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Module 4 - Robot Games
Module 4 - Robot Games
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Module Resource
Guide
Table of contents
“Robot Games” Module Resource Guide ......................................................................................... 1
Background information about the topic ........................................................................................ 3
Teaching the module........................................................................................................................ 4
Assessing student learning .............................................................................................................. 9
Extending student learning ........................................................................................................... 12
National standards for financial literacy ....................................................................................... 13
Related resources for students ...................................................................................................... 14
Hardware recommendation
Earn Your Future (EYF™) Digital Classroom modules are accessible on most devices, however, for
optimal user experience it is recommended modules are accessed via desktop or tablet. Please note, the
EYF Digital Classroom modules are not optimized for use on mobile devices (iOS and Android).
Technical specifications
While the EYF Digital Classroom modules were designed to function in all browsers, including Internet
Explorer, Safari, Chrome, and Firefox, browser load speeds will vary. For best performance, it is
recommended that the most current version of your browser of choice is used when accessing the
modules. Please note, connection speeds may be impacted by factors such as highly trafficked shared Wi-
Fi access, public Wi-Fi, and accessing modules behind a firewall.
Module summary
In this module, students’ quest is to earn coins to buy new robot parts for Kreditt so that she can increase
her abilities and win a robot competition. In the first challenge, students learn about setting a savings
goal; they determine what it will cost to boost Kreditt’s powers and calculate how much they will need to
save each week prior to the competition. In the next challenge, students learn about differentiating
between wants and needs, prioritizing purchases, and considering opportunity costs; they begin
formulating a saving plan to help Kreditt. In the final challenge, students learn how creating a budget can
help them reach their goal. If students successfully complete the three challenges, they will earn enough
coins to help Kreditt defeat her competitors at the Robot Games.
• One-to-one environment – Students using the module for independent, self-paced learning, can
simply move through the module at their own pace.
Having a clear goal and plan provides an incentive for saving. Savings plan goals help a person see how a
small, regular sacrifice can lead to a large and satisfying result.
Challenge 3—Budgeting
A key tool for reaching spending goals is a budget. This tool enables a person to
carefully track his or her income and expenses. All people should strive for a
balanced budget, in which income and expenses are at least equal. A budget
should also include a specified amount of savings, which can help a person
toward a savings goal.
Key vocabulary
The chart below provides simple and advanced definitions1 for each of the key vocabulary words in this
module. The simple definition matches the glossary for grades three through five in the Digital
Classroom. The advanced definition provides the full definition of each vocabulary word for your
reference, and may also be used to differentiate instruction for advanced students.
The the next best thing you give up The money and/or other benefits
Opportunity cost when you decide to do or buy you give up in order to acquire or
something else. achieve something else.
Putting money aside to use at a later Money set aside for a future use
Saving time. that is held in easily-accessed
accounts, such as savings
1The following sources were consulted to create key vocabulary definitions: Council for Economic
Education, Merriam-Webster.com, and Dictionary.com.
Specific action steps a person plans to A plan for setting aside money for
Savings plan take to meet a savings goal and a future use.
timeline for completing them.
Using money to buy goods or services. Using money now to but goods
Spending
and services.
1. Suppose an adult asked you to write down a list of three items you might like to receive as a gift for
a birthday or a holiday. What things might you consider when making this list?
2. Do you receive any money in the form of gifts? Allowance? For work you do around the house or
for others? What do you do with any money you receive?
3. Have you ever wanted to buy something, but didn’t have enough money to pay for it? How did you
plan to get the money needed to make the purchase?
1. Remember that Kreditt is hoping to win a contest in which she is competing with other robots on
certain tasks. Will all of the items on her “wish list” of parts help toward that goal? Explain.
Possible answer: Not all of the items will help Kreditt win. For example, the racing stripes may
look great, but they won’t help Kreditt perform better.
2. Kreditt says that having goals and plans helps provide an incentive for saving. Why do you think
that is?
Possible answer: Having a goal and a plan for reaching it makes reaching it more likely. You can
see how you’re making progress towards the goal and it makes something that seemed large and
maybe far away at the beginning, actually achievable in the end.
