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Rokugan Paragon Paths
Rokugan Paragon Paths
The last contingent of Hayameru family samurai Disregard For Safety (16th):As a free action, you
begged to be allowed to commit seppuku, but can take 10 damage to make your next attack
because of the Bayushi army outside the castle, an automatic critical strike regardless of the
the Matsu daimyo could not lose so many actual roll. When the attack misses, the power
warriors. Instead, she commanded that they is still consumed.
find their path again, and if they wished to give
their lives for their honor, they could do it upon
the fields of battle. The Hayameru led the strike
against the Bayushi at dawn, and due to their
Deathseeker Exploits Actor of the Ivory Fan
Overpower Deathseeker Attack 11 The true performer seeks to cultivate a rarefied
With immense inner strength, your attack smashes your relationship with his audience similar to the way
enemy to the ground.
that one cultivates flowers.
EncounterMartial, Reliable
Minor Action Personal
Effect: With your next attack this turn, you push the
target(s) 2 squares away. If you already push, slide or pull
the target(s) this ability has no effect.
G
Inner Frenzy Deathseeker Utility 12
As death aproaches, your senses become clearer and your
body stronger.
Daily Martial, Stance
Immediate Reaction Personal
Trigger: You become bloodied
Effect:You gain temporary hit points equal to you healing
surge value. As long as you have temporary hit points, you
gain a power bonus to your highest ability modifier of +2. Prerequisites: Insight and Perception skills
G trained
Whirl of Death Deathseeker Attack 20
With your weapon sweeping around and moving in circles, The School of the Ivory Fan was the first acting
you attempt to strike all enemies in range. troupe and school of the Bayushi Clan. It was
Daily Implement,Weapon
founded by Shosuro Furuyari, a famous Shosuro
Standard Action Closeburst 3
Target: Each enemy in burst actor and playwright. The troupe started by
Attack (weapon): Strength vs.Fortitude performing to village headmen and similar low-
Hit: 3[W] + Strength modifier damage, and you push all ranking folk, but in it's first thirty years, its
targets a number of squares equal to your Strength popularity grew and they performed for many
modifier.
high-ranking individuals such as daimyo,
Attack (implement): Wisdom vs. Fortitude
Hit: 3d10 + Wisdom modifier damage, and you push all champions or even the Emperor himself. The
targets a number of squares equal to your Wisdom troupe is still performing even after Furuyari's
modifier. death, entertaining the highest echelons of the
Special: If you successfully hit all enemies in burst, you
nobles.
may shift a number of squares equal to your Strength
modifier.
In truth, the School of the Ivory Fan recollected
information about every stronghold they
visited, making use of the hospitality and the
privileges granted to them. Only in their first
thirty years of existence, the troupe managed
to gather a great quantity of information on the
strongholds of the Hiruma, Daidoji and Shiba
families, as well as bribe countless servants and
memorize possible attack and retreat routes.
While no lord would allow an Actor of the Ivory Your training in gathering information has honed your
skills.
Fan into his chambers these days, no one knows
Daily Martial
exactly who belongs to this troupe and whether Minor Action Range 5
they still perform as a single group nowadays. Target: One enemy within range
Attack: Insight vs. Willpower
Actor of the Ivory Fan Path Features Hit: Your target grants combat advantage to you (save
Actor’s Action (11th level): When you spend an ends).
the Shiba clan that ended with Tamori, Dark Bastion of Flames Disciple Utility 12
Your inner Ki builds a bastion of fire around you.
Oracle of Fire, showing up in disguise as Shiba
EncounterFire, Psionic, Stance
Aikune and wrecking havoc on the Togashi Immediate Reaction
army, leaving the three men as the only Free Action Personal
survivors. They were saved by the intervention Trigger: An enemy attacks you.
of Osano-Wo, who explained Tamori's Effect: You gain resistance equal to your Constitution
modifier and when someone successfully attacks you, you
deception and told them to construct a shrine
deal Fire damage to that target equal to your Wisdom
dedicated to Lord Sun in order to gain his modifier.
assistance against Tamori. Nyima volunteered G
to be one of the monks to tend to this temple. G
G
Nyima believed that a higher state of
G
consciousness cannot be achieved without
G
experiencing the world, and the world cannot
G
be mastered through either fury or stagnation.
