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Breakout Sessions

1. Answers

the total number of balls allowed before the game is over


3 balls
the way in which the number of the current ball is indicated,
ball 1, ball 2, ball 3
the number and arrangement of the tiles,
100 tiles, they are aligned as a brick wall, and they are colored, from red,
green, yellow, etc.
the action that occurs when the ball and paddle collide,
the ball bounces up again
the action that occurs when the ball and a tile collide,
the tile disappears
the events that occur when a ball is missed,
a new ball appears in midair moving diagonally, you don’t have to press
any button.
the events that occur when you unsuccessfully use all of your attempts, and
the expression game over and you lost
the events that occur when you win (good luck).
You won !!!!!

2. Answers

What is the radius of the standard ball in the game? 10

What are the dimensions of the paddle? 60 x 10

What are the dimensions of the game window itself? 404x600

Week 1, Applications 2
3. Answer

In the actor class section, right-click ball and select new Ball() and place
in game. It allows it to be placed in any area.

4.

Week 1, Applications 2
5. Answer

What causes this behavior? The balls collide between them and the
programming speed changes

What are the speeds of the fastest and slowest balls on the screen once
you’ve completed the game?

Ball 1 2x7
Ball 2 3x-79
Ball 3 -2x-9
Ball 4 -2x7
Ball 5 2x7

6. Answer

Download the blank breakout scenario, and compile. Then select the brick
button and right-click, and to set the color. Color.color = BLUE

The brick is set at 36x8 in the editor, you just have to make the proper
adjustments.

Week 1, Applications 2
7. Answer

Week 1, Applications 2

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