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local library =

loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-
Library/main/source.lua"))()
local venyx = library.new("Clown Hub v2.6 Paid leaked by zasussy ig")

local themes = {
Background = Color3.fromRGB(24, 24, 24),
Glow = Color3.fromRGB(255, 255, 255),
Accent = Color3.fromRGB(44, 44, 44),
LightContrast = Color3.fromRGB(57, 57, 57),
DarkContrast = Color3.fromRGB(0, 0, 0),
TextColor = Color3.fromRGB(163, 163, 163)
}

local uiPages = {}
local uiSecs = {}

local varbs = {}

uiPages.page = venyx:addPage("Ui", 5012544693)


uiPages.page2 = venyx:addPage("Main", 5012544693)
uiPages.page3 = venyx:addPage("Ct Characters", 5012544693)
uiPages.page4 = venyx:addPage("Ct Attacks", 5012544693)
uiPages.page6 = venyx:addPage("Paid things", 5012544693)
uiPages.page7 = venyx:addPage("Mics", 5012544693)
uiPages.page8 = venyx:addPage("Custom Things", 5012544693)
uiPages.page5 = venyx:addPage("Credits", 5012544693)

uiSecs.opstuffs1 = uiPages.page7:addSection("Custom Lock On(It's NOT done yet)")


uiSecs.stuffs = uiPages.page7:addSection("Another Stuffs")
uiSecs.susmap1 = uiPages.page7:addSection("Secret map in soulshatters")
uiSecs.dmgmodule = uiPages.page7:addSection("Damage Module")
uiSecs.ui = uiPages.page:addSection("Graphical Interface")
uiSecs.place = uiPages.page:addSection("Game")
uiSecs.place3 = uiPages.page:addSection("Music not Loop")
uiSecs.place5 = uiPages.page:addSection("Music Loop")
uiSecs.main3 = uiPages.page2:addSection("Custom Chat")
uiSecs.main = uiPages.page2:addSection("Main")
uiSecs.main6 = uiPages.page2:addSection("Hide Name(In Menu)")
uiSecs.main5 = uiPages.page2:addSection("Day/Night Cycle")
uiSecs.main4 = uiPages.page2:addSection("Teleport to other player")
uiSecs.main2 = uiPages.page2:addSection("Troll Scripts")
uiSecs.custom = uiPages.page3:addSection("In Menu")
uiSecs.custom1 = uiPages.page3:addSection("Undertale Frisk")
uiSecs.custom2 = uiPages.page3:addSection("Asriel")
uiSecs.custom3 = uiPages.page3:addSection("XTale")
uiSecs.custom4 = uiPages.page3:addSection("Old Sans")
uiSecs.custom5 = uiPages.page3:addSection("Glitchtale Chara")
uiSecs.custom6 = uiPages.page3:addSection("Glitchtale Frisk")
uiSecs.custom7 = uiPages.page3:addSection("Glitchtale Betty")
uiSecs.Credit = uiPages.page5:addSection("Credits")
uiSecs.asriel = uiPages.page4:addSection("Undertale Ariel")
uiSecs.betty = uiPages.page4:addSection("Glitchtale Betty")
uiSecs.undyne = uiPages.page4:addSection("Glitchtale Undyne")
uiSecs.place2 = uiPages.page4:addSection("Glitchtale Chara")
uiSecs.sschara = uiPages.page4:addSection("StoryShift Chara")
uiSecs.delta = uiPages.page4:addSection("Delta Sans")
uiSecs.frisk = uiPages.page4:addSection("Undertale Frisk")
uiSecs.nsans = uiPages.page4:addSection("Undertale New Sans")
uiSecs.place0 = uiPages.page4:addSection("XTale")
uiSecs.place6 = uiPages.page4:addSection("Others")
uiSecs.place4 = uiPages.page6:addSection("Paid Guis")
uiSecs.secretchar = uiPages.page6:addSection("My Own Custom Characters")
uiSecs.place1 = uiPages.page7:addSection("Places")
uiSecs.ctthings2 = uiPages.page8:addSection("Custom Name Color")
uiSecs.ctthings2 = uiPages.page8:addSection("Custom Name Color")
uiSecs.ctthings3 = uiPages.page8:addSection("Custom Name Text")
uiSecs.freeze = uiPages.page2:addSection("Delete Someone's Godmode(Shadow dio's
godmode)")
uiSecs.freeze1 = uiPages.page2:addSection("Delete Someone's HumanoidRootPart(Can't
lock on to them)")
uiSecs.opstuffs = uiPages.page7:addSection("OP Stuffs")

uiSecs.susmap1:addButton(
"Summon the secret house(Lag)(Non-FE)",
function()
local newmap = game:GetService("ReplicatedStorage").Resources.Baseplate
newmap:Clone()
newmap.Parent = game:GetService("Workspace").Map.Model
end
)

teleList2 = {"Normal", "KnockBack"}


uiSecs.dmgmodule:addDropdown(
"Choose a hit type",
teleList2,
function(types)
htype = types
end
)

uiSecs.dmgmodule:addSlider(
"Damage",
0,
0,
40,
function(dmg)
damage = dmg
end
)

uiSecs.dmgmodule:addSlider(
"Hit Time",
0,
0,
2.5,
function(htime)
htim = htime
end
)

uiSecs.dmgmodule:addSlider(
"Fly",
0,
0,
100,
function(vec)
vector = vec
end
)

uiSecs.dmgmodule:addKeybind(
"Damage Module Attack",
nil,
function()
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["HitTime"] = htim,
["Type"] = htype,
["HitEffect"] = "HeavyHitEffect",
["VictimCFrame"] = CFrame.new(),
["Velocity"] = Vector3.new(vector, 0, 0),
["Damage"] = dmg
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end,
function()
end
)

teleList1 = {
"Asriel",
"UNDERTALE Frisk",
"Old Sans",
"New Sans",
"Glitchtale Chara",
"Glitchtale Undyne",
"Glitchtale Betty",
"Glitchtale Frisk",
"StoryShift Chara",
"XTale Sans/Chara",
"Delta Sans"
}
uiSecs.main6:addDropdown(
"Choose a character",
teleList1,
function(hnchars)
chrs = hnchars
end
)

uiSecs.main6:addButton(
"Spawn with hide name",
function()
if chrs == "Asriel" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"Asriel"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "UNDERTALE Frisk" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"Frisk"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "Old Sans" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"Sans"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "New Sans" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"BadTimeSans"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "Glitchtale Chara" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"Chara"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "Glitchtale Undyne" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"Undyne"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "Glitchtale Betty" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"Betty"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "Glitchtale Frisk" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"GTFrisk"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "StoryShift Chara" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"SFChara"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "Xtale Sans/Chara" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"XSans"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
if chrs == "Delta Sans" then
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"DeltaSans"
wait(1)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy()
end
end
)

uiSecs.main5:addSlider(
"Day/Night Cycle",
10,
0,
24,
function(time)
local Lighting = game:GetService("Lighting")
Lighting.ClockTime = time
end
)

uiSecs.freeze:addTextbox(
"Who?",
"",
function(player)
plr = player
end
)

uiSecs.freeze1:addButton(
"Delete HumanoidRootPart Of Other Player",
function()
game.Players.plr.Character["HumanoidRootPart"]:Destroy()
end
)

uiSecs.freeze:addButton(
"Delete Godmode Of Other Player",
function()
game.Players.plr.Character["Inv"]:Destroy()
end
)

uiSecs.betty:addKeybind(
"Betty True Power Slashes",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Move1",
[3] = "Spawn"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addKeybind(
"Betty True Power Combat Grab Attack(OP)",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "CombatGrab"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addKeybind(
"Betty Grab",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "KumuGrab",
[3] = Vector3.new(154.23783874512, 46.462890625, -134.76675415039)
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addButton(
"Betty Kumu Fuse(Stackable yes)",
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "KumuFused"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
wait(2)
game.Players.LocalPlayer.Character.Transformed:Destroy()
end
)

uiSecs.betty:addKeybind(
"Rhabdophobia",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Rhabdophobia"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addKeybind(
"True Power Explosion",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "BettyGroundBlast"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addKeybind(
"Heavy Dash Slash 1",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Move4",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addKeybind(
"Heavy Dash Slash 2",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Move5"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addKeybind(
"Dash Slash",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "ScytheDash"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addKeybind(
"Soul Steal",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Spear",
[3] = "Start"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addKeybind(
"True Power Punch",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Move3"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.betty:addKeybind(
"Dark Pink Projective",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "BettySpikeProjectile",
[3] = "Spawn"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "BettySpikeProjectile",
[3] = "SpawnTwo"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "BettySpikeProjectile",
[3] = "Release"
}
local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.ctthings3:addTextbox(
"Put Your Name Here",
"Name goes here",
function(nametx)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.Text = nametx
end
)

uiSecs.ctthings2:addColorPicker(
"The color of your name",
Color3.new(255, 255, 255),
function(name)
game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 =
name
end
)

uiSecs.main3:addColorPicker(
"The color of the text",
Color3.new(255, 255, 255),
function(val)
rgbb = val
end
)

uiSecs.main3:addTextbox(
"What to say?",
"",
function(val)
textt = val
end
)

uiSecs.main3:addButton(
"Send the text",
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = textt,
[4] = rgbb
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
end
)