Whirling Dervish Disciple Attack 20
Precision in thought and precision in action are
You start to whirl around, sprouting flames and crackling
required for true understanding of one's place lightning.
in the world, and there are none more precise Daily Full Discipline, Implement. Fire, Thunder, Psionic
in both mind and deed than Nyima. Attack Technique
Standard Action Close burst 2 combat style was revealed only to those who
Target: Each enemy in burst
were about to die. The Guard walked a thin line
Attack: Wisdom vs. Fortitude
Hit: 2d8 + Wisdom modifier Thunder and Fire damage.
between samurai and honorless assassins, being
Movement Technique typically employed as yojimbo to important
Move Action Personal courtiers of the clan or as independant agents
Effect: You shift a number of squares equal to your who killed in broad daylight. This did not mean
Constitution modifier. You gain resistance equal to your
they were simple stalkers or infiltrators,
Wisdom modifier.
however, and the Guard saw themselves to be
above of the "dirty" tasks some of their other
Samurai Elite Guard clansmen were involved in. They killed in a way
Those who are reluctant to give up their lives that many did not expect from a Bayushi;
and embrace death are not true warriors.... Go openly and in a somewhat fair manner.
to the battlefield firmly confident of victory, and
The Doji Elite Guard is filled with the finest
you will come home with no wounds whatever.
warriors that the Doji family produced. Any Doji
Engage in combat fully determined to die and
who join the Kakita Dueling Academy is closely
you will be alive; wish to survive in the battle
watched by the Doji leaders, who look for a
and you will surely meet death.
suitable candidate who could be entrusted with
the safety and security of the Doji Clan holdings.
If the Doji lands were ever to be sacked again as
they were in the Clan War, whoever did it
would have to kill every last Doji Elite Guard
first.
Taskmaster Exploits
Fear is a Gift Taskmaster Attack 11
With a quick lash of your weapon you show who is
stronger.
Encounter Martial, Weapon, Fear
Standard Action Melee weapon
Targets: One enemy in range
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier damage.
Effect: The target is weakened (save ends).
G
Stare Down Taskmaster Utility 12
Your enemy tries to attack you and with just a look, you
attempt to change his mind.
Daily Martial, Fear
Prerequisites: Student of the Wasp
Immediate Interrupt
Free Action Close 3
A unique dojo, the Tsuruchi Bounty Hunter
Trigger: An enemy attacks you. School (often erroneously referred to as the
Target: The enemy attacking you. Tsuruchi Archer School) taught the way of the
Attack: Bluff vs. Fortitude. bow to the exclusion of all else – including the
Effect: The target receives a penalty to his attack rolls
sword. When the school was founded, the
equal to your Strength modifier.
G Tsuruchi Clan completely eschewed the blade,
saying it was a symbol of an impossibly limiting
Punishing Strike Taskmaster Attack 20
When they oppose you, your wrath is terrible.
code of conduct. Tsuruchi snapped his own
Daily Martial. Weapon blade in half with his foot, and his followers
Standard Action Melee weapon were bid to do the same. In the years since, the
Targets: One enemy in range Tsuruchi Clan has been absorbed into the
Attack: Strength vs. Fortitude
Yoritomo Clan, and the sensei of the Tsuruchi
Hit: 4[W] + Strength modifier damage.
Effect: You push the target a number of squares equal to Bounty Hunter School have lessened in their
your Strength modifier. enforcement of Tsuruchi's philosophy. While
the school still did not teach anything but
combat with a bow and close-quarter defense
with a short blade, its students were no longer
expressly forbidden from carrying katana or
wakizashi. Despite the evolution of the school's Fixation Bounty Hunter Utility 12
philosophy, its deadliness had remained Once you got your enemy where you want him, you don’t
constant. Students of Tsuruchi's technique were let go.
Daily Martial, Stance
capable of amazing feats with a bow, the least
Immediate Interrupt
of which included firing multiple shots at once Free Action Personal
or even firing several shots in the space of time Trigger: An enemy takes ongoing damage.
it would take a lesser archer to ready a single Effect: The enemy grants combat advantage to you until
the end of your next turn.
attack. Tsuruchi Bounty Hunters were trained in
Sustain: Minor
the arts of stealth and tracking as well, as they
G
primarily served the clan as both scouts and
Consussive Shot Bounty Hunter Attack 20
hunters. A single unit of Tsuruchi bushi could
Text.
easily destroy a much larger foe if given the Daily Martial. Weapon
ability to move and harass their target. Because Standard Action Ranged weapon
of their skills, the Tsuruchi were also well- Targets: One enemy in range
Attack: Dexterity vs. AC
known for their ability to hunt down fugitives
Hit: 4[W] + Dexterity modifier damage.
from the Emperor's Law. Bounties collected Special: If the target is granting combat advantage to you,
from such activities made up a significant share it is weakened and dazed (save ends both)
of the Yoritomo stores of koku.
