Code Name: Breaker (Communications Officer) PL: 5/96 STR:12 DEX:12 CON:12 INT:18 WIS:14 CHA:12 TOUGH:+1 FORT:+4 REF:+7 WILL:+6 Skills

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CODE NAME: BREAKER (COMMUNICATIONS OFFICER) PL: 5/96

STR:12 DEX:12 CON:12 INT:18 WIS:14 CHA:12

TOUGH:+1 FORT:+4 REF:+7 WILL:+6


SKILLS:

FEATS: ’

EQUIP:

MELEE:+5 RANGE:+5 GRAPPLE:+6 DEF:+5/+2 KB:-0 INIT:+1



CODENAME: CLUTCH (VAMP II DRIVER) PL: 5/90
STR:14 DEX:12 CON:13 INT:18 WIS:12 CHA:12

TOUGH:+1 FORT:+4 REF:+3 WILL:+5


SKILLS:

FEATS:

EQUIP:
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+2 KB:-0 INIT:+1

„ ‟ ”
CODENAME: FLASH (laser trooper) PL:
5/100
STR:16 DEX:14 CON:16 INT:12 WIS:12 CHA:10
+3 +2 +3 +1 +1 +0
TOUGH:+4/+3 FORT:+8 REF:+6 WILL: +6
SKILLS: Acrobatics (+6), Bluff (+2), Climb (+7),
Computers (+3), Craft(mechanical) (+5), Craft
(structural) (+5), Diplomacy (+2), Disable Device (+3),
Drive (+5), Gather Information (+3), Intimidate
(+6),Investigate (+7), Knowledge (behavioral sciences)
(+4), Knowledge(civics) (+3), Knowledge (current events)
(+2), Knowledge (comic books) (+3), Knowledge (tactics)
(+3), Medicine (+3), Notice (+7), Profession(SOLDIER)
(+7),Search (+5), Sense Motive (+3), Sleight of Hand
(+4),Stealth (+6), Survival (+5), Swim (+5)
FEATS: All-out Attack, Assessment, Attack Focus (ranged)
2, Benefit (rank)1, Defensive Attack, Defensive Roll,
Equipment 5, Evasion, Improved Aim, Improved Critical
(rifle), Improved Grab, Improved Overrun, Improved Pin,
Inspire, Leadership, Move-by Action, Prone Fighting,
Set-Up, Sneak Attack, Stunning Attack, Teamwork.
EQUIP: Laser Rifle [+6 250 ft., penetrating]commlink
MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-2 INIT:+2
UNARMED:+3
Flash is methodical and persistent. He has an innate and
unshakeable faith in the order of the Universe. He‟s
working on his Master‟s degree in electronics
engineering (nights).
CODENAME: GRAND SLAM (Heavy Artillery Laser PL: 5/100
Specialist)
STR:14 DEX:12 CON:13 INT:18 WIS:12 CHA:12
+2 +1 +1 +4 +1 +1
TOUGH:+1 FORT:+4 REF:+3 WILL:+5
SKILLS: Computers (+9), Concentration (+12), Craft
(Electronic) (+10), Disable Device (+10), Escape Artist
(+1), Knowledge (physical sciences) (+5),Knowledge
(streetwise) (+5), Knowledge (technology) (+9), Notice(+6),
Sleight of Hand (+6)
FEATS: Assessment, Benefit (rank) 1,Equiptment 10,
Improvised Tools, Inventor, Luck 2, Skill Mastery (Craft
(electronic), Craft (mechanical), Disable Device, Repair)
EQUIP: H.A.L. [see below], Machine Pistol (+3 Auto),
Commlink
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+2 KB:-0 INIT:+1
UNARMED:+2
He‟s soft spoken and calm – just a bit shy. Intelligent,
loves to read escapist fantasy (science fiction and comic
books).

NAME: STR: SPEED DEF TOUGH SIZE BLAST


H.A.L. 10 0 * 8 10 Huge +12 Penetrating
*The H.eavy A.rtillery L.aser must be towed into position and cannot move on its own save for 360 degree rotation of the gun for
targeting purposes.
CODENAME: GRUNT (Infantry) PL:
5/60
STR:10 DEX:12 CON:13 INT:15 WIS:14 CHA:10
+0 +1 +1 +2 +2 +0
TOUGH:+4 FORT:+4 REF:+1 WILL:+1
SKILLS: Acrobatics +3, Bluff +2, Climb +2, Computers +4,
Diplomacy +3, Drive +5, Gather Information +4, Intimidate
+4, Investigate +8, Knowledge (Behavioral Sciences)+5,
Knowledge (Civics)+4, Knowledge (Current Events)+4,
Knowledge (Streetwise)+4, Knowledge (Tactics)+4, Notice
+6, Profession (Soldier)+5, Search +6, Stealth +3,
Survival +3, Swim +2
FEATS: Attack Focus (ranged), Benefit 1 (rank), Defensive
Roll 1, Equipment 3, Interpose, Jack of All Trades, Luck,
Move-by Action, Teamwork
EQUIP: M-16 (+5 Auto), Commlink
MELEE:+3 RANGE:+4 GRAPPLE:+3 DEF:+4/+2 KB:-2 INIT:+1
UNARMED:+0
Grunt is a highly motivated systematic individual. He‟s a
stand up guy who doesn‟t blow his cool in a fire fight.
CODE NAME: GENERAL HAWK (GI Joe Commander) PL: 5/100
STR:14 DEX:12 CON:14 INT:12 WIS:14 CHA:16
+2 +1 +2 +1 +2 +3
TOUGH:+5/+3/+2 FORT:+7 REF:+5 WILL:+7
SKILLS: Acrobatics(+4), Bluff(+7), Climb(+4), Computers
(+5), Diplomacy(+6), Disable Device(+5), Drive(+5), Gather
Information (+7), Intimidate(+9), Investigate (+7),
Knowledge (behavioral sciences)(+4), Knowledge (civics)
(+4), Knowledge (current event) (+3), Knowledge (streetwise)
(+3), Knowledge (tactics) (+4), Notice(+6), Profession
(agent) (+8), Search(+6), Sense Motive (+5), Sleight of
Hand(+3), Stealth(+4), Survival(+4), Swim(+4)
FEATS: All-out Attack, Assessment, Benefit (rank) 6,
Connected, Contacts, Defensive Roll, Evasion, Equipment 4,
Fast Overrun, Fearless, Inspire, Leadership, Move-by Action,
Power Attack, Precise Shot, Teamwork
EQUIP: Heavy Pistol(+4 Auto), Flak Armor (+2 Toughness),
commlink
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-3 INIT:+1
UNARMED: +2
CODENAME: rock n roll (machine gunner) PL: 5/100
STR:16 DEX:14 CON:16 INT:12 WIS:12 CHA:10

