Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

The Soulblade

Sorcerer: Soulblade
At 1st level, you have bonded a magical weapon. As bonus
Legendary Origins action, you may summon this weapon to your hand. You may
d6 Origin choose the appearance of the summoned weapon, but it
You found a sword in a stone. You pulled it out and
counts as a simple melee weapon that you are proficient with.
1
since then you've been gifted with amazing power.
It deals 1d6 radiant damage on a hit. This damage increases
as you reach certain levels in this class, to 1d8 at 6th, 1d10 at
2 You are the reincarnated soul of a lost hero. 14th and 1d12 at 18th level. You use your Charisma instead
3 A god has chosen you for an epic task.
of your Strength for attack and damage rolls you make with
this weapon. Furthermore, you can use your Chosen Blade as
4 Your blade is a manifestation of your soul. your spellcasting focus. You can dismiss your chosen blade as
5 A fey gifted you with a beautiful and powerful weapon.
a bonus action, making it disappear. If another creature tries
to pick up your blade, it disappears unless you stabbed it into
6
In a moment of desperation, a mysterious weapon the ground, in which case only you can lift it.
appeared in your hands. At 6th level, you can also absorb the magic of one magic
melee weapon into your chosen blade by performing a 1 hour
Legendary Spells ritual while holding the weapon. Your chosen blade gains all
Starting at 1st level, you learn additional spells when you magical properties of the other weapon but retains its own
reach certain levels in this class, as shown on the table. Each shape (e.g., +1 is a magic property, reach is not). The
of these spells counts as a sorcerer spell for you, but doesn't absorbed weapon loses all magic properties until your
count against the number of sorcerer spells you know. chosen blade absorbs the magic of another weapon. Your
Whenever you gain a sorcerer level, you can replace one chosen blade can only retain the magic properties of one
spell you gained from this feature with another spell of the weapon at a time.
same level. The new spell must be an abjuration or an
evocation spell from the sorcerer, wizard or paladin spell list.
Legendary Spells
Sorcerer Level Spells
1st Compelled Duel, Wrathful Smite
3rd Find Steed, Spiritual Weapon
5th Blinding Smite, Crusader's Mantle
7th Find Greater Steed, Staggering Smite
9th Banishing Smite, Holy Weapon

Chosen Blade
The Mystic Sword by Gabrix89
Armor of Light
Also at 1st level, you have an armor of light that protects your
from harm. You may cast Mage Armor on yourself without
expending a spell slot. Whenever you you cast this spell for
the first time after finishing a long rest, you gain temporary
hitpoints equal to your sorcerer level plus your Charisma
modifier.
Ad
creat
 
This document was lovingly created
using GM Binder.

If you would like to support the GM Binder developers,


WWW.GMBINDER.COM consider joining our Patreon community.

You might also like