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Chat 20080617
Chat 20080617
http://www.nytimes.com/imagepages/2006/09/21/business/20060921_AIRMAP2_GRAPHIC.html
ch_SpielTalk! 11/06/2008 03:14:52 Seth close!
ch_SpielTalk! 11/06/2008 03:15:34 seo looks good
ch_SpielTalk! 11/06/2008 03:15:53 Seth http://sedjtroll.blogspot.com/
ch_SpielTalk! 11/06/2008 03:15:56 seo could also work for Dave's "The
HUB(s)" ;-)
ch_SpielTalk! 11/06/2008 03:16:02 Seth finallyi got it down so maybe I
won't forget!
ch_SpielTalk! 11/06/2008 03:17:56 Seth I suppose I could use a fictional
map, and make up routes
ch_SpielTalk! 11/06/2008 03:18:02 Seth like Middle Earth Air...
ch_SpielTalk! 11/06/2008 03:18:04 Seth heh
ch_SpielTalk! 11/06/2008 03:18:39 seo Middle Earth Air doesn't sound too
good.
ch_SpielTalk! 11/06/2008 03:18:52 Seth I know
ch_SpielTalk! 11/06/2008 03:18:53 Seth heh
ch_SpielTalk! 11/06/2008 03:19:03 Seth how about Coruscant Air
ch_SpielTalk! 11/06/2008 03:19:15 seo I guess Frodo could have just
bought a plane ticket if there were a Middle Earth Airline
ch_SpielTalk! 11/06/2008 03:19:32 Seth that's sort of the joke
ch_SpielTalk! 11/06/2008 03:19:54 seo I know, I was just following it!
ch_SpielTalk! 11/06/2008 03:20:06 Seth maybe, after returning from his
travels and thinking it too far to walk, Frodo and company start an airline - ride
on he back sof dragons
ch_SpielTalk! 11/06/2008 03:20:11 Seth !
ch_SpielTalk! 11/06/2008 03:20:22 seo Coruscant is more suited, I guess,
but I like a ral map
ch_SpielTalk! 11/06/2008 03:20:40 seo real*
ch_SpielTalk! 11/06/2008 03:21:01 Seth me too
ch_SpielTalk! 11/06/2008 03:21:17 seo maybe a World map would work better
for a publisher, I dunno
ch_SpielTalk! 11/06/2008 03:21:27 Seth maybe
ch_SpielTalk! 11/06/2008 03:21:29 Seth could work
ch_SpielTalk! 11/06/2008 03:21:32 seo but this last USA map sounds fine
ch_SpielTalk! 11/06/2008 03:21:36 Seth but I like the numbers relating to
hours
ch_SpielTalk! 11/06/2008 03:21:41 Seth and I like them being 1/2/3
ch_SpielTalk! 11/06/2008 03:21:48 seo sounds = feels = looks
ch_SpielTalk! 11/06/2008 03:22:04 Seth yeah
ch_SpielTalk! 11/06/2008 03:22:17 Seth I think I like how early game
planes can only fly like 1 hr at a time
ch_SpielTalk! 11/06/2008 03:22:21 Seth then they have to stop and refuel
ch_SpielTalk! 11/06/2008 03:22:28 Seth later they can go longer
ch_SpielTalk! 11/06/2008 03:22:41 Seth i.e. use the longer "2" routes
ch_SpielTalk! 11/06/2008 03:22:49 seo 1/2/3/4 actually, for some cities
ch_SpielTalk! 11/06/2008 03:22:57 Seth yeah
ch_SpielTalk! 11/06/2008 03:23:26 Seth I sort of like the idea that you're
dealt your entire hand of tickets at the beginning
ch_SpielTalk! 11/06/2008 03:23:45 Seth so you have to choose which will be
used for income early, which will be late game for big points...
ch_SpielTalk! 11/06/2008 03:23:52 seo I was thinking of publicly
available tickets and players competing to fulfill them
ch_SpielTalk! 11/06/2008 03:24:06 Seth but that might be a little scripted
- there ought to be incentive to do a multi-leg trip sometimes
ch_SpielTalk! 11/06/2008 03:24:12 seo like 5-8 face up on the table at
all times
ch_SpielTalk! 11/06/2008 03:24:26 Seth maybe that would be good
ch_SpielTalk! 11/06/2008 03:24:41 Seth and the changing board means
they'll be worth variable amounts to you
ch_SpielTalk! 11/06/2008 03:24:53 seo but you already have interaction on
the airport influence, so maybe public tickets is not needed
ch_SpielTalk! 11/06/2008 03:24:56 Seth so on your turn, if one is "good
enough" (or you need income) then you take it
ch_SpielTalk! 11/06/2008 03:24:59 seo yes
ch_SpielTalk! 11/06/2008 03:25:10 Seth and it gets replaced
ch_SpielTalk! 11/06/2008 03:25:15 Seth I like the sound of that
ch_SpielTalk! 11/06/2008 03:25:27 seo and it might lead to some players
being more tactic (probably newbies) and some more strategic
ch_SpielTalk! 11/06/2008 03:25:32 Seth I think I like the sound of that
PLUS tickets in hand
ch_SpielTalk! 11/06/2008 03:25:54 Seth so long term you plan on what's in
your hand - short term you go for the baord
ch_SpielTalk! 11/06/2008 03:26:00 seo so an experienced player will try
to control pretty much the same set of airports on any game, give or take a few
depending on the cards
ch_SpielTalk! 11/06/2008 03:26:33 Seth well, I think like On the
Underground - while all the stations come up - they come up in a different order
all the time
ch_SpielTalk! 11/06/2008 03:26:38 seo but a newbie might go all the time
trying to control the currently required routes
ch_SpielTalk! 11/06/2008 03:26:55 Seth it might be easier to 'stay on top'
of the less popular airports, so maybe that's one strat
ch_SpielTalk! 11/06/2008 03:27:14 seo yes, but in your map, Orlando &
Vegas are evidently hubs
ch_SpielTalk! 11/06/2008 03:27:19 Seth while the Hubs have a lot of use,
so investing in a marker there might be more of a fight
ch_SpielTalk! 11/06/2008 03:27:37 Seth well, I'd have to make a new map,
won't find one with all the exact routes I'd want
ch_SpielTalk! 11/06/2008 03:27:43 seo and you only have 10 connecting
airports for East/West
ch_SpielTalk! 11/06/2008 03:27:59 Seth I figure there should be 3 or 4
major hubs, and a couple minor hubs, and a couple cities that are just sort of the
end of th eline
ch_SpielTalk! 11/06/2008 03:28:23 seo not sure about that
ch_SpielTalk! 11/06/2008 03:28:27 Seth Hubs should be like Chicago, NY,
L.A.
ch_SpielTalk! 11/06/2008 03:28:33 Seth Dallas
ch_SpielTalk! 11/06/2008 03:28:47 seo lots of small cities might help
balancing the chances of different play styles
ch_SpielTalk! 11/06/2008 03:29:12 Seth or Major: Dallas, Chicago; Minor:
L.A., NY
ch_SpielTalk! 11/06/2008 03:29:22 Seth and lots of small cities
ch_SpielTalk! 11/06/2008 03:29:37 Seth bot not so many the board is
unwieldy
ch_SpielTalk! 11/06/2008 03:29:55 seo oe idea I like: if you have no
slots in an airport you need, you can buy one from another player (maybe other
players even HAVE to sell you a spot at least sometimes)
ch_SpielTalk! 11/06/2008 03:29:58 Seth there would have to be a way to get
across most of the country in like 3 distance 1 links
ch_SpielTalk! 11/06/2008 03:30:15 Seth well, that's sort of in this model
ch_SpielTalk! 11/06/2008 03:30:24 Seth you'd buy into an airoprt
ch_SpielTalk! 11/06/2008 03:30:32 Seth each person would have at most
cube at an airport
ch_SpielTalk! 11/06/2008 03:30:39 Seth and you can buy your way up the
line
ch_SpielTalk! 11/06/2008 03:31:00 Seth maybe you should have to give that
$ to the person you're bumping over?
ch_SpielTalk! 11/06/2008 03:31:08 Seth well, that's lame, they could use
it to bump right back
ch_SpielTalk! 11/06/2008 03:31:18 Seth so you prolly pay the bank
ch_SpielTalk! 11/06/2008 03:31:27 Seth this is similar to piling on
Caballeros in El Grande
ch_SpielTalk! 11/06/2008 03:31:39 seo I thought you could have several
slots in an airport, even all the available slots at some point
ch_SpielTalk! 11/06/2008 03:31:51 Seth "you have majority, I'll add 2
guys... now I have majority"
ch_SpielTalk! 11/06/2008 03:31:59 seo but the other players pay you to
use your slots
ch_SpielTalk! 11/06/2008 03:32:00 Seth well, that's another idea
ch_SpielTalk! 11/06/2008 03:32:07 Seth that you can have more than 1 slot
ch_SpielTalk! 11/06/2008 03:32:27 Seth in that idea you'd probably have to
[i]remove[/i] the cube when used (not move it to the bottom
ch_SpielTalk! 11/06/2008 03:32:45 Seth and adding a new cube should cost 2
while bumping up couldcost 1
ch_SpielTalk! 11/06/2008 03:32:48 seo I like the idea that in some way I
can go through a route you control, but I have to pay you
ch_SpielTalk! 11/06/2008 03:33:17 Seth well, in this model I just posted,
you can do that - but you don't pay the player, you just pay extra
ch_SpielTalk! 11/06/2008 03:33:21 seo so control doesn't mean blocking,
but it does mean earning money ot VPs from other players moves
ch_SpielTalk! 11/06/2008 03:33:35 Seth i.e. the passenger has to wait at
the airport for your turn at the gate to come up
ch_SpielTalk! 11/06/2008 03:33:36 seo I know
ch_SpielTalk! 11/06/2008 03:33:55 Seth but maybe earning a vp or something
would be neat
ch_SpielTalk! 11/06/2008 03:33:58 Seth hmm
ch_SpielTalk! 11/06/2008 03:34:06 seo I like paying to other players
better; I think it might pose some interesting challenges
ch_SpielTalk! 11/06/2008 03:34:13 Seth maybe in additiopn to the extra
'cost' you also give anyone in line ahead of you a VP?
ch_SpielTalk! 11/06/2008 03:34:35 Seth or just the player at the top of
the stack
ch_SpielTalk! 11/06/2008 03:34:42 Seth since it's their 'turn' at the gate
ch_SpielTalk! 11/06/2008 03:34:49 seo "Do I play this ticket, and pay
Seth 2VP, or do I try to gain a spot at Vegas first?"
ch_SpielTalk! 11/06/2008 03:34:59 Seth so 'controlling' an aiport when
it's uysed is worth a VP
ch_SpielTalk! 11/06/2008 03:35:14 seo I think top of the stack is ok
ch_SpielTalk! 11/06/2008 03:35:33 Seth this could go for yourself too -
which means a multi-route ticket, while worse for $, is better for VP
ch_SpielTalk! 11/06/2008 03:35:44 Seth which is a neat dea
ch_SpielTalk! 11/06/2008 03:36:11 Seth though I'm not sure I want the end
of the game to be all "I'll do this 7-route trip to L.A. from Las Vegas"
ch_SpielTalk! 11/06/2008 03:36:15 seo that way, if tickets are public,
you can "steal" a ticket from other player even if you don't have much control of
the route, just to prevent him from scoring more points
ch_SpielTalk! 11/06/2008 03:36:28 Seth maybe there's a max - you can't go
negative (cost can't exceed X)
ch_SpielTalk! 11/06/2008 03:36:46 seo that sounds fine
ch_SpielTalk! 11/06/2008 03:37:06 Seth I think the ticket itself might
ought to also be worth VPs just for doing it, though, so you can do it and give
someone else VP and still make out ahgead of them
ch_SpielTalk! 11/06/2008 03:37:20 Seth to make sure people don't avoid
each other's routes like the plague
ch_SpielTalk! 11/06/2008 03:37:27 Seth (learned that from All For One)
ch_SpielTalk! 11/06/2008 03:38:43 seo Maybe you have a max on the
tickets, which would be sort of bringing back your in-a-hurry/cheaper passengers
ch_SpielTalk! 11/06/2008 03:38:44 Seth I like VP for the player at the top
of the stack
ch_SpielTalk! 11/06/2008 03:38:46 seo some will pay more and have a lower
connections max., while other would pay less an have a higher max?
ch_SpielTalk! 11/06/2008 03:38:58 Seth What do you think about moving to
the bottom of the stack vs removed from the board once used? Considering it
probably will cost 2 to add a cube to a city and 1 to advance it toward the top
ch_SpielTalk! 11/06/2008 03:39:37 seo lemme think for a sec...
ch_SpielTalk! 11/06/2008 03:39:38 Seth I think the max connections could
be natural... based on the X value (the amount from which you subtract the cost to
get Income)
ch_SpielTalk! 11/06/2008 03:39:58 Seth which would generally be 2 or 3
more than the shortest direct route
ch_SpielTalk! 11/06/2008 03:40:10 Seth maybe more lke 4 more
ch_SpielTalk! 11/06/2008 03:40:43 Seth (i.e. I don't have to say what the
max is - the rule is you can't play a card if the income would be negative)
ch_SpielTalk! 11/06/2008 03:40:48 seo sounds ok, simple is usually
better. :-)
ch_SpielTalk! 11/06/2008 03:41:49 seo what about this: once used, you go
to the bottom or wait for next turn to place at the bottom (or pay extra to go
higher) at any airport
ch_SpielTalk! 11/06/2008 03:43:26 seo you still need to pay 2 if you want
to have more cubes, though
ch_SpielTalk! 11/06/2008 03:50:34 seo ..
ch_SpielTalk! 11/06/2008 04:01:38 Seth I think I'll try first just 1 cube
per player
ch_SpielTalk! 11/06/2008 04:01:43 Seth and rotate to the ottom
ch_SpielTalk! 11/06/2008 04:01:50 Seth maybe higer price to get in an
airport to beginw with
ch_SpielTalk! 11/06/2008 04:02:18 Seth I laid down for 'jsut a sec;' and
suddenly it's been 20 mins!
ch_SpielTalk! 11/06/2008 04:02:22 Seth I better go to sleep
ch_SpielTalk! 11/06/2008 04:02:26 Seth Goodnight
ch_SpielTalk! 11/06/2008 04:02:43 seo night
ch_SpielTalk! 11/06/2008 06:19:02 seo Seth quit (timeout)
ch_SpielTalk! 11/06/2008 07:04:20 doho123 joins SpielTalk!
ch_SpielTalk! 11/06/2008 08:14:26 seo Hi Scott
ch_SpielTalk! 11/06/2008 08:35:29 Zzzzz-yepp-working joins SpielTalk!
ch_SpielTalk! 11/06/2008 08:44:17 doho123 oh, hello there
ch_SpielTalk! 11/06/2008 08:44:55 doho123 I got my contract ffrom
Cambridge Games Factory in the mail yesterday
ch_SpielTalk! 11/06/2008 08:46:47 doho123 This is sort of fun:
http://www.flickr.com/search/?q=lake%20delton&w=35751968%40N00
ch_SpielTalk! 11/06/2008 08:50:42 Zzzzz-yepp-working this is a little
freaky
ch_SpielTalk! 11/06/2008 08:52:58 seo at first I thought it was 3D
ch_SpielTalk! 11/06/2008 08:53:22 Zzzzz-yepp-working for some reason
EVERYONE loves HDR imaging
ch_SpielTalk! 11/06/2008 08:53:29 Zzzzz-yepp-working like the new *fad*
in imaging
ch_SpielTalk! 11/06/2008 09:08:24 seo wait... they ARE 3D renders then?
ch_SpielTalk! 11/06/2008 09:08:43 doho123 no they aren't
ch_SpielTalk! 11/06/2008 09:09:16 doho123 it's a bunch of pictures
composited for a "higher dynamic range"
ch_SpielTalk! 11/06/2008 09:09:36 doho123 but when you composite
pictures together with things moving (such as the trees, people) things get a bit
fuzzy
ch_SpielTalk! 11/06/2008 09:09:48 seo ah, I'm reading that now o
wikipedia
ch_SpielTalk! 11/06/2008 09:09:57 seo haven't heard of that before
ch_SpielTalk! 11/06/2008 09:11:12 doho123 you aren't supposed to be
worried about the technology! just the lake that was drained ironically from recent
flooding
ch_SpielTalk! 11/06/2008 09:11:22 seo interesting technique
ch_SpielTalk! 11/06/2008 09:11:36 seo heh, you're right
ch_SpielTalk! 11/06/2008 09:11:54 doho123 There will be many more
pictures uploaded in the days ahead
ch_SpielTalk! 11/06/2008 09:12:08 seo but I've seen footage of a drained
lake before
ch_SpielTalk! 11/06/2008 09:12:51 doho123 That Lake is the
centerpiece of a summer tourist getaway for the Chicago/Milwaukee area
ch_SpielTalk! 11/06/2008 09:12:59 Zzzzz-yepp-working Game Name :
Sognefjord (sound interesting by name alone?)
ch_SpielTalk! 11/06/2008 09:13:20 doho123 so, right as the tourist
season starts, the lake disappears.
ch_SpielTalk! 11/06/2008 09:14:29 seo for Norsk Kindom?
ch_SpielTalk! 11/06/2008 09:14:36 seo Norse*
ch_SpielTalk! 11/06/2008 09:14:40 seo ?
ch_SpielTalk! 11/06/2008 09:15:48 Zzzzz-yepp-working In general...
ch_SpielTalk! 11/06/2008 09:16:16 Zzzzz-yepp-working not sure what what
specific game ideas/etc, but sometimes I try to take a name and build a game to fit
the name lol
ch_SpielTalk! 11/06/2008 09:19:22 seo sounds interesting for a area
control or exploration game in the fiords
ch_SpielTalk! 11/06/2008 09:20:34 Zzzzz-yepp-working yeah and depending
on the time period you could work in "stave church"' which seemed to be
*everywhere* back in the day
ch_SpielTalk! 11/06/2008 09:22:20 Zzzzz-yepp-working maybe a
route/travel/explore game that starts all players at Bergen and they the goal is to
collect VP on route to Skjolden.
ch_SpielTalk! 11/06/2008 09:22:58 Zzzzz-yepp-working basically Bergen
is on the outer most area and Skjolden is one of most inner towns
ch_SpielTalk! 11/06/2008 09:23:30 Zzzzz-yepp-working maybe a goods
supply etc. so you goal is to get goods to the inner more town
ch_SpielTalk! 11/06/2008 09:23:54 Zzzzz-yepp-working most*
ch_SpielTalk! 11/06/2008 09:24:41 Zzzzz-yepp-working anyways time to
really work
ch_SpielTalk! 11/06/2008 09:24:55 Zzzzz-yepp-working Zzzzz-yepp-working
changes his/her nickname to Zzzzz-workyworky
ch_SpielTalk! 11/06/2008 09:29:33 Zzzzz-workyworky Zzzzz-workyworky changes
his/her nickname to Zzzzz
ch_SpielTalk! 11/06/2008 09:36:37 clearclaw [color=#008080] . [/color]
ch_SpielTalk! 11/06/2008 09:36:40 clearclaw clearclaw quit
ch_SpielTalk! 11/06/2008 09:36:51 clearclaw joins SpielTalk!
ch_SpielTalk! 11/06/2008 09:38:30 Zzzzz ..
ch_SpielTalk! 11/06/2008 09:38:57 Zzzzz oops I think I commited to playing
a game that I might not be truely interested in playing lol
ch_SpielTalk! 11/06/2008 09:39:05 Zzzzz
http://www.boardgamegeek.com/game/36480
ch_SpielTalk! 11/06/2008 09:44:57 Zzzzz not sure I am much of a *war
gamer*, but it might be a fun change of pace
ch_SpielTalk! 11/06/2008 09:45:10 doho123 Crown of Noses!
ch_SpielTalk! 11/06/2008 09:45:56 Zzzzz heh
ch_SpielTalk! 11/06/2008 09:52:18 clearclaw [color=#008080] Given your
constrained time the duration may be a bit off [/color]
ch_SpielTalk! 11/06/2008 09:57:19 Zzzzz LOL
ch_SpielTalk! 11/06/2008 09:57:43 Zzzzz agreed, but I am actually giving
myself one saturday a month to go play games with a local gaming group
ch_SpielTalk! 11/06/2008 09:57:50 Zzzzz so my duration on that day might
work!
ch_SpielTalk! 11/06/2008 10:08:18 Zzzzz so late in the day and no seth...
interesting
ch_SpielTalk! 11/06/2008 10:08:43 doho123 it's tough being a vampire
ch_SpielTalk! 11/06/2008 10:08:55 doho123 especially in Arizona
ch_SpielTalk! 11/06/2008 10:09:14 Zzzzz true
ch_SpielTalk! 11/06/2008 10:32:56 Zzzzz doho123 quit (timeout)
ch_SpielTalk! 11/06/2008 11:04:55 kj joins SpielTalk!
ch_SpielTalk! 11/06/2008 11:05:13 kj greetings
ch_SpielTalk! 11/06/2008 11:13:21 Zzzzz hey... well time for me to head to
the drs
ch_SpielTalk! 11/06/2008 11:13:28 Zzzzz later all
ch_SpielTalk! 11/06/2008 11:13:38 Zzzzz Zzzzz changes his/her nickname to
Zzzzz-doctors
ch_SpielTalk! 11/06/2008 11:18:09 seo are you sleeping at work?
ch_SpielTalk! 11/06/2008 11:18:45 Zzzzz-doctors who?
ch_SpielTalk! 11/06/2008 11:19:05 Zzzzz-doctors me? no? I just had to
switch drs so I have to go for my "1st" appointment with the new dr
ch_SpielTalk! 11/06/2008 11:19:57 Zzzzz-doctors my great wonderful, call
his cell phone dr has a wife that must have been offered one amazin job in seattle,
because he closed is practice
ch_SpielTalk! 11/06/2008 11:20:23 Zzzzz-doctors now I have ot deal with
a crappy normal, too many people, talk to ten people to get an appointment
practice!
ch_SpielTalk! 11/06/2008 11:20:26 Zzzzz-doctors bleh!
ch_SpielTalk! 11/06/2008 11:21:15 Zzzzz-doctors so basically that means
once I go today I wont be going back.... chances are I will result to being treated
at a hospital as a result of neglecting any sickness to the point that i have to go
to the hospital
ch_SpielTalk! 11/06/2008 11:21:29 Zzzzz-doctors later
ch_SpielTalk! 11/06/2008 11:21:40 Zzzzz-doctors oops to early!
ch_SpielTalk! 11/06/2008 11:21:41 Zzzzz-doctors :(
ch_SpielTalk! 11/06/2008 11:21:55 Zzzzz-doctors obviously I have to go
to the eye dr too, since I cant read time!
ch_SpielTalk! 11/06/2008 11:40:21 clearclaw kj quit (timeout)
ch_SpielTalk! 11/06/2008 11:51:52 Seth joins SpielTalk!
ch_SpielTalk! 11/06/2008 11:52:22 Seth ‹doho123› especially in Arizona <-
wat's all this about?
ch_SpielTalk! 11/06/2008 12:15:19 Seth .
ch_SpielTalk! 11/06/2008 12:32:28 seo damn chat! died on me twice!
ch_SpielTalk! 11/06/2008 12:32:47 seo 0:08:43 ‹doho123› it's tough being
a vampire
ch_SpielTalk! 11/06/2008 12:33:07 seo apparently your chat also died
ch_SpielTalk! 11/06/2008 12:33:14 seo ?
ch_SpielTalk! 11/06/2008 12:35:15 Seth I just logged in and ‹doho123›
especially in Arizona was the first thing in the buffer
ch_SpielTalk! 11/06/2008 12:35:33 Seth it dies on me sometimes, F5 revives
it
ch_SpielTalk! 11/06/2008 12:36:30 seo yepp, same happens to me every now
and then
ch_SpielTalk! 11/06/2008 12:36:54 seo Scott was answering to Dave:
10:08:18 ‹Zzzzz› so late in the day and no seth... interesting
ch_SpielTalk! 11/06/2008 12:38:31 Seth lol
ch_SpielTalk! 11/06/2008 12:53:27 Seth Seo: I need to update my blog with
the stuff we talkeda bout last night
ch_SpielTalk! 11/06/2008 12:53:38 Seth like Vp to player on top when
completeing a ticket
ch_SpielTalk! 11/06/2008 12:53:55 Seth I think players need more than 1
actiona turn to really affect things though, maybe 2?
ch_SpielTalk! 11/06/2008 12:54:21 seo yeah, 2 seems better
ch_SpielTalk! 11/06/2008 12:54:28 seo 2 or 3 I guess
ch_SpielTalk! 11/06/2008 12:54:54 seo maybe 3 as you might want to let
players change things in mor ethan one airport
ch_SpielTalk! 11/06/2008 12:54:56 Seth 3 might be crazy
ch_SpielTalk! 11/06/2008 12:55:12 seo I'm a bit crazy myself -)
ch_SpielTalk! 11/06/2008 12:55:14 Seth I wouldn['t want people to go
"control A, control B, fly so-and-so from A to B"
ch_SpielTalk! 11/06/2008 12:55:18 seo ;-)*
ch_SpielTalk! 11/06/2008 12:55:42 Seth I'm also wondering if people should
have to be on top in the Origin airport
ch_SpielTalk! 11/06/2008 12:55:47 seo oh, but I was thinking 1 action as
buy one step up
ch_SpielTalk! 11/06/2008 12:55:56 seo so moving 2 steps would mean 2
actions
ch_SpielTalk! 11/06/2008 12:56:05 Seth ah
ch_SpielTalk! 11/06/2008 12:56:11 Seth in that case maybe
ch_SpielTalk! 11/06/2008 12:56:16 seo or might want to prepare for a
future move
ch_SpielTalk! 11/06/2008 12:56:22 Seth though I think maybe buy as many
steps as you want in a single airport...
ch_SpielTalk! 11/06/2008 12:56:43 seo maybe 3, but no more than one
airport in the current turn played ticket?
ch_SpielTalk! 11/06/2008 12:57:09 Seth I was also thinking maybe some
airports you get bumped to the bottom of the stack, other airports you come off the
baord
ch_SpielTalk! 11/06/2008 12:57:10 seo yeah, price should prevent you from
buying too much steps up anyway
ch_SpielTalk! 11/06/2008 12:57:15 Seth but that might be getting too
complicated
ch_SpielTalk! 11/06/2008 12:57:31 seo smaller airports you come off?
ch_SpielTalk! 11/06/2008 12:57:42 Seth maybe the first step you buy each
turn in each airport is $1, the second is $2
ch_SpielTalk! 11/06/2008 12:57:44 Seth etc
ch_SpielTalk! 11/06/2008 12:57:59 seo ok
ch_SpielTalk! 11/06/2008 12:58:11 Seth I was thinking you might come off
at the destination and/or origin, but bump at the stopovers
ch_SpielTalk! 11/06/2008 12:58:29 Seth which means the 'penalty' for using
intermediate airports is lower
ch_SpielTalk! 11/06/2008 12:58:52 Seth you don't have to buy back into the
airport
ch_SpielTalk! 11/06/2008 12:58:55 Zzzzz-doctors Zzzzz-doctors changes
his/her nickname to Zzzzz-around
ch_SpielTalk! 11/06/2008 12:58:56 seo maybe go to the bottom if there are
free spots, and come off if the spots are all filled?
ch_SpielTalk! 11/06/2008 12:59:16 Zzzzz-around I think I need to work
on my new game : Sognefjord
ch_SpielTalk! 11/06/2008 12:59:19 Seth ... I was goign to say "it seems
like you should have to buy back onto the board in some cases at least" but then
that's similar to buying your way back to the top of the stack
ch_SpielTalk! 11/06/2008 12:59:39 Seth you'll be vacating a spot, so there
will always be a free spot
ch_SpielTalk! 11/06/2008 12:59:57 seo I mean more than one :-)
ch_SpielTalk! 11/06/2008 12:59:59 Seth is that the Norse themed one?
ch_SpielTalk! 11/06/2008 13:00:14 Zzzzz-around seo needs to finish his
work so we can work on The HUB and Scareports together
ch_SpielTalk! 11/06/2008 13:00:21 Seth I kinda like the idea of a rotating
'turn order' at each location
ch_SpielTalk! 11/06/2008 13:00:27 Seth which you can pay to change on your
turn
ch_SpielTalk! 11/06/2008 13:00:41 seo @Zzzzz: agreed
ch_SpielTalk! 11/06/2008 13:00:52 Seth Maybe I'll steal the name The HUB
from you ;)
ch_SpielTalk! 11/06/2008 13:00:54 Zzzzz-around that is an interesting
concept seth
ch_SpielTalk! 11/06/2008 13:00:58 Seth j/k
ch_SpielTalk! 11/06/2008 13:01:13 Zzzzz-around so basically each
location is like a *round*?
ch_SpielTalk! 11/06/2008 13:01:18 seo stealing your game name is an
interesting concept?!!! :-P
ch_SpielTalk! 11/06/2008 13:01:19 Seth it's a representation of area
influence, but without the pile of influence markers
ch_SpielTalk! 11/06/2008 13:01:25 Zzzzz-around where order is based on
position
ch_SpielTalk! 11/06/2008 13:01:26 Seth um... no
ch_SpielTalk! 11/06/2008 13:01:35 Zzzzz-around nvm
ch_SpielTalk! 11/06/2008 13:01:42 Seth imagine a column of boxes labeled
1/2/3/4
ch_SpielTalk! 11/06/2008 13:01:46 Zzzzz-around i did not catch up yet
so I an not following correctly yet
ch_SpielTalk! 11/06/2008 13:01:59 Seth whoever has the "most" influence is
in the 1 box
ch_SpielTalk! 11/06/2008 13:02:06 Seth 2nd most is in the 2 box
ch_SpielTalk! 11/06/2008 13:02:08 Seth etc
ch_SpielTalk! 11/06/2008 13:02:14 Zzzzz-around yepp that part I
understand
ch_SpielTalk! 11/06/2008 13:02:18 seo it's like standing in line, once
you're served, you go to the back of the line
ch_SpielTalk! 11/06/2008 13:02:23 Seth on your turn you can buy influence
ch_SpielTalk! 11/06/2008 13:02:26 Zzzzz-around trying to understaht the
*rotating turn order*
ch_SpielTalk! 11/06/2008 13:02:29 Seth seo: exactluy
ch_SpielTalk! 11/06/2008 13:02:55 Seth oh, I just noticed - this is the
same as sometjhing like El Grande where you pile on influence, except that you can
only ever be 1 unit ahead of other players
ch_SpielTalk! 11/06/2008 13:02:59 seo exactluy = exactly.uy ?
ch_SpielTalk! 11/06/2008 13:03:00 Zzzzz-around oh it is part of the
*automatic* event. so all locations will *fire off* position one and they do to the
end
ch_SpielTalk! 11/06/2008 13:03:28 Zzzzz-around they go*
ch_SpielTalk! 11/06/2008 13:03:31 Seth when you use a particular airport,
you move your marker down to the bottom (you 'sped" or discard influence)
ch_SpielTalk! 11/06/2008 13:03:43 Seth yes like that
ch_SpielTalk! 11/06/2008 13:03:51 Seth but you don't *have* to be in
position 1
ch_SpielTalk! 11/06/2008 13:03:52 Zzzzz-around I was thinking that
somehow each location represented a different *turn order* with respect to players
actually TAKING turns
ch_SpielTalk! 11/06/2008 13:04:08 Seth (if you're not then somoenoe else
is getting points and you're getting less income)
ch_SpielTalk! 11/06/2008 13:04:18 Seth not so much with taking turns
ch_SpielTalk! 11/06/2008 13:04:35 Seth not game turns anyway
ch_SpielTalk! 11/06/2008 13:04:51 Seth it's like the airlies taking turns
using the gate at the airline
ch_SpielTalk! 11/06/2008 13:04:59 Zzzzz-around yeah that is why I was
*lost*
ch_SpielTalk! 11/06/2008 13:05:04 Zzzzz-around but all *clear* now
ch_SpielTalk! 11/06/2008 13:05:04 Seth Oh, seo... the big airports could
have *2* gates!
ch_SpielTalk! 11/06/2008 13:05:10 Seth lol
ch_SpielTalk! 11/06/2008 13:05:15 Zzzzz-around whoa
ch_SpielTalk! 11/06/2008 13:05:15 Seth that might be cool
ch_SpielTalk! 11/06/2008 13:05:30 Seth or 3 for major hubs, 2 for minor,
and just 1 for little guys
ch_SpielTalk! 11/06/2008 13:06:08 seo ok. I'm going to focus on working
so one day (soon) I can work on Scareport and The HUB with Dave, get them
published, and then help Seth with his airport game
ch_SpielTalk! 11/06/2008 13:06:10 seo ttyl
ch_SpielTalk! 11/06/2008 13:06:12 Zzzzz-around obviously that means you
need a reason for why one of the three is better than the other two, etc or having
multiple is sort of pointless
ch_SpielTalk! 11/06/2008 13:06:20 Zzzzz-around later
ch_SpielTalk! 11/06/2008 13:06:36 Seth no it isn't pointles.. it mans more
than 1 person could be "on top"
ch_SpielTalk! 11/06/2008 13:06:59 Seth How can Scareport and HUB get
priority, they are just names, not games yet!
ch_SpielTalk! 11/06/2008 13:07:00 Seth heh
ch_SpielTalk! 11/06/2008 13:07:55 Seth it also means you could buy into
the same airport x2
ch_SpielTalk! 11/06/2008 13:20:55 kj joins SpielTalk!
ch_SpielTalk! 11/06/2008 13:21:13 kj hates slow Settlers players...
ch_SpielTalk! 11/06/2008 13:29:10 kj especially those that roll 7 every
turn... :)
ch_SpielTalk! 11/06/2008 13:39:05 kj yawns.
ch_SpielTalk! 11/06/2008 13:56:29 Zzzzz-around ugh ugh work always
knows how to interrupt my fun day of chatting!
ch_SpielTalk! 11/06/2008 13:57:39 Zzzzz-around Seth : Agreed that it
might allow for multiple first positions, but I would assume that some downside or
positive influence must impact the multiple lines
ch_SpielTalk! 11/06/2008 13:58:10 Zzzzz-around if I can be first in one
and you are first in another, why would I want to be 2nd in your line?
ch_SpielTalk! 11/06/2008 13:58:29 Zzzzz-around unless your line might
be a *direct flight* line, where mine might be a 1 stop line or some such impact to
me
ch_SpielTalk! 11/06/2008 13:59:10 Zzzzz-around so we might compete for
the *best* and when that is not possible, I might decide 1 position in line 2 is
better because it will *get me there sooner* than a flight from line 1, position 3
(jsut for example)
ch_SpielTalk! 11/06/2008 14:00:22 Zzzzz-around is this is not the case,
if you had 3 lines, I could see a 3 player game where all players just pick their
*own* line, to continually have the top X positions.
ch_SpielTalk! 11/06/2008 14:00:39 Zzzzz-around unless you can only
occupy one position in a line, which might be part of my misunderstanding
ch_SpielTalk! 11/06/2008 14:01:27 Seth you can only occupy 1 position in a
line
ch_SpielTalk! 11/06/2008 14:02:00 Seth in the case you bring up, if you're
'on top' of one line in an airport, why would you want to be 2nd in the same
airport (different gate)?
ch_SpielTalk! 11/06/2008 14:02:14 Seth because when you use that airport
you'll pick a gate - robably the one where you're on top
ch_SpielTalk! 11/06/2008 14:02:20 Seth then that marker gets moved to the
bottom
ch_SpielTalk! 11/06/2008 14:02:25 Seth and you're now on the bottom
ch_SpielTalk! 11/06/2008 14:02:30 Seth for that gate
ch_SpielTalk! 11/06/2008 14:02:37 Seth but you're still 2nd in line for
the other gate
ch_SpielTalk! 11/06/2008 14:02:43 Zzzzz-around correct.. with the one
position per, it makes sense
ch_SpielTalk! 11/06/2008 14:02:47 Seth so you can use that airport again
sooner/cheaper than otherwise
ch_SpielTalk! 11/06/2008 14:03:06 Zzzzz-around so basically you would
be juggling your inlfuence in multiple lines to max your possible outcome
ch_SpielTalk! 11/06/2008 14:04:05 Zzzzz-around might add a little
*choice* into those areas. do I influence gate 1, or gate 2, I am 4th in gate two,
and 2nd in gate 1, hmmmm ok do some stuff to better my position in gate 2...
ch_SpielTalk! 11/06/2008 14:04:11 Seth that describes the whole game
ch_SpielTalk! 11/06/2008 14:04:24 Seth I'm suggesting that the 'big hubs'
act like multiple airports in the same city
ch_SpielTalk! 11/06/2008 14:04:30 Seth they'll have 2 or 3 'gates' each
ch_SpielTalk! 11/06/2008 14:04:41 Seth which is exactly like having 2 or 3
separate airports in the same city
ch_SpielTalk! 11/06/2008 14:04:46 Seth with 1 gate each
ch_SpielTalk! 11/06/2008 14:04:53 Zzzzz-around yeah... understood now.
i was missing that one vaulable point, one position per line
ch_SpielTalk! 11/06/2008 14:05:41 Seth even if it were more than 1
position per line, I think it might be good at times to be in 2 different lines
ch_SpielTalk! 11/06/2008 14:05:54 Seth but that's neither here nor there,
because I mich prefer the 1 position per line
ch_SpielTalk! 11/06/2008 14:05:57 Seth so nvm
ch_SpielTalk! 11/06/2008 14:05:59 Seth :)
ch_SpielTalk! 11/06/2008 14:06:01 Zzzzz-around agreed...
ch_SpielTalk! 11/06/2008 14:06:01 Zzzzz-around kj quit (timeout)
ch_SpielTalk! 11/06/2008 14:06:18 Seth last night Seo and I talked about
getting VPs for being "on top" when someone uses an airport
ch_SpielTalk! 11/06/2008 14:06:21 Zzzzz-around i was just thinking
outloud and wondered how that would impact the game/choices
ch_SpielTalk! 11/06/2008 14:06:36 Seth Which I think is a good idea
ch_SpielTalk! 11/06/2008 14:06:47 Seth it means there's value to a multi-
leg trip
ch_SpielTalk! 11/06/2008 14:06:52 Seth on the one hand, you'll get less
income
ch_SpielTalk! 11/06/2008 14:06:58 Seth on the other hand you might score
more points
ch_SpielTalk! 11/06/2008 14:07:00 Seth ")
ch_SpielTalk! 11/06/2008 14:07:27 Seth Sorta like railroad tycoon there
ch_SpielTalk! 11/06/2008 14:08:14 Zzzzz-around ok... sounds good to me
now ;)
ch_SpielTalk! 11/06/2008 14:09:29 Zzzzz-around and keep in mind my
design brain is not on right at all these days so for the most part my thoughts and
words are more like impulse burst of noise
ch_SpielTalk! 11/06/2008 14:12:54 Seth here, lemme scan what I have for a
board so far...
ch_SpielTalk! 11/06/2008 14:23:47 seo "they'll have 2 or 3 'gates' each
which is exactly like having 2 or 3 separate airports in the same city" <<< not
quite, as they don't add an extra leg (from airport A to B)
ch_SpielTalk! 11/06/2008 14:24:08 seo (but I should be working)
ch_SpielTalk! 11/06/2008 14:26:02 Seth you don't go from one to the next
in the ssame city
ch_SpielTalk! 11/06/2008 14:26:09 Seth get to work, slacker
ch_SpielTalk! 11/06/2008 14:26:09 Seth !
ch_SpielTalk! 11/06/2008 14:26:29 Seth
http://dakotacom.net/~sej/Airports/route%20map.pdf
ch_SpielTalk! 11/06/2008 14:26:36 Seth and what ever you do, don't look at
that!
ch_SpielTalk! 11/06/2008 14:26:45 Seth Dave can look, not seo
ch_SpielTalk! 11/06/2008 14:28:51 Zzzzz-around is every location going
to have this 4 column table next to it?
ch_SpielTalk! 11/06/2008 14:29:09 Zzzzz-around based on that map you
might want to reduce the number of locations, and just do some MAJOR airport
locations
ch_SpielTalk! 11/06/2008 14:29:16 Seth 1/2/maybe 3 columns
ch_SpielTalk! 11/06/2008 14:29:35 Zzzzz-around limit yourself to like
20 total locations or something like
ch_SpielTalk! 11/06/2008 14:29:37 Seth each column with prolly 5 spaces (1
per player)
ch_SpielTalk! 11/06/2008 14:29:59 Zzzzz-around might be a lot of work
to manage position all over a board with too many boxes
ch_SpielTalk! 11/06/2008 14:30:03 Seth there are 21 locations on this
mock-up
ch_SpielTalk! 11/06/2008 14:30:09 Zzzzz-around really
ch_SpielTalk! 11/06/2008 14:30:20 Zzzzz-around it looks like so much
more lol
ch_SpielTalk! 11/06/2008 14:30:26 seo I agree with Dave :-P
ch_SpielTalk! 11/06/2008 14:30:35 Zzzzz-around is that drawn on a
8.5x11 image?
ch_SpielTalk! 11/06/2008 14:30:49 Seth the ones with circles around them
are loatoin, with routes coming out
ch_SpielTalk! 11/06/2008 14:30:54 Zzzzz-around maybe it is just the
size issue... so ignore my comment, 20 is fine
ch_SpielTalk! 11/06/2008 14:30:59 Zzzzz-around ah
ch_SpielTalk! 11/06/2008 14:31:00 Zzzzz-around ok
ch_SpielTalk! 11/06/2008 14:31:03 Seth the printed ones which aren't
circled and don't have routes I'm ignoring
ch_SpielTalk! 11/06/2008 14:31:13 Seth and the numbered circles are not
locations, they're routes
ch_SpielTalk! 11/06/2008 14:31:22 Seth that's on 11x17
ch_SpielTalk! 11/06/2008 14:31:37 Seth I just printed it out to sketch and
think
ch_SpielTalk! 11/06/2008 14:32:24 seo I think the main problem is the
routes crossing on top of each other, that meakes it visually confusing
ch_SpielTalk! 11/06/2008 14:32:33 Zzzzz-around yepp.. just asking,
actually looking at it more I think it is ok, the DARK lines I think are what makes
it look too small etc
ch_SpielTalk! 11/06/2008 14:32:44 seo if you can avoid or reduce it
somehow, things would get better
ch_SpielTalk! 11/06/2008 14:33:05 Seth the DARK lines are dark because I
highlighted the 3's in pink (which came out dark) and the 2s in yellow which you
can't really see
ch_SpielTalk! 11/06/2008 14:33:19 Seth I think the routes would be color
coded
ch_SpielTalk! 11/06/2008 14:33:25 Zzzzz-around ph.. so there are more
lines I cant see :(
ch_SpielTalk! 11/06/2008 14:33:42 Seth and prolly like
Circle/triangle/Diamond for 1/2/3 numbers as well
ch_SpielTalk! 11/06/2008 14:33:54 Seth no, the lines you can see, you
can't see that they're highlighted
ch_SpielTalk! 11/06/2008 14:34:12 Seth the DARK ones are dark because they
are regular lines with pink highlighter over them
ch_SpielTalk! 11/06/2008 14:34:14 Zzzzz-around that would make sense...
and like I said the 2nd look made it less confusing...
ch_SpielTalk! 11/06/2008 14:34:53 Zzzzz-around are the
columns/lines/boxes going to be a like 5 wodden cubes big?
ch_SpielTalk! 11/06/2008 14:35:34 Seth yes
ch_SpielTalk! 11/06/2008 14:35:51 Seth the influence will be 1cm (or
smaller) wooden cubes
ch_SpielTalk! 11/06/2008 14:35:56 Seth or plastic I guess
ch_SpielTalk! 11/06/2008 14:35:59 Zzzzz-around ok
ch_SpielTalk! 11/06/2008 14:35:59 Seth whatever I have handy
ch_SpielTalk! 11/06/2008 14:36:12 Zzzzz-around so what is the chance
that I have one cube per location?
ch_SpielTalk! 11/06/2008 14:36:21 Seth as will the score marker and plane
level marker
ch_SpielTalk! 11/06/2008 14:36:29 Seth I think it should be low
ch_SpielTalk! 11/06/2008 14:36:52 Zzzzz-around so what would be the
*norm* on number of locations to deal with influence at a give time?
ch_SpielTalk! 11/06/2008 14:36:55 Seth it will cost to get a marker into a
location, and that cost shoul be prohibitively high to make it worth getting
locations everwhere
ch_SpielTalk! 11/06/2008 14:36:57 Zzzzz-around 5? 10?
ch_SpielTalk! 11/06/2008 14:37:04 Seth prolly like 10
ch_SpielTalk! 11/06/2008 14:37:21 Zzzzz-around ok... and from those
areas you will attemp tto *complete* tickets correct
ch_SpielTalk! 11/06/2008 14:37:26 Seth I mean over the course of a game I
gues syou'd want to deal with like 12 or so airports
ch_SpielTalk! 11/06/2008 14:37:34 Seth yeah
ch_SpielTalk! 11/06/2008 14:37:42 Seth tickets will have an Origin and a
Destination
ch_SpielTalk! 11/06/2008 14:37:45 Zzzzz-around so I will *get* in line,
influence my position, so I complete the ticket
ch_SpielTalk! 11/06/2008 14:38:02 Seth you want to complete them by being
1st at the origin, then choosing to complete the ticket
ch_SpielTalk! 11/06/2008 14:38:14 Seth people get point and you get income
ch_SpielTalk! 11/06/2008 14:38:45 Zzzzz-around so I cannot complete a
ticket, unless I am first
ch_SpielTalk! 11/06/2008 14:38:47 Seth each airport you stop at subtracts
off the income ou get from the ticket, but gives a point to whoever is on top
ch_SpielTalk! 11/06/2008 14:39:06 Seth I think I'm going to make it so you
have to be on top [i]at the origin airport[/i]
ch_SpielTalk! 11/06/2008 14:39:08 Seth not the rest
ch_SpielTalk! 11/06/2008 14:39:30 Seth I.e. you have to "start on your
line"
ch_SpielTalk! 11/06/2008 14:39:46 Zzzzz-around right.. that makes sense
to complete it. but what about having to be first to initiate the travel from the
origin?
ch_SpielTalk! 11/06/2008 14:40:03 Zzzzz-around ah... you can be in any
position to start
ch_SpielTalk! 11/06/2008 14:40:13 Zzzzz-around but you get *less*
points based on starting position
ch_SpielTalk! 11/06/2008 14:40:28 Seth um, isnt't hat what I just said?
You have to 'start' on your 'line' - i.e. you have to be on top at the Origin (not
anywhere else)
ch_SpielTalk! 11/06/2008 14:40:28 Zzzzz-around income... etc
ch_SpielTalk! 11/06/2008 14:40:43 Zzzzz-around oh ok...
ch_SpielTalk! 11/06/2008 14:41:00 Zzzzz-around and *start on your line*
did not imply bring first to me
ch_SpielTalk! 11/06/2008 14:41:02 Seth and say you have a layover in an
airport - this is represented by you being 2nd or 3rd at an intermediate airport
ch_SpielTalk! 11/06/2008 14:41:07 Zzzzz-around being*
ch_SpielTalk! 11/06/2008 14:41:11 Seth this reduces your income for the
ticket
ch_SpielTalk! 11/06/2008 14:41:33 Zzzzz-around yepp so basically you
want to influence those locations to help reduce your loss
ch_SpielTalk! 11/06/2008 14:41:36 Seth 14:39:06 ‹Seth› I think I'm going
to make it so you have to be on top at the origin airport <- how about this line,
did that imply being first? ;)
ch_SpielTalk! 11/06/2008 14:41:51 Seth yes, reduce loss.
ch_SpielTalk! 11/06/2008 14:41:55 Zzzzz-around lol
ch_SpielTalk! 11/06/2008 14:42:01 Zzzzz-around I read that the other
way
ch_SpielTalk! 11/06/2008 14:42:11 Zzzzz-around I was thinking your had
to be first at the dest :(
ch_SpielTalk! 11/06/2008 14:42:18 Seth 14:39:08 ‹Seth› not the rest
14:39:30 ‹Seth› I.e. you have to "start on your line"
ch_SpielTalk! 11/06/2008 14:42:22 Zzzzz-around cannot read obviously
ch_SpielTalk! 11/06/2008 14:42:45 Zzzzz-around so will you use the dest
location like the other layover areas?
ch_SpielTalk! 11/06/2008 14:43:06 Zzzzz-around so if you choose to
complete the ticket at the dest, you will lose something for NOT being in the 1st
position?
ch_SpielTalk! 11/06/2008 14:43:45 Seth I think so, to keep it consistent
ch_SpielTalk! 11/06/2008 14:43:56 Seth though i could see ignoring it
ch_SpielTalk! 11/06/2008 14:44:05 Seth or removing the cube at the
destination
ch_SpielTalk! 11/06/2008 14:44:06 Zzzzz-around makes sense, just
wondering
ch_SpielTalk! 11/06/2008 14:44:09 Seth *shrug
ch_SpielTalk! 11/06/2008 14:44:23 Seth could go any of a number of ways
there
ch_SpielTalk! 11/06/2008 14:44:26 Seth brb
ch_SpielTalk! 11/06/2008 14:45:28 Zzzzz-around understood... just
discussing thoughts. the webs in my brain are so thick!
ch_SpielTalk! 11/06/2008 14:56:43 Seth .
ch_SpielTalk! 11/06/2008 14:56:50 Seth I'm liking the sound of this
ch_SpielTalk! 11/06/2008 14:56:55 Seth overall
ch_SpielTalk! 11/06/2008 14:57:42 Seth hmm
ch_SpielTalk! 11/06/2008 14:58:13 Seth could generate random tickest by
using a deck of location cards, where you flip up 2 - 1 for origin, one for dest
ch_SpielTalk! 11/06/2008 14:58:22 Seth but then how do you know how much
income to get?
ch_SpielTalk! 11/06/2008 14:58:36 Seth nvm that
ch_SpielTalk! 11/06/2008 14:58:41 Zzzzz-around well it seems viable,
the only other question I have is that besides completing tickers and influence
what else would players *do* in the game from an actions point of view?
ch_SpielTalk! 11/06/2008 14:59:34 Zzzzz-around or it is really just one
action per turn, actions being : 1) influence, 2) complete ticket
ch_SpielTalk! 11/06/2008 15:01:19 Seth I think you'd prolly do 2 actions
per turn
ch_SpielTalk! 11/06/2008 15:01:41 Seth Actions are adjust influence in an
airport, complete a ticket, or upgrade your planes
ch_SpielTalk! 11/06/2008 15:01:53 Seth you prolly get income, then do your
2 actions
ch_SpielTalk! 11/06/2008 15:02:34 Zzzzz-around oh I forgot about the
plane upgrades, even though you just stated it like 3 hours ago...
ch_SpielTalk! 11/06/2008 15:02:57 Seth i think that might be it
ch_SpielTalk! 11/06/2008 15:03:04 Seth I feel likeit's on par with Ticket
to Ride
ch_SpielTalk! 11/06/2008 15:03:07 Zzzzz-around well that makes sense,
because you have to plan your completting of tickets so you dont get screwed by
waiting to long
ch_SpielTalk! 11/06/2008 15:03:36 Seth I think maybe people would have
tickets in hand (secret) as well as some tickets face up.
ch_SpielTalk! 11/06/2008 15:03:39 Zzzzz-around so now if seo could just
whip up a nice pretty board, you would be all set!
ch_SpielTalk! 11/06/2008 15:03:45 Seth maybe you go until the deck is
exhausted?
ch_SpielTalk! 11/06/2008 15:03:54 Seth (all passengers have been serviced)
ch_SpielTalk! 11/06/2008 15:04:01 Seth heh
ch_SpielTalk! 11/06/2008 15:04:06 Zzzzz-around make sense
ch_SpielTalk! 11/06/2008 15:04:22 Zzzzz-around but does that limit the
game with respect to the number ot tickets?
ch_SpielTalk! 11/06/2008 15:04:52 Seth well, yeah, but so what?
ch_SpielTalk! 11/06/2008 15:04:59 Zzzzz-around which of course there
has to be a limit, but you dont want to have a game with the same repetitive 20
tickets
ch_SpielTalk! 11/06/2008 15:05:08 seo I can't draw a nice map for Seth
cause he doesn't want me to look at the damn map! LOL
ch_SpielTalk! 11/06/2008 15:05:10 Seth if it turns out to be a bad game
end trigger than something else woudl be done
ch_SpielTalk! 11/06/2008 15:05:23 Zzzzz-around I would go for a subset,
so you can possibly have different *outcomes*
ch_SpielTalk! 11/06/2008 15:05:30 Seth seo: only because you have work to
do!
ch_SpielTalk! 11/06/2008 15:05:33 Zzzzz-around hehe
ch_SpielTalk! 11/06/2008 15:05:46 Zzzzz-around yeah do you work!! and
mine too!
ch_SpielTalk! 11/06/2008 15:05:50 Seth Dave there will be different
outcomes no matter what
ch_SpielTalk! 11/06/2008 15:05:57 seo ah, ok then
ch_SpielTalk! 11/06/2008 15:06:31 Seth the tickets will come up in
different orders, and the players will have different influence at different times,
making the baord very different
ch_SpielTalk! 11/06/2008 15:06:40 Zzzzz-around yepp dont worry about my
pointless concern seth
ch_SpielTalk! 11/06/2008 15:06:45 Seth Seo: you can look, I just didn't
want to distract from your work!
ch_SpielTalk! 11/06/2008 15:07:01 Zzzzz-around sometimes he needs
breaks
ch_SpielTalk! 11/06/2008 15:07:12 Seth I'll break you...
ch_SpielTalk! 11/06/2008 15:07:13 Seth grr
ch_SpielTalk! 11/06/2008 15:07:18 Seth (did that sound menacing?)
ch_SpielTalk! 11/06/2008 15:07:59 Zzzzz-around not really but *needs
breaks* does not some right either
ch_SpielTalk! 11/06/2008 15:08:25 Seth Seth changes his/her nickname to
yermom
ch_SpielTalk! 11/06/2008 15:08:31 yermom needs breaks
ch_SpielTalk! 11/06/2008 15:08:39 yermom I should have thought of this
years ago!
ch_SpielTalk! 11/06/2008 15:08:40 Zzzzz-around I'll breeeaakk Youu...
ch_SpielTalk! 11/06/2008 15:08:41 yermom :)
ch_SpielTalk! 11/06/2008 15:08:49 Zzzzz-around lol
ch_SpielTalk! 11/06/2008 15:09:19 Zzzzz-around ok time to go home, eat
and back to work. talk more later all
ch_SpielTalk! 11/06/2008 15:09:37 yermom goes home, eats, and gets
back to work!
ch_SpielTalk! 11/06/2008 15:09:44 yermom later Dave
ch_SpielTalk! 11/06/2008 15:10:41 Zzzzz-around ouch
ch_SpielTalk! 11/06/2008 15:10:44 Zzzzz-around lol
ch_SpielTalk! 11/06/2008 15:10:48 Zzzzz-around Zzzzz-around quit
ch_SpielTalk! 11/06/2008 15:11:52 seo yermom: does the game have a name
already?
ch_SpielTalk! 11/06/2008 15:16:35 yermom not really
ch_SpielTalk! 11/06/2008 15:16:42 yermom all I have is "Airports" for
now
ch_SpielTalk! 11/06/2008 15:17:50 yermom I like how a multileg trip
"costs" more (the passenger would pay less), but gets more points
ch_SpielTalk! 11/06/2008 15:18:00 yermom I wonder what VPs actually
represent in the game
ch_SpielTalk! 11/06/2008 15:18:11 yermom Exposure? People using your
airlne?
ch_SpielTalk! 11/06/2008 15:18:44 seo Popularity
ch_SpielTalk! 11/06/2008 15:19:05 yermom what does it mean when I get
a VP becaue your passenger had a layover (because I was on top and your marker was
later in line)?
ch_SpielTalk! 11/06/2008 15:19:34 yermom the passenger thinks "oh,
maybe I should have gone with THOSE guys"?
ch_SpielTalk! 11/06/2008 15:19:57 yermom i.e. my airline looks better
by comparison?/
ch_SpielTalk! 11/06/2008 15:20:55 seo I guess
ch_SpielTalk! 11/06/2008 15:21:38 seo maybe he actualy was transfered to
one of your planes
ch_SpielTalk! 11/06/2008 15:21:53 seo airlines do that, though not that
often
ch_SpielTalk! 11/06/2008 15:23:27 yermom well, that doesn't jive with
the layover description and loss of income
ch_SpielTalk! 11/06/2008 15:23:37 yermom hmm
ch_SpielTalk! 11/06/2008 15:24:10 yermom maybe you could choose to use
the Top player's line or your own - using yours give you the point but less income,
using theirs gives them the point but you get more income?
ch_SpielTalk! 11/06/2008 15:24:16 yermom but you have to pay them 1?
ch_SpielTalk! 11/06/2008 15:24:26 yermom or their payment is the VP
ch_SpielTalk! 11/06/2008 15:25:03 yermom but I don't think Iike that
too much - too easy to get good income by givig away a couple points at the
beginning
ch_SpielTalk! 11/06/2008 15:25:32 yermom what about you get all the
VPs, and the player on top gets the income?
ch_SpielTalk! 11/06/2008 15:25:50 MatthewF joins SpielTalk!
ch_SpielTalk! 11/06/2008 15:25:53 yermom this would change the income
scheme
ch_SpielTalk! 11/06/2008 15:26:14 yermom suppose you get 1 income per
stop, but it goes to the player who 'controls' the gate
ch_SpielTalk! 11/06/2008 15:26:33 yermom and you get some amount of
income for completing the ticket?
ch_SpielTalk! 11/06/2008 15:26:39 yermom no, I like the other scheme
better
ch_SpielTalk! 11/06/2008 15:26:41 yermom Hi FL
ch_SpielTalk! 11/06/2008 15:26:59 yermom What's up?
ch_SpielTalk! 11/06/2008 15:27:00 MatthewF Hey there
ch_SpielTalk! 11/06/2008 15:27:22 MatthewF The usual. Popcorn ceilings,
mainly. :P
ch_SpielTalk! 11/06/2008 15:27:23 yermom I'm pondering this airplane
idea: http://sedjtroll.blogspot.com/2008/06/airline-game.html
ch_SpielTalk! 11/06/2008 15:27:38 yermom rather, airport... but
whatever
ch_SpielTalk! 11/06/2008 15:29:23 yermom ... there are SIX games on
BGG called Airport
ch_SpielTalk! 11/06/2008 15:29:26 yermom :/
ch_SpielTalk! 11/06/2008 15:30:03 MatthewF :D Popular title
ch_SpielTalk! 11/06/2008 15:30:20 seo don't worry, yours will be called
Unpublished Prototype for a while :-P
ch_SpielTalk! 11/06/2008 15:30:45 yermom lol
ch_SpielTalk! 11/06/2008 15:31:13 yermom will be called Unpublished
Prototype for a while!
ch_SpielTalk! 11/06/2008 15:31:18 MatthewF It's kind of funny that you
mention in your description that it's somewhat similar to Ticket To Ride (at least
in simplicity of actions)
ch_SpielTalk! 11/06/2008 15:31:21 yermom but you're prolly right
ch_SpielTalk! 11/06/2008 15:31:28 yermom Why funny?
ch_SpielTalk! 11/06/2008 15:31:53 MatthewF Because Alan Moon's Airlines
became Union Pacific became Santa Fe Railes became Ticket to Ride
ch_SpielTalk! 11/06/2008 15:33:13 yermom lol
ch_SpielTalk! 11/06/2008 15:33:13 MatthewF Just an interesting
connection
ch_SpielTalk! 11/06/2008 15:35:04 MatthewF Sounds like fun, good look
with it!
ch_SpielTalk! 11/06/2008 15:35:08 MatthewF Oh, and hiya, Seo!
ch_SpielTalk! 11/06/2008 15:35:24 MatthewF And then goodbye to all. Just
stopped in at the end of my lunch, back to the game mines for me.
ch_SpielTalk! 11/06/2008 15:36:32 yermom Matthew: did you go to the
Gathering of Friends?
ch_SpielTalk! 11/06/2008 15:36:34 yermom this year
ch_SpielTalk! 11/06/2008 15:36:49 yermom (game mines?)
ch_SpielTalk! 11/06/2008 15:37:06 yermom Matthew: What do you do
nowadays?
ch_SpielTalk! 11/06/2008 15:37:10 yermom for a job I mean
ch_SpielTalk! 11/06/2008 15:40:10 seo MatthewF quit (timeout)
ch_SpielTalk! 11/06/2008 15:40:10 yermom .
ch_SpielTalk! 11/06/2008 15:42:48 yermom hmm
ch_SpielTalk! 11/06/2008 15:42:58 yermom maybe you should HAVE to
compete a ticket after each turn
ch_SpielTalk! 11/06/2008 15:43:12 yermom like you make your 2
influence plays, then you MUST complete a ticket
ch_SpielTalk! 11/06/2008 15:43:33 yermom there could be some face up
which replenish, and you could start with like 3 in hand for the game which do not
replenish
ch_SpielTalk! 11/06/2008 15:44:02 yermom What do you think of
[i]that[/i] idea?
