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Feather Fall Alter Self Alter Self

1 Transmutation 2 Transmutation (Concen.) 2 Transmutation (Concen.)


Casting Time:Special Range:60 feet Casting Time:1 Action Range:Self Casting Time:1 Action Range:Self
Duration: 1 min. Components: V, M Duration: up to 1 hour Components: V, S Duration: up to 1 hour Components: V, S
Reaction: When you or a creature within 60 feet You assume a different form. When you cast the You decide what you look like, including your
of you falls Choose up to five falling creatures spell, choose one of the following options, the height, weight, facial features, sound of your
within range. A falling creatures rate of descent effects of which last for the duration of the spell. voice, hair length, coloration, and distinguishing
slows to 60 feet per round until the spell ends. If While the spell lasts, you can end one option as characteristics, if any. You can make yourself
the creature lands before the spell ends, it takes an action to gain the benefits of a different one. appear as a member of another race, though
no falling damage and can land on its feet, and Aquatic Adaptation. You adapt your body to an none of your statistics change. You also dont
the spell ends for that creature. aquatic environment, sprouting gills, and growing appear as a creature of a different size than you,
webbing between your fingers. You can breathe and your basic shape stays the same; if you’re
underwater and gain a swimming speed equal to bipedal, you cant use this spell to become
your walking speed. Change Appearance. You quadrupedal, for instance. At any time for the
transform your appearance. duration of the spell, you can use your action to
change your appearance in this way again.
Natural Weapons.

Alter Self Enlarge/Reduce Enlarge/Reduce


2 Transmutation (Concen.) 2 Transmutation (Concen.) 2 Transmutation (Concen.)
Casting Time:1 Action Range:Self Casting Time:1 Action Range:30 feet Casting Time:1 Action Range:30 feet
Duration: up to 1 hour Components: V, S Duration: up to 1 min. Components: V, S, M Duration: up to 1 min. Components: V, S, M
You grow claws, fangs, spines,horns, or a a pinch of powdered iron. This growth increases its size by one category
different natural weapon of your choice. Your You cause a creature or an object you can see from Medium to Large, for example. If there isnt
unarmed strikes deal 1d6 bludgeoning, piercing, within range to grow larger or smaller for the enough room for the target to double its size, the
or slashing damage, as appropriate to the duration. Choose either a creature or an object creature or object attains the maximum possible
natural weapon you chose, and you are that is neither worn nor carried. If the target is size in the space available. Until the spell ends,
proficient with your unarmed strikes. Finally, the unwilling, it can make a Constitution saving the target also has advantage on Strength
natural weapon is magic and you have a +1 throw. On a success, the spell has no effect. If checks and Strength saving throws. The targets
bonus to the attack and damage rolls you make the target is a creature, everything it is wearing weapons also grow to match its new size. While
using it. and carrying changes size with it. Any item these weapons are enlarged, the targets attack
dropped by an affected creature returns to with them deal 1d4 extra damage. Reduce The
normal size at once. Enlarge The targets size targets size is halved in all dimensions, and its
doubles in all dimensions, and its weight is weight is reduced to one-eighth of normal.
multiplied by eight.

Enlarge/Reduce Knock Knock


2 Transmutation (Concen.) 2 Transmutation 2 Transmutation
Casting Time:1 Action Range:30 feet Casting Time:1 Action Range:60 feet Casting Time:1 Action Range:60 feet
Duration: up to 1 min. Components: V, S, M Duration: InstantaneousComponents: V Duration: InstantaneousComponents: V
This reduction decreases its size by one Choose an object that you can see within range. When you cast the spell, a loud knock, audible
category from Medium to Small, for example. The object can be a door, a box, a chest, a set of from as far away as 300 feet, emanates from the
Until the spell ends, the target also has manacles, a padlock, or another object that target object.
disadvantage on Strength checks and Strength contains a mundane or magical means that
saving throws. The targets weapons also shrink prevents access. A target that is held shut by a
to match its new size. While these weapons are mundane lock or that is stuck or barred becomes
reduced, the targets attacks with them deal 1d4 unlocked, unstuck, or unbarred. If the object has
less damage (this cant reduce the damage multiple locks, only one of them is unlocked. If
below 1). you choose a target that is held shut with arcane
lock, that spell is suppressed for 10 minutes,
during which time the target can be opened and
shut normally.
Levitate Levitate Skywrite
2 Transmutation (Concen.) 2 Transmutation (Concen.) 2 Transmutation (Ritual)
Casting Time:1 Action Range:60 feet Casting Time:1 Action Range:60 feet
(Concen.)
Duration: up to 10 min.sComponents: V, S, M Duration: up to 10 min.sComponents: V, S, M Casting Time:1 Action Range:Sight
either a small leather loop or a piece of golden The target can move only by pushing or pulling Duration: up to 1 hour Components: V, S
wire bent into a cup shape with a long shank on against a fixed object or surface within reach You cause up to ten words to form in a part of
one end. (such as a wall or a ceiling), which allows it to the sky you can see. The words appear to be
One creature or object of your choice that you move as if it were climbing. You can change the made of cloud and remain in place for the spells
can see within range rises vertically, up to 20 targets altitude by up to 20 feet in either duration. The words dissipate when the spell
feet, and remains suspended there for the direction on your turn. If you are the target, you ends. A strong wind can disperse the clouds and
duration. The spell can levitate a target that can move up or down as part of your move. end the spell early.
weighs up to 500 pounds. An unwilling creature Otherwise, you can use your action to move the
that succeeds on a Constitution saving throw is target, which must remain within the spells
unaffected. range. When the spell ends, the target floats
gently to the ground if it is still aloft.

