture of hardware provide the greatest opportunities at the
conceptual level of creativity but, even where the problem has been
derived from industry, the absence of contact with experienced
management and a harsh practical reality can tend towards unrealistic
designs. Of course this may actually be a real advantage as far as the
exercise and development of creative thinking are concerned.
The question of group working is one which has been given quite a lot
of thought, and not just by the educators: the Institution of Mechanical
Engineers (7987) have even gone so far as to prescribe that final year
projects should be on an individual basis. Design projects that involve
work mostly at a detail level (for example the design of a structural
component for a specified duty) seem not to suffer through being
performed by individuals (there are also the advantages of weak
partners being unable to avoid the task, and more positively the "all
my own work" stimulus). However with the more open ended design
problem, requiring substantial creative input at the conceptual stage,
learning to interact creatively as a member of a team is seen by many in
both education and industry as an essential part of the engineer's
education. When this issue was raised with designers and design
managers in industry expressions of horror were frequently voiced at
the prospect of the student's major final year design project being
performed on an individual basis. Carter et al. (1980) also identified
-26-
developing experience of group design work as an important
educational objective of project work.
The role of the project supervisor is inevitably crucial in the student's
experience of creative design. The intensive demands made on
specialist teaching staff (i.e. those with appropriate design experience
and training) for project supervision, generally result in the duties
being fairly widely distributed within a department. Consequently
supervisors are often unfamiliar with any systematic design methods,
and often see the objectives of the project in technical terms rather than
as a vehicle for design education.l This last point is one which can
seriously devalue the potential advantages of projects involving
industrial participation when an engineer from industry is directly
involved in supervision, and rather than counselling and advising,
manages and directs.
The essential features of the design project are that the student has the
opportunity to seek practical solutions to real problems over an
extended time-scale. The project provides the vehicle for the student to
practise design, and it is a part of the responsibility of the supervisor to
provide guidance on the way in which a problem is tackled, as well as
technical backup.
-27 -
This can be a particularly effective method of covering some of the
detail information where a lecturer with sufficient experience of
design, can cover the field of information more or less through
anecdotes, preferably drawn from his own experience. External
lecturers from industry are frequently used in much the same way but
cannot be expected to be constrained to conform to the restrictions of a
heavily compressed syllabus.
A version of the master - pupil approach is the "extended design case
study" (Chaplin (1982)) in which students study a specific artifact over
an extended period of time, identifying the functional relationships
and design decisions that have been made. This sort of exercise must
include a visit from the designer or members of the design team, which
provides the essential meeting between the "master" and "pupil",
though specific technical, analytical, support can be provided from the
academic side. The scheme ideally includes a visit to the place of
manufacture or construction. It also provides ample opportunity to
demonstrate how creative design work (which need not necessarily be
innovative) can influence the reliability and robustness of a design, as
well as the profitability of the whole organization.
Another form of case study, or mini design project, can be used to great
effect, but demands dedicated staff support. This entails developing
designs for a series of fairly open ended problems through to full
concept stage. Such exercises can be performed on a weekly basis with
submissions involving a full analysis of the problem, with quantitative
assessments where appropriate, and details (generaily in the form of
sketches) of the solution concept. One of the advantages of this
technique is the very considerable demands made on both creative and
analytical ability, with the resulting opportunities for the student to
identify and separate his different roles. Also, if run on a weekly basis,
a sufficient number of design cases can be worked through providing
the student with the time, through experimentation, consciously to
develop and improve his methodology. The disadvantages of such an
exercise are in terms of demands on staff time, particularly in
providing feedback to the student within a time-scale that is useful.
-28-
the former being achieved largely through formal teaching, the latter
through projects and case studies.
It is clear that the teaching of design to undergraduate engineers in the
UK has progressed by leaps and bounds over the past twenty five years.
Where previously the subject was given nominal coverage, it now has
priority, and the quality of some of the student design work that can be
seen at many institutions is outstanding.