uiSecs.delta:addKeybind(
"Block Breaker",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "GuardBreak"
}
local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.delta:addKeybind(
"Bone 1",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Bones1",
[3] = "Spawn"
}
local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.delta:addKeybind(
"Bone 2",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Bones2",
[3] =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
}
local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.delta:addKeybind(
"Blaster 1",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blasters1"
}
local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.delta:addKeybind(
"Blaster 2",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blasters2"
}
local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.delta:addKeybind(
"Blaster 3",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blasters3"
}
local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.delta:addKeybind(
"Blaster 4(no need to hold)",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blasters4"
}
local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.sschara:addKeybind(
"Constant Knife",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Knives",
[3] = "ConstantSpawn",
[4] = Vector3.new(154.23783874512, 28.705627441406, -518.83972167969)
}
local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.sschara:addKeybind(
"Knifes Barrage",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Knives",
[3] = "Special1"
}
local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.sschara:addKeybind(
"1 Blaster",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "ChaosBusterBlasters",
[3] = "SummonOne",
[4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629)
}
local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.sschara:addKeybind(
"2 Blaster",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "ChaosBusterBlasters",
[3] = "SummonTwo",
[4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629)
}
local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.sschara:addKeybind(
"4 Blaster",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "ChaosBusterBlasters",
[3] = "SummonFour",
[4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629)
}
local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.sschara:addKeybind(
"8 Blaster",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "ChaosBusterBlasters",
[3] = "SummonEight",
[4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629)
}
local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.nsans:addKeybind(
"Telekinesis",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Telekinesis1"
}
local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.nsans:addKeybind(
"Blaster 1",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blasters1"
}
local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
Event:InvokeServer(A_1)
end,
function()
end
)
uiSecs.nsans:addKeybind(
"Blaster 2",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blasters2"
}
local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.nsans:addKeybind(
"Blaster 3",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blasters3"
}
local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.nsans:addKeybind(
"Blaster 4",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blasters4"
}
local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.nsans:addKeybind(
"Special 1",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Special1"
}
local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.nsans:addKeybind(
"Special 2",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Special2"
}
local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.asriel:addKeybind(
"Star Blazing",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "StarBlazing",
[3] = "Start",
[4] = "Galacta"
}
local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.asriel:addKeybind(
"Chaos Slicer",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "ChaosBlades",
[3] = "Summon",
[4] = true
}
local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.asriel:addKeybind(
"Shocker Breaker",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "ShockerBreaker",
[3] = "Start",
[4] = " II"
}
local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.asriel:addKeybind(
"Asriel's Barrage(Boosted)",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "AsrielBarrageMove",
[3] = "Fire",
[4] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.asriel:addKeybind(
"Hyper Beam",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "HyperBeam",
[3] = "Fire"
}
local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.asriel:addKeybind(
"Hyper Goner(Multitimes use)",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "HyperGoner",
[3] = "Start"
}
local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves
Event:InvokeServer(A_1)
wait(1)
game.Players.LocalPlayer.Character.HyperGonered:Destroy()
end,
function()
end
)
uiSecs.undyne:addKeybind(
"Spears Barrage",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Spear",
[3] = "MultipleSpears",
[4] = 50
}
local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.undyne:addKeybind(
"Spear Of Justice Barrage(In working)(Bug)",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Spear",
[3] = "MultipleSpears",
[4] = "Special",
[5] = 30
}
local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.undyne:addKeybind(
"Huge Spear",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Spear",
[3] = "Spawn",
[4] = "Undying"
}
local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.undyne:addKeybind(
"Spear Zone",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Spear",
[3] = "SpawnGround2"
}
local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.undyne:addKeybind(
"Spear Of Justice",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Spear",
[3] = "Special"
}
local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.frisk:addKeybind(
"Punch Barrage",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "ToughGloves",
[3] = "PunchBarrage"
}
local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.frisk:addKeybind(
"Knife Barrage",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "RealKnifeBaragge"
}
local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.frisk:addKeybind(
"Air Slashes",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "RealKnifeSlashes"
}
local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.frisk:addKeybind(
"Knife Stab",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "RealKnifeBigSlash"
}
local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.ui:addButton(
"Destroy Gui",
function()
game.CoreGui["Clown Hub v2.6 Paid (Bonus 2)"]:Destroy()
end
)

uiSecs.place:addButton(
"Rejoin",
function()
game:GetService("TeleportService"):Teleport(3198259055, LocalPlayer)
end
)

uiSecs.place2:addKeybind(
"Justice Beam",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "YellowBeam",
[3] = "Fire"
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place2:addKeybind(
"Justice Projective",
nil,
function()
local LockOn =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
m = game.Players.LocalPlayer:GetMouse()
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
elseif not LockOn then
r2 = m.Hit * CFrame.new(0, 4, 0)
end
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileYellow",
[3] = "Spawn",
[4] = r2.p
}
}

game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
end,
function()
end
)

uiSecs.place2:addKeybind(
"Purple Projective",
nil,
function()
local LockOn =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
m = game.Players.LocalPlayer:GetMouse()
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
elseif not LockOn then
r2 = m.Hit * CFrame.new(0, 4, 0)
end
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectilePurple",
[3] = "Spawn",
[4] = r2.p
}
}

game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
end,
function()
end
)

uiSecs.place2:addKeybind(
"Knife Projective",
nil,
function()
local LockOn =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
m = game.Players.LocalPlayer:GetMouse()
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
elseif not LockOn then
r2 = m.Hit * CFrame.new(0, 4, 0)
end
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectile",
[3] = "Spawn",
[4] = r2.p
}
}

game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
end,
function()
end
)

uiSecs.place2:addKeybind(
"Integrity Slam",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "IntegrityAttack",
[3] = "Start"
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place2:addKeybind(
"Integrity Sweep",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "IntegrityAttack2",
[3] = "Start"
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
local security = game.ReplicatedStorage.RemoteSecurity["Noob382"]
end,
function()
end
)
uiSecs.place2:addButton(
"Knife Shield(Enable)",
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "KnifeShield",
[3] = true
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end
)

uiSecs.place2:addButton(
"Knife Shield(Disable)",
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "KnifeShield",
[3] = false
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end
)

uiSecs.place2:addKeybind(
"HateBall",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "HateBall",
[3] = "Start",
[4] = true
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place2:addKeybind(
"Patient Rod 2",
nil,
function()
local LockOn =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
m = game.Players.LocalPlayer:GetMouse()
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
elseif not LockOn then
r2 = m.Hit * CFrame.new(0, 4, 0)
end
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "PatienceAttack2",
[3] = r2.p,
[4] =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place2:addKeybind(
"Patient Rod 1",
nil,
function()
local LockOn =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
m = game.Players.LocalPlayer:GetMouse()
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
elseif not LockOn then
r2 = m.Hit * CFrame.new(0, 4, 0)
end
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "PatienceAttack",
[3] = r2.p,
[4] =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place2:addKeybind(
"Special hell area",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "AreaAttack",
[3] = "Start"
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
local security = game.ReplicatedStorage.RemoteSecurity["Noob382"]
end,
function()
end
)

uiSecs.place2:addKeybind(
"Special hell slash",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "SpecialHell2"
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place2:addKeybind(
"Heal Knife",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "KnifeHeal"
}
local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
local security = game.ReplicatedStorage.RemoteSecurity["Noob382"]
end,
function()
end
)

uiSecs.place2:addKeybind(
"Dark Red Projectiles",
nil,
function()
local LockOn =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
m = game.Players.LocalPlayer:GetMouse()
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
elseif not LockOn then
r2 = m.Hit * CFrame.new(0, 4, 0)
end
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileDarkRed",
[3] = "Spawn",
[4] = r2.p
}
}

game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
end,
function()
end
)

uiSecs.place2:addKeybind(
"Orange Projective",
nil,
function()
local LockOn =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
m = game.Players.LocalPlayer:GetMouse()
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
elseif not LockOn then
r2 = m.Hit * CFrame.new(0, 4, 0)
end
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeProjectileOrange",
[3] = "Spawn",
[4] = r2.p
}
}

game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
end,
function()
end
)

uiSecs.place6:addKeybind(
"Muda Muda Muda MUDA!",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Muda Muda Muda Muda",
[4] = Color3.new(0, 255, 100)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BurstEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -50, 0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Muda Muda Muda Muda",
[4] = Color3.new(0, 255, 100)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BurstEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -50, 0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))

local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Muda Muda Muda Muda",
[4] = Color3.new(0, 255, 100)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BurstEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -50, 0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))

local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Muda Muda Muda Muda",
[4] = Color3.new(0, 255, 100)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BurstEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -50, 0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))

local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Muda Muda Muda Muda",
[4] = Color3.new(0, 255, 100)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BurstEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -50, 0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))

local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Muda Muda Muda Muda",
[4] = Color3.new(0, 255, 100)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BurstEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -50, 0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))

local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Muda Muda Muda Muda",
[4] = Color3.new(0, 255, 100)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BurstEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -50, 0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))

local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Muda Muda Muda Muda",
[4] = Color3.new(0, 255, 100)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BurstEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -50, 0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))

local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Muda Muda Muda Muda",
[4] = Color3.new(0, 255, 100)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(2)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "BurstEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, -50, 0),
["HitTime"] = 2.5,
["CombatInv"] = true,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end,
function()
end
)

uiSecs.place6:addKeybind(
"Super KnockBack",
nil,
function()
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HitTime"] = 2.5,
["Velocity"] = Vector3.new(0, 100, 0) +

