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"Whiskers" Prettywhiskers

Tabaxi
RACE
Free Sword
BACKGROUND Rogue
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 6 Phantom
ROGUISH ARCHETYPE
LEVEL

+3 PROFICIENCY PASSIVE
PERCEPTION 14 AC INITIATIVE SPEED
SNEAK ATTACK
1
Once per turn, you can deal an extra 1d6 damage to one

18 +5 50
creature you hit with an attack if you have advantage on the attack roll. The
attack must use a finesse or a ranged weapon. You don’t need advantage on the
attack roll if another enemy of the target is within 5 feet o f it, that enemy isn’t
INSPIRATION PASSIVE
INSIGHT 11 incapacitated, and you don’t have disadvantage on the attack roll. The amount
of the extra damage increases as you gain levels in this class.

Hit Point Temporary


LEVEL
55 2
Maximum Hit Points
CUNNING ACTION
STRENGTH -1 SAVING THROWS You can take a bonus action on each of your turns in combat. This can only be used to

-1
● +2 ATHLETICS take the Dash, Disengage, or Hide action.

LEVEL

8
ROGUISH ARCHETYPE FEATURE
Whispers of the Dead: Whenever you finish a short or long rest, you can choose one skill
3
or tool proficiency that you lack and gain it. You lose this proficiency when you use this
HIT DICE DEATH SAVES feature to choose a different proficiency that you lack. (Arcana)
Wails from the Grave: Immediately after you deal your Sneak Attack damage to a
DEXTERITY Used Total creature on your turn, you can target a second creature that you can see within 30 feet of
◆ +8 SAVING THROWS SUCCESSES

6
the first creature.

+5
+11 Roll half the number of Sneak Attack dice for your level (round up), and the second

● ACROBATICS creature takes necrotic damage equal to the roll’s total.
FAILURES
+5 SLEIGHT OF HAND d8 You can use this feature a number of times equal to your proficiency bonus per long rest.

● +11 STEALTH
LEVEL

20 NAME ATK BONUS DAMAGE/TYPE


UNCANNY DODGE
5
When an attacker that you can see hits you with an attack, you can use your
Wyrmthooth +1 +9 1d6+1d6+5/piercing thunder reaction to halve the attack’s damage.
CONSTITUTION +3 SAVING THROWS LEVEL
Claws +2 1d4-2/ slashing
+3
EVASION
When you are subjected to an effect that allows you to make
7
a Dexterity saving throw to take only half damage, you instead take

16 no damage if you succeed on the saving throw, and only half damage
if you fail.

LEVEL
INTELLIGENCE ◆ +3 SAVING THROWS ROGUISH ARCHETYPE FEATURE
9
0
+3 ARCANA

SNEAK ATTACK DAMAGE
+0 HISTORY

3d6
● +3 INVESTIGATION

10
+0 NATURE
+0 RELIGION

WISDOM +1 SAVING THROWS LEVEL


ADDITIONAL COMBAT FEATURES RELIABLE TALENT
11
+1
+1 ANIMAL HANDLING
+1 INSIGHT Whenever you make an ability check that lets you add your proficiency bonus,
+1 you can treat a d20 roll of 9 or lower as a 10.
MEDICINE

13 +7 PERCEPTION

● LEVEL

● +7 SURVIVAL ROGUISH ARCHETYPE FEATURE
13
CHARISMA -1 SAVING THROWS

-1
● +2 DECEPTION
● +2 INTIMIDATION
-1 PERFORMANCE

8 -1 PERSUASION
LEVEL
BLINDSENSE
If you are able to hear, you are aware of the location of any hidden or invisible
14
RACIAL TRAITS creature within 10 feet of you.

darkvision 60 LEVEL

cat claws: 20 ft climbing speed.


ROGUISH ARCHETYPE FEATURE
17
feline agility: you can double your
speed, next turn your speed is 0.

LEVEL

18
PROFICIENCIES LANGUAGES
ELUSIVE
LIGHT
ARMOUR
SIMPLE
WEAPONS common, orcish, No attack roll has advantage against you while you aren’t incapacitated.
● ●
thieves cant
MEDIUM MARTIAL LEVEL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES
hand crossbows, longswords, rapiers,
STROKE OF LUCK
If your attack misses a target within range, you can turn the miss into a hit.
20
HEAVY
ARMOUR
SHIELDS shortswords Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.
thieves tools Once you use this feature, you can’t use it again until you finish a short or
long rest.
45 190 cm (6' 3) 87 kg (192 lb) scarred eyed
Pretty Whiskers AGE HEIGHT WEIGHT DISTINGUISHING MARKS

yellow leopard leopard left eye


CHARACTER NAME EYES SKIN HAIR SCARS

PERSONALITY TRAITS BACKGROUND

likes the work done


very serious cat
he loves his whiskers

IDEALS

Informacion: que le paso a mis


compañeros?
La informacion es la mejor arma del mundo.

BONDS

my friends give me streght


ALLIES ENEMIES

FLAWS

not sociable guy


hates water
CHARACTER APPEARANCE he likes to be clean

ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned


BACKPACK/STORAGE
HEAD
Background Talent: +1d4 Backpack
Bounty hunter: add your dice when AMULET
bedroll
using survival to track a prey. CLOAK cloak of protection
waterskin
ARMOUR studded leather ancient map
Feats: HANDS/ARMS
-skulker: You can try to hide when
RING
you are lightly obscured from the
RING
creature from which you are hiding.
When you are hidden from a BELT

creature and miss it with a ranged BOOTS

weapon attack, making the attack


doesn’t reveal your position. Dim 90
CP SP EP GP PP
light doesn’t impose disadvantage on
your Wisdom (Perception) checks MAGIC ITEMS

relying on sight. Name Shappire wyrmthooth Attuned

-Mobile: +10 feet of speed. When shortsword +1, deals an extra 1d6 of thunder
you use the Dash action, difficult damage.
terrain doesn’t cost you extra Name
Attuned

movement on that turn. When you


make a melee attack against a
creature, you don’t provoke Attuned
Name
opportunity attacks from that
creature for the rest of the turn,
whether you hit or not.
Tranformation Spectre: Name
Attuned

Spectral Movement: +10 ft of speed.


when dash you can pas through solid
objects, but you cant end your turn Attuned
Name
inside.

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