TOUGH:+4/+3 FORT:+8 REF:+6 WILL: +6


SKILLS:

FEATS:

EQUIP:
MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-2 INIT:+2


CODE NAME: SCARLET (COUNTER INTELLEGENCE) PL: 5 / 100
STR: 12 DEX: 16 CON: 12 INT: 16 WIS:12 CHA: 18

TOUGH:+4/+1 FORT:+4 REF:+8 WILL:+4


SKILLS:

– –
– –

FEATS:

EQUIP:

MELEE:+5 RANGE:+7 GRAPPLE:+6 DEF:+5/+3 KB:-2 INIT:+3

“ …

CODENAME: SHORT FUSE (Mortar Soldier) PL:
5/100
STR:16 DEX:14 CON:16 INT:12 WIS:12 CHA:10
+3 +2 +3 +1 +1 +0
TOUGH:+4/+3 FORT:+8 REF:+6 WILL: +6
SKILLS: Acrobatics (+6), Bluff (+2), Climb (+7),
Computers (+3), Craft(mechanical) (+5), Craft
(structural) (+5), Diplomacy (+2), Disable Device (+3),
Drive (+5), Gather Information (+3), Intimidate
(+6),Investigate (+7), Knowledge (behavioral sciences)
(+4), Knowledge(civics) (+3), Knowledge (current events)
(+2), Knowledge (streetwise) (+3), Knowledge (tactics)
(+3), Medicine (+3), Notice (+7), Profession(SOLDIER)
(+7),Search (+5), Sense Motive (+3), Sleight of Hand
(+4),Stealth (+6), Survival (+5), Swim (+5)
FEATS: All-out Attack, Assessment, Attack Focus (ranged)
2, Benefit (rank)1, Defensive Attack, Defensive Roll,
Equipment 5, Evasion, Improved Aim, Improved Critical
(Grenades), Improved Grab, Improved Overrun, Improved
Pin, Inspire, Leadership, Move-by Action, Prone Fighting,
Set-Up, Sneak Attack, Stunning Attack, Teamwork.
EQUIP: Mortar (+5 Exp), Hold-out pistol (+2), commlink
MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-2 INIT:+2
UNARMED:+3
Short-fuse is logical and sensitive. Has a tendency to
blow his stack – hence the nickname…Short-fuse.
CODENAME: SNAKE-EYES (COMMANDO) PL:
5/100
STR:12 DEX:20 CON:14 INT:12 WIS:14 CHA:10
+1 +5 +2 +1 +2 +0
TOUGH:+5/+3 FORT:+5 REF:+8 WILL: +6
SKILLS: Acrobatics (+12), Climb (+5), Computers (+3),
Concentration (+10), Craft (mechanical) (+3), Disable
Device (+7), Disguise (+1), Drive (+6), Escape Artist
(+12), Gather Information (+4), Handle Animal (+2),
Intimidate (+7), Knowledge (current events) (+3),
Knowledge (streetwise) (+3), Knowledge (tactics) (+5),
Medicine (+5),Notice (+8), Profession (Hand-to-hand
combat instructor) (+5), Search (+5), Sense Motive(+4),
Sleight of Hand (+8), Stealth (+15), Swim (+3)
FEATS: Defensive Attack, Defensive Roll 3, Equipment 10,
Grappling Finesse, Improved Block 2,Improved Disarm,
Improved Sunder, Improved Trip, Instant Up, Quick Draw,
Skill Mastery(Acrobatics, Climb, Escape Artist, Stealth),
Sneak Attack 2, Startle, Takedown Attack, Track, Trance
EQUIP: UZI (+4 Auto), Katana (+4 Slash), Frag Grenade (5
EXP), Smoke Grenade (Obscure), Trench Knife (+2 Pierce)
Shuriken (+1 Auto), Commlink, Burglar‟s Kit (+2),
Demolitions Kit,
MELEE:+5 RANGE:+5 GRAPPLE:+6 DEF:+5/+3 KB:-2 INIT:+4
UNARMED: +1 Disadvantage: MUTE
“Snake-eyes was tempered on the anvil of life until he
was as dangerous as a razor edged sword flailing in the
dark.The G.i. Joe team sheathed that sword and harnessed
its deadly energy but even they won‟t forget that even
within the safety of its scabbard, the blade retains its
cutting edge.”
CODENAME: STALKER (RANGER) PL:
5/100
STR: 12 DEX:16 CON:12 INT:14 WIS:12 CHA:16
+1 +3 +1 +2 +1 +3
TOUGH:+4/+1 FORT:+7 REF:+10 WILL:+7
SKILLS:Acrobatics(+5),Bluff(+7),Climb(+3),Computers(+6),
Concentration(+5), Disable Device(+7), Disguise(+5),
Drive(+5), Escape Artist(+7), Gather Information(+7),
Intimidate(+9), Investigate(+6), Knowledge (current
events)(+4),knowledge (languages 4: Spanish, Arabic,
French, Swahili) Knowledge(streetwise)(+9), Knowledge
(tactics)(+6), Medicine (+5), Notice(+5), Pilot(+3),
Search(+6), Sense Motive(+5), Sleight of Hand(+5),
Stealth (+6), Survival(+3).
FEATS: Attack Focus (ranged) 1, Benefit (Rank 4),
Contacts, Defensive Roll 3, Diehard, Eidetic Memory,
Equipment 5, Evasion, Improved Disarm, Leadership, Luck,
Track, Startle, Quick Draw, Well-Informed
EQUIP: Assault Rifle (+5 Auto), Demolitions Kit, medical
kit, Survival Kit, Commlink,
MELEE:+5 RANGE:+6 GRAPPLE:+6 DEF:+4 KB:-2 INIT:+3
UNARMED:+1
“Functions well under high-stress situations.
Intelligent, perceptive. Moves like some sort of jungle
cat – silent – fast - …and strong”
CODENAME: STEELER (Tank Commander) PL:
5/94
STR:14 DEX:12 CON:13 INT:18 WIS:12 CHA:14
+2 +1 +1 +4 +1 +2
TOUGH:+1 FORT:+4 REF:+3 WILL:+5
SKILLS: Computers (+9), Craft (mechanical) (+12),
Disable Device (+10),Drive (+5), Escape Artist (+1),
Knowledge (physical sciences) (+5),Knowledge
(streetwise) (+5), Knowledge (technology) (+9),
Notice(+6), Sleight of Hand (+6)
FEATS: Assessment, Benefit (rank) 1, Equipment 14,
Fearless, Improvised Tools, Skill Mastery (Craft
(electronic), Craft (mechanical), Disable Device,
Repair)
EQUIP: M.O.B.A.T. [see below], Machine Pistol (+3 Auto),
Commlink
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+2 KB:-0 INIT:+1
UNARMED:+2
Young, restless, often clashes with authority (superior
officers), but he‟s one tough soldier.

