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18neb Rules
18neb Rules
byMatthewCampbell Copyright20062009.AllRightsReserved
TableofContents
1 Introduction..................................................................................................................1
1.1 1.2 1.3 1.4 Game Components................................................................................................................1 Setting Up the Game.............................................................................................................1 How to Win...........................................................................................................................1 Player Etiquette.....................................................................................................................1
4 Sequence of Play...........................................................................................................3
4.1 Initial Stock Round...............................................................................................................3 4.2 Private Companies................................................................................................................4 4.3 Stock Round..........................................................................................................................5
4.3.1 4.3.2 4.3.3 4.3.4 Selling Stock......................................................................................................................................5 Buying Stock......................................................................................................................................5 Starting a Corporation........................................................................................................................5 Ending the Stock Round.....................................................................................................................6
5 6 7 8
Ending the Game........................................................................................................10 Designer's Notes.........................................................................................................10 Conflicts and Errata...................................................................................................10 Acknowledgments, Credits and Copyright Notices.................................................11
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1 Introduction
Cross-references within the rules are denoted by square brackets [2.2] refers the reader to section 2.2 for additional information about the topic under discussion.
The cover photo is a Union Pacific 4-8-8-4 "Big Boy" steam locomotive, number #4023, currently on display at Lauritzen Gardens in Omaha, NE. On December 3, 1863, Union Pacific turned the first shovel of dirt at Omaha's ferry landing, about two miles north of where #4023 is currently on display. The Civil War prevented real progress until 1865. It would take four years for the UP to connect to the Central Pacific Railroad at Promontory Summit, Utah. On May 10, 1869, four symbolic spikes (two gold, one silver, one of iron, silver, and gold) were driven to complete the first transcontinental railroad. In 1868, Omaha was selected as the site for the Missouri River bridge, and its completion in 1872 ensured that Omaha would be the region's largest city. 18Neb is an "18xx" game set in the state of Nebraska. 18Neb is a small game inspired by 18VA, 18FL, 18GA and 18AL. It is intended to be an alternative to some of the longer and larger games while still providing interesting decisions and tension.. It supports 2 to 4 players.
Randomly determine the move order for the Initial Stock Round using the small cards numbered 1 (Priority Deal) through 4. These cards should be retained by the players; as they will be used throughout the game but will be redistributed several times.
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his partner reneges on the agreement. Secret discussions or agreements, whether oral or written, are prohibited. Phase 4D: the first 4D-train purchase
4+4 trains rust All tiles are available
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2 Game Phases
18Neb proceeds through a series of Phases, which affect which tiles may be played, which trains are rusted or available, how many trains Corporations may own, and the status of Private Companies. Each Phase is named after the train type which becomes newly available in that phase, and lasts until the next phase is triggered. A new phase comes into effect immediately upon the purchase of the triggering train type, and any effects from earlier phases remain unless overridden. Phase 2: active at the start of the game
2+2 trains are available for purchase Yellow tiles are available A Ten-Share Corporation may own at most 4
trains
The Morison Bridge private may be purchased
P1-P4 for between 50% and 150% of the face value, or P5 for between 50% and 100% of face value 4+4-train purchase
2+2
Note: The Number of players represents the actual number in the game, which can change because of the bankruptcy of one or more players. Players are limited to owning sixty percent (60%) of a Ten-Share Company's stock. This means the player is limited to the President's Certificate and up to four single-share certificates. There is no limit on ownership of a Five-Share Local Railway Company. Two-player note: As an optional rule in the two-player game only, allow up to seventy percent (70%) ownership in each Ten Share Corporation. A player may not sell a share of stock if the sale would have the result of putting more than fifty percent (50%) of that Corporation's stock in the Pool. In particular, a Five-Share Local Railway Company may never have more than two shares (40%) in the
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Pool. A Corporation's Treasury may hold up to eighty percent (80%) of its stock. A President's Certificate may never be sold and, consequently, may never enter the Pool. It may, however, be transferred to another player as a result of stock sales. A player who owns a President's Certificate may only sell sufficient shares to transfer it if another player (not the Pool or the Corporation's Treasury) owns at least two shares. All adjustments in share holdings are made concurrently: hence, a player who owns a President's Certificate may always sell a number of shares sufficient to transfer the President's Certificate while leaving himself with exactly one share provided the sale is otherwise legal.
