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Fields of Victory
Fields of Victory
Robert Denton III, Lisa Farrell, Jordan Goldfarb, Dustin Hall, Josiah “Duke” Harrist, and D.G. Laderoute
LEGEND OF THE FIVE RINGS STORY REVIEW Daniel Lovat Clark and Tyler Parrott
INTERIOR ART
Daniel Alekow, Imad Awan, Francesca Baerald, Lukas Banas, Stu Barnes, Sergio Camarena Bernabeu, Cassandre Bolan,
Marius Bota, Matt Bulahao, Joshua Cairós, Alexander Chelyshev, Calvin Chua, Mauro Dal Bo, Stanislav Dikolenko, Jason Engle,
Shen Fei, Felipe Gaona, Lin Hsiang, Amélie Hutt, MuYoung Kim, Pavel Kolomeyets, Alayna Lemmer, Joyce Maureira,
Jorge Matar, Reiko Murakami, Billy Norrby, Chris Ostrowski, Borja Pindado, Polar Engine, Stormbrush, Nikolay Stoyanov,
Darren Tan, Alberto Tavira, Halil Ural, Nino Vecia, Mario Wibisono, and Robin Wouters
PLAYTESTERS
Roger Ashton-Winter, Cady Belicki, Joe Belicki, Howard Brandon, Martin Brimacombe, Ernie Brow, Lucinda Charles,
Stephen Calomino, Lachlan Conley, Nicole Conley, Sam Davies, Zak Estrada, Jon Ferenczy, Jim Friedman, Adam Fry,
James Gibson, Marty Hehman, Matthew Hehman, Stephen Hehman, Laura Heilman, Sean Holland, Ian Houlihan, Brian Lewis,
James “Jamie” Lewis, Fraoncois Martinez, Michael Molyneaux, Tom Nys, John Pope, Dan Pritchard, Kyle Pritchard,
David Robotham, Karol Rybaltowski, Tony Somerville, Jon Stachon, Marie Stachon, Erik Strijbos, Joris Van der Vorst,
John Vilandre, Kris Van Beurden, and Thomas van den Berg
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64 CHAPTER 2:
defenders of the empire
65 The Badger Clan
72 New Schools
82 New Advantages and Disadvantages
86 New Samurai Heritages
88 Weapons
90 Personal Effects
92 Blessed Treasures
93 Item Patterns
95 New Techniques
Akodo Saburō could see the battlefield as though he This was what it meant to be a leader, to have the
were standing among his generals, the dry wind of the fates of many in his hands, to end lives without draw-
plains ruffling his hair. Across the level ground stood ing a sword. The outcome of this battle, perhaps the
an army led by his old teacher, Matsu Chihiro, famed safety of the Empire itself, would depend on the deci-
for her wise words, sharp tongue, and relentless drill- sions he made, and a single mistake could lose him his
ing. He did not fight her by choice, but duty and honor strongest fighters, and his own good name. One wrong
demanded they face each other, and only one could move, or a right move made at the wrong time, could
claim victory. put a sudden end to his ambition.
He would defeat her today. Lion facing Lion, his war- His teacher’s generals brooded where they were;
riors reflected hers, but though they looked the same, they did not attempt to escape his foot soldiers, and
their maneuvers would be different. Saburō knew how so he set up an attack to claim his victory, sending his
she thought; her tactics would be tried, tested, and lancers behind enemy lines. Yet when her own lancers
tired, while he had a few tricks and surprises ready for threatened one of his generals in turn, he realized he
her. Today, he would prove he had studied hard and could not get his units back there in time. He couldn’t
learned well—and had become a worthy opponent. just run them through the foot soldiers, who suddenly
All his bushi were ready to fight and die, but before seemed more of a hindrance than a help. There was
Saburō could give the order to charge, he must fortify nothing he could do.
his defenses, protect his most precious general, and One of her generals put himself in a vulnerable
position his lancers to make best use of their range and position, but was it some sort of trap? An invitation
speed. Small changes in formation now, while there for him to seek vengeance, and make a terrible mis-
was still time, could make the difference between ulti- take? Saburō tried to remember what she had said of
mate victory and defeat. Across the plain, his teacher’s sacrifice in their lessons. Hadn’t she always said sacri-
forces shifted as though in response to his. Whatever fice was a lazy path to victory, that a true leader found
she was planning, she did not commit to it yet, only another way? He took a gamble and sent a cadre of
prepared her warriors to withstand his attack when it foot soldiers in to eliminate the weakened general. He
came. He could see no other plan in her movements, was honest with himself; it felt like just retribution for
but that didn’t mean there wasn’t one. his own loss.
While he was still contemplating her intentions, Her mounted samurai came out of nowhere, and
she sent her mounted samurai to attack his, forcing a he lost another general. How had he missed them? He
retreat. Despite the sting of her small victory, the attack should have held back some of those soldiers, but it
was hardly devastating. He had far more foot soldiers, was too late now. His last general put up a courageous
and his plan was to send them forward, to use their fight, but inevitably fell. The battle was lost; the game
numbers to surround and pin her generals. It would was over.
surprise her, that he let so much ride on his weakest “An entertaining game for me,” Chihiro said, “and
force. He had always believed in the strength of the hopefully, an educational one for you, Saburō-kun.”
common soldier, their courage and determination He bowed his head.
making up for their weaker armor, their lesser training. “Thank you,” he said.
