Professional Documents
Culture Documents
PM School Case - Prod-O-Mania, Avenues'21
PM School Case - Prod-O-Mania, Avenues'21
PM School Case - Prod-O-Mania, Avenues'21
Hi Team,
Our acquisition seems to be working. Almost all users are playing their first game as
soon as they sign-up.
However, we observe a huge dip from d0 to d7 in the number of users who return and
play a game on the app (where d0 is the day when a user played his/her first game, i.e.,
his day of conversion). We need to solve for early retention of users.
Thanks
Problem Statement :
You’ve been entrusted with the task of increasing the early retention on 8 Ball Pool, i.e.,
increasing the repeat behaviour of playing a game. Suggest 2-3 new Product solutions which
will drive it.
Avoid suggesting UI improvements or marketing solutions like push notification, mailers, etc.
Observe what the competition is up to in this category and what is happening across the world.
Think big!
Please submit your attempt in not more than 10 slides(excluding cover slides) in PDF format
only. Please use the naming convention - “TeamName.pdf”
Team Expelliarmus
He spends almost all portion of his day at office till he He is an Arts student. He loves playing football and is a She is a very experienced player of Pool and goes
returns at 10:00 PM. To take a breather from work, he member of the local football club. He is very competitive. clubbing often. She is manager by profession,
takes short breaks for refreshment. To stick to one game, he needs variability in gameplay and is not getting much time for clubbing, so has shifted
to 8-ball-pool to follow his passion.
“I love playing games in my mobile during short breaks in “I am a keen learner, and challenging myself with new
the office, but I easily get bored in a week with a game difficulties helps me learn and be happy” “I am looking for a club like experience while playing pool
and switches to another” on mobile”
Needs
Needs - Looking for a game gives me thrill with incremental Needs
- Need 8-Ball pool to help me rejuvenate challenges - To get a real feeling of a club keeps me motivated to
- Keeps me Engaged and gives thrill every time I open - To use 8-Ball pool as a self challenging task comeback
KPIs
✓ Win/Loss ratio of new player ✓ Number of City Badges conquered per player in first seven days
✓ Number of gameplays for each pool table shape ✓ Number of gameplays post a win or a loss
Feature 2: Trick Shots
User Problems Objectives Hypotheses
✓ User gets bored playing same format
✓ To help user learn new shots and practice
repeatedly ✓ User looks for isolation game mode to practice and
game in isolation.
✓ User wants to learn/practice/master a learn
✓ To increase variability in gameplay
particular shot, by playing ✓ User look for excitement in any form in games
equivalent to a gambling addiction
alone/freely/isolated condition. ✓ Engagement is directly proportional to excitement
✓ Make the game exciting for user and make
✓ User wants new boards, challenges and level
him keep coming back with new challenges.
exciting tasks to engage
KPIs
✓ Average number of Single Player Games ✓ Number of Different Boards selected to Play
✓ Number of Repeat Gameplays Played by each user
Feature 3: Daily Streaks
User Problems Objectives Hypotheses
✓ User always looks for an incentive to do
✓ User has no nudge to return the next day ✓ To motivate users to play one game daily something.
✓ User has short memory span, and easily without fail ✓ Nudges in form of rewards have positive
switches to another app ✓ To keep user engaged every day using simple outcomes.
✓ User always looks for incentives tricks of streaks ✓ By having rewards and goals to achieve within your
app, users have a reason to come back repeatedly.
✓ User will be using this booster for any game, and his winning will be multiplied Returns
Plays Booster Game
Consecutive day 3
into Booster Count. E.g., If Game’s bid is 10K coins, award is 20K coin, Booster Bid – 10K, Win – 20K
Streak 3 – Booster 3X
Booster Win – 60K, Loss – 0K
is 3X, on winning the user earns 20K X 3 = 60K coins.
Win & Returns
✓ User streaks ends if he either looses his Booster Game or does not return next Does Not Returns
Consecutive day 4
day for play. And cycle starts from 1X Booster again. Streak 4 – Booster 4X
KPIs
✓ Number of times Booster Game was played ✓ Longest Streak achieved by users on an average
✓ Number of users successfully cross 7 Days Streak ✓ Number of times user misses a streak and restarts it
Prioritization MoSCoW Prioritization Framework Product Roadmap
Value vs Complexity Model
High
significant value
➢ Global Conquests
➢ Unorthodox tables
➢ Trickshots
Low
Happiness Users find 8 Ball Pool fun, & easy to use User reviews & ratings Net Promoter Score, 5-star ratings
Levels: 3
SYDNEY
Final Level
Boss You
Wind King
LONDON
Samurai Knight Wind King Wave Rider
THANK YOU
YOUR CONQUESTS