War-For-The-Crown-1-Crownfall (Maps)

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A.

SENATE OF TALDOR 1 SQUARE = 10 FEET

A5

A6 A3 A2 A1

A7

display cases present countless artifacts belonging to distracted, and the PC with the Theft mission gains a +5
great heroes and soldiers. A score of Taldan Phalanx circumstance bonus on Sleight of Hand checks to steal
troops stand at attention, acting as both ceremonial valuables from the arcade.
honor guards for the senate and guides to some of the Special Notes: A PC with the Theft mission must
military assets on display. steal at least three of the five items donated by Earl
NPCs Present: High Strategos Maxillar Pythareus. Calhadion Vernisant for the night’s ball. The elaborate
Influence Skills: Appraise DC 11, Knowledge (history silk fan and spyglass are both mundane objects with
or nobility) DC 12, Perception DC 14, Spellcraft DC 14, or historical significance, worth 300 gp and 1,200 gp,
Use Magic Device DC 11. respectively. The journal belonged to Earl Vernisant’s
Threshold 1 (10 points): At this threshold, a guest great grandfather and details his extensive genealogical
comments on the history of the crossbow resting in work to connect their family line to the heroic Arnisant
one case. She states that the crossbow Dignity’s Barb legacy. While the journal is worth only 100 gp, the
(see page  33), a famed weapon of the Seventh Army of details and handwriting samples within grant any
Exploration, was displayed in the case centuries ago, but character with the Fraud mission a +2 circumstance
it was lost and replaced with a reproduction. The guest bonus on Bluff and Linguistics checks to start and
goes on to detail the crossbow’s history as a weapon that confirm rumors. The buckler is of masterwork quality,
gloriously slew a raving Kellid warlord. and the dagger is an ornate +1 silver dagger that the
Threshold 2 (20 points): The senate’s curator of earl claims one of General Arnisant’s lieutenants used
antiquities, Copernia Vau (LN female middle-aged to slay the vampire Malageur (the dagger has in fact
human expert 6), takes a shine to the PCs’ obvious never been used as anything but a letter opener by his
interest in history and offers them a brief tour of the outrageously wealthy family).
adjoining restoration room, where artifacts are cleaned A PC with the Spy mission should endeavor to stay
and preserved. As part of the tour, she offers the PC one close to the high strategos in this area.
bottle each of universal solvent and unguent of timelessness Story Award: If the PCs reach the first threshold for
so they can practice the skills she describes. As long influencing this area, award them 400 XP. Award the PCs
as a PC displays interest in Copernia’s work, she is an additional 200 XP if they reach the second threshold.
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B-C. SAFE QUARTERS AND THE FORGOTTEN ARCHIVES
1 SQUARE = 5 FEET
C19

C23
CROWNFALL

C17 C20 C21 Foreword


C22
C18 Part 1:
All the King’s
Men
C16
Part 2:
Lost in
History
C9
Part 3:
The Silent
C7 C5 C6 C8 Blade

NPC
C12 Gallery

Oppara
Gazetteer
C4
Faces of the
Senate
C10
C13 Bestiary

Campaign
C2a C2f Outline

C3
C2b C2e
C1 C15 C14

C11 C2c C2d

B2 B3

B5

B1 B4

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D. THE DIGNIFIED RESPOSITORY 1 SQUARE = 5 FEET