NAME STR SPEED DEF TOUGH SIZE BLAST


M.O.B.A.T. 50 3 8 12 (6 Huge +10(EXP);+6
IMP) (Auto)
CODENAME: ZAP (Bazooka Soldier) PL: 5/78
STR:12 DEX:13 CON:16 INT:14 WIS:8 CHA:9
+1 +1 +3 +2 -1 -1
TOUGH:+3 FORT:+7 REF:+4 WILL:+3
SKILLS: Bluff (+3), Climb (+4), Drive(Tanks) (+4),
Concentration (+7),Craft (chemical) (+10), Craft
(mechanical) (+10), Craft (structural)(+10), Disable
Device (+10), Disguise (+1), Escape Artist
(+3),Intimidate (+7), Investigate (+6), Knowledge
(physical sciences) (+3),Knowledge (tactics) (+5),
Knowledge (technology) (+5), Notice (+5),Profession
(demolitions) (+2), Search (+4), Sense Motive (+1),
Sleight of Hand (+1), Stealth (+7)
FEATS: Assessment, Luck 3, Equipment 8, Improvised Tools,
Inventor
EQUIP: LAW Rocket Launcher (+10, EXP 2), Hold-out Pistol
(+2), Commlink, Demolitions Kit
MELEE:+5 RANGE:+5 GRAPPLE:+5 DEF:+5/+3 KB:-1 INIT:+1
UNARMED:+1
Zap is a fun loving type…he‟s cool under fire. The stuff
he works on could blow up at any time.
CODENAME: ACE (Sky Striker Pilot) PL: 5/100
STR:12 DEX:16 CON:15 INT:16 WIS:14 CHA:12
+1 +3 +2 +3 +2 +1
TOUGH:+3/+2 FORT:+5 REF:+8 WILL:+6
SKILLS: Bluff (+3), Climb (+5), Computers (+7),
Concentration (+8), Craft(mechanics) (+4), Drive (+5),
Gamble (+10), Knowledge physical sciences) (+5), Knowledge
(tactics) (+9), Knowledge (technology) (+9), Medicine (+2),
Notice (+8), Pilot (+13), Profession (pilot)(+6), Search
(+8), Swim (+3)
FEATS: Assessment, attack focus (range)2, Benefit (rank) 1,
Defensive Roll 1, Equipment 11, Fearless, Improved
Initiative, Luck, Skill Mastery (Computers, Knowledge
[tactics],Notice, Pilot)
EQUIP: Sky Striker[see below], Machine Pistol(+3), Flight
Suit (+2 pilot check)
MELEE:+5 RANGE:+7 GRAPPLE:+6 DEF:+5/+3 KB:-1 INIT:+7
UNARMED:+1
Ace has one major character flaw: Cutthroat poker. A
predilection for gambling would ordinarily disqualify an
applicant for the GI Joe team, but in Armbruster‟s case you
can hardly call it gambling since he NEVER LOSES. That‟s
why we call him „Ace.‟

NAME STR SPEED DEF TOUGH SIZE BLAST


Sky Striker 50 9 8 12 Garg. +6 (Auto);
+11
(Exp.,Homing)
CODENAME: AIRBORNE (Helicopter Assault Trooper) PL:
5/100
STR:16 DEX:14 CON:16 INT:12 WIS:12 CHA:10
+3 +2 +3 +1 +1 +0
TOUGH:+4/+3 FORT:+8 REF:+6 WILL: +6
SKILLS: Acrobatics (+8), Bluff (+2), Climb (+7), Computers
(+3), Craft(mechanical) (+5), Craft (structural) (+5),
Diplomacy (+2), Disable Device (+3), Gather Information
(+3), Intimidate (+6),Investigate (+7), Knowledge
(behavioral sciences) (+4), Knowledge(civics) (+3),
Knowledge (current events) (+2), Knowledge (streetwise)
(+3), Knowledge (tactics) (+3), Medicine (+3), Notice
(+7),Pilot (+5), Profession(SOLDIER) (+7),Search (+5),
Sense Motive (+3), Sleight of Hand (+4),Stealth (+6),
Survival (+5), Swim (+5)
FEATS: All-out Attack, Assessment, Attack Focus (ranged)
2, Benefit (rank)1, Defensive Attack, Defensive Roll,
Equipment 6, Evasion, Inspire, Leadership, Move-by
Action, Prone Fighting, Set-Up, Sneak Attack, Special
Training (Parachuting) Stunning Attack, Teamwork.
EQUIP: M-16 (+5 Auto), Parachute, Climber‟s Kit (+2
climb), commlink
MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-2 INIT:+2
UNARMED:+3
Airborne jokes around and gets loose, but he‟s serious
too…dead serious. You look at him and sometimes he‟s
looking right though you. Must be the Indian in him. The
Navajos call it “the far seeing look.” Spooky.
CODENAME: COVER GIRL (WOLVERINE DRIVER) PL: 5/94
STR:14 DEX:12 CON:13 INT:18 WIS:12 CHA:14

