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7 Ways: Marketers Can Use The Metaverse
7 Ways: Marketers Can Use The Metaverse
7 Ways: Marketers Can Use The Metaverse
Marketers
can use the
Metaverse
I N PA R T N E R S H I P W I T H
media and marketing worlds by announcing so closely with its corporate branding as Mark
the parent company’s rebrand as Meta.1 The Zuckerberg and Facebook. In July 2021, Zuckerberg
announcement affects its significant user hinted at the change on Facebook, saying:5
of American adults using the network.2 Meta “I believe the metaverse will be the successor
is also the parent company for mobile apps to the mobile internet…Where instead of just
Instagram and Whatsapp, which are used by an viewing content – you are in it. And you feel
additional 3.3 billion people worldwide, as of present with other people as if you were in
was featured all the way back in the 1992 novel If that sounds futuristic, the reality is, the future’s
“Snow Crash,” by Neal Stephenson. It also comes already here. Ask today’s gamers, or users of Meta-
to life in the novel and movie “Ready Player owned virtual reality Oculus headsets, soon to be
One.”4 called the Meta Quest.67
context.
Zuckerberg says the metaverse is the successor to y Digital personas and virtual identities, like
the mobile web. Many marketers also refer to the those that are currently created and used
metaverse as the “Web 3.0”. It’s a world of shared across gaming platforms
the go and wherever you are with a connected y Virtual meeting rooms and cyber houses, used
device. for both work meetings and social gatherings
Some features the metaverse currently includes, That’s a lot to cover, and most of the technology
and may include in the future, are: already currently exists. The metaverse takes these
real world “To help you get a sense of how vague and
y Virtual worlds, such as in-video game an exercise to try: Mentally replace the phrase
experiences like concerts by music superstars ‘the metaverse’ in a sentence with ‘cyberspace.’
or all-virtual conferences and shopping events Ninety percent of the time, the meaning won’t
y Digital economies, which are web-based doesn’t really refer to any one specific type of
landscapes facilitating the creation of, technology, but rather a broad shift in how we
people to stay at home or inside for both work advanced cloud computing and blockchain
and social life, the metaverse capabilities have developments will enhance current metaverse
y According to eMarketer, 58.9 million interacting with coworkers and peers in “the
billion in 2024.11
single meeting.
Gaming of all kinds has steadily been increasing in prevalence over the past decade. According to Statista,
the value of the video game market worldwide is expected to surpass $200 billion in 2023.11 Mobile
gaming in the U.S. alone was worth nearly $10 billion in 2019 and is expected to exceed $11.35 billion by
2025.
Brands and celebrities have taken note. In just the past couple years, we’ve seen:
y Musician Lil Nas X perform a concert in the Roblox online game platform.12
y Luxury fashion brand Louis Vuitton partner with online video game League of Legends for a capsule
collection.13
y Shoe brand Nike debut new Jordan sneakers in the online video game Fortnite.14
2021 collection.16
reach engaged audiences and promote their products their identities into console and mobile gaming
“Digiday”, says:17
equipped to help brands enter the metaverse, y Partner with video game influencers for
in large part because they come with a brand mentions while they play games or
a regular and accepted occurrence in game- y Create digital video game events.
based metaverse platforms.”
y Build a standalone game or app that
integrates product placement.
“traditional” online advertising like passive banner ads. A May take many forms. One, like
2021 study published in the research journal “Marketing Letters” mentioned previously, is
confirmed replacing traditional ads with augmented reality ads creating a branded video
enhances customer physiological responses and willingness to game or app for users. Other
pay.18 When you market in environments consumers are already immersive experiences may
engaged in, that makes it easier for the consumer to naturally include:
toward creating brand experiences that are more engaging and hair styles or paint colors
exciting and less invasive than what we experience with digital using AR on a mobile
Conventional offline and online advertising methods such as y Using building projections
flagship stores, large billboards and other types of traditional and accompanying audio
offline and internet advertising are becoming a thing of the to promote a brand in
past…For those looking to build a relationship with the new external environments,
generation of consumers today, the phrase ‘in real life’ has taken like when a consumer is
on a whole new significance. Digital alone is not sufficient; it walking down the street
For example:
y The amusement park Six Flags partnered with Samsung to provide roller coaster riders with VR
headsets to enhance the visual experience of the ride.20
y When the National Basketball Association (NBA) moved playoffs to the fan-less “bubble” during the
pandemic, the NBA collaborated with Microsoft to enable fans to join the game in virtual seats that
products.