The Tensai schools are among the most Kami Posession Tensai Attack 16
competitive in Rokugan. Competition and rivalry Whenever you use the element of the Kami that possessed
run rampant throughout the schools, and the you, you gain a blessing.
At-Will Arcane, Divine
most extreme dedication is required of all
Immediate Interrupt
students. Fortunately for new students, the Free Action Personal
more experienced Tensai who taught them Trigger: You use an ability with a keyword corresponding
were also aware that their worth as leaders as to your specialization.
Specialization of Fire: Your attacks ignore resistance equal
well as their ability as Shugenja was being taken
to your Charisma until the end of your next turn.
into account; in this way, the younger students Specialization of Earth: You gain temporary hit points
could still expect a good education. equal to your Constitution modifier.
Specialization of Air: You gain a power bonus to your
Originaly, these Shugenja hailed only from the defenses equal to your Intelligence modifier.
Shiba clan, but later more clans and families Specialization of Water: Allies you target get resistance
started training Tensha. equal to your Wisdom modifier until the end of your next
turn.
Tensai’s Action (11th level): When you spend an Specialization of Void: Enemies you target gain
vulnerability equal to your Charisma modifier until the end
action point to take an extra action, you may
of your next turn.
immediatly shift 1 square as a free action. G
Adaptation (11th): Once per day, you may G
designate one power and change one keyword
into another keyword. Only the keywords fire, G
radiant, poison, acid, lightning, thunder, cold,
G
healing, force and psychic can be changed this
way and they can only be changed into another G
keyword from that list.
G
Specialization (16th level): Choose an element;
Fire (fire, radiant), Earth (poison, acid), Air G
(lightning, thunder), Water (cold, healing) or
G
Void (force, psychic). This is now your
G
specialization. When you use a power which
G
doesn’t include your chosen specialization, you
Shugenja Tensha Exploits The Celestial Order Tensai Attack 20
Revenge of the Kami Tensai Attack 11 You make sure that those who are blessed by the Kami
receive their blessing.
You draw upon the smiting power of the Kami to blast your
Daily Martial
enemies to smithereens.
Standard Action Close burst 10
Encounter Arcane, Divine
Targets: All allies in burst
Standard Action Close blast 10
Effect: All targets choose one encounter power which they
Targets: One enemy within the blast
already used. The targets can use this power again this
Specialization of Fire
encounter.
Attack: Charisma vs. Reflex
Hit: 4d8 + Charisma modifier Fire or Radiant damage.
Specialization of Earth
Attack: Constitution vs. Fortitude Hidden Moon Tejina
Hit: 2d8 + Constitution modifier Poison or Acid damage. “They are nothing more than Ninja and Maho”
Special: The target takes ongoing 10 damage (save ends).
Specialization of Air -- The last words of Matsu Fuyuki --
Attack: Intelligence vs. Willpower
Hit: 3d6 + Intelligence modifier Lightning or Thunder
damage.
Special: The target is dazed (save ends).
Specialization of Water
Attack: Wisdom vs. Willpower
Hit: 2d8 + Wisdom modifier damage.
Secondary target: One ally within burst.
Secondary effect: The target can use a healing surge.
Specialization of Void
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier Force or Psychic damage.
Secondary targets: All enemies in burst.
Secondary Effect: You push the targets a number of
squares equal to your Charisma modifier.
G Prerequisites: Trained in Stealth or Thievery
Eternal Servitude Tensai Utility 12 and at least one power with the Necrotic
Only in eternal servitude does one find salvation.Only in keyword
salvation does one find transcendence.
Daily Arcane, Divine, Stance
The Shosuro Tejina School has its roots in two
Free Action Personal
Effect: You gain vulnerability 5 as long as this stance is
things; the blood of its first students and the
active. shadows they walked in. When the Lying
Secondary Effect: You double the effect of your Kami Darkness revealed its true nature to the Bayushi
Posession while in this stance. who thought themselves the masters of the
G shadows, many within the darker ranks of the
G clan knew things would have to change.