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 173.2,
["VictimCFrame"] = CFrame.new(),
["CombatInv"] = true,
["Damage"] = 10
}
local Event = game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end,
function()
end
)

uiSecs.place0:addKeybind(
"OverWrite Heal",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Overwrite",
[3] = "Heal"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Bones Barrage",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "SummonBones",
[3] = "Spawn"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Summon Blaster",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "CrossBlaster"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Bones Line",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "LineBones"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Special Slash Red",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "KnifeSpecial1"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Special Slash Purple",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "XCharaKnifeSpecial1"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Red Corruption",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "KnifeSpecial3"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Purple Corruption",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "XCharaKnifeSpecial2"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Summon Knifes Purple",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "SummonKnivesChara",
[3] = "Spawn"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Summon Knifes Red",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "SummonKnives",
[3] = "Spawn"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Lower Attack and Defense",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Overwrite",
[3] = "LowerAttack"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place0:addKeybind(
"Overwrite Teleport",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Overwrite",
[3] = "OverwriteKnives"
}
local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves
Event:InvokeServer(A_1)
end,
function()
end
)

uiSecs.place3:addButton(
"Necrofantasia",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://3878888130"
KG.Looped = false
KG:Play()
end
)

uiSecs.place3:addButton(
"Bullet Hell Nitro Remix",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://5184496328"
KG.Looped = false
KG:Play()
end
)

uiSecs.place3:addButton(
"Galaxy Collapse",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://582476855"
KG.Looped = false
KG:Play()
end
)

uiSecs.place3:addButton(
"Animal Fnf",
function()
--Music = Meet Me At The Hotel Room Mashup
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://6690328923"
KG.Looped = false
KG:Play()
end
)
uiSecs.place3:addButton(
"Gospel Remix",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://6651394655"
KG.Looped = false
KG:Play()
end
)

uiSecs.place3:addButton(
"Inking Mistake",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://1326552262"
KG.Looped = false
KG:Play()
end
)

uiSecs.place3:addButton(
"Manifest UTAU Cover",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://6726283668"
KG.Looped = false
KG:Play()
end
)

uiSecs.place3:addButton(
"Build Our Machine",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://825878724"
KG.Looped = false
KG:Play()
end
)

uiSecs.place3:addButton(
"Bad Apple",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://412333048"
KG.Looped = false
KG:Play()
end
)
uiSecs.place3:addButton(
"Manifest but everyone sing it",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://6871079145"
KG.Looped = false
KG:Play()
end
)

uiSecs.place5:addButton(
"Manifest UTAU Cover",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://6726283668"
KG.Looped = true
KG:Play()
end
)

uiSecs.place5:addButton(
"Build Our Machine",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://825878724"
KG.Looped = true
KG:Play()
end
)

uiSecs.place5:addButton(
"Necrofantasia",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://3878888130"
KG.Looped = true
KG:Play()
end
)

uiSecs.place5:addButton(
"Bullet Hell Nitro Remix",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://5184496328"
KG.Looped = true
KG:Play()
end
)

uiSecs.place5:addButton(
"Galaxy Collapse",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://582476855"
KG.Looped = true
KG:Play()
end
)

uiSecs.place5:addButton(
"Bad Apple",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://412333048"
KG.Looped = true
KG:Play()
end
)

uiSecs.place5:addButton(
"Animal Fnf",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://6690328923"
KG.Looped = true
KG:Play()
end
)

uiSecs.place5:addButton(
"Gospel Remix",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://6651394655"
KG.Looped = true
KG:Play()
end
)

uiSecs.place5:addButton(
"Inking Mistake",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://1326552262"
KG.Looped = true
KG:Play()
end
)

uiSecs.place5:addButton(
"Manifest but everyone sing it",
function()
--Music
KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
KG.Volume = 10
KG.SoundId = "rbxassetid://6871079145"
KG.Looped = true
KG:Play()
end
)

uiSecs.main2:addButton(
"Bring All(Left Bracket to toggle bring all)",
function()
--[[
bad skid
--]]
local L_1_ = true
local L_2_ = game.Players.LocalPlayer.Character.HumanoidRootPart
local L_3_ = L_2_.Position - Vector3.new(5, 0, 0)

game.Players.LocalPlayer:GetMouse().KeyDown:Connect(
function(L_4_arg1)
if L_4_arg1 == "]" then
L_1_ = not L_1_
end
if L_4_arg1 == "[" then
L_2_ = game.Players.LocalPlayer.Character.HumanoidRootPart
L_3_ = L_2_.Position - Vector3.new(5, 0, 0)
end
end
)

for L_5_forvar1, L_6_forvar2 in pairs(game.Players:GetPlayers()) do


if L_6_forvar2 == game.Players.LocalPlayer then
else
local L_7_ =
coroutine.create(
function()
game:GetService("RunService").RenderStepped:Connect(
function()
local L_8_, L_9_ =
pcall(
function()
local L_10_ = L_6_forvar2.Character
if L_10_ then
if
L_10_:FindFirstChild("HumanoidRootPart") then
if L_1_ then

L_6_forvar2.Backpack:ClearAllChildren()
for L_11_forvar1, L_12_forvar2
in pairs(L_10_:GetChildren()) do
if L_12_forvar2:IsA("Tool")
then
L_12_forvar2:Destroy()
end
end
L_10_.HumanoidRootPart.CFrame =
CFrame.new(L_3_)
end
end
end
end
)
if L_8_ then
else
warn("Unnormal error: " .. L_9_)
end
end
)
end
)
coroutine.resume(L_7_)
end
end

game.Players.PlayerAdded:Connect(
function(L_13_arg1)
if L_13_arg1 == game.Players.LocalPlayer then
else
local L_14_ =
coroutine.create(
function()
game:GetService("RunService").RenderStepped:Connect(
function()
local L_15_, L_16_ =
pcall(
function()
local L_17_ = L_13_arg1.Character
if L_17_ then
if
L_17_:FindFirstChild("HumanoidRootPart") then
if L_1_ then

L_13_arg1.Backpack:ClearAllChildren()
for L_18_forvar1,
L_19_forvar2 in pairs(L_17_:GetChildren()) do
if
L_19_forvar2:IsA("Tool") then

L_19_forvar2:Destroy()
end
end

L_17_.HumanoidRootPart.CFrame = CFrame.new(L_3_)
end
end
end
end
)
if L_15_ then
else
warn("Unnormal error: " .. L_16_)
end
end
)
end
)
coroutine.resume(L_14_)
end
end
)
end
)

uiSecs.place4:addButton(
"Tcss Gui But It's Free",
function()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/OP_GUI_2.lua", true)
)()
end
)

uiSecs.place4:addButton(
"SoulHacker Gui",
function()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/Soulhaker.txt", true)
)()
end
)

uiSecs.place4:addButton(
"Shatters X Gui",
function()
loadstring(
game:HttpGet(
"https://raw.githubusercontent.com/iHavoc101/Miscellaneous-
Releases/main/High%20Quality/SoulShatters.lua"
)
)()
end
)

uiSecs.place4:addButton(
"Tcss Gui But It's Paid",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/7e6a460176f21b79acd587be890
ab6d3/raw/6bcce0f3deac1dac82999bdec7b523c69e294bbf/tcssskidded",
true
)
)()
end
)

uiSecs.place4:addButton(
"Shatter-Core Hub",
function()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/Shattercore_2_1.lua")
)()
end
)

uiSecs.place6:addButton(
"Super Unfair Custom Attack(RightAlt)",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/3095e9d8729ac8e6d361bc79748
4e7de/raw/5db7ed7d86b23b54cec6dd4437e7a1449e7cb071/spv4"
)
)()
end
)

uiSecs.place6:addButton(
"Chara Bravery Boost(Press G to Stop)",
function()
loadstring(
game:HttpGet(

"https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/
gt_chara_bravey_2-3_shot.txt"
)
)()
end
)

uiSecs.place6:addKeybind(
"Stop Time A Player",
nil,
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "The World: Stop Time",
[4] = Color3.new(0, 1, 0)
}
local Event = game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
local args = {
[1] = getrenv()._G.Pass,
[2] =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["HitTime"] = 2.5,
["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch,
["Damage"] = 1
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
end
)

uiSecs.main:addToggle(
"GodMode",
false,
function()
repeat
wait(1)
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/3accafca439db109b4e1955989c
60440/raw/a325e2a76e9494f92052e5cc2951ab326848e61f/Ehh2",
true
)
)()
until false
end
)

uiSecs.main:addButton(
"GodMode Old Sans",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/0e323655abf65b6081875672fa4
70bd3/raw/a7bfc6cf0d97ad8b1d741f9f409d0b23b651823b/godmode%2520sans",
true
)
)()
end
)

uiSecs.main:addButton(
"RoseShield Block Ut Frisk",
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "EquipWeapon",
[3] = "RoseShield"
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(A_1)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "EquipArmor",
[3] = "RoseShield"
}
game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(A_1)
end
)

uiSecs.main:addButton(
"High Dmg Ut!Frisk(Lv 20)",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/35be7a038b8d5f2b6585804926d
494e2/raw/4810f540f0f1037b2d3f7eec184e71e28b391df5/frisk%2520high%2520dmg",
true
)
)()
end
)

uiSecs.main:addButton(
"ESP(works well and not lag)",
function()
ALLYCOLOR = {0, 0, 255} --//Color of the ESP of people on the same team
ENEMYCOLOR = {0, 0, 255} --//Color of the ESP of people on NOT the same
team
TRANSPARENCY = 0.3 --//Transparency of the ESP
HEALTHBAR_ACTIVATED = true --//Renders the Healthbar
--
--