The metaverse signals a continued move to meet consumers where they are, on the devices they’re using,
in the apps and programs they’re already engaged in. Ad blocking usage has steadily grown since 2014,
with nearly 26% of internet users blocking ads on connected devices in 2019.23 To reach targeted leads
and customers, marketers can increase engagement through immersive metaverse experiences.
NFT is short for “non-fungible token,” which with a unique collectible good for players in
is digital data that records who owns a virtual the mobile AR game Pokémon Go.26 Gamers
collectible or piece of digital artwork. could watch Sheeran play a concert while in the
NFTs, digital collectibles and other virtual unique sweatshirt for their virtual avatar to wear.
these days. That makes them a perfect fit for the y In 2021, luxury fashion brand Gucci partnered
metaverse. As Geri Mileva, reporter at Influencer with Roblox to offer The Collector’s Room,
“People like collecting things, and y The game Axie Infinity enables gamers to buy
the metaverse is yet another space and sell digital pets as NFTs and battle, breed and
available in the metaverse by offering Marketers can think about how to create unique
assets or limited-edition items that digital assets for consumers to purchase in virtual
they can only collect in the metaverse.” worlds in the metaverse. The possibilities range
Brands can create NFTs for consumers, as well for sale or building new platforms that feature
Augmented reality has transformed shopping Retailers that sell products can
today. Using AR, consumers can “try on” glasses capitalize on virtual shopping worlds.
in a mobile app. They can test out interior design As Isabel Perry, director of technology
commodity, especially when it’s unique. In 2018, (ranging) from live shopping to
metaverse fashion.29 Its first digital-only dress production, live flagship events,
sold for $9,500.30 enhanced social, pimping-up
involved.”
shopping worlds and retailers getting in on the consumers that enable them to “try on” or
y Decentraland is a virtual world that uses promote brand products and services.
user actions, including building structures, B2B companies can also leverage virtual
buying virtual plots of land and voting on experiences, by creating product or service
digital NFT.34
Another result from the fallout of the pandemic was For example, in December 2020, pop culture
that most in-person events were either canceled or and creator community Complex hosted
moved to completely virtual platforms. That’s good ComplexLand, a completely virtual five-day event.
y 58% of respondents believed their spend for engage users in the virtual world. Corporate event
online experiences would grow year-over-year. organizers could follow suit and enable attendees
y 91% of respondents said their online attendees at the event, just like at an in-person
teleconferencing capabilities:39
for clients.4041
In the future, some people may communicate with “I look at how these singers [on ‘Alter Ego’]
their friends and peers more frequently in avatar are expressing themselves and saying, ‘I
form than in person. Avatars and holograms are can be in this alter ego, this avatar that I’m
world, which can also be projected into our actual emotional surrogate of who I am, and I can
to do before.”
performed at music festivals like Coachella and on Today’s metaverse already sees brands and
television shows like “Alter Ego.”4243 celebrities like Taylor Swift creating their own
What will they look like in the future? Maybe you Instagram.44 Marketers can offer branded
call a friend on a video call on your phone, and you customization features like stickers and filters
talk to each other in avatar form. Your consumers for social media and think ahead to avatar
personal avatar to display our emotion of choice. Already, as we’ve seen in gaming, retailers and
Cathy Hackl, a professionally trained futurist, expressions, movements and items for an avatar
strategist and “Chief Metaverse Officer” who has to hold. As avatars and holograms become more
worked with Amazon Web Services (AWS), among common in everyday interactions, marketers can
to the world.