But what of creativity? Have the students who are graduating been
trained to use their talents to greatest benefit? A number inevitably
have that natural ability, but many more do not. In some the creative
thought mechanisms have become dormant, or may never have
developed, and while many students undoubtedly benefit considerably
from what they are taught about design methods, there seems little
evidence of the enhancement of creative ability being identified as a
specific objective with design teaching and project work structured for
its attainment.
Osborn (1953) in the foreword to the third edition of his work on
Applied Imagination described tests that had demonstrated how
instruction and practice in creative thinking could result in significant
improvements in ideation. The creative capability of the British
graduate engineer is high, and certainly higher than some years ago,
but further improvement is undoubtedly possible.
-29-
5 THE PERCEIVED SHORTCOMINGS AND OMISSIONS OF
CURRENT TEACHING
This section will attempt to identify shortcomings and omissions in
those aspects of engineering design teaching which relate to creativity.
Such judgements must needs be highly subjective and involve
generalisations which are hard to defend other than in that they are
necessary in moving towards recommendations. It is inevitable that
the observations will not be universally applicable, and by the same
token nor will the recommendations in section 9; indeed some of the
recommendations are based on teaching methods currently in use.
The skills and knowledge which have been identified as necessary to
the creative aspects of the development of effective designs include:
(i) an understanding of the associative processes of creative
thought, in particular what can stimulate and what can
inhibiU
(ii) thus the need to differentiate and separate different
phases of the process and the roles of the designer;
(iii) knowledge of creative tools;
(iv) experience, obtained under guidance, of the use of
creative tools in developing solutions to specific
problems;
(v) ability to visualise in three dimensions; and,
(vi) an accumulation of detailed factual information on
components and alternative solutions to specific
problems (the tricks of the trade?), and an awareness of
the value and use of such information in optimal detail
selection.
From this list the elements which are currently not addressed, or
broadly speaking given inadequate coverage/ are (i), (ii) and (iv). The
other topics, (iii), 1v; and (vi), are addressed in most courses but a
somewhat more extensive treatment and incorporation into a more
integrated scheme of creative design teaching couid be beneficial.
One aspect not mentioned here is the influence on
creative
requirements of the increasing use of computers in design. The impact
of more available and better CAD, whether as three dimensional
modeller or expert system, is not considered likely to change the
fundamental creative role of the designer. It may of course reduce the
level of analytical capability required which may open the way for the
more dioergent thinker to become a design engineer.
-30-
6 DISCUSSION OF THE CREATIVE DESIGN ROLE &
ENGINEERING STUDENTS
In section 2 above it was noted that those who had developed as
diaergers were more likely to have a natural talent for associative
creative thinking. But Hudson's (1966) observations showed that there
was a strong tendency for schoolboys who had developed from an early
age into convergers or divergers, to have greater success in the
deductive sciences or associative arts, respectively. Whilst still at
school this success naturally influenced their choice of subject
specialisation, consequently restricting their options for degree courses,
because of the entry requirements. The outcome has been that the early
specialisation process at secondary schools effectively selects out those
pupils with natural creative talents into subject streams largely
debarred from engineering. So the majority of students who register
for degree courses in engineering (the future professional design
engineers) are therefore unlikely to have naturally creative minds.
However these are the very students most likely to benefit from
positive instruction in creative thinking methods. But what would
seems to be a serious loss to the profession of children in possession of
especially suited talents, is an issue that clearly needs addressing.
Such methods must emphasize the different mental approaches
required of the designer and their natural conflict. It would seem that
talented designers have a natural ability to recognize subconsciously
these different needs and control their mental approach accordingly.
Design education for those lacking this talent should include some
form of training to develop this controlled "schizophrenia" the
-
ability to switch mental approach from analytical and deductive to
associative and creative, as the need arises to match the designer's
changing role.
To achieve greatest effect design education should also include an
appreciation of the different levels (or stages) of the design process at
which inspiration and innovation are required, with particular
emphasis given to the contrasting demands at the conceptual and detail
levels. Creative design at these two extremes entails different attitudes,
different inputs and different resources.