-- !!!Don't Change Anything Below Here


Unless You Know What You're Doing!!!

function createFlex()
--
-----------------------------------------------------------------------------------
--[VARIABLES] //Changing may result in Errors!
players = game:GetService("Players") --//Required for PF
faces = {"Front", "Back", "Bottom", "Left", "Right", "Top"} --//Every
possible Enum face
currentPlayer = nil --//Used for the Team-Check
lplayer = players.LocalPlayer --//The LocalPlayer
--
-----------------------------------------------------------------------------------
players.PlayerAdded:Connect(
function(p)
currentPlayer = p
p.CharacterAdded:Connect(
function(character) --//For when a new Player joins the
game
createESP(character)
end
)
end
)
--
-----------------------------------------------------------------------------------
function checkPart(obj)
if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name ~=
"HumanoidRootPart" then
return true
end
end --//Check if the Part is suitable
--
-----------------------------------------------------------------------------------
function actualESP(obj)
for i = 0, 5 do
surface = Instance.new("SurfaceGui", obj) --//Creates the
SurfaceGui
surface.Face = Enum.NormalId[faces[i + 1]] --//Adjusts the Face
and chooses from the face table
surface.AlwaysOnTop = true

frame = Instance.new("Frame", surface) --//Creates the viewable


Frame
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BorderSizePixel = 0
frame.BackgroundTransparency = TRANSPARENCY
if currentPlayer.Team == players.LocalPlayer.Team then
--//Checks the Players Team
frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1],
ALLYCOLOR[2], ALLYCOLOR[3]) --//If in same Team
else
frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1],
ENEMYCOLOR[2], ENEMYCOLOR[3]) --//If in another Team
end
end
end
-- ---------------------------------------------
--------------------------------------
function createHealthbar(hrp)
board = Instance.new("BillboardGui", hrp) --//Creates the
BillboardGui with HumanoidRootPart as the Parent
board.Name = "total"
board.Size = UDim2.new(1, 0, 1, 0)
board.StudsOffset = Vector3.new(3, 1, 0)
board.AlwaysOnTop = true

bar = Instance.new("Frame", board) --//Creates the red background


bar.BackgroundColor3 = Color3.new(255, 0, 0)
bar.BorderSizePixel = 0
bar.Size = UDim2.new(0.2, 0, 4, 0)
bar.Name = "total2"

health = Instance.new("Frame", bar) --//Creates the changing green


Frame
health.BackgroundColor3 = Color3.new(0, 255, 0)
health.BorderSizePixel = 0
health.Size = UDim2.new(1, 0, hrp.Parent.Humanoid.Health / 100, 0)
hrp.Parent.Humanoid.Changed:Connect(
function(property) --//Triggers when any Property changed
hrp.total.total2.Frame.Size = UDim2.new(1, 0,
hrp.Parent.Humanoid.Health / 100, 0) --//Adjusts the size of the green Frame
end
)
end
--
-----------------------------------------------------------------------------------
function createESP(c) --//Checks and calls the proper function
bugfix = c:WaitForChild("Head") --// *Used so the children of the
character arent nil.
for i, v in pairs(c:GetChildren()) do
if checkPart(v) then
actualESP(v)
end
end
if HEALTHBAR_ACTIVATED then --//If the user decided to
createHealthbar(c:WaitForChild("Torso")) --//Calls the function
of the creation
end
end
--
-----------------------------------------------------------------------------------
for i, people in pairs(players:GetChildren()) do
if people ~= players.LocalPlayer then
currentPlayer = people
--//Used for Players already in the Game
createESP(people.Character)
people.CharacterAdded:Connect(
function(character)
createESP(character)
end
)
end
end
--
-----------------------------------------------------------------------------------
end --//End of the entire function

createFlex() --// Does exactly that :)


end
)

uiSecs.main:addToggle(
"Auto Block",
false,
function()
if state == true then
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blocking",
[3] = true
}

game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
end

if state == false then


local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blocking",
[3] = false
}

game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
end
end
)

uiSecs.main:addToggle(
"Auto Perfect Block",
false,
function()
if state == true then
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "PerfectBlocking",
[3] = true
}

game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
end

if state == false then


local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "PerfectBlocking",
[3] = false
}

game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1)
end
end
)

uiSecs.main:addKeybind(
"Temmie Armor Boost Ut!Frisk(Lv 20)(Spam)",
nil,
function()
spawn(
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "EquipArmor",
[3] = "TemmieArmor"
}
local Event =
game:GetService("ReplicatedStorage").Remotes.FriskMoves
Event:InvokeServer(A_1)
end
)
end
)

uiSecs.main:addKeybind(
"RealKnife Boost Ut!Frisk(Lv 20)(Spam)",
nil,
function()
spawn(
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
local Event =
game:GetService("ReplicatedStorage").Remotes.FriskMoves
Event:InvokeServer(A_1)
end
)
end
)
uiSecs.main:addKeybind(
"Teleportation(Lock On)",
nil,
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =

game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.C
Frame *
CFrame.new(0, 0, 3)
end
)

uiSecs.main:addButton(
"Inf Stamina",
function()
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainStamina" then
v:Destroy()
end
end
until false
end
)

spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainStamina" then
v:Destroy()
end
end
until false
end
)

spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainStamina" then
v:Destroy()
end
end
until false
end
)

spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainStamina" then
v:Destroy()
end
end
until false
end
)

spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainStamina" then
v:Destroy()
end
end
until false
end
)

spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainStamina" then
v:Destroy()
end
end
until false
end
)

spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainStamina" then
v:Destroy()
end
end
until false
end
)

spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainStamina" then
v:Destroy()
end
end
until false
end
)

spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainStamina" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainSprint" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainSprint" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainSprint" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainSprint" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainSprint" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainSprint" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainSprint" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainSprint" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "DrainSprint" then
v:Destroy()
end
end
until false
end
)
end
)

uiSecs.stuffs:addButton(
"AutoRun(For Undyne + Betty)",
function()
game:GetService("Players").LocalPlayer.Backpack.Main.WalkSpeed.Value = 60
end
)

uiSecs.stuffs:addButton(
"AutoRun(For Sakuya)",
function()
game:GetService("Players").LocalPlayer.Backpack.Main.WalkSpeed.Value = 50
end
)

uiSecs.stuffs:addButton(
"AutoRun + Esp(Don't use in betty or Undyne)",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/9eb5e3162cf9906015209348a32
462b3/raw/7544279d5a84e41f6732df602f590cadc2c8ad14/espop",
true
)
)()
end
)

uiSecs.stuffs:addButton(
"Custom Blaster",
function()
local p = game.Players.LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.HumanoidRootPart
local torso = char.Torso
local hum = char.Humanoid
local root = char.HumanoidRootPart
local rs = game:GetService("RunService").RenderStepped
local new = Instance.new
local v3 = Vector3.new
local ns = NumberSequence.new
local nr = NumberRange.new
local bc = BrickColor.new
local cf = CFrame.new
local cfa = CFrame.Angles
local rad = math.rad

a1 = new("Part", char)
a1.Name = "Head"
a1.BrickColor = BrickColor.new("White")
a1.Material = "Neon"
a1.Transparency = 0
aa1 = new("SpecialMesh", a1)
aa1.MeshType = "FileMesh"
aa1.Offset = v3(7, 3, -0.1)
aa1.Scale = v3(0.1, 0.1, 0.1)
aa1.MeshId = "rbxassetid://2267134290"
aaa1 = new("Weld", a1)
aaa1.Part0 = hed
aaa1.Part1 = a1
aaa1.C0 = CFrame.Angles(0, math.rad(0), 0)

a2 = new("Part", char)
a2.Name = "RJaw"
a2.BrickColor = BrickColor.new("White")
a2.Material = "Neon"
a2.Transparency = 0
aa2 = new("SpecialMesh", a2)
aa2.MeshType = "FileMesh"
aa2.Offset = v3(9.1, 2.01, -0.2)
aa2.Scale = v3(0.07, 0.07, 0.07)
aa2.MeshId = "rbxassetid://2267146284"
aaa2 = new("Weld", a2)
aaa2.Part0 = hed
aaa2.Part1 = a2
aaa2.C0 = CFrame.Angles(0, math.rad(0), 0)

a3 = new("Part", char)
a3.Name = "LJaw"
a3.BrickColor = BrickColor.new("White")
a3.Material = "Neon"
a3.Transparency = 0
aa3 = new("SpecialMesh", a3)
aa3.MeshType = "FileMesh"
aa3.Offset = v3(5, 2.01, -0.2)
aa3.Scale = v3(0.07, 0.07, 0.07)
aa3.MeshId = "rbxassetid://2267147917"
aaa3 = new("Weld", a3)
aaa3.Part0 = hed
aaa3.Part1 = a3
aaa3.C0 = CFrame.Angles(0, math.rad(0), 0)

a4 = new("Part", char)
a4.Name = "Inside"
a4.BrickColor = BrickColor.new("White")
a4.Material = "Neon"
a4.Transparency = 0
aa4 = new("SpecialMesh", a4)
aa4.MeshType = "FileMesh"
aa4.Offset = v3(7, 3, -0.1)
aa4.Scale = v3(0.1, 0.1, 0.1)
aa4.MeshId = "rbxassetid://2267130588"
aaa4 = new("Weld", a4)
aaa4.Part0 = hed
aaa4.Part1 = a4
aaa4.C0 = CFrame.Angles(0, math.rad(0), 0)

