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Messages From An Old Friend: A Savage Worlds One Sheet™ by AP Klosky For Use With Space 1889
Messages From An Old Friend: A Savage Worlds One Sheet™ by AP Klosky For Use With Space 1889
Messages From An Old Friend: A Savage Worlds One Sheet™ by AP Klosky For Use With Space 1889
While meeting to discuss a new invention, the explorers find their Explorers’ Society
contact being kidnapped by Martian insurgents!
MESSAGES FROM AN OLD huge reptilian gashants. The character must pass an
Agility (–2) check or take a Fatigue level (Bumps and
FRIEND Bruises).
While in Syrtis Major (the primary British city on • Minor Obstacle: The bridge on the character’s
Mars), the explorers receive a telegram from one chosen path is out, requiring the pursuer to leap the
of their old friends, Dr. Thaddeus Birmingham, a gap or find another way around. The extra effort means
noted but elderly inventor. Birmingham exhorts the the leaper must pass a Vigor check or take a Fatigue
adventurers to visit him at his laboratory across the level (Bumps and Bruises).
city. Supposedly, Birmingham has stumbled across a • Distraction: The character loses sight of his
new innovation the explorers absolutely must see—a opponents as a caravan of gashants and their drivers
prototype for a miniaturized lightning cannon! cross their path. He cannot attack or interact with his
As the heroes make their way to Birmingham’s opponents during this round.
laboratory across the city, they see numerous TO CATCH A MARTIAN “PATRIOT”
Martians and Brits going about their daily lives... If the Explorers succeed at catching up with the
as well as an elderly man screaming out into the Canal Martians, they find themselves outside a large
street after a group of Canal Martians (one per hero), warehouse in the docks district of Syrtis Major. The
who are fleeing over a footbridge. One of the Canal Canal Martians create a defensive ring around the
Martians has a sizable messenger bag slung over his entrance of the warehouse to hold off the explorers,
shoulder, which he clutches as if his life depended while their leader, Cheelnek, dashes inside the
on it. Any character viewing this building with the messenger bag.
scene immediately identifies the If the explorers failed to follow Cheelnek and
old man as Dr. Birmingham. The his minions during the chase, the heroes may
inventor spots his friends and calls wish to explore alternative means to track
out to them, “Stop them! They stole down the Martian. A successful Streetwise
my prototype! My designs!” or Persuasion (–2) check may convince
THE CHASE IS ON! some of the local dockhands to provide
tips, while a hero skilled in Tracking (–2)
The explorers must immediately leap can roll to pick up the trail.
into action to catch up to the fleeing
Canal Martians. A standard (five Cheelnek does his best to attempt to
round) chase scene begins, following escape into the depths of the warehouse,
the rules for Chases in Savage Worlds. using Stealth to get The Drop on any
During the chase, use the following explorers following him. Cheelnek
table for Complications: has no compunctions about using
Dr. Birmingham’s prototype
• Disaster: The character slips while against his pursuers, though the
crossing one of the many canal bridges stacks of boxes throughout the warehouse
and must pass an Agility (–4) check or provide medium cover to both the party
fall into the water below. A character and Cheelnek (see below for information
who falls into a canal is out of the chase. on the prototype).
• Major Obstacle: The character
takes a wrong turn and ends up in If Cheelnek is able to make his way
the middle of a crowded marketplace across the warehouse undetected, he
teeming with humans, Martians, and escapes out of a far exit, back into
the bustling city of Syrtis Major. The
explorers may be able to follow him