-31 -
7 THE OPTIONS FOR CREATIVITY ENHANCEMENT
7.1 The Educational Objectives
The overall objective stated at the beginning of this report was to
identify the educational methods by which we can most effectively
develop and enhance the creative potential of the young engineer. In
the context of design and in terms of more specific educational
objectives this can now be seen in terms of a need for the graduate
engineer:
(i) to be aware of the broad structure of the design process,
recognizing that different scales and classes of design
task require different models;
(ii) to understand the different roles of the designer at
of the process, and so to appreciate the
different stages
need to adopt a mental approach appropriate to each
phase, differentiating specifically between the creative,
the analytical and the decision making roles;
(iii) to have a working knowledge of a range of formal
techniques for stimulating creative thinking in design,
appreciating under what circumstances they might be
helpful and understanding their basic principles;
(iv) to have practised using a range of creative techniques in
seeking solutions to realistic problems, under guidance,
and, wherever appropriate, as a member of a group;
(v). to have a well developed ability to sketch and perceive
concepts in three dimensions; and,
(vi) to be aware of the need to be familiar with the available
"components" of engineering solutions, and to have
begun to develop such a mental knowledge base.
The extent to which these objectives are currently attained in
engineering courses varies considerably, though none of the courses
seen during this study satisfies all of them, particularly the supervised
trial of creative techniques. Teaching methods currently in use can
largely cover the requirements with only minor changes, but new
approaches may be found more effective in some respects.
-32-
design process, the roles of the designer, the formal procedures
available to assist in the generation of ideas, and the basic psychology of
creative, associative thinking. Lectures may also provide a means of
imparting knowledge of the components and processes that are
relevant at the detail design stage, but a course of lectures with a
catalogue for the text book is unlikely to score top marks for
entertainment value. One alternative method has been developed to
cover machine elements for mechanical engineers: this approach is
what might be called anecdotal, using design examples from the
lecturer's own experience to illustrate the principles and problems of
selecting and sizing components and assemblies.
The need to have first hand experience of creative design is met
through project work and to some extent case studies. But while the
typical project provides the opportunity, expert guidance of the creative
work is exceptional. Supervisors are generally expert in the technical
field of the project and probably unfamiliar with modern structured
approaches to design. Provision should be made to guide students
through the use of whatever formal creative tools are appropriate to
the problem. To be most effective and also to prepare the student for
the situation most likely to be found in industry, it is essential that this
kind of exercise is performed in groups.
-33-
(ii) Derail data assigyeniq
One approach to getting students to assimilate
information on components and design elements is to
give them the task of collecting it. Members of a class,
as individuals or small groups would be charged with
collecting information which they would then have to
present to their fellows. Ideally the tasks should include
developing some historical perspective as well as the
latest information. Sources for this kind of information
are widespread but students should be introduced to
collections such as Chironis (1965) for mechanisms,
Greenwood (1.959) for a wealth of ideas (if a little
outdated), the ESDU data sheets, and the whole galaxy
of catalogues and data sheets issued by manufacturers
and suppliers.
Both of these types of exercise could benefit from some industrial
involvement, but only from people who fully understand the
educational objectives. In the first case the industrial role would be
that of customer and perhaps source of expertise, in the second the role
would be the "gatekeeper" pointing the students towards the sources of
information more than supplying it directly.
-34-
8 CONCLUSIONS
1 Creative thinking (the formation of original ideas or
original combinations of ideas) is essential to effective
and competitive design.
2 The nature or style of creative thinking varies through
the design process; a different kind of creative thinking
being required at the early conceptual stages of design
from that needed at the detailing stage.
3 Creative thinking benefits from the right environment,
and needs the right attitude of mind.
It is helped by:
self-confidence;
persistence and determination;
constructive discontent (quest for the ideal);
an adventurous spirit;
readiness to embrace irrational and emotional
involvement;
a receptive, open mind;
freedom from inhibitions.
It is hindered by:
criticism and judgement;
inability (and reluctance) to break out of a set
pattern, or an accepted conservative view;
timidity.
4 Thorough and detailed analysis of a problem is an
essential precursor to the formation of creative
solutions. This analysis leads to an understanding from
which the transition can be made to a creative attitude,
initiated by an emotional involvement and sensitivity
to the problem.