a5 = new("Part", char)
a5.Name = "Inside2"
a5.BrickColor = BrickColor.new("White")
a5.Material = "Neon"
a5.Transparency = 0
aa5 = new("SpecialMesh", a5)
aa5.MeshType = "FileMesh"
aa5.Offset = v3(7, 3, -0.1)
aa5.Scale = v3(0.1, 0.1, 0.1)
aa5.MeshId = "rbxassetid://2267130588"
aaa5 = new("Weld", a5)
aaa5.Part0 = hed
aaa5.Part1 = a5
aaa5.C0 = CFrame.Angles(0, math.rad(0), 0)

a1e = new("Part", char)


a1e.Name = "Head"
a1e.BrickColor = BrickColor.new("White")
a1e.Material = "Neon"
a1e.Transparency = 0
aa1e = new("SpecialMesh", a1e)
aa1e.MeshType = "FileMesh"
aa1e.Offset = v3(-7, 3, -0.1)
aa1e.Scale = v3(0.1, 0.1, 0.1)
aa1e.MeshId = "rbxassetid://2267134290"
aaa1e = new("Weld", a1e)
aaa1e.Part0 = hed
aaa1e.Part1 = a1e
aaa1e.C0 = CFrame.Angles(0, math.rad(0), 0)

a2e = new("Part", char)


a2e.Name = "RJaw"
a2e.BrickColor = BrickColor.new("White")
a2e.Material = "Neon"
a2e.Transparency = 0
aa2e = new("SpecialMesh", a2e)
aa2e.MeshType = "FileMesh"
aa2e.Offset = v3(-5, 2.01, -0.2)
aa2e.Scale = v3(0.07, 0.07, 0.07)
aa2e.MeshId = "rbxassetid://2267146284"
aaa2e = new("Weld", a2e)
aaa2e.Part0 = hed
aaa2e.Part1 = a2e
aaa2e.C0 = CFrame.Angles(0, math.rad(0), 0)

a3e = new("Part", char)


a3e.Name = "LJaw"
a3e.BrickColor = BrickColor.new("White")
a3e.Material = "Neon"
a3e.Transparency = 0
aa3e = new("SpecialMesh", a3e)
aa3e.MeshType = "FileMesh"
aa3e.Offset = v3(-9.1, 2.01, -0.2)
aa3e.Scale = v3(0.07, 0.07, 0.07)
aa3e.MeshId = "rbxassetid://2267147917"
aaa3e = new("Weld", a3e)
aaa3e.Part0 = hed
aaa3e.Part1 = a3e
aaa3e.C0 = CFrame.Angles(0, math.rad(0), 0)

a4e = new("Part", char)


a4e.Name = "Inside"
a4e.BrickColor = BrickColor.new("White")
a4e.Material = "Neon"
a4e.Transparency = 0
aa4 = new("SpecialMesh", a4e)
aa4e.MeshType = "FileMesh"
aa4e.Offset = v3(-7, 3, -0.1)
aa4e.Scale = v3(0.1, 0.1, 0.1)
aa4e.MeshId = "rbxassetid://2267130588"
aaa4e = new("Weld", a4e)
aaa4e.Part0 = hed
aaa4e.Part1 = a4e
aaa4e.C0 = CFrame.Angles(0, math.rad(0), 0)

a5e = new("Part", char)


a5e.Name = "Inside2"
a5e.BrickColor = BrickColor.new("White")
a5e.Material = "Neon"
a5e.Transparency = 0
aa5e = new("SpecialMesh", a5e)
aa5e.MeshType = "FileMesh"
aa5e.Offset = v3(-7, 3, -0.1)
aa5e.Scale = v3(0.1, 0.1, 0.1)
aa5e.MeshId = "rbxassetid://2267130588"
aaa5e = new("Weld", a5e)
aaa5e.Part0 = hed
aaa5e.Part1 = a5e
aaa5e.C0 = CFrame.Angles(0, math.rad(0), 0)
end
)

uiSecs.main:addButton(
"Tp bypass",
function()
game.Workspace.Map["MapCFrame"]:Destroy()
game.Workspace.Map["MapSize"]:Destroy()
game.Workspace.Map.Model["InvisibleWalls"]:Destroy()
end
)
uiSecs.main:addButton(
"InfJump",
function()
loadstring(game:HttpGet("https://pastebin.com/raw/V5PQy3y0", true))()
end
)

uiSecs.place6:addKeybind(
"Inf Attack",
nil,
function()
local on = false

if on == false then
local plr =
game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local lockedplr = workspace[plr.Name]
on = true

repeat
wait()
local args = {
[1] = getrenv()._G.Pass,
[2] = lockedplr,
[3] = {
["HitTime"] = 2.5,
["Type"] = "Normal",
["HitEffect"] = "CarrotHitEffect",
["VictimCFrame"] = CFrame.new(
Vector3.new(
lockedplr.HumanoidRootPart.Position.X,
lockedplr.HumanoidRootPart.Position.Y,
lockedplr.HumanoidRootPart.Position.Z + 5
)
),
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned,
["Velocity"] = Vector3.new(0, 0.00001, 0),
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Kick,
["Damage"] = 1,
["CombatInv"] = true
}
}

game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
if lockedplr.Humanoid.Health <= 0 then
print("Done!")
on = false
end
until lockedplr.Humanoid.Health <= 0
end
end,
function()
end
)

uiSecs.main:addButton(
"Can chat in menu",
function()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
end
)

uiSecs.opstuffs1:addTextbox(
"Who?",
"",
function(lkonplr)
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value = lkonplr
end
)

uiSecs.opstuffs1:addToggle(
"Lock on to the target",
false,
function(state)
if state == true then
game.Players.LocalPlayer.Backpack.Main.LockOnScript.UnLock.Value = true
end

if state == false then


game.Players.LocalPlayer.Backpack.Main.LockOnScript.UnLock.Value =
false
end
end
)

uiSecs.opstuffs:addToggle(
"Can lock on to 0 hp ppl",
false,
function(state)
if state == true then
while wait(1) do
for i, v in pairs(game.Players:GetChildren()) do
v.Character.Humanoid.Health = math.huge
end
end
end

if state == false then


while wait(1) do
for i, v in pairs(game.Players:GetChildren()) do
v.Character.Humanoid.Health = math.huge
end
end
end
end
)

uiSecs.stuffs:addButton(
"Anti Blind",
function()
game:GetService("ReplicatedStorage").Effects.ScriptEffects:Destroy()
spawn(
function()
repeat
wait()
for _, v in
pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if v.Name == "WhiteScreen" then
v:Destroy()
end
end
until false
end
)
spawn(
function()
repeat
wait()
for _, v in pairs(game:GetService("Lighting"):GetChildren()) do
if v.Name == "Blur" then
v:Destroy()
end
end
until false
end
)
end
)

uiSecs.stuffs:addToggle(
"Faceless eyes trail",
false,
function(state)
if state == true then
for _, v in pairs(game.ReplicatedStorage.RogueEffects:GetChildren()) do
if v.Name == "RedEyes" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Trail.Lifetime = 2
sword2.Trail.Lifetime = 2
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Head"]
sword2.Name = "CLOWNEYES"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
end

if state == false then


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNEYES" then
v:Destroy()
end
end
end
end
)

uiSecs.stuffs:addToggle(
"IDK's Dark Aura",
false,
function(state)
if state == true then
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "DarkAuraEffect" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Torso"]
sword2.Name = "CLOWNDARKAURA"
weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "TransformationAura" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Torso"]
sword2.Name = "CLOWNDARKAURA"
weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
end

if state == false then


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNDARKAURA" then
v:Destroy()
end
end
end
end
)

uiSecs.stuffs:addToggle(
"Stevonie Pink Trail",
false,
function(state)
if state == true then
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "PinkTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["HumanoidRootPart"]
sword2.Name = "CLOWNPINKTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "PinkTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Head"]
sword2.Name = "CLOWNPINKTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "PinkTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Torso"]
sword2.Name = "CLOWNPINKTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "PinkTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Left Arm"]
sword2.Name = "CLOWNPINKTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "PinkTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Leg"]
sword2.Name = "CLOWNPINKTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "PinkTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Arm"]
sword2.Name = "CLOWNPINKTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "PinkTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Leg"]
sword2.Name = "CLOWNPINKTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
end

if state == false then


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNPINKTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNPINKTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNPINKTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNPINKTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNPINKTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNPINKTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNPINKTRAIL" then
v:Destroy()
end
end
end
end
)

uiSecs.stuffs:addToggle(
"Asriel Rainbow trail",
false,
function(state)
if state == true then
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "RainbowTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["HumanoidRootPart"]
sword2.Name = "CLOWNRBTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "RainbowTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Head"]
sword2.Name = "CLOWNRBTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "RainbowTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Leg"]
sword2.Name = "CLOWNRBTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "RainbowTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Arm"]
sword2.Name = "CLOWNRBTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "RainbowTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Left Leg"]
sword2.Name = "CLOWNRBTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "RainbowTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Left Arm"]
sword2.Name = "CLOWNRBTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "RainbowTrail" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Torso"]
sword2.Name = "CLOWNRBTRAIL"
weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
end