ch_SpielTalk! 11/06/2008 15:55:07 seo I like it
ch_SpielTalk! 11/06/2008 15:57:35 seo so you try to minimize the paying
to other players, but at the same time leaving available the tickets with your
airports means the other players will probably pay you on their turns
ch_SpielTalk! 11/06/2008 15:58:03 seo so you have to balance getting VPs
now or getting $$ later
ch_SpielTalk! 11/06/2008 15:58:23 yermom yeah, like that
ch_SpielTalk! 11/06/2008 15:58:55 yermom and you have your cards in
hand which presumably will be better for you than your opponents (since they can't
see it and set up for it)
ch_SpielTalk! 11/06/2008 15:59:06 yermom so if your options are
terrible, you can use your card in hand
ch_SpielTalk! 11/06/2008 15:59:13 yermom but you only get a couple of
those all game
ch_SpielTalk! 11/06/2008 16:00:02 yermom I guess if there are no legal
tickets (nobody is at one of the airports for example) then you can't play that one
ch_SpielTalk! 11/06/2008 16:00:09 yermom er
ch_SpielTalk! 11/06/2008 16:00:18 yermom if you can't play ANY becasue
of that then you just don't
ch_SpielTalk! 11/06/2008 16:01:15 seo I think you should start with some
sort of cube placing before the real turns start
ch_SpielTalk! 11/06/2008 16:02:12 seo maybe one phase where you have 1
action per turn and get some $$ to spend either placing or moving up your cubes
ch_SpielTalk! 11/06/2008 16:02:46 seo then the second phase (the actual
game) starts
ch_SpielTalk! 11/06/2008 16:03:01 seo or maybe at first you just place
cubes, no moving up
ch_SpielTalk! 11/06/2008 16:04:18 yermom I agree about seeding the
baord
ch_SpielTalk! 11/06/2008 16:04:21 yermom not sure how exactly
ch_SpielTalk! 11/06/2008 16:04:24 yermom maybe at random
ch_SpielTalk! 11/06/2008 16:05:08 yermom like each player draws 5
cards and puts a cube in either the Origin or the Destination of each (maybe 1 at a
time)
ch_SpielTalk! 11/06/2008 16:05:13 yermom (in turn order)
ch_SpielTalk! 11/06/2008 16:05:45 yermom or flip a card, you get one
(orig/det) the nextplayer gets the other
ch_SpielTalk! 11/06/2008 16:05:51 seo yeah, maybe random is quicker and
better
ch_SpielTalk! 11/06/2008 16:06:02 yermom go around twice, so you have
4 cubes in play at the end of setup
ch_SpielTalk! 11/06/2008 16:06:10 seo should be something simple
ch_SpielTalk! 11/06/2008 16:06:11 yermom or three times
ch_SpielTalk! 11/06/2008 16:06:58 yermom OR... flip 3 cards per
player, they get a cube in the Orig AND Dest... and then those cards are removed
from the game (i.e. won't come up)
ch_SpielTalk! 11/06/2008 16:07:41 yermom maybe deal 6 cards per
player, then go around 3 times playing cards to place in Orig and Dest (removing
those from the game) and the other three which you keep are your in-hand cards
ch_SpielTalk! 11/06/2008 16:08:00 yermom this means there has to be
like 6x5+X cards in the deck
ch_SpielTalk! 11/06/2008 16:08:22 yermom where X is enough to go
through 1 per player turn for like 12 rounds or however long the game should be
ch_SpielTalk! 11/06/2008 16:08:39 yermom cal it 10
ch_SpielTalk! 11/06/2008 16:08:56 yermom 6x5+10x5=80
ch_SpielTalk! 11/06/2008 16:09:04 yermom need like 80 cards that way
ch_SpielTalk! 11/06/2008 16:09:13 yermom maybe 75
ch_SpielTalk! 11/06/2008 16:09:43 yermom hmm
ch_SpielTalk! 11/06/2008 16:10:00 yermom another idea... what do you
think about playing a card from hand to place influence in orig + Dest
ch_SpielTalk! 11/06/2008 16:10:09 yermom eventually that card will
come back in this case
ch_SpielTalk! 11/06/2008 16:10:23 yermom (this would be during the
game, and/r during setup)
ch_SpielTalk! 11/06/2008 16:10:54 yermom then you have card management
- do you want to play this card for a ticket, or do you want influence in those
cities?
ch_SpielTalk! 11/06/2008 16:11:04 yermom this could nix money
altogether
ch_SpielTalk! 11/06/2008 16:13:12 yermom thoguh I like money
ch_SpielTalk! 11/06/2008 16:19:31 seo I prefer money and tickets just as
tickets
ch_SpielTalk! 11/06/2008 16:21:25 Zzzzz-sleep? seth Matthew did go to
Gathering this year. We IM'd the other day for a while about it. though he did not
bring any games to test, just as a playtester this yar (if I recall correctly)
ch_SpielTalk! 11/06/2008 16:26:02 yermom cool
ch_SpielTalk! 11/06/2008 16:26:17 yermom actually I thinik I talked to
him before he went and he said he wasn't bringing anything
ch_SpielTalk! 11/06/2008 16:35:13 Zzzzz-sleep? yeah seems to be slowly
working back into his designs, which is great to see
ch_SpielTalk! 11/06/2008 16:40:24 yermom Mayebt his game should be
about Travel Agents?
ch_SpielTalk! 11/06/2008 16:40:51 yermom where Influence is like
getting access to seats on such and such a planeirrespective of what plane it is
ch_SpielTalk! 11/06/2008 16:41:02 yermom in that case, the plane
upgrades shouldn't be bought by players
ch_SpielTalk! 11/06/2008 16:41:07 yermom but happen automatically
ch_SpielTalk! 11/06/2008 16:41:34 yermom like maybe there aren't a ton
of cards, and you play the game in 3 rounds - in the first planes re just level 1,
so they can only do the short hops
ch_SpielTalk! 11/06/2008 16:41:47 yermom in the 2nd round they are
level 2, and can do the 1 or 2 dist hops
ch_SpielTalk! 11/06/2008 16:41:58 yermom and in the final round they
are level 3, and can go anywhere
ch_SpielTalk! 11/06/2008 16:44:42 Zzzzz-sleep? that might be good, or
you can go the other route and have players *use* other players planes for
completing tickets, but that planes owner also gets points
ch_SpielTalk! 11/06/2008 16:45:15 yermom ... I was already doing that
(player on 'top' gets points)
ch_SpielTalk! 11/06/2008 16:46:03 Zzzzz-sleep? ok... so the line
represents planes too?
ch_SpielTalk! 11/06/2008 16:46:53 yermom line = airline = has planes
ch_SpielTalk! 11/06/2008 16:47:04 yermom therefore the player has to
pay to upgrade planes.
ch_SpielTalk! 11/06/2008 16:47:16 yermom new idea: player = travel
agent, not airline
ch_SpielTalk! 11/06/2008 16:47:17 Zzzzz-sleep? which is really
*influence*?
ch_SpielTalk! 11/06/2008 16:47:24 yermom travel agent doesn't care
which airline is which
ch_SpielTalk! 11/06/2008 16:47:33 Zzzzz-sleep? i guess I am missing one
part.
ch_SpielTalk! 11/06/2008 16:47:36 Zzzzz-sleep? you have a *line*
ch_SpielTalk! 11/06/2008 16:48:00 Zzzzz-sleep? players are in *line*
ch_SpielTalk! 11/06/2008 16:48:08 yermom "influence" = (case1) airline
buys right to use gate
ch_SpielTalk! 11/06/2008 16:48:09 Zzzzz-sleep? players control *planes*
ch_SpielTalk! 11/06/2008 16:48:33 yermom there are no planes, except
in concept
ch_SpielTalk! 11/06/2008 16:48:43 Zzzzz-sleep? these *planes* are what
with respect to the game? just a function of the position in line when calculating
a completed ticket?
ch_SpielTalk! 11/06/2008 16:48:50 yermom just like there are no
passengers, just cards that say "people want to go from A to B"
ch_SpielTalk! 11/06/2008 16:49:34 yermom the only "planes" in the game
would be the "plane level" - indicating how far in a single leg the airline can
carry a passenger
ch_SpielTalk! 11/06/2008 16:50:54 Zzzzz-sleep? understood, so basically
once a player *upgrades* a plane, they have in indicated on a player board
somewhere?
ch_SpielTalk! 11/06/2008 16:51:07 Zzzzz-sleep? so any/all following
travel is at that plane level
ch_SpielTalk! 11/06/2008 16:54:40 yermom
ch_SpielTalk! 11/06/2008 16:54:40 yermom
http://dakotacom.net/~sej/Airports/route%20map.pdf
ch_SpielTalk! 11/06/2008 16:54:55 yermom plane tech level thing in the
uppr right corner
ch_SpielTalk! 11/06/2008 16:56:44 Zzzzz-sleep? so at this point there
might be one of those for *all players* or you might have one per player?
ch_SpielTalk! 11/06/2008 16:57:22 Zzzzz-sleep? Zzzzz-sleep? changes
his/her nickname to Zzzzz-feeding-baby
ch_SpielTalk! 11/06/2008 16:57:48 yermom ...
ch_SpielTalk! 11/06/2008 16:58:23 yermom if game is about Travel
Agents - then there's just 1 plane level that affects everybody. If game is about
competing airlines, then players will each hae their own plane level
ch_SpielTalk! 11/06/2008 17:03:38 yermom Dave, this pic reminds me of
you a bit, but I only met you the once, so I may be
misremmebering...http://www.imdb.com/media/rm2474941184/tt0829482
ch_SpielTalk! 11/06/2008 17:03:46 yermom is that about what you look
like?
ch_SpielTalk! 11/06/2008 17:05:27 yermom that guy is funny
ch_SpielTalk! 11/06/2008 17:06:13 seo not the curly hair, and more
blonde, I think
ch_SpielTalk! 11/06/2008 17:06:23 seo and a bit slimmer
ch_SpielTalk! 11/06/2008 17:06:49 seo but a similar friendly stare
ch_SpielTalk! 11/06/2008 17:07:32 Zzzzz-feeding-baby lol
ch_SpielTalk! 11/06/2008 17:07:34 seo more than a bit slimmer
ch_SpielTalk! 11/06/2008 17:13:29 Rick joins SpielTalk!
ch_SpielTalk! 11/06/2008 17:14:36 yermom Hi rick
ch_SpielTalk! 11/06/2008 17:14:41 yermom what's up?
ch_SpielTalk! 11/06/2008 17:14:50 yermom any progress on the Sports
Agent game?
ch_SpielTalk! 11/06/2008 17:15:01 yermom er, recruiter
ch_SpielTalk! 11/06/2008 17:15:06 Rick No progress on nuthin'. I can't
think without my computer!
ch_SpielTalk! 11/06/2008 17:15:20 Rick With a little luck, I could have it
back this weekend.
ch_SpielTalk! 11/06/2008 17:15:30 yermom GL then
ch_SpielTalk! 11/06/2008 17:15:39 yermom so how are you online?
ch_SpielTalk! 11/06/2008 17:15:48 Rick I did a little prototyping on it a
couple weekends ago. Felt a bit thin, but there may still be a game there.
ch_SpielTalk! 11/06/2008 17:15:52 Rick Right now, I'm at work.
ch_SpielTalk! 11/06/2008 17:16:06 yermom I'm getting excited abotu
this airline thing
ch_SpielTalk! 11/06/2008 17:16:10 Rick And I am using a "lifeboat laptop"
at home; I just don't have access to all my files and tools.
ch_SpielTalk! 11/06/2008 17:16:18 yermom airline... airport... travel
agent... whatever
ch_SpielTalk! 11/06/2008 17:16:24 Rick I just read your latest blog post
about it. Could be cool!
ch_SpielTalk! 11/06/2008 17:16:38 yermom the one with the baord pdf?
ch_SpielTalk! 11/06/2008 17:16:42 yermom or the prior one?
ch_SpielTalk! 11/06/2008 17:16:49 Rick Yes, but I didn't look at the board
image.
pv_5dae780adfcf8e896924f7c179184cb8_db64acb4c8dc74c03d11672bda42ccda 11/06/2008
17:17:10 seo This is Dave:
http://www.gradytome.com/images/grady/grady800600/102_4328.JPG
pv_5dae780adfcf8e896924f7c179184cb8_db64acb4c8dc74c03d11672bda42ccda 11/06/2008
17:17:42 seo more curly than I thought :-)
ch_SpielTalk! 11/06/2008 17:17:53 Rick Wups, no, you must have just posted
the most recent stuff!
pv_5dae780adfcf8e896924f7c179184cb8_db64acb4c8dc74c03d11672bda42ccda 11/06/2008
17:18:06 yermom oh yeah!
pv_5dae780adfcf8e896924f7c179184cb8_db64acb4c8dc74c03d11672bda42ccda 11/06/2008
17:18:09 yermom thx
ch_SpielTalk! 11/06/2008 17:18:18 yermom I did :)
ch_SpielTalk! 11/06/2008 17:18:21 Rick I see the board; it's about what I
had envisioned.
ch_SpielTalk! 11/06/2008 17:19:23 Rick I'm missing a sense of anything
being "built" during the course of the game.
ch_SpielTalk! 11/06/2008 17:19:49 Rick The routes already exist; are the
players developing anything other than maybe their planes' quality?
ch_SpielTalk! 11/06/2008 17:20:12 yermom not really
ch_SpielTalk! 11/06/2008 17:20:19 yermom that's a good point
ch_SpielTalk! 11/06/2008 17:20:30 yermom that might be "missing" and
that would be abd
ch_SpielTalk! 11/06/2008 17:20:31 yermom bad
ch_SpielTalk! 11/06/2008 17:20:49 Rick It's a problem I have with Talent
Scout. I have some ideas on how to fix it... I [i]really[/i] want my computer back!
ch_SpielTalk! 11/06/2008 17:21:08 yermom I'm not sure it's a
dealbreaker though
ch_SpielTalk! 11/06/2008 17:21:19 yermom in Hansa you don't do much
different, and that's a good game
ch_SpielTalk! 11/06/2008 17:21:36 Rick Not all games have to provide
building, true. I like games that have it, so I look for it. :)
ch_SpielTalk! 11/06/2008 17:24:03 seo maybe the upgrades are not distance
but routes (color coded)
ch_SpielTalk! 11/06/2008 17:24:14 Rick You just gave me an idea for Talent
Scout. :)
ch_SpielTalk! 11/06/2008 17:24:32 seo me?
ch_SpielTalk! 11/06/2008 17:25:06 Rick Seo: Seth gave me the idea. Your
comment just got caught in my lag time. :)
ch_SpielTalk! 11/06/2008 17:25:28 Rick Seth: I like the color-coded routes
idea, though I'm not sure how you justify it thematically.
ch_SpielTalk! 11/06/2008 17:25:48 Rick Perhaps each player starts from a
different major city, with a different set of starting routes.
ch_SpielTalk! 11/06/2008 17:26:09 Rick As players expand their networks,
they'll interact more and more with other players.
ch_SpielTalk! 11/06/2008 17:26:17 Rick That might provide a good arc.
ch_SpielTalk! 11/06/2008 17:27:10 seo as the game goes on, more ravel
routs are added, as if there were new Airlines adding routes
ch_SpielTalk! 11/06/2008 17:30:38 Zzzzz-feeding-baby the color coded
route idea might be useful to work in based on the *level* of the star. though this
might not fit the game as it currently is, if you had the concept where the scouts
are recruiting different *level* talent, ie Highschool, College and Pro, you could
have the routes coded for travel based on what level of talent they are trying to
reach
ch_SpielTalk! 11/06/2008 17:32:54 Rick Z, you're conflating Seth's game
and mine. :) We're discussing Seth's which is about routing virtual passengers over
existing airline routes.
ch_SpielTalk! 11/06/2008 17:33:22 Zzzzz-feeding-baby lol
ch_SpielTalk! 11/06/2008 17:33:24 Zzzzz-feeding-baby oops
ch_SpielTalk! 11/06/2008 17:33:25 Rick I've just been injecting off-the-
wall comments about my game as they occur to me.
ch_SpielTalk! 11/06/2008 17:33:43 Zzzzz-feeding-baby so really it is
all your fault :P
ch_SpielTalk! 11/06/2008 17:33:53 Rick I guess Seth and I both like
network-and-route games!
ch_SpielTalk! 11/06/2008 17:34:40 Zzzzz-feeding-baby i think the color
coded for seths game could be based on number of *hops* needed to complete the
route
ch_SpielTalk! 11/06/2008 17:34:51 Zzzzz-feeding-baby so for directly
flights maybe those are red
ch_SpielTalk! 11/06/2008 17:34:54 Zzzzz-feeding-baby nvm
ch_SpielTalk! 11/06/2008 17:35:57 yermom so I'm calling it "distance"
but really the color coding (and numbering on routes) is just the required tech
level to use that route
ch_SpielTalk! 11/06/2008 17:36:08 yermom at the beginning, planes
don't have a lot of range
ch_SpielTalk! 11/06/2008 17:36:18 yermom they can only go a small
distance before they have to stop and refuel
ch_SpielTalk! 11/06/2008 17:36:27 yermom so you can only use the "1"
routes
ch_SpielTalk! 11/06/2008 17:36:40 yermom which relates to about an
hour of travel, or 1 unit of distance
ch_SpielTalk! 11/06/2008 17:37:02 yermom one you upgrade to level 2
planes, they can stay in the air longer (hold more fuel, are more fuel efficient,
whatever)
ch_SpielTalk! 11/06/2008 17:37:14 yermom so they can use the "2"
routes (as well as the "1" routes)
ch_SpielTalk! 11/06/2008 17:37:34 yermom number of hops is irrelevant,
any plane can take as many hops as is necessary
ch_SpielTalk! 11/06/2008 17:37:43 yermom i's the size of the hop
that's limited
ch_SpielTalk! 11/06/2008 17:37:57 yermom of course with level 3 planes
you can go even further
ch_SpielTalk! 11/06/2008 17:38:00 yermom etc
ch_SpielTalk! 11/06/2008 17:38:46 yermom thematicaly maybe a level
plane is a Cesna, a level 2 is a *something* and a level 3 is a Jet
ch_SpielTalk! 11/06/2008 17:38:52 yermom I dunno
ch_SpielTalk! 11/06/2008 17:38:57 yermom pick something thematic
ch_SpielTalk! 11/06/2008 17:39:25 Rick Gooney birds :D
ch_SpielTalk! 11/06/2008 17:45:38 yermom 707/727/747
ch_SpielTalk! 11/06/2008 17:45:41 yermom heh
ch_SpielTalk! 11/06/2008 17:45:47 yermom
http://en.wikipedia.org/wiki/Boeing_707
ch_SpielTalk! 11/06/2008 17:46:01 yermom the 707 was the first to be
commercially successful, and is credited as ushering in the Jet Age
ch_SpielTalk! 11/06/2008 17:47:47 yermom Jet Age could be the name of
a game about aircraft...
ch_SpielTalk! 11/06/2008 17:48:05 yermom thoguh this game is now more
about the routeplanning/tickets
ch_SpielTalk! 11/06/2008 17:48:14 yermom travel agents seems more
appropriate
pv_5dae780adfcf8e896924f7c179184cb8_db64acb4c8dc74c03d11672bda42ccda 11/06/2008
17:51:43 yermom yermom quit
ch_SpielTalk! 11/06/2008 18:15:27 Rick I hear the dinner bell. See y'all
another time.
ch_SpielTalk! 11/06/2008 18:15:30 Rick Rick quit
ch_SpielTalk! 11/06/2008 18:30:42 clearclaw yermom quit (timeout)
ch_SpielTalk! 11/06/2008 18:38:38 Zzzzz-feeding-baby Zzzzz-feeding-baby
changes his/her nickname to Zzzzz-wokringlikeseo
ch_SpielTalk! 11/06/2008 18:38:48 Zzzzz-wokringlikeseo Zzzzz-
wokringlikeseo changes his/her nickname to Zzzzz-workinglikeseo
ch_SpielTalk! 11/06/2008 18:48:57 seo poor Zzzzz
pv_5dae780adfcf8e896924f7c179184cb8_db64acb4c8dc74c03d11672bda42ccda 11/06/2008
18:50:10 seo seo quit
ch_SpielTalk! 11/06/2008 18:57:45 Zzzzz-workinglikeseo poor Zzzzz? you
mean poor seo! Zzzzz has been slacking so....
ch_SpielTalk! 11/06/2008 18:57:54 Zzzzz-workinglikeseo and I will be
slacking tomorrow too! i am going to a.....
ch_SpielTalk! 11/06/2008 18:57:57 Zzzzz-workinglikeseo GAME NIGHT!
ch_SpielTalk! 11/06/2008 18:58:26 seo Congrats!
ch_SpielTalk! 11/06/2008 18:58:44 seo Soon we'll be able to start working
on many games together
ch_SpielTalk! 11/06/2008 18:58:55 seo We will develop more games than
Seth!
ch_SpielTalk! 11/06/2008 18:59:04 Zzzzz-workinglikeseo yes I finally got
ahold of siskny! and we are going to a local game night that he often attends
ch_SpielTalk! 11/06/2008 18:59:29 Zzzzz-workinglikeseo so not only go I
get to go, I get to meet up with steve for the first time in like a year
ch_SpielTalk! 11/06/2008 18:59:34 seo ah, cool. Say hi from me, ok?
ch_SpielTalk! 11/06/2008 18:59:46 Zzzzz-workinglikeseo both of us had
kids this past year.... and both have not done any game stuff
ch_SpielTalk! 11/06/2008 18:59:49 Zzzzz-workinglikeseo will do!
ch_SpielTalk! 11/06/2008 19:00:24 seo I want to buy his game, but I'm not
sure how many games I can ask Catu to bring me back
ch_SpielTalk! 11/06/2008 19:00:36 Zzzzz-workinglikeseo which game?
ch_SpielTalk! 11/06/2008 19:00:43 Zzzzz-workinglikeseo he is not
published yet...
ch_SpielTalk! 11/06/2008 19:00:52 seo Genji, maybe Wasabi, maybe Junkyard
Wars...
ch_SpielTalk! 11/06/2008 19:01:15 Zzzzz-workinglikeseo from what I can
recall Genji might not be available until sometime in august
ch_SpielTalk! 11/06/2008 19:01:16 seo but his game was scheduled for
early this year, wasn't it?
ch_SpielTalk! 11/06/2008 19:01:31 Zzzzz-workinglikeseo who was ?
ch_SpielTalk! 11/06/2008 19:01:33 seo I think Dylan said late June
ch_SpielTalk! 11/06/2008 19:01:51 Zzzzz-workinglikeseo yeah I chatted the
other day and it might be August, in time for GenCON!
ch_SpielTalk! 11/06/2008 19:02:07 Zzzzz-workinglikeseo believe me I want
to buy it, but it is not available yet
ch_SpielTalk! 11/06/2008 19:03:48 Zzzzz-workinglikeseo my brain is so
fried... ugh I cant think straight
ch_SpielTalk! 11/06/2008 19:04:09 seo are we talking about Dylan's or
Steve's game now?
ch_SpielTalk! 11/06/2008 19:06:42 seo it's weird how Scrapyard Wars (not
Junkyard!) appears on BGG as 2007 but is still unpublished
ch_SpielTalk! 11/06/2008 19:06:44 Zzzzz-workinglikeseo ok Dylan's game
Genji is looking like an August release, though it should be this month
ch_SpielTalk! 11/06/2008 19:07:39 Zzzzz-workinglikeseo Steve, or siskny
is not published at all, nor in the process of publishing
ch_SpielTalk! 11/06/2008 19:07:50 Zzzzz-workinglikeseo and Wasabi is
another designer
ch_SpielTalk! 11/06/2008 19:08:09 seo Wasabi is from OutsideLime
ch_SpielTalk! 11/06/2008 19:08:32 seo isn't this Steve's game?:
http://boardgamegeek.com/game/30639
ch_SpielTalk! 11/06/2008 19:09:50 Seth joins SpielTalk!
ch_SpielTalk! 11/06/2008 19:09:53 seo Josh told me about Wasabi when he
viseted me here. I think it is a game the family might enjoy which means a game I
would have chances to play
ch_SpielTalk! 11/06/2008 19:10:19 seo Seth: where's yermom? ;-)
ch_SpielTalk! 11/06/2008 19:10:31 Seth heh
ch_SpielTalk! 11/06/2008 19:10:33 Seth I just got home
ch_SpielTalk! 11/06/2008 19:10:38 Seth time for frisbee!
ch_SpielTalk! 11/06/2008 19:10:43 Seth Seth changes his/her nickname to
sej-disc
ch_SpielTalk! 11/06/2008 19:10:58 seo disc-jockey?
ch_SpielTalk! 11/06/2008 19:11:08 seo disc-ontinued?
ch_SpielTalk! 11/06/2008 19:11:16 seo dic-e?
ch_SpielTalk! 11/06/2008 19:11:25 sej-disc lol
ch_SpielTalk! 11/06/2008 19:11:27 sej-disc see you later
ch_SpielTalk! 11/06/2008 19:11:41 seo bye!
ch_SpielTalk! 11/06/2008 19:16:53 Zzzzz-workinglikeseo Scrapyard Wars
News Postponed Until Next Year!
ch_SpielTalk! 11/06/2008 19:17:21 seo booo! (though it solves a problem
for me)
ch_SpielTalk! 11/06/2008 19:18:25 seo Wasabi says "coming in Spring", so
it should be out any moment
ch_SpielTalk! 11/06/2008 19:18:42 seo same for Genji
ch_SpielTalk! 11/06/2008 19:20:53 seo Pandemis sounds interesting too,
but too complex to be likely to be played at home :-(
ch_SpielTalk! 11/06/2008 19:20:56 Zzzzz-workinglikeseo yepp, but with Zev
being all over the world right now, he might not get to it until later
ch_SpielTalk! 11/06/2008 19:21:01 seo Pandemic*
ch_SpielTalk! 11/06/2008 19:21:12 Zzzzz-workinglikeseo yeah I am
interested in that game for some reason....
ch_SpielTalk! 11/06/2008 19:21:31 Zzzzz-workinglikeseo not sure I could
get people at home to lay it
ch_SpielTalk! 11/06/2008 19:21:46 seo ok, if none of the games I wanted
is available by mid-July, you'll have to finish EPOCH
ch_SpielTalk! 11/06/2008 19:23:36 Zzzzz-workinglikeseo ummm sure thing!
ch_SpielTalk! 11/06/2008 19:23:38 Zzzzz-workinglikeseo lol
ch_SpielTalk! 11/06/2008 19:25:21 seo seriously, I want her to bring me
SOME game. I hope it is one from someone I know. Since I'm not likely to play them
more than once a year, at least I can say "this is from a friend of mine"
ch_SpielTalk! 11/06/2008 19:28:17 Zzzzz-workinglikeseo ah...
ch_SpielTalk! 11/06/2008 19:28:38 Zzzzz-workinglikeseo well depending on
the cost I will send you any games you might want when they do come out!
ch_SpielTalk! 11/06/2008 19:28:53 Zzzzz-workinglikeseo i am sure we can
figure out a plan that would make it *cheap* enough
ch_SpielTalk! 11/06/2008 19:29:56 Zzzzz-workinglikeseo whats you postal
code?
ch_SpielTalk! 11/06/2008 19:30:43 seo 11100
ch_SpielTalk! 11/06/2008 19:30:56 seo Montevideo 11100
ch_SpielTalk! 11/06/2008 19:31:52 seo but no need to worry, I have my
sister-in-law in NYC. I can buy whatever I want on the net to her address, and have
them bring it when they come for Christmas
ch_SpielTalk! 11/06/2008 19:32:46 seo the current schedule makes easy to
get 2 games a year, one in July, one in December
ch_SpielTalk! 11/06/2008 19:32:47 Zzzzz-workinglikeseo ah true
ch_SpielTalk! 11/06/2008 19:33:01 seo and I barely PLAY more than that :-
(
ch_SpielTalk! 11/06/2008 19:33:18 seo but thanks for the offer
ch_SpielTalk! 11/06/2008 19:33:48 Zzzzz-workinglikeseo yeah I understand
your schedule... hopefully I can correct mine starting tomorrow!
ch_SpielTalk! 11/06/2008 19:34:09 seo you can send me a proto of
Scareport if you want, or better yet, one of the fiords game
ch_SpielTalk! 11/06/2008 19:35:24 Zzzzz-workinglikeseo someday... someday
when I have time again. I really think the fjords game will be fun.
ch_SpielTalk! 11/06/2008 19:35:48 Zzzzz-workinglikeseo I was thinking
trading/route/resource type game that occurs between x towns located throughout the
fjord
ch_SpielTalk! 11/06/2008 19:39:25 clearclaw [color=#008080] . [/color]
ch_SpielTalk! 11/06/2008 19:42:51 clearclaw clearclaw quit
ch_SpielTalk! 11/06/2008 19:43:01 clearclaw joins SpielTalk!
ch_SpielTalk! 11/06/2008 19:45:29 Zzzzz-workinglikeseo sup sup
ch_SpielTalk! 11/06/2008 19:47:31 seo beer, I hope
ch_SpielTalk! 11/06/2008 19:49:42 Zzzzz-workinglikeseo oh beer! I need to
go grab a Beamish right now!
ch_SpielTalk! 11/06/2008 19:50:43 seo go! I'll get some Patricia Dunkel
ch_SpielTalk! 11/06/2008 20:07:28 doho123 joins SpielTalk!
ch_SpielTalk! 11/06/2008 20:12:36 seo Hi Scott
ch_SpielTalk! 11/06/2008 20:13:16 seo doho123 quit (timeout)
ch_SpielTalk! 11/06/2008 20:14:56 Zzzzz-workinglikeseo no beer yet, baby
not sleeping well tonight, few more minutes and I will really have the beer!
ch_SpielTalk! 11/06/2008 20:16:27 seo wanna see my next work project
after the magazine?
ch_SpielTalk! 11/06/2008 20:16:43 seo
http://palaciodurazno.com/vita/v1.2/vestidores.html
ch_SpielTalk! 11/06/2008 20:18:43 seo it's optimized for MSIE so things
don't look perfect on FF
ch_SpielTalk! 11/06/2008 20:18:50 seo but works anyway
ch_SpielTalk! 11/06/2008 20:20:27 seo the small arrows on the bottom
right let you switch from wardrobes to kitchen cupboards and back (just click OK to
discard the current project)
ch_SpielTalk! 11/06/2008 20:20:42 seo I'm afraid it's in all Spanish,
though
ch_SpielTalk! 11/06/2008 20:21:44 Zzzzz-workinglikeseo interesting, are
you getting new kitchen cupboards as payment? :P
ch_SpielTalk! 11/06/2008 20:22:16 seo no, I'm getting cash for this
one :-)
ch_SpielTalk! 11/06/2008 20:23:46 seo it was a fun challenge at first,
but now, after 30 months, having to go back to add and fix stuff, it's a pain
ch_SpielTalk! 11/06/2008 20:24:00 seo but not as bad as this magazine
ch_SpielTalk! 11/06/2008 20:25:08 Zzzzz-workinglikeseo i bet...
ch_SpielTalk! 11/06/2008 20:25:29 Zzzzz-workinglikeseo but the magazine
is the *big deal* right...
ch_SpielTalk! 11/06/2008 20:25:46 Zzzzz-workinglikeseo so it is hard to
say no, because it offers such much in the long run
ch_SpielTalk! 11/06/2008 20:27:40 seo I dunno, I think this is the last
one I accept
ch_SpielTalk! 11/06/2008 20:28:05 seo too much work I should not do, too
much stress
ch_SpielTalk! 11/06/2008 20:28:48 Zzzzz-workinglikeseo understood
ch_SpielTalk! 11/06/2008 20:28:52 seo and right now I need cash, not
expensive vacations where I spend the little cash I have
ch_SpielTalk! 11/06/2008 20:28:56 Zzzzz-workinglikeseo cheers!
ch_SpielTalk! 11/06/2008 20:29:15 Zzzzz-workinglikeseo sips his irish
stout
ch_SpielTalk! 11/06/2008 20:29:27 seo I rather focus on the paying jobs
and the fun stuff
ch_SpielTalk! 11/06/2008 20:29:39 seo wants some beer too
ch_SpielTalk! 11/06/2008 20:29:42 Zzzzz-workinglikeseo agreed I need
money... trying to build the next egg so I can keep the wife home and not working
ch_SpielTalk! 11/06/2008 20:31:01 seo you're supposed to build living
children, leave eggs for the hens
ch_SpielTalk! 11/06/2008 20:31:04 Zzzzz-workinglikeseo lucky for me the
freelance gigs right now are all $$
ch_SpielTalk! 11/06/2008 20:31:25 seo cheers!
ch_SpielTalk! 11/06/2008 20:32:02 Zzzzz-workinglikeseo might be doing
some iPhone dev soon, poked around a little with a co-worker for a job. might get
it, not sure what it will involve yet but I like to work on *hot* *geeky* *trendy*
things
ch_SpielTalk! 11/06/2008 20:33:16 Zzzzz-workinglikeseo ah... did you get
your beer/
ch_SpielTalk! 11/06/2008 20:33:34 Zzzzz-workinglikeseo ... nothing like
drinking on the job! another freelance benefit!
ch_SpielTalk! 11/06/2008 20:34:30 seo I have it right here
ch_SpielTalk! 11/06/2008 20:34:58 Zzzzz-workinglikeseo me too!
ch_SpielTalk! 11/06/2008 20:36:38 seo cheers! then :-)
ch_SpielTalk! 11/06/2008 20:36:45 Zzzzz-workinglikeseo agreed!
ch_SpielTalk! 11/06/2008 20:37:14 Zzzzz-workinglikeseo so is your work
schedule all screwed up? I see you awake at odd hours, based on chat at least
ch_SpielTalk! 11/06/2008 20:38:53 seo totally
ch_SpielTalk! 11/06/2008 20:39:21 Zzzzz-workinglikeseo just checking, I
wish I had that ability... two jobs with one expecting 9-5 does not allow for it
ch_SpielTalk! 11/06/2008 20:39:27 seo I would stay up all night, but the
wife forces me to have some sleep, which is good, but prevents me from catching up
ch_SpielTalk! 11/06/2008 20:41:09 Zzzzz-workinglikeseo understood, the
wife does not like it when I come to bed at 3-4am and get up and 7am... which has
happened a few too many times this year already
ch_SpielTalk! 11/06/2008 20:50:31 seo I have 10 mins to go to bed, and I
need to finish a page, so ttyt
ch_SpielTalk! 11/06/2008 20:52:35 Zzzzz-workinglikeseo later
ch_SpielTalk! 11/06/2008 20:56:17 seo seo changes his/her nickname to
seo-sleeping
ch_SpielTalk! 11/06/2008 21:00:18 Zzzzz-workinglikeseo Zzzzz-
workinglikeseo changes his/her nickname to Zzzzz-sleep?
ch_SpielTalk! 11/06/2008 21:38:57 seo-sleeping seo-sleeping quit
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ch_SpielTalk! 11/06/2008 22:01:47 Zzzzz-sleep? ..
ch_SpielTalk! 11/06/2008 22:02:05 nando joins SpielTalk!
ch_SpielTalk! 12/06/2008 01:10:14 nando joins SpielTalk!
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12/06/2008 01:19:56 clearclaw [color=#008080] . [/color]
ch_SpielTalk! 12/06/2008 01:20:15 clearclaw joins SpielTalk!
12/06/2008 02:22:37 sej-disc .
ch_SpielTalk! 12/06/2008 02:23:04 sej-disc joins SpielTalk!
ch_SpielTalk! 12/06/2008 04:22:03 sej-disc sej-disc changes his/her
nickname to sej-sleep
ch_SpielTalk! 12/06/2008 05:16:09 seo joins SpielTalk!
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ch_SpielTalk! 12/06/2008 07:48:37 sej-sleep Zzzzz-sleep? quit (timeout)
ch_SpielTalk! 12/06/2008 07:52:47 Zzzzz-yepp-working joins SpielTalk!
ch_SpielTalk! 12/06/2008 09:01:28 Zzzzz-yepp-working Zzzzz-yepp-working
changes his/her nickname to Zzzzz-game-night!
ch_SpielTalk! 12/06/2008 09:46:32 seo joins SpielTalk!
ch_SpielTalk! 12/06/2008 09:47:06 doho123 allo
ch_SpielTalk! 12/06/2008 09:47:26 seo seo changes his/her nickname to
seo-work-night...
ch_SpielTalk! 12/06/2008 09:47:32 seo-work-night... hola
ch_SpielTalk! 12/06/2008 09:52:02 Zzzzz-game-night! hey... seo... dont worry
I will be working tonight too, right after some games, maybe it will motivate me to
get some work done so I can continue to go play games
ch_SpielTalk! 12/06/2008 09:58:44 kj joins SpielTalk!
12/06/2008 09:58:48 kj hello?
ch_SpielTalk! 12/06/2008 09:59:12 kj wow - lag city
ch_SpielTalk! 12/06/2008 10:00:05 kj hi all
ch_SpielTalk! 12/06/2008 10:01:14 seo-work-night... Hi kj. Thanks for the
consolation, Dave :-)
ch_SpielTalk! 12/06/2008 10:01:26 seo-work-night... seo-work-night...
changes his/her nickname to seo
ch_SpielTalk! 12/06/2008 10:02:02 kj hey A - has winter hit down there?
we haven't had much summer yet here - under 15C almost every day.
ch_SpielTalk! 12/06/2008 10:02:22 kj uses lag-be-gone - so should you!
ch_SpielTalk! 12/06/2008 10:02:57 seo Winter starts officially only by
June 23 or thereabouts, but we've had some really cold days already, yes
ch_SpielTalk! 12/06/2008 10:04:31 Zzzzz-game-night! nice and toasty up here
over the weekend!
ch_SpielTalk! 12/06/2008 10:04:42 Zzzzz-game-night! too toasty!
ch_SpielTalk! 12/06/2008 10:04:53 kj rain is good for game design work
at least :)
ch_SpielTalk! 12/06/2008 10:04:54 Zzzzz-game-night! Zzzzz-game-night!
changes his/her nickname to Zzzzz-meeting
ch_SpielTalk! 12/06/2008 10:05:23 seo I miss toasty...
ch_SpielTalk! 12/06/2008 10:05:27 kj preparing prototype #3 of my new
tile game. daughter noticed duplicate pieces. much better eyes than mine. :)
ch_SpielTalk! 12/06/2008 10:16:25 seo tell her it's a tile-matching game
ch_SpielTalk! 12/06/2008 10:16:49 Zzzzz-meeting kj quit (timeout)
ch_SpielTalk! 12/06/2008 10:27:13 clearclaw clearclaw quit
ch_SpielTalk! 12/06/2008 10:27:27 clearclaw joins SpielTalk!
ch_SpielTalk! 12/06/2008 10:36:55 doho123 sej-sleep quit (timeout)
12/06/2008 10:42:05 clearclaw [color=#008080] http://youtube.com/watch?
v=fQ_9-Qx5Hz4&feature=user Impressive. [/color]
ch_SpielTalk! 12/06/2008 10:42:41 seo doho123 quit (timeout)
ch_SpielTalk! 12/06/2008 11:05:37 Seth joins SpielTalk!
ch_SpielTalk! 12/06/2008 11:07:50 Seth http://notalwaysright.com/
ch_SpielTalk! 12/06/2008 11:08:32 Seth Seth changes his/her nickname to
yermom
ch_SpielTalk! 12/06/2008 11:23:44 yermom So I think the novel concept
in this Airport game is this: It's area control, but you can only have at most 1
more influence than anyone else
ch_SpielTalk! 12/06/2008 11:24:26 yermom Area Influence is nothing
new, building up influence then cashing it in to score is nothing new...
ch_SpielTalk! 12/06/2008 11:25:16 yermom And currently I don't have a
novel concept for getting influence onto the baord (you buy it wherever you want
it)
ch_SpielTalk! 12/06/2008 11:25:39 yermom Thoguh I'm still considering
that 'play a car, gain influence in Origina nd Destination' idea
ch_SpielTalk! 12/06/2008 11:25:48 yermom maybe from the display, maybe
from hand.
ch_SpielTalk! 12/06/2008 11:25:57 doho123 joins SpielTalk!
ch_SpielTalk! 12/06/2008 11:28:15 doho123 I'm having a hard time
wrapping my head aorund the airport thingy, myself without pictures
ch_SpielTalk! 12/06/2008 11:30:12 clearclaw joins SpielTalk!
ch_SpielTalk! 12/06/2008 11:31:03 clearclaw [color=#008080]
http://youtube.com/watch?v=fQ_9-Qx5Hz4&feature=user Susan Blackmore: Memes and
"temes" Interesting. [/color]
ch_SpielTalk! 12/06/2008 11:48:35 clearclaw [color=#008080] . [/color]
ch_SpielTalk! 12/06/2008 11:51:35 seo joins SpielTalk!
ch_SpielTalk! 12/06/2008 11:53:30 yermom doho123:
http://dakotacom.net/~sej/Airports/route%20map.pdf
ch_SpielTalk! 12/06/2008 11:53:31 yermom pictures!
ch_SpielTalk! 12/06/2008 11:53:52 yermom damn, I forgot...
ch_SpielTalk! 12/06/2008 11:54:05 yermom 11:51:35 * seo joins
SpielTalk!
ch_SpielTalk! 12/06/2008 11:54:12 yermom joins Spieltalk!
ch_SpielTalk! 12/06/2008 11:54:35 yermom yermom changes his/her
nickname to Seth
ch_SpielTalk! 12/06/2008 11:56:51 Seth Scott: tell me what you think the
airport thing is like, so I can see what I'm not explaining well
ch_SpielTalk! 12/06/2008 11:58:48 seo I didn't join at 11:51:35, I just
hit F5
ch_SpielTalk! 12/06/2008 11:59:12 seo had fun at freesbe last night?
ch_SpielTalk! 12/06/2008 11:59:22 Seth yeah
ch_SpielTalk! 12/06/2008 11:59:29 Seth we lost both our games by 1 point :
(
ch_SpielTalk! 12/06/2008 11:59:36 Seth but I think my team is good
ch_SpielTalk! 12/06/2008 11:59:43 Seth we'll do better when it matters
ch_SpielTalk! 12/06/2008 11:59:45 Zzzzz-meeting joins SpielTalk!
ch_SpielTalk! 12/06/2008 11:59:53 Seth but we have a couple real newbies
and we need to teach them
ch_SpielTalk! 12/06/2008 12:00:21 Zzzzz-meeting Zzzzz-meeting changes
his/her nickname to yermama...
ch_SpielTalk! 12/06/2008 12:01:21 yermama... so fat... that she wears a
hula-hoop as a braclet!
ch_SpielTalk! 12/06/2008 12:01:49 yermama... yermama... changes his/her
nickname to Zzzzz-working
ch_SpielTalk! 12/06/2008 12:02:02 Seth way to stel my joke
ch_SpielTalk! 12/06/2008 12:03:04 Seth (jerk)
ch_SpielTalk! 12/06/2008 12:09:41 doho123 I thought the airline game
was something about farrying passengers around
ch_SpielTalk! 12/06/2008 12:09:51 doho123 ferrying
ch_SpielTalk! 12/06/2008 12:09:55 seo don't hit him!
ch_SpielTalk! 12/06/2008 12:11:17 Seth well, I've sort of got 2 different
'versions' of he airplane game. One is a more complex RRT/AoS style game about
moving passengers, which is still just a lofty idea that isn't going anywhere atm
ch_SpielTalk! 12/06/2008 12:11:34 Seth the one that's materializing is
more on par with TTR in terms of complexity
ch_SpielTalk! 12/06/2008 12:12:00 Seth and the theme might work better as
Travel Agents than people owning airlines
ch_SpielTalk! 12/06/2008 12:13:21 Seth I was just thinking (while in the
bathroom, where most real thinking gets done) that maybe each turn you play a card
and do one of the following: gain (buy?) influence in the Origin and Destination on
the card OR gain/buy influence in ANY 1 city on the baord, OR complete the ticket
for $/VP
ch_SpielTalk! 12/06/2008 12:15:25 seo sounds ok
ch_SpielTalk! 12/06/2008 12:16:07 Seth and maybe an Income Track (like
brass) is too much - maybe you should just get money?
ch_SpielTalk! 12/06/2008 12:16:52 Seth the reason I started with an income
track though is that you spend money to make money, and with the cost structure I
had in mind, you make the same amount that you spend. Which is unexciting unless
it's income
ch_SpielTalk! 12/06/2008 12:18:06 doho123 I'm beginning to hate the
idea of "buying influence"
ch_SpielTalk! 12/06/2008 12:19:05 Seth whyso?
ch_SpielTalk! 12/06/2008 12:19:07 doho123 Sort of like how "just make
it an auction and let the player's balance it out" easy way out kind of thing
ch_SpielTalk! 12/06/2008 12:21:35 doho123 in my mind's eye, I guess I
see an airport game where the game someohow increases demand at various airports in
regular intervals, and then player can buy gates, and the players earn money/points
based on some formula of demand versus gates at each airport, or something
ch_SpielTalk! 12/06/2008 12:22:06 Seth well, I'm not sure I follow. I
guess I could make it NOT cost, and just cost an action (i.e. on any given action
you can add influence to *A* city (or 2) and therefore the cost is *not* adding
influence to other cities)
ch_SpielTalk! 12/06/2008 12:22:12 doho123 so an "overgated" city with
little demand earns less, versus an undergated city
ch_SpielTalk! 12/06/2008 12:22:31 Seth well, that is [i]roughly[/i]
modeled here...
ch_SpielTalk! 12/06/2008 12:22:34 doho123 it's just the term
"influence"
ch_SpielTalk! 12/06/2008 12:22:50 doho123 let me buy gates, or
planes...something tangible
ch_SpielTalk! 12/06/2008 12:25:26 seo I think the term influence is not a
god fit for Seth's idea
ch_SpielTalk! 12/06/2008 12:25:50 seo he means just that it's your turn
at the gate
ch_SpielTalk! 12/06/2008 12:26:09 doho123 "turn"?
ch_SpielTalk! 12/06/2008 12:26:21 doho123 airplanes don't take turns on
the gates! They OWN the gates!
ch_SpielTalk! 12/06/2008 12:27:32 seo not always. In many airports
several airlines share the same gates
ch_SpielTalk! 12/06/2008 12:27:51 seo maybe the game mechanics are more
suited for small airports
ch_SpielTalk! 12/06/2008 12:29:19 seo or maybe instead of gates we're
talking about turns to take off
ch_SpielTalk! 12/06/2008 12:29:23 doho123 ok, so in some cases, some
gates are shared.
ch_SpielTalk! 12/06/2008 12:30:08 doho123 turns to take off really
don't havev anything to do with "influence" though, unless I guess you are flying
in a country run by a corrupt air traffic controller union
ch_SpielTalk! 12/06/2008 12:30:38 seo maybe that's a better analogy: take
off queue
ch_SpielTalk! 12/06/2008 12:30:52 seo LOL
ch_SpielTalk! 12/06/2008 12:31:22 seo I agree with you: it's not
influence what at stake in this game
ch_SpielTalk! 12/06/2008 12:31:38 doho123 conceptually, the only thing
airlines can "control" at an airport is gates
ch_SpielTalk! 12/06/2008 12:32:44 doho123 in fact, many airline mergers
have happened in the past solely for gates into a market.
ch_SpielTalk! 12/06/2008 12:32:47 seo I agree, but I guess there's a
process where the airlines ask for permission to take off
ch_SpielTalk! 12/06/2008 12:33:28 seo and if Airline A asks first, they
probably get a better spot in the queue
ch_SpielTalk! 12/06/2008 12:34:16 doho123 queue spotting A) is
something the airlines don't control and B) doesn't really amtter in
marketshare/succes in business
ch_SpielTalk! 12/06/2008 12:34:37 doho123 "I refuse to fly Arizona Air
because they are always queued last on the runway"
ch_SpielTalk! 12/06/2008 12:35:28 seo heh, you have a point
ch_SpielTalk! 12/06/2008 12:35:47 doho123 it's sort of like making a
train game where your decisions affect the weaather
ch_SpielTalk! 12/06/2008 12:35:51 seo but is this a simulation or just a
game? Can't it be a bit different than real life?
ch_SpielTalk! 12/06/2008 12:36:13 doho123 I guess that depends on your
goals.
ch_SpielTalk! 12/06/2008 12:36:20 seo there are lots of games where you
control stuff you would not control in real life
ch_SpielTalk! 12/06/2008 12:36:38 doho123 I'm just saying I'm beginning
to hate the catch-all "control influence" in games
ch_SpielTalk! 12/06/2008 12:36:56 seo I get that
ch_SpielTalk! 12/06/2008 12:37:11 doho123 unless it's a natural fit
(like a political game)
ch_SpielTalk! 12/06/2008 12:37:48 seo my point was that in Seth's game,
it's not so much influence as turns, no matter how close or not turns are to real
life
ch_SpielTalk! 12/06/2008 12:38:11 seo so I think he should not call them
turns
ch_SpielTalk! 12/06/2008 12:38:39 seo errr... shoudl not call them
influence, I mean!
ch_SpielTalk! 12/06/2008 12:43:34 seo ..
ch_SpielTalk! 12/06/2008 12:47:33 doho123 man, I start actually talking
about game design for a little bit, and Seth disappears!
ch_SpielTalk! 12/06/2008 12:48:53 seo he's probably looking for a burrito
ch_SpielTalk! 12/06/2008 12:52:49 Seth I was talking to my coworker
ch_SpielTalk! 12/06/2008 12:52:50 Seth sorry!
ch_SpielTalk! 12/06/2008 12:52:56 Seth i'm gald to see game design talk!
ch_SpielTalk! 12/06/2008 12:53:03 doho123 Mr. Burrito!
ch_SpielTalk! 12/06/2008 12:53:31 Seth Check it out: I'm calling it
influence because that's how it acts, but yes - you're basically buying access to
gates
ch_SpielTalk! 12/06/2008 12:53:49 doho123 then why not call it "gates"
ch_SpielTalk! 12/06/2008 12:55:48 Seth Fine, for you I'll start calling it
'position in queue" or something
ch_SpielTalk! 12/06/2008 12:56:06 doho123 "position in queue!!!!!" we
already covered that!!!
ch_SpielTalk! 12/06/2008 12:56:20 Seth I'm thinking the best fit atm is
travel agents buying access on flights, which are scheduled/queued
ch_SpielTalk! 12/06/2008 12:56:37 Seth i.e. there IS a queue or order in
which planes take off from a gate
ch_SpielTalk! 12/06/2008 12:56:45 doho123 that's probably better
ch_SpielTalk! 12/06/2008 12:56:59 doho123 right, but you don't influece
that order
ch_SpielTalk! 12/06/2008 12:57:06 Seth and in this game you're basically
'buying position in queue' - so thematically maybe the best fit is rtavel agents
ch_SpielTalk! 12/06/2008 12:57:17 doho123 again, unless the air traffic
controller union is corrupt
ch_SpielTalk! 12/06/2008 12:57:25 Seth though I could also see airlines
buying position in queue at the gate
ch_SpielTalk! 12/06/2008 12:57:35 Seth bigger airports can have 2 or 3
gates
ch_SpielTalk! 12/06/2008 12:57:57 Seth air traffic control? they aren't in
charge of the schedule!
ch_SpielTalk! 12/06/2008 12:58:13 Seth someone has to schedule who gets to
use which gate when
ch_SpielTalk! 12/06/2008 12:58:14 doho123 sounds like what you REALLY
want to make is "TICKET BROKER" the game
ch_SpielTalk! 12/06/2008 12:58:41 doho123
ch_SpielTalk! 12/06/2008 12:58:42 Seth and for this game I don't care who
that is
ch_SpielTalk! 12/06/2008 12:58:42 Seth I'm assuming you can buy it
ch_SpielTalk! 12/06/2008 12:59:34 Seth so yes, for this game maybe trave
Agent is better
ch_SpielTalk! 12/06/2008 12:59:36 Seth
ch_SpielTalk! 12/06/2008 12:59:36 Seth you buy a spot on a plane which is
in the queue, and you can maybe buy a better spot
ch_SpielTalk! 12/06/2008 12:59:37 doho123 in Chicago, every single damn
airplane takes off between 8 and 10 AM. then they all wait on the runaway
ch_SpielTalk! 12/06/2008 13:00:05 doho123 there's noone telling them
telling them to influence when they can take off, aside from ATC clearing them for
take off
ch_SpielTalk! 12/06/2008 13:01:11 Seth someone had to schedule that
ch_SpielTalk! 12/06/2008 13:01:17 Seth obv not the piot!
ch_SpielTalk! 12/06/2008 13:01:21 Seth *pilot
ch_SpielTalk! 12/06/2008 13:01:53 doho123 this is a big thing going on
right now, actually.
ch_SpielTalk! 12/06/2008 13:02:01 Seth also, I'm not really modelling a
particular lineup of pplanes at one time slot
ch_SpielTalk! 12/06/2008 13:02:08 Seth rather by "queue" I mean "schedule"
ch_SpielTalk! 12/06/2008 13:02:10 clearclaw [color=#008080] Some players
define their entire view of the game based on what their role or identity in the
game is. [/color]
ch_SpielTalk! 12/06/2008 13:02:12 doho123 The Feds control how many
flights can take off in a certain hour at which airport
ch_SpielTalk! 12/06/2008 13:02:18 clearclaw [color=#008080] They must
have a coherent role. [/color]
ch_SpielTalk! 12/06/2008 13:02:18 Seth say 1 plane leaves at 8, one at 9,
one at 10
ch_SpielTalk! 12/06/2008 13:02:40 Seth So Scott: my Queue comment i think
is misleading
ch_SpielTalk! 12/06/2008 13:02:46 Seth more like Schedule Slot
ch_SpielTalk! 12/06/2008 13:02:54 doho123 most likely
ch_SpielTalk! 12/06/2008 13:03:03 Seth and of course any given ticket
represents not 1 plane perse, but a shedule
ch_SpielTalk! 12/06/2008 13:03:10 Seth scheduled flight (daily perhaps)
ch_SpielTalk! 12/06/2008 13:03:38 clearclaw [color=#008080] A large
problem with airports that forces the take-off timings are wing-tip vorticies.
They are easily strong enough to flip a plan and smal it to the ground. [/color]
ch_SpielTalk! 12/06/2008 13:03:51 Seth lets say that if you're "third in
line" on the board, that doesn't mean your literally the third plane to take off at
any given time, that means you have the gate for the third time slot
ch_SpielTalk! 12/06/2008 13:04:02 clearclaw [color=#008080] So they wait
between takeoffs and landings for the turbulence to die down before the next plane
arrives. [/color]
ch_SpielTalk! 12/06/2008 13:04:12 doho123 but I own that gate!
ch_SpielTalk! 12/06/2008 13:04:59 Seth In this game, you don't own a gate,
you rent a time slot to use the gate
ch_SpielTalk! 12/06/2008 13:05:32 Seth or, your a travel agent who's
buying a seat on a plane that's leaving at a particular (relative) time from
whatever gate
ch_SpielTalk! 12/06/2008 13:06:24 Seth thus, if you are using an
intermediate airport (not a direct flight from origin to Destination) and you are
not "on top" at the intermediate airport, then the "passengers experience a
layover" waiting for the scheduled flight to come up
ch_SpielTalk! 12/06/2008 13:06:32 Seth for this they will pay less for
tickets
ch_SpielTalk! 12/06/2008 13:06:57 Seth I think of it like this - if you're
cube is "on top" then it's a stop, if it's not then there's a layover
ch_SpielTalk! 12/06/2008 13:07:10 Seth stops are "bad" (pay less), but
layoversa re worse
ch_SpielTalk! 12/06/2008 13:07:24 Seth obv best income comes from a direct
flight
ch_SpielTalk! 12/06/2008 13:07:34 Seth (people pay more for direct
flights)
ch_SpielTalk! 12/06/2008 13:07:51 Seth modeled here by less "Cost" being
subtracted off the "Value" of the ticket
ch_SpielTalk! 12/06/2008 13:08:38 Seth as for the scheduled slots thing -
game mechanic wise you pay moeny to put your cube in the queue, and you pay more
money to advance it - literally an area control mechanic. Whoever's put the most
money into that airport is on top.
ch_SpielTalk! 12/06/2008 13:08:55 Seth the potentially cool thing is that
this way, you can only be ahead of everyone by 1
ch_SpielTalk! 12/06/2008 13:08:59 Seth *anyone
ch_SpielTalk! 12/06/2008 13:09:09 Seth *the next player
ch_SpielTalk! 12/06/2008 13:09:19 Seth know what I mean?
ch_SpielTalk! 12/06/2008 13:09:43 doho123 in Seth's world, everyone
gets ahead by bribing everyone
ch_SpielTalk! 12/06/2008 13:09:59 Seth I don't know if that's limited to
"my world"
ch_SpielTalk! 12/06/2008 13:10:14 Seth if it makes you feel better, don't
think of it as money, but as time/effort
ch_SpielTalk! 12/06/2008 13:10:17 Seth et
ch_SpielTalk! 12/06/2008 13:10:17 Seth c
ch_SpielTalk! 12/06/2008 13:13:32 doho123 I guess I need to see
something to better visualize things. It just doesn't feel like the way airlines
runs things, and hence the disconnect.
ch_SpielTalk! 12/06/2008 13:14:07 seo if Seth bribes me enough, I would
buy his airport game when it's published
ch_SpielTalk! 12/06/2008 13:14:35 seo unles Scott bribes me more for NOT
buying it
ch_SpielTalk! 12/06/2008 13:15:19 seo evidently, Scott has the upper
hand, as Seth has to add the cost of buying the game in the bribe
ch_SpielTalk! 12/06/2008 13:16:04 seo JC will try to convince me to
either buy or not buy the game, but I doubt he will be willing to bribe me :-(
ch_SpielTalk! 12/06/2008 13:16:55 Seth lol
ch_SpielTalk! 12/06/2008 13:17:43 Seth Scott: I'm not understanding what
you're not getting
ch_SpielTalk! 12/06/2008 13:18:11 Seth what a player does on their turn?
