Professional Documents
Culture Documents
Zombies and Humans: Rolling The Dice
Zombies and Humans: Rolling The Dice
Zombies and Humans: Rolling The Dice
2
Slow Zombies
w/ Tools and 5
Fast Zombies
w/ Tools and 2 A Fire Breaks
Out
5 Rocks the
Outpost
Weapons Weapons A Rival Comes
3 Slow Zombies 6 Fast Zombies 3 for Them 6 A Storm Hits
2 Relaxing
Once
For
5 Repairing
Something
2
Quell Their
Panicked 5 Gather Medical
Supplies
Friends
3 Planning a
Supply Run 6 Sleeping
Rescue Several
Find a Map to
3 Children 6 Riverside
GM: Run the Game Outpost
Play to challenge the characters as they seek escape and the cure. Build tension by hinting at
zombies coming. Use fake-outs, but not too many. Embrace the tropes of zombie movies/TV but
also turn some on their ear and surprise the players. Any time they pick a course of action,
throw up a roadblock they need to work through or around. Make them struggle. Ask for
specifics. Call for a roll when failure is possible and meaningful. Don’t plan ahead. Improvise
based on player choices. Use failures to push the action forward or introduce new
complications. After a roll, something always changes.