Legolas: Fighter 12 / Ranger 4 / Rogue 4 Mresdin

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Fighter 12 / Ranger 4 / Rogue 4 MrEsdin

CLASS & LEVEL PLAYER NAME


Legolas
Wood Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +7 Constitution +8 18 140 --
-1 +1 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
9
+0 Charisma
12d10 + 4d10 + 4d8
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION E +17 Acrobatics DEX Shields
+6 PROFICIENCY BONUS
+1 E +17

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

12 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Thieves' Tools, Tinker's Tools, Vehicles
+0 Deception CHA
(Land)
P +7 History INT
INTELLIGENCE
+5 Insight WIS === LANGUAGES ===
35 ft. (Walking) Common, Dwarvish, Elvish, Halfling, Orc,
+1 +0 Intimidation CHA
Thieves’ Cant
E +13 Investigation INT
13 +5 Medicine WIS SPEED

+13 Nature INT PROFICIENCIES & LANGUAGES


E

WISDOM P +11 Perception WIS


+0 Performance CHA === ACTIONS === Cunning Action
+5 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You can take a bonus action on each of your turns
to take the Dash, Disengage, or Hide action.
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, Second Wind • 1 / Short Rest
H +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Once per short rest, you can use a bonus action to
regain 1d10 + 12 HP.
P +11 Stealth DEX Hunter’s Sense • 5 / Long Rest
CHARISMA As an action, choose one creature you can see Slayer’s Prey
E +17 Survival WIS
within 60 ft. You immediately learn whether the As a bonus action, you designate one creature you
can see within 60 ft. and the first time each turn that
+0 creature has any damage immunities, resistances, or
vulnerabilities and what they are if the creature is not
hidden from divination magic. You can use this feature
you hit that target with a weapon attack, it takes an
extra 1d6 damage. This benefit lasts until you finish a
5 times per long rest. short or long rest or if you designate a different
10 creature.
=== BONUS ACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

21 PASSIVE WISDOM (PERCEPTION)


Longbow +13 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +11 1d6+5 Piercing Martial, Finesse, Light


15 PASSIVE WISDOM (INSIGHT)

Shortsword +11 1d6+5 Piercing Martial, Finesse, Light


23 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 12 / Ranger 4 / Rogue 4 MrEsdin
CLASS & LEVEL PLAYER NAME
Legolas
Wood Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === archetype, you can replace one maneuver you know bonus is doubled for any ability check you make that
with a different maneuver. uses the chosen skill.
* Hit Points • PHB 71 You can also speak, read, and write two additional
* Ability Score Improvement • PHB 72 languages of your choice.
* Proficiencies • PHB 71
* Extra Attack • PHB 72 * Hit Points • PHB 90
* Fighting Style • PHB 72 You can attack three times whenever you take the
You adopt a fighting style specialty. Attack action on your turn. * Proficiencies • PHB 90

| Archery • PHB | Special * Favored Enemy • PHB 91


You gain a +2 bonus to attack rolls you make with You have advantage on Survival checks to track your
ranged weapons. * Remarkable Athlete • PHB favored enemies, as well as on INT checks to recall
You can add +3 to any STR, DEX, or CON check you information about them. You also learn one language
* Second Wind • PHB 72 make that doesn’t already use your proficiency bonus of your choice that is spoken by your favored enemies,
Once per short rest, you can use a bonus action to and when you make a running long jump, you add -1 if they speak one at all.
regain 1d10 + 12 HP. ft. to the distance.
| Monstrosities • PHB
| 1 / Short Rest • 1 Bonus Action * Indomitable • PHB 72 Monstrosities are monsters in the strictest sense --
You can reroll a saving throw that you fail - you must frightening creatures that are not ordinary, not truly
* Action Surge • PHB 72 use the new roll. You can use this 1 times per long natural, and almost never benign.
You can take one additional action on your turn. This rest.
can be used 1 times per short rest. * Fighting Style • PHB 91
| 1 / Long Rest • Special You adopt a particular style of fighting as your
| 1 / Short Rest • Special specialty.
* Additional Fighting Style • PHB
* Martial Archetype • PHB 72 You can choose a second option from the Fighting | Two-Weapon Fighting • PHB
Style class feature. When you engage in two-weapon fighting, you can add
| Champion your ability modifier to the damage of the second
| Defense • PHB attack.
* Improved Critical • PHB While you are wearing armor, you gain a +1 bonus to
Your weapon attacks score a critical hit on a roll of 19 AC. * Spellcasting • PHB 91
or 20. You can cast known ranger spells using WIS as your
=== RANGER FEATURES === spellcasting modifier (Spell DC 19, Spell Attack +11).
* Martial Versatility • TCoE 42
Whenever you reach a level in this class that grants * Deft Explorer • TCoE 56 * Ranger Archetype • PHB 92
the Ability Score Improvement feature, you can do one You are an unsurpassed explorer and survivor, both in
of the following, as you shift the focus of your martial the wilderness and in dealing with others on your | Monster Slayer
practice: travels.
- Replace a fighting style you know with another * Primeval Awareness • PHB 92
fighting style available to fighters. | Canny (1st Level) • TCoE 56 As an action, you can expend one ranger spell slot (1
- If you know any maneuvers from the Battle Master Choose one of your skill proficiencies. Your proficiency minute per level of spell slot) to sense whether any

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Waterskin 1 5 lb.