How "tickets" are scored? Or just how it relates to airports?
ch_SpielTalk! 12/06/2008 13:18:18 seo Seth: you should retheme your game
to something about corruption and bribery. Then Scott would love your game.
ch_SpielTalk! 12/06/2008 13:19:17 seo Just call it Air Travel Corruption
ch_SpielTalk! 12/06/2008 13:19:50 clearclaw [color=#008080]
http://www.boardgamenews.com/index.php/boardgamenews/comments/convention_report_uk_
games_expo_2008_confucius_games_for_spiel_08/ this [/color]
ch_SpielTalk! 12/06/2008 13:20:07 clearclaw [color=#008080] Confucius
sounds brilliant and right up my alley [/color]
ch_SpielTalk! 12/06/2008 13:23:46 Seth heh, gifts
ch_SpielTalk! 12/06/2008 13:24:28 Seth this is why JC likes it: "turns
niceness into a weapon"
ch_SpielTalk! 12/06/2008 13:26:57 seo LOL
ch_SpielTalk! 12/06/2008 13:27:15 Seth note that doing the same action
twice (or a combined set of linked actions) costs 1+2 action cubes, not 1+1 ;)
ch_SpielTalk! 12/06/2008 13:27:44 seo this is why Scott doesn't like it:
"The three ministries are filled with officials turn by turn that each have a bribe
cost on them. "
ch_SpielTalk! 12/06/2008 13:27:55 clearclaw [color=#008080] The nicety
weapon was certainly attractive. The concept of pre-booking compelled actions is
another [/color]
ch_SpielTalk! 12/06/2008 13:28:34 clearclaw [color=#008080] Bribes are
good. [/color]
ch_SpielTalk! 12/06/2008 13:28:43 doho123 The thing that I
think/thought you are trying to simulate doesn't match with what you are/I think
you are doing.
ch_SpielTalk! 12/06/2008 13:29:17 doho123 and I'm am getting
discombobulated over this
ch_SpielTalk! 12/06/2008 13:30:24 Seth what is it you think I'm doing?
ch_SpielTalk! 12/06/2008 13:30:36 GamesOnTheBrain joins SpielTalk!
ch_SpielTalk! 12/06/2008 13:30:39 Seth it's changed a bit from the
original idea
ch_SpielTalk! 12/06/2008 13:31:14 Seth which means down the road there
might still be a more AoS style airline game int he works
ch_SpielTalk! 12/06/2008 13:31:14 doho123 well, I'm not sure at this
point.
ch_SpielTalk! 12/06/2008 13:31:38 Seth The current state of this "travel
Agent" game is fairly simple... there are a bunch of airports, each with 1 (or
more) "gates"
ch_SpielTalk! 12/06/2008 13:32:08 Seth a "gate" is a column of spaces in
which players place their colored cubes and represent a schedule of who gets to use
a gate when
ch_SpielTalk! 12/06/2008 13:32:14 seo discombobulated?
ch_SpielTalk! 12/06/2008 13:33:20 seo nm, I found it
ch_SpielTalk! 12/06/2008 13:33:32 doho123 ok, I understand that, I just
have never seen an airport work in a way where airlines effectively race or bribe
airports to "go first" at a particular gate.
ch_SpielTalk! 12/06/2008 13:33:56 doho123 usually an airline owns a
gate, and then they will rent it out, if they wish, to smaller airlines.
ch_SpielTalk! 12/06/2008 13:34:09 Seth well, for one thing, don't think of
it as airlines doing it
ch_SpielTalk! 12/06/2008 13:34:21 Seth but as a side note, who does the
scheduleing and how do they do it/
ch_SpielTalk! 12/06/2008 13:34:21 Seth ?
ch_SpielTalk! 12/06/2008 13:34:30 Seth ah
ch_SpielTalk! 12/06/2008 13:34:51 Seth well, what if an airport had only 1
gate (small airport, back in the day) and several airlines wanted to use it?
ch_SpielTalk! 12/06/2008 13:35:22 doho123 whoever paid the most got the
rights to it, i suppose
ch_SpielTalk! 12/06/2008 13:35:29 Seth Hmm... Seo, remember when I talked
about 3 phases? In each the plane tech level increases?
ch_SpielTalk! 12/06/2008 13:35:45 doho123 here's an example
ch_SpielTalk! 12/06/2008 13:35:46 Seth I think the 'bigger' airports could
get additional gates during phase 2/3
ch_SpielTalk! 12/06/2008 13:36:08 Seth 13:35:22 ‹doho123› whoever paid the
most got the rights to it, i suppose <- this is the thing I was thinking about
ch_SpielTalk! 12/06/2008 13:36:18 doho123 There used to be a small
airline "reno Air" that had a bunch of gates at Reno/Tahoe. They had nice direct
service between Chicago and Reno.
ch_SpielTalk! 12/06/2008 13:36:37 Seth ok
ch_SpielTalk! 12/06/2008 13:36:50 doho123 < right, but there's not any
concept of "going first" at a gate. you own it or you didn't>
ch_SpielTalk! 12/06/2008 13:37:20 Seth Maybe players are all small
airlines renting access to gates owned by ATA or Souwest or American
ch_SpielTalk! 12/06/2008 13:37:28 doho123 American Airllines wanted to
start service to Reno. So they didn't "bid up" to use their gates, they bought out
Reno Air outright to gain control of those gates.
ch_SpielTalk! 12/06/2008 13:37:31 Seth does that help?
ch_SpielTalk! 12/06/2008 13:37:46 Seth American is a big airline
ch_SpielTalk! 12/06/2008 13:37:46 seo I remember
ch_SpielTalk! 12/06/2008 13:37:54 Seth so yeah, that makes sense
ch_SpielTalk! 12/06/2008 13:38:22 doho123 and now, American Airlines
just keeps cutting flights to Reno since it's not a big money maker, so they only
have like 7 flights a day now (with 5 gates).
ch_SpielTalk! 12/06/2008 13:38:23 Seth so lets say that the 'big name'
airlines own all these gates, and players control small, newbie airlines
ch_SpielTalk! 12/06/2008 13:38:23 doho123 The End
ch_SpielTalk! 12/06/2008 13:38:48 doho123 but large airlines DON'T rent
out gates, genreally
ch_SpielTalk! 12/06/2008 13:38:55 Seth these newbie airlines need gates,
bit can't afford to buy them or buy out the big name that owns them
ch_SpielTalk! 12/06/2008 13:39:10 Seth 13:33:56 ‹doho123› usually an
airline owns a gate, and then they will rent it out, if they wish, to smaller
airlines.
ch_SpielTalk! 12/06/2008 13:39:33 Seth Sounds like with 7 flights a day
and 5 gates, American could afford to rent one out
ch_SpielTalk! 12/06/2008 13:39:35 Seth heh
ch_SpielTalk! 12/06/2008 13:40:03 doho123 yes they could, but they
don't, because they don't want any competition gaining a foothold
ch_SpielTalk! 12/06/2008 13:40:27 Seth I'm not really looking for the
point of view of the airline or the person in charge of scheduling the gates anyway
- mostly the game's about planning the trip
ch_SpielTalk! 12/06/2008 13:41:05 Seth when planning a trip I look at how
many stops and what layovers I'l have and the price of the ticket
ch_SpielTalk! 12/06/2008 13:41:11 Seth do I wnt to pay more for a direct
flight?
ch_SpielTalk! 12/06/2008 13:41:17 Seth etc
ch_SpielTalk! 12/06/2008 13:41:56 clearclaw [color=#008080]
http://www.youtube.com/watch?v=wE4fvwTBtno automated bicycle parking garage --
there's a game in there. [/color]
ch_SpielTalk! 12/06/2008 13:42:04 Seth but anyway, I think thematically to
help you grasp the point of th egame, the best idea might be either to assume that
big companies happen to be rentingout their gates
ch_SpielTalk! 12/06/2008 13:42:17 Seth or that players are travel agents
ch_SpielTalk! 12/06/2008 13:42:22 Seth (or both
ch_SpielTalk! 12/06/2008 13:43:31 doho123 ouch. The guy who was
pitching his game with the Alea guy got a notice back.
ch_SpielTalk! 12/06/2008 13:43:57 doho123 "The playtesters at Alea give
this game a C on an A thorugh F scale."
ch_SpielTalk! 12/06/2008 13:44:36 doho123 "In one particular game he
mentioned, a player was able to finish in second place while paying more attention
to the lady companion next to him than he was to the game. "
ch_SpielTalk! 12/06/2008 13:45:02 Seth lol
ch_SpielTalk! 12/06/2008 13:45:33 Seth heh
ch_SpielTalk! 12/06/2008 13:45:35 Seth I bet I could come in first while
paying more attention to the lady companion
ch_SpielTalk! 12/06/2008 13:45:49 Seth I can't believe Alea came out to
see it though
ch_SpielTalk! 12/06/2008 13:45:52 doho123 I can sort of understand
that, I think. Maybe the game is TOO balanced in such a way that no matter what
you do, you can get a good score.
ch_SpielTalk! 12/06/2008 13:45:55 Seth how can I hook that up for myself?
ch_SpielTalk! 12/06/2008 13:46:07 Seth a lot of euros seem that way
ch_SpielTalk! 12/06/2008 13:47:12 doho123 I think what happened is that
to simplify the game, he took out a lot of the special abilities various things
did....
ch_SpielTalk! 12/06/2008 13:47:32 doho123 so everything just gave you
money, VP, or a combination of both.
ch_SpielTalk! 12/06/2008 13:47:52 Seth ah
ch_SpielTalk! 12/06/2008 13:47:58 doho123 And so there wasn't so much
of a "build a machine" mentality
ch_SpielTalk! 12/06/2008 13:48:06 Seth I still want to know how to hook up
an Alea rep coming out to see my games
ch_SpielTalk! 12/06/2008 13:48:32 Seth JC: There may be a game in the
bicycle thing, I guess, but I wouldn't want to play it
ch_SpielTalk! 12/06/2008 13:48:42 Seth that's pretty cool though
ch_SpielTalk! 12/06/2008 13:57:24 clearclaw [color=#008080]
http://laughingsquid.com/bmw-gina-light-visionary-model-featuring-a-flexible-
exterior/ [/color]
ch_SpielTalk! 12/06/2008 13:57:41 clearclaw [color=#008080] (otherwise
called dead time during a multi-hour conference call) [/color]
ch_SpielTalk! 12/06/2008 14:03:07 Darkehorse joins SpielTalk!
ch_SpielTalk! 12/06/2008 14:03:19 kj joins SpielTalk!
ch_SpielTalk! 12/06/2008 14:03:45 seo doho123 quit (timeout)
ch_SpielTalk! 12/06/2008 14:03:54 kj re
ch_SpielTalk! 12/06/2008 14:04:25 Seth what happened to the chats?
ch_SpielTalk! 12/06/2008 14:05:03 kj ?
ch_SpielTalk! 12/06/2008 14:06:01 kj curses the stock market.
ch_SpielTalk! 12/06/2008 14:06:31 kj always has a daily rant.
ch_SpielTalk! 12/06/2008 14:07:21 kj Seth - is the tournament you're
going to ultimate?
ch_SpielTalk! 12/06/2008 14:07:49 Seth yes
ch_SpielTalk! 12/06/2008 14:08:12 clearclaw Darkehorse quit (timeout)
ch_SpielTalk! 12/06/2008 14:08:14 kj know one guy up here into that -
will have to check if he does tournaments
ch_SpielTalk! 12/06/2008 14:09:13 kj do you know where it's being held?
ch_SpielTalk! 12/06/2008 14:09:48 Seth redmond
ch_SpielTalk! 12/06/2008 14:10:04 kj ah - probably Marymoor Park?
ch_SpielTalk! 12/06/2008 14:10:47 kj yup - see a ref to it
ch_SpielTalk! 12/06/2008 14:11:22 Seth no
ch_SpielTalk! 12/06/2008 14:11:30 kj oh
ch_SpielTalk! 12/06/2008 14:11:51 Seth crap
ch_SpielTalk! 12/06/2008 14:11:58 Seth I can't find tix to Seattle and
back
ch_SpielTalk! 12/06/2008 14:12:00 Seth well, I CAN
ch_SpielTalk! 12/06/2008 14:12:11 Seth but they're at crap times or are
hella expensive
ch_SpielTalk! 12/06/2008 14:12:36 kj bummer - gas prices and all
ch_SpielTalk! 12/06/2008 14:13:06 Seth no there are cheap tix at bad times
ch_SpielTalk! 12/06/2008 14:14:07 kj bad time like middle of the night?
ch_SpielTalk! 12/06/2008 14:14:37 kj looks like my friends is on a team
still.
ch_SpielTalk! 12/06/2008 14:15:24 kj
http://ffindr.com/es/event/potlatch-2008 I assume
ch_SpielTalk! 12/06/2008 14:16:26 kj Ah - 60 acres park - daughter
played soccer there a while back
ch_SpielTalk! 12/06/2008 14:16:43 kj great ice cream place not too far
from there, but not much else
ch_SpielTalk! 12/06/2008 14:16:55 kj parking is a bitch at times
ch_SpielTalk! 12/06/2008 14:17:41 Seth that's it
ch_SpielTalk! 12/06/2008 14:21:48 Zzzzz-working whoa a in and out darke
siting
ch_SpielTalk! 12/06/2008 14:23:26 Zzzzz-working so has anyone notice any
little speed improvement today on the site?
ch_SpielTalk! 12/06/2008 14:23:29 seo ‹Seth› I can't find tix to Seattle
and back <<< the irony for the Airport game designer!
ch_SpielTalk! 12/06/2008 14:23:44 Zzzzz-working LOL @ seo
ch_SpielTalk! 12/06/2008 14:24:16 seo it's faster
ch_SpielTalk! 12/06/2008 14:24:28 seo the Last Forumposts list is shorter
or streamlined?
ch_SpielTalk! 12/06/2008 14:24:34 seo looks smaller
ch_SpielTalk! 12/06/2008 14:24:51 seo you removed the date/time, right?
ch_SpielTalk! 12/06/2008 14:26:10 Zzzzz-working that was always
removed.... remember the hovering thingy
ch_SpielTalk! 12/06/2008 14:26:41 seo yeah, but for some reason it looks
smaller
ch_SpielTalk! 12/06/2008 14:26:54 seo maybe it's just that the last posts
have shorter titles
ch_SpielTalk! 12/06/2008 14:27:01 Zzzzz-working and yes the last forums
posts list is smaller 1/2 the size. that was by accident, but the main issue we
still have is the number of forum posts and populating that list. I need to tweak
the DB call some more to speed it up, but I think I did all I could do
ch_SpielTalk! 12/06/2008 14:27:57 Zzzzz-working just checking because I
took 10 minutes and cleanup up some DB stuff.... OH SETH... I think I fixed search
for you, try it and let me know.
ch_SpielTalk! 12/06/2008 14:30:05 Seth heh
ch_SpielTalk! 12/06/2008 14:30:05 Seth ok
ch_SpielTalk! 12/06/2008 14:30:17 Seth after I deal with plane tix (!)
ch_SpielTalk! 12/06/2008 14:31:14 seo is not crazy about the GDS
ch_SpielTalk! 12/06/2008 14:31:22 GamesOnTheBrain lol
ch_SpielTalk! 12/06/2008 14:31:43 seo which is prbably good, as I have
work to do
ch_SpielTalk! 12/06/2008 14:34:33 Zzzzz-working we can make a joint one!
though I have no idea what the GDS is about yet.. no time to read it!
ch_SpielTalk! 12/06/2008 14:35:40 seo joint sounds good, I know I won't
complete one on my own
ch_SpielTalk! 12/06/2008 14:36:23 Zzzzz-working lol what are the chances
that together we would have enough time?
ch_SpielTalk! 12/06/2008 14:36:51 seo Iguess -3%
ch_SpielTalk! 12/06/2008 14:36:54 seo :-)
ch_SpielTalk! 12/06/2008 14:37:20 GamesOnTheBrain kj quit (timeout)
ch_SpielTalk! 12/06/2008 14:37:30 Zzzzz-working whoa that high!?!?!
ch_SpielTalk! 12/06/2008 14:39:01 seo binary? I guess 3 is pretty hight
for binary
ch_SpielTalk! 12/06/2008 14:43:53 seo GamesOnTheBrain quit (timeout)
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:01:53 Zzzzz-working hey real quick, especially if you want to
attemp a joint GDS entry
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:02:23 seo yes?
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:02:28 Zzzzz-working my thought is a *3 Ring Circus* we can make a
card layout sort of like Genji, but 3 of them. have something occuring in the
middle (or not). etc etc
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:02:51 Zzzzz-working we move something around the outside of each of
the 3 rings, etc etc
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:03:10 Zzzzz-working just my initial reaction, but maybe that is
still to do not sure
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:03:41 seo I'll think about it and let you know what I come up with
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:05:12 seo maybe instead of three circles of cards there are three
piles (one for each circus ring on a board), and you have to play your cards there
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:05:43 Zzzzz-working sure...
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:06:26 Zzzzz-working i will think of both approaches too.... but how
about we agree that there will be 3 of something, to represent the 3 rings. and go
from there?
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:06:28 Zzzzz-working ....
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:06:37 Zzzzz-working hmmm chat is laggy
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:06:44 seo ok
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:06:49 Zzzzz-working ok I have to go.. talk to you more later need
to get more work done
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:06:53 seo I thought it was my connection
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:07:05 seo have fun! ;-)
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:07:19 Zzzzz-working you TOO!
ch_SpielTalk! 12/06/2008 15:07:27 Zzzzz-working
.a..a..a.a.a.a....a.a...a.aaa..a.a.a..?
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:07:35 Zzzzz-working Zzzzz-working quit
ch_SpielTalk! 12/06/2008 15:07:43 Zzzzz-working Zzzzz-working changes
his/her nickname to Zzzzz-afk
pv_723d44fabe934bf244298e993b6106f7_abc5b769925290bf7ab0fdbe088729a7 12/06/2008
15:09:05 seo seo quit
ch_SpielTalk! 12/06/2008 15:09:19 Seth just bought plane tix
ch_SpielTalk! 12/06/2008 15:09:20 Seth $411 :(
ch_SpielTalk! 12/06/2008 15:09:32 Seth plus stuff = almost $450
ch_SpielTalk! 12/06/2008 15:09:39 Seth and a rental car for $200 more
ch_SpielTalk! 12/06/2008 15:14:44 seo you should go running like Forest
Gump and then rent a bike for $20
ch_SpielTalk! 12/06/2008 15:56:20 Seth Zzzzz-afk quit (timeout)
ch_SpielTalk! 12/06/2008 16:49:31 nando joins SpielTalk!
ch_SpielTalk! 12/06/2008 16:50:42 nando [color=#800000] buying a car for
$200 sounds like a steal [/color]
ch_SpielTalk! 12/06/2008 16:51:05 nando [color=#800000] where are you going
again? [/color]
ch_SpielTalk! 12/06/2008 16:51:14 nando [color=#800000] I think I know
this...but maybe not... [/color]
ch_SpielTalk! 12/06/2008 16:51:51 seo he's RENTING a car for $200
ch_SpielTalk! 12/06/2008 16:52:04 Seth Seattle
ch_SpielTalk! 12/06/2008 16:52:32 Seth nando got me... It certainly looks
like I said I was "buying a rental car"
ch_SpielTalk! 12/06/2008 16:53:36 seo oic!
ch_SpielTalk! 12/06/2008 16:54:06 seo maybe you CAN buy what used to be a
rental car for $200
ch_SpielTalk! 12/06/2008 17:00:55 seo you're going for a [yet another]
games con?
ch_SpielTalk! 12/06/2008 17:01:34 nando [color=#800000] frisbee tourney
[/color]
ch_SpielTalk! 12/06/2008 17:01:38 nando [color=#800000] goes every year
[/color]
ch_SpielTalk! 12/06/2008 17:01:53 nando [color=#800000] doho's latest post
is VERY interesting [/color]
ch_SpielTalk! 12/06/2008 17:02:49 seo Multi-Card Extravaganza?
ch_SpielTalk! 12/06/2008 17:02:49 seo
ch_SpielTalk! 12/06/2008 17:06:05 Seth which post?
ch_SpielTalk! 12/06/2008 17:06:28 Seth using cards like that?
ch_SpielTalk! 12/06/2008 17:06:34 Seth or did he post something new?
ch_SpielTalk! 12/06/2008 17:06:39 nando [color=#800000] cards [/color]
ch_SpielTalk! 12/06/2008 17:06:42 Seth Scott is clever
ch_SpielTalk! 12/06/2008 17:06:56 nando [color=#800000] so he has the
haunted thing, the shipwreck thing, and the fighter thing... [/color]
ch_SpielTalk! 12/06/2008 17:07:04 nando [color=#800000] he sorta makes me
ill [/color]
ch_SpielTalk! 12/06/2008 17:07:30 nando [color=#800000] seth, I think
billings is about the only city available for your dead spot [/color]
ch_SpielTalk! 12/06/2008 17:07:47 Seth he was hassling me today because my
airport idea 'didn't make sense' because airports 'don't work that way' (you don't
[i]buy[/i] into them)
ch_SpielTalk! 12/06/2008 17:07:58 Seth where is billings?
ch_SpielTalk! 12/06/2008 17:08:06 nando [color=#800000] montana [/color]
ch_SpielTalk! 12/06/2008 17:08:10 nando [color=#800000] east of idaho
[/color]
ch_SpielTalk! 12/06/2008 17:08:13 Seth is SLC up in there somewhere?
ch_SpielTalk! 12/06/2008 17:08:28 nando [color=#800000] slc is just west of
denver [/color]
ch_SpielTalk! 12/06/2008 17:09:05 nando [color=#800000] maybe a little
above that circled 2, left of denver [/color]
ch_SpielTalk! 12/06/2008 17:10:11 nando [color=#800000] you could probably
do Sioux City too [/color]
ch_SpielTalk! 12/06/2008 17:10:19 nando [color=#800000] it's in one of the
Dakotas? [/color]
ch_SpielTalk! 12/06/2008 17:10:25 nando [color=#800000] east of montana
[/color]
ch_SpielTalk! 12/06/2008 17:10:58 nando [color=#800000] oh, hmm. that's
iowa [/color]
ch_SpielTalk! 12/06/2008 17:11:04 seo or go international and use Calgary
ch_SpielTalk! 12/06/2008 17:11:21 seo it's close enough
ch_SpielTalk! 12/06/2008 17:11:22 nando [color=#800000] oh. it's sioux
falls I'm thinking of [/color]
ch_SpielTalk! 12/06/2008 17:11:52 nando [color=#800000] too close to
minneapolis, though [/color]
ch_SpielTalk! 12/06/2008 17:12:00 nando [color=#800000] rapid city is
western s. dakota [/color]
ch_SpielTalk! 12/06/2008 17:14:02 seo great falls montana
ch_SpielTalk! 12/06/2008 17:14:18 seo more or less right where the post-
it is
ch_SpielTalk! 12/06/2008 17:15:16 Seth I suppose I don't HAVE to have a
city there
ch_SpielTalk! 12/06/2008 17:15:20 Seth but it seems bare without
ch_SpielTalk! 12/06/2008 17:16:10 Seth could be little "dead end" cities
like "1" or "2" from Minneapolis and 1' or "2" from Seattle. I added Portland, as
you can see
ch_SpielTalk! 12/06/2008 17:16:45 nando [color=#800000] "1. Remove Railroad
Executive cards from the deck. Those [b]cads[/b] are ridiculous..." [/color]
ch_SpielTalk! 12/06/2008 17:16:48 nando [color=#800000] heh [/color]
ch_SpielTalk! 12/06/2008 17:17:13 nando [color=#800000]
http://www.answers.com/cad?cat=technology&gwp=13 [/color]
ch_SpielTalk! 12/06/2008 17:17:36 seo you can use that space for the
reserve and discard piles ;-)
ch_SpielTalk! 12/06/2008 17:17:50 nando [color=#800000] great idea, seo
[/color]
ch_SpielTalk! 12/06/2008 17:17:59 nando [color=#800000] that gets my vote
[/color]
ch_SpielTalk! 12/06/2008 17:18:17 Seth I could do that
ch_SpielTalk! 12/06/2008 17:18:18 Seth nice
ch_SpielTalk! 12/06/2008 17:18:59 seo you wanted me to do you a nice map,
didn't you? If so, you'll end up with whatever [b]I[/b] choose LOL
ch_SpielTalk! 12/06/2008 17:19:26 Seth I'm missing a link from Vegas to
San Fran
ch_SpielTalk! 12/06/2008 17:19:56 Seth probably a "2"
ch_SpielTalk! 12/06/2008 17:21:22 seo ok
ch_SpielTalk! 12/06/2008 17:21:28 seo added
ch_SpielTalk! 12/06/2008 17:22:22 seo your map is my break-from-work
quick project now
ch_SpielTalk! 12/06/2008 17:22:27 Seth this could pose a problem...
there's no way to get to or from San fran/Seattle/Portland wihtout level 2 planes
ch_SpielTalk! 12/06/2008 17:22:33 Seth heh
ch_SpielTalk! 12/06/2008 17:22:35 Seth nice
ch_SpielTalk! 12/06/2008 17:22:58 Seth don't break from work too much
though, as much as I want a map, I don't want you getting canned by clients!
ch_SpielTalk! 12/06/2008 17:24:08 Seth maybe that's OK, maybe cards for
that area in the "first phase" (if I go that route) will just be used for getting
"influence" in the gates for later rounds
ch_SpielTalk! 12/06/2008 17:24:16 seo not too much, I already have a map
from No Ticket to Ride
ch_SpielTalk! 12/06/2008 17:24:37 Seth that's true, i rememebr that
ch_SpielTalk! 12/06/2008 17:25:30 Seth there's another link missing, which
I added after I scanned that...
ch_SpielTalk! 12/06/2008 17:25:48 Seth a "1" from Kansas City to St Louis
ch_SpielTalk! 12/06/2008 17:27:32 seo ok
ch_SpielTalk! 12/06/2008 17:36:44 Seth So it's been almost10 weeks since
Jay took Homesteaders to the Gathering. I know it was aplyed there, and I know it
was played at a Maryland Games Day. I also know that Jay's "developers" (though he
doesn't believe in Employees, so I guess they're independant contractors) - Dale Yu
and Valerie Putnam - at least were checking up on the game because they contacted
Steph and asked what she thought of
ch_SpielTalk! 12/06/2008 17:36:47 Seth it
ch_SpielTalk! 12/06/2008 17:36:59 Seth I've sent Jay an email about once
every 5 weeks
ch_SpielTalk! 12/06/2008 17:37:12 Seth and I've heard absolute zero from
him.
ch_SpielTalk! 12/06/2008 17:37:33 Seth for someone who claims to answer
every email he gets, I wonder what that means
ch_SpielTalk! 12/06/2008 17:37:47 seo he lies?
ch_SpielTalk! 12/06/2008 17:37:50 seo ;-)
ch_SpielTalk! 12/06/2008 17:38:18 seo he answers every email...
eventually
ch_SpielTalk! 12/06/2008 17:38:21 seo ?
ch_SpielTalk! 12/06/2008 17:38:31 Seth I'm definitely trying not to pester
and email him all the time, but I think the least he could do is reply to my 1
email
ch_SpielTalk! 12/06/2008 17:38:35 seo you're in his black list?
ch_SpielTalk! 12/06/2008 17:38:51 Seth maybe I should change tactics and
email him every other day
ch_SpielTalk! 12/06/2008 17:38:52 seo he's been kidnapped?
ch_SpielTalk! 12/06/2008 17:39:13 seo he signed a NDA behind your back?
ch_SpielTalk! 12/06/2008 17:39:23 Seth with whom?
ch_SpielTalk! 12/06/2008 17:39:26 Seth heh
ch_SpielTalk! 12/06/2008 17:39:31 seo whoever
ch_SpielTalk! 12/06/2008 17:39:35 nando [color=#800000] oooh. nice use of
whom. [/color]
ch_SpielTalk! 12/06/2008 17:39:41 seo but the NDA prevents hm from
contacting you
ch_SpielTalk! 12/06/2008 17:39:43 Seth thx
ch_SpielTalk! 12/06/2008 17:39:57 nando [color=#800000] I think it means
he's moving forward and wants to keep it under wraps. [/color]
ch_SpielTalk! 12/06/2008 17:40:06 Seth he also didn't reply when I wrote
him one time asking a question about In the Year of the Dragon
ch_SpielTalk! 12/06/2008 17:40:20 Seth under wraps from me? I gave it to
him!
ch_SpielTalk! 12/06/2008 17:40:22 seo he hates you
ch_SpielTalk! 12/06/2008 17:40:31 Seth I hope it means he's moving forward
ch_SpielTalk! 12/06/2008 17:40:32 nando [color=#800000] but it's not yours
[/color]
ch_SpielTalk! 12/06/2008 17:40:32 seo or...
ch_SpielTalk! 12/06/2008 17:40:44 seo he is IN LOVE WITH YOU! :-P
ch_SpielTalk! 12/06/2008 17:40:48 Seth according to Alex, I get credit too
ch_SpielTalk! 12/06/2008 17:41:14 Seth he said we could put both our names
on the box
ch_SpielTalk! 12/06/2008 17:41:18 nando [color=#800000] ask alex if he's
heard anything [/color]
ch_SpielTalk! 12/06/2008 17:41:18 seo Alex meant you can buy today and
pay tomorrow
ch_SpielTalk! 12/06/2008 17:41:26 nando [color=#800000] if alex hasn't
heard, there's nothing to hear, I'm sure [/color]
ch_SpielTalk! 12/06/2008 17:43:01 Seth lol seo
ch_SpielTalk! 12/06/2008 17:46:06 Seth .
ch_SpielTalk! 12/06/2008 17:46:19 seo .
ch_SpielTalk! 12/06/2008 17:48:26 nando [color=#800000] if you have 4 dice,
each with 3 unique faces... [/color]
ch_SpielTalk! 12/06/2008 17:48:48 nando [color=#800000] then if you require
2 or more of a particular face to show when you roll all 4... [/color]
ch_SpielTalk! 12/06/2008 17:48:49 Seth 4d3... ok?
ch_SpielTalk! 12/06/2008 17:48:52 Seth what about them?
ch_SpielTalk! 12/06/2008 17:49:03 nando [color=#800000] you have a 40%
chance of rolling one of the 3 results [/color]
ch_SpielTalk! 12/06/2008 17:49:13 nando [color=#800000] I think that's
neato [/color]
ch_SpielTalk! 12/06/2008 17:49:18 Seth is that a statement or a question?
ch_SpielTalk! 12/06/2008 17:49:33 nando [color=#800000] no matter what
you're trying to do, you always have "just under 50/50 chances" [/color]
ch_SpielTalk! 12/06/2008 17:49:47 Seth so 40% chance at least 2 will
match?
ch_SpielTalk! 12/06/2008 17:49:55 nando [color=#800000] yes [/color]
ch_SpielTalk! 12/06/2008 17:50:24 seo with 4d3 you have 100% chance of
rolling a pair
ch_SpielTalk! 12/06/2008 17:50:28 nando [color=#800000] wait [/color]
ch_SpielTalk! 12/06/2008 17:50:29 seo I think
ch_SpielTalk! 12/06/2008 17:50:32 nando [color=#800000] right [/color]
ch_SpielTalk! 12/06/2008 17:50:39 nando [color=#800000] how did I get so
screwed up?? [/color]
ch_SpielTalk! 12/06/2008 17:50:42 nando [color=#800000] WOW [/color]
ch_SpielTalk! 12/06/2008 17:50:48 Seth wow
ch_SpielTalk! 12/06/2008 17:50:51 Seth indeed
ch_SpielTalk! 12/06/2008 17:51:11 Seth maybe you meant 3 of the 4 match?
ch_SpielTalk! 12/06/2008 17:51:19 Seth brb
ch_SpielTalk! 12/06/2008 17:51:32 seo happens with impossible object like
3 face polyhedrons
ch_SpielTalk! 12/06/2008 17:51:48 seo ;-)
ch_SpielTalk! 12/06/2008 17:51:50 nando [color=#800000] I'm using a prob.
chart for d6es [/color]
ch_SpielTalk! 12/06/2008 17:52:20 nando [color=#800000] I'm assuming that
rolling a 5/6 is the same as rolling a value on two faces. [/color]
ch_SpielTalk! 12/06/2008 17:52:27 nando [color=#800000] clearly, it doesn't
hold up [/color]
ch_SpielTalk! 12/06/2008 17:52:28 seo better than using a coin prob.
chart
ch_SpielTalk! 12/06/2008 17:52:57 seo it should hold up
ch_SpielTalk! 12/06/2008 17:53:10 seo 1-2, 3-4, 5-6
ch_SpielTalk! 12/06/2008 17:53:18 seo same as 1, 2, 3
ch_SpielTalk! 12/06/2008 17:53:27 nando [color=#800000] I wonder how many
times I've been bitten by this in more non-obvious situations I've contemplated
[/color]
ch_SpielTalk! 12/06/2008 17:53:53 nando [color=#800000] if you roll 4 dice,
each with 3 faces, you MUST roll a double every time [/color]
ch_SpielTalk! 12/06/2008 17:54:14 seo yes
ch_SpielTalk! 12/06/2008 17:54:22 nando [color=#800000] but my chart says
that of 4 dice, you have a 41% chance of rolling a 5 or higher (5/6) on two or more
dice, not 100% [/color]
ch_SpielTalk! 12/06/2008 17:54:52 seo which is true
ch_SpielTalk! 12/06/2008 17:55:15 nando [color=#800000] right [/color]
ch_SpielTalk! 12/06/2008 17:55:15 seo but 5 or higher is like saying a
pair of 3s in a d3
ch_SpielTalk! 12/06/2008 17:55:25 seo not any pair
ch_SpielTalk! 12/06/2008 17:55:40 nando [color=#800000] but I often
shorthand my thinking by saying 4/5/6 = 2 unique faces or 5/6 = 3 unique faces
[/color]
ch_SpielTalk! 12/06/2008 17:55:58 nando [color=#800000] and I think I've
never questioned it, but it's clearly absolutely not valid [/color]
ch_SpielTalk! 12/06/2008 17:56:57 seo 5/6 is = to one of 3 posible 3
unique faces
ch_SpielTalk! 12/06/2008 17:59:20 Seth so you're right in that it'll be
41% that you'll roll a particular pair
ch_SpielTalk! 12/06/2008 17:59:23 Seth not "any" pair
ch_SpielTalk! 12/06/2008 18:00:09 nando [color=#800000] oh [/color]
ch_SpielTalk! 12/06/2008 18:00:09 Seth hmm...
ch_SpielTalk! 12/06/2008 18:00:18 seo yet, my guts say it should be
33.333....% for any particular pair
ch_SpielTalk! 12/06/2008 18:00:26 Seth to follow in the Ticket to Ride
footsteps, perhaps I should name the airport game this...
ch_SpielTalk! 12/06/2008 18:00:29 Seth Day Tripper
ch_SpielTalk! 12/06/2008 18:01:27 nando [color=#800000] it doesn't approach
33 until you try 3 dice out of 6 [/color]
ch_SpielTalk! 12/06/2008 18:01:36 nando [color=#800000] but it's not 33
[/color]
ch_SpielTalk! 12/06/2008 18:02:03 seo no, right, I see my error
ch_SpielTalk! 12/06/2008 18:02:18 seo it's 33 only if the first three
were different
ch_SpielTalk! 12/06/2008 18:02:55 seo but you can roll just 2 and get
your pair, so the chances for you pair in 4 dice has to be higher than 33%
ch_SpielTalk! 12/06/2008 18:04:32 nando [color=#800000] a 3-face polyhedron
is not impossible, unless I'm not using "polyhedron" correctly [/color]
ch_SpielTalk! 12/06/2008 18:05:34 nando [color=#800000] (cat's eye with 3
sides) [/color]
ch_SpielTalk! 12/06/2008 18:05:46 nando [color=#800000] oh [/color]
ch_SpielTalk! 12/06/2008 18:05:51 nando [color=#800000] that won't join at
the points [/color]
ch_SpielTalk! 12/06/2008 18:05:59 nando [color=#800000] ok, have it your
way :) [/color]
ch_SpielTalk! 12/06/2008 18:06:15 seo lol
ch_SpielTalk! 12/06/2008 18:06:17 nando [color=#800000] oh, wait. I think
it will. [/color]
ch_SpielTalk! 12/06/2008 18:07:00 nando [color=#800000] does it necessarily
end up being a sphere, though? [/color]
ch_SpielTalk! 12/06/2008 18:07:38 nando [color=#800000] it's like a prism,
but with pointed ends. I think it could probably work. [/color]
ch_SpielTalk! 12/06/2008 18:07:47 seo a sphere is NOT a [b]poly[/b]hedron
ch_SpielTalk! 12/06/2008 18:08:04 nando [color=#800000] right :) hence my
question [/color]
ch_SpielTalk! 12/06/2008 18:08:37 seo the simplest polyhedron is a
tetrahedron
ch_SpielTalk! 12/06/2008 18:09:11 seo since the simplest polygon is a
triangle
ch_SpielTalk! 12/06/2008 18:10:05 Seth I concur with seo here
ch_SpielTalk! 12/06/2008 18:10:16 nando [color=#800000] ok [/color]
ch_SpielTalk! 12/06/2008 18:10:49 nando [color=#800000] at any rate, I'm
less impressed with the 4d3 thing now [/color]
ch_SpielTalk! 12/06/2008 18:11:00 nando [color=#800000] but it could be
cool for me that you're guaranteed one of the results [/color]
ch_SpielTalk! 12/06/2008 18:11:16 nando [color=#800000] so you wouldn't
have ANY chance of rolling forever just waiting for something to happen [/color]
ch_SpielTalk! 12/06/2008 18:11:44 seo I think I made a mistake, though
ch_SpielTalk! 12/06/2008 18:12:10 seo plural should be plyhedra, right?
ch_SpielTalk! 12/06/2008 18:12:35 nando [color=#800000] no idea. and until
this instant, no desire to look it up [/color]
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ch_SpielTalk! 12/06/2008 18:36:51 seo according to Wikipedia both plural
forms are acceptable
ch_SpielTalk! 12/06/2008 19:33:03 Seth see you guys later
ch_SpielTalk! 12/06/2008 19:34:54 nando [color=#800000] ... [/color]
ch_SpielTalk! 12/06/2008 19:37:04 clearclaw Seth quit (timeout)
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ch_SpielTalk! 12/06/2008 21:44:19 Zzzzz-home ..
ch_SpielTalk! 12/06/2008 21:45:03 Zzzzz-home Zzzzz-home changes his/her
nickname to Zzzzz-sleep?
ch_SpielTalk! 12/06/2008 22:07:27 Darkehorse joins SpielTalk!
ch_SpielTalk! 12/06/2008 22:07:33 Darkehorse
http://audio.funagain.com/thedicetower/TDT122-TheDiceTower-Episode122.mp3
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ch_SpielTalk! 12/06/2008 22:30:08 kj howdy
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ch_SpielTalk! 13/06/2008 00:06:58 Zzzzz-sleep? Seth quit (timeout)
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ch_SpielTalk! 13/06/2008 00:52:38 nando [color=#800000] pff [/color]
ch_SpielTalk! 13/06/2008 02:05:48 Seth joins SpielTalk!
ch_SpielTalk! 13/06/2008 02:06:29 Seth *yawn*
ch_SpielTalk! 13/06/2008 02:06:48 nando [color=#800000] . [/color]
ch_SpielTalk! 13/06/2008 02:14:01 nando [color=#800000] firefox 3 comes out
on the 17th [/color]
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pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:21:29 seo I had this idea:
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:22:56 seo A board with the three rings. One deck of cards are types
of shows: clowns, magician, juggler, lions, elephants, etc.
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:23:16 seo This deck als has Ringmaster cards (more on this later)
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:25:26 seo This deck is shuffled and placed face down as a reserve.
One card is dealt face up for each ring, to set the next show to be held on the
ring.
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:27:14 seo Another, larger deck has cards like this: each card has two
or more shows and a value for each, from -3 to +3.
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:27:52 seo These cards are dealt to the players, hands of 5 or so.
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:29:16 seo Players use the cards to match the shows to be held: you
need two or three (not sure) cards with the corresponding show on them to play a
matching set.
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:31:18 seo When you do, you score for the values on the cards (e.g.: -
2, 1, 3 scores 2 points).
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:33:44 seo if you play a valid set, the show is completed (card
discarded), a new show is assigned for the ring, and you keep get chits
corresponding to your score.
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:35:09 seo not sure about the ringmaster cards, but they should be
valuable and expensive to get
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:36:37 seo maybe you need to play a set formed by cards that would be
valuable for a regular set, like 3x+3 of 3 different shows?
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:37:00 seo and you obviously get a lot of points for a ringmaster card
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:38:19 seo or maybe you just add it to your hand, and it can be used
as a wild in a future set, so that you can form sets easily and have no need to
play negative valued cards just to complete the set?
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:38:38 seo yeah, I think I like using them as wilds
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:48:18 seo you have a game there. now we just need to make it
interesting and fun.
ch_SpielTalk! 13/06/2008 05:52:20 seo Zzzzz-sleep? quit (timeout)
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
05:52:20 seo Zzzzz-sleep? quit (timeout)
ch_SpielTalk! 13/06/2008 06:10:57 Zzzzz-yepp-working joins SpielTalk!
ch_SpielTalk! 13/06/2008 06:18:33 Zzzzz-yepp-working ok Pandemic was
fun, I admit it...
ch_SpielTalk! 13/06/2008 06:18:55 seo Hi
ch_SpielTalk! 13/06/2008 06:19:14 seo I wrote you a lot on Zzzzz-sleep
ch_SpielTalk! 13/06/2008 06:19:30 seo well, not a lot, but a bit
ch_SpielTalk! 13/06/2008 06:19:51 seo and it just timed out :-(
ch_SpielTalk! 13/06/2008 06:20:17 seo I'll copy and send you by mail
ch_SpielTalk! 13/06/2008 06:20:35 Zzzzz-yepp-working ok thx, because I
did not see it
ch_SpielTalk! 13/06/2008 06:20:47 Zzzzz-yepp-working thouhg I might
when I get home tonight
ch_SpielTalk! 13/06/2008 06:22:18 seo sent
ch_SpielTalk! 13/06/2008 06:25:31 Zzzzz-yepp-working ok I will check
for it in a bit, sadly I notice that my gmail (which I use/forward multiple email
account to) does not seem to update often enough, like a 15 minute *lag*
ch_SpielTalk! 13/06/2008 06:26:08 seo I can send directly to gmail
ch_SpielTalk! 13/06/2008 06:26:39 Zzzzz-yepp-working claps for himself
since he was able to update his BGG account with two new played games! (the first
two I ahve logged lol)
ch_SpielTalk! 13/06/2008 06:26:59 seo bravo!
ch_SpielTalk! 13/06/2008 06:27:40 Zzzzz-yepp-working i wish you good go
play... it is really a good break for the grind
ch_SpielTalk! 13/06/2008 06:28:08 Zzzzz-yepp-working i cant explain it,
I was almost like a kid in a candy store for the first time with $10 to spend on
anything I wanted
ch_SpielTalk! 13/06/2008 06:28:23 seo :-)
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
06:31:57 seo seo quit
ch_SpielTalk! 13/06/2008 06:36:27 seo played anything else or just
Pandemic?
ch_SpielTalk! 13/06/2008 06:38:07 Zzzzz-yepp-working Vikings
ch_SpielTalk! 13/06/2008 06:38:19 seo !
ch_SpielTalk! 13/06/2008 06:38:32 Zzzzz-yepp-working yepp 2 GAMES!! Go
ME!
ch_SpielTalk! 13/06/2008 06:38:33 seo quite suited to your mood yesterday
:-)
ch_SpielTalk! 13/06/2008 06:38:58 seo did the vikings visit any fjord?
ch_SpielTalk! 13/06/2008 06:39:04 Zzzzz-yepp-working yepp
ch_SpielTalk! 13/06/2008 06:39:49 Zzzzz-yepp-working no but I actually
noticed at the game store last night a game called Fjords so I now have to look
that up to see what it contains so I know my idea os still ok
ch_SpielTalk! 13/06/2008 06:41:03 Zzzzz-yepp-working ok it is not
anything near what i have in mind
ch_SpielTalk! 13/06/2008 06:43:58 Zzzzz-yepp-working oh and when I
talked to Steve last night, Scrapyard Wars is *off*, it might - though very low to
no chance - be possible for next year but all in all he feels it is dead
ch_SpielTalk! 13/06/2008 06:44:51 seo that's too bad to hear. Why? Just
too much going on for Zev?
ch_SpielTalk! 13/06/2008 06:45:23 Zzzzz-yepp-working the kicker was he
had a contract and all in place... he actually did (like Dylan - a high % of al
lthe layout/art/etc... design obviously) and one day Zev called and said, hmmm not
sure I like the game play I think we are holding off
ch_SpielTalk! 13/06/2008 06:46:07 Zzzzz-yepp-working sadly Steve had
already done most of the work, so is has a *completed* game with no publisher
ch_SpielTalk! 13/06/2008 06:46:42 seo arghhh... that's ugly!
ch_SpielTalk! 13/06/2008 06:47:00 Zzzzz-yepp-working yeah it sounded a
bit *rough* to me
ch_SpielTalk! 13/06/2008 06:47:18 Zzzzz-yepp-working all that work,
almost like your INAS, but take away you getting paid!! lol
ch_SpielTalk! 13/06/2008 06:47:21 seo I feel really sorry for Steve. I
played the game with him and Zev the first time I went to Tom's and I liked it a
lot
ch_SpielTalk! 13/06/2008 06:47:31 seo LOL
ch_SpielTalk! 13/06/2008 06:47:33 Zzzzz-yepp-working ah
ch_SpielTalk! 13/06/2008 06:47:50 seo one good new (amazing timing, too):
ch_SpielTalk! 13/06/2008 06:47:58 Zzzzz-yepp-working yeah I think it
really sucked the desire out of him to publish a game
ch_SpielTalk! 13/06/2008 06:48:20 seo I just got a geek mail from a guy
here in Montevideo, telling me he is part of a group meeting most Sundays!
ch_SpielTalk! 13/06/2008 06:48:34 Zzzzz-yepp-working what?!?!? NICE!
ch_SpielTalk! 13/06/2008 06:49:13 Zzzzz-yepp-working yeah I realized I
was depriving myself but NOT playing games
ch_SpielTalk! 13/06/2008 06:49:36 Zzzzz-yepp-working now I have the
chance to meet every Thursday (though not sure the wife will be on board for it
every week, but we will see)
ch_SpielTalk! 13/06/2008 06:51:10 seo I'll try to meet these guys once a
month or so. It would be great, and I might even lure them into playtesting my
games. ;-)
ch_SpielTalk! 13/06/2008 06:53:05 Zzzzz-yepp-working good idea... i
guess this thursday group will play Steve's games occasionally... I dont plan on
using it for that unless I really think I have something that I just HAVE to try
out. I want to go there and PLAY! PLAY PLAY PLAY!
ch_SpielTalk! 13/06/2008 06:53:58 Zzzzz-yepp-working oh I read the
email... good ideas. I will comment and email back
ch_SpielTalk! 13/06/2008 06:54:09 Zzzzz-yepp-working my brain is not in
design mode yet today :(
ch_SpielTalk! 13/06/2008 07:00:33 Zzzzz-yepp-working Zzzzz-yepp-working
changes his/her nickname to Zzzzz
ch_SpielTalk! 13/06/2008 07:06:31 Zzzzz So after playing Pandemic (and
losing), i would really like to play it again. The oddity to me seem to be these
*roles* that are in the game. at one point I was think that all I should be doing,
ease using my special *role* ability. but I dunno where we went wrong, but we lost
big time!
ch_SpielTalk! 13/06/2008 07:29:44 Zzzzz Vikings was fun, I was in the lead
all the way until the final scoring.
ch_SpielTalk! 13/06/2008 07:30:23 Zzzzz My main backfired when I did not
realize the number of left islands availble. so I lost like 17 VP right at the end
to REALLY be the loser of the game!
ch_SpielTalk! 13/06/2008 07:33:15 Zzzzz My main plan*
ch_SpielTalk! 13/06/2008 08:07:36 doho123 joins SpielTalk!
ch_SpielTalk! 13/06/2008 08:08:19 doho123 Viking pandemics
ch_SpielTalk! 13/06/2008 08:14:49 kj joins SpielTalk!
ch_SpielTalk! 13/06/2008 08:15:18 kj morning
ch_SpielTalk! 13/06/2008 08:16:00 kj z*5 - let me know if you have any
comments on the making tiles post I wrote last night...
ch_SpielTalk! 13/06/2008 08:17:25 Zzzzz scott that is a 2009 game to be
released!
ch_SpielTalk! 13/06/2008 08:17:53 Zzzzz where is the post? I saw the
request for a new page, so I created the page and have it *under construction*
ch_SpielTalk! 13/06/2008 08:18:00 Zzzzz did you post content for the page?
ch_SpielTalk! 13/06/2008 08:22:03 kj Just posted it to a forum post in
the Prototype section.
ch_SpielTalk! 13/06/2008 08:22:17 kj sorry - didn't see that you have a
page under construction
ch_SpielTalk! 13/06/2008 08:23:52 kj heading off to work - later
ch_SpielTalk! 13/06/2008 08:29:47 seo kj quit (timeout)
ch_SpielTalk! 13/06/2008 08:30:55 seo Dave: we're making progress!
ch_SpielTalk! 13/06/2008 08:31:05 seo sent you a mail
ch_SpielTalk! 13/06/2008 08:31:13 doho123 WOO! for Progress
ch_SpielTalk! 13/06/2008 08:33:06 seo this gamer who contacted me today
on BGG apparently has a huge collection :-)
ch_SpielTalk! 13/06/2008 08:33:20 seo
http://www.boardgamegeek.com/viewcollection.php3?
username=Pinhead&own=1&startletter=ALL
ch_SpielTalk! 13/06/2008 08:33:32 doho123 (what are you making progress
on, may I ask)
ch_SpielTalk! 13/06/2008 08:35:02 seo a GDS entry
ch_SpielTalk! 13/06/2008 08:35:50 doho123 ah
ch_SpielTalk! 13/06/2008 08:36:58 seo that's why we're so secretive
ch_SpielTalk! 13/06/2008 08:41:10 Zzzzz whoa i like that idea alot!
ch_SpielTalk! 13/06/2008 08:41:46 doho123 well, I won't be entering, so
don't mind me if there's an accidental blab
ch_SpielTalk! 13/06/2008 08:41:47 Zzzzz only 114 total games?
ch_SpielTalk! 13/06/2008 08:41:49 Zzzzz lol
ch_SpielTalk! 13/06/2008 08:42:05 Zzzzz no entry?
ch_SpielTalk! 13/06/2008 08:42:12 Zzzzz scott scott scott...
ch_SpielTalk! 13/06/2008 08:42:25 doho123 too busy on other things
ch_SpielTalk! 13/06/2008 08:42:30 doho123 (sorry)
ch_SpielTalk! 13/06/2008 08:42:42 Zzzzz i was just teasing. I understand.
ch_SpielTalk! 13/06/2008 08:43:01 Zzzzz maybe we should have you help seo
and I, we are jointly workign on one because neither of us *has the time*
ch_SpielTalk! 13/06/2008 08:43:02 Zzzzz lol
ch_SpielTalk! 13/06/2008 08:43:08 doho123 too excited about this
shipwreck game
ch_SpielTalk! 13/06/2008 08:43:18 Zzzzz ah
ch_SpielTalk! 13/06/2008 08:43:49 doho123 Well, if you want me to help
with your secret cabal, I can see what I can do
ch_SpielTalk! 13/06/2008 08:44:34 Zzzzz ugh well I think kj is missing
something, I do not see any *content* for a making tiles
ch_SpielTalk! 13/06/2008 08:44:53 Zzzzz or maybe I am missing something, he
as a one sentence post on making tiles
ch_SpielTalk! 13/06/2008 08:45:00 Zzzzz anyways
ch_SpielTalk! 13/06/2008 08:45:15 seo I read his post yesterday
ch_SpielTalk! 13/06/2008 08:45:32 seo or this morning
ch_SpielTalk! 13/06/2008 08:45:45 doho123 oh, I caught Darke peeking in
at BGDF. apparently he's not dead
ch_SpielTalk! 13/06/2008 08:45:46 seo http://www.bgdf.com/tiki-
view_forum_thread.php?
forumId=19&comments_parentId=14954&comments_offset=0#threadId14954
ch_SpielTalk! 13/06/2008 08:45:53 Zzzzz hmmm i cant find it
ch_SpielTalk! 13/06/2008 08:46:29 seo he was on the chat last night just
to post a link to the new Dice Tower episode
ch_SpielTalk! 13/06/2008 08:46:35 Zzzzz thx... why do I not see it in the
last posts
ch_SpielTalk! 13/06/2008 08:46:58 Zzzzz hmmm because I cant read...
ch_SpielTalk! 13/06/2008 08:47:01 Zzzzz thx
ch_SpielTalk! 13/06/2008 08:47:04 seo it's there, number 6
ch_SpielTalk! 13/06/2008 08:47:30 seo maybe the title "making tiles" was
a bit criptic :-P
ch_SpielTalk! 13/06/2008 08:47:55 seo cryptic*
ch_SpielTalk! 13/06/2008 08:50:10 doho123 it's generic lesson plan on
making tiles, as opposed to his tile set?
ch_SpielTalk! 13/06/2008 08:51:32 seo yes, his method to make tiles
ch_SpielTalk! 13/06/2008 08:51:50 doho123 bah. I want to steal ideas!
ch_SpielTalk! 13/06/2008 08:52:03 doho123 not manufacturing processes
ch_SpielTalk! 13/06/2008 08:52:55 seo and I'm afraid his manufacturing
process is flawed
ch_SpielTalk! 13/06/2008 08:53:11 seo he cuts first, mounts later
ch_SpielTalk! 13/06/2008 08:53:11 doho123 DOH!
ch_SpielTalk! 13/06/2008 08:54:14 Zzzzz lol
ch_SpielTalk! 13/06/2008 08:54:40 Zzzzz I am still going to post it as
Making Tiles by member KJ
ch_SpielTalk! 13/06/2008 08:54:43 seo but at least he wrote the article.
ch_SpielTalk! 13/06/2008 08:54:54 seo yes, do
ch_SpielTalk! 13/06/2008 08:55:10 seo I should write one, but I'm lazy
ch_SpielTalk! 13/06/2008 08:55:43 seo and Scott hates making tiles since
he spent a week working on the Doppleganger proto for Darke
ch_SpielTalk! 13/06/2008 08:55:57 doho123 which he hasn't played!
ch_SpielTalk! 13/06/2008 08:56:12 doho123 which means he's played it as
much as I have
ch_SpielTalk! 13/06/2008 08:58:16 seo he collects nice prototypes, he
doesn't play them
ch_SpielTalk! 13/06/2008 09:02:26 Zzzzz :(
ch_SpielTalk! 13/06/2008 09:03:55 Darkehorse joins SpielTalk!
ch_SpielTalk! 13/06/2008 09:04:15 Darkehorse Hmmm I heard that.
ch_SpielTalk! 13/06/2008 09:04:37 Zzzzz D'oh!
ch_SpielTalk! 13/06/2008 09:05:00 Zzzzz hey darke.... long time no talk!
ch_SpielTalk! 13/06/2008 09:05:32 Darkehorse Yep...
ch_SpielTalk! 13/06/2008 09:05:38 Darkehorse Crazy crazy crazy
ch_SpielTalk! 13/06/2008 09:06:33 Zzzzz understood!
ch_SpielTalk! 13/06/2008 09:07:58 Darkehorse How are things with you guys?
How's the Gradester?
ch_SpielTalk! 13/06/2008 09:08:50 seo Hi Darke
ch_SpielTalk! 13/06/2008 09:09:05 doho123 I'm stealing your Shipwreck
theme!
ch_SpielTalk! 13/06/2008 09:10:13 Darkehorse You may not.
ch_SpielTalk! 13/06/2008 09:10:27 doho123 TOO LATE!!!!
ch_SpielTalk! 13/06/2008 09:10:30 Darkehorse Especially since I stole it
to begin with.
ch_SpielTalk! 13/06/2008 09:10:38 doho123 (if it was a coffe game, I
could say TOO LATTE!)
ch_SpielTalk! 13/06/2008 09:10:41 Darkehorse Not too late! I called dibs.
ch_SpielTalk! 13/06/2008 09:11:27 Darkehorse Seriously, what's your's
about?
ch_SpielTalk! 13/06/2008 09:12:37 seo Shipwrecks in the Sahara
ch_SpielTalk! 13/06/2008 09:12:37 doho123 finding shipwrecks using a
hidden information system
ch_SpielTalk! 13/06/2008 09:13:34 Darkehorse Ooo I C.
ch_SpielTalk! 13/06/2008 09:13:39 Darkehorse Go for it.
ch_SpielTalk! 13/06/2008 09:13:56 Darkehorse Send me a copy and I won't
play it.
ch_SpielTalk! 13/06/2008 09:15:50 clearclaw joins SpielTalk!
ch_SpielTalk! 13/06/2008 09:16:33 Zzzzz family is good darke.... and I
PLAYED GAMES LAST NIGHT!
ch_SpielTalk! 13/06/2008 09:16:44 Zzzzz Zzzzz changes his/her nickname to
Zzzzz-gameslastnight
ch_SpielTalk! 13/06/2008 09:16:53 Zzzzz-gameslastnight Zzzzz-
gameslastnight changes his/her nickname to Zzzzz-gamedlastnight
ch_SpielTalk! 13/06/2008 09:17:17 Zzzzz-gamedlastnight seo email back at
you!
ch_SpielTalk! 13/06/2008 09:17:35 Zzzzz-gamedlastnight afk for a minute
ch_SpielTalk! 13/06/2008 09:17:37 Zzzzz-gamedlastnight or two
ch_SpielTalk! 13/06/2008 09:17:44 seo doho123 quit (timeout)
ch_SpielTalk! 13/06/2008 09:18:27 doho1234 joins SpielTalk!
ch_SpielTalk! 13/06/2008 09:23:26 Darkehorse What games did you play?
ch_SpielTalk! 13/06/2008 09:24:07 Zzzzz-gamedlastnight Pandemic and
Vikings
ch_SpielTalk! 13/06/2008 09:24:36 doho1234 "and the winner of the award
is...Vikings and Beekeepers."
ch_SpielTalk! 13/06/2008 09:26:52 Darkehorse How is vikings? I played
Midgard a couple of times recently. Pretty fun game. Kinda reminded me of Memoir
in the way you play your actions.
ch_SpielTalk! 13/06/2008 09:28:03 Zzzzz-gamedlastnight Vikings was fun,
though I screwed up since I was not paying attention to the number of left islands
still available. so in the last scoring I went from first place to last place!
ch_SpielTalk! 13/06/2008 09:30:50 Zzzzz-gamedlastnight i could have been
more aggressive in the first few rounds and I would have easily sealed the
victory... i think
ch_SpielTalk! 13/06/2008 09:31:20 Zzzzz-gamedlastnight but it was my
first time playing it.
ch_SpielTalk! 13/06/2008 09:34:55 Darkehorse Hmmm seems fun.
ch_SpielTalk! 13/06/2008 09:35:14 Darkehorse My gaming group is having an
Arkham Horror game day tomorrow. Of course, I can't make it.
ch_SpielTalk! 13/06/2008 09:35:37 Zzzzz-gamedlastnight it was but I am
not sure if hte fun was a result of fun games or jsut the fact that I actually
played a game!
ch_SpielTalk! 13/06/2008 09:36:37 kj joins SpielTalk!
ch_SpielTalk! 13/06/2008 09:36:44 kj re
ch_SpielTalk! 13/06/2008 09:37:29 kj thanks for re-posting zzz - can I
edit it where it is now then?
ch_SpielTalk! 13/06/2008 09:38:07 kj Not exactly sure if it's in a
different section of the site now or not. :)
ch_SpielTalk! 13/06/2008 09:40:57 Zzzzz-gamedlastnight i dont think you
will have hte permissions, but if you comment on changes you want on that page. I
can easily update it. that was the normal process since we do not want it to really
be an *open* wiki because of potential spammers
ch_SpielTalk! 13/06/2008 09:41:25 kj no problem - might have a couple
more things I thought of as I was cutting some tiles last night. :)
ch_SpielTalk! 13/06/2008 09:41:55 kj Wanted to take some pictures of the
process, but couldn't glue and snap at the same time. :(
ch_SpielTalk! 13/06/2008 09:42:11 kj But might be able to for the tile
cutting part.
ch_SpielTalk! 13/06/2008 09:42:16 Zzzzz-gamedlastnight sure.. anything
you want to add just post a comment with the new content to add/change. more or
less once a week I try to look at the requested changes and update pages. and other
admins/editors do too.
ch_SpielTalk! 13/06/2008 09:42:32 seo kj, why do you cut first and then
mount? it's easier to mount, then cut
ch_SpielTalk! 13/06/2008 09:42:42 kj thanks - hope it's vaguely useful
to someone.
ch_SpielTalk! 13/06/2008 09:42:57 kj ? seo? I glued then cut
ch_SpielTalk! 13/06/2008 09:43:18 seo maybe I read it too quick then
ch_SpielTalk! 13/06/2008 09:43:42 kj I think the order is right on the
page.
ch_SpielTalk! 13/06/2008 09:43:44 seo I thought you said you cut first
ch_SpielTalk! 13/06/2008 09:44:06 kj No cutting is step 7 - the last
step.
ch_SpielTalk! 13/06/2008 09:44:09 GamesOnTheBrain joins SpielTalk!
ch_SpielTalk! 13/06/2008 09:44:14 seo you talked about carefully aligning
things
ch_SpielTalk! 13/06/2008 09:44:27 kj that's the layers being glued
ch_SpielTalk! 13/06/2008 09:44:30 kj hi G
ch_SpielTalk! 13/06/2008 09:44:34 seo I guess from that I thought you had
all pre-cut
ch_SpielTalk! 13/06/2008 09:44:36 GamesOnTheBrain hi
ch_SpielTalk! 13/06/2008 09:44:44 seo my mistake :-)
ch_SpielTalk! 13/06/2008 09:45:18 kj no - pre-cut before gluing would be
a disaster :)
ch_SpielTalk! 13/06/2008 09:46:07 kj I'm still trying to learn to trim
off 1mm from my tile block when necessary - takes tremendous force and three hands.