G
G When the Darkness was defeated at the Battle
G of Oblivion's Gate, the lords of the Soshi and
G Shosuro families gathered up and questioned
G those who had been touched by the Darkness.
G Those who displayed any erratic behavior or
even the vaguest display of Darkness-related Dark Stride (16th level): Once per day,
abilities were slain. Some non-Bayushi that had whenever you teleport, you become
been influenced by the Darkness were invited insubstantial until the end of your next turn.
to the Bayushi lands; many died of mysterious
causes while visiting the Shosuro. Any who Hidden Moon Tejina Exploits
refused the invitation were automaticallty Hail of Blood Tejina Attack 11
viewed with suspicion and hunted by the true With a shuriken between all fingers, you turn around and
with a quick twist, shower your enemies until nothing but
ninja.
blood remains.
Encounter Martial, Necrotic, Weapon
After the last execution took place, Soshi
Standard Action Close burst 5
Kuriname, the Soshi Shugenja who had Required: Shuriken equipped
coordinated the efforts wrote down everything Targets: All enemies in range
he had witnessed and vanished. This journal Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier necrotic damage per attack.
was handed to Yogo Kakatsu, the first sensei of
Special: You teleport up to 5 squares.
the Hidden Moon Dojo. Though the Darkness
G
had been defeated, Kuriname learned they
Cloak of Shadows Tejina Utility 12
could possibly reawaken it. Kakatsu and every
One moment you are there, the next you aren’t.
member of his small school faked their deaths Daily Arcane, Necrotic, Teleport
within the next year, covering themselves in an Immediate Interrupt
impenetrable cloak of anonimity and confusion. Free Action Close burst 10
Trigger: An enemy misses you.
Above all, students of the Hidden Moon Dojo Target: The enemy missing you.
Effect: You deal ongoing Necrotic damage to the target
were ninja, not traditional Shugenja as the
equal to your 5 + Dexterity modifier (save ends).
Empire saw them. Thought they harnessed the Special: You teleport a number of squares equal to your
power of kami as Shugenja do, they also could Dexterity modifier plus 5.
draw upon the power of Nothing, that which G
once fueled the Lying Darkness. The Hidden Deep of Night Tejina Attack 20
Moon ninja are very cautious, always using the You lash from the shadows, unseen. You lash from the
Kami as go-betweens when manipulating the shadows, unheard.
Daily Martial. Weapon
power of Nothing.
Standard Action Martial weapon
Required: You are insubstantial
Dark Slash (11th level): Your ranged and melee
Target: One enemy within melee range that grants combat
attacks now ignore cover (even full cover). advantage to you.
Attack: Dexterity vs. AC
The Nothing (11th): This level, you may retrain Hit: 5[W] + Dexterity modifier damage.
one power by replacing it with a power with the Effect: The target grants combat advantage to you until
Necrotic or Shadow keyword (even if that the end of your next turn.
power is from your multiclass) without
matching the level. So you could replace a level
2 Utility power with a level 6 Utility power, for
example.
Omoidasu wreak vengeance upon, in the name of the
"Mankind has only one failing, and it's that we Samurai who must keep his face.
forget."
Omoidasu’s Action (11th level): When you
spend an action point to take an extra action,
you gain a +5 power bonus to all skill checks
until the end of your next turn.
Omoidasu Exploits
<Power> Omoidasu Attack 11
Text.
Encounter Keyword
Prerequisite: Bard, trained in History <Type> Action Close burst 5
Targets: target
The Omoidasu, serves an important role in the Attack: attack
Clan - he is the historian, law keeper, and the Hit: damage.
Clan's heart, being the only class allowed to G
display emotion publically. <Power> Omoidasu Utility 12
Text.
The Omoidasu serve to remember the past, to Daily Keyword
honor the ancestors, and to keep their Immediate Interrupt
memories keen and awake - to record any event Free Action Personal
Trigger: trigger.
they may stumble across.
Effect: effect.