4 Sequence of Play
4.1 Initial Stock Round
The Initial Stock Round differs from subsequent Stock Rounds in that the Private Companies may be bought from the Bank, and, indeed, must all be bought before any other stock may be purchased. In addition, the player order is re-evaluated and may change once these items have all been sold. Before the Initial Stock Round the Private Companies and the Presidents Certificate 20% share of the Union Pacific R.R. are placed on or near the map. Starting with the player who has the Priority Deal card, each player may bid on any of the items on offer or pass. Bidding is done in multiples of $5, starting at the face value of the item, and each subsequent bid must be at least $5 greater than the last bid. A player may make an initial bid greater than the face value of an item and may bid more than $5 above the previous bids, but all bids must be multiples of $5. A player may never bid more in total than his remaining cash. When a player bids, he must set aside an amount of his cash equal to the value of his bid: he may not make bids which would exceed his remaining cash. However, if a player is outbid by another, the money set aside by the earlier player may be reused for other purchases or bids: only the player with the current high bid on each item must keep the funds for his bid set aside. Players continue to bid until all have passed consecutively (note that this round of passes does not end the stock round). If all items have bids, each item is sold to the high bidder at the price he bid. If any items have not been bid on, the face value of each is reduced by $10 for the purposes of the auction. Items with bids are paid for and taken by their high bidders. The auction then continues. If all players consecutively pass again, whether immediately or later, the face value of each remaining item without a bid is further reduced by $10 and the high bidders again take whatever they have bid on. If any item's face value becomes zero, the player with the Priority Deal card wins that item for $0. The auction now continues normally, with players having the opportunity to make bids on any item, until
shares during a single Turn of the Stock Round, the share price of the Corporation moves down one row in price for every share sold.
Corporation's shares are owned by players, the share price of the Corporation moves up one row. If it is already on the top row, the share price marker is moved right one column and down one row. If it is already in the top-right corner, it does not move. ings or its earnings are zero, its share price is moved one column to the left.
Dividend (as described in [4.5.5] below) which is equal to or greater than the current share price of the Corporation, its share price moves one column to the right.
If a share price is required to be moved left or right but cannot do so because it is at the end of a row, it is moved down or up, respectively, following the arrow. If a share price should be moved down but there is insufficient room for the full drop, it is moved to the bottom row in its column; if it is already on the bottom row, it does not move, and retains its relative position in a stack of tokens. If a Corporation's token must be placed in a space which one or more other Corporations' tokens already occupy, it is placed at the bottom of the stack of tokens. This is true of Starting Value token placement as well as token movement for the reasons described above. If a Corporation Operates and declares a Dividend which is less than the current market value of the
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all items have bids and there has been a complete round of consecutive passes. Once all bids have been paid and the Private companies distributed, each player reveals his remaining cash. The player who has the most cash receives the Priority Deal card, and the other players receive increasingly numbered cards in decreasing order of cash. Ties are broken by original order number. Once the new priority order has been determined, players continue with the Initial Stock Round and may buy stock in accordance with the normal rules, starting with the current holder of the Priority Deal card. P1 - Denver Pacific Railroad
Face value $20, revenue $5
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or upgrade a tile in B8, in addition to and either before or after its normal tile lay(s). This action does not close the private company and must conform to the tile placement rules.
No tile may be laid on B8 until Phase 3
kens, each of which will offset up to $60 of bridge building in a single OR (no "change" is given for smaller expenditures). Use of the second discount token or the purchase of the first 5/7-train closes this private. A Corporation owner keeps unused discount tokens until the purchase of the first 6/8-train. P3 - Amour and Company
Face value $70, revenue $15 An owning Corporation may place a cattle token
in any Town or City (but not a red Off-Map Area) during its token placement step. Once placed, the token may not be moved, but may be converted from an Open token to a Closed token. The owning Corporation always gets a $20 bonus for the selected Town or City. If the token is placed as an Closed token (or converted from an Open Token), the private is closed immediately. Otherwise, any other Corporation gets a $10 bonus for the selected Town or City. This token is NOT a station token for the owning Corporation. P4 - Central Pacific Railroad
Face value $100, revenue $15 No tile may be placed in C7 until phase 3. In lieu of a stock purchase during a Stock Round,
the owning player may exchange this private company (which closes it) for a share of the Colorado and Southern Railway, if available. The C&S receives its current Stock Price from the Bank if the share was taken from its Treasury. P5 - Crdit Mobilier
Face value $130, revenue $5/tile If purchased by a Corporation, the purchase
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The owner receives $5 each time ANY tile is
the owning player may exchange this private company (which closes it) for a share of the Union Pacific Railroad, if available. The UP receives its current Stock Price from the Bank if the share was taken from its Treasury.
Union Pacific Railroad Corporation. The purchaser immediately sets the Stock Price to a legal starting value and the UP receives twice its Stock Price from the Bank.
Closes when the UP buys its first train. May not be purchased by a Corporation.
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space on the Stock Market underneath any other tokens in that space. He then pays twice the Starting Value to the Corporation's Treasury.
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(without changing the Stock Price). In essence, they will receive 100% funding if at least five shares are sold prior to operation; otherwise, they will finish their funding in the stock round in which their fifth share is sold. They still commence operations on the sale of the Presidents Certificate.