:(
ch_SpielTalk! 13/06/2008 09:46:35 kj and with my design I need to do
that before cutting individual tiles (long story).
ch_SpielTalk! 13/06/2008 09:46:59 Zzzzz-gamedlastnight three hands? lol
what about some small clamps to clamp it down to a surface before cutting? that
would be a third hand
ch_SpielTalk! 13/06/2008 09:49:33 kj would be impossible to clamp the
tiles to the cutter in my case, and would leave an impression on the tiles. Don't
think I could clamp down the guide either.
ch_SpielTalk! 13/06/2008 09:49:46 kj Just edited the wiki article - it
let me. :)
ch_SpielTalk! 13/06/2008 09:50:28 kj gotta run - later all
ch_SpielTalk! 13/06/2008 09:54:51 Zzzzz-gamedlastnight good...
ch_SpielTalk! 13/06/2008 09:54:55 clearclaw kj quit (timeout)
ch_SpielTalk! 13/06/2008 10:09:58 seo I think he has a rottary cutter
ch_SpielTalk! 13/06/2008 10:10:15 seo maybe he needs longer arms on the
cutter for better leverage
ch_SpielTalk! 13/06/2008 10:13:22 MatthewF joins SpielTalk!
ch_SpielTalk! 13/06/2008 10:13:46 seo Darkehorse quit (timeout)
ch_SpielTalk! 13/06/2008 10:15:12 MatthewF I know for me, I create
registration marks (of a sort) on the front and back printouts, outside the area of
the tiles, and then trim down to those marks. Then when placing them back to front,
I escape the printer misalignment issues.
ch_SpielTalk! 13/06/2008 10:15:39 MatthewF But not the human
misalignment issues. :)
ch_SpielTalk! 13/06/2008 10:15:55 MatthewF Also, hello to everyoen who
is actually here.
ch_SpielTalk! 13/06/2008 10:16:21 seo Hello Mr. Matthew
ch_SpielTalk! 13/06/2008 10:27:57 seo Seth quit (timeout)
ch_SpielTalk! 13/06/2008 10:27:57 Zzzzz-gamedlastnight Seth quit
(timeout)
ch_SpielTalk! 13/06/2008 10:29:47 MatthewF Seems to be timing out a bit
today
ch_SpielTalk! 13/06/2008 10:29:56 MatthewF Though maybe that was just me
ignoring it
ch_SpielTalk! 13/06/2008 10:34:53 seo MatthewF quit (timeout)
ch_SpielTalk! 13/06/2008 10:38:43 seo GamesOnTheBrain quit (timeout)
ch_SpielTalk! 13/06/2008 10:47:52 seo quitters!
ch_SpielTalk! 13/06/2008 10:53:29 Seth joins SpielTalk!
ch_SpielTalk! 13/06/2008 10:54:11 Seth .
ch_SpielTalk! 13/06/2008 10:54:15 Seth Yo
ch_SpielTalk! 13/06/2008 10:54:18 Seth Hi guys
ch_SpielTalk! 13/06/2008 10:58:53 Seth "My name is Jonny de Vries, CEO of
the dutch publisher QWG Games. I saw your proto of "Terra Prime" on the BGG, which
looked to me."
ch_SpielTalk! 13/06/2008 10:59:09 Seth I should ask Rene about these guys
ch_SpielTalk! 13/06/2008 10:59:54 seo Your proto looked to Johnny? I
don't remember your proto of TP having eyes!
ch_SpielTalk! 13/06/2008 11:00:08 Seth I know :)
ch_SpielTalk! 13/06/2008 11:00:22 Seth English as a second language
sometimes sounds funny
ch_SpielTalk! 13/06/2008 11:00:36 Seth or in this case it's likely a 5th
or 6th language
ch_SpielTalk! 13/06/2008 11:01:08 seo you telling [b]me[/b] "English as a
second language sometimes sounds funny" is funny too
ch_SpielTalk! 13/06/2008 11:01:26 clearclaw [color=#008080] For dutchmen
English is very nearly a first language. [/color]
ch_SpielTalk! 13/06/2008 11:01:34 seo I am the expert on making English
as a second language sound funny
ch_SpielTalk! 13/06/2008 11:02:12 clearclaw [color=#008080] The
Netherlands' educational patterns for English as quite a bit bigher than either
England's or the USA's. [/color]
ch_SpielTalk! 13/06/2008 11:03:17 seo I've heard they even teach the
dutch children to spell "bigger" properly :-P
ch_SpielTalk! 13/06/2008 11:03:30 Seth well, then maybe this guy's
originally from Germany or someplace
ch_SpielTalk! 13/06/2008 11:03:31 Seth heh
ch_SpielTalk! 13/06/2008 11:03:57 seo anyway, congrats! Is he interested
in publñishing the game?
ch_SpielTalk! 13/06/2008 11:03:58 Seth I suppose I should reply to him
ch_SpielTalk! 13/06/2008 11:04:03 Seth (I gott hat in geekmail)
ch_SpielTalk! 13/06/2008 11:04:20 Seth "I was wondering if you are
interested in sending/email us some proto games so we can take a look at them. We
are busy with our 2009 program and are searching for new great games."
ch_SpielTalk! 13/06/2008 11:04:46 seo Wow. Sounds good!
ch_SpielTalk! 13/06/2008 11:05:24 seo Just don't let Scott tell them that
that's not how space stations work.
ch_SpielTalk! 13/06/2008 11:05:35 seo Except corrupt space stations
ch_SpielTalk! 13/06/2008 11:07:34 Seth lol
ch_SpielTalk! 13/06/2008 11:07:40 Seth so who are QWG games?
ch_SpielTalk! 13/06/2008 11:07:53 Seth I googled and Mike Doye's blog came
up
ch_SpielTalk! 13/06/2008 11:08:06 Seth did they publish Leonardo da Vinci
and KeyHarvest>?
ch_SpielTalk! 13/06/2008 11:08:30 Seth http://www.quined.com/
ch_SpielTalk! 13/06/2008 11:08:59 seo they published many big name games
ch_SpielTalk! 13/06/2008 11:09:15 Seth
http://www.boardgamegeek.com/publisher/4696
ch_SpielTalk! 13/06/2008 11:09:18 Seth interesting
ch_SpielTalk! 13/06/2008 11:10:37 Seth (sidetrack: a suggested name for a
pony express game in a thread on BGG: "How about "My Little Pony Express"? You can
have pastel-coloured game pieces")
ch_SpielTalk! 13/06/2008 11:10:51 Seth lol @ My Little Pony Express
ch_SpielTalk! 13/06/2008 11:11:49 Seth back to this publisher... so should
I reply and tell him about the games I have? At first I thought it sounded like he
was interested in TP, but he says "...sending/email us some proto games so we can
take a look at them."
ch_SpielTalk! 13/06/2008 11:11:55 Seth maybe he means anything..?
ch_SpielTalk! 13/06/2008 11:12:06 seo maybe
ch_SpielTalk! 13/06/2008 11:12:28 seo I would at least mention and send
him a few summaries or rulebooks
ch_SpielTalk! 13/06/2008 11:12:40 seo linkt to the bgg pages for the ones
that have one
ch_SpielTalk! 13/06/2008 11:13:10 Seth I think I will send some
descriptions (and in the case of WT and A41, links to BGG entries) and ask if
they're interested in rulebooks/protos
ch_SpielTalk! 13/06/2008 11:13:18 Seth right
ch_SpielTalk! 13/06/2008 11:13:21 Seth good thinking :)
ch_SpielTalk! 13/06/2008 11:13:33 clearclaw [color=#008080] A friendly
reply asking what sort of thing they're most interested in might be in order. That
way you can tailor your presentation to their interests. [/color]
ch_SpielTalk! 13/06/2008 11:13:36 seo don't forget to tell them that even
though your games are great, there's also this great tennis card game you want to
see published ;-)
ch_SpielTalk! 13/06/2008 11:14:12 Seth I was actually thinking of
mentioning games I have access to by other designers as well (like LMN)
ch_SpielTalk! 13/06/2008 11:14:21 Seth OH!
ch_SpielTalk! 13/06/2008 11:14:23 Seth Speaking of LMN
ch_SpielTalk! 13/06/2008 11:17:01 seo that would be welcome and thanked,
but I was just joking, not asking. But I accept the offer. :-)
ch_SpielTalk! 13/06/2008 11:20:02 seo Speaking of LMN... what??? You left
me all excited
ch_SpielTalk! 13/06/2008 11:20:21 Seth My friend (brb
ch_SpielTalk! 13/06/2008 11:22:18 Seth ... I'm confused. i thought Ystari
published Caylus
ch_SpielTalk! 13/06/2008 11:22:57 seo I think they published all those
games only in NL
ch_SpielTalk! 13/06/2008 11:23:00 Seth Seo: My friend Kayvon
(http://www.boardgamegeek.com/user/Kayvon) really liked LMN nd wants a copy
ch_SpielTalk! 13/06/2008 11:23:07 Seth he'd like to buy one from you
ch_SpielTalk! 13/06/2008 11:23:23 Seth oh, so they're like a Netherlands
version of RGG?
ch_SpielTalk! 13/06/2008 11:24:44 seo tell him I'll send him a copy and
he can send me something in exchange
ch_SpielTalk! 13/06/2008 11:25:44 Seth what would you like in exchange?
ch_SpielTalk! 13/06/2008 11:26:40 seo if he can wait, I might send him
the new version when I have it, otherwise I can just print the one I sent you
ch_SpielTalk! 13/06/2008 11:26:41 seo dunno, maybe some nice card game he
doesn't want anymore?
ch_SpielTalk! 13/06/2008 11:26:43 seo I'll check his bgg "for trade" list
ch_SpielTalk! 13/06/2008 11:27:13 Seth his trade list is mediocre
ch_SpielTalk! 13/06/2008 11:27:44 seo What about Settlers the card game,
is it too bad?
ch_SpielTalk! 13/06/2008 11:28:15 Seth I dunno
ch_SpielTalk! 13/06/2008 11:28:15 seo I don't have Settlers regular
either
ch_SpielTalk! 13/06/2008 11:28:17 Seth maybe not
ch_SpielTalk! 13/06/2008 11:28:22 Seth I played it once a long time ago
ch_SpielTalk! 13/06/2008 11:28:30 Seth maybe that would be good
ch_SpielTalk! 13/06/2008 11:28:48 seo ranked 196
ch_SpielTalk! 13/06/2008 11:28:54 Seth you could geekmail him and work out
the details
ch_SpielTalk! 13/06/2008 11:29:11 seo yeah, I will.
ch_SpielTalk! 13/06/2008 11:30:54 seo Should I add LMN to BGG? If I do he
could add LMN to his Wanted list :-)
ch_SpielTalk! 13/06/2008 11:31:35 Seth Maybe you should!
ch_SpielTalk! 13/06/2008 11:31:49 Seth I could add it to my collection :)
ch_SpielTalk! 13/06/2008 11:31:56 simpson joins SpielTalk!
ch_SpielTalk! 13/06/2008 11:31:57 Seth and post session reports
ch_SpielTalk! 13/06/2008 11:32:09 Seth and port all my plays over from
Unpublished Prototype to LMN
ch_SpielTalk! 13/06/2008 11:32:18 Seth (which is a hassle, but that's ok)
ch_SpielTalk! 13/06/2008 11:35:34 seo by the time I get LMN published,
I'll have to at least name it Seth's LMN :-)
ch_SpielTalk! 13/06/2008 11:36:00 Zzzzz-gamedlastnight ...
ch_SpielTalk! 13/06/2008 11:38:31 Seth lol
ch_SpielTalk! 13/06/2008 11:38:41 Seth are you entering LMN on BGG?
ch_SpielTalk! 13/06/2008 11:38:46 Seth You could post pics of the cads
ch_SpielTalk! 13/06/2008 11:38:54 Seth er, cards (there I go again)
ch_SpielTalk! 13/06/2008 11:39:17 Seth you could post the illustration
from the rulebook which shows "how to read" the cards
ch_SpielTalk! 13/06/2008 11:39:36 seo I will, I guess, but I'm not doing
it right now, I'm working (and chatting, which is enough distraction)
ch_SpielTalk! 13/06/2008 11:39:59 Zzzzz-gamedlastnight i could post
comments on a *doubles* game though it is based on a very OLD version of the game
ch_SpielTalk! 13/06/2008 11:40:08 seo I'll probably update the rulebook
first, too, so I can upload that
ch_SpielTalk! 13/06/2008 11:45:36 seo I'll use your summary text, Seth
ch_SpielTalk! 13/06/2008 11:48:48 Seth oh yeah
ch_SpielTalk! 13/06/2008 11:48:49 Seth cool
ch_SpielTalk! 13/06/2008 11:48:59 Seth Dave you played that doubles game
last July, right?
ch_SpielTalk! 13/06/2008 11:49:07 Zzzzz-gamedlastnight yepp
ch_SpielTalk! 13/06/2008 11:49:22 Seth So like the day after (or maybe the
very day) those ruels were invented by Seo!
ch_SpielTalk! 13/06/2008 11:49:25 Seth lol
ch_SpielTalk! 13/06/2008 11:49:32 Seth though I don't think they changed
much
ch_SpielTalk! 13/06/2008 11:49:45 Zzzzz-gamedlastnight yeah I know
ch_SpielTalk! 13/06/2008 11:49:54 Seth just a little - when you play out
of turn you become "off balance" and only draw 1 card I think
ch_SpielTalk! 13/06/2008 11:50:01 seo three days before!
ch_SpielTalk! 13/06/2008 11:50:02 Zzzzz-gamedlastnight oops I know they
where *invented* on the spot
ch_SpielTalk! 13/06/2008 11:50:15 Zzzzz-gamedlastnight oh 3 days before??
ch_SpielTalk! 13/06/2008 11:50:28 seo yepp
ch_SpielTalk! 13/06/2008 11:50:29 Seth well, I guess so
ch_SpielTalk! 13/06/2008 11:50:32 seo but never tested
ch_SpielTalk! 13/06/2008 11:50:34 Seth the doubles rules tho?
ch_SpielTalk! 13/06/2008 11:50:41 Seth I thought we didn't talk about that
until the car ride up?
ch_SpielTalk! 13/06/2008 11:50:41 Zzzzz-gamedlastnight ah so my
*comments* or such have you would still be pretty valid
ch_SpielTalk! 13/06/2008 11:50:51 seo and I think we did some adjustments
DURING the game
ch_SpielTalk! 13/06/2008 11:50:55 Seth could be!
ch_SpielTalk! 13/06/2008 11:51:05 Seth I think you did (but I wasn't
really watching)
ch_SpielTalk! 13/06/2008 11:51:55 Zzzzz-gamedlastnight so it is bad that
I want to play more games today? last night has me wanting the play more and more
and more... not sure it was a smart idea to play!
ch_SpielTalk! 13/06/2008 11:53:33 Seth wants to play Brass today
ch_SpielTalk! 13/06/2008 11:53:37 Seth (I probably will)
ch_SpielTalk! 13/06/2008 11:54:20 Zzzzz-gamedlastnight i want to replay
Pandemic and Vikings... and then more *new* games
ch_SpielTalk! 13/06/2008 11:54:45 Seth Ok, so I'm replying to QWG, and I'm
mentioning TP, A41, WT, Homesteaders, and LMN
ch_SpielTalk! 13/06/2008 11:54:57 Seth but TP and HS are being reviewed by
publishers (which I've mentioned)
ch_SpielTalk! 13/06/2008 11:55:18 Seth I suppose I should also mention
Reading Ralroad
ch_SpielTalk! 13/06/2008 11:55:31 Seth lol, I should probably spell that
one right though...
ch_SpielTalk! 13/06/2008 11:55:40 Zzzzz-gamedlastnight lol
ch_SpielTalk! 13/06/2008 11:55:45 seo it might help
ch_SpielTalk! 13/06/2008 11:56:21 seo OTOH, you can promote it as "A word
game for illiterate gamers"
ch_SpielTalk! 13/06/2008 11:57:07 seo Oh, Seth, I have big news: a guy
from BGG wrote me asking if I was in Montevideo
ch_SpielTalk! 13/06/2008 11:57:24 Seth ...
ch_SpielTalk! 13/06/2008 11:57:26 Seth and
ch_SpielTalk! 13/06/2008 11:57:30 seo he has a game group here, and 114
games in his collection! :-)
ch_SpielTalk! 13/06/2008 11:57:38 Seth whoa!
ch_SpielTalk! 13/06/2008 11:57:40 Seth nice
ch_SpielTalk! 13/06/2008 11:57:47 Seth which user?
ch_SpielTalk! 13/06/2008 11:57:57 seo
http://boardgamegeek.com/user/Pinhead
ch_SpielTalk! 13/06/2008 11:57:58 Seth maybe he'd like to add LMN and make
it 115
ch_SpielTalk! 13/06/2008 11:58:47 Seth his 10s and 9s are odd
ch_SpielTalk! 13/06/2008 11:58:48 seo yeah, part of the plan is to turn
his group into my guinea pigs
ch_SpielTalk! 13/06/2008 11:58:55 Seth a variety of very different types
of games
ch_SpielTalk! 13/06/2008 11:58:59 seo but mainly have a chance to play
some games
ch_SpielTalk! 13/06/2008 11:59:22 Seth looks like he's got some good
stuff!
ch_SpielTalk! 13/06/2008 11:59:52 seo and we share some preferences in
music too
ch_SpielTalk! 13/06/2008 12:00:20 doho1234 doho1234 changes his/her
nickname to J_deVries
ch_SpielTalk! 13/06/2008 12:00:34 Seth lol
ch_SpielTalk! 13/06/2008 12:00:59 Seth Hi "Jonny"
ch_SpielTalk! 13/06/2008 12:01:13 Seth (brb)
ch_SpielTalk! 13/06/2008 12:01:26 J_deVries "I regret to inform you that
we see no market in corrupt space sation games."
ch_SpielTalk! 13/06/2008 12:01:31 J_deVries "Thank you. Go to hell."
ch_SpielTalk! 13/06/2008 12:02:45 Zzzzz-gamedlastnight Seth guess that
means you should not mention *A41 : In Space*
ch_SpielTalk! 13/06/2008 12:03:36 J_deVries "I regret to inform you that
All for One will not be accepted because we already have a Muskateer game, "French
Queens in Space. Thank you. Go die in a fire."
ch_SpielTalk! 13/06/2008 12:05:28 seo I would like to know your opinion
on Wizards' Towers, Johnny
ch_SpielTalk! 13/06/2008 12:06:29 J_deVries "It is a little too abstract
for our tastes, plus we are already doing a Tower game "The Tower of London. Thank
you for your time. Loser."
ch_SpielTalk! 13/06/2008 12:07:37 seo Homesteaders?
ch_SpielTalk! 13/06/2008 12:08:14 J_deVries "WHY DO YOU KEEP SENDING US
ALL OF THESE GAMES!!!?? Thank you for your time. You suck."
ch_SpielTalk! 13/06/2008 12:09:23 seo Reading Railroad
ch_SpielTalk! 13/06/2008 12:10:15 J_deVries "finally, a unique twist on a
classic theme! Here's our upfront development check for 1 million Euros. Thank you.
Go skewer your hean on a shovel."
ch_SpielTalk! 13/06/2008 12:11:01 J_deVries head. thank you
ch_SpielTalk! 13/06/2008 12:11:06 seo simpson quit (timeout)
ch_SpielTalk! 13/06/2008 12:11:42 seo claps a standing ovation
ch_SpielTalk! 13/06/2008 12:12:06 J_deVries thank you. shut up and die.
ch_SpielTalk! 13/06/2008 12:12:23 seo dies
ch_SpielTalk! 13/06/2008 12:16:44 Zzzzz-gamedlastnight exits stage right
->
ch_SpielTalk! 13/06/2008 12:18:17 Seth LOL @ "we are already doing a Tower
game "The Tower of London."
ch_SpielTalk! 13/06/2008 12:18:42 J_deVries J_deVries changes his/her
nickname to doho123
ch_SpielTalk! 13/06/2008 12:18:49 doho123 so, did I miss anything?
ch_SpielTalk! 13/06/2008 12:20:00 seo Reading Railroad is going to be
published
ch_SpielTalk! 13/06/2008 12:20:13 doho123 woo!
ch_SpielTalk! 13/06/2008 12:20:23 seo ask Seth for your share of the 1
million he got in advance
ch_SpielTalk! 13/06/2008 12:21:21 seo the idea was yours, so you should
as him for € 980.000
ch_SpielTalk! 13/06/2008 12:29:15 Seth heh
ch_SpielTalk! 13/06/2008 12:38:28 Seth uh oh
ch_SpielTalk! 13/06/2008 12:38:44 Seth if QWG publishes A41, Mike Doyle
might end up doing the art!
ch_SpielTalk! 13/06/2008 12:39:08 Seth he appears to do like all their
stuff
ch_SpielTalk! 13/06/2008 12:39:21 Seth and I' mnot usually a fan of his
work
ch_SpielTalk! 13/06/2008 12:39:27 Seth oh well
ch_SpielTalk! 13/06/2008 12:40:06 Zzzzz-gamedlastnight there are worse
things than his art work...
ch_SpielTalk! 13/06/2008 12:40:20 Zzzzz-gamedlastnight like being
unpublished!
ch_SpielTalk! 13/06/2008 12:40:40 Seth heh
ch_SpielTalk! 13/06/2008 12:41:31 doho123 "The use of renaissance
styling and puffy shirts on the muskateer cards have made them appear even more
gay"
ch_SpielTalk! 13/06/2008 12:41:40 seo do MD do the art for them, or they
publish stuff MD did the art for other companies?
ch_SpielTalk! 13/06/2008 12:43:09 seo if the later, they might let you
select the artist (and probably pay for his work, too)
ch_SpielTalk! 13/06/2008 12:46:06 Seth I dunno
ch_SpielTalk! 13/06/2008 12:46:23 Seth it looks like MD did the art for
their reprints of a lot of things
ch_SpielTalk! 13/06/2008 12:46:39 Seth not necessarily the original art
for the original companies
ch_SpielTalk! 13/06/2008 12:49:14 Seth Seo: If I help you get LMN
published, can I get my name on the box too (as Developer or soemthing)>
ch_SpielTalk! 13/06/2008 12:49:15 Seth ?
ch_SpielTalk! 13/06/2008 12:51:45 seo yeah, why not? You helped me with a
lot of good ideas and you sure did more to promote it. :-)
ch_SpielTalk! 13/06/2008 12:57:03 seo but only if you get Doyle to do the
art. I want lawn tennis courts with chalk lines ;-)
ch_SpielTalk! 13/06/2008 12:57:31 seo no, seriously, no need for MD to do
the art
ch_SpielTalk! 13/06/2008 12:57:52 Seth lol
ch_SpielTalk! 13/06/2008 12:58:24 Seth You don't want to do the art for
your own game? Did you learn your lesson with INAS
ch_SpielTalk! 13/06/2008 12:58:25 Seth ?
ch_SpielTalk! 13/06/2008 12:58:48 doho123 "The lack of a green lawn
with chalk llines tend to make this game seem less exciting than it really should
be."
ch_SpielTalk! 13/06/2008 12:58:56 Zzzzz-gamedlastnight is obsessed today.
cannot focus on work wants to play play play...
ch_SpielTalk! 13/06/2008 12:59:24 Seth welcometo my world, Dave
ch_SpielTalk! 13/06/2008 12:59:26 Seth :)
ch_SpielTalk! 13/06/2008 12:59:52 doho123 "Here, with the tennis
racquets simply lined up, there is no stiff reinactment of a scene or literal story
being told. It is more abstract in nature allowing the viewer to imagine."
ch_SpielTalk! 13/06/2008 13:00:01 Zzzzz-gamedlastnight yeah but I have to
pace myself... i have too much other stuff to do so I cannot play all the time
ch_SpielTalk! 13/06/2008 13:00:14 seo I WANT to do the art. That's INAS
experience. It's a lot of work to do the art, but as much to get someone else to do
what you want.
ch_SpielTalk! 13/06/2008 13:01:00 Seth heh
ch_SpielTalk! 13/06/2008 13:01:02 Seth true
ch_SpielTalk! 13/06/2008 13:08:25 GamesOnTheBrain joins SpielTalk!
ch_SpielTalk! 13/06/2008 13:24:41 Seth So should I drive up to Phx with my
firend tomorrow just to play games for like 8 hours then drive home?
ch_SpielTalk! 13/06/2008 13:24:58 Seth or should I just invite people over
and have a mini sedjcon at my house instead
ch_SpielTalk! 13/06/2008 13:25:15 Seth there's a convention in phx
ch_SpielTalk! 13/06/2008 13:25:55 Seth but last year we went up there and
just played games with each other (maybe I played with 3 on-tucson people)
ch_SpielTalk! 13/06/2008 13:30:59 Seth *non-Tucson
ch_SpielTalk! 13/06/2008 13:38:48 Zzzzz-gamedlastnight well my guess is
that you could get more people at your house to play with, so why bother driving?
ch_SpielTalk! 13/06/2008 13:39:38 Seth yeah
ch_SpielTalk! 13/06/2008 13:39:44 Seth plus it's like $30 for the
convention
ch_SpielTalk! 13/06/2008 13:39:59 Seth and prolly another $30 or so in gas
ch_SpielTalk! 13/06/2008 13:42:24 Zzzzz-gamedlastnight yeah you can use
that $60 for a new game or two
ch_SpielTalk! 13/06/2008 13:43:50 Seth good point
ch_SpielTalk! 13/06/2008 13:44:18 Zzzzz-gamedlastnight have fun at the
con ;)
ch_SpielTalk! 13/06/2008 13:44:22 Seth speaking of new games, I ought to
get Merchants of Amsterdam today - they said they sent it on Monday...
ch_SpielTalk! 13/06/2008 13:44:33 Seth I don't tjhink I'll go to the con
ch_SpielTalk! 13/06/2008 13:44:48 Seth John is annoyd, because he won the
Con Run last year and got free entry this year
ch_SpielTalk! 13/06/2008 13:44:55 Seth but noone wants to go with him
ch_SpielTalk! 13/06/2008 13:46:01 Zzzzz-gamedlastnight ah... well it
happens
ch_SpielTalk! 13/06/2008 13:46:23 seo GamesOnTheBrain quit (timeout)
ch_SpielTalk! 13/06/2008 13:47:25 seo Don't go to the con. I won't go to
the con, Dave won't go to the con, Scott won't go to the con and JC won't go to the
con.
ch_SpielTalk! 13/06/2008 13:47:37 seo The whole chat will boycott the con
ch_SpielTalk! 13/06/2008 13:47:48 Seth sounds like a deal
ch_SpielTalk! 13/06/2008 13:47:56 doho123 that's right! UP WITH BGDF!
DOWN WITH CON!
ch_SpielTalk! 13/06/2008 13:48:01 Seth besides, with sedjcon I get to eat
yummy bratwurst
ch_SpielTalk! 13/06/2008 13:48:05 doho123 our movement is growing!
ch_SpielTalk! 13/06/2008 13:49:28 Seth Once I get published, and become a
conduit for other designers, I will have SedjCon prototype events, and I'll get you
guys to come down to Tucson for a log weekend to play each others protos and figure
out which should be published (and iron them out)
ch_SpielTalk! 13/06/2008 13:49:34 Seth then I'll get them published :)
ch_SpielTalk! 13/06/2008 13:49:40 Seth that would be awesome
ch_SpielTalk! 13/06/2008 13:50:12 doho123 I thought that you'd be so
successful that you'd fly us out on your own dime
ch_SpielTalk! 13/06/2008 13:50:31 Seth well, when I become rich, sure.
Like Alea
ch_SpielTalk! 13/06/2008 13:50:55 Seth but until then I'm afraid I can't
do that. Maybe I could work out a place for you guys to stay for free
ch_SpielTalk! 13/06/2008 13:51:06 doho123 DOWN WITH SEDJCON!!!
ch_SpielTalk! 13/06/2008 13:51:44 Seth It's fine, just get influence in
Ohare and Sky Harbor, then you can fly for free!
ch_SpielTalk! 13/06/2008 13:53:49 seo until he gets rich he'll only be
able to pay ME
ch_SpielTalk! 13/06/2008 13:54:38 seo anyway, gotta go.
ch_SpielTalk! 13/06/2008 13:54:40 clearclaw [color=#008080] Meeples
Choice just came in: RftG, Agricola, Brass. [/color]
ch_SpielTalk! 13/06/2008 13:55:39 clearclaw [color=#008080] Wabash took
#11, Container #15 and King of Siam #21 (which were the only three games on the
list I had any interest in) [/color]
ch_SpielTalk! 13/06/2008 14:00:42 Zzzzz-gamedlastnight link?
ch_SpielTalk! 13/06/2008 14:04:03 Seth You don't like Brass?
ch_SpielTalk! 13/06/2008 14:04:05 Seth hmm
ch_SpielTalk! 13/06/2008 14:04:40 Seth there are even opportuinties to
"use niceness as a weapon" - like flipping an opponent's port (giving them income
and allowing it to score) so that they have no place to sell their cotton...
ch_SpielTalk! 13/06/2008 14:14:03 clearclaw [color=#008080] The contest
is run entirely on Spielfrieks. [/color]
ch_SpielTalk! 13/06/2008 14:14:08 Zzzzz-gamedlastnight hey seth what did
you think of Pandemic? i forget...
ch_SpielTalk! 13/06/2008 14:14:16 Zzzzz-gamedlastnight hmmmm
ch_SpielTalk! 13/06/2008 14:15:00 Zzzzz-gamedlastnight really... why did
I think it was run by someone else
ch_SpielTalk! 13/06/2008 14:15:04 clearclaw [color=#008080] (a fine game
to occupy other people so that I don't have to play with them) [/color]
ch_SpielTalk! 13/06/2008 14:15:35 Zzzzz-gamedlastnight ah
ch_SpielTalk! 13/06/2008 14:15:48 Seth lol JC
ch_SpielTalk! 13/06/2008 14:16:12 Seth I think Pandemic is the best coop
game on the market, it does the best job of encouraging teamwork
ch_SpielTalk! 13/06/2008 14:16:50 clearclaw [color=#008080] A number of
games are great for that purpose: Pandemic, TtA, RftG, Hanging Gardens, 1960 etc
[/color]
ch_SpielTalk! 13/06/2008 14:16:58 Zzzzz-gamedlastnight ah ok.. for some
reason I thought you had a specific issue with it
ch_SpielTalk! 13/06/2008 14:17:10 Zzzzz-gamedlastnight maybe that was JC
ch_SpielTalk! 13/06/2008 14:27:50 Zzzzz-gamedlastnight doho123 quit
(timeout)
ch_SpielTalk! 13/06/2008 14:29:02 Zzzzz-gamedlastnight Zzzzz-
gamedlastnight changes his/her nickname to Zzzzz-goinghom
ch_SpielTalk! 13/06/2008 14:29:09 Zzzzz-goinghom Zzzzz-goinghom changes
his/her nickname to Zzzzz-goinghome*
ch_SpielTalk! 13/06/2008 14:29:27 kj joins SpielTalk!
ch_SpielTalk! 13/06/2008 14:29:59 kj hey
ch_SpielTalk! 13/06/2008 14:31:18 Seth Dave: If I had an issue it was that
it's probably largely luck. You do the best you can do, and I suspect that if
youplay optimally, you either win or lose on the last turn based on luck. But since
you can't tell until it happens, and it's really hard to tell if you did play
"optimally", maybe that's ok
ch_SpielTalk! 13/06/2008 14:31:49 Seth I thinkthere's a certain percentage
of games that are unwinnable, which has got to be fine because you can't really get
around it
ch_SpielTalk! 13/06/2008 14:32:06 Seth I think that percentage gets pretty
high with 4 players on Hard
ch_SpielTalk! 13/06/2008 14:32:36 Seth I have a small issue with
associating "hard" to "increased proportion of unwinnable games:
ch_SpielTalk! 13/06/2008 14:32:40 Seth but it's small
ch_SpielTalk! 13/06/2008 14:32:49 Seth the game does a good job at what it
tries to do
ch_SpielTalk! 13/06/2008 14:33:20 clearclaw [color=#008080] I have a hard
time with the idea of a coop game which can be played just as effectively solo.
[/color]
ch_SpielTalk! 13/06/2008 14:33:50 Seth Oh, maybe THAT'S what you mean Dave
ch_SpielTalk! 13/06/2008 14:34:05 clearclaw [color=#008080] It seems to
me that a good coop game should *require* the presence and unique human abilities
of each player, not just their ability to not screw up the machinery. [/color]
ch_SpielTalk! 13/06/2008 14:34:05 Seth I had an issue with the fact that
it's effectively solitaire
ch_SpielTalk! 13/06/2008 14:34:18 clearclaw [color=#008080] I haven't
made this complaint here before. [/color]
ch_SpielTalk! 13/06/2008 14:34:42 Seth JC: I'd also like to see that, but
in the meantime, I credit Pandemic for forcing you to interact with your teammates
in order to create that plan
ch_SpielTalk! 13/06/2008 14:34:47 clearclaw [color=#008080] At a simpler
level I find the game in Pandemic missing, but I'm also not a coop game fane, so
I'm clearly not a good person to comment on it. [/color]
ch_SpielTalk! 13/06/2008 14:35:26 clearclaw [color=#008080] I'd just as
soon twll the lead player all my cards and let them tell me what to do while I
figure out a way to exit quickly to something more interesting. [/color]
ch_SpielTalk! 13/06/2008 14:35:38 Seth JC: Have you read/what did you
think of my blog posts on this issue?
ch_SpielTalk! 13/06/2008 14:36:40 Zzzzz-goinghome* ah all comming together
now... thx
ch_SpielTalk! 13/06/2008 14:36:44 Zzzzz-goinghome* time for me to really go
ch_SpielTalk! 13/06/2008 14:36:49 Seth And should I list games that are
currently under review by publishers (and of course, note that) in an email to QWG
Games?
ch_SpielTalk! 13/06/2008 14:36:58 clearclaw [color=#008080] Effectively
the only actual function of the players in Pandemic is to act as road-bumps in the
way of the central organising player. From a victory perspective the game is
functionally better if all but one player dies immediately after the game starts --
then the one player doesn't have to bother going through the motions. [/color]
ch_SpielTalk! 13/06/2008 14:37:33 clearclaw [color=#008080] Seth: I don't
specifically recall your blog posts. [/color]
ch_SpielTalk! 13/06/2008 14:38:13 Seth well, you're assuming the one
remaining player will have the single best plan. While it's true that any player
can probably reasonably plan a course of actions, i think the point of the game is
to encourage a team of people to discuss and come up with the 'best' course.
ch_SpielTalk! 13/06/2008 14:38:34 Seth
http://sedjtroll.blogspot.com/2008/01/cooperative-games-very-definition-
of.html
ch_SpielTalk! 13/06/2008 14:38:50 Seth and for dave: check this out:
http://sedjtroll.blogspot.com/2008/05/jim-cote-made-blog-post-about-pandemic.html
ch_SpielTalk! 13/06/2008 14:39:18 clearclaw [color=#008080] I'd as soon
delegate to someone who seems to be smartish and go do something else. [/color]
ch_SpielTalk! 13/06/2008 14:41:05 clearclaw [color=#008080] The Google
talks are held on the Google campus. North Shoreline, Mountain View CA in the old
SGI buildings (I worked there for SGI) [/color]
ch_SpielTalk! 13/06/2008 14:43:17 Seth As I recall the comments on that
post were interesting too : http://sedjtroll.blogspot.com/2008/01/cooperative-
games-very-definition-of.html#comments
ch_SpielTalk! 13/06/2008 14:43:59 seo Zzzzz-goinghome* quit (timeout)
ch_SpielTalk! 13/06/2008 14:47:38 Seth kj quit (timeout)
ch_SpielTalk! 13/06/2008 14:57:13 nando joins SpielTalk!
ch_SpielTalk! 13/06/2008 15:02:02 nando [color=#800000] "Our report is that
we had a news today for discover a very exciting crop circles in near Chungnam
Boryoung City, South Korea." [/color]
ch_SpielTalk! 13/06/2008 15:03:23 Seth ...
ch_SpielTalk! 13/06/2008 15:03:25 Seth ..?
ch_SpielTalk! 13/06/2008 15:03:57 nando [color=#800000] I dunno [/color]
ch_SpielTalk! 13/06/2008 15:04:00 nando [color=#800000]
http://www.cropcircleconnector.com/inter2008/southkorea/southkorea2008.html
[/color]
ch_SpielTalk! 13/06/2008 15:04:07 nando [color=#800000] today is friday the
13th... [/color]
ch_SpielTalk! 13/06/2008 15:04:13 nando [color=#800000] I want to golf
[/color]
ch_SpielTalk! 13/06/2008 15:12:43 Seth are those 2 statements related? Do
you want to golf [i]because[/i] it's Friday the 13th?
ch_SpielTalk! 13/06/2008 15:13:05 Seth (I suspect it's not Friday the 13th
[i]because you want to golf[/i])
ch_SpielTalk! 13/06/2008 15:13:28 nando [color=#800000] no. they are just
passing observations. [/color]
ch_SpielTalk! 13/06/2008 15:15:55 Seth is hungry
ch_SpielTalk! 13/06/2008 15:16:02 Seth I think I'll probably get a burrito
ch_SpielTalk! 13/06/2008 15:34:54 Gogolski joins SpielTalk!
ch_SpielTalk! 13/06/2008 15:37:04 Rick joins SpielTalk!
ch_SpielTalk! 13/06/2008 15:51:07 nando [color=#800000] hey rick [/color]
ch_SpielTalk! 13/06/2008 15:51:19 Seth hi Rick
ch_SpielTalk! 13/06/2008 15:53:11 nando [color=#800000] lol. hey gog
[/color]
ch_SpielTalk! 13/06/2008 15:53:21 nando [color=#800000] you sneaky people
[/color]
ch_SpielTalk! 13/06/2008 15:53:45 Gogolski Boo!
ch_SpielTalk! 13/06/2008 15:54:31 Rick Hi gang
ch_SpielTalk! 13/06/2008 15:54:43 Rick Y'all [i]would[/i] show up while I
was afk
ch_SpielTalk! 13/06/2008 15:54:55 Rick Seth, saw the blog -- congrats on
more publisher interest!
ch_SpielTalk! 13/06/2008 15:55:18 Seth thx
ch_SpielTalk! 13/06/2008 15:56:30 nando [color=#800000] tim russert died of
a heart attack [/color]
ch_SpielTalk! 13/06/2008 15:56:56 nando [color=#800000] we could say the
same about you, rick [/color]
ch_SpielTalk! 13/06/2008 15:57:24 nando [color=#800000] except that we were
here, just inattentive [/color]
ch_SpielTalk! 13/06/2008 15:57:47 Rick I'm not dead yet!
ch_SpielTalk! 13/06/2008 15:57:54 nando [color=#800000] Rick, any closer to
a theme? [/color]
ch_SpielTalk! 13/06/2008 15:58:00 Rick I'm feeling better!
ch_SpielTalk! 13/06/2008 15:58:22 Rick Probably going to stick with the
talent scout theme. It's not a horrible fit, and I haven't found anything better.
ch_SpielTalk! 13/06/2008 15:58:38 nando [color=#800000] 4pm. I should go
sit in the sun .... [/color]
ch_SpielTalk! 13/06/2008 15:58:41 Rick It will be moot if I can't spiff up
the gameplay.
ch_SpielTalk! 13/06/2008 15:58:44 Seth I like the talent scout theme
ch_SpielTalk! 13/06/2008 15:58:52 Seth wrong, only 3pm
ch_SpielTalk! 13/06/2008 15:58:53 Seth heh
ch_SpielTalk! 13/06/2008 15:59:01 Rick Woops, gotta go afk again -- back
later, maybe
ch_SpielTalk! 13/06/2008 16:00:34 Seth I'm out
ch_SpielTalk! 13/06/2008 16:00:36 Seth see you later
ch_SpielTalk! 13/06/2008 16:04:38 clearclaw Seth quit (timeout)
ch_SpielTalk! 13/06/2008 16:08:51 Zzzzz-home joins SpielTalk!
ch_SpielTalk! 13/06/2008 16:22:23 Zzzzz-home .,.,,..,.
ch_SpielTalk! 13/06/2008 16:24:26 Rick [i]Yesss!!![/i]
ch_SpielTalk! 13/06/2008 16:24:30 Rick pumps fist in the air
ch_SpielTalk! 13/06/2008 16:24:38 Rick My computer has been repaired!
ch_SpielTalk! 13/06/2008 16:24:47 nando [color=#800000] nerd [/color]
ch_SpielTalk! 13/06/2008 16:24:50 seo Congrats!
ch_SpielTalk! 13/06/2008 16:24:52 nando [color=#800000] :P [/color]
ch_SpielTalk! 13/06/2008 16:24:52 Rick Starting tonight I'll have my email
back, and more importantly,
ch_SpielTalk! 13/06/2008 16:25:02 Rick I'll have all my game-design files
back!
ch_SpielTalk! 13/06/2008 16:28:46 Zzzzz-home nice....
ch_SpielTalk! 13/06/2008 16:29:01 Zzzzz-home gladd to see the luck was on
your side
ch_SpielTalk! 13/06/2008 16:29:29 Rick Luck, my rosy-red assets. It's been
like three weeks, and should have been just one!
ch_SpielTalk! 13/06/2008 16:30:51 Zzzzz-home yeah but depending on what
went wrong, you could have lost it all!
ch_SpielTalk! 13/06/2008 16:31:07 Zzzzz-home the one major downside to
computers and lack of backups etc....
ch_SpielTalk! 13/06/2008 16:31:52 Rick I'm covered as long as my house
doesn't burn down.
ch_SpielTalk! 13/06/2008 16:32:13 Rick What I lack is off-site backups.
Used to use tape, but disk drives hold too much data these days.
ch_SpielTalk! 13/06/2008 16:32:27 Rick You really can only back up to
another disk drive, which makes off-site difficult.
ch_SpielTalk! 13/06/2008 16:32:47 Zzzzz-home yeah but how were you NOT
able to access it for 3 weeks than?
ch_SpielTalk! 13/06/2008 16:33:14 Rick Apple's "Time Machine" backup
system is great but has this flaw: it's only accessible from OS X 10.5.
ch_SpielTalk! 13/06/2008 16:33:33 Rick My "lifeboat" laptop is a 10.3
machine. :p
ch_SpielTalk! 13/06/2008 16:33:50 Zzzzz-home ah
ch_SpielTalk! 13/06/2008 16:34:20 Rick Actually you can retrieve
individual files without much trouble. But my game files are directories full of
stuff.
ch_SpielTalk! 13/06/2008 16:34:31 Rick Much harder to recover without Time
Machine.
ch_SpielTalk! 13/06/2008 16:35:02 Rick I could write a program that would
do it, but my "lifeboat" has no development software! :drizzle::$::drizzle:
ch_SpielTalk! 13/06/2008 16:35:37 Rick So I decided to take a break, and
just wait it out. But I've been getting pretty desperate.
ch_SpielTalk! 13/06/2008 16:36:02 Zzzzz-home understood... i did not
realize you would have had to jump through hoops like that
ch_SpielTalk! 13/06/2008 16:37:25 Rick Honestly, I could have done it if
I'd been any more desperate. But first it was only going to be a couple of days,
ch_SpielTalk! 13/06/2008 16:37:32 Rick then another week, then another...
ch_SpielTalk! 13/06/2008 16:37:48 Zzzzz-home the trickle effect...
ch_SpielTalk! 13/06/2008 16:37:53 Rick It always seemed like I'd get my
Mac back soon enough that excessive hacking wasn't worth the effort.
ch_SpielTalk! 13/06/2008 16:38:03 Zzzzz-home what machine was it? iMac?
ch_SpielTalk! 13/06/2008 16:38:23 Rick MacBook Pro. Nice box, 2 Gb RAM,
lots of disk, big screen.
ch_SpielTalk! 13/06/2008 16:38:39 Rick I've been using a bitty little old
iBook for my lifeboat.
ch_SpielTalk! 13/06/2008 16:39:02 Rick It's going to be like getting out
of jail. :)
ch_SpielTalk! 13/06/2008 16:39:11 Rick (Uh, I mean... so I've heard...
um.)
ch_SpielTalk! 13/06/2008 16:40:04 Zzzzz-home hehe
ch_SpielTalk! 13/06/2008 17:09:19 Rick Rick quit
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
17:14:35 seo hey, I've been thinking about your las mail
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
17:14:57 seo maybe we could make the main ring larger (8 cards)
ch_SpielTalk! 13/06/2008 17:27:53 seo Gogolski quit (timeout)
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
17:29:21 seo ahh... gotta go get the dinner (Chinese)
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
17:29:31 seo ttyl
ch_SpielTalk! 13/06/2008 17:38:50 cocadieta joins SpielTalk!
ch_SpielTalk! 13/06/2008 17:39:06 cocadieta Howdy everyone (anyone?)
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
17:52:42 Zzzzz-home whooooa... yeah the center ring being bigger would be
nice
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
17:53:15 Zzzzz-home i am going to attempt my own crappy image mockup...
maybe it will be ready by the time you come back from dinner..
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
18:12:01 Zzzzz-home eek bad storm hitting us... back later so the
computer does not get zapped!
ch_SpielTalk! 13/06/2008 18:12:03 Zzzzz-home Zzzzz-home quit
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
18:12:03 Zzzzz-home Zzzzz-home quit
ch_SpielTalk! 13/06/2008 18:26:19 doho123 joins SpielTalk!
ch_SpielTalk! 13/06/2008 18:30:46 nando doho123 quit (timeout)
ch_SpielTalk! 13/06/2008 18:48:22 nando [color=#800000]
http://www.nand.it/ttlb/index.html?n=25 [/color]
ch_SpielTalk! 13/06/2008 18:48:33 nando [color=#800000] that's the best
one. no need to see them all. [/color]
ch_SpielTalk! 13/06/2008 19:02:10 Zzzzz joins SpielTalk!
ch_SpielTalk! 13/06/2008 19:05:31 Zzzzz cocadieta quit (timeout)
pv_abc5b769925290bf7ab0fdbe088729a7_c3df021ab1675105fc7236aec9dc426c 13/06/2008
19:10:16 seo seo quit
ch_SpielTalk! 13/06/2008 19:41:23 Seth joins SpielTalk!
ch_SpielTalk! 13/06/2008 20:08:02 seo Hi
ch_SpielTalk! 13/06/2008 20:08:12 Zzzzz what what
ch_SpielTalk! 13/06/2008 20:08:15 Zzzzz hi
ch_SpielTalk! 13/06/2008 20:10:19 seo got my mail?
ch_SpielTalk! 13/06/2008 20:10:27 Zzzzz yepp
ch_SpielTalk! 13/06/2008 20:10:31 Zzzzz anything new new?
ch_SpielTalk! 13/06/2008 20:10:41 Zzzzz i just uploaded a file in dropbox
for you
ch_SpielTalk! 13/06/2008 20:11:03 Zzzzz LOL
ch_SpielTalk! 13/06/2008 20:11:11 seo dropbox just told me :-)
ch_SpielTalk! 13/06/2008 20:11:23 Zzzzz I never looked at your latest
email, you have to look at the file I uploaded for you!! great minds think alike!
ch_SpielTalk! 13/06/2008 20:11:51 Seth You guys cookin' on that GDS entry?
ch_SpielTalk! 13/06/2008 20:12:55 nando nando quit
ch_SpielTalk! 13/06/2008 20:13:14 seo I can't find it!
ch_SpielTalk! 13/06/2008 20:13:17 seo where is it?
ch_SpielTalk! 13/06/2008 20:13:25 Zzzzz maybe... we have a *core* idea, now
the hard part, making an actual game lol
ch_SpielTalk! 13/06/2008 20:13:33 Zzzzz seo : i just shared a new folder
with you
ch_SpielTalk! 13/06/2008 20:15:13 seo dumb me! A message popped up for a
sec, I thought it was Dropbox telling me of the update, but it was Thunderbird
tellingme of a new mail from Dropbox
ch_SpielTalk! 13/06/2008 20:15:38 Zzzzz hehe
ch_SpielTalk! 13/06/2008 20:17:10 seo Seth: yes, we're working on an
entry
ch_SpielTalk! 13/06/2008 20:18:00 Seth is it super cool?
ch_SpielTalk! 13/06/2008 20:18:04 Zzzzz sad part if no scott entry!?!!?!
ch_SpielTalk! 13/06/2008 20:18:08 Zzzzz is*
ch_SpielTalk! 13/06/2008 20:18:15 Zzzzz so we can try to beat him
ch_SpielTalk! 13/06/2008 20:18:20 Zzzzz cant*
ch_SpielTalk! 13/06/2008 20:18:21 Zzzzz ugh
ch_SpielTalk! 13/06/2008 20:18:26 seo it is hyper cool
ch_SpielTalk! 13/06/2008 20:18:47 Zzzzz sighs at the typo-itis
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:19:00 seo you need to complete the shows in order?
ch_SpielTalk! 13/06/2008 20:23:32 seo ..
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:24:20 Zzzzz well I was not thinking order as much as some form of
*movement* around the outside of the circle. where players could *score* anytime
they wanted if they are near an outer ring. but to score on the inner ring they had
to be next to a ringmaster and maybe have a ringmaster card to enter the inner
ring.
ch_SpielTalk! 13/06/2008 20:24:32 Zzzzz !!
ch_SpielTalk! 13/06/2008 20:24:53 Seth Zzzzz: you should count your typo-s
each day, then do 2 pushups per error before going to bed
ch_SpielTalk! 13/06/2008 20:24:58 Seth it'll help!
ch_SpielTalk! 13/06/2008 20:25:25 seo you still do the push ups?
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:25:29 Zzzzz but that might be too much, it might be easier to just do
some of it the way you mentioned in your email
ch_SpielTalk! 13/06/2008 20:25:36 Seth (no :( )
ch_SpielTalk! 13/06/2008 20:25:43 Zzzzz wow
ch_SpielTalk! 13/06/2008 20:25:47 Zzzzz that would suck!
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:25:59 seo yeah, I'm not too fond of the pawn moving around idea
ch_SpielTalk! 13/06/2008 20:26:00 Zzzzz I would be doing like 1000 a day,
maybe more!
ch_SpielTalk! 13/06/2008 20:26:06 Seth well, it would suck, or you'd start
typing better
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:26:12 seo I fear it's anti-thematic
ch_SpielTalk! 13/06/2008 20:26:31 Zzzzz my programming job technically has
typos all over because you usually do not use complete words
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:26:43 Zzzzz true
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:26:51 Zzzzz ok no pawn moving around
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:27:35 Zzzzz what about need to match up with a ringmaster card to score
in the inner ring? sound good? and maybe that is 2x scoring
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:28:41 seo so you have ringmaster cards in the in-hand deck, and for
the center ring you need the show cards AND a ringmaster card?
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:28:51 seo not sure I get your idea right
ch_SpielTalk! 13/06/2008 20:33:15 Seth (that's no excuse!)
ch_SpielTalk! 13/06/2008 20:33:21 Seth I'm going to go to the park for a
while
ch_SpielTalk! 13/06/2008 20:33:24 Seth see you gits later
ch_SpielTalk! 13/06/2008 20:34:23 seo bye
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:34:23 Zzzzz maybe.. i am trying to figure out the best way to make it
*harder* to score in the middle ring. since you need that sort of decision point so
the outer rings are worth using, at least for the card located *between* the inner
and outer rings
ch_SpielTalk! 13/06/2008 20:34:33 Zzzzz later
ch_SpielTalk! 13/06/2008 20:34:40 seo you can do push-ups in the park
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:35:01 Zzzzz i need to read your email again about the marker build...
ch_SpielTalk! 13/06/2008 20:35:19 Zzzzz YES! do like 50 for me so it
reduced my number to do tonight, thx!
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:35:25 seo yeah, inner ring should score higher and be harder to
reach, or something
ch_SpielTalk! 13/06/2008 20:35:48 seo do some abs for me too, when you're
at it
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:36:54 Zzzzz ok so for the *red* outlined cards on your image. those
need *more* markers to enter the center ring, but do the other cards around the
center ring need 2? more?
ch_SpielTalk! 13/06/2008 20:37:46 GamesOnTheBrain joins SpielTalk!
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:37:52 Zzzzz oh
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:38:05 Zzzzz want maybe the inner locations need a 3 of a kind match to
score it
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:38:19 Zzzzz but you also get to add more markers or score more vp for
achieving it
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:38:29 seo no, I was thinking that you need to have markers on at
least two of those, not 2 markers on any of those
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:38:36 Zzzzz outer is just 2 of a kind to match....
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:38:45 Zzzzz oh
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:38:51 seo yea, sound great
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:39:05 Zzzzz ok so lets sort of recap quickly
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:39:17 Zzzzz we have *3* rings, 1 inner , 2 outer
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:39:17 seo sets of 2 for outer rings, 3 for inner :-)
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:39:42 Zzzzz we have two ringmaster locations, what are they going to be
for? (TBD)
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:39:56 seo and you need to already have markers on at least two of the
red-outlined cards to scor on the inner ring
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:40:01 Zzzzz we have a hand of cards that players use to make the sets
of 2 or 3 to score
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:40:14 Zzzzz oooh
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:40:33 seo or maybe we use the ringmaster cards some other way (maybe
liek my original idea)
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:40:38 Zzzzz ok so all players can score on all *acts* on the board. so
you and I both could have markers on the same areas
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:40:40 seo and
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:41:06 seo to score on the inner ring you need to have markers on all
cards of one of the outer rings
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:41:25 seo (or on X cards on the outer rings, if all is too hard)
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:41:30 Zzzzz ah.. so you have to at least match those 4 areas
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:41:41 seo yes, we can have markers on the same card
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:41:47 Zzzzz yeah or like you said you have to have at least two
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:42:00 seo but when the ring is closed, only the one with majority
scores
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:42:09 Zzzzz right
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:42:23 Zzzzz once closed you flip all cards over to look like a ring
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:42:28 Zzzzz expect for the one scoring
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:42:33 seo yes
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:42:45 Zzzzz sounds good
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:42:52 seo I guess you score a card and turn it
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:42:59 seo then the next, and so on
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:43:09 seo until the ring is closed
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:43:27 seo so 5 cards for each outer ring
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:43:31 Zzzzz that sees to work nicely
ch_SpielTalk! 13/06/2008 20:43:41 Zzzzz GamesOnTheBrain quit (timeout)
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:43:46 Zzzzz yepp...
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:44:13 seo BTW, I also thought calling the game 3-Ring Circus :-)
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:44:18 Zzzzz and I think your layout for the center ring should only use
6 like in yours
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:44:32 seo it's liek the natural title, isn't it?
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:44:35 Zzzzz the 8 i have seems too much
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:45:04 Zzzzz yeah I cant wait to see how many use that name lol
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:45:07 seo it will depend on how fast the game goes, I guess
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:45:14 Zzzzz tru
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:45:32 Zzzzz mumbles 2 more push-ups
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:45:32 seo but it's easy to adjust that later
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:45:42 Zzzzz yepp
ch_seo 13/06/2008 20:48:10 Zzzzz joins seo
ch_Zzzzz 13/06/2008 20:48:11 seo joins Zzzzz
ch_seo 13/06/2008 20:48:54 Zzzzz ugh
ch_Zzzzz 13/06/2008 20:48:56 seo ...
ch_seo 13/06/2008 20:49:17 Zzzzz did you copy the chat? i lost it unless
my quick copy will actually paste
ch_SpielTalk! 13/06/2008 20:50:07 Zzzzz Zzzzz changes his/her nickname to
Zzzzz-afk
ch_seo 13/06/2008 20:50:07 Zzzzz Zzzzz changes his/her nickname to Zzzzz-
afk
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:50:07 Zzzzz Zzzzz changes his/her nickname to Zzzzz-afk
ch_SpielTalk! 13/06/2008 20:52:23 seo chat died
ch_Zzzzz 13/06/2008 20:52:38 seo seo quit
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:53:09 seo damn chat died on me!
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:53:14 seo I lost all the buffer
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:53:52 seo I have the buffer on the server, but it's annoying anyway
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:54:04 Zzzzz-afk i think I might have it.. once second
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:55:10 Zzzzz-afk ok I emailed it
ch_seo 13/06/2008 20:55:18 Zzzzz-afk Zzzzz-afk quit
ch_SpielTalk! 13/06/2008 20:55:27 Zzzzz-afk yepp yepp yepp
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:56:09 Zzzzz-afk ok i think we have a solid start
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:56:34 Zzzzz-afk oh..
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:56:42 Zzzzz-afk before the chat died I had one other idea.
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:57:06 Zzzzz-afk maybe we need to have ringmaster cards that players
have to match in order to score, period.
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:57:30 Zzzzz-afk you have to match both in order to score center....
match one and score on that outer ring?
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:57:40 Zzzzz-afk seem to difficult though, at least as I just wrote it
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:58:03 Zzzzz-afk going to get a beer...
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:58:09 Zzzzz-afk back in a few
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
20:58:31 seo ok
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:06:53 Zzzzz-afk back,, sort of
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:07:02 seo good
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:07:13 seo I'm working, sort of ;-)
ch_SpielTalk! 13/06/2008 21:07:13 clearclaw clearclaw quit
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:07:18 Zzzzz-afk good
ch_SpielTalk! 13/06/2008 21:07:29 clearclaw joins SpielTalk!
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:07:37 seo whole night
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:07:48 Zzzzz-afk i would be working but something is wrong with one of
the servers I am developing on, so it is hard to update to test with the server
being available
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:08:11 seo that's bad
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:13:25 Zzzzz-afk a little the big issue is the other guy i work with
is out of town and did not respond about the server, no clue when he might be back
to fix it
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:14:17 seo and you can't work locally and upload later?
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:14:33 Zzzzz-afk yeah a little
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:14:52 Zzzzz-afk but now I am focus on games again... ok I am going to
head out for a bit, time with the wifey
ch_SpielTalk! 13/06/2008 21:16:01 Zzzzz-afk keep it down in here!
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:16:39 seo ok, I'll be around for a while, ttyl
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:18:41 seo what app you use for drawing? Illustrator?
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:19:30 seo maybe we can have an editable doc format we both can use
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:20:26 seo you obviously don't have Corel on the super mac, but I can
open AI v10 files in Corel, and save back to AI
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:40:48 Zzzzz-afk nah I am using this still Omni Graffle app on OSX, i
can save as that vector pdf and....
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:41:48 seo I can open some PDF on Corel, but not this one
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:41:56 Zzzzz-afk nvm I cant open them back up in this silly app
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:42:06 Zzzzz-afk i can try to save it as EPS
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:42:14 seo LOL. it's not too important anyway
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:42:22 Zzzzz-afk true
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:43:03 Zzzzz-afk actually anything I do I can just save as photoshop
image or eps or whatever
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:43:12 Zzzzz-afk we can go from there
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:43:27 seo yeah, nm
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:43:58 Zzzzz-afk lol my skillz suck anyways
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:44:20 seo nah, they are fine
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:44:23 Zzzzz-afk ok afk again, chances are I will talk to you more
tomorrow something
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:44:31 Zzzzz-afk *fine*
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:44:38 seo ok
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:45:01 seo I'm enjoying team design a lot
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:45:46 Zzzzz-afk really?
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:45:51 Zzzzz-afk how so?
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:46:07 seo everything feels so mine, yet, when I look at it, most of
the ideas we're discussing would have never come to my mind had I not been
discussing with you
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:47:00 seo I think we make a good team (so far at least, let's wait
and see how well we do when we need to finish the game)
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:47:21 seo ;-)
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:48:24 seo I'm so used to work all alone, that exchanging ideas with
someone else is refreshing
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:48:25 Zzzzz-afk lol
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:48:54 Zzzzz-afk yeah and my desire to play and design again is
refreshing, hopefully it helps both of us!
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:49:14 Zzzzz-afk ok really afk again, need to spend time with wife
after gaming last night
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:49:24 seo go! go!
