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online game players on online media platforms such as YouTube (Jia et al., 2016).
YouTube has become viable and successful source of media production thanks to the
emergence of the utility, or those who create and consume content (Pavlik & McIntosh,
2016). Streaming can be considered as the means of uploading online streams that are
accessible in real time by the viewers, with “streamers” being the ones that produce the
content (Jia et al., 2016). Streaming can be considered as the means of uploading
online streams that are accessible in real time by the viewers, with streamers being the
individuals that produce the content (Jie et al., 2016). Streaming has progressed into an
industry, with plenty of progressed into an industry, with plenty of streamers gaining
micro-celebrity status and earning millions of dollars a year from playing video games.