Blink Blink Erupting Earth


3 Transmutation 3 Transmutation 3 Transmutation
Casting Time:1 Action Range:Self Casting Time:1 Action Range:Self Casting Time:1 Action Range:120 feet
Duration: 1 min. Components: V, S Duration: 1 min. Components: V, S Duration: InstantaneousComponents: V, S, M
Roll a d20 at the end of each of your turns for You can dismiss this spell as an action. While on Choose a point you can see on the ground within
the duration of the spell. On a roll of 11 or higher, the Ethereal Plane, you can see and hear the range. A fountain of churned earth and stone
you vanish from your current plane of existence plane you originated from, which is cast in erupts in a 20-foot cube centered on that point.
and appear in the Etheral Plane (the spell fails shades of gray, and you cant see anything more Each creature in that area must make a Dexterity
and the casting is wasted if you were already on than 60 feet away. You can only affect and be saving throw. A creature takes 3d12 bludgeoning
that plane). At the start of you next turn, and affected by other reatures on the Ethereal Plane. damage on a failed save, or half as much
when the spell ends if you are on the Etheral Creature that arent there cant perceive you or damage on a successful one. Additionally, the
Plane, you return to an unoccupied space of interact with you, unless they have the ability to ground in that area becomes difficult terrain until
your choice that you can see within 10 feet of the do so. cleared away. Each 5-foot-square portion of the
space you vanished from. If no unoccupied area requires at least 1 minute to clear by hand.
space is available within that range, you appear
in the nearest unoccupied space (chosen at
random if more that one space is equally near). At Higher Levels
When you cast this spell using a spell slot of 4rd
level or higher, the damage increases by 1d12
for each slot level above 3rd.

Fly Gaseous Form Gaseous Form


3 Transmutation (Concen.) 3 Transmutation (Concen.) 3 Transmutation (Concen.)
Casting Time:1 Action Range:Touch Casting Time:1 Action Range:Touch Casting Time:1 Action Range:Touch
Duration: up to 10 min.sComponents: V, S, M Duration: up to 1 hour Components: V, S, M Duration: up to 1 hour Components: V, S, M
You touch a willing creature. The target gains a a bit of gauze and a wisp of smoke. The target can pass through small holes, narrow
flying speed of 60 feet for the duration. When the You transform a willing creature you touch, along openings, and even mere cracks, though it treats
spell ends, the target falls if it is still aloft, unless with everything its wearing and carrying, into a liquids as though they were solid surfaces. The
it can stop the fall. misty cloud for the duration. The spell ends if the target cant fall and remains hovering in the air
creature drops to 0 hit points. An incorporeal even when stunned or otherwise incapacitated.
creature isnt affected. While in this form, the While in the form of a misty cloud, the target
targets only method of movement is a flying cant talk or manipulate objects, and any objects
speed of 10 feet. The target can enter and it was carrying or holding cant be dropped,
occupy the space of another creature. The target used, or otherwise interacted with. The target
has resistance to nonmagical damage, and it has cant attack or cast spells.
advantage on Strength, Dexterity, and
Constitution saving throws.
At Higher Levels
When you cast this spell using a spell slot of 4th
level or higher, you can target one additional
creature for each slot level above 3rd.
Slow Slow Tiny Servant
3 Transmutation (Concen.) 3 Transmutation (Concen.) 3 Transmutation
Casting Time:1 Action Range:120 feet Casting Time:1 Action Range:120 feet Casting Time:1 Minute Range:Touch
Duration: up to 1 min. Components: V, S, M Duration: up to 1 min. Components: V, S, M Duration: 8 hours Components: V, S
a drop of molasses. On an 11 or higher, the spell doesnt take effect You touch one Tiny, nonmagical object that isnt
You alter time around up to six creatures of your until the creatures next turn, and the creature attached to another object or a surface and isnt
choice in a 40-foot cube within range. Each must use its action on that turn to complete the being carried by another creature. The target
target must succeed on a Wisdom saving throw spell. If it cant, the spell is wasted. A creature animates and sprouts little arms and legs,
or be affected by this spell for the duration. An affected by this spell makes another Wisdom becoming a creature under your control until the
affected targets speed is halved, it takes a -2 saving throw at the end of its turn. On a spell ends or the creature drops to 0 hit points.
penalty to AC and Dexterity saving throws, and it successful save, the effect ends for it. See the stat block for its statistics. As a bonus
cant use reactions. On its turn, it can use either action, you can mentally command the creature
an action or a bonus action, not both. if it is within 120 feet of you. (If you control
Regardless of the creatures abilities or magic multiple creatures with this spell, you can
items, it cant make more than one melee or command any or all of them at the same time,
ranged attack during its turn. If the creature issuing the same command to each one.
attempts to cast a spell with a casting time of 1
action, roll a d20.