5 Individuais perform better when they have some
understanding of the psychological processes at work in
associative creative thinking.
6 Some people have developed from an early age a
diaergent way of thinking that is especially suited to the
associative thought processes that are the essence of
-35-
creativity. Such people when at school find the arts
subjects easier than mathematics and the physical
sciences.
-36-
relating to specific components and processes. As a
consequence of these differing needs, the creative
thinking involved moves to a higher, less emotional,
level of consciousness.
12 Creative thinking performance is refined by practice and
experience. This is applicable both to individuals and to
groups. With groups there is also the added problem of
assembling a well balanced and compatible team who,
through working together in this way, will develop
close emotional ties and defensive reactions against
outsiders. Students should be given ample opportunity
for creative design work as a member of a group to
develop the necessary skills.
13 The increasing use of CAD systems is not thought to
diminish or alter the basic creative role of the designer,
and may place even greater emphasis on the need for
creative ability. Expert systems should help in the area
of providing specific detail information.
-37-
RECOMMENDATIONS
[Applicable at the school level]
1 Creative exercises should be encouraged throughout
schooling, from rising fives to eighteen plus. This
should extend to the inclusion of more open-ended,
divergent, exercises as part of syllabuses for
mathematics and the physical sciences.
(Some of the new GCSE syllabuses have made moves in
this direction, particularly Design and Technology.)
2 Throughout school, particularly in subjects like history
and geography, due attention should be given to the
benefits attributable to creative technologists, in the
development of civilization and progressive
improvements in living standards. The role of people,
as opposed to an impersonal technology or industry, in
these developments should be highlighted.
3 Teachers, particularly those involved in giving career
and option advice, should be aware of the intellectual
(and even emotional) demands and challenges and
responsibilities of a career as a design engineer.
Thought should also be given as to how best to convey
such an awareness to school children, and perhaps an
even wider audience, but with priority on a carefully
targeted set of teachers - selected on the basis of their
positions of influence with children.
4 Ways should be sought to identify candidates for entry
to higher education with the right set of intellectual
qualities to become creative design engineers,
irrespective of their choice of school subjects. The new
"Access" courses, set up for the year 1988/89, were
originally established to provide routes for such people
to study engineering. Regrettably it has become
apparent that the places on these courses are largely
being taken up by candidates who failed to make the
grades required for the courses with more conventional
entry requirements. Every effort should be made to
make the original purpose of these "Access" courses
known whilst at the same time stressing that, rather
than being a route to engineering for people who had
studied the wrong subjects at school, there may be a real
aduantage in coming to engineering from an Arts
background.
-38-
[Applicable at degree level]
5 Design courses should induce familiarity with creative
tools and processes through:
understanding the roles of the designer and the
importance of their differentiation;
understanding the underlying psychology of
associative thinking;
becoming familiar with a range of creative
techniques (brainstorming, inversion, analogies,
etc.) and understanding how and why they work;
participating in creative problem solving groups
with suitable guidance.
6 Lectures or study assignments should be included to
provide students with some historical perspective of the
technical development of a subject, at a detailed level.
7 Careful consideration should be given to ensure that, by
whatever means might be most appropriate to the
specific subject and institution, all students develop a
basic knowledge of components, processes and the
solutions available to the detail problems of
engineering design.
Efforts should be made to adopt teaching methods, e.g.
case studies or special assignments, which will
stimulate the student and provide an appreciation of
the value of such information.
8 Students working on design projects, and as part of
design courses in general, should have access to expert
systems and data bases. Indeed far more emphasis
should be placed on learning the (creative?) use of
commercial software than in learning advanced
programing.
9 Even with the increasing availability of CAD systems
for the production of drawings, students must still learn
to draw, but skill in sketching is more important than
formal draughtsmanship. Students need to be aware
that sketching and the associated facility for three
dimensional visualisation are still important both for
communication and as a design medium.
-39-
10 Final year design projects should ideally be performed
by students working in groups on tasks which provide
the opportunities to carry..out creative design at
conceptual and detailed levels. There should be specific
requirements for each group to plan a methodical
strategy appropriate to their problem, describing how
their roles, and therefore mental approach, will change
during the project, and identifying the creative
techniques to be used at different stages.
