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p1 p2 Mpegram - Journey - Final Draft
p1 p2 Mpegram - Journey - Final Draft
p1 p2 Mpegram - Journey - Final Draft
Maxwell Pegram
Mr. Alburgur
9 November 2021
Pegram 1
Maxwell Pegram
Mr. Alburger
9 November 2021
Animation
Held back only by the limits of imagination and an artist’s own capabilities, animation is
unlike any other form of art. In short, animation is the act of storytelling by making inanimate
objects appear to move. With technology quickly evolving and computer capabilities advancing,
animation has become more detailed, life-like and increasingly easier to produce. The result is
that animation is consumed daily through television, film, social media and other forms of
entertainment and digital interactions. With a long history that advanced quickly over the last
century, animation has established itself as a popular modern form of art that is now deeply
rooted in culture.
Dating back to Ancient Greece, “history’s first recorded animator is Pygmalion of Greek
and Roman mythology, a sculptor who created a figure of a woman so perfect that he fell in love
with her and begged Venus to bring her to life.” (“Animation”). After that, a long gap existed
before animation established a foothold in the world of art and film. In 1832, Belgian inventor
Joseph Plateau invented the “phenakistoscope, a spinning cardboard disk that created the illusion
of movement when viewed in a mirror” (“Animation”). Two years later, a man named William
George Horner invented the zoetrope. It wasn’t until 1876 that Frenchman Émile Reynaude
adapted animation to theatrical audiences. Doing so he became animation's first entrepreneur and
the “first artist to give personality and warmth to his animated characters” (“Animation”). This
moment marked a change in the history of entertainment, proving animated characters can have a
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To create the illusion of movement, 16 frames are needed to be shown every second. The
first to succeed happened in “1877, when Eadweard Muybridge used 12 equally spaced cameras
to demonstrate that at some time all four hooves of a galloping horse left the ground at once”
(“Motion”). Less than a year later, “an associate of Muybridge devised a system of magnetic
releases to trigger an expanded battery of 24 cameras” (“Motion”). At the same time, Reynaude
was using his Praxinoscope to project sequences of drawn pictures on a screen. To make the
illusion of movement clear, each frame must make a full stop. The Geneva watch movement
accomplishes this task, using a four-slotted star wheel to convert the tension of the mainspring to
the ticking of toothed gears. Not long after, the George Eastman Company developed a roll film
and implemented it into their Kodak still camera, which eventually was adapted for motion
pictures.
Walt Disney created The Walt Disney Company (Disney) in 1923, setting in motion a
century of rapid advancement in animation that led to today. While working at Laugh-O-Gram
Films, he took notice when animator Otto Messmer’s character, a wily black cat named Felix,
became immensely popular. Felix had a simple and minimal effort design with maximum
flexibility and facial expressiveness. Disney adapted this concept and created his own character,
and after losing the right to his distributor, he modified it to create the world famous Mickey
Mouse. In 1928, Steamboat Willie, “Mickey’s third film took the country by storm”
(“Animation”) with the addition of sound. Over the next decade, Disney would add carefully
synchronized sound to his films with the help of technical wizard and childhood friend, Ub
Iwerks. Perhaps the biggest step was with the release of Snow White and the Seven Dwarfs in
1937. The animation was “the first to use up-to-the-minute techniques and the first to receive a
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profound a dramatic experience as the medium would allow; he reached into his own troubled
childhood to interpret this rich fable of parental abandonment, sibling rivalry, and the onrush of
adult passion” (“Animation”). Since then, Disney the company has become a leader in using
animation in TV and film and is now one of the most admired and most successful entertainment
Similarly to Disney, the well-known Warner Brothers studio had great success with the
Loony Toons series, creating a simple series that still remains popular today. Warner Brothers
focused on the element of sound, carefully sinking up noises and voices to create hilarious,
entertaining, and exciting short cartoons that would keep you on your toes while watching.