Ancestral Hiruma The following are the full Schools within the
Damned Berserker Mantis Clan:
Hida Berserker
Hida Bushi Kitsune Shugenja
Hida Wrestler Moshi Shugenja
Hiruma Scout Tsuruchi Bounty Hunter
Kaiu Engineer Tsuruchi Magistrate
Kuni Shugenja Yoritomo Bushi
Kuni Witch Hunter Yoritomo Courtier
Toritaka Bushi Yoritomo Shugenja
Yasuki Courtier
Yasuki Taskmaster The following are the basic Schools within
the Phoenix Clan:
The following are the basic Schools within
the Crane Clan: Agasha Shugenja
Asako Courtier
Asahina Shugenja Asako Henshin
Daidoji Harrier Isawa Shugenja
Daidoji Yojimbo Isawa Tensai
Doji Courtier Shiba Artisan (School)
Doji Magistrate Shiba Bushi
Kakita Artisan Shiba Illusionist
Kakita Bushi Shiba Yojimbo
Kakita Jester
The following are the basic Schools of the
The following are the basic Schools Scorpion Clan:
available to members of the Dragon Clan:
Bayushi Bushi
Kitsuki Courtier Bayushi Courtier
Kitsuki Investigator Bayushi Saboteur
Mirumoto Bushi Shosuro Actor
Mirumoto Sword Master Shosuro Shinobi
Tamori Shugenja Soshi Shugenja
Three Orders Tattooed Man Yogo Shugenja
The following are the basic Schools within Daidoji Duelist
the Unicorn Clan: Daidoji Iron Warrior
Daidoji Heavy Regular
Horiuchi Shugenja Daidoji Trading Council
Ide Duelist Daidoji Spy
Ide Emissary Doji Arbiter
Iuchi Shugenja Doji Elite Guard
Ki-Rin Moto Nomad Doji's Fan
Moto Bushi Doji Gamester
Moto Bushi (Pre-SCC Era)
Shinjo Bushi The following are the Paths within the
Shinjo Magistrate Dragon Clan:
Shinjo Scout
Utaku Battle Maiden Dragon's Flame Archer
Utaku Infantry Hojatsu's Legacy
Jotomon's Shinrai
The following are the Paths within the Crab Kitsuki Gamester
Clan: Kitsuki Justicar
Mirumoto Elite Guard
Crab Sumai Mirumoto Mountaineer
Crystal Master Mirumoto Talons
Dead-Eyes Berserker Nemuranai Seeker
Falcon's Strike Nightingale Samurai
Falcon's Wing Spirit-Binder
Hida Avenger Student of the Tao (bushi)
Hida Defender Student of the Tao (shugenja)
Hida Elite Guard Tamori Alchemist
Hiruma Grappler Tamori Yamabushi
Hiruma Stalker
Kuni Command Staff The following are the Paths within the Lion
Kuni Duelist Clan:
Tetsubo Duelist
Tokaji's Might Akodo Elite Guard
Tokaji's Power Akodo Scout
Tsuru's Legion Bishamon's Chosen
Watcher of the Damned Fujimaro's Legion
Yasuki House Guard Ikoma Elite Guardian
Yasuki Peacekeeper Ikoma Herald
Yasuki Quartermaster Kensai
Yasuki Sumai Kitsu Spirit Legion
Lion Deathseeker
The following are the Paths within the Crane Lion Elite Spearman
Clan: Lion's Pride
Lion Warden
Asahina Archer Lioness Legion
Asahina Duelist Matsu Beastmaster
Asahina Sohei Matsu Duelist
Matsu Elite Guard Bayushi Defender
Tsuko's Heart Bayushi Defiler
Bayushi Elite Guard
The following are the Paths within the Bayushi Violator
Mantis Clan: Bitter Lies Swordsman
Folding Leg
Moshi Guardian of the Sun Ichiba's Consortium
Moshi Duelist Kuroiban
Orochi Riders Scorpion Claw
Storm Acolytes Scorpion Instigator
Storm Legion Scorpion Shadow-Hunter
Storm Riders Scorpion Tempter
Tsuruchi's Legion Shosuro Champion
Tsuruchi Master Bowman Shosuro Poison Master
Tsuruchi Swordsman Shosuro Tejina
Yoritomo Assessor Shosuro Yojimbo
Yoritomo Elite Guard Soshi Deceivers
Yoritomo Emissary Soshi Duelist
Yoritomo Kobune Pilot Yogo Duelist
Yoritomo Marines Yogo Ward Master
Whirlwind Duelist Yojiro's Way
The following are the Paths within the The following are the Paths within the
Phoenix Clan: Unicorn Clan: