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Lock 1 Doom

{
Any { NJRedCard RedCard KeyGreen Green_Key }
Message "This needs a Red or Green key."
RemoteMessage "This needs a Red or Green key."
Mapcolor 255 0 0
}

Lock 2 Doom
{
Any { NJBlueCard BlueCard KeyBlue Blue_Key }
Message "This needs a Blue key."
RemoteMessage "This needs a Blue key."
Mapcolor 0 192 255
}

Lock 3 Doom
{
Any { NJYellowCard YellowCard KeyYellow Yellow_Key }
Message "This needs a Yellow key."
RemoteMessage "This needs a Yellow key."
Mapcolor 255 255 0
}

Lock 4 Doom
{
Any { NJPinkCard RedSkull Green_Key }
Message "This needs a Red or Green key."
RemoteMessage "This needs a Red or Green key."
Mapcolor 255 0 255
}

Lock 5 Doom
{
Any { NJGreenCard BlueSkull Blue_Key }
Message "This needs a Blue key."
RemoteMessage "This needs a Blue key."
Mapcolor 0 255 0
}

Lock 6 Doom
{
Any { NJOrangeCard YellowSkull Yellow_Key }
Message "This needs an Orange or Yellow key."
RemoteMessage "This needs an Orange or Yellow key."
Mapcolor 235 111 15
}

Lock 129 Doom


{
Any { NJRedCard RedCard NJPinkCard RedSkull KeyGreen Green_Key }
Message "This needs a Red or Pink key."
RemoteMessage "This needs a Red or Pink key."
Mapcolor 255 0 0
}

Lock 130 Doom


{
Any { NJBlueCard BlueCard NJGreenCard BlueSkull KeyBlue Blue_Key }
Message "This needs a Blue or Green key."
RemoteMessage "This needs a Blue or Green key."
Mapcolor 0 192 255
}

Lock 131 Doom


{
Any { NJYellowCard YellowCard NJOrangeCard YellowSkull KeyYellow Yellow_Key }
Message "This needs a Yellow or Orange key."
RemoteMessage "This needs a Yellow or Orange key."
Mapcolor 255 255 0
}

//The following locks used to only accept Doom keys but I expanded them to accept
the Heretic keys too
//This makes them basically the same definitions as 129, 130 and 131)

Lock 132 Doom


{
Any { NJRedCard RedCard NJPinkCard RedSkull KeyGreen Green_Key }
Message "This needs a Red or Pink key."
RemoteMessage "This needs a Red or Pink key."
Mapcolor 255 0 0
}

Lock 133 Doom


{
Any { NJBlueCard BlueCard NJGreenCard BlueSkull KeyBlue Blue_Key }
Message "This needs a Blue or Green key."
RemoteMessage "This needs a Blue or Green key."
Mapcolor 0 192 255
}

Lock 134 Doom


{
Any { NJYellowCard YellowCard NJOrangeCard YellowSkull KeyYellow Yellow_Key }
Message "This needs a Yellow or Orange key."
RemoteMessage "This needs a Yellow or Orange key."
Mapcolor 255 255 0
}

Lock 100
{
Message "Any key will activate this."
RemoteMessage "Any key will activate this."
Mapcolor 128 128 255
}

//Not sure why there are 2 identical "any key" lockdefs


Lock 228
{
Message "Any key will activate this."
RemoteMessage "Any key will activate this."
Mapcolor 128 128 255
}

Lock 229 Doom


{
Any { NJBlueCard BlueCard NJGreenCard BlueSkull KeyBlue Blue_Key}
Any { NJYellowCard YellowCard NJOrangeCard YellowSkull KeyYellow Yellow_Key}
Any { NJRedCard RedCard NJPinkCard RedSkull KeyGreen Green_Key}
Message "This needs three keys. (Blue/Green, Red/Pink, Yellow/Orange)"
RemoteMessage "This needs three keys (Blue/Green, Red/Pink, Yellow/Orange)."}

Lock 101 Doom


{
//BlueCard
//BlueSkull
//YellowCard
//YellowSkull
//RedCard
//RedSkull
//NJBlueCard
//NJGreenCard
//NJRedCard
//NJPinkCard
//NJYellowCard
//NJOrangeCard
//Red_Key
//Green_Key
//Yellow_Key
//Message "All six keys are needed for this."
//RemoteMessage "All six keys are needed for this."
//Message "All keys are needed for this."
//RemoteMessage "All keys are needed for this."
Message "Any key will activate this."
RemoteMessage "Any key will activate this."
}

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