This planning exercise should be discussed with, and
approved by, someone who understands and can
advise on design methods and formal (i.e. structured)
creative thinking.
These recommendations inevitably impinge on areas of teaching
beyond the prescribed area of this study - creatiaity in engineering
design. In so far as they affect engineering degree courses, they do not
really imply any major changes from the way in which most
engineering departments run their design teaching at present, nor
should they entail any demand for significant additional teaching time.
The recommendations are intended to suggest how, by giving the
student an enhanced awareness of the processes, requirements and
constraints of creative thinking, with the right guidance and
experience, the quality of design work can be upgraded. No magic
panacea has been offered, nor is it intended that these suggestions
should displace or supplant other improvements in design education,
particularly those aimed at developing methods to produce robust
designs, for flexible manufacture.
On a somewhat broader front conclusions have been drawn and
recommendations made concerning the influence of school curricula,
and in particular the consequences of early specialisation on the
intellectual types of children who opt for engineering degrees. This is a
complex issue and while the observations of this report may perhaps
be thought over-simplified, there is some justification for the views
advanced.
In Britain the engineering profession and an engineering education
have, since the mid nineteenth century, been somewhat
unfashionable.t In those countries which are the UK's major
industrial rivals, an engineering education has long been regarded as
one of the best forms of general education, and not merely a
preparation for a career in industry. This attitude has sustained a
-40-
broader perception of engineering both in schools and society as a
whole. Coupled with patterns of education which result in much later
specialisation it would be interesting to know how far the observations
made here are applicable to other countries.
The major revisions of poliry currently taking place throughout the
British education system with the introduction of the National
Curriculum are intended to result in maintaining a broader syllabus to
a later stage. This, coupled with the greater awareness of the role of
technology that should also follow from the National Curriculum,
should help the cause of engineering. In time the great British public
and possibly even the "educated classes" will come to appreciate that
engineering is no more applied (and therefore second rate) science,
than science is theoretical engineering. To become a successful design
engineer demands high intellectual qualities that combine analytical
ability with a controlled emotional creativity.
-41 -
10 REFERENCES
-42-
CRICKMAY, C. L. (1972). "Design L: imagination and method".
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CROSS, Nigel (1989). "Engineering design methods". Wiley 1,989.
-43-
HOLGATE, A. (1986). "The art in structural design, an introduction
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HUDSON, L. (1966). "Contrary imaginations. A psychological study of
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I.MECH.E. (1,987). "Guidelines for project work in degree courses".
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JONES, J. C. (1970). "Design methods - seeds of human futures".
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LATHAM, R. L. (1965). "Problem analysis by the logical approach
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LE DOUX, J. E. (1983). "Cerebral asymmetry and the integrated
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McKAY, A. (1,982). "Design new look at an old problem".
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MATCHETT, E. (1958). "Control of thought in creative work". The
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MATCHETT, E. (1975). "Creative action. The making of meaning in a
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MORGAN, I. 0967). "A network approach". The Chartered
Mechanical Engineer, April, 7967.
MOULTON, A. E. (Chairman) (7976). "Engineering design education".
Design Council, April 1976.
ORNSTEIN, R. & THOMPSON, R. F. (1985). "The amazing brain".
Chatto & Windus, The Hogarth Press, London, 1985.
OSBORN, A. F. (1953). "Applied imagination. Principles and
procedures of creative problem solving". Charles Scribner's Sons,
New York, 1963 (3rd ed.) first published in 1953.
PAHL, G. and BEITZ, W. (7977). "Engineering design". Springer
Verlag, Berlin, 1977, English edition edited by K. Wallace, The
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PAULL, I. and D. (1982) "Simple mechanics". Ladybird Books,
Loughborough, 1.982.
-44-
PARKER, R. C. (7975) "Creativity: a case history". Engineering,
February, 1,975.
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APPENDIX A: CONTRIBUTORS TO STUDY
The author wishes to acknowledge the help he has received from all
those listed below in carrying out this study.
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