Starting the series in 1930, “Warner Brothers contracted with Leon Schlesinger to produce an
animated short that incorporated music from the studio’s extensive recording library”
(“Looney”). The first film included Bosko, a wide-eyed character who bore a resemblance to the
simple and popular Felix the Cat. The film was humorous and a hit with “Bosko addressing the
audience with a phrase that would become a Looney Tunes trademark—‘That’s all, folks!’”
(“Looney”). Throughout the 30s and 40s, Looney Toons added many characters, almost all
recognizable by the way they speak and sound. Two of the most famous characters are Porky
Pig, who stutters in his first lines, and Bugs Bunny, who has a voice that is easily recognizable to
anyone who has ever seen the cartoons. In the 1950s, Warner Brothers’ films became more of a
promotion for the Warner music catalog. The music in the following films explored ranges of
opera and different genres, testing the limits between popularity and intensity. 1957’s What’s
Opera, Doc? was filled with cries of “Kill the wabbit!” that later was added to the Library of
Congress’s National Film Industry in 1992. In 1960, the studio was nominated for an Academy
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Award for High Note before closing down just three years later. Despite closing down, the
cartoon remained profitable “still, nearly all adults recognize Bugs Bunny, Daffy Duck, Porky
Pig, and the Road Runner” (Anthony) and later movies would be made using the characters that
gained national attention and popularity, even today with the recent 2021 release of Space Jam 2
featuring NBA basketball star Lebron James and a sequel to the original 1996 Space Jam starring
Pixar Animation Studios brought a change to the game with their innovations and
storytelling. Originating in the 1970s at the New York Institute of Technology, a team of
computer scientists contributed to the emerging field of computer graphics. In 1979, team head
filmmaker George Lucas, to lead its nascent computer division, and several of his NYIT
colleagues followed him there. Aiming to improve graphics technology, the division developed
the Pixar Image Computer, which, in its ability to render high-resolution three-dimensional
colour images, offered applications beyond the film industry” (“Pixar”). In 1986, the computer
division of Lucasfilm separated and became an independent business. Newly installed Pixar
chairman, Apple’s Steve Jobs, focused the company towards developing high-tech graphics
software, which only lasted until 1990 due to low profit. “In 1989 Pixar began making
computer-animated television commercials, and two years later it entered into an agreement with
Disney to jointly develop, produce, and distribute three feature-length animated motion pictures”
(“Pixar”). Pixar spent the next several years working on Toy Story, which became the first fully
computer animated film in 1995. The movie became a hit and the director was nominated for an
Academy Award for special achievement. Since then Pixar films have produced several of the
top grossing films of all time, winning Oscar awards across all categories. In fact, last year Toy
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Story 4 won the Academy Award for Best Animated Feature at the 92nd Academy Awards.
Stop-Motion is one of the most long, pain-staking types of animation, but the end result is
worth it. Using the technique of photographing objects, adjusting them, and then photographing
them again repeatedly for each frame, it takes lots of time and effort for even a short video. The
first stop-motion animated feature came in 1926 with Lotte Reiniger used animated silhouettes to
create elaborately detailed scenes and took her over two years to create. “Nick Park, the creator
of the Wallace and Gromit series… He and his colleagues… have taken the traditionally
(“Animation”). Stop-Motion is still popular in modern day, despite the technological advances
drawing people away from it and towards computer animation. 2009’s Coraline, made by
computers and computer graphics replacing hand drawn and stop-motion animation. A computer
can be used in every step of a sophisticated animation. In an effort to lower labor costs and time,
animation has been simplified and digitized. Computers can automate camera movement and
even create the in-between drawings of a full animation. “When a three-dimensional figure is
translated into computer terms (digitized), the computer can generate and display a sequence of
images that seem to move or rotate the object through space” (“Computer”). Along with being
used for animation, CGI can also be used to simulate highly complex motion for films, medical
fields, and even scientists. CGI is widely used in film making today. In fact, the top grossing film
Animation has been gaining popularity all over the world. Starting with the Japanese
style of anime, which is based on manga, a Japanese version of comic books. With the improving
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graphics and in-depth stories, anime has evolved and gained increasing popularity in America.