if state == false then


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNRBTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNRBTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNRBTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNRBTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNRBTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNRBTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNRBTRAIL" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNRBTRAIL" then
v:Destroy()
end
end
end
end
)
uiSecs.stuffs:addToggle(
"Faceless Ultimate Flame Aura",
false,
function(state)
if state == true then
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "Flame" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["HumanoidRootPart"]
sword2.Name = "CLOWNFLAMEAURA1"
weld.C0 = CFrame.new(0, 3, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
for _, v in
pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do
if v.Name == "Flame2" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["HumanoidRootPart"]
sword2.Name = "CLOWNFLAMEAURA2"
weld.C0 = CFrame.new(0, 3, -0) * CFrame.Angles(0, 0, 0)
sword2.Transparency = 1
end
end
end

if state == false then


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNFLAMEAURA1" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNFLAMEAURA2" then
v:Destroy()
end
end
end
end
)

uiSecs.stuffs:addToggle(
"Sans's Eyes Trail",
false,
function(state)
if state == true then
for _, v in pairs(
game.ReplicatedStorage.Resources.Character.Accessories.Sans.BadTimePlayer.BadTimeEy
e:GetChildren()
) do
if v.Name == "Part" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Head"]
sword2.Name = "CLOWNSANSEYE"
weld.C0 = CFrame.new(-0.2, -0.03, 0.5) * CFrame.Angles(-0.1, 0,
-1.6)
sword2.Transparency = 0
end
end
end

if state == false then


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "CLOWNSANSEYE" then
v:Destroy()
end
end
end
end
)

uiSecs.stuffs:addToggle(
"Asriel's Dusts Aura",
false,
function(state)
if state == true then
local player = game:GetService("Players").LocalPlayer.Character
local aura =
game:GetService("ReplicatedStorage").Resources.Character.Auras.AsrielAura

aura:Clone()
aura.Head.BodyAura.Parent = player.Head
aura.Torso.BodyAura.Parent = player.Torso
aura.Torso.BodyAura.Parent = player.Torso
aura:FindFirstChild("Left Arm").BodyAura.Parent =
player:FindFirstChild("Left Arm")
aura:FindFirstChild("Right Arm").BodyAura.Parent =
player:FindFirstChild("Right Arm")
aura:FindFirstChild("Left Leg").BodyAura.Parent =
player:FindFirstChild("Left Leg")
aura:FindFirstChild("Right Leg").BodyAura.Parent =
player:FindFirstChild("Right Leg")
end

if state == false then


for _, v in
pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in
pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in
pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character["Left
Arm"]:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character["Right
Arm"]:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character["Left
Leg"]:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character["Right
Leg"]:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
end
end
)

uiSecs.stuffs:addToggle(
"Frisk's Power Up Aura Aura",
false,
function(state)
if state == true then
local player = game:GetService("Players").LocalPlayer.Character
local aura =
game:GetService("ReplicatedStorage").Resources.Character.Auras.PowerUp

aura:Clone()
aura.Head.BodyAura.Parent = player.Head
aura.Torso.BodyAura.Parent = player.Torso
aura.Torso.BodyAura.Parent = player.Torso
aura:FindFirstChild("Left Arm").BodyAura.Parent =
player:FindFirstChild("Left Arm")
aura:FindFirstChild("Right Arm").BodyAura.Parent =
player:FindFirstChild("Right Arm")
aura:FindFirstChild("Left Leg").BodyAura.Parent =
player:FindFirstChild("Left Leg")
aura:FindFirstChild("Right Leg").BodyAura.Parent =
player:FindFirstChild("Right Leg")
end

if state == false then


for _, v in
pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in
pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in
pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character["Left
Arm"]:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character["Right
Arm"]:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character["Left
Leg"]:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
for _, v in pairs(game.Players.LocalPlayer.Character["Right
Leg"]:GetChildren()) do
if v.Name == "BodyAura" then
v:Destroy()
end
end
end
end
)

uiSecs.stuffs:addButton(
"Delete the sky",
function()
for _, v in pairs(game.Lighting:GetChildren()) do
if v.Name == "Sky" then
v:Destroy()
end
end
end
)

uiSecs.stuffs:addButton(
"No Karma",
function()
for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "Karma" then
v:Destroy()
end
end
end
)

uiSecs.opstuffs:addButton(
"GTChara 0 Hp Godmode(Phase 1)",
function()
game.Players.LocalPlayer.Character["HateMode"]:Destroy()
Spawn(
function()
while wait() do
game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
end
end
)
end
)

uiSecs.opstuffs:addButton(
"Betty 0 Hp Godmode(Menu)",
function()
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value =
"Betty"
wait(2.5)
game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
Spawn(
function()
while wait() do
game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
end
end
)
end
)

uiSecs.opstuffs:addKeybind(
"Funni Knife Slash Flying(GTChara)",
nil,
function()
_G.cdr = false
if _G.cdr then
return
end
_G.cdr = true
pass = getrenv()._G.Pass
player = game.Players.LocalPlayer
m = player:GetMouse()
local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
elseif not LockOn then
r2 = m.Hit * CFrame.new(0, 4, 0)
end
char = player.Character
h = char.Humanoid
a = Instance.new("Animation")
a.AnimationId = "rbxassetid://4905914802"
k = h:LoadAnimation(a)
k:Play()
k:AdjustSpeed(3)
amm = 6
for i = 1, amm, 1 do
spawn(
function()
local A_1 = {
[1] = pass,
[2] = "KnifeProjectile",
[3] = "Spawn",
[4] = r2.p
}
local Event =
game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end
)
end
am = 0
val = Instance.new("NumberValue", player)
val.Name = "KnifeSlashes Amount"
detect =
char.Attacks.ChildAdded:Connect(
function(pp)
if pp.Name == "KnifeSlashProjectile" then
am = am + 1
val.Value = am
end
end
)
detect2 =
val:GetPropertyChangedSignal("Value"):Connect(
function()
if val.Value == amm then
tab = {}
tab2 = {}
for _, v in pairs(char.Attacks:GetChildren()) do
if v.Name == "KnifeSlashProjectile" then
v:WaitForChild("BodyVelocity"):Destroy()
v.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,
10, -2)
v1 = Instance.new("BodyPosition", v)
fol = Instance.new("Folder", v1)
v1.Name = "Client"
v1.MaxForce = Vector3.new(1, 1, 1) * 100000
v1.D = 1000
v1.P = 30000
v2 = Instance.new("BodyGyro", v)
fol = Instance.new("Folder", v2)
v2.Name = "Client"
v2.MaxTorque = Vector3.new(1, 1, 1) * 10000
v2.D = 0
v2.P = 3000
v2.CFrame = char.HumanoidRootPart.CFrame *
CFrame.Angles(math.rad(90), 0, 0)
x = math.random(-10, 10) * 2
z = math.random(-10, 10) * 2
v1.Position = (char.HumanoidRootPart.CFrame).p +
Vector3.new(0, 1, 0)
table.insert(tab, v1)
table.insert(tab2, v)
v1.Position = (char.HumanoidRootPart.CFrame).p +
Vector3.new(x, 70, z)
end
end
wait(.5)
for i = 1, #tab do
m.TargetFilter = game.workspace.Terrain
local LockOn =
player.Backpack.Main.LockOnScript.LockOn.Value
if LockOn then
target = LockOn
r2 = target.HumanoidRootPart.CFrame
r1 = target.HumanoidRootPart
elseif not LockOn then
r2 = m.Hit
r1 = m.Target
end
x = math.random(-20, 20)
z = math.random(-20, 20)
tab[i].D = 150
tab[i].Position = r2.p + Vector3.new(0, -4, 0)
tab2[i].CFrame = r2 * CFrame.new(x, 10, z)
spawn(
function()
local A_1 = {
[1] = pass,
[2] = "KnifeProjectile",
[3] = "Hit",
[4] = tab2[i],
[5] = r2,
[6] = r1
}
local Event =
game:GetService("ReplicatedStorage").Remotes.CharaMoves
Event:InvokeServer(A_1)
end
)
wait(.1)
end
end
end
)
wait(0.5)
detect:Disconnect()
detect2:Disconnect()
val:Destroy()
_G.cdr = false
end
)

uiSecs.opstuffs:addKeybind(
"Funny betty soul steal",
nil,
function()
spawn(
function()
local target =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
if not target:FindFirstChild("Torso") then
return
end
opsoulcd = true
spawn(
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Spear",
[3] = "Start"
}
local Event =
game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end
)
wait(4)
if not
game.Players.LocalPlayer.Character:FindFirstChild("BettySpear") then
return
end
local prpos =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
target.Torso.CFrame
spawn(
function()
wait(0.2)
for i = 1, 30 do

