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Rogue 12 Far Traveler

CLASS & LEVEL BACKGROUND PLAYER NAME

Elf, Drow 100000


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I have my own ideas about what is and is not food, and I
17 +8 30 find the eating habits of those around me revolting.

8 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I honor my deities through practices that are foreign to
this land.

-1 PERSONALITY TRAITS

Hit Point Maximum 99


-1
Strength
DEXTERITY Suspicious. I must be careful, for I have no

+9
Dexterity 99 . way of telling friend from foe here. (Any)

20 +1
Constitution
CURRENT HIT POINTS IDEALS
● +4
Intelligence
+5 +1
Wisdom
My freedom is my most precious possession.
+3
Charisma I'll never let anyone take it from me again.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 12

+13
Acrobatics (Dex) Total SUCCESSES I am not so secretly convinced of the
+1 superiority of my own culture over that of this
+1
Animal Handling (Wis) 1d8 (5) +3 FAILURES
foreign land.
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

10 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Drow Elf Traits:
rapier +9 1d8 +5 P ASI: +2 to DEX & +1 to CHR
Insight (Wis)
+5 Speed: 30 ft
0 ●
Darkvision: 120 ft
Keen Senses: prof. in perception skill
+3
Intimidation (Cha) dagger +9 1d4 +5 P Fey Ancestry: advantage on saves vs. charm & immune to sleep
magic
WISDOM 0
Investigation (Int) Trance: 4hr trance = 8 hr sleep
shortbow +9 1d6 +5 P Sunlight Sensitivity: have disadvantage on attack rolls and WIS
+1
Medicine (Wis)
13 0
Nature (Int) Shortbow range: 80/320
(perception) ability checks, when the target is in direct sunlight
Drow Magic: know dancing light cantrip
@ 3rd lvl cast faerie fire 1 use per long rest
Dagger range: 20/60 @ 5th lvl cast darkness 1 use per long rest
+1

+9
Perception (Wis) Arrows: x20 - CHR is spellcasting ability
Weapon Training: prof. in rapiers, shortswords & hand
+3
Performance (Cha) crossbows

CHARISMA

+11
Persuasion (Cha) Rogue Class Features:
1st lvl: Expertise: double prof. bonus is perception & acrobatics
0
Religion (Int) skills

16 ●
+9
Sleight of Hand (Dex) 1st Sneak Attack: once per turn, deal extra dmg as per pg 95 of
PHB ( 6d6 )

+13
Stealth (Dex) - need advantage on attack roll
- must ranged or finesse weapons
+3
Survival (Wis)
● +5 - don't need advantage if ally is within 5ft or target, that enemy
isn't incapacitated, and you don't have disadvantage on attack

SKILLS ATTACKS & SPELLCASTING 1st lvl: Thieves' Cant: understand thieves' cant

2nd lvl: Cunning Action: as bonus action, you can take the Dash,
Disengage or Hide action
19 PASSIVE WISDOM (PERCEPTION) Background Equipment:
3rd lvl: Roguish Archetype (Swashbuckler)
CP traveler's clothes
1 music instrument or gaming set 3rd lvl: Fancy Footwork: during your turn, if you make a melee
poorly drawn map from your homeland weapon attack, that creature can't make opportunity attacks
Languages: common & elvish SP piece of jewelry worth 10 gp against you for the rest of your turn
pouch
3rd lvl: Rakish Audacity: add your CHR mod to initiative
Class Proficiencies: - don't need advantage on Sneak Attack if no creature other than
Class Equipment: you is within 5ft of you
Armor: light armor EP
rapier
Weapons: simple weapons, hand crossbows, shortbow 4th lvl: ASI: +2 to DEX
longswords, rapiers, shortswords quiver
Tools: thieves' tools
Skills: acrobatics, deception, sleight of hand, stealth
GP 5 arrows x20
leather armor
5th lvl: Uncanny Dodge: if you see the attack, use reaction to
halve the attacks dmg
dagger x2 6th lvl: Expertise: double prof. bonus is stealth & deception skills
Far Traveler Background Features: thieves' tools
PP
Skills: insight & survival explorer's pack: backpack, bedroll, 7th lvl: Evasion: when subjected to an effect that allows you to
Tools: 1 musical instrument or gaming set mess kit, 10 torches, 10 days of make DEX save for half damage, if succeed you take none and
Languages: 1 additional languages rations, waterskin, 50 ft of hempen half if you fail
From: Underdark and left because was a fugitive rope 8th lvl: ASI: +2 to DEX
Feature: All Eyes on You: (see pg 149 of SCAG)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
113 5' - 1" 96
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

9th lvl: Panache: - as an action, make a contested CHR (persuasion) check to targets WIS (insight)
- if succeed and target is hostile, he has disadvantage on attacks against other than you and can't make opportunity
attacks against others than you / effect last for 1 minute, or ally attacks it or moves more than 60ft apart
- if succeed and target isn't hostile, it is charmed for 1 minute / effect end if you or an ally act hostile to it
10th lvl: ASI: Feat: Duel Wielder: +1 to AC when you are wielding separate weapon in each hand / can use 2 weapons
fighting when not wielding light weapons / can draw or stow 2 one-handed weapons
11th lvl: Reliable Talent: when making ability checks that allows you to add your prof. bonus , you can treat 1-9 on d20
as a 10
12th lvl: ASI: Feat: Tough: +2 hit points per lvl

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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