Challenge 2 questions/prompts
1. You learned about setting priorities in your spending decisions. Do you set priorities in
how you choose to spend your time each day? How do you go about making these
decisions?
Possible answer: Students should recognize that they must prioritize how they spend their
time, which is also limited. Students may report that they try to figure out what tasks or
activities they absolutely must do today and which could be put off for another day in
prioritizing their use of time.
2. Setting priorities about what you’d like to buy can be a challenge. Think about a time you
had to prioritize a spending choice. How did you make the decision about what to buy—
and not buy?
Possible answer: Student responses will vary, but they should recognize that the process
involved deciding which purchase was most important and also considering what they
were willing to live without.
Challenge 3 questions/prompts
1. Remember Kreditt’s budget and what she cut out in order to balance it? Are there any expenses
that you are responsible for? How hard do you think it would be to cut some of your expenses?
Possible answer: Students may have few expenses, but encourage them to think of any spending
they do and what they would be willing to give up if they had to cut back.
2. Do you think that the promise of achieving a spending goal in the future makes it easier to cut
spending today? If you had a picture on your piggy bank of what you hope to buy, would that make
it easier to save? Explain.
Possible answer: Answers will vary: Students may observe that it is much easier to make a sacrifice
when they can see the benefit of the action in the future.
In this module, the post-test consists of five questions for a total point value of nine. Students who
achieve a minimum score of six points will earn a badge reflecting their understanding of the module
content. Students who earn five or fewer points will have the opportunity to retake the test to try to
increase their score and earn a badge.
In Question 1, students understand meanings of key terms related to saving and spending. These
answers are correct because they accurately reflect the relationship between the key terms and the
description. If students answer incorrectly, refer to Challenges 1, 2, 3, and the Glossary.
In Question 3, students develop a savings plan. Options B and D are correct because they are the
only options that yield the amount of the savings goal—$75. If students answer incorrectly, refer to
Challenge 1.
In Question 5, students determine the opportunity cost of a spending decision. Option A is correct
because it is the only option that accurately reflects the meaning of the term opportunity cost. If
students answer incorrectly, refer to Challenge 2.
Writing prompts/projects
1. Have students generate a list of five wants that they would like to purchase at some point in the
future. Next have students go through their list and prioritize it, from most important to least
important. For the want at the top of their list, have them identify the cost and then create a saving
plan that would enable them to make the purchase within six months. Students should also identify
the source of the money they will save (gifts, allowance, etc.).
2. Have students create a budget that tracks their monthly income and expenses. Encourage students
to be thorough in thinking about all their sources of income, including any gifts, allowance, or
payment for chores. (If students have no income or cannot identify any, have them assume an
income of $10 a month for the purpose of the activity.) Have students also identify any savings they
have already accumulated; these savings and their total income will equal their total available to
spend. Students should also thoroughly examine any expenses they have and include them in their
budget. Student expenses may include any purchase they make, contributions to charity, or any
other regular payment of money they may make.
Primary
Buying Goods and Services – Grade 4: People make choices about what goods and services they buy
because they can’t have everything they want. This requires individuals to prioritize their wants.
Buying Goods and Services – Grade 4: Whenever people buy something, they incur an opportunity
cost. Opportunity cost is the value of the next best alternative that is given up when a person makes a
choice.
Buying Goods and Services – Grade 4: Planning for spending can help people make informed choices.
A budget is a plan for spending, saving, and managing income.
Saving – Grade 4: When people save money, they give up the opportunity to spend that money to buy
things now in order to buy things later.
Saving – Grade 4: People set savings goals as incentives to save. One savings goal might be to buy
goods and services in the future.
Saving – Grade 4: A savings plan helps people reach their savings goals.
© 2016 PwC Charitable Foundation, Inc. The PwC Charitable Foundation, Inc., is a section 501(c)(3) organization that
makes charitable contributions to the people of PwC in times of financial hardship, and to nonprofit organizations that
promote education and humanitarianism. 15