D4 CROWNFALL

Foreword
D3
Part 1:
All the King’s
Men

Part 2:
Lost in
History

Part 3:
D2 The Silent
D1 Blade

NPC
Gallery

Oppara
Gazetteer

Faces of the
Senate
status and whereabouts of any specific noble is a jumble of the country) to perform a hit-and-run strike against
Bestiary
of conflicting rumors. The PCs need an expert spy to the Brotherhood of Silence guarding the warehouse.
unravel the tangled political knot left in Stavian’s wake, These inexperienced agents don’t have the numbers or Campaign
so they need to save Martella Lotheed—even if only to be training to overwhelm the guards entirely, however, and Outline
paid for their earlier work. retreat after dealing several severe injuries, leaving the
If the PCs failed to recover the assassins’ orders, a few PCs to finish the job.
clues still point toward their employer. Martella’s final
communication cut off at the name “Dignif—”; a PC D. THE DIGNIFIED REPOSITORY
who succeeds at a DC 18 Knowledge (local) check recalls The Dignified Repository is a large, glorified warehouse
only a handful of locations in Oppara with “Dignify” or on a section of open grass in Oppara’s Crownsgate
“Dignified” in their names, and checking on each takes district. The Deristov family from Porthmos prefecture
only a few hours. If all else fails, Martella may briefly officially owns the building, but any investigation into
secure her master senator badge while her captors sleep the family reveals they never existed. Princess Eutropia
and send a more specific call for help. acquired the Dignified Repository, as well as a few other
buildings in Oppara, through the use of pseudonyms
FRIENDS IN NEED and allied proxies. The warehouse serves as a massive
If the PCs successfully influenced Lady Gloriana Morilla storehouse for the princess’s various projects, as well as
in Part 1 of this adventure, she approaches them shortly a safe place to hide or employ down-on-their-luck allies,
after they depart the senate building. Morilla learned while ostensibly having an official purpose of catering to
of the PCs’ location from one of her Pathfinder Society nobles with long-term storage needs.
agents and immediately set out to find them, worried Beyond its role as a storage site, the Dignified
about the status of her ally, Martella Lotheed. Repository also serves to disguise Martella Lotheed’s
If the PCs share the information they have about primary safe house in Oppara. The safe house (area E)
Martella’s whereabouts, Lady Morilla offers her support. lies under the building in the ruins of a villa buried
She deploys the remaining Pathfinder agents she has in long ago, connected by a secret shaft leading down into
Oppara (many of them having already been smuggled out the depths of the earth. Lotheed picked the location
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E. MARTELLA’S SAFEHOUSE 1 SQUARE = 5 FEET

E6

E1 CROWNFALL

E4 Foreword
E2
E5 Part 1:
All the King’s
Men

Part 2:
E8 Lost in
E10 History
E9 E7
Part 3:
The Silent
Blade
E3
NPC
Gallery

Oppara
Gazetteer

Faces of the
Senate
(countersong, distraction, fascinate [DC 16], inspire Base Atk +3; CMB +4; CMD 17
Bestiary
competence +2, inspire courage +1) Feats Improved Initiative, Weapon Finesse
Spell-Like Abilities (CL 4th; concentration +8) Skills Acrobatics +8, Diplomacy +9, Disguise +9, Escape Campaign
1/day—disguise self Artist +6, Perception +4, Perform (comedy) +11, Perform Outline
Bard Spells Known (CL 4th; concentration +8) (dance) +9, Stealth +8; Racial Modifiers +2 Stealth
2nd (2/day)—mirror image, scare (DC 16) Languages Common
1st (4/day)—lesser confusion (DC 15), grease, hideous SQ bardic knowledge +2, versatile performance (comedy)
laughter (DC 15), silent image (DC 15) Combat Gear thunderstone (2); Other Gear studded leather,
0 (at will)—dancing lights, daze (DC 14), ghost sound buckler, +1 sickle, entertainer’s outfit
(DC 14), message, prestidigitation, resistance
TACTICS Treasure: The desk is locked (Disable Device DC 25) but
Before Combat Mr. Smiles prepares for combat by casting contains several valuables belonging to Mr. Smiles  III.
mirror image on himself. The stash contains two shadow hand smoke pelletsUI, a silver
During Combat Mr. Smiles knows his best role in combat is cameo containing a portrait of Grand Prince Stavian I
to use his bardic performances to inspire courage in his (worth 100 gp), a teak snuffbox (worth 20 gp), 1,207 sp, and
allies. He alternates melee attacks with spells such as 144 gp.
hideous laughter, lesser confusion, and scare to sow chaos Development: Even if the PCs defeat the office
among his victims. guardians, Wyssilka does not leave this area unattended
Morale Knowing his reputation is all that keeps him for long. If the PCs retreat to heal after defeating Mr.
employed in Oppara, Mr. Smiles III fights until reduced to Smiles and the recruits, Wyssilka recruits three local
7 hit points or fewer, at which point he attempts to flee toughs to guard the office. Use statistics for a wiseguy on
out the office window and use his disguise self spell-like page 239 of the Pathfinder RPG Villain Codex).
ability to blend in among the bodies of silent initiatives
the PCs have already bested. E. MARTELLA’S SAFE HOUSE
STATISTICS When Martella Lotheed assumed the role of Princess
Str 12, Dex 16, Con 13, Int 8, Wis 8, Cha 18 Eutropia’s spymaster, she established several safe houses
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