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 13/06/2008
21:49:31 seo we can talk tomorrow
ch_SpielTalk! 13/06/2008 21:55:07 Seth I just rented Jumper
ch_SpielTalk! 13/06/2008 21:55:10 Seth it's finally on DVD
ch_SpielTalk! 13/06/2008 21:55:11 Seth yay
ch_SpielTalk! 13/06/2008 21:56:35 seo yay good or yay bad?
ch_SpielTalk! 13/06/2008 21:56:41 seo yay good, I guess
ch_SpielTalk! 13/06/2008 21:58:14 seo though based on IMDB comments it
could as well be "I just saw it and: yay! (bad)"
ch_SpielTalk! 13/06/2008 21:59:03 seo
http://boardgamegeek.com/thread/315719
ch_SpielTalk! 13/06/2008 21:59:41 seo I think they killing most of the
joy of collective game design
ch_SpielTalk! 13/06/2008 22:09:06 seo 2 months working on your own, then
ship the game to the next in line so he ADDS rules or changes some of the ones you
added, then on to the next designer...?
ch_SpielTalk! 13/06/2008 22:09:44 seo Makes no sense to me.
ch_SpielTalk! 13/06/2008 22:44:40 seo ..
ch_SpielTalk! 13/06/2008 22:45:26 clearclaw [color=#008080] Agreed
[/color]
ch_SpielTalk! 13/06/2008 22:46:23 seo what we do here is much better
ch_SpielTalk! 13/06/2008 22:47:56 seo designing is not a straight line
process, IMHO
ch_SpielTalk! 13/06/2008 22:53:35 kj joins SpielTalk!
ch_SpielTalk! 13/06/2008 22:54:31 kj Hi... Yeah, saw that the other day
- seemed a bit silly.
ch_SpielTalk! 13/06/2008 22:55:02 seo hi
ch_SpielTalk! 13/06/2008 22:56:28 kj I leave a pile of tiles in the
kitchen for 5 minutes and I hear one of the cats knocking them on the floor. :)
ch_SpielTalk! 13/06/2008 22:57:11 seo maybe he's playing the game
ch_SpielTalk! 13/06/2008 22:58:43 kj *some* sort of game at least :)
ch_SpielTalk! 13/06/2008 22:59:03 kj *really* wants to get a die cutter.
ch_SpielTalk! 13/06/2008 22:59:08 kj do you have one?
ch_SpielTalk! 13/06/2008 23:01:45 seo no, I use a hand cutter and a metal
ruler
ch_SpielTalk! 13/06/2008 23:02:33 kj I find that a bit harder than a
rotary cutter but I can't say either are much fun after a while.
ch_SpielTalk! 13/06/2008 23:07:43 kj Yeah - got my 49 new tiles cut.
ch_SpielTalk! 13/06/2008 23:09:29 kj Was reading about Colonia the other
night in an Argentina travel book - sounds nice.
ch_SpielTalk! 13/06/2008 23:10:38 seo it is a really nice place to walk
around
ch_SpielTalk! 13/06/2008 23:11:04 kj How far is it from M?
ch_SpielTalk! 13/06/2008 23:11:13 seo the historic area, I mean
ch_SpielTalk! 13/06/2008 23:11:26 seo about 150 miles
ch_SpielTalk! 13/06/2008 23:11:45 seo or 130
ch_SpielTalk! 13/06/2008 23:11:45 kj ah
ch_SpielTalk! 13/06/2008 23:12:02 seo 2 hour drive, aprox.
ch_SpielTalk! 13/06/2008 23:12:05 kj We're trying to decide between
Argentina, Costa Rica or a Caribbean cruise.
ch_SpielTalk! 13/06/2008 23:12:09 kj Life is tough. :)
ch_SpielTalk! 13/06/2008 23:12:39 seo do you have a date for the trip?
remember winter is about to begin here
ch_SpielTalk! 13/06/2008 23:13:02 seo and while we have no snow, it is
quite cold
ch_SpielTalk! 13/06/2008 23:13:14 kj December-january
ch_SpielTalk! 13/06/2008 23:13:32 kj Is Buenos Aires too hot then?
ch_SpielTalk! 13/06/2008 23:13:38 seo ah, then the weather is no problem
ch_SpielTalk! 13/06/2008 23:13:58 seo BA is a bit hot, but not too hot
for tourism
ch_SpielTalk! 13/06/2008 23:14:10 kj over 30C?
ch_SpielTalk! 13/06/2008 23:14:44 seo some days it can go close to 40
ch_SpielTalk! 13/06/2008 23:14:58 kj ay caramba! :)
ch_SpielTalk! 13/06/2008 23:15:36 seo I guess it's more about what kind
of trip you want
ch_SpielTalk! 13/06/2008 23:15:51 kj a trip under 30C :)
ch_SpielTalk! 13/06/2008 23:16:19 seo lots of places to visit in BA,
Costa Rica I guess is more to just relax and enjoy
ch_SpielTalk! 13/06/2008 23:16:54 seo in BA you have good food, museums,
shopping, etc.
ch_SpielTalk! 13/06/2008 23:16:59 kj Looks like the ave high is around
28
ch_SpielTalk! 13/06/2008 23:17:16 kj Thing there's much that a 10-year
old who doesn't speak Sp would enjoy there?
ch_SpielTalk! 13/06/2008 23:17:58 seo Ithought you were older! ;-)
ch_SpielTalk! 13/06/2008 23:18:18 seo I dunno, really
ch_SpielTalk! 13/06/2008 23:19:21 seo there are lots of nice places to
visit, not specially for children, but I guess a 10yo can enjoy them anyway
ch_SpielTalk! 13/06/2008 23:19:54 seo there is a Children's Museum in the
Abasto mall that is good, or used to be
ch_SpielTalk! 13/06/2008 23:20:22 kj ever been to Iquazu or Patagonia?
ch_SpielTalk! 13/06/2008 23:20:31 seo you can take a train to Parque de
la Costa
ch_SpielTalk! 13/06/2008 23:20:51 seo Patagonia yes, El Calafate
ch_SpielTalk! 13/06/2008 23:21:11 seo amazing
ch_SpielTalk! 13/06/2008 23:21:35 seo not sure how fun it would be for a
child
ch_SpielTalk! 13/06/2008 23:21:45 kj Sounds great - and she'd like the
animals and glaciers
ch_SpielTalk! 13/06/2008 23:21:55 kj lots of flying to get down there
though
ch_SpielTalk! 13/06/2008 23:22:14 seo but the Glaciers are just
incredible
ch_SpielTalk! 13/06/2008 23:22:39 seo where are you in USA?
ch_SpielTalk! 13/06/2008 23:22:50 kj near Seattle
ch_SpielTalk! 13/06/2008 23:23:03 seo you should have straight flights to
BA from most big cities
ch_SpielTalk! 13/06/2008 23:23:11 kj So we've seen glacier hear and in
Alaska, but I could see them again.
ch_SpielTalk! 13/06/2008 23:23:16 seo but it is a long trip, yes
ch_SpielTalk! 13/06/2008 23:23:31 kj 1 or 2 stops from Seattle
ch_SpielTalk! 13/06/2008 23:23:32 seo I prefer flying all night
ch_SpielTalk! 13/06/2008 23:23:56 seo you don't sleep well, but you sleep
some, nonetheless, and the hours go faster
ch_SpielTalk! 13/06/2008 23:24:01 kj I can't sleep on planes :( but
there's probably no way avoiding an overnight flight.
ch_SpielTalk! 13/06/2008 23:24:22 kj frickin expensive too
ch_SpielTalk! 13/06/2008 23:24:32 seo AFAIK, the glaciers in El Calafate
are quite different
ch_SpielTalk! 13/06/2008 23:25:00 seo they're not hight in the mountains,
they're right beside the woods
ch_SpielTalk! 13/06/2008 23:25:51 seo you can go hiking on the Perito
Moreno, but I think it's for 14yo and up
ch_SpielTalk! 13/06/2008 23:26:13 kj there is somewhere you can ice
climb a bit any age - don't know where it was though
ch_SpielTalk! 13/06/2008 23:26:55 seo I dunno
ch_SpielTalk! 13/06/2008 23:27:12 seo I can check with my wife tomorrow,
she might know
ch_SpielTalk! 13/06/2008 23:28:49 kj It's in a book we have from the
library I think.
ch_SpielTalk! 13/06/2008 23:29:02 kj Ugh - lots of flights go through
Washington, DC.
ch_SpielTalk! 13/06/2008 23:31:03 seo I think you can go to BA straight
from LA, Dallas, Washington, NY, Miami
ch_SpielTalk! 13/06/2008 23:32:42 kj Looks like some Miami flights stop
in Panama. :)
ch_SpielTalk! 13/06/2008 23:33:21 seo American goes straight
ch_SpielTalk! 13/06/2008 23:33:58 seo Avoid Copa Airlines through Panama
if possible, you have a lot of waiting time
ch_SpielTalk! 13/06/2008 23:35:12 kj Orbitz shows very few direct
flights
ch_SpielTalk! 13/06/2008 23:35:22 kj even from Miami LA or Dallas
ch_SpielTalk! 13/06/2008 23:36:44 kj thanks.... off to play a quick
game before bed :)
ch_SpielTalk! 13/06/2008 23:37:43 seo cool, bye
ch_SpielTalk! 13/06/2008 23:42:50 Zzzzz-afk kj quit (timeout)
ch_SpielTalk! 13/06/2008 23:50:21 nando joins SpielTalk!
ch_SpielTalk! 13/06/2008 23:52:27 nando [color=#800000] . [/color]
ch_SpielTalk! 13/06/2008 23:52:44 seo hi
ch_SpielTalk! 14/06/2008 00:08:39 seo .
ch_SpielTalk! 14/06/2008 00:10:20 Seth hey
ch_SpielTalk! 14/06/2008 00:10:40 seo done with the movie?
ch_SpielTalk! 14/06/2008 00:12:41 Seth I haven't watched it yet
ch_SpielTalk! 14/06/2008 00:12:55 Seth I watched some movie that was on
TV, then an episode of Scrubs
ch_SpielTalk! 14/06/2008 00:13:06 seo I like Scrubs
ch_SpielTalk! 14/06/2008 00:15:10 Seth me too
ch_SpielTalk! 14/06/2008 00:16:02 Seth I agree with you, that 'new
approach to game design" is dumb
ch_SpielTalk! 14/06/2008 00:17:54 seo I barely ever read the BGG forums,
but every time I do, I find something like that :-(
ch_SpielTalk! 14/06/2008 00:18:01 nando [color=#800000] I saw the new hulk
tonight [/color]
ch_SpielTalk! 14/06/2008 00:18:08 Seth how is it?
ch_SpielTalk! 14/06/2008 00:18:13 Seth better than the last one I hope?
ch_SpielTalk! 14/06/2008 00:18:15 seo oh, is it good?
ch_SpielTalk! 14/06/2008 00:18:18 Seth And is Tony Stark in it?
ch_SpielTalk! 14/06/2008 00:18:27 nando [color=#800000] I can't really
remember the last one [/color]
ch_SpielTalk! 14/06/2008 00:18:27 seo I HAS to be better
ch_SpielTalk! 14/06/2008 00:18:30 nando [color=#800000] this one is decent
[/color]
ch_SpielTalk! 14/06/2008 00:18:37 nando [color=#800000] not as good as Iron
Man though [/color]
ch_SpielTalk! 14/06/2008 00:18:43 Seth that's good for you, take my word
for it
ch_SpielTalk! 14/06/2008 00:18:50 Seth Iron Man was pretty darn good
ch_SpielTalk! 14/06/2008 00:18:53 nando [color=#800000] but Iron Man is
/good/ [/color]
ch_SpielTalk! 14/06/2008 00:18:55 seo HULK 1 = shiny bright giant green
butterfly
ch_SpielTalk! 14/06/2008 00:19:04 nando [color=#800000] so...take that
however you want [/color]
ch_SpielTalk! 14/06/2008 00:19:22 Seth Iron Man and Spiderman (the first
one) are the best superhero movies I've seen
ch_SpielTalk! 14/06/2008 00:19:27 nando [color=#800000] tony stark is in it
[/color]
ch_SpielTalk! 14/06/2008 00:19:31 nando [color=#800000] for about 1 minute
[/color]
ch_SpielTalk! 14/06/2008 00:19:50 Seth is it like Nick Fury in Iron Man?
Or like part of the movie?
ch_SpielTalk! 14/06/2008 00:20:15 nando [color=#800000] it's before the
credits, but the same kind of scene as in Iron Man [/color]
ch_SpielTalk! 14/06/2008 00:20:22 nando [color=#800000] the last thing you
see, also [/color]
ch_SpielTalk! 14/06/2008 00:20:46 seo you just told us how it ends! ;-)
ch_SpielTalk! 14/06/2008 00:20:55 nando [color=#800000] oops [/color]
ch_SpielTalk! 14/06/2008 00:21:04 nando [color=#800000] it's sort of not
relevant [/color]
ch_SpielTalk! 14/06/2008 00:21:17 nando [color=#800000] fury is not in
hulk, though [/color]
ch_SpielTalk! 14/06/2008 00:25:53 seo Clever song, "Bob" by Weird Al
ch_SpielTalk! 14/06/2008 00:29:52 Seth which one is that, the one with all
the palindromes?
ch_SpielTalk! 14/06/2008 00:30:05 seo yepp
ch_SpielTalk! 14/06/2008 00:31:18 seo right now I'm listening "Ode to a
Superhero" which is hilarious, and totally adequate to our chatting
ch_SpielTalk! 14/06/2008 00:31:36 Seth adequate?
ch_SpielTalk! 14/06/2008 00:31:42 Seth appropriate?
ch_SpielTalk! 14/06/2008 00:32:02 seo probably
ch_SpielTalk! 14/06/2008 00:32:16 seo suitable?
ch_SpielTalk! 14/06/2008 00:33:09 seo do as if I were Johnny de Vries ;-)
ch_SpielTalk! 14/06/2008 00:35:28 nando [color=#800000] apropos? [/color]
ch_SpielTalk! 14/06/2008 00:35:53 seo yes!
ch_SpielTalk! 14/06/2008 00:37:28 Seth 00:33:09 ‹seo› do as if I were
Johnny de Vries ;-) <- I don't follow
ch_SpielTalk! 14/06/2008 00:38:53 seo today you defended him because
English was not his native language, remember
ch_SpielTalk! 14/06/2008 00:38:57 seo ?
ch_SpielTalk! 14/06/2008 00:40:01 seo and we talked about how sometimes
English from strangers sounds funny?
ch_SpielTalk! 14/06/2008 00:40:23 nando [color=#800000] from strangers...
heh [/color]
ch_SpielTalk! 14/06/2008 00:40:43 nando [color=#800000] I have half an
idea. who's interested. [/color]
ch_SpielTalk! 14/06/2008 00:40:44 seo from aliens? ;-)
ch_SpielTalk! 14/06/2008 00:40:50 nando [color=#800000] ? [/color]
ch_SpielTalk! 14/06/2008 00:41:03 seo I'm half interested
ch_SpielTalk! 14/06/2008 00:41:03 nando
ch_SpielTalk! 14/06/2008 00:41:38 nando [color=#800000] there are cards
that you draft [/color]
ch_SpielTalk! 14/06/2008 00:42:02 nando [color=#800000] each has a d6 die
face on it (or, you know, a number from 1 to 6) [/color]
ch_SpielTalk! 14/06/2008 00:42:42 nando [color=#800000] you draft these
[/color]
ch_SpielTalk! 14/06/2008 00:43:05 nando [color=#800000] the game board
(currently) has 4 "locations" on it [/color]
ch_SpielTalk! 14/06/2008 00:43:33 nando [color=#800000] they're linear, so
if you were on the edge, you could traverse the whole board in 3 single-step
movements [/color]
ch_SpielTalk! 14/06/2008 00:43:59 nando [color=#800000] so you can use your
cards for either movement or for attacking boats [/color]
ch_SpielTalk! 14/06/2008 00:44:13 nando [color=#800000] movement is just
one space for each pip [/color]
ch_SpielTalk! 14/06/2008 00:44:49 nando [color=#800000] yes, there is a
reason why you might like to have a 6 to move, but I won't go into that for now.
it's probably rare [/color]
ch_SpielTalk! 14/06/2008 00:45:06 Seth ok
ch_SpielTalk! 14/06/2008 00:45:11 Seth have you played Winds of PLunder?
ch_SpielTalk! 14/06/2008 00:45:20 nando [color=#800000] no [/color]
ch_SpielTalk! 14/06/2008 00:45:23 Seth there is a board with 4 (3?) zones
ch_SpielTalk! 14/06/2008 00:45:45 seo 4
ch_SpielTalk! 14/06/2008 00:45:46 Seth and you can move 1 or 2 zones in
the direction of the wind, but not 3
ch_SpielTalk! 14/06/2008 00:45:56 Seth yes, it's 4
ch_SpielTalk! 14/06/2008 00:46:07 Seth it's probably the best pirate game
out there
ch_SpielTalk! 14/06/2008 00:46:34 Seth Speaking of Pirates, I watched part
of what's probably my second favorite pirate movie today...
ch_SpielTalk! 14/06/2008 00:46:40 Seth Cutthroat Island
ch_SpielTalk! 14/06/2008 00:46:58 Seth it's not got the best acting, but
it's a pretty good piratey adventure story
ch_SpielTalk! 14/06/2008 00:47:00 nando [color=#800000] people seem to like
blackbeard [/color]
ch_SpielTalk! 14/06/2008 00:47:06 nando [color=#800000] but I wasn't
done :) [/color]
ch_SpielTalk! 14/06/2008 00:47:20 nando [color=#800000] but almost [/color]
ch_SpielTalk! 14/06/2008 00:47:31 nando [color=#800000] to attack, you roll
2d6 and take the lower [/color]
ch_SpielTalk! 14/06/2008 00:49:41 nando nando quit
ch_SpielTalk! 14/06/2008 00:50:00 nando joins SpielTalk!
ch_SpielTalk! 14/06/2008 00:50:31 nando [color=#800000] and you get the
value of the card in stories... [/color]
ch_SpielTalk! 14/06/2008 00:50:52 nando [color=#800000] so a 6 is much,
much, much better than a 1, but much less likely to hit [/color]
ch_SpielTalk! 14/06/2008 00:51:25 nando [color=#800000] anyway, half an
idea because I don't know about that part [/color]
ch_SpielTalk! 14/06/2008 00:51:34 seo Zzzzz-afk quit (timeout)
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 14/06/2008
00:51:34 seo Zzzzz-afk quit (timeout)
ch_SpielTalk! 14/06/2008 00:58:22 Seth neat
ch_SpielTalk! 14/06/2008 00:58:47 Seth so you miss if you roll less than
the number of the card youplayed to attack?
ch_SpielTalk! 14/06/2008 00:59:49 nando [color=#800000] all of your cards
would be out there, i think [/color]
ch_SpielTalk! 14/06/2008 01:00:06 nando [color=#800000] if you rolled
something you didn't have, you'd have to...um...pay...to roll again [/color]
ch_SpielTalk! 14/06/2008 01:00:23 seo so most of the time you can go to
any place (as you have at least 50% chance of getting a card that lets you go from
one end to the opposite)
ch_SpielTalk! 14/06/2008 01:00:25 nando [color=#800000] I was going to say
that a great pirate movie was The Pirate Movie [/color]
ch_SpielTalk! 14/06/2008 01:00:38 nando [color=#800000] but I just looked
it up and it's a 3.8 on imdb [/color]
ch_SpielTalk! 14/06/2008 01:00:50 nando [color=#800000] and won ALL kinds
of raspberry awards :) [/color]
ch_SpielTalk! 14/06/2008 01:01:07 nando [color=#800000] I guess being young
makes a difference :) [/color]
ch_SpielTalk! 14/06/2008 01:02:00 nando [color=#800000] well, ideally, you
want to save your "middlin" cards [/color]
ch_SpielTalk! 14/06/2008 01:02:08 nando [color=#800000] maybe? [/color]
ch_SpielTalk! 14/06/2008 01:02:30 nando [color=#800000] because they only
marginally harder than a 1 to hit and worth x3/x4 [/color]
ch_SpielTalk! 14/06/2008 01:02:36 seo I guess, yes
ch_SpielTalk! 14/06/2008 01:02:42 nando [color=#800000] meh. needs work.
[/color]
ch_SpielTalk! 14/06/2008 01:04:03 seo I think it's a bit strange that
most of the time you just need a 1 or 2, which quite likely to beat with the dice
roll
ch_SpielTalk! 14/06/2008 01:04:20 seo sounds too easy, if I got it right
ch_SpielTalk! 14/06/2008 01:04:33 nando [color=#800000] it's sort of
intended to be easy [/color]
ch_SpielTalk! 14/06/2008 01:04:39 nando [color=#800000] if you want that
[/color]
ch_SpielTalk! 14/06/2008 01:04:54 nando [color=#800000] I want players
to /mostly/ be able to do what they want [/color]
ch_SpielTalk! 14/06/2008 01:05:22 Seth hmm
ch_SpielTalk! 14/06/2008 01:05:27 seo ah, ok
ch_SpielTalk! 14/06/2008 01:05:37 Seth are higher cards always better, in
all situations?
ch_SpielTalk! 14/06/2008 01:05:45 Seth so when you draft you just pick the
highest card?
ch_SpielTalk! 14/06/2008 01:05:54 nando [color=#800000] I said "in
stories," but that's not exactly right either... [/color]
ch_SpielTalk! 14/06/2008 01:06:24 nando [color=#800000] no, to use a 6 for
an attack, for example, you'd have to roll a double 6 [/color]
ch_SpielTalk! 14/06/2008 01:06:55 nando [color=#800000] so it might be good
to have one in case you want to move far, or incase you roll a 6, but probably not
good to stock up on them [/color]
ch_SpielTalk! 14/06/2008 01:07:21 seo the lower the card the better, as
long as it's high enough for the move you want
ch_SpielTalk! 14/06/2008 01:07:45 nando [color=#800000] it's not strictly
better, I don't think [/color]
ch_SpielTalk! 14/06/2008 01:07:58 seo there's wind or something that
makes you ever need a 6?
ch_SpielTalk! 14/06/2008 01:07:59 nando [color=#800000] the low cards are
useful for attack, but not that powerful [/color]
ch_SpielTalk! 14/06/2008 01:08:26 seo ahh....! so more likely to hit, but
less damage?
ch_SpielTalk! 14/06/2008 01:08:35 nando [color=#800000] yes [/color]
ch_SpielTalk! 14/06/2008 01:08:52 seo or just less distance?
ch_SpielTalk! 14/06/2008 01:09:04 nando [color=#800000] all that [/color]
ch_SpielTalk! 14/06/2008 01:09:21 nando [color=#800000] less distance,
easier to hit, less power/damage/whatever [/color]
ch_SpielTalk! 14/06/2008 01:10:26 seo now I like it better :-)
ch_SpielTalk! 14/06/2008 01:12:35 nando [color=#800000] the move thing
actually doesn't make sense considering my latest move rules :( [/color]
ch_SpielTalk! 14/06/2008 01:13:34 Seth I like the idea of there being wind
- and that making it 'cost' more movement points to move
ch_SpielTalk! 14/06/2008 01:13:43 Seth so if you're going against the wind
you want a 5 or 6
ch_SpielTalk! 14/06/2008 01:13:51 nando [color=#800000] which is: on your
turn, you get 4 "draws" and you can use up a draw to move 1 space or to draw a card
(of which there are 2 or 3 types) [/color]
ch_SpielTalk! 14/06/2008 01:14:20 nando [color=#800000] wind is probably a
nifty idea for pirates. probably a silly idea for sea monsters :) [/color]
ch_SpielTalk! 14/06/2008 01:14:40 Seth oh, right
ch_SpielTalk! 14/06/2008 01:14:51 Seth you're not a boat with sea monsters
in the water, you are actually a sea monster :)
ch_SpielTalk! 14/06/2008 01:14:54 Seth how about cuerrents?
ch_SpielTalk! 14/06/2008 01:15:38 seo I like currents
ch_SpielTalk! 14/06/2008 01:15:41 nando [color=#800000] might work [/color]
ch_SpielTalk! 14/06/2008 01:15:52 nando [color=#800000] jet stream always
runs north, right? [/color]
ch_SpielTalk! 14/06/2008 01:16:08 nando [color=#800000] jet stream? is that
air or water? [/color]
ch_SpielTalk! 14/06/2008 01:16:18 nando [color=#800000] am I smarter than a
5th grader? [/color]
ch_SpielTalk! 14/06/2008 01:16:26 nando [color=#800000] must be water
[/color]
ch_SpielTalk! 14/06/2008 01:16:36 nando [color=#800000] I /am/ from
Florida, I should know this [/color]
ch_SpielTalk! 14/06/2008 01:18:04 nando [color=#800000] if you just said it
costs more to move south [/color]
ch_SpielTalk! 14/06/2008 01:18:17 nando [color=#800000] you could say a
move going north is always 1 space/move [/color]
ch_SpielTalk! 14/06/2008 01:18:24 nando [color=#800000] and going south is
triangular [/color]
ch_SpielTalk! 14/06/2008 01:18:31 nando [color=#800000] and it would work
out perfectly to 6 :) [/color]
ch_SpielTalk! 14/06/2008 01:19:22 nando [color=#800000] in other words,
starting at the southern most space, you could go up and back with a 3 and a 6
[/color]
ch_SpielTalk! 14/06/2008 01:20:40 Seth there you go
ch_SpielTalk! 14/06/2008 01:20:46 Seth and boats could come in from the
south
ch_SpielTalk! 14/06/2008 01:20:55 Seth so if you want to hit them early
then you have to spend
ch_SpielTalk! 14/06/2008 01:21:01 nando [color=#800000] boats go left to
right :) [/color]
ch_SpielTalk! 14/06/2008 01:21:10 Seth also you could automatically
'drift' north 1 space each turn or whatever
ch_SpielTalk! 14/06/2008 01:21:22 Seth left right, but movement is
north/south?
ch_SpielTalk! 14/06/2008 01:21:33 nando [color=#800000] yeah [/color]
ch_SpielTalk! 14/06/2008 01:21:43 nando [color=#800000] boats go from
colony to europe [/color]
ch_SpielTalk! 14/06/2008 01:21:45 Seth <- confused
ch_SpielTalk! 14/06/2008 01:21:49 nando [color=#800000] monsters go up and
down the atlantic [/color]
ch_SpielTalk! 14/06/2008 01:21:51 seo makes sense
ch_SpielTalk! 14/06/2008 01:21:53 seo you need to catch the ships as they
pass
ch_SpielTalk! 14/06/2008 01:21:53 Seth what does the board look like?
ch_SpielTalk! 14/06/2008 01:22:04 Seth oic
ch_SpielTalk! 14/06/2008 01:22:22 nando [color=#800000] there are 4 "lanes"
[/color]
ch_SpielTalk! 14/06/2008 01:22:32 nando [color=#800000] only a single fleet
occupies any given lane at a time [/color]
ch_SpielTalk! 14/06/2008 01:22:55 nando [color=#800000] so you have
N.Amer/Caribbean/S.Amer/Africa&Orient [/color]
ch_SpielTalk! 14/06/2008 01:23:00 nando [color=#800000] from top to bottom
[/color]
ch_SpielTalk! 14/06/2008 01:23:37 nando [color=#800000] americas on the
left, europe on the right. but really, europe is its own deal, because there are
card discards there and stuff [/color]
ch_SpielTalk! 14/06/2008 01:23:58 nando [color=#800000] it's not a detailed
deal. no hexes or anything like that [/color]
ch_SpielTalk! 14/06/2008 01:25:15 Seth ok
ch_SpielTalk! 14/06/2008 01:25:31 nando [color=#800000] I'm imagining it
being a very narrow board [/color]
ch_SpielTalk! 14/06/2008 01:25:35 Seth so you move up and down the board,
the ships move left-right
ch_SpielTalk! 14/06/2008 01:25:45 Seth andyou try to intercept?
ch_SpielTalk! 14/06/2008 01:25:51 nando [color=#800000] with fleet cards on
the left and a separate europe board on the right (if you're looking at it upside
right) [/color]
ch_SpielTalk! 14/06/2008 01:26:24 Seth So I still have not watched Jumper
ch_SpielTalk! 14/06/2008 01:26:40 Seth and now I'm getting tired
ch_SpielTalk! 14/06/2008 01:26:48 nando [color=#800000] intercepting is not
that big of a deal, I don't think. it's just whether or not its worth it [/color]
ch_SpielTalk! 14/06/2008 01:27:03 Seth I see
ch_SpielTalk! 14/06/2008 01:27:03 nando [color=#800000] I should watch
jumper. my friend said that's his favorite book. [/color]
ch_SpielTalk! 14/06/2008 01:27:24 nando is tired
ch_SpielTalk! 14/06/2008 01:28:07 seo is tired (it's 4:28am here)
ch_SpielTalk! 14/06/2008 01:28:19 Seth wtf seo, why are you awake?
ch_SpielTalk! 14/06/2008 01:28:28 Seth lemme guess... "working"
ch_SpielTalk! 14/06/2008 01:28:32 Seth heh
ch_SpielTalk! 14/06/2008 01:28:45 Seth .
ch_SpielTalk! 14/06/2008 01:28:58 seo yepp, magazine.. ugh!
ch_SpielTalk! 14/06/2008 01:30:02 seo tomorrow is Sat, I don't need to be
awake as during the week, so I'll keep working until I fall asleep, rest a couple
hours, start again, etc.
ch_SpielTalk! 14/06/2008 01:45:52 nando [color=#800000] seth, who is the
dutch publisher? and which games? [/color]
ch_Zzzzz 14/06/2008 01:45:53 seo joins Zzzzz
ch_SpielTalk! 14/06/2008 01:46:13 nando [color=#800000] oh. nevermind.
[/color]
ch_SpielTalk! 14/06/2008 01:49:26 nando [color=#800000] and what happened
to brain freeze? [/color]
ch_SpielTalk! 14/06/2008 01:49:47 nando [color=#800000] or mind lock... or
what was it? [/color]
ch_SpielTalk! 14/06/2008 01:54:25 Seth brain freeze
ch_SpielTalk! 14/06/2008 01:54:29 Seth nothing's happened to it
ch_SpielTalk! 14/06/2008 01:54:34 Seth I play it on occasion
ch_SpielTalk! 14/06/2008 01:55:03 Seth
http://www.boardgamegeek.com/publisher/4696
ch_SpielTalk! 14/06/2008 01:55:09 Seth that's the publisher
ch_SpielTalk! 14/06/2008 01:58:56 nando [color=#800000] ooooh, mix it up
with doyle [/color]
ch_SpielTalk! 14/06/2008 02:04:09 Seth meh
ch_SpielTalk! 14/06/2008 02:04:18 Seth ok, I think I'll watch Jumper now,
then fall asleep
ch_SpielTalk! 14/06/2008 02:05:15 seo or you can fall asleep WHILE you
watch Jumper
ch_SpielTalk! 14/06/2008 02:06:51 nando [color=#800000] sleep for me, too
[/color]
ch_SpielTalk! 14/06/2008 02:06:55 nando nando quit
ch_SpielTalk! 14/06/2008 02:15:59 seo seo quit
ch_Zzzzz 14/06/2008 02:15:59 seo seo quit
pv_3f92d2282f6ba89620f5a5f277e83aff_abc5b769925290bf7ab0fdbe088729a7 14/06/2008
02:15:59 seo seo quit
ch_SpielTalk! 14/06/2008 03:50:09 Seth meh
ch_SpielTalk! 14/06/2008 03:50:21 Seth that movie [i]was[/i] pretty
lousy :(
ch_SpielTalk! 14/06/2008 05:06:55 cocadieta joins SpielTalk!
ch_SpielTalk! 14/06/2008 05:11:27 Seth cocadieta quit (timeout)
ch_SpielTalk! 14/06/2008 06:54:56 Zzzzz joins SpielTalk!
ch_SpielTalk! 14/06/2008 08:39:41 cocadieta joins SpielTalk!
ch_SpielTalk! 14/06/2008 08:43:46 Seth cocadieta quit (timeout)
ch_SpielTalk! 14/06/2008 08:51:33 kj joins SpielTalk!
ch_SpielTalk! 14/06/2008 08:51:39 kj morning
ch_SpielTalk! 14/06/2008 08:51:53 kj kj-Settling
ch_SpielTalk! 14/06/2008 08:52:01 kj kj changes his/her nickname to kj-
Settling
ch_SpielTalk! 14/06/2008 08:52:14 kj-Settling Saw your gmail note Seth -
grats!
ch_SpielTalk! 14/06/2008 09:12:13 Zzzzz kj-Settling quit (timeout)
ch_SpielTalk! 14/06/2008 09:20:18 seo joins SpielTalk!
ch_SpielTalk! 14/06/2008 09:59:32 Gogolski joins SpielTalk!
ch_SpielTalk! 14/06/2008 10:16:09 Zzzzz ..
ch_SpielTalk! 14/06/2008 10:16:24 Gogolski
http://www.boardgamenews.com/index.php/boardgamenews/comments/jess_spanish_game_des
ign_contest_e_2008/
ch_SpielTalk! 14/06/2008 10:17:17 Gogolski ...You have to be able to
submit your rules in Spannish though, and I'm not sure seo is going to translate
all BGDF-members' rulebooks....
ch_SpielTalk! 14/06/2008 10:21:11 Gogolski Very short deadline too...
ch_SpielTalk! 14/06/2008 10:29:35 Seth Gogolski quit (timeout)
ch_SpielTalk! 14/06/2008 10:35:04 seo ah, good. I guess I'll have to help
a couple close friends.
ch_SpielTalk! 14/06/2008 10:39:02 Zzzzz like yourself?
ch_SpielTalk! 14/06/2008 10:48:03 Zzzzz Zzzzz changes his/her nickname to
Zzzzz-away
ch_SpielTalk! 14/06/2008 11:11:10 seo I'm pretty close to me, yes, but I
don't need help with translation to Spanish. I was thinking more in the lines of
you, Seth, Gog, Scott
ch_SpielTalk! 14/06/2008 11:11:37 seo not sure if JC is fond of contests
or not
ch_SpielTalk! 14/06/2008 11:12:38 seo I might submit LMN and something
else, maybe our GDS entry, if all keeps going well and we finish it on time :-)
ch_SpielTalk! 14/06/2008 11:12:56 seo seo changes his/her nickname to
seo-frying-raviolli
ch_SpielTalk! 14/06/2008 11:45:19 clearclaw [color=#008080] It seems,
frankly, an excessive burden to put Seo under. [/color]
ch_SpielTalk! 14/06/2008 11:47:44 seo-frying-raviolli seo-frying-
raviolli changes his/her nickname to seo
ch_SpielTalk! 14/06/2008 11:48:09 seo if you want, you can share the
prize in case you win :-)
ch_SpielTalk! 14/06/2008 14:57:39 Zzzzz-away .,.
ch_SpielTalk! 14/06/2008 14:59:52 Zzzzz joins SpielTalk!
ch_SpielTalk! 14/06/2008 15:02:08 Seth Zzzzz-away quit (timeout)
ch_SpielTalk! 14/06/2008 15:08:36 MatthewF joins SpielTalk!
ch_SpielTalk! 14/06/2008 15:13:35 seo Hi Matthew
ch_SpielTalk! 14/06/2008 15:14:09 Seth MatthewF quit (timeout)
ch_SpielTalk! 14/06/2008 15:16:44 Zzzzz doh
ch_SpielTalk! 14/06/2008 15:21:28 clearclaw [color=#008080] Seo: That
would make better sense if my victory-opportunity weren't minimal. [/color]
ch_SpielTalk! 14/06/2008 15:22:32 seo LOL
ch_SpielTalk! 14/06/2008 15:39:47 Zzzzz any special customer orders going
on these days JC?
ch_SpielTalk! 14/06/2008 16:33:15 clearclaw [color=#008080] Nope, not yet
[/color]
ch_SpielTalk! 14/06/2008 17:06:59 Gogolski joins SpielTalk!
ch_SpielTalk! 14/06/2008 18:00:51 seo Hi Fred
ch_SpielTalk! 14/06/2008 18:00:54 seo brb
ch_SpielTalk! 14/06/2008 18:03:16 Gogolski Hi seo! Didn't see you
popping in...
ch_SpielTalk! 14/06/2008 18:04:12 Gogolski You saw my anouncement for
the game desing countest? (or discovered it yourself...)
ch_SpielTalk! 14/06/2008 18:10:08 seo saw your link, thanks!
ch_SpielTalk! 14/06/2008 18:10:44 Gogolski btw, the zuntzu box is making
progess
ch_SpielTalk! 14/06/2008 18:12:08 seo if you need my translation
services, just ask
ch_SpielTalk! 14/06/2008 18:13:29 Gogolski I don't have anything ready
to submit to a contest... Maybe next year... (But rest assured, I WILL ask if I
have anything I feel worth submitting!)
ch_SpielTalk! 14/06/2008 18:14:31 seo you deserve the favour, I wouldn't
have known about the contest but for you
ch_SpielTalk! 14/06/2008 18:14:42 seo I'll prolly send LMN
ch_SpielTalk! 14/06/2008 18:14:56 seo maybe something else too
ch_SpielTalk! 14/06/2008 18:15:12 Gogolski Great! I'm glad I brought it
to attention.
ch_SpielTalk! 14/06/2008 18:15:16 seo tell me about the zun-tzu box
ch_SpielTalk! 14/06/2008 18:15:29 Gogolski Do you have a PC or a mac?
ch_SpielTalk! 14/06/2008 18:15:49 seo pc
ch_SpielTalk! 14/06/2008 18:15:59 seo and zuntzu already installed
ch_SpielTalk! 14/06/2008 18:16:16 Gogolski Wait a sec...
ch_SpielTalk! 14/06/2008 18:16:25 seo never used it, though, but what
better excuse than your game?
ch_SpielTalk! 14/06/2008 18:21:06 seo ..
ch_SpielTalk! 14/06/2008 18:21:14 seo just checking the chat
ch_SpielTalk! 14/06/2008 18:21:33 Gogolski I just sent you the box
ch_SpielTalk! 14/06/2008 18:22:26 Gogolski I sent it from an email I
normally don't use, but my normal account only accepts attachments smaller than 1MB
ch_SpielTalk! 14/06/2008 18:26:15 Gogolski received anything?
ch_SpielTalk! 14/06/2008 18:27:37 seo something is downloading
ch_SpielTalk! 14/06/2008 18:28:00 Gogolski huza!
ch_SpielTalk! 14/06/2008 18:28:38 Gogolski you're the first (after me)
to see it
ch_SpielTalk! 14/06/2008 18:29:03 seo where should I save it?
ch_SpielTalk! 14/06/2008 18:29:18 Gogolski up to you
ch_SpielTalk! 14/06/2008 18:29:37 Gogolski if you double clik it,
zunttzu will open it...
ch_SpielTalk! 14/06/2008 18:29:55 Gogolski (You weren't serious, were
you???)
ch_SpielTalk! 14/06/2008 18:31:40 seo I need a ZunTzu update (downloading
now)
ch_SpielTalk! 14/06/2008 18:31:57 Gogolski Save it in a temp-folder,
it's not finished anyway....
ch_SpielTalk! 14/06/2008 18:32:28 seo "welcome to ZunTzu. press Escape to
start" <<< how counter intuitive is that?!
ch_SpielTalk! 14/06/2008 18:32:46 seo I saved it on a folder with your
name
ch_SpielTalk! 14/06/2008 18:32:49 Gogolski Héhéhéhéhé
ch_SpielTalk! 14/06/2008 18:33:53 seo nice!
ch_SpielTalk! 14/06/2008 18:33:55 Gogolski see anything?
ch_SpielTalk! 14/06/2008 18:34:11 seo now I only need to learn to play
ch_SpielTalk! 14/06/2008 18:34:18 seo everything seems fine
ch_SpielTalk! 14/06/2008 18:34:28 seo the board is uncomplete, I think
ch_SpielTalk! 14/06/2008 18:34:35 seo or you changed it
ch_SpielTalk! 14/06/2008 18:35:40 Gogolski I changed it, moving is just
going where you want, so I just needed space on the board to put playing pieces, no
tiles or areas
ch_SpielTalk! 14/06/2008 18:35:59 seo ah, good
ch_SpielTalk! 14/06/2008 18:36:35 Gogolski If you want to move to
different places in one turn, you just need to spend food
ch_SpielTalk! 14/06/2008 18:36:44 Gogolski (pink cubes)
ch_SpielTalk! 14/06/2008 18:36:45 Zzzzz 43 messages!
ch_SpielTalk! 14/06/2008 18:37:17 Gogolski 42 spam, and 1 is my
zuntzubox???
ch_SpielTalk! 14/06/2008 18:37:25 Gogolski kidding
ch_SpielTalk! 14/06/2008 18:37:30 Gogolski 43 spam....
ch_SpielTalk! 14/06/2008 18:37:47 Gogolski I didn't sent you the box...
ch_SpielTalk! 14/06/2008 18:38:01 seo he meant chat lines since he left
ch_SpielTalk! 14/06/2008 18:38:20 Gogolski We've been busy!
ch_SpielTalk! 14/06/2008 18:38:49 seo now I need to learn how ZunTzu
works
ch_SpielTalk! 14/06/2008 18:39:12 seo I accidentally turned face up a
blue card, but don't know how
ch_SpielTalk! 14/06/2008 18:39:40 Gogolski left mouse grabs the board
and pans it, right mouse zooms (when moving up and down)
ch_SpielTalk! 14/06/2008 18:39:49 Gogolski that's almost it
ch_SpielTalk! 14/06/2008 18:40:07 Gogolski the controls are under help
in the menu
ch_SpielTalk! 14/06/2008 18:40:20 Gogolski (click menu or press esc)
ch_SpielTalk! 14/06/2008 18:41:30 Gogolski you double right-clicked the
blue card to turn it up
ch_SpielTalk! 14/06/2008 18:41:59 seo cool
ch_SpielTalk! 14/06/2008 18:42:16 seo I also sent one card to a black
hole or something
ch_SpielTalk! 14/06/2008 18:42:21 seo it just went away
ch_SpielTalk! 14/06/2008 18:42:48 Gogolski It's in the card tab of that
color
ch_SpielTalk! 14/06/2008 18:42:55 seo found it!
ch_SpielTalk! 14/06/2008 18:43:06 seo I sent it to my hand
ch_SpielTalk! 14/06/2008 18:43:27 Gogolski You can click the tab, grab
the card and hold it over the board-tab to put it back on the board
ch_SpielTalk! 14/06/2008 18:43:29 Gogolski ok
ch_SpielTalk! 14/06/2008 18:43:36 Gogolski That happens
ch_SpielTalk! 14/06/2008 18:43:40 seo how long did it take to make all
that box?
ch_SpielTalk! 14/06/2008 18:44:02 Gogolski In this game, players dont
need the hand-function
ch_SpielTalk! 14/06/2008 18:45:08 Gogolski Most time went into maing the
sheets with the counters and cards and the mask to put around the of the playing
pieces
ch_SpielTalk! 14/06/2008 18:46:05 Gogolski Then you define how zuntzu
punches the pieces (rows/colums and pixel-size of the area that is punched
ch_SpielTalk! 14/06/2008 18:46:49 seo like 20x20 pixels, and the mask
does the rest, right?
ch_SpielTalk! 14/06/2008 18:46:52 Gogolski If you open the .ztb filewith
winzip (winrar), you get all the files in the box
ch_SpielTalk! 14/06/2008 18:47:28 seo cool, I'll study it so I can make
some gamebox later
ch_SpielTalk! 14/06/2008 18:47:54 Gogolski Well, If you look at the
gamebox.xml file (open it in notepad or anything else) you see how the punching is
done...
ch_SpielTalk! 14/06/2008 18:48:22 seo yeah, I read the intructions some
time ago
ch_SpielTalk! 14/06/2008 18:48:30 Gogolski It should take you less time,
as you are more proficient with graphic-programs
ch_SpielTalk! 14/06/2008 18:48:36 seo it looked reasonably easy
ch_SpielTalk! 14/06/2008 18:48:47 Gogolski It is!
ch_SpielTalk! 14/06/2008 18:48:55 seo yeah, mask generation and conter
sheets should be a snap
ch_SpielTalk! 14/06/2008 18:49:38 seo so, once we have the box, how do we
do to play together?
ch_SpielTalk! 14/06/2008 18:49:46 Gogolski I've wanted to try Vassal,
cyberboard, but that is waaaaayyyyy beyond my basic skills....
ch_SpielTalk! 14/06/2008 18:50:02 seo I can't play right now, but we can
check if it works
ch_SpielTalk! 14/06/2008 18:50:38 Gogolski try to connect, I just
started hosting a game (under multiplayer in the menu)
ch_SpielTalk! 14/06/2008 18:50:40 Gogolski ip: 78.22.145.102 port: 1805
ch_SpielTalk! 14/06/2008 18:50:48 seo looks like you need to host the
game somewhere
ch_SpielTalk! 14/06/2008 18:50:57 seo ah, ok
ch_SpielTalk! 14/06/2008 18:52:11 Gogolski Your pointer is blue
ch_SpielTalk! 14/06/2008 18:52:41 Gogolski Mine is yellow I guess?
ch_SpielTalk! 14/06/2008 18:54:01 seo yes
ch_SpielTalk! 14/06/2008 19:04:12 seo seo changes his/her nickname to
seo-afk
ch_SpielTalk! 14/06/2008 19:06:29 Gogolski Great!
ch_SpielTalk! 14/06/2008 19:18:18 clearclaw Gogolski quit (timeout)
ch_SpielTalk! 14/06/2008 19:29:41 Zzzzz .
ch_SpielTalk! 14/06/2008 19:36:36 nando joins SpielTalk!
ch_SpielTalk! 14/06/2008 19:36:47 nando [color=#800000] Seth [/color]
ch_SpielTalk! 14/06/2008 19:36:57 nando [color=#800000]
http://www.worthingtongames.com/upcoming.html [/color]
ch_SpielTalk! 14/06/2008 19:37:10 nando [color=#800000] scroll down to the
"On the drawing board" section [/color]
ch_SpielTalk! 14/06/2008 19:38:28 Gogolski BR! Nice...
ch_SpielTalk! 14/06/2008 20:12:11 seo-afk seo-afk changes his/her
nickname to seo
ch_SpielTalk! 14/06/2008 20:12:36 seo Hey! That's what I call Piracy!! ;-
P
ch_SpielTalk! 14/06/2008 20:27:19 seo Poor Seth, now he needs to change
his game title.
ch_SpielTalk! 14/06/2008 20:27:45 seo needs some sleep
ch_SpielTalk! 14/06/2008 20:27:48 seo bye
ch_SpielTalk! 14/06/2008 20:27:52 seo seo quit
ch_SpielTalk! 14/06/2008 20:44:09 nando [color=#800000] WOW. Somebody grew
a backbone. [/color]
ch_SpielTalk! 14/06/2008 20:44:11 nando [color=#800000]
http://spktruth2power.wordpress.com/2008/06/14/oklahoma-declares-sovereignty/
[/color]
ch_SpielTalk! 14/06/2008 20:51:42 Zzzzz interesting... and because I always
have to, i looked up Sovereignty on BGG and there are no listed games using it. I
find this very interesting
ch_SpielTalk! 14/06/2008 20:52:05 Gogolski Do you live in the land of
Oklahoma?
ch_SpielTalk! 14/06/2008 20:52:55 Zzzzz hums i live in the land down
under... were..
ch_SpielTalk! 14/06/2008 20:58:09 nando [color=#800000] Gogolski, I don't
[/color]
ch_SpielTalk! 14/06/2008 20:58:10 Gogolski And I'm off to bed,... it's
5AM here... (in 24 hours, I have to leave for work... Damn!)
ch_SpielTalk! 14/06/2008 20:58:27 nando [color=#800000] when I read that,
the thought crossed my mind to move there, though [/color]
ch_SpielTalk! 14/06/2008 20:58:32 Gogolski Laters Peeps!
ch_SpielTalk! 14/06/2008 21:03:03 nando Gogolski quit (timeout)
ch_SpielTalk! 14/06/2008 21:32:46 cocadieta joins SpielTalk!
ch_SpielTalk! 14/06/2008 21:33:06 clearclaw [color=#008080] lo [/color]
ch_SpielTalk! 14/06/2008 21:33:12 cocadieta Evening everyone/anyone?
ch_SpielTalk! 14/06/2008 21:33:33 clearclaw [color=#008080] I just
wandered back to the desk [/color]
ch_SpielTalk! 14/06/2008 21:33:43 cocadieta Hi J C! My copy of Loko Werks
showed up this week and I am basically dazzled.
ch_SpielTalk! 14/06/2008 21:33:52 clearclaw [color=#008080] Doing a bit
of research on Confucious. Suspect it will be quite good. [/color]
ch_SpielTalk! 14/06/2008 21:34:20 clearclaw [color=#008080] Yeah? I
wouldn't have thought LW dazzling. Neat, a bit clever, curious, but now dazzling.
[/color]
ch_SpielTalk! 14/06/2008 21:34:34 clearclaw [color=#008080] Id is an odd
odd game. [/color]
ch_SpielTalk! 14/06/2008 21:34:41 clearclaw [color=#008080] s/Id/It is/
[/color]
ch_SpielTalk! 14/06/2008 21:35:12 cocadieta I'm shocked you like it--
almost enough to recommend you take another look at Puerto Rico.
ch_SpielTalk! 14/06/2008 21:35:41 clearclaw [color=#008080] I'm also
shocked I like it. [/color]
ch_SpielTalk! 14/06/2008 21:35:56 clearclaw [color=#008080] It is the
mid-game I find interesting. The start/end not so much. [/color]
ch_SpielTalk! 14/06/2008 21:36:23 cocadieta It's dazzling because I am a
huge fan of the genre, and like legal thrillers, it's a sparsely populated field.
ch_SpielTalk! 14/06/2008 21:36:39 clearclaw [color=#008080] Thre is
something about carefully positioning for exact cash and turn order a couple turns
out which just tickles me. [/color]
ch_SpielTalk! 14/06/2008 21:36:48 Seth Zzzzz quit (timeout)
out)
ch_SpielTalk! 14/06/2008 21:37:00 clearclaw [color=#008080] Which genre
would you describe this as? [/color]
ch_SpielTalk! 14/06/2008 21:37:40 clearclaw [color=#008080] While it is
effectively a small form of an economic engine game I don't think that description
does it justice. [/color]
ch_SpielTalk! 14/06/2008 21:38:10 clearclaw [color=#008080] But that may
be because I almost entirely concentrate on probabilities and competition rather
than the engine. [/color]
ch_SpielTalk! 14/06/2008 21:38:12 cocadieta 'manipulations' in scare
quotes because I can't think of a better word right now--players don't manipulate
demand in either game but need to manage it.
ch_SpielTalk! 14/06/2008 21:38:17 cocadieta Yes. The math is really
satisfying on a few levels. The positioning is, at any kind of distance,
practically identical to Puerto Rico's supply/demand 'manipulations.'
ch_SpielTalk! 14/06/2008 21:38:47 clearclaw [color=#008080] Really?
Huhn. [/color]
ch_SpielTalk! 14/06/2008 21:38:59 clearclaw [color=#008080] It has been
years since I even looked at PR. [/color]
ch_SpielTalk! 14/06/2008 21:39:36 clearclaw [color=#008080] I'm not sure
I get your concept with "manipulations" [/color]
ch_SpielTalk! 14/06/2008 21:39:53 cocadieta i could also just be wrong,
but the feeling I got was strong.
ch_SpielTalk! 14/06/2008 21:40:42 clearclaw [color=#008080] Aside: Give
John a shout and see if he has WoodenShoes&IronMonsters or Landerbahnen in stock.
I strongly suspect he may have single digit spare copies of both. [/color]
ch_SpielTalk! 14/06/2008 21:40:57 clearclaw looks quizzical.
ch_SpielTalk! 14/06/2008 21:41:09 cocadieta Working...
ch_SpielTalk! 14/06/2008 21:42:00 cocadieta Puerto Rico has two markets:
one on the boats and one at the trading house. Demand is limited in both. Players
are competing to supply, to shut others out, and to a certain extent to meld the
point market (boats).
ch_SpielTalk! 14/06/2008 21:42:19 clearclaw [color=#008080] Meld?
[/color]
ch_SpielTalk! 14/06/2008 21:42:31 cocadieta mold.
ch_SpielTalk! 14/06/2008 21:42:53 clearclaw [color=#008080] Ahh.
[/color]
ch_SpielTalk! 14/06/2008 21:43:49 clearclaw [color=#008080] To be frank,
the main things I remember about PR are very strong Right/Left binding and a minor
combinatorials game in how the building powers fit together for efficiency.
[/color]
ch_SpielTalk! 14/06/2008 21:43:54 clearclaw [color=#008080] And no
details at all. [/color]
ch_SpielTalk! 14/06/2008 21:47:11 cocadieta (I am working with a very
flaky 'net connection, which might explain some of my strange behavior)
ch_SpielTalk! 14/06/2008 21:47:39 clearclaw [color=#008080] No worries.
I'm nursing a Mackeson and am mildly distracted. [/color]
ch_SpielTalk! 14/06/2008 21:48:48 cocadieta Thanks for the tip on
landerbahn and wooden shoes
ch_SpielTalk! 14/06/2008 21:48:58 Zzzzz joins SpielTalk!
ch_SpielTalk! 14/06/2008 21:51:30 cocadieta The muscling in Loko (all the
lines about elbows and meat grinding are dead on)
ch_SpielTalk! 14/06/2008 21:52:23 clearclaw [color=#008080] Thanks. LW
is certainly not a dandified game. [/color]
ch_SpielTalk! 14/06/2008 21:53:44 cocadieta the muscling is passive-
aggressive, though--'elbows' is the right word because there are no fists or
knives.
ch_SpielTalk! 14/06/2008 21:54:41 clearclaw [color=#008080] There's a
little in the end-game. I've seen a player more than once buy a new factory and
consume the leading 6 and possibly some of the third die as well. [/color]
ch_SpielTalk! 14/06/2008 21:55:00 clearclaw [color=#008080] eg the Green
5 has rolled a 6/2/1 [/color]
ch_SpielTalk! 14/06/2008 21:55:04 cocadieta Taking advantage of your
position in the turn order to ensure a market where you get to sell and your
opponent doesn't is the central problem in both loko and puerto rico.
ch_SpielTalk! 14/06/2008 21:55:26 clearclaw [color=#008080] Ahhh! Yes,
that would be a strong parallel [/color]
ch_SpielTalk! 14/06/2008 21:56:41 clearclaw [color=#008080] One local
player (one I tend to avoid) described LW as "like arithmetic homework" [/color]
ch_SpielTalk! 14/06/2008 21:57:00 cocadieta That's exactly right.
ch_SpielTalk! 14/06/2008 21:58:30 Zzzzz math math math
ch_SpielTalk! 14/06/2008 21:59:35 cocadieta Generally when I see comments
about a game being about as much fun as doing your taxes, the game moves straight
to my 'buy' list.
ch_SpielTalk! 14/06/2008 22:00:01 clearclaw grins. I haven't triggered
on that particular phrase, but I have others.
ch_SpielTalk! 14/06/2008 22:00:58 cocadieta Anyway about Puerto Rico:
Yes, the left/right binding is its dominant feature. It's a game about making sure
the player to your left loses.
ch_SpielTalk! 14/06/2008 22:01:22 clearclaw [color=#008080] That's the
definition of L/R binding. [/color]
ch_SpielTalk! 14/06/2008 22:03:52 cocadieta It also, like loko werks, is
a game where the economy rolls along without paying the players any particular
mind. The economies in these games are far stronger than any three to five
individual participants.
ch_SpielTalk! 14/06/2008 22:04:23 Zzzzz any comments on Agricola ?
ch_SpielTalk! 14/06/2008 22:05:06 cocadieta Agricola is a well-designed
game that is so deeply about conflict avoidance that it's obvious the designer had
some psychological issues to work out.
ch_SpielTalk! 14/06/2008 22:05:40 Zzzzz lol
ch_SpielTalk! 14/06/2008 22:05:41 Zzzzz thx
ch_SpielTalk! 14/06/2008 22:05:55 Zzzzz ok how about this, if you HAD to
buy one game right now, what would it be?
ch_SpielTalk! 14/06/2008 22:06:03 clearclaw nods rolling economy.
ch_SpielTalk! 14/06/2008 22:06:08 cocadieta It's basically supermarket
sweep: build a shopping list that is as different from everyone else's shopping
lists as possible without sacrificing too much efficiency.
ch_SpielTalk! 14/06/2008 22:06:41 clearclaw [color=#008080] Zzzz: Do I
have to restrict myself to available games? [/color]
ch_SpielTalk! 14/06/2008 22:06:59 cocadieta Twist my arm! Wealth of
Nations, anything Winsome makes, 1830. Do I have to pay for it too?
ch_SpielTalk! 14/06/2008 22:07:04 Zzzzz maybe I was trying to place a
Thought Hammer order
ch_SpielTalk! 14/06/2008 22:07:20 Zzzzz if I can pre-order it that works
too
ch_SpielTalk! 14/06/2008 22:07:46 clearclaw [color=#008080] My shopping
list looks something like: Symbioz, Terrain Vage, Confucious, 1873 Harzbahn, Char
-- all of which are solidly out of print. [/color]
ch_SpielTalk! 14/06/2008 22:08:01 clearclaw [color=#008080] Zzzzz: What
sort of games do you like? [/color]
ch_SpielTalk! 14/06/2008 22:08:10 clearclaw [color=#008080] s/Vage/Vague/
[/color]
ch_SpielTalk! 14/06/2008 22:08:10 cocadieta Zzzzz, show me your BGG
profile.
ch_SpielTalk! 14/06/2008 22:08:16 Zzzzz well I will like anything at this
point
ch_SpielTalk! 14/06/2008 22:08:17 cocadieta If you've got one (?)
ch_SpielTalk! 14/06/2008 22:08:26 Zzzzz oh I dont actively use BGG
ch_SpielTalk! 14/06/2008 22:08:53 Zzzzz basically I have no games, and I
want to buy at least $125 worth since it is free shipping
ch_SpielTalk! 14/06/2008 22:09:16 Zzzzz dont laugh too much :
http://www.boardgamegeek.com/user/Zzzzz
ch_SpielTalk! 14/06/2008 22:09:49 clearclaw [color=#008080]
http://proximity.fizzlebot.com/ A sort of ultra-cheap/light semi-litmus for test
for grokking gamers. [/color]
ch_SpielTalk! 14/06/2008 22:09:57 cocadieta What are the last three games
you've loved?
ch_SpielTalk! 14/06/2008 22:10:18 Zzzzz *loved*?
ch_SpielTalk! 14/06/2008 22:10:44 cocadieta Liked a lot?
ch_SpielTalk! 14/06/2008 22:10:45 clearclaw [color=#008080] I'll ask a
slightly different question: Name some games you particularly liked and describe
the aspect you liked most. [/color]
ch_SpielTalk! 14/06/2008 22:10:46 Zzzzz think of me as the ultimate noob
ch_SpielTalk! 14/06/2008 22:10:55 Zzzzz hmmm
ch_SpielTalk! 14/06/2008 22:10:58 cocadieta Puerto Rico
ch_SpielTalk! 14/06/2008 22:11:14 Zzzzz nah
ch_SpielTalk! 14/06/2008 22:11:27 Zzzzz sadly most of my recent playing is
all playtesting
ch_SpielTalk! 14/06/2008 22:11:52 Zzzzz like I play tested Owner's Choice
for Zev, i sort of liked that but there was no depth
ch_SpielTalk! 14/06/2008 22:12:34 Zzzzz recently I played Vikings, liked it
but seems like after a few more plays it would be boring
ch_SpielTalk! 14/06/2008 22:12:43 cocadieta Why are you interested in
Agricola but not Puerto Rico?
ch_SpielTalk! 14/06/2008 22:15:11 clearclaw [color=#008080] What
appealled to you about Vikings? (I've played it BTW) [/color]
ch_SpielTalk! 14/06/2008 22:16:56 cocadieta Proximity is not my kind of
game.
ch_SpielTalk! 14/06/2008 22:17:15 Zzzzz that i have not played agricoloa
lol
ch_SpielTalk! 14/06/2008 22:17:40 Zzzzz Well I am not sure if it was
appealing or not (vikings)
ch_SpielTalk! 14/06/2008 22:18:02 cocadieta I am really liking the new
Bonnie "Prince" Billy album--don't know if there are any Will Oldham fans here but
this is one of his best and most accessible.
ch_SpielTalk! 14/06/2008 22:18:03 Zzzzz i have not played any games in so
long, that it might be just that fact that I played Vikings as the first game in
months and months
ch_SpielTalk! 14/06/2008 22:18:11 clearclaw [color=#008080] What did you
like about it? [/color]
ch_SpielTalk! 14/06/2008 22:18:50 clearclaw [color=#008080] It is hard to
recommend without preference data. [/color]
ch_SpielTalk! 14/06/2008 22:19:00 Zzzzz Proximity is interesting, though I
tend to like *more* feeling of theme. though I am sort of sucked into finishing the
first game of proximity... so...
ch_SpielTalk! 14/06/2008 22:19:11 Zzzzz yeah I know sorry give me one
minute
ch_SpielTalk! 14/06/2008 22:19:35 clearclaw nods theme. What appeals to
you about theme? Drama? Narrative? Coolness?
ch_SpielTalk! 14/06/2008 22:19:46 cocadieta I'm about halfway through
Proximity and just starting to understand how to effectively build walls.
ch_SpielTalk! 14/06/2008 22:20:07 cocadieta Generally I'm not great with
spatial stuff.
ch_SpielTalk! 14/06/2008 22:21:02 clearclaw [color=#008080] Walls aren't
really nec4essary in Proximity. Its just delta vs risk. [/color]
ch_SpielTalk! 14/06/2008 22:21:17 Zzzzz i think the issue for me is that
the theme often helps create the atmosphere and feeling of fun
ch_SpielTalk! 14/06/2008 22:21:45 Zzzzz i would prefer more depth/strategy
ch_SpielTalk! 14/06/2008 22:21:50 clearclaw nods context. Do you look
for a story-like sense in your games, or just the backdrop of the neat/cool/fun
world?
ch_SpielTalk! 14/06/2008 22:22:12 cocadieta 1856.
ch_SpielTalk! 14/06/2008 22:22:17 Zzzzz just the backdrop
ch_SpielTalk! 14/06/2008 22:22:24 cocadieta oh! Never mind!
ch_SpielTalk! 14/06/2008 22:22:27 clearclaw nods.
ch_SpielTalk! 14/06/2008 22:22:48 clearclaw [color=#008080] When you say
"depth/strategy", what types of things are you referring to? [/color]
ch_SpielTalk! 14/06/2008 22:22:58 Zzzzz so depth, a little *useful*
combination of theme and mechanics
ch_SpielTalk! 14/06/2008 22:23:07 clearclaw [color=#008080] Ben: There's
fair argument tht 1856 is broken. [/color]
ch_SpielTalk! 14/06/2008 22:23:10 Zzzzz planning and choice
ch_SpielTalk! 14/06/2008 22:23:33 clearclaw [color=#008080] So you can
look ahead a few turns and plan options within that space. [/color]
ch_SpielTalk! 14/06/2008 22:23:40 Zzzzz multiple paths to victory
ch_SpielTalk! 14/06/2008 22:23:45 Zzzzz yepp
ch_SpielTalk! 14/06/2008 22:23:56 cocadieta J C--there's an even fairer
argument that in 50 games, once I've discovered where it's broken, I'll have felt I
got my money and time's worth out of the purchase.
ch_SpielTalk! 14/06/2008 22:23:57 clearclaw [color=#008080] How different
do the paths have to be? [/color]
ch_SpielTalk! 14/06/2008 22:24:00 Zzzzz yeah luck = UGH!
ch_SpielTalk! 14/06/2008 22:24:06 clearclaw nods Ben.
ch_SpielTalk! 14/06/2008 22:24:44 Zzzzz how different, hmmm that is tough
one to answer
ch_SpielTalk! 14/06/2008 22:24:47 clearclaw [color=#008080] Ben: The
problems are two fold: Only one viable basic strategy (throw away first company)
and the power of collusive players overwhelms the rest of the game. [/color]
ch_SpielTalk! 14/06/2008 22:25:09 cocadieta My big problem, not to fork
the discussion too much, with 1856, is the potential for extra/meta-game
considerations running the show.
ch_SpielTalk! 14/06/2008 22:25:11 clearclaw [color=#008080] The second is
the big problem. [/color]
ch_SpielTalk! 14/06/2008 22:25:19 cocadieta Yeah, in other words,
collusive players.
ch_SpielTalk! 14/06/2008 22:25:25 Zzzzz ah well thanks, not sure I know
what I like anymore.
ch_SpielTalk! 14/06/2008 22:25:38 clearclaw [color=#008080] Yep, two
players that buy each other's shares can really bork the game. [/color]
ch_SpielTalk! 14/06/2008 22:25:43 Zzzzz i have not played games in so long,
that I long to actually buy some that I will enjoy playing! lol
ch_SpielTalk! 14/06/2008 22:25:51 clearclaw nods Zzzzz. It is a hard
question.
ch_SpielTalk! 14/06/2008 22:26:21 Zzzzz i will just randomly hit the buy
button at thought hammer and settle for what shows up :)
ch_SpielTalk! 14/06/2008 22:26:28 clearclaw [color=#008080] It doesn't
even require overt or planned collusion. I've seen groups evolve to there
organircally. [/color]
ch_SpielTalk! 14/06/2008 22:26:43 clearclaw [color=#008080] What sort of
weight/length is preferred? [/color]
ch_SpielTalk! 14/06/2008 22:26:47 Zzzzz maybe once I get to play about 50
more games I will actually decide what I like
ch_SpielTalk! 14/06/2008 22:27:07 Zzzzz 1-2 hours, though I dont mind
shorter games
ch_SpielTalk! 14/06/2008 22:28:09 Zzzzz i have not played many 2+ hour
games, well except for those 1-2 hour games that go 3 hours because of sub-optimal
play but some people lol
ch_SpielTalk! 14/06/2008 22:28:21 Zzzzz by some*
ch_SpielTalk! 14/06/2008 22:29:24 clearclaw [color=#008080] I'd suggest
then having a quick run through the games listed at the sb-boardgamers weekly
reports. The group is a fairly mixed set of casual and committed gamers, almost
everything is under 2 hours, and the primary focus is on social gaming [/color]
ch_SpielTalk! 14/06/2008 22:29:24 Zzzzz anyways thanks, sorry to interrupt.
back to your useful chat!
ch_SpielTalk! 14/06/2008 22:29:24 cocadieta For what it's worth, over
about 25 games of 1856 I've seen strategies other than the dominant one do very
well. Further, I don't buy that the mere existence of a dominant strategy is a
problem per se--there is still plenty of decision space within the larger
'strategy.'
ch_SpielTalk! 14/06/2008 22:29:33 Zzzzz hmmm chat died?
ch_SpielTalk! 14/06/2008 22:29:36 clearclaw [color=#008080]
http://groups.yahoo.com/group/sb-boardgamers/
ch_SpielTalk! 14/06/2008 22:29:37 clearclaw clearclaw quit
ch_SpielTalk! 14/06/2008 22:29:53 clearclaw joins SpielTalk!
ch_SpielTalk! 14/06/2008 22:30:24 clearclaw nods larger decision space.
ch_SpielTalk! 14/06/2008 22:30:46 clearclaw [color=#008080] So I take it
you're faving a good time with LW? [/color]
ch_SpielTalk! 14/06/2008 22:30:53 clearclaw [color=#008080]
s/faving/having/ [/color]
ch_SpielTalk! 14/06/2008 22:32:09 Zzzzz Zzzzz changes his/her nickname to
Zzzzz-sleep?
ch_SpielTalk! 14/06/2008 22:32:48 cocadieta I'm thrilled with it.
ch_SpielTalk! 14/06/2008 22:33:38 cocadieta I think the market
machinations are at least a couple of steps beyond just 'clever.' They're really
something else, just a fabulous use of dice.
ch_SpielTalk! 14/06/2008 22:36:38 clearclaw nods. The use of dice is
particularly good.
ch_SpielTalk! 14/06/2008 22:37:00 clearclaw [color=#008080] I hope it
gets reprinted. [/color]
ch_SpielTalk! 14/06/2008 22:37:37 clearclaw [color=#008080] You're likely
to also like Ditchy Intercity -- another game he might have in stock. [/color]
ch_SpielTalk! 14/06/2008 22:37:49 cocadieta It's almost certainly going
to get reprinted.
ch_SpielTalk! 14/06/2008 22:37:51 clearclaw [color=#008080]
s/Ditchy/Dutch/ [/color]
ch_SpielTalk! 14/06/2008 22:38:11 cocadieta Although what the game REALLY
needs is a professional printing. I wouldn't say this about most winsome titles but
this game's interface design needs help.
ch_SpielTalk! 14/06/2008 22:38:22 clearclaw [color=#008080] I hope it is
one of the game John successfully gets licensed. [/color]
ch_SpielTalk! 14/06/2008 22:38:46 clearclaw [color=#008080] Oddly I find
the UI in LW just fine. There's very little I'd do to it other than something
about the production chits. [/color]
ch_SpielTalk! 14/06/2008 22:38:55 cocadieta I agree, even though it's too
mathy for a market that thinks power grid is too mathy.
ch_SpielTalk! 14/06/2008 22:39:02 clearclaw [color=#008080] Agreed
[/color]
ch_SpielTalk! 14/06/2008 22:39:13 clearclaw [color=#008080] Niche game.
[/color]
ch_SpielTalk! 14/06/2008 22:39:36 cocadieta Disagree. I think that
obsolescence and market behavior (add a die? remove one?) should be graphically
represented on the board.
ch_SpielTalk! 14/06/2008 22:40:21 cocadieta It's very clear once you've
played once but that's not good enough for a larger market.
ch_SpielTalk! 14/06/2008 22:42:21 clearclaw thinks
ch_SpielTalk! 14/06/2008 22:43:04 clearclaw [color=#008080] I guess so.
Having played once (I've played somewhere between 15 & 20 games now) I don't find
that an impediment. [/color]
ch_SpielTalk! 14/06/2008 22:43:54 cocadieta Of course not. I also don't
need countless other visual aids from dozens of other games anymore, but many of
them were helpful the first time out.
ch_SpielTalk! 14/06/2008 22:44:37 cocadieta I think the market behavior
in Loko is alien enough to be intimidating with no visual cues of any kind in the
game materials.
ch_SpielTalk! 14/06/2008 22:45:45 clearclaw [color=#008080] It fell into
place very naturally for me, but then I already had the core concept of a rolling
market down. [/color]
ch_SpielTalk! 14/06/2008 22:47:07 cocadieta I'm also someone who thinks
Power Grid should have a market board, to give you an idea of where I'm coming
from.
ch_SpielTalk! 14/06/2008 22:48:05 clearclaw [color=#008080] Market board?
[/color]
ch_SpielTalk! 14/06/2008 22:50:01 cocadieta 8 or so cards are on the
market--current and future--at any given time. The ones on top mean one thing, the
ones on the bottom mean another, the deck is going to behave different ways at
different times--there should be a board with spaces for the current and futures
markets, as well as the deck, with graphical and/or textual information about its
behavior.
ch_SpielTalk! 14/06/2008 22:50:28 clearclaw [color=#008080] Ahh [/color]
ch_SpielTalk! 14/06/2008 22:50:33 clearclaw [color=#008080] The plant
market [/color]
ch_SpielTalk! 14/06/2008 22:50:46 cocadieta yes, sorry!
ch_SpielTalk! 14/06/2008 22:55:32 cocadieta Allright, I am off for the
night.
ch_SpielTalk! 14/06/2008 22:55:35 cocadieta Talk to you later.
ch_SpielTalk! 14/06/2008 22:55:42 clearclaw waves
ch_SpielTalk! 14/06/2008 22:59:56 Seth cocadieta quit (timeout)
ch_SpielTalk! 14/06/2008 23:37:20 kj joins SpielTalk!
ch_SpielTalk! 14/06/2008 23:37:32 clearclaw [color=#008080] . [/color]
ch_SpielTalk! 14/06/2008 23:37:44 kj hi
ch_SpielTalk! 14/06/2008 23:37:52 clearclaw [color=#008080] lo [/color]
ch_SpielTalk! 14/06/2008 23:57:22 nando kj quit (timeout)
ch_SpielTalk! 15/06/2008 00:35:25 Seth .
ch_SpielTalk! 15/06/2008 01:00:06 nando nando quit
ch_SpielTalk! 15/06/2008 01:09:41 Seth ..
ch_SpielTalk! 15/06/2008 01:10:03 Seth I played Brass, Merchants of
Amsterdam, On the Underground, and about 9 games of Race for the Galaxy today
ch_SpielTalk! 15/06/2008 01:10:15 Seth I lost brass by a couple points, I
probably should have won
ch_SpielTalk! 15/06/2008 01:10:19 Seth I won OtU
ch_SpielTalk! 15/06/2008 01:10:40 Seth and I thought I was doing really
well in MoA, and I ended up about 8 points behind 2nd, who was 1 point behind 1st
ch_SpielTalk! 15/06/2008 01:10:55 Seth I was the only one to take a loan,
and I didn't end up needing it at all
ch_SpielTalk! 15/06/2008 01:11:09 Seth (that's -8 points for me)
ch_SpielTalk! 15/06/2008 05:20:46 seo joins SpielTalk!
ch_SpielTalk! 15/06/2008 05:28:19 seo Seth, are you awake?
ch_SpielTalk! 15/06/2008 05:28:29 Seth barely
ch_SpielTalk! 15/06/2008 05:28:38 Seth I [i]just[/i] sat down on my way to
bed
ch_SpielTalk! 15/06/2008 05:28:43 Seth and you said that
ch_SpielTalk! 15/06/2008 05:28:45 Seth :)
ch_SpielTalk! 15/06/2008 05:29:01 Seth its 4:30 am!
ch_SpielTalk! 15/06/2008 05:32:53 Seth what;s up?
ch_SpielTalk! 15/06/2008 05:34:25 seo so I woke you up? Sorry
ch_SpielTalk! 15/06/2008 05:34:50 seo anyway: did you saw the link about
a game contest in Spain?
ch_SpielTalk! 15/06/2008 05:35:03 seo Gogolski posted it yesterday
ch_SpielTalk! 15/06/2008 05:35:08 clearclaw Zzzzz-sleep? quit (timeout)
ch_SpielTalk! 15/06/2008 05:36:50 seo heh, I guess you fell bak asleep,
once you turned off your speakers :-)
ch_SpielTalk! 15/06/2008 05:37:05 Seth I saw the link
ch_SpielTalk! 15/06/2008 05:37:14 Seth but it was in spanish, so I didn't
look too close :)
ch_SpielTalk! 15/06/2008 05:37:19 Seth :(
ch_SpielTalk! 15/06/2008 05:37:24 Seth and now the link is gone :(
ch_SpielTalk! 15/06/2008 05:38:25 seo
http://www.jugamostodos.org/index.php?
option=com_content&task=view&id=561&Itemid=23
ch_SpielTalk! 15/06/2008 05:38:57 seo if you need a rulebook translated,
just let me know, ok?
ch_SpielTalk! 15/06/2008 05:43:03 Seth ok, thanks for the offer!
ch_SpielTalk! 15/06/2008 05:43:12 Seth What if I need a web page
translated?
ch_SpielTalk! 15/06/2008 05:43:13 Seth heh
ch_SpielTalk! 15/06/2008 05:43:48 Seth in other news...
ch_SpielTalk! 15/06/2008 05:43:56 Seth got a hole in one at Disc Golf
today
ch_SpielTalk! 15/06/2008 05:44:59 Seth maybe google language tools can
help
ch_SpielTalk! 15/06/2008 05:46:07 seo that page?
ch_SpielTalk! 15/06/2008 05:46:23 Seth I'm reading it via google
translator
ch_SpielTalk! 15/06/2008 05:46:34 Seth too tired to try and read in
spanish right now...
ch_SpielTalk! 15/06/2008 05:46:41 Seth so you can enter a max of 3 games
ch_SpielTalk! 15/06/2008 05:46:52 Seth can't be published or a winner of a
prev contest
ch_SpielTalk! 15/06/2008 05:47:14 Seth and can be any kind of game except
electronic or computer
ch_SpielTalk! 15/06/2008 05:47:52 Seth looks liiek they have some kind of
prize, and the winner may potentially be published
ch_SpielTalk! 15/06/2008 05:48:08 seo must send summary (up to 250 words)
and rulebook (up to 2500 words) by July 9
ch_SpielTalk! 15/06/2008 05:48:15 Seth your entry has to be in Castillian?
ch_SpielTalk! 15/06/2008 05:48:17 Seth :/
ch_SpielTalk! 15/06/2008 05:48:18 seo yepp
ch_SpielTalk! 15/06/2008 05:48:22 Seth hence your kind offer
ch_SpielTalk! 15/06/2008 05:48:31 seo 500 Euros for the winner and 250
for second place
ch_SpielTalk! 15/06/2008 05:48:35 Seth whoa, that's soon
ch_SpielTalk! 15/06/2008 05:48:42 Seth whoa
ch_SpielTalk! 15/06/2008 05:48:45 Seth that's a lot of cash
ch_SpielTalk! 15/06/2008 05:48:46 seo yeah
ch_SpielTalk! 15/06/2008 05:48:58 seo I guess it's for a game you have
already
ch_SpielTalk! 15/06/2008 05:49:01 Seth think Reading Railroad would go
over well in Espanol?
ch_SpielTalk! 15/06/2008 05:49:25 seo you'll have to change a few things
ch_SpielTalk! 15/06/2008 05:49:54 seo and vowels are much more important
in Spanish, that might change the game quite a bit
ch_SpielTalk! 15/06/2008 05:49:54 seo
ch_SpielTalk! 15/06/2008 05:50:08 Seth um
ch_SpielTalk! 15/06/2008 05:50:14 Seth it says Monday July 9th
ch_SpielTalk! 15/06/2008 05:50:18 Seth July 9th isn't a monday
ch_SpielTalk! 15/06/2008 05:50:25 seo I guess it would need a bit of
tweaking
ch_SpielTalk! 15/06/2008 05:51:03 seo you're right
ch_SpielTalk! 15/06/2008 05:51:14 seo I guess they looked at a June
calendar
ch_SpielTalk! 15/06/2008 05:51:38 seo it's probably monday 7/7
ch_SpielTalk! 15/06/2008 05:52:03 Seth what does this word mean? "accésit
"
ch_SpielTalk! 15/06/2008 05:52:25 Seth I'll be in Seattle the week before
that (coming home july 6)
ch_SpielTalk! 15/06/2008 05:53:02 Seth shit
ch_SpielTalk! 15/06/2008 05:53:04 Seth sun is coming up
ch_SpielTalk! 15/06/2008 05:53:10 Seth I better hit the sack
ch_SpielTalk! 15/06/2008 05:53:27 Seth I'll talk to you later! Have fun
working - I hope you're making good progress
ch_SpielTalk! 15/06/2008 05:53:46 seo no idea
ch_SpielTalk! 15/06/2008 05:54:30 seo based on context, I guess it's an
optional prize
ch_SpielTalk! 15/06/2008 05:56:36 seo I thought you might want to submit
WT or one of your other games
ch_SpielTalk! 15/06/2008 05:57:00 seo ok, you go to sleep, I'll go to
work
ch_SpielTalk! 15/06/2008 07:53:31 Seth clearclaw quit (timeout)
ch_SpielTalk! 15/06/2008 08:28:11 Zzzzz joins SpielTalk!
ch_SpielTalk! 15/06/2008 08:30:56 Zzzzz Happy Father's Day
ch_SpielTalk! 15/06/2008 08:31:07 Zzzzz Zzzzz changes his/her nickname to
Zzzzz-not-here
ch_SpielTalk! 15/06/2008 08:31:10 seo Thanks!
ch_SpielTalk! 15/06/2008 08:31:18 seo Happy Father's Day to you too!
ch_SpielTalk! 15/06/2008 08:31:28 Zzzzz-not-here Thank you
ch_SpielTalk! 15/06/2008 08:39:04 Zzzzz-not-here seo : are there any
games you would buy right now (besides the obvious Genji..)?
ch_SpielTalk! 15/06/2008 08:42:14 seo EPOCH
ch_SpielTalk! 15/06/2008 08:42:33 seo unless you meant published games?
ch_SpielTalk! 15/06/2008 08:43:10 Zzzzz-not-here yeah published. still
trying to complete an order at Thought Hammer. need $125 for free shipping
ch_SpielTalk! 15/06/2008 08:43:14 seo I dunno, lots and none in
particular.
ch_SpielTalk! 15/06/2008 08:43:44 seo you mean for me or for you then?
ch_SpielTalk! 15/06/2008 08:44:21 Zzzzz-not-here i dunno I just need some
games that might be useful to buy. maybe I will send you one as a present you never
know!
ch_SpielTalk! 15/06/2008 08:44:28 seo for me I would say Settlers or
something classic and gateaway
ch_SpielTalk! 15/06/2008 08:44:44 Zzzzz-not-here with all the talk about
it I was thinking Container might be useful to buy
ch_SpielTalk! 15/06/2008 08:44:52 seo so there are more chances to play
with non-gamers
ch_SpielTalk! 15/06/2008 08:45:00 Zzzzz-not-here ah true
ch_SpielTalk! 15/06/2008 08:45:05 seo Container looks great
ch_SpielTalk! 15/06/2008 08:45:13 seo visually, I mean
ch_SpielTalk! 15/06/2008 08:45:28 Zzzzz-not-here yeah I am not sure about
the actual game though
ch_SpielTalk! 15/06/2008 08:45:28 seo since JC likes it so much, I fear
it might be too hard for non-gamers
ch_SpielTalk! 15/06/2008 08:45:42 seo but personally I would love to play
it at least once
ch_SpielTalk! 15/06/2008 08:45:54 Zzzzz-not-here yeah
ch_SpielTalk! 15/06/2008 08:46:11 seo I suppose you already included
Pandemic
ch_SpielTalk! 15/06/2008 08:46:46 Zzzzz-not-here yepp
ch_SpielTalk! 15/06/2008 08:47:17 seo hmmm...
ch_SpielTalk! 15/06/2008 08:48:30 seo Power Grid?
ch_SpielTalk! 15/06/2008 08:48:43 seo I've heard good things and bad
things about it
ch_SpielTalk! 15/06/2008 08:48:52 seo I love the box art
ch_SpielTalk! 15/06/2008 08:49:02 seo it's ranked #2 on BGG
ch_SpielTalk! 15/06/2008 08:49:25 Zzzzz-not-here me too, I was thinking
it might be *too much* for non gamers. i guess i need a nice mix
ch_SpielTalk! 15/06/2008 08:49:30 Zzzzz-not-here so I have right now
ch_SpielTalk! 15/06/2008 08:49:41 Zzzzz-not-here Wealth of Nations,
Container, Pandemic, Genji...
ch_SpielTalk! 15/06/2008 08:49:41 seo pretty mathy, I think
ch_SpielTalk! 15/06/2008 08:49:44 seo Brass?
ch_SpielTalk! 15/06/2008 08:49:59 Zzzzz-not-here yeah with the way Seth
talks about it I was thinking Brass
ch_SpielTalk! 15/06/2008 08:50:01 seo Seth has been talking a lot about
it lately
ch_SpielTalk! 15/06/2008 08:50:12 seo ehh
ch_SpielTalk! 15/06/2008 08:51:10 seo do you have Tikal? I have it and
love it
ch_SpielTalk! 15/06/2008 08:51:18 seo Gheos too, is very good
ch_SpielTalk! 15/06/2008 08:51:43 Zzzzz-not-here I already bought Gheos,
like the first month it was out
ch_SpielTalk! 15/06/2008 08:51:48 Zzzzz-not-here nope no Tikal
ch_SpielTalk! 15/06/2008 08:51:55 Zzzzz-not-here i have pretty much
nothing
ch_SpielTalk! 15/06/2008 08:52:04 Zzzzz-not-here sadly when you do play
often it is hard to consider games to buy
ch_SpielTalk! 15/06/2008 08:52:28 seo when you DON'T play, you mean
ch_SpielTalk! 15/06/2008 08:52:41 Zzzzz-not-here correct
ch_SpielTalk! 15/06/2008 08:52:51 Zzzzz-not-here but now that I have a
chance to play every thursday, I want games!
ch_SpielTalk! 15/06/2008 08:53:38 Zzzzz-not-here for some reason the
idea/theme/name makes me sort of want Colosseum
ch_SpielTalk! 15/06/2008 08:53:51 seo Pitch car? :-)
ch_SpielTalk! 15/06/2008 08:54:18 Zzzzz-not-here Pitch car? no clue what
that is
ch_SpielTalk! 15/06/2008 08:54:46 Zzzzz-not-here 1996 Meeple award
winner!
ch_SpielTalk! 15/06/2008 08:56:09 seo http://boardgamegeek.com/game/150
ch_SpielTalk! 15/06/2008 08:56:12 Zzzzz-not-here guess I will consider
games on http://www.boardgamegeek.com/geeklist/32295
ch_SpielTalk! 15/06/2008 08:56:22 seo you'll be able to play it with
Grady in a couple years :-)
ch_SpielTalk! 15/06/2008 08:56:37 Zzzzz-not-here true
ch_SpielTalk! 15/06/2008 08:58:27 Zzzzz-not-here maybe King of Siam
ch_SpielTalk! 15/06/2008 08:59:17 seo Stonehege? It's 4 or 5 games in one
:-) http://boardgamegeek.com/game/20436
ch_SpielTalk! 15/06/2008 08:59:48 seo 5 games
ch_SpielTalk! 15/06/2008 09:00:49 Zzzzz-not-here hmmm maybe i will have
to read about it
ch_SpielTalk! 15/06/2008 09:01:39 Zzzzz-not-here thanks for the input,
time for me to head to the Zoo with Grady for fathers day. first outing to the Zoo!
ch_SpielTalk! 15/06/2008 09:01:56 Zzzzz-not-here talk to you more later i
am sure, I have to work some tonight so I will be back
ch_SpielTalk! 15/06/2008 09:02:06 seo you should ask Seth. Just tell him
"I like games X, Y and Z. What should I buy now?"
ch_SpielTalk! 15/06/2008 09:02:29 seo Zooloretto!
ch_SpielTalk! 15/06/2008 09:02:35 Zzzzz-not-here lol
ch_SpielTalk! 15/06/2008 09:02:37 seo :-)
ch_SpielTalk! 15/06/2008 09:03:47 seo Enjoy the zoo, and the whole day!
ch_SpielTalk! 15/06/2008 09:04:06 Zzzzz-not-here you too
ch_SpielTalk! 15/06/2008 09:04:09 seo I'll be around, working (it's not
Father's day here)
ch_SpielTalk! 15/06/2008 09:04:45 seo I mean: Father's day here is in
July.
ch_SpielTalk! 15/06/2008 10:02:51 clearclaw joins SpielTalk!
ch_SpielTalk! 15/06/2008 13:12:49 Gogolski joins SpielTalk!
pv_3263f1d41f23865ddce84f9bfdbe2ab5_bf67c1bfb2a69b32211b990a816f76ae 15/06/2008
13:14:08 Gogolski You there?
ch_SpielTalk! 15/06/2008 13:38:23 Seth Gogolski quit (timeout)
pv_3263f1d41f23865ddce84f9bfdbe2ab5_bf67c1bfb2a69b32211b990a816f76ae 15/06/2008
13:38:23 Seth Gogolski quit (timeout)
pv_3263f1d41f23865ddce84f9bfdbe2ab5_bf67c1bfb2a69b32211b990a816f76ae 15/06/2008
13:39:29 seo seo quit
ch_SpielTalk! 15/06/2008 13:42:49 Seth Dave, get Stone Age
ch_SpielTalk! 15/06/2008 13:42:58 Seth Container is not "too hard for non
gamers"
ch_SpielTalk! 15/06/2008 13:43:03 seo Hi Seth
ch_SpielTalk! 15/06/2008 13:43:06 Seth it's actually pretty simple
ch_SpielTalk! 15/06/2008 13:43:08 Seth Hi
ch_SpielTalk! 15/06/2008 13:43:42 seo good to hear that, now that I will
have a gaming group
ch_SpielTalk! 15/06/2008 13:44:25 seo what about Brass? They plan to play
it next week, or in a fortnight
ch_SpielTalk! 15/06/2008 13:44:42 seo from your constant coments, I'm
pretty eager to try it
ch_SpielTalk! 15/06/2008 13:45:00 seo just downloaded the rules, haven't
looked at them yet
ch_SpielTalk! 15/06/2008 13:46:26 Seth Brass is longer and more
complicated than a lot of games
ch_SpielTalk! 15/06/2008 13:46:40 Seth and learning from the rules is
hard, because the rulebook is aweful
ch_SpielTalk! 15/06/2008 13:46:44 Seth but I like the game a lot
ch_SpielTalk! 15/06/2008 13:46:59 Seth it's not terribly good for playing
with non gamers
ch_SpielTalk! 15/06/2008 13:47:14 Seth do you want me to give you a
layman's description of how to play?
ch_SpielTalk! 15/06/2008 13:47:41 seo is it very short? I'm supposed to
be working ;-)
ch_SpielTalk! 15/06/2008 13:48:48 Seth Well, here's the general gist...
ch_SpielTalk! 15/06/2008 13:49:01 Seth you have Industries (tiles that you
place on the baord)
ch_SpielTalk! 15/06/2008 13:49:05 Seth there are 5 different kinds
ch_SpielTalk! 15/06/2008 13:49:21 Seth each one has different levels
(1/2/3/4)
ch_SpielTalk! 15/06/2008 13:49:55 Seth when you build them, you have to
build the lowest level one you have left (you stack them lowest to highest and you
build off the top of your stacks)
ch_SpielTalk! 15/06/2008 13:50:14 Seth the point is to build them, then
[i]flip[/i] them - they each flip a different way
ch_SpielTalk! 15/06/2008 13:51:05 Seth Ironwroks and Coal Mines flip by
having all their Iron/Coal used. Cottom Mills and Ports flip by selling cotton, and
Shipyards flip immediately
ch_SpielTalk! 15/06/2008 13:51:32 Seth that's the meat of the game
ch_SpielTalk! 15/06/2008 13:51:43 Seth you want to get stuff on the board
and then flip it
ch_SpielTalk! 15/06/2008 13:53:45 seo ok
ch_SpielTalk! 15/06/2008 13:54:28 Seth the trick is that there are limited
spots for these things, and you are limited in where you can put them by cards in
hand
ch_SpielTalk! 15/06/2008 13:54:31 seo And it took them 12 pages full of
tight text to explain that? :-P
ch_SpielTalk! 15/06/2008 13:54:35 Seth and they all cost money.
ch_SpielTalk! 15/06/2008 13:54:52 Seth when they flip, you get some income
boost on the income track
ch_SpielTalk! 15/06/2008 13:55:19 Seth and once they've been flipped, they
will be worth points in the scoring phases (there are 2 scoring phases)
ch_SpielTalk! 15/06/2008 13:56:36 Seth each round everyone first gets
income, then each player get 2 actions. For each action you spend a card, usually
it doesn't matter which card you spend - it's just to show you did an action. Then
you draw 2 cards to replace them
ch_SpielTalk! 15/06/2008 13:57:50 Seth actions are: Take a Loan, Build a
Canal (link between cities on board), Develop (discard tiles off the top of your
stacks so you can build a better higher level one), Sell Cotton (flipping a MIll
and maybe a port), or Build Industry
ch_SpielTalk! 15/06/2008 13:58:41 Seth Build Industry is the trickiest
action, rules wise. It requires a specific card... there are 3 ways to do it.
ch_SpielTalk! 15/06/2008 13:59:02 Seth The cards you have are in 2 types,
Maps and Pictures (of industries)
ch_SpielTalk! 15/06/2008 13:59:38 Seth Map card - play any industry in the
city indicated by the map card. Each city has slots for particular industries.
ch_SpielTalk! 15/06/2008 14:00:00 Seth Picture card - play the pictured
industry in any city [i]that is on your personal network[/i]
ch_SpielTalk! 15/06/2008 14:00:12 Seth (that means you have to build
canals to the city first)
ch_SpielTalk! 15/06/2008 14:00:49 clearclaw0 joins SpielTalk!
ch_SpielTalk! 15/06/2008 14:00:57 Seth Combine Actions - you can spend
[i]any[/i] 2 cards to build any industry in any city, regardless of your network
(still has to follow other rules though). This uses up both of your actions for the
turn.
ch_SpielTalk! 15/06/2008 14:01:16 Seth That's about all I have to say
about Brass. You now know how to play
ch_SpielTalk! 15/06/2008 14:01:22 Seth there are some specifics
ch_SpielTalk! 15/06/2008 14:01:36 Seth you score for flipped buildings and
for Canals/Rail links
ch_SpielTalk! 15/06/2008 14:02:00 Seth Some buildings/actions eat up Coal
or IRon which has to come from the board
ch_SpielTalk! 15/06/2008 14:02:25 Seth Coal has to be physically connected
(by anyone's rails/canals) to where it's being used, Iron teleports
ch_SpielTalk! 15/06/2008 14:02:44 clearclaw0 The rules could be done much
better. At one point in the rules Martin states that he's knows they are
confusing, but they are complicated and he had no better way
ch_SpielTalk! 15/06/2008 14:03:12 Seth that's because when it comes to
writing rles, he's terrible.
ch_SpielTalk! 15/06/2008 14:03:23 Seth they could definitely have been
done better
ch_SpielTalk! 15/06/2008 14:04:03 Seth clearclaw quit (timeout)
ch_SpielTalk! 15/06/2008 14:04:17 Seth and in fact have:
http://www.boardgamegeek.com/file/download/30109/Brass_Restructured_Rules_v1.pdf
ch_SpielTalk! 15/06/2008 14:04:19 clearclaw0 clearclaw0 changes his/her
nickname to clearclaw
ch_SpielTalk! 15/06/2008 14:06:04 clearclaw Yum: kale, capers and
vinagrette.
ch_SpielTalk! 15/06/2008 14:08:34 seo Thanks Seth.
ch_SpielTalk! 15/06/2008 14:26:28 clearclaw ponders farkle.
ch_SpielTalk! 15/06/2008 14:28:40 Seth So QWG wrote back
ch_SpielTalk! 15/06/2008 14:28:45 Seth said they were interested in seeing
rules and protos for A41, TP and Homesteaders
ch_SpielTalk! 15/06/2008 14:29:12 Seth I told hem TP and HS were under
review by other publishers, but I sent them rules and stuff (board pic, player aid)
for All For One
ch_SpielTalk! 15/06/2008 14:29:18 Seth and if they want a prototype I'll
send that
ch_SpielTalk! 15/06/2008 14:29:31 Seth which means now I have to mail Zev
and ask him to return my prototype
ch_SpielTalk! 15/06/2008 14:30:43 Seth Zzzzz-not-here quit (timeout)
ch_SpielTalk! 15/06/2008 15:26:36 seo ..
ch_SpielTalk! 15/06/2008 15:34:49 seo glad to hear you're making progress
qith QWG
ch_SpielTalk! 15/06/2008 15:35:08 seo but you have to promise you won't
go away once you're published
ch_SpielTalk! 15/06/2008 15:59:36 seo I hate myself for no having
finished the nice A41 proto :-(
ch_SpielTalk! 15/06/2008 16:16:18 seo Seth quit (timeout)
ch_SpielTalk! 15/06/2008 16:34:59 Zzzzz joins SpielTalk!
ch_SpielTalk! 15/06/2008 16:36:07 Zzzzz sup sup
ch_SpielTalk! 15/06/2008 16:37:38 Zzzzz seth do you happen to know if the
free shipping at thought hammer *works* if you have preorder items as part of your
order of $125?
ch_SpielTalk! 15/06/2008 16:45:56 seo it does, but you have to pay the
$500 preorder waiver
ch_SpielTalk! 15/06/2008 16:58:18 Seth is it father;s day today?
ch_SpielTalk! 15/06/2008 17:01:19 seo it is there, not here
ch_SpielTalk! 15/06/2008 17:01:29 seo you didn't call your dad yet?
ch_SpielTalk! 15/06/2008 17:01:51 Seth I just did
ch_SpielTalk! 15/06/2008 17:01:56 Seth I'm going to take him out to dinner
ch_SpielTalk! 15/06/2008 17:02:05 Seth sadly, this means no frisbee
ch_SpielTalk! 15/06/2008 17:02:24 Seth if I were smart I would have taken
him to lunch so I could hav gone to frisbee this afternoon :/
ch_SpielTalk! 15/06/2008 17:02:30 Seth too bad I forgot :(
ch_SpielTalk! 15/06/2008 17:03:41 seo at least you recalled it today
ch_SpielTalk! 15/06/2008 17:07:09 Zzzzz yepp
ch_SpielTalk! 15/06/2008 17:07:24 Zzzzz ugh chat is not happy for me lately
ch_SpielTalk! 15/06/2008 17:08:28 Zzzzz so how is this lineup for game
order : Pandemic, Genji, Brass, Containers, Wealth of Nations...
ch_SpielTalk! 15/06/2008 17:10:15 Zzzzz not sure about Brass $60 is so
rough of a cost
ch_SpielTalk! 15/06/2008 17:11:14 clearclaw clearclaw quit
ch_SpielTalk! 15/06/2008 17:11:21 clearclaw joins SpielTalk!
ch_SpielTalk! 15/06/2008 17:31:36 Seth brass is an investemnt in time too
ch_SpielTalk! 15/06/2008 17:31:50 Seth you really have to play it like 2
or 3 times before you can really [i]play[/i] it
ch_SpielTalk! 15/06/2008 17:32:31 clearclaw I'd drop WoN for something a
little more solid.
ch_SpielTalk! 15/06/2008 17:33:43 clearclaw Damn it, I just want to buy
some earhooks, not create a damn account! Lemmee checkout without creating an
account...
ch_SpielTalk! 15/06/2008 17:34:58 Zzzzz lol
ch_SpielTalk! 15/06/2008 17:35:19 Zzzzz ok... so Brass dropped. what other
items on the MCA list should I consider?
ch_SpielTalk! 15/06/2008 17:35:24 clearclaw goes off to find an online
vender that doesn't require accunt creation. Anyonymous buying yeah!
ch_SpielTalk! 15/06/2008 17:35:48 Zzzzz hehe
ch_SpielTalk! 15/06/2008 17:36:27 clearclaw Brass is a fine game, but
yeah, given your play rate that might be a stretch.
ch_SpielTalk! 15/06/2008 17:36:55 Zzzzz well hopefully I will be at least
playing once a week now. of course not always the same games
ch_SpielTalk! 15/06/2008 17:37:02 clearclaw Glory to Rome and Race for
the Galaxy are of course currently hot.
ch_SpielTalk! 15/06/2008 17:37:15 clearclaw Both seem to be fine examples
of their types of game.
ch_SpielTalk! 15/06/2008 17:37:43 clearclaw If you want to pick the one
more likely to not already be owned by your friends, got for GtR.
ch_SpielTalk! 15/06/2008 17:39:16 clearclaw Given your position Power
Grid is probably a safe bet
ch_SpielTalk! 15/06/2008 17:39:34 clearclaw Though it seems to be a pre-
order.
ch_SpielTalk! 15/06/2008 17:39:43 clearclaw I also seem to be
recommending games I don't like...
ch_SpielTalk! 15/06/2008 17:42:13 Zzzzz lol yeah it looks like most of the
games I am ordering are pre-orders
ch_SpielTalk! 15/06/2008 17:42:54 Zzzzz well give me a game you like and I
will consider it. I need to try out *many* games so I can find my player self
again!
ch_SpielTalk! 15/06/2008 17:43:35 clearclaw Most of teh games I like most
are very small press and generally unavailable.
ch_SpielTalk! 15/06/2008 17:46:42 clearclaw However, looking through my
recent play history: Wayfinder, Sticheln, David&Goliath, Dolmengotter, King of
Siam, Billabong, Greentown, Medieval Merchant, Through the Desert
ch_SpielTalk! 15/06/2008 17:47:06 clearclaw Gipsy King is also
surprisingly good for a filler.
ch_SpielTalk! 15/06/2008 17:50:44 Zzzzz I considered King of Siam, any
personal opinions/info on that game?
ch_SpielTalk! 15/06/2008 17:51:34 clearclaw I like it quite a bit. It is
an odd game. It is a massive and strongly analystical game of chicken.
ch_SpielTalk! 15/06/2008 17:52:05 clearclaw Playes well with 2, 3 and 4 ,
and differently with each player count. People tend to latch on to one player
count as their favourite however.
ch_SpielTalk! 15/06/2008 17:53:02 Zzzzz hmmm i was not expecting *game of
chicken*.
ch_SpielTalk! 15/06/2008 17:53:08 clearclaw For a smallgame it delivers a
lotof oomph.
ch_SpielTalk! 15/06/2008 17:54:41 clearclaw It is chicken in that each
player is walking the fence. They want one of the sides they invest in to win, but
the more they invest in it the weaker that side is. Combine that with a very very
small number of actions per game per player (8), and there's a whole lot of dancing
around will-X-player-spend-action-Y-now-or-not?
ch_SpielTalk! 15/06/2008 17:55:16 Zzzzz sounds interesting enough
ch_SpielTalk! 15/06/2008 17:55:43 clearclaw Very tight. Victories are
almost invariably by tiny margins. Area influence, perfect information, yada yada
ch_SpielTalk! 15/06/2008 17:55:51 clearclaw See bGG for more details.
ch_SpielTalk! 15/06/2008 17:56:31 clearclaw No, I am not going to pay $17
to ship a letter-sized bit of $10 plastic to me.
ch_SpielTalk! 15/06/2008 17:56:33 Zzzzz yeah I was looking at it
ch_SpielTalk! 15/06/2008 18:02:46 Zzzzz everything is pre-order!!!
ch_SpielTalk! 15/06/2008 18:02:47 Zzzzz lol
ch_SpielTalk! 15/06/2008 18:08:03 clearclaw Ahhh, $1.30 S&H for an
evelope is daylight robbery, but it is enough less than $17 S&H that I'll
grudgingly accept it.
ch_SpielTalk! 15/06/2008 18:08:40 clearclaw unno if Seth has played KoS.
You might ask him abou tit.
ch_SpielTalk! 15/06/2008 18:08:41 Zzzzz lol
ch_SpielTalk! 15/06/2008 18:22:12 Seth I played KoS once
ch_SpielTalk! 15/06/2008 18:22:33 Zzzzz once...
ch_SpielTalk! 15/06/2008 18:25:02 Seth i only played it 22
ch_SpielTalk! 15/06/2008 18:25:04 Seth er 2p
ch_SpielTalk! 15/06/2008 18:25:12 Seth it was alright
ch_SpielTalk! 15/06/2008 18:25:32 Seth I don't like 2p games usually, so I
didn't love it - but I bet it would be way different with 3
ch_SpielTalk! 15/06/2008 18:25:46 Seth I don't love the idea of 4 with
that game because I htink it means teams
ch_SpielTalk! 15/06/2008 18:25:52 Seth You should get Stone Age
ch_SpielTalk! 15/06/2008 18:26:00 Seth maybe Zooloretto/Aquaretto
ch_SpielTalk! 15/06/2008 18:26:05 Seth You might like Thebes
ch_SpielTalk! 15/06/2008 18:26:12 Seth lots of people seem to
ch_SpielTalk! 15/06/2008 18:26:37 Seth I like the classics... Princes of
Florence, Traders of Genoa, Puerto Rico, Goa
ch_SpielTalk! 15/06/2008 18:26:58 Seth Notre Damne is alright, I think In
the Year of the Dragon is better
ch_SpielTalk! 15/06/2008 18:29:14 Zzzzz yeah thebes seemd interesting
ch_SpielTalk! 15/06/2008 18:29:19 Zzzzz seemed*
ch_SpielTalk! 15/06/2008 18:30:07 Seth WoN sounds alright to me, I know JC
says it's hardly a game...
ch_SpielTalk! 15/06/2008 18:30:21 Seth but since it's a pre-order I think
you should get something else
ch_SpielTalk! 15/06/2008 18:30:51 Seth I gotta go to dinner with Dad
ch_SpielTalk! 15/06/2008 18:30:52 Seth I'll ttyl
ch_SpielTalk! 15/06/2008 18:52:52 clearclaw WoN with 4P is troubled. 5P
is going to be a different affair.
ch_SpielTalk! 15/06/2008 18:53:20 clearclaw King of Siam is partnerships
with 4P. For me that makes it the preferred player count.
ch_SpielTalk! 15/06/2008 18:54:03 clearclaw Zooloretto/Aquaretto are
dressed up Coloretto. If that appeals then go for one of them. That doesn't
appeal to me at all.
ch_SpielTalk! 15/06/2008 18:54:29 clearclaw Thebes is very themetic, or
so I'm told, and very very random. That wrote it out of consideration for me.
ch_SpielTalk! 15/06/2008 19:00:37 Zzzzz random... like rolling the dice
very very random?
ch_SpielTalk! 15/06/2008 19:01:17 clearclaw Like pulling tiles from a bag
where only 1/N is actually anything useful and the rest are "dirt"
ch_SpielTalk! 15/06/2008 19:02:04 Zzzzz and oddly enough that sounds even
more horrible than rolling dice
ch_SpielTalk! 15/06/2008 19:02:42 clearclaw agrees.
ch_SpielTalk! 15/06/2008 19:03:22 Zzzzz wonders if buying $125 worth of
games is even possible!
ch_SpielTalk! 15/06/2008 19:03:29 Zzzzz lol
ch_SpielTalk! 15/06/2008 19:19:16 seo Maybe you can buy one huge game for
$125 :-)
ch_SpielTalk! 15/06/2008 19:20:44 Zzzzz good idea!
ch_SpielTalk! 15/06/2008 19:27:55 Zzzzz yeah I did my estimated taxes due
tomorrow! $1000 gone to THE MAN!
ch_SpielTalk! 15/06/2008 19:28:38 seo are games deductible?
ch_SpielTalk! 15/06/2008 19:29:18 Zzzzz maybe... I can technically deduct
them as research for Infamous Games, but I dont do that because Infamous Games is
basically dead
ch_SpielTalk! 15/06/2008 19:30:49 seo maybe $1000 in games can help it
resucitate
ch_SpielTalk! 15/06/2008 19:32:00 seo are you buying from gateplay.com?
They have some Gateaway bundles for over $100
ch_SpielTalk! 15/06/2008 19:32:06 Zzzzz another good idea
ch_SpielTalk! 15/06/2008 19:32:19 Zzzzz no I was going with thought hammer
ch_SpielTalk! 15/06/2008 19:32:31 Zzzzz well here is my issue, I know I
want Pandemic and Genji
ch_SpielTalk! 15/06/2008 19:32:48 Zzzzz and i think I want container
ch_SpielTalk! 15/06/2008 19:33:12 clearclaw Container is good.
ch_SpielTalk! 15/06/2008 19:33:16 Zzzzz and i think I want wealth of
nations (even though sources tell me that I am wasting money, which I might be but
for some reason the game intrigues me)
ch_SpielTalk! 15/06/2008 19:33:40 clearclaw Ubongo is popular locally.
ch_SpielTalk! 15/06/2008 19:33:45 Zzzzz something about the hex pieces make
we want to se it in action
ch_SpielTalk! 15/06/2008 19:34:15 Zzzzz and i would buy vikings but a
person the gaming group already has it, so why buy it...
ch_SpielTalk! 15/06/2008 19:34:39 clearclaw Wings of War is a non-stop
local hit.
ch_SpielTalk! 15/06/2008 19:34:39 Zzzzz so basically I was not looking for
a bundle of games, but basically those 3-4 with another one or two to hit $125
ch_SpielTalk! 15/06/2008 19:34:56 clearclaw I stopped bringing it after
~3 months of continuous play.
ch_SpielTalk! 15/06/2008 19:35:42 clearclaw But you have to like that
sort of slightly random very position double-guessing thing.
ch_SpielTalk! 15/06/2008 19:35:49 clearclaw does.
ch_SpielTalk! 15/06/2008 19:35:57 clearclaw s/position/positional/
ch_SpielTalk! 15/06/2008 19:36:30 clearclaw But that may have more to do
with the fact that I'm good at it.
ch_SpielTalk! 15/06/2008 19:36:32 Zzzzz the other issue I have is that the
games I do want, are either waiting restock/reprint or still yet to be released. so
I am basically in a holding pattern i think
ch_SpielTalk! 15/06/2008 19:57:31 Zzzzz needs to work on GDS... too lazy...
must work.... must work on work, must work on everything, wants to play games!
ch_SpielTalk! 15/06/2008 20:06:52 seo LOL
ch_SpielTalk! 15/06/2008 20:07:17 seo I've worked so much this weekend
that I haven't even thought anything else about the GDS
ch_SpielTalk! 15/06/2008 20:08:08 seo I guess we should start focusing on
the cards themselves now, and see if we need anything else added or adjusted about
the general idea
ch_SpielTalk! 15/06/2008 20:08:31 seo what do you think?
ch_SpielTalk! 15/06/2008 20:09:29 Zzzzz i think if we just mock up a few
cards as examples that would be good. and maybe just toss together an initial rough
draft of the rules/ideas
ch_SpielTalk! 15/06/2008 20:09:44 Zzzzz i have not thought about it anymore
either
ch_SpielTalk! 15/06/2008 20:09:57 Zzzzz i can spend some time tomorrow to
rough up our rules
ch_SpielTalk! 15/06/2008 20:10:08 Zzzzz we can email changes/thoughts
beyond that
ch_SpielTalk! 15/06/2008 20:10:35 Zzzzz as for cards/graphics we can deal
with that once we feel there is actually a game to mock up graphics for
ch_SpielTalk! 15/06/2008 20:10:53 seo I'm going to have a complicated day
tomorrow until 6:00pm (local time, I guess it's 4:00 for you)
ch_SpielTalk! 15/06/2008 20:11:48 Zzzzz yeah i will too, maybe tomorrow
night, maybe
ch_SpielTalk! 15/06/2008 20:11:49 Zzzzz no pressure
ch_SpielTalk! 15/06/2008 20:11:51 seo it's 11:11pm now
ch_SpielTalk! 15/06/2008 20:11:51 Zzzzz i will send email if I get
something done and we can go from there
ch_SpielTalk! 15/06/2008 20:12:54 seo is it 9:00 for you?
ch_SpielTalk! 15/06/2008 20:14:10 seo oh, it's 10:14pm, just 1 hour diff.
ch_SpielTalk! 15/06/2008 20:14:57 Zzzzz yepp
ch_SpielTalk! 15/06/2008 20:15:02 seo so, NY time, tomorrow from 5:00 to
6:30pm I'll have some free time to work on the GDS :-)
ch_SpielTalk! 15/06/2008 20:15:15 Zzzzz my chat flaked out there for a
minute
ch_SpielTalk! 15/06/2008 20:15:27 seo and chat access from the notebook
ch_SpielTalk! 15/06/2008 20:15:35 Zzzzz sure, like I said no pressure
ch_SpielTalk! 15/06/2008 20:15:40 seo if you're around, we can exchange
what we have by then
ch_SpielTalk! 15/06/2008 20:15:42 Zzzzz if we dont get it done, ah well
ch_SpielTalk! 15/06/2008 20:15:50 Zzzzz sure
ch_SpielTalk! 15/06/2008 20:15:56 seo if not, I'll work on it and mail
you
ch_SpielTalk! 15/06/2008 20:16:02 Zzzzz i dont want this to pressure either
of us
ch_SpielTalk! 15/06/2008 20:16:22 Zzzzz i think our core idea is good, we
just need to *touch* it up a little bit and submit it.
ch_SpielTalk! 15/06/2008 20:16:46 seo I'll be on the chat most of the day
anyway, but at some point in tthe afternoon the magazine client will come and I'll
be AFChat
ch_SpielTalk! 15/06/2008 20:16:50 Zzzzz i almost like our core idea enough
to think about using it for some other game
ch_SpielTalk! 15/06/2008 20:17:06 Zzzzz ugh another thunder storm!!
ch_SpielTalk! 15/06/2008 20:17:19 seo most of the games I've worked on
came from GDSs
ch_SpielTalk! 15/06/2008 20:17:21 Zzzzz hopefully i dont lose power i have
work to do before I go to bed
ch_SpielTalk! 15/06/2008 20:17:32 cocadieta joins SpielTalk!
ch_SpielTalk! 15/06/2008 20:18:04 cocadieta evening.
ch_SpielTalk! 15/06/2008 20:18:27 Zzzzz ponders the chaotic theory behind
the momentum of a Viking ship
ch_SpielTalk! 15/06/2008 20:18:34 Zzzzz hello
ch_SpielTalk! 15/06/2008 20:19:18 seo I think we're good and our idea is
strong. I'll try to mock up what I have in mind for the cards to see what you
think, and we can both try to write down the rules and then C&P from both version
to get the best of both.
ch_SpielTalk! 15/06/2008 20:19:32 Zzzzz sure thing
ch_SpielTalk! 15/06/2008 20:19:41 seo Hi cocadieta
ch_SpielTalk! 15/06/2008 20:20:00 seo Do you speak Spanish?
ch_SpielTalk! 15/06/2008 20:20:18 cocadieta I do not.
ch_SpielTalk! 15/06/2008 20:20:26 cocadieta Not much, anyway.
ch_SpielTalk! 15/06/2008 20:20:30 Zzzzz che
ch_SpielTalk! 15/06/2008 20:20:41 seo :-)
ch_SpielTalk! 15/06/2008 20:20:49 seo That's Argentinian!
ch_SpielTalk! 15/06/2008 20:20:56 Zzzzz lol
ch_SpielTalk! 15/06/2008 20:21:02 Zzzzz ok time for me to head out
ch_SpielTalk! 15/06/2008 20:21:05 seo We use "che" too, around here
ch_SpielTalk! 15/06/2008 20:21:12 seo ok, byt
ch_SpielTalk! 15/06/2008 20:21:19 seo bye*
ch_SpielTalk! 15/06/2008 20:21:29 Zzzzz ciao
ch_SpielTalk! 15/06/2008 20:21:42 cocadieta au revoir
ch_SpielTalk! 15/06/2008 20:21:50 Zzzzz Zzzzz changes his/her nickname to
Zzzzz-work-sleep
ch_SpielTalk! 15/06/2008 20:53:42 clearclaw lo
ch_SpielTalk! 15/06/2008 20:53:47 clearclaw Lo Ben
ch_SpielTalk! 15/06/2008 21:07:40 seo adión amigos
ch_SpielTalk! 15/06/2008 21:07:57 seo I can't type even in spanish! :-P
ch_SpielTalk! 15/06/2008 21:07:58 clearclaw waves.
ch_SpielTalk! 15/06/2008 21:08:01 clearclaw Carbonere tonight.
ch_SpielTalk! 15/06/2008 21:08:13 seo adiós!
ch_SpielTalk! 15/06/2008 21:08:14 seo seo quit
ch_SpielTalk! 15/06/2008 21:11:07 kj joins SpielTalk!
ch_SpielTalk! 15/06/2008 21:11:29 kj howdy
ch_SpielTalk! 15/06/2008 21:24:26 Zzzzz-work-sleep kj quit (timeout)
ch_SpielTalk! 15/06/2008 21:52:18 Seth .
ch_SpielTalk! 15/06/2008 21:52:21 Seth .
ch_SpielTalk! 15/06/2008 22:09:10 Zzzzz-work-sleep cocadieta quit (timeout)
ch_SpielTalk! 15/06/2008 22:14:48 cocadieta I got a note back from John
Bohrer--Riding Through England is mine if I want it.
ch_SpielTalk! 15/06/2008 22:15:14 cocadieta Looking forward to this one--
actually, Riding Through England was the one I was most interested in because of
its length.
ch_SpielTalk! 15/06/2008 22:48:12 kj joins SpielTalk!
ch_SpielTalk! 15/06/2008 22:49:38 kj hi all
ch_SpielTalk! 15/06/2008 22:50:10 clearclaw I've a trade offer for RtE in
exchange for Dutch Intercity. Not sure I'll accept. To me RtE seems the least
interesting of the set based on available data (ie CortxBomb).
ch_SpielTalk! 15/06/2008 22:50:44 clearclaw RtE is the only thing John
has left?
ch_SpielTalk! 15/06/2008 22:52:44 clearclaw eating.
ch_SpielTalk! 15/06/2008 22:53:54 clearclaw Okay, not really Carbonera.
I cheated. Penne, bacon (drained, really just ham-ish bacon), tomatoes, rosemary.
Oooo is it good.
ch_SpielTalk! 15/06/2008 22:56:09 cocadieta RtE seems the longest and
most complex of the set. Sounds like a lovely dinner.
ch_SpielTalk! 15/06/2008 22:57:06 clearclaw nods.
ch_SpielTalk! 15/06/2008 22:58:15 clearclaw Landerbahnen + Exp may be
longer, but it doesn't have the odd end-game
ch_SpielTalk! 15/06/2008 22:58:16 cocadieta His note to me implied that
he had one of each game, that one went to you and one went to someone whose name I
forget--Ricky?
ch_SpielTalk! 15/06/2008 22:58:44 cocadieta Maybe the Richard who I've
noticed lately and who has been posting scans of lots of Winsome and 1825 material?
ch_SpielTalk! 15/06/2008 22:58:58 clearclaw He said he's have 3
Landerbahnens+Exp
ch_SpielTalk! 15/06/2008 22:59:26 clearclaw Dewsbury?
ch_SpielTalk! 15/06/2008 22:59:41 cocadieta Who knows. Maybe he does,
maybe he doesn't.
ch_SpielTalk! 15/06/2008 23:00:10 clearclaw true
ch_SpielTalk! 15/06/2008 23:00:59 cocadieta I'll be happy for a copy of
Riding though, either way. The length is very appealing to me largely because I'm
always looking for long games. I don't have enough of them--I don't think there ARE
enough of them.
ch_SpielTalk! 15/06/2008 23:01:38 clearclaw Other than the 18xx...
ch_SpielTalk! 15/06/2008 23:02:26 cocadieta That second sentence was
maybe not so well-edited. 'I'm always looking for long games' is enough.
ch_SpielTalk! 15/06/2008 23:02:53 cocadieta Yeah, other than the 18xx,
Dutch Dutch Revolution, and Die Macher--which I don't like a whole lot.
ch_SpielTalk! 15/06/2008 23:03:47 clearclaw And a few Phil Eklund games.
ch_SpielTalk! 15/06/2008 23:04:06 cocadieta That's right, whose games I
haven't had the chance to play yet.
ch_SpielTalk! 15/06/2008 23:04:58 cocadieta Even though I know they're
not really up my alley, I'm still looking forward to playing American Megafauna and
the new evolution one.
ch_SpielTalk! 15/06/2008 23:07:09 clearclaw I recently picked up Lords of
the Spanish Main. If things go according to play (ha!) I'll play it on Weds with a
very experienced teacher, and then again at the Saturday gamesday, and again on
Monday, Sadly everything depends on the first one on Weds, and that's the most
iffy.
ch_SpielTalk! 15/06/2008 23:07:11 cocadieta Richard Schneible is the one
who's been publishing all the photos/scans
ch_SpielTalk! 15/06/2008 23:07:27 clearclaw Ahh. I hadn't noticed that.
ch_SpielTalk! 15/06/2008 23:07:31 clearclaw looks
ch_SpielTalk! 15/06/2008 23:10:19 cocadieta I found them eyebrow-raising,
but what do I know.
ch_SpielTalk! 15/06/2008 23:11:15 clearclaw Distracted replying to
Dearlove. Now looking.
ch_SpielTalk! 15/06/2008 23:11:52 clearclaw Oh, thorndor! Yeah, he kinda
been following me.
ch_SpielTalk! 15/06/2008 23:12:11 cocadieta I think he must be a personal
friend of john's.
ch_SpielTalk! 15/06/2008 23:14:21 Seth kj quit (timeout)
ch_SpielTalk! 15/06/2008 23:14:28 clearclaw I doubt he would have bought
Pampas from me if so
ch_SpielTalk! 15/06/2008 23:15:33 cocadieta Huh.
ch_SpielTalk! 15/06/2008 23:15:57 clearclaw
http://www.boardgamegeek.com/image/340983 Whoa!
ch_SpielTalk! 15/06/2008 23:16:27 cocadieta I look at that photo with
pure envy; my set arrived with 19 dice.
ch_SpielTalk! 15/06/2008 23:16:35 clearclaw Them dice, they're
so...dicey!
15/06/2008 23:17:09 clearclaw They're about as cheap as you can get for
non-IDed dice. Walmart and Target sell very similar dice from Bell or such for
about $2/6.
15/06/2008 23:17:45 clearclaw I'm surprised that John let him get away
with the LW full-scan
15/06/2008 23:17:57 cocadieta Did you see that Roman die Christie's was
auctioning?