TOUGH:+1 FORT:+4 REF:+3 WILL:+5


SKILLS:

FEATS:

EQUIP:
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+2 KB:-0 INIT:+1



CODENAME: DOC (Medic) PL: 5/84
STR:10 DEX:15 CON:13 INT:14 WIS:18 CHA:14
+0 +2 +1 +2 +4 +2
TOUGH:+3 FORT:+5 REF:+6 WILL:+5
SKILLS: Computers (+6), Concentration (+9), Diplomacy
(+4), Gather Information (+4), Intimidate (+4),
Investigate (+4), Knowledge(Behavioral Sciences)(+4),
Knowledge (Life Sciences)(+7), Knowledge (Physical
Sciences)(+7), Knowledge (Religion)(+4), Medicine (+10),
Notice(+6), Profession (Doctor)(+6), Profession
(Chaplain‟s Assistant)(+2),Search (+6), Sense Motive (+4)
FEATS: Assessment, Benefit (rank)1, Connected, Equipment
8, Improvised Tools, Inventor, Luck 2, Ultimate Effort
(Medicine Skill Check), Well-Informed
EQUIP: Medical Kit (+2 Medicine), Survival Kit (+2
Survival), Commlink
MELEE:+4 RANGE:+4 GRAPPLE:+5 DEF:+4 KB:-0 INIT:+2
UNARMED:+0
An Avowed pacifist, Doc believes that “The GI Joe team is
the best we have, we send them into the worst situations
imaginable because that‟s where we need them most. When
the going gets rough, they need something more than a
pill-roller. I‟m their man.”
CODE NAME: DUKE (FIRST SERGENT) PL: 5/100
STR:14 DEX:12 CON:14 INT:12 WIS:14 CHA:16

TOUGH:+5/+3/+2 FORT:+7 REF:+5 WILL:+7


SKILLS:

FEATS:

EQUIP:

MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-3 INIT:+1


‟ –


‟ ”
CODENAME: GUNG-HO (MARINE) PL: 5/100
STR:16 DEX:14 CON:16 INT:12 WIS:12 CHA:10

TOUGH:+4/+3 FORT:+8 REF:+6 WILL: +6


SKILLS:

FEATS:

EQUIP:

MELEE:+6 RANGE:+6 GRAPPLE:+8 DEF:+5/+3 KB:-2 INIT:+2


CODENAME: SNOW JOB (Artic Trooper) PL: 5/100
STR:15 DEX:14 CON:17 INT:12 WIS:13 CHA:12

TOUGH:+4/+3 FORT:+8 REF:+7 WILL:+6


SKILLS:

FEATS:

EQUIP:
MELEE:+4 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-2 INIT:+2




‟ ”
CODENAME: torpedo (SEALS) PL: 5/100
STR:16 DEX:18 CON:16 INT:12 WIS:12 CHA:12

TOUGH:+3 FORT:+8 REF:+9 WILL:+5


SKILLS:

FEATS:

EQUIP:

MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-1 INIT:+4


CODE NAME: TRIP-WIRE (MINE DETECTOR) PL: 5/92
STR:12 DEX:16 CON:13 INT:18 WIS:13 CHA:12

TOUGH:+1 FORT:+4 REF:+7 WILL:+5


SKILLS:

FEATS: ’

EQUIP:

MELEE:+5 RANGE:+5 GRAPPLE:+6 DEF:+5/+2 KB:-0 INIT:+3


DISADVANTAGE:
“ ‟


CODENAME: WILD BILL (HELICOPTER PILOT) PL:
5/100
STR:12 DEX:16 CON:15 INT:16 WIS:14 CHA:12
+1 +3 +2 +3 +2 +1
TOUGH:+3/+2 FORT:+5 REF:+8 WILL:+6
SKILLS: Climb (+5), Computers (+9), Concentration (+8),
Craft(mechanics) (+7), Drive (+5), Knowledge physical
sciences) (+5), Knowledge (tactics) (+9), Knowledge
(technology) (+9), Medicine (+4), Notice (+8), Pilot
(+10), Profession (Cowhand)(+6), Ride (+7), Search (+9),
Swim (+3)
FEATS: Assessment, attack focus (range)2, Benefit (rank)
1, Defensive Roll 1, Equipment 10, Fearless, Improved
Initiative, Quick Draw, Skill Mastery (Computers,
Knowledge [tactics],Notice, Pilot)
EQUIP: Dragonfly Helicopter [see below], Single-Action
.45 Colt Revolver (+3)
MELEE:+5 RANGE:+7 GRAPPLE:+6 DEF:+5/+3 KB:-1 INIT:+7
UNARMED:+1
“amiable and slow talking. Fancies himself a country-
western singer. Totally honest in personal dealings, but
not beyond spinning a tall tale for the amusement of
comrades.”

NAME STR SPEED DEF TOUGH SIZE BLAST


DRAGONFLY 40 7 6 11 Garg 6(AUTO),9(EXP)
CODENAME: blow torch (flamethrower) PL: 5/100
STR:16 DEX:14 CON:16 INT:12 WIS:12 CHA:10

TOUGH:+4/+3 FORT:+8 REF:+6 WILL: +6


SKILLS:

FEATS:

EQUIP:

MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-2 INIT:+2

“ ‟ ‟


CODENAME: CUTTER (Hovercraft Pilot) PL: 5/100
STR:14 DEX:12 CON:13 INT:18 WIS:12 CHA:12
+2 +1 +1 +4 +1 +1
TOUGH:+1 FORT:+4 REF:+3 WILL:+5
SKILLS: Computers (+9), Craft (mechanical) (+10), Disable
Device (+10), Pilot Sea-Craft (+12), Escape Artist (+1),
Knowledge (physical sciences) (+5),Knowledge (streetwise)
(+5), Knowledge (technology) (+9), Notice(+6), Profession
(Sailor)(+10), Swim (+10)
FEATS: Assessment, Benefit (rank) 1, Equipment 10,
Improvised Tools, Skill Mastery (Craft (electronic), Craft
(mechanical), Disable Device, Repair)
EQUIP: Killer W.H.A.L.E.[see below], Machine Pistol (+3
Auto), Commlink
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+2 KB:-0 INIT:+1
UNARMED:+2
Found out the Joe team didn‟t have any Coast Guardsmen.
Raised such a stink that the Coast Guard top brass had to
pull every string necessary to fix it. It also gave the
brass a way to get Cutter out of their hair.

NAME STR SPEED DEF TOUGH SIZE BLAST


Killer 30 5 8 11 Huge +6 (EXP),
W.H.A.L.E.
Alternate Movement: Water Walking
CODENAME: DEEP-SIX (Diver, S.H.A.R.C. Driver) PL: 5/100
STR:16 DEX:18 CON:16 INT:12 WIS:12 CHA:12
+3 +4 +3 +1 +1 +1
TOUGH:+3 FORT:+8 REF:+9 WILL:+5
SKILLS: Acrobatics (+8), Climb (+5), Concentration (+7),
Demolitions (+4), Disable Device (+5), Escape Artist (+7),
Intimidate (+7),Investigate(+3), Knowledge (current events)
(+2), Knowledge (popular culture) (+2), Knowledge
(streetwise) (+2), Knowledge (tactics) (+7), Knowledge
(technology) (+3), Medicine (+3), Notice (+7), Pilot (+10),
Profession (Sailor) (+5), Search (+3), Stealth (+4),
Survival(+7), Swim (+11)
FEATS: All-out Attack, Benefit 1, Die-Hard, Equipment 11,
Improved Critical (rifle, punch), Improved Sunder,
EQUIP: S.H.A.R.C. [See Below], Sub-Machine Gun (+4, 19/20),
Knife (+4 Pierce), Diving Suit
MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-1 INIT:+4
UNARMED:+3
Torpedo says: “Down in the depths where light doesn‟t reach
and the water pressure can crush you like an eggshell –
that‟s where Deep Six LIKES it!!”

NAME STR SPEED DEF TOUGH SIZE BLAST


S.H.A.R.C. 35 5 8 9 Huge +6 (Auto);
+8(EXP)
Super Movement 2: Fly, Swim
CODENAME: MUTT (DOG HANDLER) PL: 5/92
STR:12 DEX:16 CON:13 INT:14 WIS:12 CHA:18

TOUGH:+2 FORT:+4 REF:+8 WILL:+6


SKILLS:

FEATS:

EQUIP:
MELEE:+5 RANGE:+5 GRAPPLE:+6 DEF:+5/+3 KB:-0 INIT:+3

“ ‟ ‟
– ‟ ”

CODENAME: JUNKYARD (K-9) PL: 2/50


STR:15 (+2) DEX:15 (+2) CON:15 (+2) INT:2(-4) WIS:12(+1) CHA:6 (-2)
TOUGH:+2 FORT:+5 REF:+5 WILL:+1
SKILLS
POWERS & FEATS:

ATTACK: +3,DAM +1 (+3) DEF:+3 INIT:+2


CODE NAME: RECONDO (JUNGLE TROOPER) PL: 5/100
STR:15 DEX:14 CON:17 INT:12 WIS:13 CHA:12

TOUGH:+4/+3 FORT:+8 REF:+7 WILL:+6


SKILLS:

FEATS:

EQUIP:

MELEE:+4 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-2 INIT:+2



CODENAME: RIPCORD (HALO Jumper) PL: 5/100
STR:16 DEX:14 CON:16 INT:12 WIS:12 CHA:10
+3 +2 +3 +1 +1 +0
TOUGH:+4/+3 FORT:+8 REF:+6 WILL: +6
SKILLS: Acrobatics (+12), Bluff (+2), Climb (+7),
Computers (+3), Craft(mechanical) (+5), Craft (structural)
(+5), Diplomacy (+2), Disable Device (+3), Gather
Information (+3), Intimidate (+6),Investigate (+7),
Knowledge (behavioral sciences) (+4), Knowledge(civics)
(+3), Knowledge (current events) (+2), Knowledge
(streetwise) (+3), Knowledge (tactics) (+3), Medicine
(+3), Notice (+7),Pilot (+2), Profession(SOLDIER)
(+7),Search (+5), Sense Motive (+3), Sleight of Hand
(+4),Stealth (+6), Survival (+5), Swim (+5)
FEATS: All-out Attack, Assessment, Attack Focus (ranged)
2, Benefit (rank)1, Defensive Attack, Defensive Roll,
Equipment 5, Evasion, Inspire, Leadership, Move-by
Action, Prone Fighting, Set-Up, Sneak Attack, Special
Training (Parachuting) Stunning Attack, Teamwork.
EQUIP: M-16 (+5 Auto), Parachute, Flight Suit (+2 pilot),
commlink
MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-2 INIT:+2
UNARMED:+3
Let‟s say you‟ve got a trouble spot – you can‟t sail, walk or ride in.
So you send a plane in so high that it can‟t be seen or heard,. Rip-
Cord jumps and drops like a rock for thousands of feet then opens his
chute at the last possible moment to avoid visual and electronic
detection. What he does once he hits the ground you don‟t want to hear
about.
CODENAME: ROAD BLOCK (HEAVY MACHINE GUNNER) PL: 5/97
STR:20 DEX:12 CON:18 INT:12 WIS:12 CHA:12

TOUGH:+4 FORT:+9 REF:+6 WILL:+6


SKILLS:

FEATS:

EQUIP:
MELEE:+5 RANGE:+4 GRAPPLE:+10 DEF:+5/+3 KB:-2 INIT:+1


– ‟



CODENAME: SPIRIT (TRACKER) PL: 5/100
STR:12 DEX:16 CON:13 INT:14 WIS:18 CHA:12

TOUGH:+1 FORT:+4 REF:+8 WILL:+6


SKILLS:

FEATS:

EQUIP:

