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Chapter 3 - Business Combinations (Part 3)
Chapter 3 - Business Combinations (Part 3)
Chapter 3 - Business Combinations (Part 3)
Chapter 3
Business Combinations (Part 3)
1. Solution:
Average annual earnings 1,000,000
Normal earnings (8M x 12%) (960,000)
Excess earnings 40,000
Divide by: Capitalization rate 25%
Goodwill 160,000
2. Solution:
Average earnings 1,000,000
Divide by: Capitalization rate 12%
Estimated purchase price 8,333,333
Fair value of Entity B’s net assets (8,000,000)
Co are rce y
Goodwill 333,333
se ia s
sh u tud
ur d v wa
3. Solution:
Average annual earnings 1,000,000
s
Goodwill 200,000
er
o
4. Solution:
s
5. Solution:
Goodwill 40,000
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s
2. A
Th
3. B
4. D
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o
5. D
s
1. A
Solution:
Gamer Co. Player Co. Total
Average annual earnings 40,000 39,000
Normal earnings
(500K x 5%); (380K x 5%) 25,000 19,000
Excess earnings 15,000 20,000
Divide by: Capitalization rate 20% 20%
Goodwill 75,000 100,000 175,000
2. D
Solution:
Gamer Player
Co. Co. Total
Total contribution (squeeze) 575,000 480,000 1,055,000
Fair value of net assets 500,000 380,000
Goodwill 75,000 100,000 175,000
Co are rce y
Gamer Player
se ia s
sh u tud
3. A
er
o
Explanation: Since the new entity, App Corporation, will issue equity
s
interests to both Gamer and Player, the acquirer is most likely the
H
entity that receives the most voting rights after the business
combination (i.e., Gamer Co. – 54,500 shares or 54.50% interest).
However, if the newly created entity will transfer cash and
other considerations and assume liabilities to acquire both Gamer and
Player, the acquirer would be the newly created entity.
4. B
Solution:
Average annual earnings (650K + 40K expropriation loss) ÷ 5 yrs. 138,000
Normal earnings (590K x 12%) (70,800)
Excess earnings 67,200
Multiply by: PV of ordinary annuity of 1 @10%, n=5 3.79079
Goodwill 254,741
5. C
Solution: