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Gaming Disorder1)
Gaming Disorder1)
Abstract
The American Psychiatric Association recently included Internet gaming disorder (IGD) as a
potential diagnosis, recommending that further study be conducted to help illuminate it more
clearly. This paper is a summary of the review undertaken by the IGD Working Group as part
of the 2015 National Academy of Sciences Sackler Colloquium on Digital Media and
Developing Minds. By using measures based on or similar to the IGD definition, we found that
prevalence rates range between ∼1% and 9%, depending on age, country, and other sample
characteristics. The etiology of IGD is not well-understood at this time, although it appears
that impulsiveness and high amounts of time gaming may be risk factors. Estimates for the
length of time the disorder can last vary widely, but it is unclear why. Although the authors of
several studies have demonstrated that IGD can be treated, no randomized controlled trials
have yet been published, making any definitive statements about treatment impossible. IGD
does, therefore, appear to be an area in which additional research is clearly needed. We
discuss several of the critical questions that [...]
Reference
GENTILE, Douglas A., et al. Internet gaming disorder in children and adolescents. Pediatrics,
2017, vol. 140, no. Supplement 2, p. S81-S85
DOI : 10.1542/peds.2016-1758h
Available at:
http://archive-ouverte.unige.ch/unige:102580
Disclaimer: layout of this document may differ from the published version.
Internet Gaming Disorder in
Children and Adolescents
Douglas A. Gentile, PhD,a Kira Bailey, PhD,b Daphne Bavelier, PhD,c,d Jeanne Funk Brockmyer, PhD,e Hilarie
Cash, PhD,f Sarah M. Coyne, PhD,g Andrew Doan, MD, PhD,h Donald S. Grant, PhD,i C. Shawn Green, PhD,j Mark
Griffiths, PhD,k Tracy Markle, MA, LPC,l Nancy M. Petry, PhD,m Sara Prot, PhD,n Cosette D. Rae, MSW,f Florian
Rehbein, PhD,o Michael Rich, MD,p Dave Sullivan, LCSW,q Elizabeth Woolley, ASCIS,r Kimberly Young, PhDs
The American Psychiatric Association recently included Internet gaming disorder (IGD) as abstract
a potential diagnosis, recommending that further study be conducted to help illuminate it
more clearly. This paper is a summary of the review undertaken by the IGD Working Group
as part of the 2015 National Academy of Sciences Sackler Colloquium on Digital Media and
Developing Minds. By using measures based on or similar to the IGD definition, we found
that prevalence rates range between ∼1% and 9%, depending on age, country, and other
sample characteristics. The etiology of IGD is not well-understood at this time, although it
appears that impulsiveness and high amounts of time gaming may be risk factors. Estimates
for the length of time the disorder can last vary widely, but it is unclear why. Although
the authors of several studies have demonstrated that IGD can be treated, no randomized
controlled trials have yet been published, making any definitive statements about treatment
impossible. IGD does, therefore, appear to be an area in which additional research is clearly
needed. We discuss several of the critical questions that future research should address and
provide recommendations for clinicians, policy makers, and educators on the basis of what
we know at this time.
Background
Over 90% of children and teenagers in the United States now play video games, and they spend
substantial amounts of time playing.1,2 The increasing prevalence of digital media has led to
growing public concerns about potential detrimental effects, including the possibility that video
aDepartment of Psychology, Iowa State University, Ames, Iowa; bDepartment of Psychology, Ohio Wesleyan University, Delaware, Ohio; cDepartment of Psychology and Education Science,
University of Geneva, Geneva, Switzerland; dDepartment of Brain and Cognitive Science, University of Rochester, Rochester, New York; eDepartment of Psychology, University of Toledo,
Toledo, Ohio; freSTART Life, LLC, Fall City, Washington; gSchool of Family Life, Brigham Young University, Provo, Utah; hDepartment of Mental Health, Naval Medical Center San Diego, San
Diego, California; iOf One Mind, Los Angeles, California; jDepartment of Psychology, University of Wisconsin-Madison, Madison, Wisconsin; kInternational Gaming Research Unit, Psychology
Division, Nottingham Trent University, Nottingham, United Kingdom; lCollegiate Coaching, Boulder, Colorado; mCalhoun Cardiology Center, School of Medicine, University of Connecticut,
Farmington, Connecticut; nDepartment of Psychology and Behavioural Sciences, Coventry University, Coventry, United Kingdom; oCriminological Research Institute of Lower Saxony, Hanover,
Germany; pCenter on Media and Child Health, Harvard University Medical School, Harvard University, Cambridge, Massachusetts; qInReach, Boulder, Colorado; rOnline Gamers Anonymous,
Osceola, Wisconsin; and sStategic Leadership, St Bonaventure University, St Bonaventure, New York
All authors were involved in drafting a larger paper from which this summary manuscript was created, and all authors approved the final manuscript as submitted.
The analysis, conclusions, and recommendations contained in each paper are solely a product of the individual workgroup and are not the policy or opinions of, nor
do they represent an endorsement by Children and Screens: Institute of Digital Media and Child Development or the American Academy of Pediatrics.
DOI: https://doi.org/10.1542/peds.2016-1758H
Accepted for publication Apr 19, 2017
Address correspondence to Douglas A. Gentile, PhD, Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011. E-mail: dgentile@
iastate.edu
PEDIATRICS (ISSN Numbers: Print, 0031-4005; Online, 1098-4275).
Copyright © 2017 by the American Academy of Pediatrics
FINANCIAL DISCLOSURE: The authors have indicated they have no financial relationships relevant to this article to disclose.
PEDIATRICS Volume 140, number s2, November 2017from http://pediatrics.aappublications.org/ by guest on February 6, 2018
Downloaded S83
Assessment beneficial) effects of video games (drugs, alcohol, risky sex, gambling,
It is premature to recommend (and other electronic media). They etc) to include problems with
widespread adoption of any can recommend the use of rating electronic media;
particular instrument, although systems for video games so that •• Because of the consistent link
there are several that can be used parents can limit use to age- and between IGD and poor school
if indicated.14,15
As part of routine content-appropriate games (eg, performance, schools may be an
care, however, pediatricians and www.esrb.org/ratings/search.aspx). excellent place for screening for
other primary care providers should Although there are many positive IGD and for providing referrals for
ask both the parent and child about aspects of gaming and electronic services when problems with IGD
the child’s use of media to help media, excessive or inappropriate or related issues are uncovered;
with early diagnosis, as well as use can lead to problems for some
individuals, and clinicians can •• Many schools provide computers
asking about children’s interests and/or encourage computer use
and hobbies to ensure others exist help parents understand when use
becomes excessive. in and out of classes, as this can
beyond electronics and gaming. have tremendous educational
Because IGD frequently cooccurs Policy Makers and practical benefit. Many
with other conditions, children schools consider “gamifying”
should be screened for behavioral •• Several countries, including South
Korea, have established mental their educational processes. What
problems and comorbid conditions message does it send if a school
more generally, including depression, health facilities for treating
IGD. American policy makers supports gaming as education,
anxiety, and attention-deficit/ in light of the real potential for
hyperactivity disorder. should similarly take this issue
seriously and dedicate resources the development of IGD? Schools
Intervention for education, prevention, and should provide training to parents
For children or adolescents who treatment of IGD; and and educators to recognize
screen positive for behavioral potential problems; and
•• Policy is also necessary to enhance
problems or psychopathology, research efforts on this condition, •• Schools and community centers
pediatricians and other clinicians including large scale studies to can be of particular value in
should work with parents to evaluate the natural course of the helping parents to identify
determine the best intervention condition. The National Institutes nongaming creative opportunities.
strategy. These strategies may of Health has no dedicated institute
include referral to mental health or funding for this condition,
professionals for psychological and/ Acknowledgments
and until it does, it is unlikely
or pharmacological treatment. If that research will progress at The authors wish to thank the
parents are concerned about their the necessary pace to develop National Academy of Sciences and Dr
child’s screen engagement, yet are evidence-based treatments. Pamela Della-Pietra for their support
unable to place restrictions on it, of this working group.
professional aid at the family level is Educators
also warranted.
•• Schools at all levels should Abbreviations
Patient Education routinely include education about
DSM-5: Diagnostic and Statistical
Pediatricians are in a position to IGD and expand the infrastructure
Manual, Fifth Edition
help educate parents and patients they have in place for other
IGD: Internet gaming disorder
about the potential adverse (and potentially problematic behaviors
FUNDING: No external funding was provided for this manuscript specifically. Dr Petry’s related research is supported by grant P50-DA09241. This special
supplement, “Children, Adolescents, and Screens: What We Know and What We Need to Learn,” was made possible through the financial support of Children and
Screens: Institute of Digital Media and Child Development.
POTENTIAL CONFLICT OF INTEREST: Dr Bavelier is a founding member and on the scientific advisory board of Akili Interactive. Dr Petry is a member of the
American Psychiatric Association Diagnostic and Statistical Manual, Fifth Edition Workgroup on substance use and related conditions. Opinions and points of
view expressed are those of the authors and do not necessarily reflect the official position or policies of the US Navy, the Department of Defense, the American
Psychiatric Association, or other organizations with which the authors are affiliated. Dr Cash and Ms Rae are affiliated with reSTART Life, LLC, an Internet gaming
disorder treatment facility; the other authors have indicated they have no potential conflicts of interest to disclose.
PEDIATRICS Volume 140, number s2, November 2017from http://pediatrics.aappublications.org/ by guest on February 6, 2018
Downloaded S85
Internet Gaming Disorder in Children and Adolescents
Douglas A. Gentile, Kira Bailey, Daphne Bavelier, Jeanne Funk Brockmyer, Hilarie
Cash, Sarah M. Coyne, Andrew Doan, Donald S. Grant, C. Shawn Green, Mark
Griffiths, Tracy Markle, Nancy M. Petry, Sara Prot, Cosette D. Rae, Florian Rehbein,
Michael Rich, Dave Sullivan, Elizabeth Woolley and Kimberly Young
Pediatrics 2017;140;S81
DOI: 10.1542/peds.2016-1758H
Updated Information & including high resolution figures, can be found at:
Services http://pediatrics.aappublications.org/content/140/Supplement_2/S81
References This article cites 24 articles, 4 of which you can access for free at:
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Pediatrics is the official journal of the American Academy of Pediatrics. A monthly publication, it
has been published continuously since . Pediatrics is owned, published, and trademarked by the
American Academy of Pediatrics, 141 Northwest Point Boulevard, Elk Grove Village, Illinois,
60007. Copyright © 2017 by the American Academy of Pediatrics. All rights reserved. Print ISSN:
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The online version of this article, along with updated information and services, is
located on the World Wide Web at:
http://pediatrics.aappublications.org/content/140/Supplement_2/S81
Pediatrics is the official journal of the American Academy of Pediatrics. A monthly publication, it
has been published continuously since . Pediatrics is owned, published, and trademarked by the
American Academy of Pediatrics, 141 Northwest Point Boulevard, Elk Grove Village, Illinois,
60007. Copyright © 2017 by the American Academy of Pediatrics. All rights reserved. Print ISSN:
.