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = prpos
wait()
end

game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
end
)
wait()
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren())
do
if v.Name == "BettySpear" then
spawn(
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Spear",
[3] = "Hit",
[4] = v,
[5] = target.Torso.CFrame,
[6] = target.Torso
}
local Event =
game:GetService("ReplicatedStorage").Remotes.BettyMoves
Event:InvokeServer(A_1)
end
)
end
end
end
)
wait(20)
opsoulcd = false
end
)

uiSecs.stuffs:addToggle(
"XSans Bone",
false,
function(state)
if state == true then
for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v.Name == "Bone" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Bone:Destroy()
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Arm"]
sword2.Name = "ClownXBone"
sword2.Color = Color3.fromRGB(1, 0, 0)
weld.C0 = CFrame.new(-0.01, 0.5, 0)
sword2.Transparency = 0
end
end
end

if state == false then


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "ClownXBone" then
v:Destroy()
end
end
end
end
)

uiSecs.stuffs:addToggle(
"Undyne Spear",
false,
function(state)
if state == true then
for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v.Name == "Spear" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.Spear:Destroy()
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Arm"]
sword2.Name = "ClownSpear"
sword2.Color = Color3.fromRGB(0, 255, 255)
weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -
1.6)
sword2.Transparency = 0
end
end
end

if state == false then


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "ClownSpear" then
v:Destroy()
end
end
end
end
)

uiSecs.stuffs:addToggle(
"GTFrisk Sword",
false,
function(state)
if state == true then
for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v.Name == "GTFriskSword" then
local char = game.Players.LocalPlayer.Character
sword2 = v:Clone()
sword2.Parent = char
sword2.GTFriskSword:Destroy()
sword2.Anchored = false
weld = Instance.new("Weld", sword2)
weld.Part0 = sword2
weld.Part1 = char["Right Arm"]
sword2.Name = "GTClownSword"
sword2.Color = Color3.fromRGB(255, 0, 0)
weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -
1.6)
sword2.Transparency = 0
end
end
end

if state == false then


for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "GTClownSword" then
v:Destroy()
end
end
end
end
)
uiSecs.stuffs:addToggle(
"Hate Knife(Updated)",
false,
function()
game.Players.LocalPlayer.Character.RealKnife.Blade.SpecialHell:Destroy()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeColor",
[3] = "ChangeColor",
[4] = Color3.fromRGB(0, 0, 0),
[5] = 0,
[6] = "SpecialHell"
}
}

game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "KnifeColor",
[3] = "ChangeColor",
[4] = Color3.fromRGB(0, 0, 0),
[5] = 0,
[6] = "RedMode"
}
}

game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args))
end
)

uiSecs.stuffs:addToggle(
"Chat Spam",
false,
function(state)
if state == true then
repeat
wait(3)
local A_1 =
"Clown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub
Clown Hub Clown HubClown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub Clown
Hub Clown HubClown Hub Clown Hub Clown Hub Clown Hub"
local A_2 = "All"
local Event =
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
Event:FireServer(A_1, A_2)
until state == false
end
end
)

uiSecs.main:addButton(
"Fly Bind is T",
function()
loadstring(game:HttpGet("https://pastebin.com/raw/2DsZ55C9", true))()
end
)

uiSecs.main:addButton(
"True Reset",
function()
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Reset"
}
local Event = game:GetService("ReplicatedStorage").Remotes.Functions
Event:InvokeServer(A_1)
wait(1)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "Damage",
[3] = math.huge,
[4] = game.Players.LocalPlayer.Character
}
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
end
)

uiSecs.custom2:addButton(
"Unknown",
function()
loadstring(
game:HttpGet(
"https://raw.githubusercontent.com/fibinb/ss-scripts/main/Unknown
%20from%20Void(execute%20on%20asriel)"
)
)()
end
)

uiSecs.custom6:addButton(
"True GTFrisk[Phase 2]",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/Daserch/f8c9ef35f5829cd8ec1b3fb25d2bda0c/raw/
0f09c71a55202059c6909ec695789a06312e80f2/GTFrisk"
)
)()
end
)

uiSecs.custom:addButton(
"IDK custom character by Unknown",
function()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/best_one.txt", true)
)()
end
)

uiSecs.custom5:addButton(
"True Chara",
function()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/True%20chara.txt")
)()
end
)

uiSecs.custom:addButton(
"Fate Chara",
function()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/fate%20chara")
)()
end
)

uiSecs.custom5:addButton(
"No more deal Chara",
function()
loadstring(
game:HttpGet(

"https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/
No_more_deals_chara.lua"
)
)()
end
)

uiSecs.custom5:addButton(
"An op custom character by h01y#9480",
function()

loadstring(game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/OPCHARa.txt"))(

)
end
)

uiSecs.custom3:addButton(
"Faceless One",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/2d343cf6b868390d7506d74bb71
c73dc/raw/1b842a9180b25db81f07aff7c6be1621c1663c5d/face",
true
)
)()
end
)

uiSecs.custom4:addButton(
"True Bad Time Sans",
function()
loadstring(
game:HttpGet(

"https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/sans
%20true%20bad%20time.txt",
true
)
)()
end
)

uiSecs.custom4:addButton(
"DustTrust Sans but better one",
function()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/DTRR.txt", true)
)()
end
)

uiSecs.custom3:addButton(
"Shadow Dio",
function()
loadstring(
game:HttpGet(

"https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/
Shadow_dio_script.txt",
true
)
)()
end
)

teleList = {
"Sans Area(Small Box)",
"Secret house",
"Sans Area(Large Box)",
"Arena 1",
"Arena 2",
"Unsecret Room",
"Inside The Tree In The Mountain",
"Top Of The Tree In The Mountain"
}
uiSecs.place1:addDropdown(
"Teleportable Places",
teleList,
function(placestp)
worldtp = placestp
end
)

uiSecs.place1:addButton(
"Teleport to that place",
function()
if worldtp == "Secret house" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-385.056732,
1117.49927,
1236.89026,
0.0316926986,
-0.0196113884,
0.999304831,
0.0301083066,
0.999372423,
0.0186579525,
-0.999043584,
0.0294960812,
0.0322632939
)
end
if worldtp == "Sans Area(Small Box)" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(1302.91138, 2847.54688, 3280.51807, 1, 0, 0, 0, 1, 0, 0,
0, 1)
end
if worldtp == "Sans Area(Large Box)" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(1302.51624, 2875.9187, 3281.04077, 1, 0, 0, 0, 1, 0, 0,
0, 1)
end
if worldtp == "Arena 1" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(11000, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
end
if worldtp == "Arena 2" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(12000, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
end
if worldtp == "Unsecret Room" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-209.266479,
70.4158173,
-276.833679,
0.759999871,
0,
0.649923205,
0,
1,
0,
-0.649923205,
0,
0.759999871
)
end
if worldtp == "Inside The Tree In The Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-206.342285, 185.708115, -304.879242, 1, 0, 0, 0, 1, 0,
0, 0, 1)
end
if worldtp == "Top Of The Tree In The Mountain" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-206.342285, 185.708115, -304.879242, 1, 0, 0, 0, 1, 0,
0, 0, 1)
end
end
)

uiSecs.custom1:addButton(
"Max Lv Frisk",
function()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "Damage",
[3] = math.huge,
[4] = game.Players.LocalPlayer.Character
}
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
end
)

uiSecs.custom1:addButton(
"Max Lv lock on Frisk(Other Player)",
function()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = "Damage",
[3] = math.huge,
[4] =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
}
}

game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args))
end
)

uiSecs.custom:addButton(
"Omori",
function()
loadstring(
game:HttpGet(

"https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/
Omori_on_frisk.txt",
true
)
)()
end
)

uiSecs.custom:addButton(
"Aubrey",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/79654fa56dcced604ed52c0df46
b68f8/raw/5c9c8f979f1ff46dc6958111d52f99a203283049/gistfile1.txt",
true
)
)()
end
)

uiSecs.custom:addButton(
"X-Gaster",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/6be659c274d44693ce8b3a17878
0c1a8/raw/7790a49d56a17054802582b9a348a62cceec1030/xgaster",
true
)
)()
end
)

uiSecs.custom:addButton(
"HardMode Sans",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/c85fcb9a58660db319916aeeaa0
feda6/raw/3e97e7ba2796c69f9ef8797d9b665eff46994a09/gistfile1.txt",
true
)
)()
end
)

uiSecs.custom:addButton(
"Last Breath Sans Worse Version",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/fefcaa4ec16dc0f060170c917d0
95674/raw/cbf895d1b056159b252906251d9c1cab4ab9e5d9/lbfree",
true
)
)()
end
)

uiSecs.custom:addButton(
"Last Breath Sans Better Version",
function()
loadstring(
game:HttpGet(
"https://gist.githubusercontent.com/LiterallyATrueClown/dcf1d2cba3e41aba065d821726e
83601/raw/39867393d7659fa48d0ce52ad313684e54bf4e0b/lbpaid",
true
)
)()
end
)

uiSecs.custom:addButton(
"Chara The Fallen Child",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/13f7a6171be730091670f2696f6
49ab0/raw/65819372dcd4df01e6507dab222347a2fa7fe30b/Ehh",
true
)
)()
end
)

uiSecs.custom:addButton(
"Toxic 10 Years Old",
function()
loadstring(
game:HttpGet(

"https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/
Toxic_10_year_old_kid.txt",
true
)
)()
end
)

uiSecs.custom3:addButton(
"UnderPlayer",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/ff43e66349f779dfc47fdf5ecbf
b9782/raw/f9c895e05c374a4b0ac3bf748fd428cb66d78c93/underplayer",
true
)
)()
end
)

uiSecs.custom2:addButton(
"Black Goku",
function()
loadstring(
game:HttpGet(

"https://gist.githubusercontent.com/LiterallyATrueClown/16c718e1feeeb9ada840ede007e
80b5a/raw/e5e159a39add912a621a4b2376330c95d87b0647/black%2520goku",
true
)
)()
end
)

uiSecs.custom:addButton(
"Carrot God Betty",
function()
loadstring(
game:HttpGet(

"https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/
carrot_god_betty_2.lua",
true
)
)()
end
)

uiSecs.custom3:addButton(
"Black Goku Admin Version(May be better)",
function()
--Music

game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["1Theme"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 2
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://4925150651"
Sound.Name = "jajaja"

--Idle

local Anim = Instance.new("Animation")


Anim.AnimationId = "rbxassetid://4900761581"
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)