She had warned him before that soldiers are merely “And what have you learned here today?”
their leader’s tools, like the duelist’s sword or smith’s He paused, sure she would tell him the correct
hammer. Their value would come from how he used answer, whatever answer he gave.
them. So he must use them well. “Never to assume I can predict your moves,”
he said.
“Even a Lion might advise one path, yet take
another,” she said. “Remember, on the shōgi board,
all actions are honorable.” They reset their units on the
Plains of Honor for another game.
Since the dawn of the Emerald Empire, conflict has Throughout this book,
Throughout this book, you’ll find sidebars like
you’ll find sidebars
embroiled the realm. Ambitious provincial lords raid this one presenting adventure seeds for GMs. presenting just a few of
rival territory, daimyō struggle for dominance and If you’re a player, you might want to avoid the tales in circulation
glory, and enemy invaders have attempted to conquer reading these, as doing so could spoil things about a particular loca-
Rokugan. To defend their borders, the generals of the tion or group. As a GM,
should your GM adopt the ideas! If you’re a
you might use these for
Great Clans marshal their best warriors, and when all GM, you can expand on these seeds to create inspiration when PCs
of Rokugan is threatened, the Emperor marches the fully fledged adventures, take bits and pieces, inquire about any local
grand host of the Imperial Legions to war. On the fields or simply use them for inspiration. gossip or anecdotal
of battle, legends are forged and destines are decided. reports. Following up
一 Hook This hook provides the context on such rumors could
Fields of the Victory is a guide to Rokugani warfare and gested way to involve the PCs in events, As with all tales, it is
the Lion Clan, whose generals and soldiers are military which you can tailor to fit your campaign. not always clear which
are true and which are
masters. In this book, players can study the pivotal bat-
二 Rising Action In the next part of an false. We’ve left it up to
tles of the Emerald Empire and train and equip their you to determine which
adventure seed, we briefly describe the
characters to rise from the rank of soldier to Shōgun. are which. Of course,
most likely way for events to escalate, further
Fields of the Victory is divided into three chapters: even the most outland-
embroiling the PCs and raising the stakes.
ish stories might have a
三 Climax grain of truth.
Chapter 1 Finally we offer a likely climax
for the adventure, whether that is a decisive
Glorious Histories describes the general makeup of encounter with an NPC or a difficult choice
Great Clan armies and recounts the heroic military the PCs must make. By this point, the events
struggles of Rokugan’s past and present. This chapter of the adventure are likely to have taken
also features the greatest collections of knowledge in unexpected turns based on the PCs’ actions,
the Empire, from the High Histories of the Ikoma to the and you should feel free to modify the climax
Great Library at Kyūden Isawa. Finally, this chapter dives or resolve matters in whatever way fits the
deep into the valiant Lion Clan and its military traditions. ongoing adventure.
Chapter 2
Defenders of the Empire introduces the hardy Badger,
a Minor Clan appointed as the guardians of Rokugan’s
northern border, along with rules for creating characters
from this clan. This chapter also offers other new player
options, including new schools, combat-related equip-
ment, advantages and disadvantages, and techniques for
leading forces into the fray and turning the tide of battle.
Chapter 3
Acts of War offers game master advice on running
military-themed campaigns and staging grand
battles. It also provides expanded rules
for mass battles, including battle zones
to more closely track the positions of troops
and terrain, as well as rules for how to raise,
equip, and train an army. Finally, new titles,
NPC templates, and a new demeanor
help GMs bring the heroes and support-
ing characters of battle to life.
Glorious
Histories
The horse grooms were waiting for him as the rider
descended on the Lion Clan way station at a full gallop.
At the last possible moment, Hosokawa Tesshū pulled
on the reins to bring his horse to a stop and slid down
the saddle wordlessly. As he turned around, one of the
attendants offered him the water dipper. Tesshū greed-
ily accepted it with a nod of thanks, slurping down the
cool water between heaving breaths. He yanked off a
riding glove and splashed his dust-covered face in a
meager effort to stave off the heat of the early sum-
mer sun. His heavy armor didn't help, but he couldn't
risk being taken by surprise by a Unicorn Clan scouting
party. His family's duty was to record and to ride, and
that was what he would do.
"Your horse, my lord," came a voice. The sil-
ver-black steed was fresh from the stable and ready to
take him through the next leg of the journey. Although
he would have to ride all day and all night, by the time
Lady Sun rose the next morning, Lord Matsu Gohei
would know that the war had begun.
