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Content First, Design Second - 3a Prototyping With Words and Adobe XD
Content First, Design Second - 3a Prototyping With Words and Adobe XD
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Sep 19 · 12 min read
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
With this site, Jackson shows that at it’s core, the web is essentially a
medium for us to share messages and stories. He challenges designers
to think about words 8rst when designing — anything on top of those
words (e.g. animation, interactivity) should help convey the story
you’re sharing:
With that in mind, this article will look at how we can use words to
guide our design process. We’ll start by understanding what ‘content-
8rst’ design is, what content to start with (even if we don’t have any),
and how to keep words as the focus. We’ll be using Adobe XD to
prototype.
Tools used
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
. . .
“Words are essential for helping users accomplish their tasks, and by
thinking about them while you sketch, you’ll uncover problems early and
be able to move faster later.”
‘Content First’ isn’t the only term that describes the use of writing in
design either. As Dropbox UX Writer, John Saito highlights, it can also
be known as ‘UX Writing’, ‘Product Writing’ or simply ‘Content Design’.
He goes on to suggest that design and writing are becoming so close-
knit, that the parallels between the 2 are easily noticeable. For
example, the vocabulary a writer uses can easily cross over to the
language of a designer:
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
The parallels between writing and design, adapted from John Saito.
No matter what you call content-8rst design though, it’s clear to see
that words in your design are important — especially with the rise of
conversational interfaces and voice controlled apps. Let’s now look at
the diNerent approaches you can take to design with content 8rst:
•
No content? No problem.
When designing content-8rst, a good place to start is by bringing
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
together all possible content that may go into your end product.
However, it’s not always clear where this content may come from,
especially in the early stages of a design process. Here are a couple of
approaches to gathering this content:
1. Proto-content
One way is to use content that’s similar to what you may expect to be in
your end product. This isn’t the exact content you’ll use, but close to it
— it’s often referred to as ‘proto-content’. As highlighted by Content
Strategist Rob Mills, the context proto-content provides is so valuable
that it helps us make better informed design decisions, more accurate
user journeys, and also improves functionality overall:
Proto-content can also go beyond text to include any media that may
appear in a UI. Here is a great resource that goes into more details of
each approach:
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
2. Content Audits
Another way to generate proto-content (as suggested by UX and
Service Designer, Linn Vizard) is to carry out a content audit. Collating
a spreadsheet of existing (or a competitor’s) information through an
audit builds up a more accurate picture to guide your prototypes and
design decisions. After a content audit, you may end up with something
like this:
Page titles
Content types
Categories
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
For more on content audits and how to conduct them, check out this
article on UX Mastery by Donna Spencer:
•
Using Proto-content in Prototypes
Once you’ve collected proto-content, don’t wait to start using it.
According to Sanford, you can begin using realistic content even as
early as creating low 8delity mockups:
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
Storyframes
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
How a story outline can lead to a landing page, adapted from Fabricio Teixeira.
The left side shows an outline for the journey Dropbox want to take
their users on. The right is the 8nal UI that Dropbox have designed,
showing how the making of it can be shaped by the story on the left.
The way the images and buttons placed on the UI aren’t random, but
guided by content.
Biz Sanford oNers a similar approach when working with ‘static’ page
types such as landing or sell pages. She describes it as ‘sketching with
words’, and also promotes the use of simple descriptive content to
de8ne landing page layouts:
I wouldn’t be able to sketch the layout of a sell page for Shopify Payments if
I didn’t know how many customer bene,ts I wanted to include. Should I
have 3 boxes or 4? How much space will they take up? Do they need
corresponding illustrations? I can’t answer these questions unless I use real
content.
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
In the wireframe to the right of the image above, the number and type
of elements used in the UI are based on speci8c content. The result is
that the upper section (below the title) gets displayed as a grid of 4
items rather than a row of 3 (as shown in the less accurate wireframe to
the left). By clearly de8ning each item instead of estimating, design
layouts can be chosen that better suit your content.
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
This not only helps prioritise information, but also reduces the use of
dummy content and placeholder images, which is also recommended
by Sanford:
“We never use lorem ipsum at any stage of the design process. We can’t
know if we’re solving the right problem, can’t get proper feedback from our
peers, and can’t test anything with users if there aren’t real words in our
designs.”
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
Using placeholder content can cause issues replaced with real content.
A powerful part of XD that enables use to use real content at scale is the
Repeat Grid feature — here’s a hands-on approach for how to take
advantage of it to import proto-content:
. . .
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
2. Copy and paste the selected content into a text file. The
content will automatically be pasted onto separate lines,
which is perfect to import into XD.
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
Upon saving the text 8le, you can then drag it into your repeat grid and
populate every element as shown previously. Now our proto-content is
much more usable!
. . .
Alternative Content
One set of proto-content is not always enough. Another bene8t of using
XD is that there’s little overhead to experimenting with diNerent sets
content, which is necessary at times:
Furthermore, in the case where you really don’t have any proto-
content, you can generate sample data formatted for XD using this
handy tool, repeatgrid.com. Anything that can provide context is better
than lorem ipsum.
repeatgrid.com
17 de 22 03/10/18 10:34
Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
Try it yourself
Overall, designing content-8rst helps us understand what information
will actually go into a design, and in doing so, identify elements of
content that can be mapped to UI components. This ensures the
information most important to a user’s goals can be prioritised in our
layouts.
We saw this when using content to guide our low 8delity designs, and
then again when using proto-content to power our XD prototypes,
keeping content the guiding force of our designs as they scale. Going
forward though, it’s important to consider how content can aNect the
relationship between diNerent pages, and a site’s larger ^ow including:
• • Site navigation
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
Button text
Con8rmation prompts
Error messages
A thorough analysis of content early on can help shape all touch points
across a product, making information more accessible in an end
product. For at the end of the day, the web is essentially a medium for
us to share and read each other’s stories and messages. Or as Dan Mall,
Creative Director at Superfriendly, says:
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Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
20 de 22 03/10/18 10:34
Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
21 de 22 03/10/18 10:34
Content First, Design Second: Prototyping with Words and Adobe XD https://blog.prototypr.io/content-first-design-second-prototyping-wi...
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