Tiny Servant Tiny Servant Water Breathing


3 Transmutation 3 Transmutation 3 Transmutation (Ritual)
Casting Time:1 Minute Range:Touch Casting Time:1 Minute Range:Touch Casting Time:1 Action Range:30 feet
Duration: 8 hours Components: V, S Duration: 8 hours Components: V, S Duration: 24 hours Components: V, S, M
) You decide what action the creature will take This spell grants up to ten willing creatures you
and where it will move during its next turn, or you can see within range the ability to breathe
can issue a simple, general command, such as underwater until the spell ends. Affected
to fetch a key, stand watch, or stack some creatures also retain their normal mode of
books. If you issue no commands, the servant respiration.
does nothing other than defend itself against
hostile creatures. Once given an order, the
servant continues to follow that order until its
task is complete. When the creature drops to 0
hit points, it reverts to its original form, and any
remaining damage carries over to that form.

At Higher Levels
When you cast this spell using a spell slot of 4th
level or higher, you can animate two additional
objects for each slot level above 3rd.

Elemental Bane Elemental Bane Polymorph


4 Transmutation (Concen.) 4 Transmutation (Concen.) 4 Transmutation (Concen.)
Casting Time:1 Action Range:90 feet Casting Time:1 Action Range:90 feet Casting Time:1 Action Range:60 feet
Duration: up to 1 min. Components: V, S Duration: up to 1 min. Components: V, S Duration: up to 1 hour Components: V, S, M
Choose one creature you can see within range, a caterpillar cocoon.
and choose one of the following damage types: This spell transforms a creature that you can see
acid, cold, fire, lightning, or thunder. The target within range into a new form. An unwilling
must succeed on a Constitution saving throw or creature must make a Wisdom saving throw to
be affected by the spell for its duration. The first avoid the effect. A shapechanger automatically
time each turn the affected target takes damage succeeds on this saving throw. The
of the chosen type, the target takes an extra 2d6 transformation lasts for the duration, or until the
damage of that type. Moreover, the target loses target drops to 0 hit points or dies. The new form
any resistance to that damage type until the spell can be any beast whose challenge rating is
ends. equal to or less than the targets (or the targets
At Higher Levels level, if it doesnt have a challenge rating). The
When you cast this spell using a spell slot of 5th targets game statistics, including mental ability
level or higher, you can target one additional scores, are replaced by the statistics of the
creature for each slot level above 4th. The chosen beast.
creatures must be within 30 feet of each other
when you target them.
Polymorph Polymorph
4 Transmutation (Concen.) 4 Transmutation (Concen.)
Casting Time:1 Action Range:60 feet Casting Time:1 Action Range:60 feet
Duration: up to 1 hour Components: V, S, M Duration: up to 1 hour Components: V, S, M
It retains its alignment and personality. The The targets gear melds into the new form. The
target assumes the hit points of its new form. creature cant activate, use, wield, or otherwise
When it reverts to its normal form, the creature benefit from any of its equipment. This spell cant
returns to the number of hit points it had before it affect a target that has 0 hit points.
transformed. If it reverts as a result of dropping
to 0 hit points, any excess damage carries over
to its normal form. As long as the excess
damage doesnt reduce the creatures normal
form to 0 hit points, it isnt knocked unconscious.
The creature is limited in the actions it can
perform by the nature of its new form, and it
cant speak, cast spells, or take any other action
that requires hands or speech.

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