They are Local Railway Corporations with five shares available, each worth 20% of the company. The Presidents certificate, which represents two shares and 40% of the company, must be sold first. Each Local Railway Corporation comes with its base token, which is placed when the Presidents certificate is purchased, and one $40 token. The home hex of each Local Railway Corporation is upgraded immediately to its brown version, if this has not already been done, to facilitate placement of the base token. The Local Railways are only allowed to own rusted train types. They may voluntarily discard a train to buy a bigger one, but only if they have the funds to purchase the newer train. At no time may a Local Railway discard a train if it would force it into Emergency Money Raising to buy a train. It may not discard a train and then buy another of the same number.
CBQ - Chicago Burlington & Quincy CNW - Chicago & Northwestern DRG - Denver & Rio Grande MP - Missouri Pacific C&S -Colorado & Southern UP - Union Pacific
Ten-Share Corporations that begin in Phase 5 receive an additional five times their Starting Value from the bank when their fifth share is sold and place their last five shares into the Pool at that time
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vate Company (exception: Crdit Mobilier pays its owner during Corporation Operating Rounds), whether a player or a Corporation. After revenues from Private Companies have been paid, each Corporation that has started operates in descending order of its Stock Market position. Corporations whose stock tokens are at the same price but in different spaces of the Stock Market operate in order from rightmost to leftmost. Corporations whose stock tokens are stacked in a single space on the Stock Market operate in order from top to bottom. The operating order is determined dynamically: that is, after a Corporation has operated, the next Corporation is the one which has not operated this round and whose price is then highest (furthest right, on top). Exception: Corporate operation in the very first operating round (only) is done in reverse stock price order, starting with the corporation with the lowest stock price and then the others in ascending order. If several corporations have the same stock price,the corporation whose marker is on top still operates first, proceeding downwards through all the markers in that price space normally. A Corporation's Operating Round includes all of the actions described below, although some of these actions are optional and may not be available in all Phases of the game. Each Corporation operates once during each Operating Round. When all Corporations have operated, players begin a new Operating Round or a new Stock Round, depending on the number of Operating Rounds just concluded. Corporations must conduct their operations in strict conformance to the order described below, except that purchasing a Private company may be done at any time during the operating Corporations turn. The special powers may be exercised during the appropriate phase of the operating Corporation's turn.
fashion as to cause any new track to run to the blank side of an impassable (grey) hex or red Off-Map Area, or off the edge of the map.
The progression of tiles on hexes with dots is to
lay yellow town tiles with hashes first, then upgrade these to green "city" tiles, brown city tiles, and ultimately grey city tiles.
The home hexes of the Central Pacific Railroad
(C7) and the Denver Pacific Railroad (B8) may not have tiles placed on them until phase 3 begins.
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Tiles may not be placed or upgraded in such a
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A legal route may not use any track segment
fashion as to preclude any Corporation that has not yet operated from creating a legal route on which it could score revenue using currently available tiles and upgrades.
Certain hexes may have only certain green,
more than once. The junction at the middle of a green or brown plain track tile is not considered part of any track segment.
A legal route may not run more than once to the
brown and grey tiles placed on them. These are indicated by the name of the City printed on the tile. The tiles placed on such hexes may then only be upgraded to other tiles with the same City name. No tiles other than those specified may be used to upgrade these hexes, and the specified tiles may not be used to upgrade any other hexes. Refer to the tile manifest to see all available upgrades. and track existing prior to the upgrade. The old tile is removed from the map and may subsequently be used again unless it is a named City tile.
same Town, City, or Off-Map Area. In addition, a legal route may not include both North Chicago and South Chicago. Off-Map Areas with arrows may only be at the ends of a route.
A legal route may run to, but not through, a City
There are three different categories of trains: Regular, Express, and Freight. The three categories of train score revenue differently: Regular trains, labeled n+m, may count a total of n+m stops, at most n of which may be Cities or Off-Map Areas. No stops may be skipped.
Express trains, labeled n/m, may visit at most
m Cities, Towns, and Off-Map Areas, but only the n best stops are counted.
Freight trains, labeled 4D, ignore Towns en-
tirely and may skip any number of stops to count the 4 best. The total value of the run, including any bonuses, is then doubled.
If a trains route includes both an E Off-Map Area and a W Off-Map Area then one stop on the route is doubled, including any bonus token at that stop.
Trains may not use track used by any of the Cor-
poration's other trains in the same Operating Round, except for junctions. Different trains may, however, run to or through the same Towns, Cities, or Off-Map Areas provided they do not reuse any track used by the other train.
The route value is equal to the sum of the values
of all Station Tokens, Towns, Cities, Armour Company Token, and Off-Map Areas included in the route and counted by the train, plus the E-W bonus if applicable. This resulting sum is doubled for 4D trains.
