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Haunter in The Dark Playbooks
Haunter in The Dark Playbooks
Haunter in The Dark Playbooks
Background: Descendent
Look:
Stress Knowledge
Contacts
Trauma
Mythos
Occult
Injury Spirit
Need
-effect -1D Persuade
help
Only human
Finesse
When another investigator marks stress,
explain to them how what they are Speed
experiencing is their own fault and why they
deserve it. They can reroll the stress die or Strength
resistance dice.
Background: Dreamer
Look:
Stress Knowledge
Contacts
Trauma
Mythos
Occult
Injury Spirit
Need
-effect -1D Persuade
help
Dim recollection
When you encounter an unnatural entity or
Finesse
place for the first time, you can add, change,
or remove a detail about it. Speed
Background: Exorcist
Look:
Stress Knowledge
Contacts
Trauma
Mythos
Occult
Injury Spirit
Need
-effect -1D Persuade
help
Amoral Survey
The MC can never impose stress on you
because of enormities you voluntarily
Flesh
commit.
Have-a-go-hero
When you roll a desperate action, you get
Finesse
+1d to your roll if you also take -1d against
consequences from that action. Speed
Background: Scientist
Look:
Stress Knowledge
Contacts
Trauma
Mythos
Occult
Injury Spirit
Need
-effect -1D Persuade
help
Soothe Survey
Cure 1D6 stress from another character or
heal a wound. This takes some time, and you
Flesh
cannot soothe someone who is not visibly or
audibly upset.
Sceptic Strength
You always know when someone is lying to
you.
Equipment: 4 load
Abrasion
When you investigate a mysterious object by Armour Wad of cash
breaking it, take +1D to an investigation roll.
The item can no longer be used. The MC will Firearm & Scientific
tell you how the item could have helped. ammunition instruments
Maps and
Hand weapon
Polymath plans
Increase two zero-ranked skills to rank 1. Torch or A concealed
lantern weapon
This isn't real
Tools and A fine alibi
You can take 1 additional trauma before
hardware
dying.
Playbook XP
Background: Sleuth
Look:
Stress Knowledge
Contacts
Trauma
Mythos
Occult
Injury Spirit
Need
-effect -1D Persuade
help
Saw it first
When you resist for a friend, resist with +1D.
Finesse
Playbook XP
Background: Sorcerer
Look:
Stress Knowledge
Contacts
Trauma
Mythos
Occult
Injury Spirit
Need
-effect -1D Persuade
help
Instinct Survey
When you ask the MC whether there is
something mystical or unnatural in your
Flesh
presence, they will always tell you the truth,
but not what or where it is.
Prescience
Twice per game, explain how you foretold this Playbook XP
moment to assist a teammate without paying
stress or flash back without paying stress.
When your traumas are brought into play
When you talk about occult secrets
When you cause distress to a friend
When you meet a horror eye to eye
Name:
Background:
Look:
Stress Knowledge
Contacts
Trauma
Mythos
Occult
Injury Spirit
Need
-effect -1D Persuade
help
Survey
Flesh
Finesse
Speed
Strength
Equipment: 4 load
Firearm &
ammunition
Hand weapon
Torch or
lantern
Tools and
hardware
Playbook XP