On the western side of the world, cartoons made a home for itself, appealing to both kids and
adults. Famous shows like Spongebob, Teen Titans, Regular Show, Adventure Time and many
more introduced generations of kids and teens to animation, carving out a spot in their heart with
funny, creative, and appealing writing. “But with the debut of The Simpsons in 1989, TV
animation became home to a kind of mordant social commentary or outright absurdism that was
too pointedly aggressive for live-action realism” (“Animation”). Following The Simpsons, shows
like Family Guy, Beavis and Butthead, South Park and more used crude language and adult
humor to appeal to older generations, allowing them to relax and have a laugh after work. Aside
from cartoons, animation has been used in “films such as The Matrix (1999), Star Wars: Episode
One (1999), and Gladiator (2000), incorporating backgrounds, action sequences, and even major
characters conceived by illustrators and brought to life by technology.” (“Animation”). With the
rise in popularity of action movies over the last decade like those in the Marvel Universe, even
more animation and CGI is being used to simulate designs, movements, backgrounds, actions,
Taking form thousands of years ago, but only advancing rapidly over the last 100 years
into today’s digital age, animation offers aspects of art and entertainment previously not possible.
Some of the biggest entertainment companies of the world were built on the back of animation.
Entertainment pioneers like Walt Disney realized that animation abandons the limits of reality
and is restricted only by one’s imagination. With animation so closely tied to technology,
animators have been able to make the impossible seem possible, thus introducing billions of
With an almost infinite amount of possibilities, animation can affect the community by providing
an excellent source of entertainment, marketing, and learning. Ranging from small children all
the way up to great-grandmas and great-grandpas, animation affects everyone uniquely and
effectively conveys a message or idea. Anything can be created and shown in an animation,
allowing the concepts of education, entertainment, and even marketing to flourish and be
successful.
Within the entertainment industry, “Animation… is the dominant media form of the 20th
century” (Levitt). Used in everything from a scene’s main focus to small background details,
animations are incorporated into almost everything we know. With the possibility of creating
anything, animators “can make any topic, product or service more relatable, and can be used to
explain, inform, or simply share a story in a more entertaining way than images or text alone”
(Pictures). Tons of time and effort go into creating these fulfilling animations, most notably with
the characters presented. Characters are the centerpiece of an animated story, attracting the
majority of the attention, so animators and writers must be “able to create characters who not
only entertain their audience but through which the audience understands the world better”
(Elezaj). In order to do so, “the majority of time is spent on creating the characters involved and
depicting them having a personality and almost a soul so that they seem more human-like”
(Sampson). These characters come in all different forms, the more unique one is, the more it will
attract viewers. One character that got an early start is Japanese holographic pop star Hatsune
Miku. Starting back in 2007 as simply a database for vocal sounds that was given an image of a
short teenage girl with turquoise pigtails and drawn in the typical anime style. Accompanied by a
rising industry, “Miku triggered an immediate effect: she became the subject of massively
collaborative fan produced videos” (Levitt). Becoming a major hit, the character became the
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center of many commercial products “Including a number of video games and a VR app”
(Levitt). With the popularization of characters like Miku, so did opportunities to convey
One thing that goes largely unnoticed is the use of animation in marketing. Just as when
used for entertainment, animations can get a point across to large amounts of viewers quickly
and efficiently. A huge part of marketing is maximizing the amount of people who will view the
product, more views means more people will find a need for the product and buy it. One way to
maximize views is to contain catchy content that will appeal to the viewer and make them want
to show others. In an animation, more things become possible to depict including recreating or
referencing something from a popular game or show. By creating an animation that both gets the
message across and contains catchy content, it “has the potential of reaching millions of people
within a day of its release” (Elezaj). Another way to maximize views is to collaborate with
characters and icons like Hatsune Miku. Ever since she was created she had an enormous
following. “Just to give a sense of scale, by nine months after her release in 2007, over 36,000
Miku videos were shared on Nico Nico Douga (the Japanese Youtube)” (Levitt). With her
fanbase, she can introduce a product to a numerous audience that, depending on the brand, would
effectiveness of the video itself. By being unconfined by the limits of real life, animation allows
for the use of minute, perfectly timed details that can catch your attention and effectively inform
viewers on a product or message. Also, “businesses have more flexibility with animation, and
can choose a style that is in keeping with their branding, ethos and message that they want to
portray with their animated video” (Pictures). When designing an animation, it is important to
keep the viewers attention as “the longer customers browse through a company’s website
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enjoying the animated videos therein, the more likely they are to buy from the company”
(Pictures). Given the quality and design of an animation meant to display and encourage viewers
to purchase a product or relay a message, companies can flourish as they bring in more and more
customers who not only saw the animation, but shared it and were influenced to spend their
money.