Examples:
a 2+2 train could run a route that began in Om-
route consists of a continuous unbranched length of track which includes a City or Off-Map Area containing a Station Token of the Corporation (not necessarily at the beginning or end of the route). In order to score revenue, the route must also include one or more other Towns, Cities, or Off-Map Areas (which may contain additional Station Tokens of the Corporation).
aha and went to Lincoln and Grand Island, which is currently a town. The revenue would be the sum of the current value of Omaha and Lincoln plus 10 for Grand Island.
Chicago South and continued through Omaha, Lincoln, Grand Island, Kearney, and North Platte,, ending in Pacific Northwest. The run value would be the total of the 5 best stops vis-
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ited, doubling one of them since the run included both an E and a W Off-Map Area.
a 4D train could run a route that visited Omaha,
Lincoln, Beatrice, and Kansas City. The resulting total would then be doubled to calculate the final revenue of the run. The Corporation earnings are equal to the sum of the value of all the Corporation's train routes. The Corporation earnings per share are one-tenth of the Corporation earnings for a Ten-Share Company and one-fifth of the Corporation earnings for a FiveShare Company.
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raise the difference. The President may sell any stock he wishes (in any order) to raise the required amount, subject to the normal limitations on stock sales. Stock in the currently operating Corporation may be sold even if it has not completed a full turn in an Operating Round, but the President may not sell sufficient stock to cause a change in presidency. He may, however, cause a change in presidency of any other Corporation.
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after a further complete set of Operating Rounds. Players and Corporations continue to receive all revenues earned during the final set of Operating Rounds. If necessary, players may use money from another source or record the amounts on paper. At the conclusion of the final Operating Round players determine their net worth as follows:
Calculate the total value of all shares of stock
4.6.3 Bankruptcy
If, after selling all the stock he is legally permitted to sell, the President cannot raise sufficient cash to buy any train (not just the one he was hoping to raise enough money for), he is bankrupt. His remaining stock holdings are placed in the Pool (for the purposes of this rule, the Pool may contain more than 50 percent of a Corporation, and the share price remains unaffected), any Private Companies he owns are discarded, and he is eliminated from the game. The Presidency of any of his controlled Corporations is transferred to the next eligible player. If no such player exists (i.e., if no player holds two shares of one of the affected Corporations), the Corporation is closed and all its shares are removed without compensation. Its Station Tokens are removed from the map and any trains it owns are placed in the Pool and become available for purchase. Any Private Companies owned by the Corporation are discarded. Any special power tokens are removed from both the Corporation and (where applicable) the map and discarded as well. The Corporation's shares are returned to the Corporation Treasury, and it may subsequently reenter play as a new Corporation. If the Presidency of the Corporation for which the bankrupt player was buying a train is transferred in this manner, its Treasury will contain the total amount raised by the now bankrupt President during his Emergency Money Raising. The new President must complete the Emergency Money Raising using his own resources and buy a train for the Corporation. The Certificate limit is adjusted to reflect the current number of players left in the game after the bankruptcy.
held by multiplying the final market value by the number of shares held. still owned by the player (not those owned by Corporations or closed).
Add total cash on hand. Ignore all assets (cash and trains) owned by Cor-
porations, which make no contribution to a player's net worth. The total is the player's net worth. The player with the highest net worth wins the game. If all players but one have gone bankrupt, the game ends immediately, with the sole surviving player being declared the winner.
6 Designer's Notes
18Neb came about after a gaming session in Northern Virginia where I played a game of 18US with David G.D. Hecht. I had already tried some other 18XX titles published by Deep Thought Games, LLC. but I had yet to acquire 18GA or 18AL by Mark Derrick and 18FL left me wanting a bit more, although I still use it to teach new players.
http://www.deepthoughtgames.com/games/18Neb/
For clarifications or support, send email to:
support@deepthoughtgames.com
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Proofreading:
Jeanette Allen, Dave Berry, Jim Black, Richard Clyne, David G.D. Hecht, Jeff Heuer, John Tamplin, Steve Thomas Image credits: Chimney Rock by Mike Tigas, http://commons.wikimedia.org/wiki/File:Chimney_Rock_NE.jpg licensed under Creative Commons, with Attribution license Corn Image by Spedona, http://commons.wikimedia.org/wiki/File:Icone_plantes_utiles.svg licensed under Creative Commons, with Attribution/Share-Alike license UP #6922 by Brianmcfa, http://en.wikipedia.org/wiki/File:UnionPacific6922.jpg - public domain UP #4023 by Ted Quackenbush, http://www.railpictures.net/viewphoto.php?id=7183 used with the permission of the author Brian Hollingsworth, The Illustrated Encyclopedia of North American Locomotives, Salamander Books,1984. Brian Hollingsworth, The Illustrated Encyclopedia of the World's Steam Passenger Books,1982. Locomotives, Salamander
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