MELEE:+5 RANGE:+5 GRAPPLE:+6 DEF:+5/+3 KB:-0 INIT:+3

“ ‟

CODENAME: FREEDOM
STR:6(-2) DEX:17(+3) CON:10 INT:2 (-4) WIS:14 (+2) CHA:6(-2)
TOUGH:+0 FORT:+2 REFLEX:+5 WILL:+2
SKILLS:
POWERS & FEATS:
ATTACK:+7 DAM:+1 DEF: +7 INIT:+3
CODENAME: THUNDER (Self-Propelled Gun PL: 5/94
Artilleryman)
STR:14 DEX:12 CON:13 INT:18 WIS:12 CHA:14
+2 +1 +1 +4 +1 +2
TOUGH:+1 FORT:+4 REF:+3 WILL:+5
SKILLS: Computers (+9), Craft (mechanical) (+12), Disable
Device (+10),Drive (+5), Escape Artist (+1), Knowledge
(physical sciences) (+5),Knowledge (streetwise) (+5),
Knowledge (technology) (+9), Notice(+6), Sleight of Hand
(+6)
FEATS: Assessment, Benefit (rank) 1, Equipment 14,
Fearless, Improvised Tools, Skill Mastery (Craft
(electronic), Craft (mechanical), Disable Device, Repair)
EQUIP: Slugger [see below], Machine Pistol (+3 Auto),
Commlink
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+2 KB:-0 INIT:+1
UNARMED:+2
If you know where you are and where the enemy is, then
artillery can be an exact science. But in the real world,
artillery is half trigonometry and half blind luck. In
other words, If you hit something, take the credit. If
you miss, write it off as a margin of error.

NAME STR SPEED DEF TOUGH SIZE BLAST


Slugger 50 3 8 12 (6 Huge +10(EXP);+6
IMP) (Auto)
CODE NAME: AIR TIGHT (HOSTILE ENVIRONMENT) PL: 5/96
STR:12 DEX:16 CON:13 INT:18 WIS:13 CHA:12

TOUGH:+1 FORT:+4 REF:+7 WILL:+5


SKILLS:

FEATS: ’

EQUIP:

MELEE:+5 RANGE:+5 GRAPPLE:+6 DEF:+5/+2 KB:-0 INIT:+3





CODE NAME: ALPINE (MOUNTAIN TROOPER) PL: 5/100
STR:15 DEX:14 CON:17 INT:12 WIS:13 CHA:12

TOUGH:+4/+3 FORT:+8 REF:+7 WILL:+6


SKILLS:

FEATS:

EQUIP: ’
MELEE:+4 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-2 INIT:+2

‟ ‟

CODENAME: BARBEQUE (Fire Fighter) PL: 5/100
STR:16 DEX:14 CON:16 INT:12 WIS:12 CHA:10
+3 +2 +3 +1 +1 +0
TOUGH:+5/+4/+3 FORT:+8 REF:+6 WILL: +6
SKILLS: Acrobatics (+6), Bluff (+2), Climb (+7), Computers
(+3), Craft(mechanical) (+5), Craft (structural) (+5),
Diplomacy (+2), Disable Device (+3), Drive (+5), Gather
Information (+3), Investigate (+7), Knowledge (behavioral
sciences) (+4), Knowledge(civics) (+3), Knowledge (current
events) (+2), Knowledge (streetwise) (+3), Knowledge
(tactics) (+3), Knowledge (Physical Sciences)(+7),Medicine
(+5), Notice (+7), Profession (Fire
Fighter)(+10),Profession(SOLDIER) (+5),Search (+5), Sense
Motive (+3), Sleight of Hand (+4),Stealth (+2), Survival
(+5), Swim (+2)
FEATS: All-out Attack, Assessment, Attack Focus (ranged) 2,
Benefit (rank)1, Defensive Attack, Defensive Roll,
Environmental Adaptation (Flame/Smoke filled Environments)
Equipment 5, , Leadership, Move-by Action, Prone Fighting, ,
Stunning Attack, Teamwork.
EQUIP: Hazmat Suit, Flak Armor (+1 Toughness), Axe (+3
Slash), Fire Suppression System (Nullify 5: Fire) commlink
MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-2 INIT:+2
UNARMED:+3
Barbeque is what you call your basic party animal. He can open bottles
with his teeth, pick up quarters with his ears and wrap his lips
completely around the bottom of a quart bottle of Coke. You may as well
as how all this affects his role as the GI Joe Fire fighter…It doesn‟t.
It simply makes him a more interesting fellow to have around.
CODENAME: BAZOOKA (MISSLE SPECIALIST) PL:
5/100
STR:14 DEX:13 CON:16 INT:14 WIS:8 CHA:12
+2 +1 +3 +2 -1 +1
TOUGH:+3 FORT:+7 REF:+4 WILL:+3
SKILLS: Acrobatics (+5),Bluff (+3), Climb (+5), Drive
(+5), Concentration (+7),Craft (chemical) (+10), Craft
(mechanical) (+10), Craft (structural)(+10), Disable
Device (+10), Disguise (+1), Escape Artist
(+3),Intimidate (+7), Investigate (+6), Knowledge
(physical sciences) (+3),Knowledge (tactics) (+5),
Knowledge (technology) (+5), Notice (+5),Profession
(demolitions) (+2),Profession (Soldier)(+4), Search (+4),
Sense Motive (+1), Sleight of Hand (+1), Stealth (+7)
FEATS: Assessment, Benefit (rank)1, Diehard, Fearless,
Luck 4, Equipment 7, Improvised Tools, Inventor, Stunning
Attack, Teamwork
EQUIP: LAW Rocket Launcher (+10, EXP 2), Hold-out Pistol
(+2), Commlink, Bubble Gum
MELEE:+5 RANGE:+5 GRAPPLE:+5 DEF:+5/+3 KB:-1 INIT:+1
UNARMED:+2
“Subject is a decisive fast-thinker with all the
instincts of a natural survivor.”
CODENAME: CRANKCASE (A.W.E. Striker Driver) PL: 5/95
STR:14 DEX:12 CON:13 INT:18 WIS:12 CHA:12
+2 +1 +1 +4 +1 +1
TOUGH:+1 FORT:+4 REF:+3 WILL:+5
SKILLS: Computers (+9), Craft (mechanical) (+10), Disable
Device (+10),Drive (+12), Escape Artist (+1), Knowledge
(physical sciences) (+5),Knowledge (streetwise) (+5),
Knowledge (technology) (+9), Notice(+6),Profession (Stock
Car Racer)(+6),Sleight of Hand (+6)
FEATS: Assessment, Benefit (rank) 1,Equiptment 10,
Improvised Tools, Inventor, Luck 2, Skill Mastery (Craft
(electronic), Craft (mechanical), Disable Device, Repair)
EQUIP: A.W.E. Striker[see below], Machine Pistol (+3 Auto),
Commlink
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+2 KB:-0 INIT:+1
UNARMED:+2
Ever get irritable when you‟re standing in a line that
doesn‟t seem to be moving at all? Well, the whole seems to
be moving in slow motion to Crankcase all the time! That‟s
why he‟s constantly ticked off. He‟s just not happy unless
he has a wheel in one hand, a shifter in the other and the
wind in his face.

