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Legolas: Fighter 12 / Ranger 4 / Rogue 4 Mresdin
Legolas: Fighter 12 / Ranger 4 / Rogue 4 Mresdin
Legolas: Fighter 12 / Ranger 4 / Rogue 4 Mresdin
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +7 Constitution +8 18 140 --
-1 +1 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
9
+0 Charisma
12d10 + 4d10 + 4d8
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
Darkvision 60 ft.
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Fighter 12 / Ranger 4 / Rogue 4 MrEsdin
CLASS & LEVEL PLAYER NAME
Legolas
Wood Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === archetype, you can replace one maneuver you know bonus is doubled for any ability check you make that
with a different maneuver. uses the chosen skill.
* Hit Points • PHB 71 You can also speak, read, and write two additional
* Ability Score Improvement • PHB 72 languages of your choice.
* Proficiencies • PHB 71
* Extra Attack • PHB 72 * Hit Points • PHB 90
* Fighting Style • PHB 72 You can attack three times whenever you take the
You adopt a fighting style specialty. Attack action on your turn. * Proficiencies • PHB 90
SP 0 Shortsword 1 2 lb.
Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.
Backpack 1 5 lb.
GP 10 Bedroll 1 7 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Fighter 12 / Ranger 4 / Rogue 4 MrEsdin
CLASS & LEVEL PLAYER NAME
Legolas
Wood Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
aberrations, celestials, dragons, elementals, fey, * Expertise • PHB 96 You gain proficiency in the Nature and Survival skills
fiends, or undead are present within 1 mile of you (or Your proficiency bonus is doubled for any ability check and your proficiency bonus is doubled for any ability
within up to 6 miles if you are in your favored terrain). you make for two chosen proficiencies. [6th] Choose check you make that uses either of them.
This feature doesn’t reveal the creatures’ location or two additional proficiencies.
number. * Ability Score Improvement • PHB 96
* Sneak Attack • PHB 96
| 1 Action Once per turn, you can deal an extra 2d6 damage to
one creature you hit with an attack with a finesse or === WOOD ELF RACIAL TRAITS ===
* Monster Slayer Magic • XGtE 43 ranged weapon if you have advantage on the attack
You learn additional spells based on your level that roll. You don’t need advantage on the attack roll if * Darkvision • BR 23
count as ranger spells but don't count against the another enemy of the target is within 5 ft. of it, that You can see in darkness (shades of gray) up to 60 ft.
number of spells you know. enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. * Keen Senses • BR 23
* Hunter’s Sense • XGtE 43 You have proficiency in the Perception skill.
As an action, choose one creature you can see within | Special
60 ft. You immediately learn whether the creature has * Fey Ancestry • BR 23
any damage immunities, resistances, or vulnerabilities * Thieves’ Cant • PHB 96 You have advantage on saves against being charmed,
and what they are if the creature is not hidden from You have learned thieves’ cant, a secret mix of dialect, and magic can’t put you to sleep.
divination magic. You can use this feature 5 times per jargon, and code that allows you to hide messages in
long rest. seemingly normal conversation. It takes four times * Trance • BR 23
longer to convey such a message than it does to You don't need to sleep, but meditate semiconsciously
| 5 / Long Rest • 1 Action speak the same idea plainly. for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
* Slayer’s Prey • XGtE 43 * Cunning Action • PHB 96 exercises that have become reflexive through years of
As a bonus action, you designate one creature you You can take a bonus action on each of your turns to practice. After resting in this way, you gain the same
can see within 60 ft. and the first time each turn that take the Dash, Disengage, or Hide action. benefit that a human does from 8 hours of sleep.
you hit that target with a weapon attack, it takes an
extra 1d6 damage. This benefit lasts until you finish a | 1 Bonus Action * Elf Weapon Training • BR 24
short or long rest or if you designate a different You have proficiency with the longsword, shortsword,
creature. * Roguish Archetype • PHB 96 shortbow, and longbow.
ADDITIONAL EQUIPMENT
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Fighter 12 / Ranger 4 / Rogue 4 MrEsdin
CLASS & LEVEL PLAYER NAME
Legolas
Wood Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Piercer • TCoE 80
You gain a bonus to Strength or Dexterity. Once per
turn, you can reroll the piercing damage from an
attack. On a critical hit, you can roll one additional
damage die.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Legolas
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 19 +11
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Protection from Evil and Good <C> Monster Slayer Magic -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
SPELLS
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