Perhaps the least appreciated method of animation is its application to learning. Whether
it be educating small children about their ABCs or helping catch your grandma up on the current
societal issues, an animation can provide an effective and simple way to inform and educate just
about anyone. Most people remember growing up watching cartoons after elementary school and
having learned little life lessons that stay with them to date, but what they might not remember is
learning topics in school through the use of animation. For younger children, simplicity and
attention grabbing works the best and an animation has the perfect tools to accomplish that. By
combining colorful, recognizable objects and catchy phrases children are more likely to catch on
than just attempting to explain a concept that is written down. Also, “these videos create a better
learning environment because they aren’t boring… they break the monotony of the teacher
explaining stuff all the time” (Elezaj). This translates into harder subjects as well and teachers
often “use educational animations to explain hard concepts to school kids and the results are
amazingly good” (Elezaj). Aside from strictly school related topics, animations provide a
medium to demonstrate or explain societal issues and concepts. Ranging from small things like
tying shoelace to even political issues from across the globe. Everyone has something they could
learn and animations provide a way to educate them on it. One very important way has to do
with health. “There are animations that explain how people should plan their diets, others
tutoring adults on the various family planning methods, while others instruct people on how to
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protect themselves from different diseases” (Elezaj). Animations are “also riddled with the
fraught issues around gender, race, and geopolitics that are operative everywhere” (Levitt).
Sensitive issues have long been tough to talk about and inform others on but through the use of
animations it is more effectively and accurately conveyed with a greatly reduced possibility of
misinterpretation. That also applies to the use of traditional education and how making things
Overall, animation has a big impact on the community, most notably in entertainment,
marketing, and learning. Not limited by the constraints of real life, animations can portray almost
anything one can think of and holds a surprising amount of influence on the communities we live
in.
Works Cited
school.eb.com/levels/high/article/animation/7644.
Anthony, & *, N. (2021, August 25). What are the most popular Western animated cartoons?
https://www.diversetechgeek.com/most-popular-western-animated-cartoons/.
school.eb.com/levels/high/article/computer-animation/472093.
“Computer Graphics.” Funk & Wagnalls New World Encyclopedia, Jan. 2018, p. 1;
EBSCOhost,
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search.ebscohost.com/login.aspx?direct=true&AuthType=ip,custuid&custid=s8455861&
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school.eb.com/levels/high/article/motion-picture-technology/110700
school.eb.com/levels/high/article/Pixar-Animation-Studios/574309.
school.eb.com/levels/high/article/Looney-Tunes/488583.
Elezaj, Rilind. “The Impact of Animated Videos in Modern Society.” AZ Big Media, 3 Dec. 2018
<https://azbigmedia.com/business/consumer-news-news/the-impact-of-animated-videos-i
n-modern-society/>
Levitt, Deborah. “How Does Animation Change Our Concept of Life and What Kind of Ethics
<https://publicseminar.org/2018/10/how-does-animation-change-our-concept-of-life-and-
what-kind-of-ethics-does-it-require/>
Pictures, Will Dawson Who Is The Creative Director At Raw. “The Impact of Animation on
<https://justentrepreneurs.co.uk/blog/the-impact-of-animation-on-businesses>
<https://docs.google.com/document/d/1bEK0aYTf6tdCgFeSZpFBenOTSisDDfrZz4tLsR
PU7dE/edit>