NAME STR SPEED DEF TOUGH SIZE BLAST


A.W.E. 25 5 9 8 Large 7 (AUTO)
Striker
CODE NAME: DUSTY (DESERT TROOPER) PL: 5/100
STR:15 DEX:14 CON:17 INT:12 WIS:13 CHA:12

TOUGH:+4/+3 FORT:+8 REF:+7 WILL:+6


SKILLS:

FEATS:

EQUIP:
MELEE:+4 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-2 INIT:+2


CODE NAME: FLINT (WARRANT OFFICER) PL: 5/100
STR:14 DEX:12 CON:14 INT:12 WIS:14 CHA:16

TOUGH:+5/+3/+2 FORT:+7 REF:+5 WILL:+7


SKILLS:

FEATS:

EQUIP:

MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-3 INIT:+1


– ‟

‟ „ ‟ ”
CODENAME: FOOTLOOSE (Infantry) PL: 5/100
STR:16 DEX:14 CON:16 INT:12 WIS:12 CHA:13
+3 +2 +3 +1 +1 +1
TOUGH:+5/+4/+3 FORT:+8 REF:+6 WILL: +6
SKILLS: Acrobatics (+6), Bluff (+2), Climb (+7), Computers
(+3), Craft(mechanical) (+5), Craft (structural) (+5),
Diplomacy (+2), Disable Device (+3), Drive (+5), Gather
Information (+3), Investigate (+7), Knowledge (behavioral
sciences) (+4), Knowledge(civics) (+3), Knowledge (current
events) (+2), Knowledge (streetwise) (+3), Knowledge
(tactics) (+3), Knowledge (Philosophy)(+3),Medicine (+3),
Notice (+7), Profession(SOLDIER) (+7),Search (+5), Sense
Motive (+3), Sleight of Hand (+4),Stealth (+6), Survival
(+5), Swim (+5)
FEATS: All-out Attack, Assessment, Attack Focus (ranged) 2,
Benefit (rank)1, Defensive Attack, Defensive Roll, Equipment
5, Evasion, Improved Aim, Improved Critical (rifle),
Improved Grab, Improved Overrun, Improved Pin, Inspire,
Leadership, Move-by Action, Prone Fighting, Set-Up, Sneak
Attack, Stunning Attack, Teamwork.
EQUIP: Assault rifle (+5), fragmentation grenades (+5 EXP),
Flak Armor (+1 Toughness), commlink
MELEE:+5 RANGE:+7 GRAPPLE:+8 DEF:+5/+3 KB:-2 INIT:+2
UNARMED:+3
Some of the Joes think that Footloose is out there, but all
he‟s trying to do is find himself. He‟s the all-American boy
who got lost on the way to fair and he‟s trying to get home
any way he can. Most folks think they know who they are and
where they‟re going…They‟re the dangerous ones!
CODE NAME: FROSTBITE (ARCTIC TROOPER) PL: 5/100
STR:15 DEX:14 CON:17 INT:12 WIS:13 CHA:12

TOUGH:+4/+3 FORT:+8 REF:+7 WILL:+6


SKILLS:

FEATS:

EQUIP:
MELEE:+4 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-2 INIT:+2



CODENAME: HEAVY METAL (Mauler M.B.T. Driver) PL: 5/95
STR:14 DEX:12 CON:13 INT:18 WIS:12 CHA:14
+2 +1 +1 +4 +1 +2
TOUGH:+1 FORT:+4 REF:+3 WILL:+5
SKILLS: Computers (+9), Craft (mechanical) (+12), Disable
Device (+10),Drive (+5), Escape Artist (+1), Knowledge
(physical sciences) (+5),Knowledge (streetwise) (+5),
Knowledge (technology) (+9), Knowledge (Hard Rock
Music)(+4) Notice(+6), Sleight of Hand (+6)
FEATS: Assessment, Benefit (rank) 1, Equipment 14,
Fearless, Improvised Tools, Skill Mastery (Craft
(electronic), Craft (mechanical), Disable Device, Repair)
EQUIP: Mauler M.B.T. [see below], Machine Pistol (+3 Auto),
Commlink
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+2 KB:-0 INIT:+1
UNARMED:+2
Many people find comfort in order and discipline.
Mathematics reduces the complexities of the world to
manageable sums. Heavy Metal likes tanks. They are
immutable statements in iron.

NAME STR SPEED DEF TOUGH SIZE BLAST


Mauler 50 3 8 12 (6 Huge +10(EXP);+6
M.B.T. IMP) (Auto)
CODENAME: ADMIRAL KEEL HAUL (U.S.S. Flagg PL: 5/100
Commander)
STR:13 DEX:13 CON:13 INT:18 WIS:15 CHA:16
+1 +1 +1 +4 +2 +3
TOUGH:+1 FORT:+1 REF:+1 WILL:+2
SKILLS: Knowledge (Tactics)(+8), Profession (Sailor)(+10)
FEATS: Assessment, Benefit 6, Equipment 32, Inspire,
Leadership, Teamwork, Well-Informed
EQUIP: U.S.S. Flagg (see below)
MELEE:+3 RANGE:+3 GRAPPLE: DEF:+5 KB:-0 INIT:+1
UNARMED:+1
Keel Haul was always cool. He could set an F-4 down on a
carrier deck at night with half his instruments out and
walk away whistling.