connections. It enables consumers to interact in “If you zoom out and look at the gaming
many more ways than simply seeing each other behaviors of younger gen Z players, there’s
in person or on a single device. In the metaverse, a clear sign that gaming environments are
one person may be interacting on several devices social spaces first and foremost. They aren’t
with people from around the globe, all at the same channels that operate in a vacuum. They’re
Metaverse platforms like video games aren’t just video games. Marketers can identify how their
about the game. They’re about socialization. In target and current customers are socializing in the
the Q4 2020 Earnings Call for Activision Blizzard, metaverse, then immerse their brands in those
the game and purchase approximately 3x more For example, Stella Artois issued and auctioned
in-game content compared to other players.45 off 50 bundles of branded NFTs for Zed Run,
Christian Perrins, head of strategy at gaming an online platform powered by blockchain
specialist agency Waste, also says:46 where NFT horses are bred, raced and traded.47
Facebook Groups, powered by Meta, are
community chats.48
Employees who participate in their own metaverse communities may also represent your brand among
their virtual friends and contacts. Marketers may want to explore brand-sponsored metaverse events,
branded features like clothes for avatars and branded collaborations, like in-game sponsorships, to
So what can marketers do today, right now, to become In the metaverse, people, brands,
involved with the evolving metaverse? characters and even products gain
Create detailed buyer personas that include media management helps marketers
metaverse spaces where your leads and customers connect with and learn more about their
2. Look for marketing opportunities in those If you want to improve your relationships
spaces. It might make sense for your brand to with leads and customers on social media,
become involved in the gaming community. Or, you learn more about ICUC’s social media
might consider creating a virtual storefront that community management, social media
sells NFTs or limited items. It all depends on your listening and reporting, and social media
consumers’ interactions with the metaverse. strategy services. Our team of social
3. Anticipate the future. Your brand might take a cue your customers’ use of the metaverse,
from Nike and designate a metaverse specialist on help you identify opportunities to reach
your marketing team. Since the metaverse is in its more customers and help you build better,
early stages, keeping a close eye on developments longer-lasting relationships in your social
and trends can help you stay ahead of the media communities. Contact us for a free
competition. consultation.
2 24
https://www.pewresearch.org/fact-tank/2021/06/01/facts-about- https://www.statista.com/statistics/804008/ad-blocking-reach-usage-us/
americans-and-facebook/
25
https://www.weforum.org/agenda/2021/12/non-fungible-token-collins-
3
https://www.statista.com/statistics/272014/global-social-networks- dictionary-word-of-the-year-2021/
ranked-by-number-of-users/
26
https://influencermarketinghub.com/metaverse-marketing/
4
https://time.com/6116826/what-is-the-metaverse/#:~:text=The%20
27
word%20%E2%80%9Cmetaverse%E2%80%9D%20is%20often,2011%20 https://9to5mac.com/2021/11/17/pokemon-go-joins-metaverse-with-ed-
novel%20Ready%20Player%20One sheerans-collab-brings-back-squirtle-with-sunglasses/
28
5
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his-vision-for-a-ready-player-one-like-metaverse-and-it-sounds-
29
https://axieinfinity.com/
wild/1100-6494443/
30
6 https://the-fab-ric-ant.medium.com/the-fabricant-91e88b5b6b76
https://about.facebook.com/meta/
31
7 https://www.thefabricant.com/iridescence
https://www.theverge.com/2021/10/28/22751220/facebook-portal-
oculus-quest-meta-horizon-renaming 32
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8 will-redefine-advertising-we-know-it/2373971
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33
9 https://decentraland.org/
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users-2021
34
https://vimeo.com/354674325
10
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https://www.one37pm.com/nft/fashion/fewocious-rtfkt-collaboration-
Facts-About-the-Video-Game-Industry-1.pdf
sneakers
11
https://www.statista.com/statistics/677096/vr-headsets-worldwide/ 36
https://www.thedigitalspeaker.com/7-consumer-brands-reinventing-
12
marketing-in-the-metaverse/
https://www.statista.com/topics/1680/gaming/#dossierKeyfigures
37
13
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https://blog.roblox.com/2020/12/explosive-lil-nas-x-concert-paves-way-
StateOfVirtualEvents2021.pdf
bold-new-roblox-experiences/
38
14
https://www.youtube.com/watch?v=8GyQ_sOZ9jU
https://www.forbes.com/sites/mikestubbs/2019/09/29/louis-
vuitton-partners-with-riot-games-for-league-of-legends-world- 39
https://www.cnbc.com/2020/12/15/one-in-four-americans-will-be-
championship/?sh=3aceae9dd42e
working-remotely-in-2021-survey.html
15
https://www.epicgames.com/fortnite/en-US/news/the-jumpman-zone-and- 40
https://www.linkedin.com/video/live/
the-air-jordan-xi-cool-grey-come-to-fortnite
urn:li:ugcPost:6864537763270815744/
16
https://www.epicgames.com/fortnite/en-US/news/fortnite-presents-the- 41
https://www.oculus.com/workrooms/
rift-tour-featuring-ariana-grande
42
https://www.microsoft.com/en-us/mesh
17
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tomorrow-volumetric 43
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18
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19
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20
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21
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es/2017/02-08-2017-120019598 new-frontier-marketing
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