Shortsword 1 2 lb. Tinker's Tools 1 10 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 10 Bedroll 1 7 lb.

Clothes, Common 1 3 lb.


PP 0 Mess Kit 1 1 lb.

Pot, Iron 1 10 lb.


WEIGHT CARRIED

107.2 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Shovel 1 5 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

270 lb. Torch 10 10 lb.

EQUIPMENT

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Fighter 12 / Ranger 4 / Rogue 4 MrEsdin
CLASS & LEVEL PLAYER NAME
Legolas
Wood Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

aberrations, celestials, dragons, elementals, fey, * Expertise • PHB 96 You gain proficiency in the Nature and Survival skills
fiends, or undead are present within 1 mile of you (or Your proficiency bonus is doubled for any ability check and your proficiency bonus is doubled for any ability
within up to 6 miles if you are in your favored terrain). you make for two chosen proficiencies. [6th] Choose check you make that uses either of them.
This feature doesn’t reveal the creatures’ location or two additional proficiencies.
number. * Ability Score Improvement • PHB 96
* Sneak Attack • PHB 96
| 1 Action Once per turn, you can deal an extra 2d6 damage to
one creature you hit with an attack with a finesse or === WOOD ELF RACIAL TRAITS ===
* Monster Slayer Magic • XGtE 43 ranged weapon if you have advantage on the attack
You learn additional spells based on your level that roll. You don’t need advantage on the attack roll if * Darkvision • BR 23
count as ranger spells but don't count against the another enemy of the target is within 5 ft. of it, that You can see in darkness (shades of gray) up to 60 ft.
number of spells you know. enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. * Keen Senses • BR 23
* Hunter’s Sense • XGtE 43 You have proficiency in the Perception skill.
As an action, choose one creature you can see within | Special
60 ft. You immediately learn whether the creature has * Fey Ancestry • BR 23
any damage immunities, resistances, or vulnerabilities * Thieves’ Cant • PHB 96 You have advantage on saves against being charmed,
and what they are if the creature is not hidden from You have learned thieves’ cant, a secret mix of dialect, and magic can’t put you to sleep.
divination magic. You can use this feature 5 times per jargon, and code that allows you to hide messages in
long rest. seemingly normal conversation. It takes four times * Trance • BR 23
longer to convey such a message than it does to You don't need to sleep, but meditate semiconsciously
| 5 / Long Rest • 1 Action speak the same idea plainly. for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
* Slayer’s Prey • XGtE 43 * Cunning Action • PHB 96 exercises that have become reflexive through years of
As a bonus action, you designate one creature you You can take a bonus action on each of your turns to practice. After resting in this way, you gain the same
can see within 60 ft. and the first time each turn that take the Dash, Disengage, or Hide action. benefit that a human does from 8 hours of sleep.
you hit that target with a weapon attack, it takes an
extra 1d6 damage. This benefit lasts until you finish a | 1 Bonus Action * Elf Weapon Training • BR 24
short or long rest or if you designate a different You have proficiency with the longsword, shortsword,
creature. * Roguish Archetype • PHB 96 shortbow, and longbow.

| 1 Bonus Action | Scout * Fleet of Foot • BR 24


Your base walking speed increases to 35 feet.
* Ability Score Improvement • PHB 92 * Skirmisher • XGtE 47
You can move up to half your speed as a reaction * Mask of the Wild • BR 24
=== ROGUE FEATURES === when an enemy ends its turn within 5 ft. of you without You can attempt to hide even when you are only lightly
provoking opportunity attacks. obscured.
* Hit Points • PHB 95
| 1 Reaction | Special
* Proficiencies • PHB 95
* Survivalist • XGtE 47

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Fighter 12 / Ranger 4 / Rogue 4 MrEsdin
CLASS & LEVEL PLAYER NAME
Legolas
Wood Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FEATS ===

* Piercer • TCoE 80
You gain a bonus to Strength or Dexterity. Once per
turn, you can reroll the piercing damage from an
attack. On a critical hit, you can roll one additional
damage die.

| Piercer: Reroll Damage: Special

| Piercer: Critical Hit: Special

* Sharpshooter • PHB 170


Attacking at long range doesn't impose disadvantage
on your ranged weapon attack rolls and your ranged
weapon attacks ignore half cover and three-quarters
cover. Before you make an attack with a ranged
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Legolas
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 19 +11
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Jump Ranger -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Protection from Evil and Good <C> Monster Slayer Magic -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

SPELLS

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