15/06/2008 23:18:03 clearclaw http://www.boardgamegeek.com/image/341393
ch_SpielTalk! 15/06/2008 23:18:22 clearclaw joins SpielTalk!
ch_SpielTalk! 15/06/2008 23:18:34 cocadieta joins SpielTalk!
ch_SpielTalk! 15/06/2008 23:18:51 cocadieta Did you see that Roman die
Christie's was auctioning?
ch_SpielTalk! 15/06/2008 23:19:03 clearclaw No. Where?
ch_SpielTalk! 15/06/2008 23:19:23 clearclaw I'm surprised that John let
him post that LW full-board scan.
ch_SpielTalk! 15/06/2008 23:19:25 cocadieta
http://www.christies.com/Lotfinder/lot_details.aspx?intObjectID=4205385
ch_SpielTalk! 15/06/2008 23:19:32 cocadieta Such a fabulous piece.
ch_SpielTalk! 15/06/2008 23:20:34 clearclaw Very much so
ch_SpielTalk! 15/06/2008 23:20:38 cocadieta The auction was five years
ago but it's been making the rounds on a few mailing lists this week.
ch_SpielTalk! 15/06/2008 23:23:31 cocadieta I'm surprised about the Loko
scan too--that was the eyebrow-raising submission for me. A lot of the Wabash
material has been surprising too.
ch_SpielTalk! 15/06/2008 23:24:05 clearclaw It may also be that John has
been asking and BGG refusing.
ch_SpielTalk! 15/06/2008 23:24:19 cocadieta The material hasn't, but the
lack of response has. At this point it would be a snap to make your own WC set from
material on BGG.
ch_SpielTalk! 15/06/2008 23:25:08 cocadieta I'm personally close with a
lot of BGG brass and would have heard about it if John was grousing.
ch_SpielTalk! 15/06/2008 23:25:22 clearclaw Ahh.
ch_SpielTalk! 15/06/2008 23:26:11 clearclaw
http://www.boardgamegeek.com/image/279698?size=original Yep, drawing a board
from here would be child's play.
ch_SpielTalk! 15/06/2008 23:27:28 cocadieta On the other thing, I think
there's a real difference between a photo like that and the one of the Loko board.
ch_SpielTalk! 15/06/2008 23:28:29 cocadieta I'd have to redraw the WC map
in order to get a playable board. The Loko scan I'd just even out in photoshop and
print (45 seconds' work?)
ch_SpielTalk! 15/06/2008 23:29:01 clearclaw
http://www.boardgamegeek.com/image/257626?size=original Whoa, that Penn
player got away with murder.
ch_SpielTalk! 15/06/2008 23:29:10 clearclaw Agreed (pics)
ch_SpielTalk! 15/06/2008 23:30:56 cocadieta There's a difference between
making homemade copies of games because you can't get them any other way, and doing
it because it's easy. I think that discouraging the former is generally a mistake.
ch_SpielTalk! 15/06/2008 23:31:34 clearclaw I like to see some barrier,
but not an inflexible one.
ch_SpielTalk! 15/06/2008 23:32:15 cocadieta That was a 5-player game and
the Penn was split evenly between three players. Looks like everyone was doing
their job to me.
ch_SpielTalk! 15/06/2008 23:32:27 cocadieta Then again I have very little
experience with WC 5-handed.
ch_SpielTalk! 15/06/2008 23:32:37 clearclaw either
ch_SpielTalk! 15/06/2008 23:34:00 cocadieta On the other hand, one cap,
one development, and two expands...
ch_SpielTalk! 15/06/2008 23:34:48 cocadieta the fifth dividend and no
stock sold out but the penn. I never did pay much attention to that photo. Strange
game.
ch_SpielTalk! 15/06/2008 23:35:05 clearclaw yeah
ch_SpielTalk! 15/06/2008 23:42:15 clearclaw Also looking forward to
receiving Kings&Castles. Looks interesting. Its also part of a semi-deliberate
left turn in my gaming preferences.
ch_SpielTalk! 15/06/2008 23:42:56 cocadieta I don't know anything about
that one.
ch_SpielTalk! 15/06/2008 23:43:20 cocadieta There's nothing about it on
BGG.
ch_SpielTalk! 15/06/2008 23:44:38 cocadieta You're looking to play more
fantasy wargames with simultaneous action selection? Whatever floats your boat!
ch_SpielTalk! 15/06/2008 23:46:15 clearclaw
http://www.boardgamegeek.com/game/771 Players take turns to conquer as many
regions as possible with their own and opponents forces - an intriguing mechanic -
then decide whether to tax the hard workong peasants or not.
ch_SpielTalk! 15/06/2008 23:46:42 cocadieta Oh! That's 20 years later
than the kings and castles i found.
ch_SpielTalk! 15/06/2008 23:46:49 clearclaw No, I'm looking to re-
evaluate aspects of the field that I've previously shied away from.
ch_SpielTalk! 15/06/2008 23:48:26 clearclaw
http://www.boardgamegeek.com/thread/121
ch_SpielTalk! 15/06/2008 23:51:30 cocadieta Yikes. Not for me, but I can
see where you'd like it--you have more of a taste for spatial abstracts than I do.
ch_SpielTalk! 15/06/2008 23:52:34 clearclaw nods. I've minor hope it
would off what Antike failed to. I can also see some of the dregs of two local
groups getting quite excited over it.
ch_SpielTalk! 15/06/2008 23:52:40 clearclaw s/off/offer/
ch_SpielTalk! 15/06/2008 23:53:20 clearclaw clearclaw quit
ch_SpielTalk! 15/06/2008 23:53:26 clearclaw joins SpielTalk!
ch_SpielTalk! 15/06/2008 23:54:39 cocadieta In general and with the
notable exception of the 18xxs (and maybe others), the smaller a spatial component
a game has, the better.
ch_SpielTalk! 15/06/2008 23:54:48 clearclaw
http://www.boardgamegeek.com/game/32014
http://www.boardgamegeek.com/game/27574 Ooops, forgot to mention to Zzzzz. These
are the two upcoming games (that actually have publishers) at the top of my
interest list.
ch_SpielTalk! 15/06/2008 23:55:16 clearclaw Ahh, I've a native bent for
packing structures and network manipulations.
ch_SpielTalk! 15/06/2008 23:56:03 clearclaw There's a guy called Paul (?)
we played a8XX with at Kublacon. Dead black blind.. Played LW too. He's quite
good. A little slow, which is forgiveable, but not a dull blade.
ch_SpielTalk! 15/06/2008 23:56:10 cocadieta Strangely 18xx is the
reverse. I am very keen on the maps, networks, graphs, my least favorite map being
1825 Unit 2's.
ch_SpielTalk! 15/06/2008 23:56:37 clearclaw The mess in the middle and
just noerth-west can be interesting.
ch_SpielTalk! 15/06/2008 23:56:42 cocadieta 1825 Unit 2's game has no
*real* spatial component. It's all in the numbers one layer above the map.
ch_SpielTalk! 15/06/2008 23:57:04 clearclaw 3-4 tiles dictate the fate of
Unit 2.
ch_SpielTalk! 15/06/2008 23:57:43 cocadieta I find that 'mess' just a
mess, and not that interesting spatially. Exactly--it's about 3-4 tiles, which
means it's about numbers, which means it's a stock game.
ch_SpielTalk! 15/06/2008 23:58:01 clearclaw Well, that's after I think ~4
plays.
ch_SpielTalk! 15/06/2008 23:58:08 clearclaw Yeah, an investment timing
game.
ch_SpielTalk! 15/06/2008 23:58:53 clearclaw And you have to know the tile
progression really well. I've done quad-jumps three times in a row on that map.
ch_SpielTalk! 15/06/2008 23:58:55 cocadieta I fel the same way after 2
plays. I'd play it again, sure--I like all of them--but the other two units have a
lot more going on spatially.
ch_SpielTalk! 15/06/2008 23:59:14 clearclaw I found Unit 3 far less
interesting.
ch_SpielTalk! 15/06/2008 23:59:34 clearclaw ObNote: I've only played Unit
2 2P.
ch_SpielTalk! 15/06/2008 23:59:59 cocadieta Yeah, I know you did. I'm
happy that we've found Unit 3 great with 2.
ch_SpielTalk! 16/06/2008 00:00:32 cocadieta I played unit 2 once with 2
and twice with 3. It was more or less the same game each time.
ch_SpielTalk! 16/06/2008 00:01:00 clearclaw huhn
ch_SpielTalk! 16/06/2008 00:05:36 cocadieta David Lynch.
ch_SpielTalk! 16/06/2008 00:05:37 cocadieta Are you a Lynch fan?
ch_SpielTalk! 16/06/2008 00:06:29 clearclaw Minorly. Rarely ever watch
movies/TV/etc
ch_SpielTalk! 16/06/2008 00:07:12 cocadieta His latest movie, Inland
Empire, is extraordinary.
ch_SpielTalk! 16/06/2008 00:09:01 clearclaw How so?
ch_SpielTalk! 16/06/2008 00:09:01 cocadieta I've been watching it
regularly since it first showed in town in winter 2006. It gets better each time
through. Just an amazing piece of work.
ch_SpielTalk! 16/06/2008 00:10:05 clearclaw I see 1-3 movies a year on a
good year.
ch_SpielTalk! 16/06/2008 00:10:59 cocadieta I like 1-3 movies a year on a
good year. Inland Empire was my favorite movie of 2006 and 2007, and is probably my
favorite movie of 2008.
ch_SpielTalk! 16/06/2008 00:12:25 clearclaw http://www.youtube.com/watch?
v=_DlYCvxvPZY I miss voices like that of the first speaker. That's what I grew up
with.
ch_SpielTalk! 16/06/2008 00:14:34 cocadieta jeremy irons. one of our best
actors who will either apparently do anything or just needs work.
ch_SpielTalk! 16/06/2008 00:16:53 cocadieta That's enough from me for
tonight. If you haven't seen Inland Empire by the next time I'm around, I'll make
sure to continue pitching it.
ch_SpielTalk! 16/06/2008 00:17:00 cocadieta See you around.
ch_SpielTalk! 16/06/2008 00:17:06 clearclaw The last movies I was
particularly impressed with, in no particular order, were: Hanging Rock, Enchanted
April, Quiet Earth, Fiddler on the Roof (with Topov), Secondhand Lions, The Piano
etc
ch_SpielTalk! 16/06/2008 00:17:08 clearclaw waves.
ch_SpielTalk! 16/06/2008 00:17:51 cocadieta Yes?
ch_SpielTalk! 16/06/2008 00:17:52 clearclaw Ohh, and of course Being
There, possibly my favourite movie of all.
ch_SpielTalk! 16/06/2008 00:17:54 cocadieta Picnic at hanging rock.
ch_SpielTalk! 16/06/2008 00:18:04 clearclaw Err, yeah.
ch_SpielTalk! 16/06/2008 00:18:19 cocadieta Just making sure. One of the
best movies ever!
ch_SpielTalk! 16/06/2008 00:18:43 clearclaw Great movie. The memory of
it still affects me.
ch_SpielTalk! 16/06/2008 00:18:56 clearclaw saw it when he was about 8 or
9.
ch_SpielTalk! 16/06/2008 00:19:09 cocadieta I think the only movie
concerning pianos I was impressed with is The Piano Teacher.
ch_SpielTalk! 16/06/2008 00:19:46 clearclaw Don't know that one.
ch_SpielTalk! 16/06/2008 00:23:06 cocadieta Sort of a French sex thriller
without the thrills, without the sex, and with a lot of piano playing. Directed by
Michael Haneke (his only good film as far as I'm concerned) and starring the
gorgeous and amazing Isabelle Huppert
ch_SpielTalk! 16/06/2008 00:24:41 cocadieta Being There is a great pick
for favorite movie ever. Mine is Brazil. I thought it was invincible, but Inland
Empire is making a run.
ch_SpielTalk! 16/06/2008 00:26:45 clearclaw I liked Brazil, perhaps not
enough for all time, but enough to note strongly.
ch_SpielTalk! 16/06/2008 00:27:18 clearclaw Also impressed with
Mirrormask, but some of that may be romantic nostalgia.
ch_SpielTalk! 16/06/2008 00:28:17 cocadieta Right--later.
ch_SpielTalk! 16/06/2008 00:28:17 clearclaw used to live a couple blocks
from Neil Gaiman and recognises several of the motifs.
ch_SpielTalk! 16/06/2008 00:28:27 clearclaw waves
ch_SpielTalk! 16/06/2008 00:37:49 Seth joins SpielTalk!
ch_SpielTalk! 16/06/2008 00:38:44 Seth whoa
ch_SpielTalk! 16/06/2008 00:38:45 Seth chat had died
ch_SpielTalk! 16/06/2008 00:38:56 Seth last thing I saw was a link to a
pic of 20 dice
ch_SpielTalk! 16/06/2008 00:40:10 Seth thinks he ate too damn much this
weekend
ch_SpielTalk! 16/06/2008 01:30:12 Seth So I sent All For One info to QWG
games
ch_SpielTalk! 16/06/2008 01:30:29 Seth and I asked Zev to return the
prototype so I can send it to them if they want to see it
ch_SpielTalk! 16/06/2008 01:30:53 Seth I guess we'll see how that goes
ch_SpielTalk! 16/06/2008 01:32:14 Seth perhaps I should get to sleep and
try to get to work at a reasonable hour tomorrow...
ch_SpielTalk! 16/06/2008 01:55:45 Seth Seth changes his/her nickname to
sej-sleep
ch_SpielTalk! 16/06/2008 05:01:30 seo joins SpielTalk!
ch_SpielTalk! 16/06/2008 06:20:54 Zzzzz-yepp-working joins SpielTalk!
ch_SpielTalk! 16/06/2008 06:35:40 Zzzzz joins SpielTalk!
ch_SpielTalk! 16/06/2008 06:37:30 sej-sleep Zzzzz-yepp-working quit
(timeout)
ch_SpielTalk! 16/06/2008 07:00:44 doho123 joins SpielTalk!
ch_SpielTalk! 16/06/2008 07:02:37 Zzzzz cocadieta quit (timeout)
ch_SpielTalk! 16/06/2008 07:07:14 seo Hi
ch_SpielTalk! 16/06/2008 07:07:27 doho123 allo
ch_SpielTalk! 16/06/2008 07:08:26 Zzzzz hey
ch_SpielTalk! 16/06/2008 07:08:50 seo Dave: ignore the files I added to
the Dropbox folder
ch_SpielTalk! 16/06/2008 07:08:59 Zzzzz lol
ch_SpielTalk! 16/06/2008 07:09:02 Zzzzz ummm ok
ch_SpielTalk! 16/06/2008 07:09:17 seo it's my Corel file and your las
email, so I can access them this afternoon
ch_SpielTalk! 16/06/2008 07:09:54 Zzzzz ah
ch_SpielTalk! 16/06/2008 07:09:57 Zzzzz ok
ch_SpielTalk! 16/06/2008 07:10:49 seo I'm going to keep al my files
there, so you might find some Word docs in Spanish soon, too :-)
ch_SpielTalk! 16/06/2008 07:10:57 seo all*
ch_SpielTalk! 16/06/2008 07:12:13 Zzzzz sure
ch_SpielTalk! 16/06/2008 07:12:21 Zzzzz whatever you need/want!
ch_SpielTalk! 16/06/2008 07:12:36 seo you're easy to work with!
ch_SpielTalk! 16/06/2008 07:13:31 seo I'm likely to be hungry by then,
can you upload a piece of chocolate cake for me?
ch_SpielTalk! 16/06/2008 07:14:05 seo and a chocolate-peanut butter milk
shake from Johnny Rockets?
ch_SpielTalk! 16/06/2008 07:14:17 Zzzzz sure thing!
ch_SpielTalk! 16/06/2008 07:14:41 seo why can't I get a chocolate-peanut
butter milk shake here?
ch_SpielTalk! 16/06/2008 07:15:11 seo I'm gonna miss them this July
ch_SpielTalk! 16/06/2008 07:15:15 Zzzzz my guess is that like many other
cultures chocolate + peanut butter = *@#YR(*)FOIN#!FIHN#FKNNFLK! NO!
ch_SpielTalk! 16/06/2008 07:16:06 Zzzzz i find that many outside the US
feel that that combination is not acceptable
ch_SpielTalk! 16/06/2008 07:16:07 Zzzzz or desires
ch_SpielTalk! 16/06/2008 07:16:08 Zzzzz desired*
ch_SpielTalk! 16/06/2008 07:16:14 seo they don't deserve to be called
"cultures" then :-P
ch_SpielTalk! 16/06/2008 07:16:17 Zzzzz afk a minute
ch_SpielTalk! 16/06/2008 07:28:19 Zzzzz lol
ch_SpielTalk! 16/06/2008 07:29:19 seo stawbery milkshake is for little
girls!
ch_SpielTalk! 16/06/2008 07:30:18 seo ahh.. I have a 5 page word doc and
11 photos, and I'm supposed to fit that in 2 pages?!!!
ch_SpielTalk! 16/06/2008 07:31:11 seo Ha! There goes the monkey back to
the magazine people.
ch_SpielTalk! 16/06/2008 07:33:26 doho123 5 pages and 11 photos seems a
little overkill for a GDS entry
ch_SpielTalk! 16/06/2008 07:36:16 Zzzzz haha!
ch_SpielTalk! 16/06/2008 07:36:27 Zzzzz well we might be over the word
limit but ah well!
ch_SpielTalk! 16/06/2008 07:51:01 Zzzzz open question: what mechanics are
most present within the last year? (i am asking since I want to work on a new game
which i would like to avoid the more recent common used mechanics)
ch_SpielTalk! 16/06/2008 07:51:48 seo fjords
ch_SpielTalk! 16/06/2008 07:52:15 seo all fjord-related mechanics have
been way oveused lately
ch_SpielTalk! 16/06/2008 07:52:45 Zzzzz :(
ch_SpielTalk! 16/06/2008 07:53:10 Zzzzz though that is not the game I was
thinking about working on
ch_SpielTalk! 16/06/2008 07:53:32 seo bah...
ch_SpielTalk! 16/06/2008 07:53:47 doho123 colored cube production are
pretty oveused.
ch_SpielTalk! 16/06/2008 07:59:55 seo you mean our Colored Cube
Production Circus GDS entry will be too obvious?
ch_SpielTalk! 16/06/2008 08:00:44 Zzzzz well a circus on a fjord really
gave it away already seo, the colored cube production just amplifies our identity!
ch_SpielTalk! 16/06/2008 08:01:26 seo I didn't mention it is card-
driven...
ch_SpielTalk! 16/06/2008 08:02:04 Zzzzz oh.. ok
ch_SpielTalk! 16/06/2008 08:05:22 doho123 should I bother responding
top a guy who wants me to make and send him a "durable version of PocketCiv" for
him to review?
ch_SpielTalk! 16/06/2008 08:05:49 Zzzzz is the guy Tom Vasal?
ch_SpielTalk! 16/06/2008 08:05:59 seo is he reknown? Tom Vassel or
someone like him?
ch_SpielTalk! 16/06/2008 08:06:06 seo LOL
ch_SpielTalk! 16/06/2008 08:06:12 Zzzzz :P
ch_SpielTalk! 16/06/2008 08:06:13 doho123 "I take board games with me
on long solo ocean kayak trips and write the occasional article for board gaming
venues"
ch_SpielTalk! 16/06/2008 08:06:39 Zzzzz hmmm ask him wnat *venues*
ch_SpielTalk! 16/06/2008 08:06:47 seo so he wants a water-resistant
proto?
ch_SpielTalk! 16/06/2008 08:07:04 Zzzzz if he cannot name any note worthy
places, why bother making him a special proto?
ch_SpielTalk! 16/06/2008 08:07:04 doho123 I guess it's this guy:
http://www.thegamesjournal.com/articles/DestinationGaming.shtml
ch_SpielTalk! 16/06/2008 08:08:00 Zzzzz tough call
ch_SpielTalk! 16/06/2008 08:08:07 doho123 I'm not quite sure why the
guy can't rpintout and cut his own 16 cards and laminate them.
ch_SpielTalk! 16/06/2008 08:08:14 Zzzzz if you have the time, what could it
hurt?
ch_SpielTalk! 16/06/2008 08:08:23 Zzzzz another good point lol
ch_SpielTalk! 16/06/2008 08:08:25 doho123 since I sure he winds up
doing that kind of thing anyway?
ch_SpielTalk! 16/06/2008 08:09:33 doho123 "long solo ocean kayaking"
doesn't sound like a hobby to me, more like torture
ch_SpielTalk! 16/06/2008 08:10:19 doho123 trapped on a tiny, tiny boat
bobbing around int he ocean for days by yourself....
ch_SpielTalk! 16/06/2008 08:10:44 doho123 seems like it's just one step
removed from being a shipwreck survivor
ch_SpielTalk! 16/06/2008 08:11:29 Zzzzz agreed!
ch_SpielTalk! 16/06/2008 08:12:15 Gogolski joins SpielTalk!
ch_SpielTalk! 16/06/2008 08:13:58 doho123
http://www.lyonexpeditions.com/solokayaking.html
ch_SpielTalk! 16/06/2008 08:15:46 doho123 from what I can tell, the
"Solo ocean kayak" thing is a hobby so small, only he does it
ch_SpielTalk! 16/06/2008 08:17:54 seo according to Google, there's also a
guy in Iceland who does it :-)
ch_SpielTalk! 16/06/2008 08:21:35 seo I guess the problem is that if you
want to do "Solo ocean kayak" you don't want anyone around!
ch_SpielTalk! 16/06/2008 08:21:58 doho123 "STAY AWAY FROM MY
ISOLATIONIST HOBBY!"
ch_SpielTalk! 16/06/2008 08:24:57 Zzzzz or maybe the *others* never make it
back alive to tell their tales of Solo Ocean Kayaking!
ch_SpielTalk! 16/06/2008 08:26:00 seo accidents?... I doubt it
ch_SpielTalk! 16/06/2008 08:35:10 Zzzzz Solo Ocean Kayker dies to natural
causes...
ch_SpielTalk! 16/06/2008 08:45:00 Gogolski Solo ocean pedaller...
http://www.pedaltheocean.com/resources/
ch_SpielTalk! 16/06/2008 08:46:06 doho123 the names of those books are
sort of humorous in a "wide spectrum" way
ch_SpielTalk! 16/06/2008 08:46:50 doho123 nothing like going from "Sea
of Dreams" to "A Voyage for Madmen" and "Godforsaken Sea"
ch_SpielTalk! 16/06/2008 08:47:07 Gogolski The windsurfing woman has
apparently crossed quite a few oceans....
ch_SpielTalk! 16/06/2008 08:47:51 doho123 oh that's cheating, she's
windsurfing ON A BOAT
ch_SpielTalk! 16/06/2008 08:48:14 doho123 when I think of windsurfing,
I'm thinking of a surfboard
ch_SpielTalk! 16/06/2008 08:48:39 Gogolski Yeah, I also expected her to
stay upright on a plank for the entire voyage....
ch_SpielTalk! 16/06/2008 09:28:49 dnjkirk joins SpielTalk!
ch_SpielTalk! 16/06/2008 09:29:01 dnjkirk Gentlemen
ch_SpielTalk! 16/06/2008 09:29:17 doho123 allo
ch_SpielTalk! 16/06/2008 09:30:29 dnjkirk one month (and a day) to
liftoff
ch_SpielTalk! 16/06/2008 09:30:36 dnjkirk so much crap to do
ch_SpielTalk! 16/06/2008 09:39:14 Zzzzz whoa...
ch_SpielTalk! 16/06/2008 09:39:24 Zzzzz and you still have time to chat! ;)
ch_SpielTalk! 16/06/2008 09:39:40 Zzzzz so is it nonstop packing?
ch_SpielTalk! 16/06/2008 09:40:14 doho123 packing up the 1000 Genji
boxes in his garage
ch_SpielTalk! 16/06/2008 09:40:48 sej-sleep I should go to work!
ch_SpielTalk! 16/06/2008 09:40:56 sej-sleep sej-sleep changes his/her
nickname to sej-awake
ch_SpielTalk! 16/06/2008 09:41:01 Zzzzz yeah go to work !!!
ch_SpielTalk! 16/06/2008 09:41:28 dnjkirk hehehe
ch_SpielTalk! 16/06/2008 09:41:34 sej-awake 4 out of 6 messages in my
Yahoo inbox were spam :(
ch_SpielTalk! 16/06/2008 09:41:43 dnjkirk No the packing is done by
others in the days before the move
ch_SpielTalk! 16/06/2008 09:41:45 doho123 spasms!
ch_SpielTalk! 16/06/2008 09:41:52 dnjkirk we can't get insurance for
our stuff otherwise
ch_SpielTalk! 16/06/2008 09:43:25 Zzzzz ah
ch_SpielTalk! 16/06/2008 09:44:51 sej-awake see you in a few...
ch_SpielTalk! 16/06/2008 09:45:40 Zzzzz starts stopwatch...
ch_SpielTalk! 16/06/2008 09:48:54 Zzzzz sej-awake quit (timeout)
ch_SpielTalk! 16/06/2008 10:03:02 seo Hi Dylan
ch_SpielTalk! 16/06/2008 10:03:35 seo I was reading your Genji trivia
thread on BGG the other day. A few facts sounded familiar :-)
ch_SpielTalk! 16/06/2008 10:03:53 dnjkirk hehehe
ch_SpielTalk! 16/06/2008 10:08:46 Zzzzz we need to figure out a way to mass
flood pre-orders of Genji at Thought Hammer, that would be funny to have them get
hit for like 1000 pre-order copies
ch_SpielTalk! 16/06/2008 10:10:17 seo easy: just go and pre-order 1000
copies. You'll get free shipping.
ch_SpielTalk! 16/06/2008 10:10:35 dnjkirk sweet
ch_SpielTalk! 16/06/2008 10:10:43 seo once it's sold-out, resell for 150%
of original price
ch_SpielTalk! 16/06/2008 10:10:47 dnjkirk if only Genji could be cool
like Pandemic and sell out
ch_SpielTalk! 16/06/2008 10:10:56 dnjkirk but no, I'll be burning boxes
to keep warm this winter
ch_SpielTalk! 16/06/2008 10:11:27 seo games with a lot of wooden cubes
are better suited for that
ch_SpielTalk! 16/06/2008 10:11:31 Zzzzz stop it... the issue is getting it
hyped up
ch_SpielTalk! 16/06/2008 10:11:38 Zzzzz true
ch_SpielTalk! 16/06/2008 10:12:35 Zzzzz seo: if I had $17k available to buy
1000 copies of Genji from Thought Hammer, I would not be working so much!
ch_SpielTalk! 16/06/2008 10:15:07 seo you can sell your Jeep
ch_SpielTalk! 16/06/2008 10:15:39 seo "Honey, I've been thinking: it was
silly to spend so much on the new car. I sold it."
ch_SpielTalk! 16/06/2008 10:15:55 dnjkirk Sell it! Sell it! You know
you want to!
ch_SpielTalk! 16/06/2008 10:16:02 seo "And invested it all in helping
Genji become an instant success."
ch_SpielTalk! 16/06/2008 10:18:54 Zzzzz ummm not sure that will happen.
ch_SpielTalk! 16/06/2008 10:19:36 Zzzzz i would love to buy 1000s copies of
a game, but if I did it would be to have a print run of one of my own games (not
that that is smart idea !)
ch_SpielTalk! 16/06/2008 10:19:54 dnjkirk EPOCH
ch_SpielTalk! 16/06/2008 10:20:19 Seth joins SpielTalk!
ch_SpielTalk! 16/06/2008 10:20:25 Zzzzz yeah i wish. i have not focus on
any specific games design in a while. except for the gds entry
ch_SpielTalk! 16/06/2008 10:20:35 Zzzzz stops stopwatch...
ch_SpielTalk! 16/06/2008 10:21:15 Zzzzz mumbles 24 minutes and 55
seconds...
ch_SpielTalk! 16/06/2008 10:21:19 doho123 will be signing his Cambridge
Games Factory contract at lunch today
ch_SpielTalk! 16/06/2008 10:21:47 dnjkirk sweet!
ch_SpielTalk! 16/06/2008 10:21:47 Zzzzz congratulates...
ch_SpielTalk! 16/06/2008 10:21:51 dnjkirk (finally!)
ch_SpielTalk! 16/06/2008 10:22:04 doho123 I wonder if the game is any
good
ch_SpielTalk! 16/06/2008 10:24:27 doho123 "Genji sales hit rock bottom
with the introduction of new Cambridge Game Factory game"
ch_SpielTalk! 16/06/2008 10:24:49 doho123 in 2011
ch_SpielTalk! 16/06/2008 10:28:13 clearclaw My retheming of LCR as a
medieval mediterannean market trading game...WITH PIRATES...Is going to eclipse
Monopoly.
ch_SpielTalk! 16/06/2008 10:30:07 Seth lol
ch_SpielTalk! 16/06/2008 10:30:11 doho123 adding pirates to LCR would
make it more interesting
ch_SpielTalk! 16/06/2008 10:30:18 Seth Scott: Congrats re: CGF
ch_SpielTalk! 16/06/2008 10:30:32 Seth I learned (didn't play) Glory to
Rome
ch_SpielTalk! 16/06/2008 10:30:35 Seth it seemed neat
ch_SpielTalk! 16/06/2008 10:30:38 doho123 well, wait another 2 years
and see what happens
ch_SpielTalk! 16/06/2008 10:30:40 seo Congrats, Scott!
ch_SpielTalk! 16/06/2008 10:30:50 Seth like a degenerate sort of Puerto
Rico type game
ch_SpielTalk! 16/06/2008 10:31:18 Seth degenerate because as I heard it,
all the abilities are super-good
ch_SpielTalk! 16/06/2008 10:32:15 Seth I know what I'd like to try if I
were to play the game (which I may do one of these days at game night)
ch_SpielTalk! 16/06/2008 10:32:27 Seth problem is, frisbee practice has
eclipsed game night
ch_SpielTalk! 16/06/2008 10:32:38 Seth so I'll have to wait for one of the
2 monthly Saturday Game Days
ch_SpielTalk! 16/06/2008 10:33:04 Seth ... Bryk siting on BGDF!
ch_SpielTalk! 16/06/2008 10:33:24 seo poor Seth, his average monthly
ammount of game plays will go down to 40 or something! ;-)
ch_SpielTalk! 16/06/2008 10:33:38 Zzzzz awwww.
ch_SpielTalk! 16/06/2008 10:33:39 Zzzzz lol
ch_SpielTalk! 16/06/2008 10:38:24 Seth ...
ch_SpielTalk! 16/06/2008 10:38:30 seo ..
ch_SpielTalk! 16/06/2008 10:38:39 Seth I typed stuff, but it didn't post :
(
ch_SpielTalk! 16/06/2008 10:38:40 seo I guess it was the server
ch_SpielTalk! 16/06/2008 10:38:53 Zzzzz yeah chat seems to hiccup
ch_SpielTalk! 16/06/2008 10:38:53 seo same problem here
ch_SpielTalk! 16/06/2008 10:39:04 Seth I only play like 2 games at game
night, most of the gaming happens at my house
ch_SpielTalk! 16/06/2008 10:39:11 seo fortunately, it was just dumb
remarks as usual
ch_SpielTalk! 16/06/2008 10:39:21 Seth so I'll lose out on about 8-10
games per month
ch_SpielTalk! 16/06/2008 10:39:26 Seth same here :)
ch_SpielTalk! 16/06/2008 10:39:30 Zzzzz so is it odd that when I see a
thread like "Strategies that make no sense" my gut reaction is to post the reply
"Any strategy played by Zzzzz's!"...
ch_SpielTalk! 16/06/2008 10:39:49 Seth So I sent A41 stuff to QWG, I hope
they like it and are interested!
ch_SpielTalk! 16/06/2008 10:39:55 seo then my calculations were right,
Seth
ch_SpielTalk! 16/06/2008 10:40:16 doho123 like, a datapoint sheet, or
an entire game?
ch_SpielTalk! 16/06/2008 10:40:41 Seth Then Scott can be published by CGF
and I can be published by QWG and Seo can be published by WBI and Dylan can be
published by Zman...
ch_SpielTalk! 16/06/2008 10:40:43 Seth heh
ch_SpielTalk! 16/06/2008 10:40:48 Zzzzz hopes they dont JUST like A41, but
publish it!
ch_SpielTalk! 16/06/2008 10:40:52 clearclaw .
ch_SpielTalk! 16/06/2008 10:41:02 Seth thx Dave
ch_SpielTalk! 16/06/2008 10:41:12 Seth Scott: I sent rules/board/player
aid
ch_SpielTalk! 16/06/2008 10:41:16 clearclaw clearclaw quit
ch_SpielTalk! 16/06/2008 10:41:25 clearclaw joins SpielTalk!
ch_SpielTalk! 16/06/2008 10:41:29 Seth I will send proto as soon as I get
it back from Zev :/
ch_SpielTalk! 16/06/2008 10:41:42 Seth this could be a problem
ch_SpielTalk! 16/06/2008 10:41:46 doho123 Seth puts the thumb screw on
ZeV!!
ch_SpielTalk! 16/06/2008 10:42:10 Seth I emailed him asking for the proto
back since he's so busy
ch_SpielTalk! 16/06/2008 10:42:17 Seth I offered to pay for shipping too
ch_SpielTalk! 16/06/2008 10:42:22 Seth haven't heard back
ch_SpielTalk! 16/06/2008 10:42:37 Seth but that was like Fri or Sat, so I
hope he writes me back today
ch_SpielTalk! 16/06/2008 10:42:45 doho123 "it's my game.....NOW!
muhWAHAHAHAHAHA!"
ch_SpielTalk! 16/06/2008 10:42:53 Seth heh
ch_SpielTalk! 16/06/2008 10:43:01 Zzzzz he just got back from Australia, so
he might be behind still
ch_SpielTalk! 16/06/2008 10:43:11 Seth if he doesn't then the thumbscrews
will have to o to Seo to finish a nice proto!
ch_SpielTalk! 16/06/2008 10:43:16 Seth yeah, I know
ch_SpielTalk! 16/06/2008 10:43:46 seo feels bad for not finishing that
proto
ch_SpielTalk! 16/06/2008 10:43:52 Zzzzz not to mention he needs to finish
Genji for Dylan!
ch_SpielTalk! 16/06/2008 10:43:59 Seth Scott: do you think the spanish
design contest would like Reading railroad?
ch_SpielTalk! 16/06/2008 10:44:13 Seth como se dice "Reading Railroad" en
Espanol?
ch_SpielTalk! 16/06/2008 10:44:31 doho123 probably not.
ch_SpielTalk! 16/06/2008 10:45:46 seo what does that mean, exactly? "A
railroad with the ability to read", "Reading a reailroad as I read the newspaper"
"A reailroad used as a reading aid"?
ch_SpielTalk! 16/06/2008 10:46:06 Seth it's a pun, actually
ch_SpielTalk! 16/06/2008 10:46:23 doho123 well, I wouldn't call it a
pun
ch_SpielTalk! 16/06/2008 10:46:32 doho123 it's more of a reference
ch_SpielTalk! 16/06/2008 10:46:37 seo and you know puns are hard, if not
impossible to transslate, in most cases, right?
ch_SpielTalk! 16/06/2008 10:47:11 seo also, I've always thought the game
is about writing, not reading
ch_SpielTalk! 16/06/2008 10:47:30 doho123 note to Seo: don't get into
this with Seth
ch_SpielTalk! 16/06/2008 10:47:42 Zzzzz lol
ch_SpielTalk! 16/06/2008 10:49:07 seo heh
ch_SpielTalk! 16/06/2008 10:49:27 seo you speak from experience, uh?
ch_SpielTalk! 16/06/2008 10:50:00 Seth heh
ch_SpielTalk! 16/06/2008 10:50:09 Seth it's a reference as well as a pun
ch_SpielTalk! 16/06/2008 10:51:56 doho123 IT'S NOT A PUN!!!
ch_SpielTalk! 16/06/2008 10:52:24 seo note to doho123: don't get into
this with Seth
ch_SpielTalk! 16/06/2008 10:53:05 doho123 definition of PUN: the
humorous use of a word or phrase so as to emphasize or suggest its different
meanings or applications, or the use of words that are alike or nearly alike in
sound but different in meaning; a play on words.
ch_SpielTalk! 16/06/2008 10:54:41 Seth yes, and that's what is happening
here. On the one hand it's a reference to the Reading Railroad space in Monopoly
(which is in fact an actual railroad company - pronounced like "redding" I believe)
ch_SpielTalk! 16/06/2008 10:54:53 Seth on the other hand, it's about
making words, which you read
ch_SpielTalk! 16/06/2008 10:54:59 Seth so "reading" like the verb
ch_SpielTalk! 16/06/2008 10:55:07 Seth that is a play on words
ch_SpielTalk! 16/06/2008 10:55:09 doho123 it's not humorous!!!
ch_SpielTalk! 16/06/2008 10:55:28 Seth cannot be held responsible for
Scott's lack of a sense of humor
ch_SpielTalk! 16/06/2008 10:55:43 Seth it's humorous [i]because[/i] it's a
play on words
ch_SpielTalk! 16/06/2008 10:55:59 doho123 a game about delivering
croutons to salad bars called "Breading Railroad" is a play on words.
ch_SpielTalk! 16/06/2008 10:56:13 Seth lol
ch_SpielTalk! 16/06/2008 10:56:21 Seth that would [i]also[/i] be a pun
ch_SpielTalk! 16/06/2008 10:56:24 clearclaw is prepared to laugh at
anything.
ch_SpielTalk! 16/06/2008 10:56:26 doho123 Just calling it the exact
same name as what you are referencing is NOT a play on words.
ch_SpielTalk! 16/06/2008 10:56:26 Seth and of course, the sequal gamme to
RR
ch_SpielTalk! 16/06/2008 10:56:29 seo that is funny
ch_SpielTalk! 16/06/2008 10:56:50 Seth "[b]or the use of words that are
alike or nearly alike in sound but different in meaning[/b]"
ch_SpielTalk! 16/06/2008 10:57:25 clearclaw Time flies like an arrow,
fruit flies like a banana.
ch_SpielTalk! 16/06/2008 10:57:28 doho123 note to doho123: do not get
into this with Seth
ch_SpielTalk! 16/06/2008 10:57:35 Seth lol
ch_SpielTalk! 16/06/2008 10:58:46 doho123 "Conjunction Junction" is
still a better name, but still not a pun
ch_SpielTalk! 16/06/2008 10:59:05 Seth I don't understand your
arguement... the reading railroad (the company) and the word Reading (the verb) are
2 very different uses of the word (2 different words, really)... and using it in
both cases simultaneously (reference as well as meaning) is the very definition of
"pun"
ch_SpielTalk! 16/06/2008 10:59:15 Seth there are no conjunctions
ch_SpielTalk! 16/06/2008 10:59:24 doho123 needs to read his notes
ch_SpielTalk! 16/06/2008 10:59:57 doho123 looks forward to see Seth
performing all week at The Improv
ch_SpielTalk! 16/06/2008 11:00:43 doho123 "Why did the melon get
married in a church?"
ch_SpielTalk! 16/06/2008 11:00:59 doho123 "Because he....canteloupe"
ch_SpielTalk! 16/06/2008 11:01:18 Seth S breading Railraoad... delivering
colored "crouton" cubes to various Salads on the board? Sounds intriguing...
ch_SpielTalk! 16/06/2008 11:01:36 doho123 not more colored cubes!!!
ch_SpielTalk! 16/06/2008 11:01:42 seo anyway, the pun would be lost as
the Spanish version of Monopoly has no Reading Railroad, I think
ch_SpielTalk! 16/06/2008 11:01:47 Seth Scott: your Canteloupe example - is
that a pun?
ch_SpielTalk! 16/06/2008 11:01:55 Seth (because it's not funny.... but it
i s a pun!)
ch_SpielTalk! 16/06/2008 11:02:18 doho123 my 4 year old eats that joke
up!
ch_SpielTalk! 16/06/2008 11:02:28 Seth seo: the spanish version could be
called Conjunction Junction... como se dice este
ch_SpielTalk! 16/06/2008 11:02:46 Seth >
ch_SpielTalk! 16/06/2008 11:03:24 Seth has yet to finish the OP proto
ch_SpielTalk! 16/06/2008 11:03:26 seo ¿Unión de la conjunción?
ch_SpielTalk! 16/06/2008 11:03:27 Seth although I basically have
everything I think
ch_SpielTalk! 16/06/2008 11:04:52 Seth brb
ch_SpielTalk! 16/06/2008 11:05:38 seo Zzzzz: got it!
ch_SpielTalk! 16/06/2008 11:07:13 Zzzzz monopoly rocks!
ch_SpielTalk! 16/06/2008 11:07:32 Zzzzz ok... sorry was catching up on the
*fun* chat
ch_SpielTalk! 16/06/2008 11:09:06 Zzzzz seo : that is just the initial
rough doc... still much to be done but I figured it was smart to place it in a
common area
ch_SpielTalk! 16/06/2008 11:09:37 seo yeah, I guess you didn't plan to
use the BGDF logo as the board! :-)
ch_SpielTalk! 16/06/2008 11:09:51 Zzzzz lol
ch_SpielTalk! 16/06/2008 11:10:08 Zzzzz maybe but now everyone would know
our gds entry!
ch_SpielTalk! 16/06/2008 11:10:34 seo Also, "Placeholder text" sounds
like too short an explanation for scoring
ch_SpielTalk! 16/06/2008 11:10:45 Zzzzz lol
ch_SpielTalk! 16/06/2008 11:10:57 Zzzzz i was trying to keep us under the
word limit!
ch_SpielTalk! 16/06/2008 11:11:24 seo that would do, but would also keep
us under the minimum votes limit
ch_SpielTalk! 16/06/2008 11:11:45 Zzzzz good point
ch_SpielTalk! 16/06/2008 11:11:59 Zzzzz side note : Playboy model does Wii
Fit
ch_SpielTalk! 16/06/2008 11:12:17 Zzzzz the internet is just trash these
days
ch_SpielTalk! 16/06/2008 11:12:45 seo yeah, you can't google for "playboy
model" without getting Wii ads!
ch_SpielTalk! 16/06/2008 11:25:07 doho123 Gogolski quit (timeout)
ch_SpielTalk! 16/06/2008 11:32:48 seo Dylan: great answer at
http://boardgamegeek.com/thread/319485
ch_SpielTalk! 16/06/2008 11:38:27 Seth I agree
ch_SpielTalk! 16/06/2008 11:38:34 Seth though I don't see Ambrose in here
ch_SpielTalk! 16/06/2008 11:39:24 Seth If I had a nickel for every
geekmail I get about updated games: Something has been posted about PocketCiv...
I'd have a lot of nickels!
ch_SpielTalk! 16/06/2008 11:42:20 dnjkirk must sleep!
ch_SpielTalk! 16/06/2008 11:42:21 dnjkirk night!
ch_SpielTalk! 16/06/2008 11:42:42 Seth 'night Dylan
ch_SpielTalk! 16/06/2008 11:46:26 Zzzzz dnjkirk quit (timeout)
ch_SpielTalk! 16/06/2008 11:53:34 seo Ambrose said he would come once he
gets a new email address. Maybe he is wating for a meeting with his email address
broker.
ch_SpielTalk! 16/06/2008 11:54:01 Seth heh
ch_SpielTalk! 16/06/2008 11:54:12 seo maybe he's as proactive about
getting email addresses as he is with game design
ch_SpielTalk! 16/06/2008 11:54:47 Seth :)
ch_SpielTalk! 16/06/2008 11:56:02 clearclaw
http://www.boardgamegeek.com/thread/318273 For one, VS seemed fun and MA
didn't. Maybe it was the crowd, or maybe it was the dry auction where any newbie
could drastically over pay for a painting and give the game away.
ch_SpielTalk! 16/06/2008 11:56:26 clearclaw What an effective bit of
praise for Modern Art!
ch_SpielTalk! 16/06/2008 11:58:42 Seth I wouldn't say I don't like games
that are "fragile" (subject to simply not working with inexperienced players) -
it's just that being able to play such games with experienced players is such a
rare occurance most of th etime that it's often too much trouble
ch_SpielTalk! 16/06/2008 11:59:00 Seth in order ofr Brass and Container to
be "good" I had to specifically cajole people into playing each over and over
ch_SpielTalk! 16/06/2008 11:59:25 Seth and it often seems like each time I
play a game, it's a learning game for 1 or more players
ch_SpielTalk! 16/06/2008 11:59:38 clearclaw Obviously there should be no
reward for experience.
ch_SpielTalk! 16/06/2008 11:59:44 Seth with Brass I invited specific
people over more than once to play
ch_SpielTalk! 16/06/2008 12:00:04 Seth ‹clearclaw› Obviously there should
be no reward for experience. <- what do you mean?
ch_SpielTalk! 16/06/2008 12:01:05 clearclaw I'm satirising the common
complaint of games being unapproachable, unforgiving, fragile, or otherwise not
instantly rewarding to the novice.
ch_SpielTalk! 16/06/2008 12:01:38 Seth Scott: your public needs ou!
http://boardgamegeek.com/thread/320175
ch_SpielTalk! 16/06/2008 12:01:39 clearclaw More loosely the idea that
the players don't have to invest in the game they are playing.
ch_SpielTalk! 16/06/2008 12:02:20 Seth JC: there's a difference between
the game being what I'm callin Fragile and rewarding experience
ch_SpielTalk! 16/06/2008 12:02:43 Seth when I say Fragile, that means that
inexperience soils the whole game for everyone - the game doesn't "work right"
ch_SpielTalk! 16/06/2008 12:02:52 clearclaw Only in that your fragility
requires quorum experience.
ch_SpielTalk! 16/06/2008 12:02:55 Seth it [i]cancels out[/i] any reward
you could have for experience
ch_SpielTalk! 16/06/2008 12:03:38 clearclaw nods. Another common
complaint. I don't have a lot of sympathy -- many (most?) games have that
"problem" to some degree.
ch_SpielTalk! 16/06/2008 12:03:54 Seth so for games that are going to be
played only a couple times, or each time with new players, I prefer a system that
is resiliant to that. I'm not saying that a newbie should win- hell no. If you
don't know what you're doing and you play with people ewho do, then you should
lose. And the player who plays best should win
ch_SpielTalk! 16/06/2008 12:04:21 clearclaw If you play with idiots
you'll get idiotic games. (Which is why I so rarely play with myself...)
ch_SpielTalk! 16/06/2008 12:04:47 Seth when you are the best player at the
table (most experienced/most invested/etc) and you lose because a new player plays
irrationally becasue they don't know better, then that's an example of fragility
ch_SpielTalk! 16/06/2008 12:04:52 clearclaw Right, so don't just play
them a couple times. Put them in fast-rotation and burn that puppy.
ch_SpielTalk! 16/06/2008 12:04:54 Seth and I'm not a fan of that kind of
fragility
ch_SpielTalk! 16/06/2008 12:05:39 clearclaw shrugs. I don't have quite
that much problem with it. It goes the other way too with player-to-the-left-of-
the-newbie-wins.
ch_SpielTalk! 16/06/2008 12:05:39 Seth yes, a fragile game, in order to
appreciatre it, needs to be played frequently with the same people
ch_SpielTalk! 16/06/2008 12:05:52 Seth however, depending on your
situation, that may not be possible
ch_SpielTalk! 16/06/2008 12:06:01 Seth in which case the game simply isn't
a good game for the group
ch_SpielTalk! 16/06/2008 12:06:21 clearclaw In certain cases, such as
Wabash Cannoball, I find that fragility to be a primary selling point of the game.
ch_SpielTalk! 16/06/2008 12:06:49 clearclaw shrugs. Group, smoop. Get
another one if the current one isn't serving!
ch_SpielTalk! 16/06/2008 12:07:40 clearclaw Some games don't fit given
groups, that's a given. However that's a more (usefully) a property of the group
than of the game.
ch_SpielTalk! 16/06/2008 12:08:00 clearclaw If I were to point fingers,
I'd point at the group, not the game.
ch_SpielTalk! 16/06/2008 12:08:27 Seth so on the design side, I would like
to design a game that won't simply be ignored by whole groups simply because they
haven't got the mentality of "fast rotation"
ch_SpielTalk! 16/06/2008 12:08:51 clearclaw Ahh.
ch_SpielTalk! 16/06/2008 12:08:59 Seth Not every location has the luxury
of size/diversity of player pool as San fran
ch_SpielTalk! 16/06/2008 12:09:11 clearclaw Conversely, that's what I
seek.
ch_SpielTalk! 16/06/2008 12:09:32 Seth you seek games that will be ignored
by the "wrong kind" of players?
ch_SpielTalk! 16/06/2008 12:09:47 Seth I seek to design games that are
versatile/resiliant
ch_SpielTalk! 16/06/2008 12:10:23 Seth that can be enjoyed by those
players as well as the kind of player that is in a "cult of the new" group (i.e.
people don't play things frequently)
ch_SpielTalk! 16/06/2008 12:10:23 clearclaw I'm specifically interest in
players who will invest considerable interest in the game. If that means
discarding the vast majority of gamers aforethought, then I'll do that instanter
without ever noticing.
ch_SpielTalk! 16/06/2008 12:10:28 Seth it's a lofty goal
ch_SpielTalk! 16/06/2008 12:11:05 clearclaw But then I tend to view
players as consumables.
ch_SpielTalk! 16/06/2008 12:11:18 Seth I've noticed a lot of recent games
seem to 'go too far' and make games that are solely for the CotN types, and the
games aren't interesting if you play them a couple times
ch_SpielTalk! 16/06/2008 12:11:30 Seth I don't like that trend
ch_SpielTalk! 16/06/2008 12:11:41 clearclaw either. I'm not a populist.
ch_SpielTalk! 16/06/2008 12:11:46 Seth I would like to see games that are
both deep and accessible
ch_SpielTalk! 16/06/2008 12:12:19 Seth I like deep, because I like to play
deeper games, and I liekt o play games more than just a few times
ch_SpielTalk! 16/06/2008 12:12:44 Seth I like accessible because I like to
see the hobby grow, and I want more people to start playing the gmes so that I'll
be able to play those games with them and they'll be 'experienced'
ch_SpielTalk! 16/06/2008 12:12:45 clearclaw I prefer games which unfold
given investment. As it is a given that only a fraction will invest it makes sense
to ignore the larger population who won't invest.
ch_SpielTalk! 16/06/2008 12:12:58 Seth it's hard to get a table of
'experienced' players!
ch_SpielTalk! 16/06/2008 12:13:24 Seth JC: that's true to an extent, but
it's also dependant on your PoV
ch_SpielTalk! 16/06/2008 12:13:37 Seth a Publisher might ought not ignore
large percentages of the market
ch_SpielTalk! 16/06/2008 12:14:11 Seth a desinger looking to be published
might ought consider that as well
ch_SpielTalk! 16/06/2008 12:14:12 clearclaw I've no problem with
producing games which explicitly exclude the vast majority of players from
interest. I've no interest in them, they've no interest in me -- a divorce made in
heaven!
ch_SpielTalk! 16/06/2008 12:14:20 Seth a designer not interested in being
published, or self publishing (doing like Winsome) can cater to a small market
segment
ch_SpielTalk! 16/06/2008 12:14:28 clearclaw grins. I don't design for
publication.
ch_SpielTalk! 16/06/2008 12:14:38 Seth I understand that
ch_SpielTalk! 16/06/2008 12:15:15 clearclaw More specifically, I don't
design for marketability.
ch_SpielTalk! 16/06/2008 12:15:41 Seth in many cases though, I think games
that do cater to that small market segment, with little development, could actually
cater to a larger portion of the market - they could satisfy the intended market as
well as other players
ch_SpielTalk! 16/06/2008 12:15:41 clearclaw And I strongly dislike the
products that are overtly designed for marketability.
ch_SpielTalk! 16/06/2008 12:15:46 clearclaw clearclaw quit
ch_SpielTalk! 16/06/2008 12:15:58 Seth they jsut need that development, nd
that has to come from someone who cares, which the original designer may not
ch_SpielTalk! 16/06/2008 12:16:04 clearclaw joins SpielTalk!
ch_SpielTalk! 16/06/2008 12:16:22 Seth ... crap, chat die AGAIN?
ch_SpielTalk! 16/06/2008 12:17:06 clearclaw Is getting a larger market
segment necessarily better?
ch_SpielTalk! 16/06/2008 12:17:10 Seth gah
ch_SpielTalk! 16/06/2008 12:17:15 Zzzzz seth: i spent all that time trying
to come up with enough games for $125 order, to save $8?
ch_SpielTalk! 16/06/2008 12:17:16 Seth chat isa nnoying today
ch_SpielTalk! 16/06/2008 12:17:22 Zzzzz lol
ch_SpielTalk! 16/06/2008 12:17:31 Zzzzz yeah... i need to fix the world of
BGDF sometime very soon.
ch_SpielTalk! 16/06/2008 12:17:40 Seth JC: all other things being equal, a
wider audience is strictly better than a smaller one
ch_SpielTalk! 16/06/2008 12:17:45 Zzzzz whoa some nice thunder here again
today
ch_SpielTalk! 16/06/2008 12:17:49 clearclaw Zzzzz: I forgot to mention
the two pre-order games that are heading my list: Confucius and Huang Di.
ch_SpielTalk! 16/06/2008 12:17:52 Seth more smiling faces > fewer smiling
faces
ch_SpielTalk! 16/06/2008 12:17:52 Seth doho123 quit (timeout)
ch_SpielTalk! 16/06/2008 12:18:01 Seth Confucious sounded neat
ch_SpielTalk! 16/06/2008 12:18:11 Seth Ming Dynasty sounds "ok'
ch_SpielTalk! 16/06/2008 12:18:20 Seth Zzz: did you get Stone Age?
ch_SpielTalk! 16/06/2008 12:18:29 clearclaw That assumes that smiling
faces are the desired product metric. They're not for me.
ch_SpielTalk! 16/06/2008 12:19:01 Zzzzz nope no SA, i think others in the
playing group already have it
ch_SpielTalk! 16/06/2008 12:19:06 Seth for you or not for you, [i]all
other things being equal, wider audience is strictly better[/i]
ch_SpielTalk! 16/06/2008 12:19:09 Seth I maintain that
ch_SpielTalk! 16/06/2008 12:19:18 clearclaw I would much rather have a
few people say, "That's really interesting, I should dig into that!" than a large
number of people laughing and saying how fun it is.
ch_SpielTalk! 16/06/2008 12:19:37 Seth if it's the same game, why not have
both?
ch_SpielTalk! 16/06/2008 12:19:37 clearclaw I disagree without
reservation.
ch_SpielTalk! 16/06/2008 12:19:48 Seth Wouldn't both be better than one,
all other things being equal?
ch_SpielTalk! 16/06/2008 12:19:57 clearclaw One is a nice-to-have that I
don't care about. The other I'll fight for.
ch_SpielTalk! 16/06/2008 12:20:24 Seth right, so after fighting for the
one, if the other nice-to-have occurs, is that not better than it not occuring?
ch_SpielTalk! 16/06/2008 12:20:33 Seth even if you don't care about it,
it's better
ch_SpielTalk! 16/06/2008 12:20:42 clearclaw Sure, the sum is better, but
a world of FUN is instantly worth discarding for a single INTERESTING
ch_SpielTalk! 16/06/2008 12:20:49 Zzzzz better for others...
ch_SpielTalk! 16/06/2008 12:21:29 Seth that's fine, but it doesn't bear
anything with regard to the statement "all other things being equal, a wider
audience is strictly better than a smaller one"
ch_SpielTalk! 16/06/2008 12:22:18 clearclaw Only if the target/desired
audience isn't bounded, or the negative affects of large audience are not
considered.
ch_SpielTalk! 16/06/2008 12:22:56 Seth "all other things being equal"
ch_SpielTalk! 16/06/2008 12:23:15 Seth what negative effects of a large
audience?
ch_SpielTalk! 16/06/2008 12:23:23 clearclaw Side market success comes
with costs. If I'm unwilling to support those costs then the narrow market success
is better. And the two are equal -- linearly.
ch_SpielTalk! 16/06/2008 12:23:33 Seth the game might be labeled "popular"
and therefore cease to be interesting to JC?
ch_SpielTalk! 16/06/2008 12:23:34 Seth heh
ch_SpielTalk! 16/06/2008 12:23:52 Seth what costs?
ch_SpielTalk! 16/06/2008 12:24:15 Seth more people wanting copies? People
asking questions? More people criticizing?
ch_SpielTalk! 16/06/2008 12:24:16 clearclaw Take the easy out: fame.
Lets say I had the ability to become the next Robert Redford tomorrow for minimal
effort. Would I? Hell no.
ch_SpielTalk! 16/06/2008 12:24:41 clearclaw TANSTAFL
ch_SpielTalk! 16/06/2008 12:24:50 Seth ok, so this "joke" was closer to
true tahn I thought? "the game might be labeled "popular" and therefore cease to be
interesting to JC?"
ch_SpielTalk! 16/06/2008 12:25:06 Seth :)
ch_SpielTalk! 16/06/2008 12:25:48 clearclaw Say I have a game that was
intended to be intersting to only my family or some other closed group. It
achieves wild success. Why do I want that distraction?
ch_SpielTalk! 16/06/2008 12:26:03 clearclaw Popularity is _expensive_.
ch_SpielTalk! 16/06/2008 12:26:08 Seth you could ignore that success and
be no worse off
ch_SpielTalk! 16/06/2008 12:26:36 clearclaw Factually that's not
supportable.
ch_SpielTalk! 16/06/2008 12:26:55 Seth how do you mean
ch_SpielTalk! 16/06/2008 12:27:36 clearclaw If you have power and don't
use it, then you will, necessarily, become the victim of that power.
ch_SpielTalk! 16/06/2008 12:28:09 doho123 maybe in a comic book way,
but not in a real world wayu
ch_SpielTalk! 16/06/2008 12:28:30 seo thinks JC might ba a bit of an
inverse-snob
ch_SpielTalk! 16/06/2008 12:28:44 clearclaw More simply: I produce the
game for my family, it does well in my family and is a wild success outside. Why
is the outside success an improvement for me?
ch_SpielTalk! 16/06/2008 12:29:20 clearclaw seo: My intent is to simply
devalue utterly the value of populism, to remove that metric from the equation.
ch_SpielTalk! 16/06/2008 12:29:30 doho123 it's not an improvement
(unless that's what you want it to be) but you hardly become the victim of it
either
ch_SpielTalk! 16/06/2008 12:30:07 clearclaw In the modern legal world,
how do I separate myself from its external success?
ch_SpielTalk! 16/06/2008 12:30:47 Seth "Why is the outside success an
improvement for me?" <- I said improvement, not improvement [i]for you[/i]. It
appears you consider only yourself or thigns relative to you. I consider things
relative to the whole (or relative to the game perhaps)
ch_SpielTalk! 16/06/2008 12:31:00 Seth so improvement "for the game"
ch_SpielTalk! 16/06/2008 12:31:13 clearclaw The game doesn't change
whether or not it is popular.
ch_SpielTalk! 16/06/2008 12:31:27 doho123 I'm wondering how the game
"Becomes wildly successful" ont he outside if you only made it for your family to
begin with, actually
ch_SpielTalk! 16/06/2008 12:31:34 Zzzzz is enjoying the debate...
ch_SpielTalk! 16/06/2008 12:31:52 clearclaw shrugs. I've no idea.
ch_SpielTalk! 16/06/2008 12:32:17 doho123 since getting it to the
outside world implies the need of somehow marketing it beyond your family
ch_SpielTalk! 16/06/2008 12:32:20 clearclaw Seth: If the improvement is
not personal to me, then it is in sime way a moral improvement?
ch_SpielTalk! 16/06/2008 12:32:21 Zzzzz because Seth decides after chatting
with JC to put out a game that JC was working on :P
ch_SpielTalk! 16/06/2008 12:32:41 clearclaw doho: That could be done by a
3rd party.
ch_SpielTalk! 16/06/2008 12:33:19 doho123 but if you are trying to sell
it to a 3rd party, then you haave some need to ppush it beyond your family
ch_SpielTalk! 16/06/2008 12:33:51 doho123 if you are truly concerned
about the legal risks the outside world demands, then it would be kept "in the
family"
ch_SpielTalk! 16/06/2008 12:33:57 Zzzzz do JC do you not end of supporting
the opposite when you attempt to gain access to the unknown, unpopular, non main
stream games?
ch_SpielTalk! 16/06/2008 12:33:58 doho123 instead of being shopped
around
ch_SpielTalk! 16/06/2008 12:34:33 Seth let's not start with morals
again! :) If you want to call it "morally better" then go ahead. I believe I'm
talking about the success of the game from the game's point of view.
ch_SpielTalk! 16/06/2008 12:34:53 clearclaw doho: There's always the
question of target market. Family is just a place-holder for a narrowly defined
audience. Let's say I was producing an 18XX variant that I was interested in
selling to the fans of a spefific railroad in a specific community. For some odd
reason the game becomes wildly popular. Why is that good?
ch_SpielTalk! 16/06/2008 12:35:07 clearclaw I don't believe games have
POV's.
ch_SpielTalk! 16/06/2008 12:35:33 Seth I think, after consulting the Dave
to English dictionary that that sentence was supposed to read: "JC do you not end
up supporting ..."
ch_SpielTalk! 16/06/2008 12:35:38 clearclaw Zzzz: I don't grok your
question
ch_SpielTalk! 16/06/2008 12:35:52 Zzzzz yes thx seth
ch_SpielTalk! 16/06/2008 12:36:07 clearclaw Zzzzzz: Opposite of which?
ch_SpielTalk! 16/06/2008 12:36:11 doho123 it's only good if you believe
that you are making things to make people happy. And if a wider market is made
happier than expected, then that is goo.
ch_SpielTalk! 16/06/2008 12:36:16 Seth JC: Look at it from the
hypothetical PoV of the game, as if it had a PoV
ch_SpielTalk! 16/06/2008 12:36:18 doho123 good
ch_SpielTalk! 16/06/2008 12:36:23 Zzzzz my point was that are you not
attempting to increase the audience by getting more access to the non *popular*
available games?
ch_SpielTalk! 16/06/2008 12:36:41 clearclaw Doho! Exactly. But making
undifferentiated people happy is not my goal.
ch_SpielTalk! 16/06/2008 12:37:05 Seth Scott: close: I'm suggesting that
even if you're [i]not[/i] making things to make people happy, then making more
people happy (by accident if you like) )is better than less people
ch_SpielTalk! 16/06/2008 12:37:08 doho123 that's fine. but I don't see
the downside of corruption that linked towards it
ch_SpielTalk! 16/06/2008 12:37:29 Zzzzz lol
ch_SpielTalk! 16/06/2008 12:37:33 doho123 You make a game, people like
it. the end. It doesn't matter how many. That's fine.
ch_SpielTalk! 16/06/2008 12:37:38 Zzzzz why is this chat so intruging to me
ch_SpielTalk! 16/06/2008 12:37:45 clearclaw Zzzzz: My interest is getting
access to the games that interest me, the rest of the audience be damned.
ch_SpielTalk! 16/06/2008 12:37:59 Zzzzz intriguing*
ch_SpielTalk! 16/06/2008 12:38:04 Zzzzz lol
ch_SpielTalk! 16/06/2008 12:38:11 doho123 but getting bitter about a
soething that you designed being TOO POPLUAR sort of boggles me
ch_SpielTalk! 16/06/2008 12:38:30 Zzzzz so people wanting access to your
games is *bad* because it might bring undesired *popularity*, yet it is ok to do
that to someone else?
ch_SpielTalk! 16/06/2008 12:38:54 clearclaw Zzzzz: Of course. Consumers
prey on producers.
ch_SpielTalk! 16/06/2008 12:39:00 Zzzzz lol
ch_SpielTalk! 16/06/2008 12:39:15 Zzzzz ok so your belief in
popularism(sp?) is one sided?
ch_SpielTalk! 16/06/2008 12:40:06 clearclaw Doho: Bitter may be too
strong. If I'm selling something I have a target popularity. Too much or too
little compared to that is an unwanted problem.
ch_SpielTalk! 16/06/2008 12:40:20 Seth ‹clearclaw› Consumers prey on
producers. <- awesome quote
ch_SpielTalk! 16/06/2008 12:40:34 Seth many people consider the
relationship the opposite
ch_SpielTalk! 16/06/2008 12:40:35 clearclaw thought that was obvious.
ch_SpielTalk! 16/06/2008 12:41:05 Seth in the marketplace, isn't it
normally the case that producers preay on consumers?
ch_SpielTalk! 16/06/2008 12:41:19 clearclaw The inverse works as well.
The dependency is mutual. Buyers and sellers markets both exist. Really it is the
fact of the value gradiend that is preyed on.
ch_SpielTalk! 16/06/2008 12:41:40 doho123 ok, so I'm now guessing you
are talking more about the pains of manufacturing/warehousing/distributing than
intangible "likability" then
ch_SpielTalk! 16/06/2008 12:42:21 Seth there must be something that JC is
connecting to the idea of popularity, because he eschewed the idea of being able to
ignore popularity
ch_SpielTalk! 16/06/2008 12:43:01 Seth JC: Take PocketCiv. Scott created a
game, people seem to like it, they post all kinds of threads asking questions...