--Remove stuff

local Player = game.Players.LocalPlayer


local Backpack = Player.Backpack
Player.Character.CrossBone:Remove()
Player.Character.CrossBone2:Remove()
wait()
--Voice

game.Players.LocalPlayer.Character.Head.Voice.SoundId =
"rbxassetid://4459132147"

--Red Name

game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 =
Color3.fromRGB(250, 0, 0)
--Custom LMB
local player = game:GetService("Players").LocalPlayer
local MoveAnimations = player.Backpack.Main.XSansMoves.Animations
local ClickAnimations =
player.Backpack.Main.XSansMoves.ModuleScript.Animations.NormalCombat
local pass = getrenv()._G.Pass
local remote = game.ReplicatedStorage.Remotes["Events"]

ClickAnimations.Light1.AnimationId = "rbxassetid://5770352035"
ClickAnimations.Light2.AnimationId = "rbxassetid://5770385566"
ClickAnimations.Light3.AnimationId = "rbxassetid://5770410811"
ClickAnimations.Light4.AnimationId = "rbxassetid://5770416576"
ClickAnimations.Light5.AnimationId = "rbxassetid://5770437587"
MoveAnimations.Block.AnimationId = "rbxassetid://4290724438"

--Custom attacks

--Throw + Blaster

local mouse = game.Players.LocalPlayer:GetMouse()


mouse.KeyDown:Connect(
function(k)
if k == "x" then
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2.5,
["Type"] = "Knockback",
["HitEffect"] = "KnifeHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, 90, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local v1 = {
[1] = getrenv()._G.Pass,
[2] = "CrossBlaster"
}
local rem =
game:GetService("ReplicatedStorage").Remotes.XSansMoves
rem:InvokeServer(v1)
end
end
)

--Throw
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(
function(k)
if k == "c" then
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2.5,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 10
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(2)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, 0, 20),
["CombatInv"] = true,
["Damage"] = 20
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(1)
local mouse = game.Players.LocalPlayer:GetMouse()
function getlockchar()
local char =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
return char
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
wait(0.2)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 2),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 0.5,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Spin,
["Velocity"] = Vector3.new(0, 0, 70),
["CombatInv"] = true,
["Damage"] = 5
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end
)
wait()
local player = game.Players.LocalPlayer
repeat
wait()
until player.Character.Humanoid
local humanoid = player.Character.Humanoid
local mouse = player:GetMouse()

local anim = Instance.new("Animation")


anim.AnimationId = "rbxassetid://4910106480"

mouse.KeyDown:connect(
function(key)
if key == "c" then
local playAnim = humanoid:LoadAnimation(anim)
playAnim:Play()
wait(2)
playAnim:Stop()
end
end
)
wait()

--Throw up

local m = game.Players.LocalPlayer:GetMouse()
db = true
m.keyDown:connect(
function(k)
k = k:lower()
if k == "v" then
if db == true then
wait(0.5)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2.5,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 10
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(1)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 50, 50),
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
db = false
wait(0.6)
db = true
end
end
end
)
wait()
local player = game.Players.LocalPlayer
repeat
wait()
until player.Character.Humanoid
local humanoid = player.Character.Humanoid
local mouse = player:GetMouse()

local anim = Instance.new("Animation")


anim.AnimationId = "rbxassetid://4911279815"

mouse.KeyDown:connect(
function(key)
if key == "v" then
local playAnim = humanoid:LoadAnimation(anim)
playAnim:Play()
wait(2)
playAnim:Stop()
end
end
)

--Barrage

--Throw up + Down then barrage

local mouse = game.Players.LocalPlayer:GetMouse()


mouse.KeyDown:Connect(
function(k)
if k == "b" then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4910106480"
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2.5,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, 35, 0),
["CombatInv"] = true,
["Damage"] = 20
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4521638309"
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
wait(0.5)
local mouse = game.Players.LocalPlayer:GetMouse()
function getlockchar()
local char =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
return char
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -50, 0),
["CombatInv"] = true,
["Damage"] = 20
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -50, 0),
["CombatInv"] = true,
["Damage"] = 20
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local mouse = game.Players.LocalPlayer:GetMouse()
function getlockchar()
local char =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
return char
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -50, 0),
["CombatInv"] = true,
["Damage"] = 20
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local mouse = game.Players.LocalPlayer:GetMouse()
function getlockchar()
local char =
game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
return char
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -50, 0),
["CombatInv"] = true,
["Damage"] = 20
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -50, 0),
["CombatInv"] = true,
["Damage"] = 20
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end
)

--Barrage thingy

local mouse = game.Players.LocalPlayer:GetMouse()


mouse.KeyDown:Connect(
function(k)
if k == "b" then
wait(2)
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4920871999"
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "LightHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Punch,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 3
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(0.6)
local A_1 = getrenv()._G.Pass
local A_2 =
game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.AreaAttackBurst,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end
)

--Second Phase

local mouse = game.Players.LocalPlayer:GetMouse()


mouse.KeyDown:Connect(
function(k)
if k == "p" then
game.Players.LocalPlayer:WaitForChild("StarterPlaylist")
game.Players.LocalPlayer.StarterPlaylist["jajaja"]:Destroy()
local Sound = Instance.new("Sound")
Sound.Parent = game.Players.LocalPlayer.StarterPlaylist
Sound.Volume = 2
Sound.Playing = true
Sound.Looped = true
Sound.SoundId = "rbxassetid://3337357801"
Sound.Name = "Second Phase Black Goku"
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Blocking",
[3] = true
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Functions
Event:InvokeServer(A_1)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "NO!",
[4] = Color3.new(1, 0, 0)
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(1)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I CAN'T LOSE!",
[4] = Color3.new(1, 0, 0)
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(1.7)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I CAN'T LET YOU WIN!",
[4] = Color3.new(1, 0, 0)
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(3)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "Heh. heh, heh.",
[4] = Color3.new(1, 0, 0)
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(3.2)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I guess i can stop holding back..",
[4] = Color3.new(1, 0, 0)
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(2.5)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I can already feel my powers returning.",
[4] = Color3.new(1, 0, 0)
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
wait(2.5)
local A_1 = {
[1] = getrenv()._G.Pass,
[2] = "Chatted",
[3] = "I WILL ELIMINATE YOU!",
[4] = Color3.new(1, 0, 0)
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Events
Event:FireServer(A_1)
end
end
)

--Buff attacks
--Throw down for barrage
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(
function(k)
if k == "p" then
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(
function(k)
if k == "b" then
wait(0.7)
local A_1 = getrenv()._G.Pass
local A_2 =

game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 40
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end
)
end
end
)

--Throw up

local mouse = game.Players.LocalPlayer:GetMouse()


mouse.KeyDown:Connect(
function(k)
if k == "p" then
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(
function(k)
if k == "v" then
wait(0.5)
local A_1 = getrenv()._G.Pass
local A_2 =

game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, -0.1, 0),
["CombatInv"] = true,
["Damage"] = 10
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
wait(1.1)
local A_1 = getrenv()._G.Pass
local A_2 =

game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2,
["Velocity"] = Vector3.new(0, 50, 50),
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Damage"] = 40
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end
)
end
end
)

--Throw

local mouse = game.Players.LocalPlayer:GetMouse()


mouse.KeyDown:Connect(
function(k)
if k == "p" then
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(
function(k)
if k == "v" then
wait(2.1)
local A_1 = getrenv()._G.Pass
local A_2 =

game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, 0, 20),
["CombatInv"] = true,
["Damage"] = 40
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end
)
end
end
)

--Throw + blaster

local mouse = game.Players.LocalPlayer:GetMouse()


mouse.KeyDown:Connect(
function(k)
if k == "p" then
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(
function(k)
if k == "v" then
wait(0.1)
local A_1 = getrenv()._G.Pass
local A_2 =

game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local A_3 = {
["HitTime"] = 2,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround,
["Sound"] =
game:GetService("ReplicatedStorage").Sounds.Knockback,
["Velocity"] = Vector3.new(0, 0, 20),
["CombatInv"] = true,
["Damage"] = 40
}
local Event =
game:GetService("ReplicatedStorage").Remotes.Damage
Event:InvokeServer(A_1, A_2, A_3)
end
end
)
end
end
)

--Idle

local mouse = game.Players.LocalPlayer:GetMouse()


mouse.KeyDown:Connect(
function(k)
if k == "p" then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://3054144812"
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
wait(13.9)
k:Stop()
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://4929570007"
local k =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(1)
end
end
)
end
)

uiSecs.custom3:addButton(
"TUSK_ACT_4",
function()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/firmare.txt", true)
)()
end
)

uiSecs.custom3:addButton(
"Firmare",
function()
loadstring(
game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/
ClownThingies/main/firmare.txt", true)
)()
end
)

uiSecs.Credit:addButton("Creator: Best Clown Ever#8417")


uiSecs.Credit:addButton("Helper: Reaper-_-#1829, tobe#2046")
uiSecs.Credit:addButton("DM Best Clown Ever#8417 if bugs or errors")
venyx:SelectPage(venyx.pages[1], true)
local theme = venyx:addPage("Ui Change", 5012544693)
local colors = theme:addSection("Color", 5012544693)

for theme, color in pairs(themes) do


colors:addColorPicker(
theme,
color,
function(color3)
venyx:setTheme(theme, color3)
end
)
end

local section1 = theme:addSection("UI")

section1:addKeybind(
"Toggle Keybind",
Enum.KeyCode.RightControl,
function()
venyx:toggle()
end
)

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