U.S.S. Flagg (G.I. Joe Aircraft Carrier/Mobile Naval Base)


STR:150 SPEED:4 DEF:6 TOUGH:30 SIZE: Gargantuan
FEATURES: Power System, Living Space 3, Infirmary, Holding Cells, Hangar, Gym,
Fire Prevention, Dock, Defense System (+5 Blast), Communications, Workshop
POWERS & FEATS: Super movement (water-walk), Blast +13 (EXP), Equipment 80 [400 EP
worth of vehicles, weapons etc. GM discretion], Minions 50 [100 30 pp “Sailors”
see below]
ATTACK: DAM: +13 (EXP)
U.S.S. Flagg Crew Member (G.I. Joe Sailor) PL:5/30
STR: 10 DEX: 10 CON:10 INT:10 WIS:10 CHA:10
TOUGH:+1 FORT:+4 REFLEX:+1 WILL:+1
SKILLS: Climb (+5), Intimidate (+2), Knowledge (Tactics)(+4), Notice
(+2), Profession (Sailor)(+4)
POWERS & FEATS: Equipment 2
ATTACK: +5 DAM:+5 DEF: +5 INIT: +1
CODE NAME: LADY JAYE (COVERT OPERATIONS) PL: 5 / 100
STR: 12 DEX: 16 CON: 12 INT: 16 WIS:12 CHA: 18

TOUGH:+4/+1 FORT:+4 REF:+8 WILL:+4


SKILLS:

– –
– –
– –

FEATS:

EQUIP:

MELEE:+5 RANGE:+7 GRAPPLE:+6 DEF:+5/+3 KB:-2 INIT:+3

“ ‟


CODE NAME: QUICK KICK (SILENT WEAPONS) PL: 5/100
STR:14 DEX:20 CON:14 INT:12 WIS:15 CHA:12

TOUGH:+4/+2 FORT:+7 REF:+10 WILL:+8


SKILLS:

FEATS:

EQUIP:

MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-2 INIT:+5

“ ‟

‟ ”
CODE NAME:SGT. SLAUGHTER (Drill Instructor) PL: 5/100
STR:20 DEX:14 CON:14 INT:12 WIS:15 CHA:12
+5 +2 +2 +1 +2 +1
TOUGH:+4/+2 FORT:+7 REF:+10 WILL:+8
SKILLS: Acrobatics(+10), Bluff(+5), Climb(+11), Drive(+4),
Escape Artist(+8), Gather Information(+3), Handle
Animal(+3), Intimidate(+7), Investigate(+3), Knowledge
(current events)(+3), Knowledge (streetwise)(+3),Knowledge
(tactics)(+5), Medicine(+4), Notice(+4), Perform
(Professional Wrestling)(+4),Profession (Soldier)(+7),Ride
(+7),Search(+3), Sense Motive(+5), Sleight of
Hand(+2),Stealth(+5), Survival(+4), Swim(+4)
FEATS: Benefit (rank) 2, Defensive Roll 1, Equipment 8,
Improved Critical (unarmed), Improved Grapple, Improved
Sunder, Instant Up, Rage, Takedown Attack, Wrestling
[Chokehold, Improved Escape, Improved Grab, Improved Pin,
Power Attack], Ultimate Save (Toughness)
EQUIP: Triple-T Tank [See Below], Commlink
MELEE:+5 RANGE:+5 GRAPPLE:+7 DEF:+5/+3 KB:-2 INIT:+5
UNARMED:+5
Cobra Commander says “That man has the constitutionality of
a vending machine!”
NAME STR SPEED DEF TOUGH SIZE BLAST
Triple-T 35 5 8 13 Huge +6 (Auto)
Tank
CODE NAME: SHIPWRECK (SAILOR) PL: 5/100
STR:12 DEX:12 CON:12 INT:12 WIS:12 CHA:16

TOUGH:+0 FORT:+5 REF:+6 WILL:+6


SKILLS:

FEATS:

EQUIP:
MELEE:+4 RANGE:+4 GRAPPLE:+5 DEF:+4/+1 KB:-0 INIT:+1

CODENAME: polly
STR:1(-4) DEX:15(+2) CON:10 INT:2 (-4) WIS:14 (+2) CHA:4(-2)
TOUGH:-1 FORT:+2 REFLEX:+4 WILL:+2
SKILLS:
POWERS & FEATS:
ATTACK:+4 DAM:-- DEF: +6 INIT:+2
CODE NAME: TOLL BOOTH (Bridge Layer Driver) PL:
5/92
STR:12 DEX:16 CON:13 INT:18 WIS:13 CHA:12
+1 +3 +1 +4 +1 +1
TOUGH:+1 FORT:+4 REF:+7 WILL:+5
SKILLS: Bluff (+3), Computers (+8), Concentration (+7),
Craft (chemical) (+12), Craft (mechanical) (+8), Craft
(structural) (+12), Disable Device (+10), Drive (+7),
Gather Information (+3), Intimidate (+3), Investigate
(+6), Knowledge (current events) (+6), Knowledge
(physical sciences) (+10), Knowledge (popular culture)
(+6), Knowledge (technology) (+8), Notice (+3), Search
(+10), Sense Motive (+3), Sleight of Hand (+5),
Stealth(+5).
FEATS: Beginner‟s Luck, Benefit (rank) 1, Diehard,
Equipment 11, Improvised Tools, Luck 2, Skill Mastery
(Craft (chemical), Craft (mechanical), Craft
(structural), Disable Device)
EQUIP: Light Pistol (+3 Auto), COMMLINK
MELEE:+5 RANGE:+5 GRAPPLE:+6 DEF:+5/+2 KB:-0 INIT:+3
UNARMED:+1
Stalker says “We‟re on our way to an objective and come to an obstacle we can‟t cross. River, mountain,
crevasse…whatever. Toolbooth gets us across. He may build a bridge out of whatever is there. Blast a path
through solid rock, or lay down a four lane blacktop. That man‟s got magic.”
NAME STR SPEED DEF TOUGH SIZE BLAST
Bridge Layer 50 3 8 12 Huge 0
Create Object 5 [Limited Use(Adjacent to Bridge Layer); Limited Type
(100 ft. x 50 ft. Bridge with Toughness 5); Distracting; Action 5 (20
minutes uninterrupted building time)]

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