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Case Framework 1
Case Framework 1
F R A M E W O R K S
AN INTRODUCTION
BY SYSTEMS AND
OPERATIONS SOCIETY
PM vs Consultants
• PMs are generalists and wear different • Consultants are in the business of
hats in order to connect the dots. advising people in a specific field.
• A typical day as a PM may entail • Clients hire consultants when their
discussing design decisions, weighing businesses require assistance
pros and cons of various features to build achieving a desired goal (eg.
with engineering, or meeting with users implement an internal system to
to better understand their needs. save time and effort).
• PMs live and breathe their product as • Want to increase revenue by xx%?
they work iteratively to improve the There may be a consultant out there
experience for the end user. who can help.
Typical PM Interview
Product Design
Product design questions may ask the interviewee to design an item for blind people.
Analytical
Analytical questions may ask what the PM would do if a certain metric decreased by some percentage.
Estimation
Estimation questions tend to be a little more rare nowadays, but may ask one to intelligently guess how
many golf balls can fit inside of a vehicle.
Behavorial
Behavioral questions test one's ability to clearly communicate his/her past experiences.
What are product
design questions?
Product design questions test your
product design ability. Interviewers are
assessing your ability to:
Customer Ease of
User Story Revenue
Satisfaction Implementation
A 1 1 2
B 2 2 1
List the Solutions
Once the use cases or needs are
defined, finds ways to
provide consumers the right
experience. A few tips to avoid
designers' block:
• Reversal method - Think about the
exact pain point being addressed and
reverse engineer the solution
• Attribute method - Ponder over
product attributes and design an
appropriate solution
• Why Method - Challenge the status
quo.
Evaluate Tradeoffs
• Define your tradeoff criteria.
Criteria could include
customer satisfaction,
implementation difficulty,
and revenue potential. It’ll
keep your response
organized and easier to
follow.
• Analyzing the solution: A
pros and cons list
Summarize Your
Recommendation
Summarize with this three-step
approach:
EMPATHISE
gather enough observations that you can
truly begin to empathize with your users
and their perspectives.
• Combine all your research and observe
where your users’ problems exist. In
pinpointing your users’ needs, begin to
highlight opportunities for innovation.
• Consider the onboarding example again.
In the define phase, use the data gathered
in the empathize phase to glean insights.
Organize all your observations and draw
parallels across your users’ current
experiences. Is there a common pain point
Define across many different users? Identify
unmet user needs.
• Brainstorm a range of crazy, creative
ideas that address the unmet user
needs identified in the define phase.
Give yourself and your team total
freedom; no idea is too far-
fetched, and quantity supersedes
quality.
• At this phase, bring your team
members together and sketch out
many different ideas. Then, have them
share ideas with one another, mixing
Ideate and remixing, building on others'
ideas.
• Build real, tactile representations for a
subset of your ideas. The goal of this phase
is to understand what components of your
ideas work, and which do not. In this
phase you begin to weigh the impact vs.
feasibility of your ideas through feedback
on your prototypes.
• Make your ideas tactile. If it is a new
landing page, draw out a wireframe and
get feedback internally. Change it based
on feedback, then prototype it again in
quick and dirty code. Then, share it with
Prototype another group of people.
• Return to your users for feedback. Ask
yourself ‘Does this solution meet users’
needs?’ and ‘Has it improved how they
feel, think, or do their tasks?’
• Put your prototype in front of real
customers and verify that it achieves
your goals. Has the users’ perspective
during onboarding improved?
Does the new landing page increase
time or money spent on your site?
As you are executing your vision,
Test continue to test along the way.
• Put the vision into effect. Ensure that
your solution is materialized and
touches the lives of your end users.
• Design thinking does not free you from
the actual design doing. It’s not magic.
As impactful as design thinking can
be for an organization, it only leads to
true innovation if the vision is
executed.
• The success of design thinking lies in
Implement its ability to transform an aspect of the
end user’s life. This sixth step —
implement — is crucial.
YOU ARE
USER'S
ADVOCATE
Now that you have a fair idea,
here are a few questions:
• Design a customer application
for a bike sharing business
Sample • Design a web search engine
for children below 14 years of
Questions age
• Describe one feature that you
would like to improve in the
Amazon app
THANK YOU