Scott just doesn't answer them
ch_SpielTalk! 16/06/2008 12:43:07 Seth easily ignored! ;)
ch_SpielTalk! 16/06/2008 12:43:11 Zzzzz lol
ch_SpielTalk! 16/06/2008 12:43:20 doho123 I amswer some of them!
ch_SpielTalk! 16/06/2008 12:43:53 doho123 What's PocketCiv?
ch_SpielTalk! 16/06/2008 12:44:13 doho123 <whistles while looking the
other way>
ch_SpielTalk! 16/06/2008 12:45:15 Seth PocketCiv is really clever,
actually
ch_SpielTalk! 16/06/2008 12:45:21 Seth I'm not surprised it's well liked
ch_SpielTalk! 16/06/2008 12:45:31 Seth Kudos to you for that Scott.
ch_SpielTalk! 16/06/2008 12:45:34 clearclaw Seth: You are asserting that
more people being happy is better than fewer people being happy. That's morality.
ch_SpielTalk! 16/06/2008 12:45:44 Seth (of course, most of what's good
about it is not having to track your resources...)
ch_SpielTalk! 16/06/2008 12:46:04 doho123 to tell the truth, I rather a
small community sort of "take over" PocketCiv due to it's open ended nature.
ch_SpielTalk! 16/06/2008 12:46:09 doho123 Which sadly hasn't happened.
ch_SpielTalk! 16/06/2008 12:46:11 Seth I'm using "people being made happy"
to exemplify "success". that's not morality
ch_SpielTalk! 16/06/2008 12:46:24 clearclaw Define: success.
ch_SpielTalk! 16/06/2008 12:46:37 Seth hmm
ch_SpielTalk! 16/06/2008 12:46:46 clearclaw For me success is
accomplishing the goal I set out to accomplish.
ch_SpielTalk! 16/06/2008 12:46:55 Seth success for a game... maybe people
having a positive reaction as opposed to a negative one?
ch_SpielTalk! 16/06/2008 12:47:07 doho123 The fact that people have
wondered about 2 player rules, even though noone has tried to invent their own, Or
even tried the suggested 2 player rules I outlined sort of saddens me.
ch_SpielTalk! 16/06/2008 12:47:07 clearclaw Do I care about those people?
ch_SpielTalk! 16/06/2008 12:47:11 Seth that's success for Clearclaw. I'm
considering Success for game
ch_SpielTalk! 16/06/2008 12:47:19 Seth Obviously you don't
ch_SpielTalk! 16/06/2008 12:47:39 clearclaw The game isn't alive. It is
a product I created with specific purposes in mind. It is but a vehicle for
intent. It is nothing by itself.
ch_SpielTalk! 16/06/2008 12:48:00 clearclaw Maybe I care about them, then
they factor to my success, or I don't care about them, in which case they don't.
ch_SpielTalk! 16/06/2008 12:48:09 seo Duchamp would disagree
ch_SpielTalk! 16/06/2008 12:48:14 Seth and yet - a [i]thing[/i] like a
game can gain success on it's own
ch_SpielTalk! 16/06/2008 12:48:21 Seth consider literature
ch_SpielTalk! 16/06/2008 12:48:29 clearclaw Only in the minds of people.
The thing hasn't changed.
ch_SpielTalk! 16/06/2008 12:49:06 clearclaw The only change is in the
memetic aspects.
ch_SpielTalk! 16/06/2008 12:49:07 Seth especially literature by people who
have been dead for centuries, which is analysed by people all the time even today
ch_SpielTalk! 16/06/2008 12:49:08 Seth ‹clearclaw› Only in the minds of
people. The thing hasn't changed. <- correct
ch_SpielTalk! 16/06/2008 12:49:14 doho123 isn't the goal of a game to
be generally well-accepted by it's players?
ch_SpielTalk! 16/06/2008 12:49:50 clearclaw doho: The goal of my games is
to be interesting to specific types of people. Liked is optional.
ch_SpielTalk! 16/06/2008 12:49:56 doho123 or the goal of a design?
ch_SpielTalk! 16/06/2008 12:50:06 clearclaw (ditto design)
ch_SpielTalk! 16/06/2008 12:50:38 doho123 I would think that
"interesting" and "liked" go hand in hand
ch_SpielTalk! 16/06/2008 12:50:53 seo JC: your games aren't alive, they
can't have goals. You might have goals for them, and Seth might have different
goals for your games.
ch_SpielTalk! 16/06/2008 12:50:58 doho123 If your target audience
doesn't find the design intersting, then they are not liking it either
ch_SpielTalk! 16/06/2008 12:51:13 clearclaw shrugs. There are many
things I find interesting but also unpleasant. It helps in this case if they're
also liked but it isn't critical.
ch_SpielTalk! 16/06/2008 12:52:01 clearclaw It helps because it helps
carry the interest forward, helps to perpetuate the interest and thus the
discovery.
ch_SpielTalk! 16/06/2008 12:52:14 clearclaw Seo: True.
ch_SpielTalk! 16/06/2008 12:52:37 Seth I learned in English Class all
about the meaning of this and that in a book, and I asked a question to the effect
of "how do we know this is what the author was intending - are we putting words in
his mouth?"
ch_SpielTalk! 16/06/2008 12:53:08 seo that is a topice that has always
fascinated me, Seth
ch_SpielTalk! 16/06/2008 12:53:08 clearclaw Seth: A common question.
There's a famous story about Asimov in that regard.
ch_SpielTalk! 16/06/2008 12:53:13 seo topic
ch_SpielTalk! 16/06/2008 12:53:21 Seth the answer was that there are 2
schools of thought on that, and the larger seems to consider that nobody cares what
the author intended, reading this or that in the text is now up to the audience
ch_SpielTalk! 16/06/2008 12:53:28 seo it also applies to painting and
other forms of creation
ch_SpielTalk! 16/06/2008 12:53:53 Seth so even if it wasn't intended by
the author, there can be meaning gleaned from a work
ch_SpielTalk! 16/06/2008 12:54:04 seo I agree
ch_SpielTalk! 16/06/2008 12:54:11 Seth I would suggest it could also apply
to a game design
ch_SpielTalk! 16/06/2008 12:54:24 seo I agree again
ch_SpielTalk! 16/06/2008 12:54:33 clearclaw Asimov attended a litary
discussion at one of the NY universities IIRC in which they dissected one of his
works and attributed all sorts of meanings and references to it. He stood up and
said that he had absolutly non of that in mind when he wrote it. The reponse, "So
what, it is a work of communication, and not all of a communication has to be
intentional."
ch_SpielTalk! 16/06/2008 12:55:13 clearclaw Equally obviously applies to
games.
ch_SpielTalk! 16/06/2008 12:55:25 Seth so I think I have to disagree with
your assertion that games can't have success because they don't have feelings or
whatever
ch_SpielTalk! 16/06/2008 12:55:40 clearclaw Huh?
ch_SpielTalk! 16/06/2008 12:55:45 Seth ‹clearclaw› The game isn't alive.
It is a product I created with specific purposes in mind. It is but a vehicle for
intent. It is nothing by itself.
ch_SpielTalk! 16/06/2008 12:55:52 seo you lost me
ch_SpielTalk! 16/06/2008 12:56:27 clearclaw The only success there, if
you wish, is the propagation success of a meme.
ch_SpielTalk! 16/06/2008 12:56:27 Seth I lost the buffer because I had to
reload, but I think JC also said something about the game not having a PoV
ch_SpielTalk! 16/06/2008 12:56:32 Zzzzz seo & JC : dont get into that with
seth :P
ch_SpielTalk! 16/06/2008 12:56:40 seo LOL
ch_SpielTalk! 16/06/2008 12:56:42 Seth sure, call it that if you like
ch_SpielTalk! 16/06/2008 12:56:57 doho123 well a design's POV is
whatever the player's take from it
ch_SpielTalk! 16/06/2008 12:57:06 Seth right
ch_SpielTalk! 16/06/2008 12:57:15 Seth with that I agree, Scott
ch_SpielTalk! 16/06/2008 12:57:17 clearclaw And the meme is dead.
Utterly dead. It is merely a viewpoint attributed with values communicated among
people.
ch_SpielTalk! 16/06/2008 12:57:25 doho123 maybe I should change my mind
ch_SpielTalk! 16/06/2008 12:57:26 clearclaw nods doho
ch_SpielTalk! 16/06/2008 12:57:46 Seth according to that quote about
Asimov, the meme is [i]not[/i] dead
ch_SpielTalk! 16/06/2008 12:57:52 seo a meme is not dead it just isn't
alive
ch_SpielTalk! 16/06/2008 12:57:57 clearclaw huh?
ch_SpielTalk! 16/06/2008 12:58:16 clearclaw True: something inanimate is
technically not dead. It never was alive.
ch_SpielTalk! 16/06/2008 12:58:22 Zzzzz the POV is not just what player's
take from it. there are still other POVs
ch_SpielTalk! 16/06/2008 12:59:03 clearclaw (the field of PoVs is
infinite, and given 6.5B people in the world, a lot of that neraby space is already
occupied)
ch_SpielTalk! 16/06/2008 12:59:57 Zzzzz my point was to broaden what scott
stated. you cannot just say the design's POV is whatever the player's take from it.
ch_SpielTalk! 16/06/2008 13:00:12 Zzzzz you have designers that might have
a differnet POV on a design, for example
ch_SpielTalk! 16/06/2008 13:00:31 Zzzzz anyways... my brain is not strong
enough to be part of this debate so I am going to afk for a bit
ch_SpielTalk! 16/06/2008 13:00:39 Zzzzz Zzzzz changes his/her nickname to
Zzzzz-away
ch_SpielTalk! 16/06/2008 13:04:00 Zzzzz-away ..
ch_SpielTalk! 16/06/2008 13:07:14 Seth I never understand what Zzzz is
trying to say
ch_SpielTalk! 16/06/2008 13:07:17 Seth ah well
ch_SpielTalk! 16/06/2008 13:11:03 Seth So what did we learn today,boys and
girls?
ch_SpielTalk! 16/06/2008 13:11:17 Seth is there anything we can take away
from thie discussion?
ch_SpielTalk! 16/06/2008 13:13:02 seo "Define your technical terms before
you engage into an endless discussion"?
ch_SpielTalk! 16/06/2008 13:13:28 seo e.g.: "Success"
ch_SpielTalk! 16/06/2008 13:16:22 clearclaw I suspect that more than half
od human discussion is nothing but the disagreement over definitions.
ch_SpielTalk! 16/06/2008 13:18:18 seo I agree
ch_SpielTalk! 16/06/2008 13:19:10 seo and that's probably why I tend (or
try) to be tolerant when I disagree with someone
ch_SpielTalk! 16/06/2008 13:20:18 Seth yeha, many arguements are semantic,
and that annoys me
ch_SpielTalk! 16/06/2008 13:21:14 Seth So JC, what's your view of that
Asimov quote, where he says he didn't intend any of that stuff people were reading
into his work, and they said "we don't care"?
ch_SpielTalk! 16/06/2008 13:21:26 Seth if you were Asimov, what would your
reaction have been?
ch_SpielTalk! 16/06/2008 13:24:29 clearclaw I wouldn't care. Viewpoints
are free and worth as much.
ch_SpielTalk! 16/06/2008 13:26:04 Seth then why would you care if a game
you designed got "popular"?
ch_SpielTalk! 16/06/2008 13:26:15 clearclaw Because they'd come back to
me for it.
ch_SpielTalk! 16/06/2008 13:28:36 Seth Ah
ch_SpielTalk! 16/06/2008 13:30:17 seo but your clearclaw persona
(radically rational, unwilling to be popular, opinionated, etc.), ironically, works
like a magnet.
ch_SpielTalk! 16/06/2008 13:31:00 seo a less radical position would
attract less attention and would be less likely to give you the unwanted annoyance
of popularity
ch_SpielTalk! 16/06/2008 13:31:10 clearclaw Clearly I'm in it for the
scores and scores of adulating and adulterous women.
ch_SpielTalk! 16/06/2008 13:31:24 clearclaw Some sacrifices have to be
made.
ch_SpielTalk! 16/06/2008 13:31:45 seo for that you need the looks of Brad
Pitt, not the brains of Stephen Hauking
ch_SpielTalk! 16/06/2008 13:31:52 seo Hawking*
ch_SpielTalk! 16/06/2008 13:32:09 clearclaw More simply at that level I
view popularity as an acceptable tax. Annoying but present.
ch_SpielTalk! 16/06/2008 13:32:43 clearclaw Asides perhaps from
wasshername, and I'm pretty sure even then, I sure as heck would not want to be
Brad Pitt.
ch_SpielTalk! 16/06/2008 13:32:56 seo that's ok, but then, why fight so
hard when it comes to your games?
ch_SpielTalk! 16/06/2008 13:33:22 seo you don't like Angelina? ;-)
ch_SpielTalk! 16/06/2008 13:33:43 seo I get your point. Being real famous
has to be a pain
ch_SpielTalk! 16/06/2008 13:34:29 seo only compensated by having loads of
money at your disposal, but still there's no direct correlation money >>> quality
of life at that point
ch_SpielTalk! 16/06/2008 13:34:44 clearclaw I really don't want to fight
it. I simply want to remove it from consideration. As I recognise that I can't
actually fully ignore it, I do the very little I can get away with to remove what I
can.
ch_SpielTalk! 16/06/2008 13:37:09 clearclaw At the large level I want to
operate as if popularity and the results of popularity beyond anything but a very
local and small level, simply didn't exist.
ch_SpielTalk! 16/06/2008 13:37:34 clearclaw Which is impossible in our
globally communicating tribal world of course.
ch_SpielTalk! 16/06/2008 13:39:16 seo that's 100% valid. I usually don't
mind popularity (maybe because I don't have too much), but sometimes it is quite
annoying.
ch_SpielTalk! 16/06/2008 13:40:50 Seth heh
ch_SpielTalk! 16/06/2008 13:41:34 Seth I began this discussion saying that
I'd prefer to design a game that is not 'fragile' - but lately, looking at the
'dumbed down' (simplistic) games that are coming out left and right, I kind of want
to design a simplistic game as well...
ch_SpielTalk! 16/06/2008 13:41:40 seo but I think Seth is right when he
states that you can just ignore the crowds
ch_SpielTalk! 16/06/2008 13:42:15 Seth hence the attempt at a simlper
version of the airline thing... (travel Agent thing I guess)
ch_SpielTalk! 16/06/2008 13:42:25 Seth Maybe called "Ticket, Please"
ch_SpielTalk! 16/06/2008 13:42:26 Seth heh
ch_SpielTalk! 16/06/2008 13:42:27 seo ah, I was trying to remember how
this all started. Thanks Seth
ch_SpielTalk! 16/06/2008 13:42:37 clearclaw What a beautifully even
scatter: http://www.lautapelaaja.net/bgg/correlation.php?
user1=clearclaw&user2=sisteray&limit=50
ch_SpielTalk! 16/06/2008 13:46:40 Seth I was watching Indiana Jones and
the LAst Crusade yesterday... I like that scene in the blimp where he throws the
Nazi out the window and tells all the puzzled people "No ticket!"
ch_SpielTalk! 16/06/2008 13:47:04 Seth I was watching Dogma a while ago
and noticed that Silent Bob throws someone off a train, then says "No ticket!"
ch_SpielTalk! 16/06/2008 13:47:11 seo that page does nothing when I try
to compare you two
ch_SpielTalk! 16/06/2008 13:47:16 Seth I hadn't noticed that before, nice
reference
ch_SpielTalk! 16/06/2008 13:47:16 doho123 yep
ch_SpielTalk! 16/06/2008 13:47:43 clearclaw try refreshing cache?
ch_SpielTalk! 16/06/2008 13:48:24 seo it says Not enough data
ch_SpielTalk! 16/06/2008 13:48:29 clearclaw (checked same URL from
another browser, still working)
ch_SpielTalk! 16/06/2008 13:48:42 clearclaw For sisteray and me?
ch_SpielTalk! 16/06/2008 13:48:57 seo for Seth and you
ch_SpielTalk! 16/06/2008 13:49:04 clearclaw We've scads of commonly rated
games.
ch_SpielTalk! 16/06/2008 13:49:11 clearclaw Oh, yeah, for Seth...
ch_SpielTalk! 16/06/2008 13:52:54 clearclaw The two users must have
enough games they've both rated.
ch_SpielTalk! 16/06/2008 13:54:25 Seth yeah, not enough in common I guess
ch_SpielTalk! 16/06/2008 13:54:31 Seth I'm amused that you checked that :)
ch_SpielTalk! 16/06/2008 13:54:34 Seth (I did too)
ch_SpielTalk! 16/06/2008 13:54:58 seo after that crazy discussion, I was
curious
ch_SpielTalk! 16/06/2008 13:55:43 clearclaw Seth: In reading your game
rating complaints, yet again I find myself thinking, "But that's why the game is so
interesting!"
ch_SpielTalk! 16/06/2008 13:59:35 Seth which games?
ch_SpielTalk! 16/06/2008 14:07:02 kj joins SpielTalk!
ch_SpielTalk! 16/06/2008 14:07:26 kj hi all
ch_SpielTalk! 16/06/2008 14:11:32 clearclaw eg Bison, Carcassonne, El
Grande, Imperial (tho I also don't like the Investor card, tho for different
reasons), Keythedral (which is much improved by playing will _all_ game information
public), OnTheUndergroun (which I'd never play with other than 3, but would still
avoid), Power Grid (the hurry-up-and-wait is one of the interesting bits), Torres
ch_SpielTalk! 16/06/2008 14:13:08 Seth Re: Bison/Torres - you like the
mathyness?
ch_SpielTalk! 16/06/2008 14:13:09 clearclaw Bison, Carc, El Grande and
Power Grid are the ones that caught my attention.
ch_SpielTalk! 16/06/2008 14:13:18 clearclaw Oh, and your dislike for Reef
Encounter.
ch_SpielTalk! 16/06/2008 14:13:35 clearclaw Yes, I like the mathyness.
Games are math.
ch_SpielTalk! 16/06/2008 14:13:44 Seth Carc: I complained about down time
and people telling me where to put my piece
ch_SpielTalk! 16/06/2008 14:13:56 clearclaw And decision space and
farmers.
ch_SpielTalk! 16/06/2008 14:14:02 Seth I like Bison more than Torres or
Java for sure
ch_SpielTalk! 16/06/2008 14:14:06 Seth did you see my review of it?
ch_SpielTalk! 16/06/2008 14:14:13 clearclaw I find 3 of those 4 things to
be strong positives.
ch_SpielTalk! 16/06/2008 14:14:24 clearclaw No, I didn't read your
review, only ratings.
ch_SpielTalk! 16/06/2008 14:14:32 Seth My complaint about the farmer
scoring is mostly that it's annoyingly hard to explain for a "gateway game"
ch_SpielTalk! 16/06/2008 14:15:09 clearclaw I'
ch_SpielTalk! 16/06/2008 14:15:12 Seth
http://boardgamegeek.com/thread/125981
ch_SpielTalk! 16/06/2008 14:15:20 clearclaw I've not had that problem.
Has always been simple enough.
ch_SpielTalk! 16/06/2008 14:15:52 clearclaw I like Torres. Not so
impressed with Java, tho I can see why some would like it.
ch_SpielTalk! 16/06/2008 14:16:09 clearclaw Bison was mostly meh. I like
Reef Encounter a lot.
ch_SpielTalk! 16/06/2008 14:16:23 Seth In El grande it's not much of a
complaint, but I thought if they were going to hide the number of guys in the
castillo, then they should also hide the number of guysi in the provinces
ch_SpielTalk! 16/06/2008 14:16:34 Seth because otherwise it's not 'hidden
enough' to matter
ch_SpielTalk! 16/06/2008 14:16:52 Seth and if they're not going to hide
it, then why have the stupid tower and say people can't look?
ch_SpielTalk! 16/06/2008 14:17:00 Seth I suspect you play without hiding
that info.
ch_SpielTalk! 16/06/2008 14:17:27 Seth Also, we prefer the turn order from
low to high number, rather than clockwise
ch_SpielTalk! 16/06/2008 14:17:49 Seth when playing a card you can
consider turn order further than simply "first or not?"
ch_SpielTalk! 16/06/2008 14:17:53 clearclaw nods
ch_SpielTalk! 16/06/2008 14:18:24 Seth I don't know if those are
considered complaints.
ch_SpielTalk! 16/06/2008 14:18:28 clearclaw You also appear to like games
you win
ch_SpielTalk! 16/06/2008 14:18:31 Seth what about that caught your
attention?
ch_SpielTalk! 16/06/2008 14:18:38 Seth more like I win games I like
ch_SpielTalk! 16/06/2008 14:18:55 Seth if I like them then I try harder
and do better and win
ch_SpielTalk! 16/06/2008 14:19:36 kj likes games he can conceive of
winning.
ch_SpielTalk! 16/06/2008 14:19:50 clearclaw I really don't tie winning
and liking together.
ch_SpielTalk! 16/06/2008 14:20:01 Seth I like some games even if i don't
win: see Australia
ch_SpielTalk! 16/06/2008 14:20:07 kj (Playing chess against my daughter
more than against Bobby Fischer)
ch_SpielTalk! 16/06/2008 14:20:18 kj (especially since his moves are
slower now)
ch_SpielTalk! 16/06/2008 14:20:20 Seth I don't tie them together, but I
don't deny they're likely related
ch_SpielTalk! 16/06/2008 14:20:22 clearclaw I've played almost 20 games
of LW and have won only one -- and only that due to clearly stupid opponents.
ch_SpielTalk! 16/06/2008 14:20:58 kj LW = ?
ch_SpielTalk! 16/06/2008 14:21:03 Seth what did you think of my LW
comments?
ch_SpielTalk! 16/06/2008 14:21:17 Seth well, Comment (singluar) I guess
ch_SpielTalk! 16/06/2008 14:21:45 clearclaw I mis understood your
reference to hidden provinces in El Grande as being the supply, I see no need for
hidden scoring, and I thought turn order was in card value order? (it has been ~5
years since I'ce played)
ch_SpielTalk! 16/06/2008 14:22:16 clearclaw LW == Lokomotive Werks.
ch_SpielTalk! 16/06/2008 14:22:26 Seth turn order is (according to rules)
Lowest number goes first, then clockwise
ch_SpielTalk! 16/06/2008 14:22:31 clearclaw doho123 quit (timeout)
ch_SpielTalk! 16/06/2008 14:22:32 Seth We prefer card order
ch_SpielTalk! 16/06/2008 14:22:41 clearclaw I think the linearity of LW
is somewhere between irrelevant and uninteresting.
ch_SpielTalk! 16/06/2008 14:22:58 Seth by provinces I meant the supply
(there's Provinces and there's Court - Court is your immediate supply, provinces is
the rest of your cubes)
ch_SpielTalk! 16/06/2008 14:23:07 clearclaw figured that.
ch_SpielTalk! 16/06/2008 14:23:29 kj ah - don't know that one
ch_SpielTalk! 16/06/2008 14:23:47 clearclaw My strongest recollection of
EG is that Konig & Intrigant is a great improvement.
ch_SpielTalk! 16/06/2008 14:23:53 Seth And I only thought hidden scoring
would be nice to reduce AP especially at the end... I understandyou have a
different view of all that
ch_SpielTalk! 16/06/2008 14:24:06 Seth I haven't played with the
expansions but once
ch_SpielTalk! 16/06/2008 14:24:09 Seth and that was crazy
ch_SpielTalk! 16/06/2008 14:24:13 clearclaw kj: Very small press. I'm
active in getting it reprinted.
ch_SpielTalk! 16/06/2008 14:24:14 Seth all of them at once
ch_SpielTalk! 16/06/2008 14:24:22 clearclaw Crazy?
ch_SpielTalk! 16/06/2008 14:24:30 clearclaw Ahh.
ch_SpielTalk! 16/06/2008 14:24:36 kj looks amusing from the too brief
BGG description
ch_SpielTalk! 16/06/2008 14:25:11 clearclaw I've a review there and on my
blog.
ch_SpielTalk! 16/06/2008 14:25:24 clearclaw (Ben BTW has turned out to be
a big fan of LW)
ch_SpielTalk! 16/06/2008 14:27:34 Seth ‹clearclaw› I think the linearity
of LW is somewhere between irrelevant and uninteresting. <- I thought you thought
it WAS interesting? Or you like the game, and you think that it's linear has no
bearing ..?
ch_SpielTalk! 16/06/2008 14:27:41 kj will read it later ... must
work .... bye
ch_SpielTalk! 16/06/2008 14:27:51 Seth bye KJ
ch_SpielTalk! 16/06/2008 14:28:17 Seth (did you read my Bison review since
I linked it?)
ch_SpielTalk! 16/06/2008 14:28:22 clearclaw I find LW is interesting but
the linearity uninteresting.
ch_SpielTalk! 16/06/2008 14:28:25 clearclaw read it
ch_SpielTalk! 16/06/2008 14:28:48 Seth And you said you don't care for
Pillars of the Earth, right?
ch_SpielTalk! 16/06/2008 14:29:01 clearclaw nods
ch_SpielTalk! 16/06/2008 14:29:04 Seth I feel like PotE is like LW only
less linear
ch_SpielTalk! 16/06/2008 14:29:14 Seth What do you dislike about PotE
again?
ch_SpielTalk! 16/06/2008 14:29:25 Seth (that it's popular and that it's
'pretty' aside)
ch_SpielTalk! 16/06/2008 14:29:28 clearclaw I find one bit of LW
interesting: the juggle of probabilities and turn order and cash in the mid-game.
ch_SpielTalk! 16/06/2008 14:29:37 Seth Actually, I'mn not so sure it's
popular
ch_SpielTalk! 16/06/2008 14:29:37 clearclaw And I find that bit very
interesting.
ch_SpielTalk! 16/06/2008 14:29:47 clearclaw I've not played PotE.
ch_SpielTalk! 16/06/2008 14:29:49 Seth ah
ch_SpielTalk! 16/06/2008 14:29:57 clearclaw Can't comment well on it.
ch_SpielTalk! 16/06/2008 14:30:08 Seth yeah, PotE doesn't have probability
in demand
ch_SpielTalk! 16/06/2008 14:30:18 Seth perhaps you should give it a try
ch_SpielTalk! 16/06/2008 14:30:33 clearclaw points to Ben's rating
comment for LW.
ch_SpielTalk! 16/06/2008 14:30:44 Seth link?
ch_SpielTalk! 16/06/2008 14:30:57 clearclaw
http://www.boardgamegeek.com/viewcollections.php3?
gameid=3828&comment=1&orderby=rating&dir=-1
ch_SpielTalk! 16/06/2008 14:31:42 clearclaw kj quit (timeout)
ch_SpielTalk! 16/06/2008 14:33:20 Seth I see
ch_SpielTalk! 16/06/2008 14:33:21 Seth heh
ch_SpielTalk! 16/06/2008 14:33:39 Seth comparisons to PR
ch_SpielTalk! 16/06/2008 14:34:01 clearclaw
http://www.boardgamegeek.com/viewcollection.php3?
username=Coca+Lite&rated=1&startletter=ALL His comments on 1860 are delightfully
spot on
ch_SpielTalk! 16/06/2008 14:39:09 clearclaw laughs at the Quo Vadis
rating. That's why I like the game.
ch_SpielTalk! 16/06/2008 14:40:16 Seth were there any of m y commentst hat
you agreed with at all?
ch_SpielTalk! 16/06/2008 14:41:09 clearclaw Not that I particularly
recalled. Ao many of your comments described emotional reactions rather than
reasoning.
ch_SpielTalk! 16/06/2008 14:41:43 clearclaw Zzzzz-away quit (timeout)
ch_SpielTalk! 16/06/2008 14:41:49 Seth true
ch_SpielTalk! 16/06/2008 14:41:53 clearclaw s/Ao/So/
ch_SpielTalk! 16/06/2008 14:42:10 Seth sometimes I think about going
through and posting assertions about games I've played and have an opinoin on
ch_SpielTalk! 16/06/2008 14:43:07 Seth I've always wanted to play
Logistico
ch_SpielTalk! 16/06/2008 14:43:11 Seth I think I might like it a lot
ch_SpielTalk! 16/06/2008 14:45:34 clearclaw Logistico is an odd game.
ch_SpielTalk! 16/06/2008 14:55:17 Seth seems like my kind of thing
ch_SpielTalk! 16/06/2008 14:55:22 Seth I think I like MoA, played it on
Sat
ch_SpielTalk! 16/06/2008 14:55:56 Seth I am liking all the new stuff I got
(container - though I haven't played that in a while now - Brass, MoA)
ch_SpielTalk! 16/06/2008 15:18:59 clearclaw Ultimately I found MoA
uninteresting. It descended to the random order of the values of the cards. The
bidding is nearly deterministic with good players.
ch_SpielTalk! 16/06/2008 15:19:32 clearclaw But I enjoyed it until then.
ch_SpielTalk! 16/06/2008 15:29:20 Seth http://sedjtroll.blogspot.com/
ch_SpielTalk! 16/06/2008 15:29:40 Seth I just posted a little review of it
ch_SpielTalk! 16/06/2008 15:29:43 Seth very little
ch_SpielTalk! 16/06/2008 15:30:00 Seth I will be probably writing a bigger
review of Brass
ch_SpielTalk! 16/06/2008 15:30:07 Seth seeing as how I'm bored
ch_SpielTalk! 16/06/2008 15:54:19 Seth
http://sjaffee.blogspot.com/2008/06/hole-in-one.html
ch_SpielTalk! 16/06/2008 15:57:07 Rick joins SpielTalk!
ch_SpielTalk! 16/06/2008 16:06:54 Seth hi rick
ch_SpielTalk! 16/06/2008 16:08:49 clearclaw2 joins SpielTalk!
ch_SpielTalk! 16/06/2008 16:10:21 Seth You missed some relatively
interesting discussion earlier...
ch_SpielTalk! 16/06/2008 16:10:29 Rick Seth: IIRC, Indy rode with Pancho
Villa in one of the Young Indiana Jones TV shows.
ch_SpielTalk! 16/06/2008 16:10:43 Rick They didn't make it up for Crystal
Skull. :)
ch_SpielTalk! 16/06/2008 16:11:09 Seth I know
ch_SpielTalk! 16/06/2008 16:11:13 Seth Or, I figured
ch_SpielTalk! 16/06/2008 16:11:25 Seth but it sounded sorta lame I
thiought
ch_SpielTalk! 16/06/2008 16:11:38 Seth I tried watching Young Indiana
Jones chronicles
ch_SpielTalk! 16/06/2008 16:11:40 Seth it was horrible
ch_SpielTalk! 16/06/2008 16:11:53 Rick They had to establish Indy in
Mutt's eyes as a legendary adventurer.
ch_SpielTalk! 16/06/2008 16:11:56 clearclaw2 "...aiming for he hol..."
ch_SpielTalk! 16/06/2008 16:12:05 Rick Mutt apparently hadn't seen all the
movies. :D
ch_SpielTalk! 16/06/2008 16:12:29 Seth lol
ch_SpielTalk! 16/06/2008 16:13:09 Seth thx, fixed
ch_SpielTalk! 16/06/2008 16:14:06 Seth This could be a good resource...
http://www.boardgamegeek.com/geeklist/32306
ch_SpielTalk! 16/06/2008 16:16:33 clearclaw2 "On the other hand, I find
the provost adds an element of nastiness which means I refuse to play this game
ever again. I don't remember bad things actually happening to me, but the fact that
a game had a built-in opportunity for spite appalled me." -- Whoa, reverse gear.
ch_SpielTalk! 16/06/2008 16:16:54 Seth lol
ch_SpielTalk! 16/06/2008 16:18:30 Rick Yah, I chimed in on that list with
a comment about AGoT
ch_SpielTalk! 16/06/2008 16:26:51 clearclaw2 It is tempting to weigh in
better/earlier archetype games for the various mechanisms (eg Neuland instead of
Thebes), plus the correct use of mechanism vs mechanic, but I really can't be
bothered.
ch_SpielTalk! 16/06/2008 16:32:00 Seth Someone already mentioned the
correct use of mechanism vs mechanic - and someone rebutted with definitions
showing "mechanic" is OK
ch_SpielTalk! 16/06/2008 16:33:10 Seth Also, saying "this mechanism isn't
original to thebes, it is in Neuland" isn't really that big a deal, this list isn't
giving credit for where mechnaics come from, it's saying which mechanisms were
considered "cool" by players
ch_SpielTalk! 16/06/2008 16:33:27 Seth so from Neuland originally or not,
the person played Thebes and liked the time track
ch_SpielTalk! 16/06/2008 16:35:27 clearclaw2 As of last I checked and
recall the OED disagrees on mechaniism/mechanic.
ch_SpielTalk! 16/06/2008 16:37:41 clearclaw2
http://www.boardgamegeek.com/image/342728 The rule detracts a bit from the
presentation.
ch_SpielTalk! 16/06/2008 16:39:42 clearclaw2
http://www.boardgamegeek.com/image/342757 Close to if not the most delicately
balanced Polarity game I've seen. There's quite a story in there -- putting the
cry to those who require theme for natrrative.
ch_SpielTalk! 16/06/2008 16:45:53 RecklessJester joins SpielTalk!
ch_SpielTalk! 16/06/2008 16:47:53 Seth
http://dakotacom.net/~sej/misc/ID4.txt
ch_SpielTalk! 16/06/2008 16:47:59 Seth why didn't that do better in the
GDS?
ch_SpielTalk! 16/06/2008 16:48:13 Seth Hi Ben
ch_SpielTalk! 16/06/2008 16:48:21 RecklessJester hey
ch_SpielTalk! 16/06/2008 16:53:23 Rick Seth, you gotta stop designing
games around movie/tv franchises.
ch_SpielTalk! 16/06/2008 16:53:36 Rick It's gotta be about 100 times
harder to get something like that published.
ch_SpielTalk! 16/06/2008 16:55:58 clearclaw2 Uberbadger should come up
with some better shirts.
ch_SpielTalk! 16/06/2008 16:56:08 clearclaw2 Err, we should supply him
with some better shirt images.
ch_SpielTalk! 16/06/2008 16:56:35 RecklessJester I think the general
concept of it sounds good and feasible if you take away the tie-in, the dates, and
the change the endgame challenge
ch_SpielTalk! 16/06/2008 16:56:45 Seth Rick, do you recall that one? It
was me and Nando's entry a while back
ch_SpielTalk! 16/06/2008 16:57:19 clearclaw2 proposes: There is one
winner...and the rest of you losers.
ch_SpielTalk! 16/06/2008 16:59:54 clearclaw2 clearclaw2 quit
ch_SpielTalk! 16/06/2008 17:00:03 clearclaw2 joins SpielTalk!
ch_SpielTalk! 16/06/2008 17:09:07 Seth Ben, what brings you by here?
ch_SpielTalk! 16/06/2008 17:09:23 RecklessJester randomness
ch_SpielTalk! 16/06/2008 17:09:37 clearclaw2 always blames the dice too.
ch_SpielTalk! 16/06/2008 17:11:53 Seth lol
ch_SpielTalk! 16/06/2008 17:12:13 Seth ebn, I like how you've organized
your Unpublished Prototype comments, much better than how I did!
ch_SpielTalk! 16/06/2008 17:12:19 Seth *Ben
ch_SpielTalk! 16/06/2008 17:12:28 clearclaw2 Seo: There?
ch_SpielTalk! 16/06/2008 17:12:45 RecklessJester thanks, it just made
sense to do it that way
ch_SpielTalk! 16/06/2008 17:12:48 clearclaw2 Seth: That surprised me.
ch_SpielTalk! 16/06/2008 17:12:58 clearclaw2 doesn't track anything there.
ch_SpielTalk! 16/06/2008 17:13:44 Seth what surprised you?
ch_SpielTalk! 16/06/2008 17:14:09 clearclaw2 That you tracked.
ch_SpielTalk! 16/06/2008 17:14:11 Seth Your way would make it MUCH easier
to transfer to a BGG entry once one is made
ch_SpielTalk! 16/06/2008 17:14:20 Seth that I tracked Unpublished?
ch_SpielTalk! 16/06/2008 17:14:26 Seth heh
ch_SpielTalk! 16/06/2008 17:14:31 Zzzzz-home joins SpielTalk!
ch_SpielTalk! 16/06/2008 17:14:46 Seth well, I was tracking plays of other
games, so it didn't make sense not to
ch_SpielTalk! 16/06/2008 17:15:01 Seth either I wnt to know how many games
I've played, or I don't
ch_SpielTalk! 16/06/2008 17:15:03 Seth you know?
ch_SpielTalk! 16/06/2008 17:16:17 clearclaw2 I track, but not for that
reason. My interest is almost entirely in the evolutionary patterns.
ch_SpielTalk! 16/06/2008 17:16:33 clearclaw2 So which prototype doesn't
matter much.
ch_SpielTalk! 16/06/2008 17:16:34 Seth I use it for vvarious things
ch_SpielTalk! 16/06/2008 17:17:00 Seth what games I've played a lot,
sometimes I look at records, how much gaming I've been doing in general
ch_SpielTalk! 16/06/2008 17:17:11 Seth what games I've not played ina
while
ch_SpielTalk! 16/06/2008 17:17:15 Seth etc
ch_SpielTalk! 16/06/2008 17:17:30 RecklessJester my way also cuts back on
characters, which I know you've had an issue with before
ch_SpielTalk! 16/06/2008 17:17:36 Seth yes
ch_SpielTalk! 16/06/2008 17:17:45 clearclaw2 I usually participate in the
nickel and dime lists, tho I fail to see why.
ch_SpielTalk! 16/06/2008 17:18:07 Seth What 5&10 lists?
ch_SpielTalk! 16/06/2008 17:18:15 Seth oh, like geeklists people post?
ch_SpielTalk! 16/06/2008 17:18:22 Seth I usually don't care for people's
geeklists
ch_SpielTalk! 16/06/2008 17:18:29 clearclaw2 Spielfrieks mostly
ch_SpielTalk! 16/06/2008 17:18:30 Seth occasionally there's an interesting
or useful one
ch_SpielTalk! 16/06/2008 17:18:36 Seth I like the convention report lists
ch_SpielTalk! 16/06/2008 17:18:41 Seth especially if I was at the
convention
ch_SpielTalk! 16/06/2008 17:19:18 clearclaw2 Thinks its the chap down
Fresno way, Mark J-whatever.
ch_SpielTalk! 16/06/2008 17:19:34 Seth Johnson?
ch_SpielTalk! 16/06/2008 17:19:41 Seth BG2G?
ch_SpielTalk! 16/06/2008 17:19:48 Seth BoardGames to Go podcast
ch_SpielTalk! 16/06/2008 17:20:25 clearclaw2 I make sure the GLs for what
was played at the Los Altos gamesdays are complete AIR, but other than that I
mostly ignore GLs. Few of them attempt to do anything useful and discourse is too
damned hard on them.
ch_SpielTalk! 16/06/2008 17:20:39 clearclaw2 No idea if he does a podcast.
ch_SpielTalk! 16/06/2008 17:21:02 clearclaw2 doesn't track or listen to
any podcasts
ch_SpielTalk! 16/06/2008 17:21:15 Seth I sometimes listen to TheMetagamers
ch_SpielTalk! 16/06/2008 17:21:20 Seth but that's it
ch_SpielTalk! 16/06/2008 17:23:26 clearclaw2 I listed to part of Vasel's
thing but failed to find any content after ~10 minutes and so canned it. A while
back someone did a viceo review of Container, which was again more posturing and
fluff than content. I'm *really* not interested in entertainment, give me
something useful, educational, interesting, belief-challenging, thought-provoking
etc.
ch_SpielTalk! 16/06/2008 17:23:33 clearclaw2 s/listed/listened/
ch_SpielTalk! 16/06/2008 17:24:37 clearclaw2 the TED presentations aren't
bad in that line. The quilaity is about as uneven as you'd expect, but that's
forgivable. They're at least trying.
ch_SpielTalk! 16/06/2008 17:25:32 clearclaw2 For instance the meme/teme
talk is surprisingly sharp
ch_SpielTalk! 16/06/2008 17:27:24 RecklessJester hasta
ch_SpielTalk! 16/06/2008 17:31:35 clearclaw2 RecklessJester quit (timeout)
ch_SpielTalk! 16/06/2008 17:32:35 Seth TED?
ch_SpielTalk! 16/06/2008 17:40:31 Zzzzz-home ...
ch_SpielTalk! 16/06/2008 17:44:31 clearclaw2 Seth:
http://youtube.com/watch?v=fQ_9-Qx5Hz4
ch_SpielTalk! 16/06/2008 17:47:04 clearclaw2 Similarly Edge tends to be
sharp: http://www.edge.org/
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:47:21 seo You there?
ch_SpielTalk! 16/06/2008 17:47:43 clearclaw2 (close to the only edited
journal I read these days)
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:48:29 Zzzzz-home yo
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:49:03 seo I worked a bit, begun polishing some rules notes
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:49:19 seo what about this:
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:49:35 Zzzzz-home ah nice... i was about to consider working on it now
for an hour, but was not sure if you did anything
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:50:21 Zzzzz-home ugh
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:50:26 Zzzzz-home caht is not working
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:50:47 Zzzzz-home slow slow
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:50:57 seo one shows deck with ~40-48 cards
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:51:08 seo brb
ch_seo 16/06/2008 17:51:21 Zzzzz-home joins seo
ch_seo 16/06/2008 17:51:44 Zzzzz-home ugh
ch_seo 16/06/2008 17:52:01 Zzzzz-home if you said anything I did not see
it, chat flaked
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:52:56 Zzzzz-home ugh
ch_seo 16/06/2008 17:53:03 Zzzzz-home Zzzzz-home quit
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:53:13 Zzzzz-home ok back i think.. you?
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:53:36 seo just a sec (life getting in the middle)
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:54:10 Zzzzz-home yepp sorry
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:56:27 seo np
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:57:26 seo two decks: shows and performers
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:58:09 seo shows deck has 40 show cards and 8 ringmaster cards
ch_SpielTalk! 16/06/2008 17:59:32 Rick Rick quit
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
17:59:36 seo each show card has three performes in it, you need 2 of
them to score on the outer rings, all three to score the card when in the main ring
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:00:40 seo performer rings deck has ~90 cards
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:00:52 Zzzzz-home i like that
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:01:10 seo some performers x3 and some x6
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:01:13 Zzzzz-home so basically we would place ~16 cards to layout the 3
rings
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:01:20 Zzzzz-home ~16 show cards
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:01:40 seo 18, like my last layout
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:01:42 Zzzzz-home and there will be a combination of performer cards
need to score
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:01:48 Zzzzz-home ok 18
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:02:03 Zzzzz-home that sounds good
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:02:19 seo in the circus each person takes part in many shows
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:02:21 Zzzzz-home do we still need the idea to mark it with
cubes/markers?
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:02:35 seo I think that is a nice thematic touch
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:03:02 Zzzzz-home lets seo complete his entire thought
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:03:07 Zzzzz-home what is going on... the chat is flaked out again for
me
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:03:15 Zzzzz-home ok seem to be back
ch_Zzzzz-home 16/06/2008 18:03:17 seo joins Zzzzz-home
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:03:38 Zzzzz-home yeah the show cards and performer cards is a really
nice tough
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:03:43 Zzzzz-home touch*
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:04:01 seo chat died again
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:04:06 Zzzzz-home maybe
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:04:18 seo Gtalk?
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:04:27 Zzzzz-home yeah..
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
18:04:58 Zzzzz-home i need to fix this chat... but moving off your server
and into the do not use ever world lol
ch_seo 16/06/2008 18:13:19 Zzzzz-home joins seo
ch_seo 16/06/2008 18:13:36 Zzzzz-home Zzzzz-home quit
ch_SpielTalk! 16/06/2008 18:17:42 Seth .
ch_SpielTalk! 16/06/2008 18:25:04 clearclaw2 !
ch_SpielTalk! 16/06/2008 18:32:19 clearclaw2 Susan Blackmore's meme/teme
talk, linekd above, is fairly typical of TED presentations. Not terribly deep but
discursive, investigatory and frequently cross-discipline. See http://www.ted.com/
for other related bits.
ch_SpielTalk! 16/06/2008 18:39:50 Seth heh...
http://www.boardgamegeek.com/thread/317975
ch_SpielTalk! 16/06/2008 18:41:15 Seth well, I gotta go teach some chick
how to throw
ch_SpielTalk! 16/06/2008 18:45:45 clearclaw2 Seth quit (timeout)
ch_SpielTalk! 16/06/2008 19:14:31 cocadieta joins SpielTalk!
ch_SpielTalk! 16/06/2008 19:14:49 cocadieta Evening.
ch_SpielTalk! 16/06/2008 19:17:42 cocadieta Just stopping in for a quick
hello--busy week. Hard to believe the summer is only going to get busier.
pv_34bef9697b49991bd3d02c93fbcf4b63_9eac5905120b12c2c298a85f211b97fe 16/06/2008
19:32:25 seo seo quit
ch_SpielTalk! 16/06/2008 19:35:05 seo Blackmore is good.
ch_SpielTalk! 16/06/2008 19:36:01 cocadieta She is terrific. Really
charming, very accessible, well-spoken.
ch_SpielTalk! 16/06/2008 19:36:25 cocadieta I've been a fan of her since
the Big Brother days.
ch_SpielTalk! 16/06/2008 19:36:27 seo Memes are an interesting concept
usually attributed to her, but comes from Dawkins "The Selfish Gene" (which is an
amazing book on genetics and evolution)
ch_SpielTalk! 16/06/2008 19:37:14 cocadieta Huh--I'm not sure you're
right about that. I've never heard her named as the inventor of that concept.
ch_SpielTalk! 16/06/2008 19:38:17 cocadieta That is a wonderful book.
Dawkins in general is great--his new God Delusion sees him fly off the rails in
somewhat spectacular fashion.
ch_SpielTalk! 16/06/2008 19:38:28 seo she was the first to turn Dawkins
concept into a full book and give a lot of thought to the idea
ch_SpielTalk! 16/06/2008 19:39:20 seo I haven't read it yet, but I'm a
fan of his books on genetics
ch_SpielTalk! 16/06/2008 19:39:50 cocadieta This one is about 50% content
and 50% rant.
ch_SpielTalk! 16/06/2008 19:40:03 seo heh
ch_SpielTalk! 16/06/2008 19:41:15 seo I guess I'm not his intended
audience for that book anyway
ch_SpielTalk! 16/06/2008 19:41:57 cocadieta I think his intended audience
has always been anyone who will listen.
ch_SpielTalk! 16/06/2008 19:42:14 seo but I just finished reading The
Ancestors Tale a couple months ago, and enjoyed every page
ch_SpielTalk! 16/06/2008 19:43:10 seo heh, but The God Delusion is
specifically intended for religious people who might not realize being atheist is
an option
ch_SpielTalk! 16/06/2008 19:43:31 seo or so he says in the intro
ch_SpielTalk! 16/06/2008 19:44:14 cocadieta He's being a little
disingenuous. Maybe you're supposed to recognize this, as it sets the tone for half
of what follows.
ch_SpielTalk! 16/06/2008 19:44:14 seo and I guess it makes sense, no need
to preach to the choir, and he won't convince the Pope either
ch_SpielTalk! 16/06/2008 19:45:02 cocadieta There's a lot of high-fiving,
"aren't we smarter than religious folks?" going on.
ch_SpielTalk! 16/06/2008 19:46:16 seo I share some of his reasons for
this campaign, but I think he is doing it wrong
ch_SpielTalk! 16/06/2008 19:49:02 seo exactly for what you point out:
people don't like you to tell them they're wrong
ch_SpielTalk! 16/06/2008 19:49:41 seo if you think they are wrong and
want to help them realize that, screaming "you're wrong" on their faces won't help
ch_SpielTalk! 16/06/2008 19:50:01 cocadieta I think he's doing his best.
The serious work he's done isn't affected by his pop posturing. He'll catch some,
repel others, but help the tide rise regardless.
ch_SpielTalk! 16/06/2008 19:51:02 seo OTOH, I think it's alarming that
49% of Americans won't vote for an atheist
ch_SpielTalk! 16/06/2008 19:51:54 seo but then, I'm used to live in a
more or less agnostic country
ch_SpielTalk! 16/06/2008 19:53:55 seo about 40% of the population used to
define themselves as either atheist or agnostics
ch_SpielTalk! 16/06/2008 19:54:45 seo and most of thos who define
themselves as beleivers don't go to any church on a regular basis or anything
ch_SpielTalk! 16/06/2008 19:55:18 conjam joins SpielTalk!
ch_Zzzzz-home 16/06/2008 19:55:33 seo seo quit
ch_SpielTalk! 16/06/2008 19:56:20 cocadieta Well, that's not what we've
got here.
ch_SpielTalk! 16/06/2008 20:03:38 seo I know that!
ch_SpielTalk! 16/06/2008 20:05:10 Zzzzz-home conjam quit (timeout)
ch_SpielTalk! 16/06/2008 20:08:54 cocadieta OK, I need to be off. Have a
good night.
ch_SpielTalk! 16/06/2008 20:14:24 seo bye
ch_SpielTalk! 16/06/2008 20:17:01 clearclaw2 cocadieta quit (timeout)
ch_SpielTalk! 16/06/2008 21:34:31 Seth joins SpielTalk!
ch_SpielTalk! 16/06/2008 21:34:49 Seth .
ch_SpielTalk! 16/06/2008 21:50:01 seo hi
ch_SpielTalk! 16/06/2008 21:50:09 Seth Good timing
ch_SpielTalk! 16/06/2008 21:50:14 Seth I just sat down
ch_SpielTalk! 16/06/2008 21:50:17 seo I think I have a playtesting
group :-)
ch_SpielTalk! 16/06/2008 21:50:18 Seth I tricked myself this morning
ch_SpielTalk! 16/06/2008 21:50:31 seo how?
ch_SpielTalk! 16/06/2008 21:51:38 seo you can't hook me like that and go
away!
ch_SpielTalk! 16/06/2008 21:52:08 seo I have to go to bed but want to
know the rest of the story!
ch_SpielTalk! 16/06/2008 21:52:12 seo Seth!
ch_SpielTalk! 16/06/2008 21:52:14 Seth My bathtub hasn't been cleaned in
forever, and it was kinda gross
ch_SpielTalk! 16/06/2008 21:52:28 Seth so this morning after my shower I
just dumped some Comet in there
ch_SpielTalk! 16/06/2008 21:52:42 Seth so that when I got home from
conditioning I'd have no choice but to clean it before I could take a shower
ch_SpielTalk! 16/06/2008 21:53:10 Seth This is the 2nd time I've done that
(I think I chronicled the last one in my blog)
ch_SpielTalk! 16/06/2008 21:53:11 seo heh
ch_SpielTalk! 16/06/2008 21:53:21 Seth it's a good trick
ch_SpielTalk! 16/06/2008 21:53:29 Seth but I am now out of comet :(
ch_SpielTalk! 16/06/2008 21:54:03 Seth k, goodnight. I'll talk to you
tomorrow
ch_SpielTalk! 16/06/2008 21:54:23 seo you can buy more tomorrow
ch_SpielTalk! 16/06/2008 21:54:33 seo bye
ch_SpielTalk! 16/06/2008 21:54:38 seo seo quit
ch_SpielTalk! 16/06/2008 22:24:01 kj joins SpielTalk!
ch_SpielTalk! 16/06/2008 22:24:13 kj howdy
ch_SpielTalk! 16/06/2008 22:50:55 Seth kj quit (timeout)
ch_SpielTalk! 16/06/2008 23:05:08 nando joins SpielTalk!
ch_SpielTalk! 16/06/2008 23:42:22 nando nando quit
ch_SpielTalk! 17/06/2008 00:49:54 Seth damn
ch_SpielTalk! 17/06/2008 00:50:04 Seth QWG not interested in All For One
ch_SpielTalk! 17/06/2008 00:50:23 Seth they still say they are potentially
interested in TP and Homesteaders though
ch_SpielTalk! 17/06/2008 01:05:16 clearclaw clearclaw quit
ch_SpielTalk! 17/06/2008 01:05:25 clearclaw joins SpielTalk!
ch_SpielTalk! 17/06/2008 01:06:34 Seth How many hours different is it in
the netherlands?
ch_SpielTalk! 17/06/2008 01:06:40 Seth I got that email at 10:30
ch_SpielTalk! 17/06/2008 01:06:43 Seth pm
ch_SpielTalk! 17/06/2008 04:14:33 seo joins SpielTalk!
ch_SpielTalk! 17/06/2008 04:19:59 seo I'm sorry to hear that
ch_SpielTalk! 17/06/2008 04:21:40 seo 9 hours more than you, so 7:30 am
ch_SpielTalk! 17/06/2008 04:24:58 seo OTOH, that give me another chance
to complete the nice proto
ch_SpielTalk! 17/06/2008 04:26:05 seo and once the nice proto is ready,
when you find a publisher I will claim it was due to the nice proto, not the game
itself :-P
ch_SpielTalk! 17/06/2008 05:35:22 Zzzzz-yepp-working joins SpielTalk!
ch_SpielTalk! 17/06/2008 05:38:48 Zzzzz-yepp-working OMG!!!
ch_SpielTalk! 17/06/2008 05:39:04 Zzzzz-yepp-working why does it look
like all my hard work for the GDS doc was lost?!?!?!? :(
ch_SpielTalk! 17/06/2008 05:39:37 seo what?
ch_SpielTalk! 17/06/2008 05:39:55 seo same computer?
ch_SpielTalk! 17/06/2008 05:40:01 Zzzzz-yepp-working if I download
directly from the drop box the file did not contain all of my changes
ch_SpielTalk! 17/06/2008 05:40:03 Zzzzz-yepp-working no
ch_SpielTalk! 17/06/2008 05:40:31 Zzzzz-yepp-working if I look at the
*archived* version via the webinterface there is one there that has *more* not sute
if it is all or not yet. reading it now
ch_SpielTalk! 17/06/2008 05:40:38 seo maybe it's a Dropbox updating
problem?
ch_SpielTalk! 17/06/2008 05:40:53 seo lemme check mny copy
ch_SpielTalk! 17/06/2008 05:41:51 Zzzzz-yepp-working well maybe it is
*ok* but the formatting is really screwed up
ch_SpielTalk! 17/06/2008 05:42:03 Zzzzz-yepp-working it seems to be
*merging* lines together... :(
ch_SpielTalk! 17/06/2008 05:42:28 Zzzzz-yepp-working if I open in
wordpad it looks *right*
ch_SpielTalk! 17/06/2008 05:42:58 seo something to do with escape chars,
maybe?
ch_SpielTalk! 17/06/2008 05:43:06 seo looks ok to me
ch_SpielTalk! 17/06/2008 05:43:28 Zzzzz-yepp-working maybe... something
rtf specific I would guess, anyways my panic is over now.
ch_SpielTalk! 17/06/2008 05:43:54 seo good
ch_SpielTalk! 17/06/2008 05:44:04 Zzzzz-yepp-working and can I tell you
that I was *in trouble* last night
ch_SpielTalk! 17/06/2008 05:44:24 seo sorry to hear that
ch_SpielTalk! 17/06/2008 05:44:27 Zzzzz-yepp-working the wife is pretty
upset that I ignore her a bit too much
ch_SpielTalk! 17/06/2008 05:44:35 Zzzzz-yepp-working not your fault, i
zoned out
ch_SpielTalk! 17/06/2008 05:44:39 seo it happens
ch_SpielTalk! 17/06/2008 05:44:54 Zzzzz-yepp-working it happens ever
time she watches a dumb reality show
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:45:07 seo found an error under Hire Ringmaster: "A playeok I have to
r may"
ch_SpielTalk! 17/06/2008 05:45:10 Zzzzz-yepp-working and I told her if
you watch *that crap* what do you expect me to do?
ch_SpielTalk! 17/06/2008 05:45:35 seo which one?
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:45:54 Zzzzz-yepp-working interesting might have been me typing a
note to you, but into the file and not chat lol
ch_SpielTalk! 17/06/2008 05:46:02 seo I do the same when my wife watches
the dancing or skating ones
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:46:27 seo I guess it was "I have to run"
ch_SpielTalk! 17/06/2008 05:46:27 Zzzzz-yepp-working i dunno i think
last night was *The Bacholorette (sp not right here...)
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:46:30 seo :-)
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:46:48 Zzzzz-yepp-working oh yeah... lol
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:47:04 seo but our audience doesn't need to know of our family
problems :-)
ch_SpielTalk! 17/06/2008 05:47:21 seo oh, those are bad
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:47:35 Zzzzz-yepp-working exactly lol
ch_SpielTalk! 17/06/2008 05:47:47 Zzzzz-yepp-working anyways
ch_SpielTalk! 17/06/2008 05:47:55 seo I got an email from the guy with
114 games
ch_SpielTalk! 17/06/2008 05:48:06 Zzzzz-yepp-working nice... and
ch_SpielTalk! 17/06/2008 05:48:13 seo from my soon to be games group
ch_SpielTalk! 17/06/2008 05:48:27 seo he said some of them are interested
in game design too :-)
ch_SpielTalk! 17/06/2008 05:48:34 Zzzzz-yepp-working oh yeah the wife
was unhappy about the weekly game night too!! and seth wants a
wife/girlfriend... :P
ch_SpielTalk! 17/06/2008 05:49:07 seo Seth wants a GAMER whife
ch_SpielTalk! 17/06/2008 05:49:12 seo AND get published
ch_SpielTalk! 17/06/2008 05:49:25 seo I wonder why he doesn't want to win
the lottery too
ch_SpielTalk! 17/06/2008 05:49:26 Zzzzz-yepp-working ah true
ch_SpielTalk! 17/06/2008 05:50:13 seo anyway, things look promising with
these guy(s)
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:50:15 Zzzzz-yepp-working hey should *Complete a Show* maybe be
*Perform a Show*? This sort of makes thematic sense, your apply your performers to
perform the show....
ch_SpielTalk! 17/06/2008 05:50:25 Zzzzz-yepp-working good good
ch_SpielTalk! 17/06/2008 05:50:29 seo I might end up having a local game
designers group
ch_SpielTalk! 17/06/2008 05:50:43 Zzzzz-yepp-working and soon you will
be so busy with them you will no longer be around here :(
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:50:44 seo yes, Perform a show sounds much better
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:50:58 Zzzzz-yepp-working ok just checking
ch_SpielTalk! 17/06/2008 05:51:10 seo ah, no. This is my first love and
my second home
ch_SpielTalk! 17/06/2008 05:51:36 Zzzzz-yepp-working mine too, though
the wife would rather it not be right now lol
ch_SpielTalk! 17/06/2008 05:51:50 seo LOL
ch_SpielTalk! 17/06/2008 05:52:50 seo plus, working on my own, you guys
are like my coworkers, since I'm more or less talking with you all day as I work
ch_SpielTalk! 17/06/2008 05:53:22 seo brb
ch_SpielTalk! 17/06/2008 05:58:17 seo back
ch_SpielTalk! 17/06/2008 05:58:40 Zzzzz-yepp-working ok
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:58:50 Zzzzz-yepp-working i think i have the updates complete for
the rules
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:59:24 Zzzzz-yepp-working as a sanity check I will print them out
in a few minutes and read then on paper to see if they make sense to me
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:59:33 Zzzzz-yepp-working read them*
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
05:59:51 Zzzzz-yepp-working and once again I have to say, the core
mechanic is very intriguing
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:00:08 seo cool, I'll give them a thorough read and add some images
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:00:12 Zzzzz-yepp-working if you look at the rules they are pretty
simple, yet you are really able to do many things that influence the game
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:00:26 seo intriguing interesting or intriguing it makes no sense? ;-)
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:00:33 Zzzzz-yepp-working lol
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:00:37 Zzzzz-yepp-working interesting
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:00:47 Zzzzz-yepp-working if you look at our scoring/end game
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:00:49 Zzzzz-yepp-working it is this :L
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:00:52 Zzzzz-yepp-working :
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:01:07 Zzzzz-yepp-working End game occurs when all shows on the
inner ring have been performed
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:01:12 Zzzzz-yepp-working Scoring :
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:01:32 Zzzzz-yepp-working Outer ring : For each show located on an
outer ring the player who has control (the most player markers located on the show
being scored) is awarded VP equal to the total number of player markers they have
located on the show.
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:01:42 Zzzzz-yepp-working Inner ring : For each show located on an
inner ring the player who has control (the most player markers located on the show
being scored) is awarded VP equal to the 2 times the total number of player markers
they have located on the show.
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:01:53 Zzzzz-yepp-working how easy is that?
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:02:03 Zzzzz-yepp-working pretty easy imo
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:02:13 seo yes
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:02:28 seo I would say "equal to twice the total"
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:02:48 Zzzzz-yepp-working ok make that change when you read through
and update images/etc
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:02:55 seo ok
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:03:04 Zzzzz-yepp-working some areas I need to reword, but that is
why I was going to print it out
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:03:24 Zzzzz-yepp-working i tend to make better edits marking up a
real document, not sure why but that just seems more natural to me
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:03:48 Zzzzz-yepp-working i think there are a couple other areas
that need rework too, but we will flesh it out soon enough
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:03:48 seo I'll work on a copy of your file, and just take notes of
any change I thing is due
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:04:07 seo then we can do a final check out with your changes
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:04:27 Zzzzz-yepp-working sure or honestly just make them on the
dropbox version, it says revisions so we have automatic change tracking on
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:04:36 Zzzzz-yepp-working saves*
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:04:43 seo oh, yeah, I forgot!
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:05:13 Zzzzz-yepp-working and chances are anything you change I
will like so, why not just make them :P
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:06:10 seo at first I was thinking you placed twice the markers on the
inner ring, but it's much better to just SCORE double
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:06:52 Zzzzz-yepp-working yepp
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:06:59 Zzzzz-yepp-working keeps the component count down
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:08:06 seo and adds to the idea that inner ring scores better
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:08:23 Zzzzz-yepp-working exactly
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:09:20 Zzzzz-yepp-working and in theory you could score all 3 rings
differently, if desired, though unneeded for this game
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:09:52 seo agreed
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:10:35 Zzzzz-yepp-working brb
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:10:41 seo I think we should explicity say how to handle the two
shared ring cards (the ones where the ringmasters used to be)
pv_04f8b6e33609ba4a4d9e803148f06a4f_bab1498dbaa383bb56d99c6ba782d971 17/06/2008
06:10:56 seo IMHO, they are part of the inner ring