Unit
A single unit of conscripts, ashigaru, bushi, or special-
ists comprise the simplest building block of a Rokugani
army. Units might be organized into groups of ten to
fifty soldiers based on their primary weapon and home
10
ASHIGARU VETERAN
ADVERSARY CONFLICT RANK: 3 4
As a Support action during a mass battle, Sakae may
The child of a humble farmer, Sakae was conscripted into
make a TN 1 Tactics (Earth) check targeting up to
a Great Clan army at an early age. Despite their inexpe-
two cohorts with the Rank Formation ability. If Sakae
rience, Sakae showed unexpected skill on the battlefield
succeeds, each of those cohorts’ leaders adds 1 kept
and lived long enough to develop the courage and clev-
set to to the next check they make.
erness associated with samurai. They became part of an
ashigaru force garrisoned along the border between
two clans. After a long period of service as a spear ash-
igaru, they were promoted to kachigashira, or infantry Adventure Seed:
leader. They have served their clan with distinction ever Lost and Found
since, engaging their opponents with direct, unflinching
violence in several prominent battles. 一 Hook While journeying though a moun-
Earlier in their career, Sakae had accepted their new tainous region, the PCs come across a mili-
life, but when they learned that their younger brother tary unit comprising a single samurai bushi
Ryota had been captured in a raid by an opposing clan, and a dozen ashigaru led by Sakae. The bushi
they were conflicted about whether they should return is young and new to command, and not yet
to support their aging parents. Sakae finally decided wise enough to trust the seasoned Sakae for
that fighting for the clan would raise their family’s advice. The bushi’s target is a group of peasant
standing more than begging permission to return to thieves thought to be operating in the area.
their village. Sakae’s focus has made them an incredi-
bly capable soldier, well known and highly respected. 二 Rising Action Sakae’s unit—along with
Solidly built thanks to a steady ration of rice, they have the PCs—is ambushed by well-armed peas-
a kind face that immediately hardens into fierce deter- ants who fight more like skilled rōnin than
mination as they prepare for battle. farmers. The peasants use the Desperate
Bandit and Experienced Bandit profiles on
SOCIETAL PERSONAL pages 315 and 316 of the core rulebook. Sud-
30 HONOR ENDURANCE
8 denly, one of the armed peasants calls out to
3 2 Sakae, claiming to be Ryota.
32 GLORY COMPOSURE
12
1 1 三 Climax Ryota begs for forgiveness from
21 STATUS 2 FOCUS
3 Sakae and explains that his band of peasants
is just trying to defend themselves from rov-
+2, –2
DEMEANOR - ASSERTIVE
VIGILANCE
3 ing bands of samurai. The samurai bushi, how-
ever, is firm that the peasants must face justice
for attacking his clan’s forces and orders his
FAVORED WEAPONS
11
THE EMERALD
LEGIONS
12
51 STATUS 3 FOCUS
5 Seventh Imperial Legion arrive to stave off
bloodshed at the last minute.
+2, –2
DEMEANOR - GRUFF
VIGILANCE
2 三 Climax Captain Genshin calls a military
tribunal to mete out justice and calls upon
ARTISAN 0 MARTIAL 5 SCHOLAR 2 SOCIAL 3 TRADE 2 the PCs to testify as witnesses, as one of the
raid’s survivors spotted the PCs during the
ADVANTAGES DISADVANTAGES
elevating his own reputation. The PCs must
Katana: Range 1, Damage 4, Deadliness 5/7, decide whether to side with the Crane or the
Ceremonial, Razor-edged Crab—thereby winning Genshin’s favor—or
whether to make an enemy of Seppun Gen-
Wakizashi: Range 0-1, Damage 3, Deadliness 5/7,
shin by testifying that the bandits were unaf-
Ceremonial, Razor-edged
filiated with either clan.
Gear (equipped): Lacquered armor (Physical 4, Cere-
monial, Cumbersome, Wargear), smoking pipe
ABILITIES
AUTHORITATIVE NEGOTIATION
When making a Social skill check to pursue Imperial
interests or the Emperor’s agenda, Seppun Genshin
may receive up to 3 strife in order to reroll that many
showing blank results.
13
Crab
is a delicate, ever-shifting landscape of competition
AKODO WAR
COLLEGE: and personal betterment, all geared toward achieving
Stories of the Crab army’s defensive capabilities are decisive victory on the battlefield. Many Crane gener-
Siege warfare is taxing als employ specialists and scholars versed in local cul-
legendary throughout Rokugan. Defending the Kaiu
for everyone involved. ture and geography in order to gain an edge in battle.
If a Crab army chooses Wall against innumerable monstrosities has the effect
to stay somewhere, it is of pruning the Crab fighting force down to only the More than any other clan, the Crane rely heavily on the
wise to simply leave them best and hardiest soldiers. As such, this clan’s army is deployment of rōnin.
alone and march around full of stalwart, unyielding veterans who know equally The Crane Clan’s army understands and prizes the
them. They will return to importance of adaptability. As such, there is no “signa-
the Kaiu Wall eventually,
well how to survive and when to put their lives on the
line for the greater good. Crab soldiers are possibly the ture formation” for which it is known: its soldiers shift
and you can return to
capture what they tried most powerful and dedicated in the Emerald Empire. from well-ordered groups to disparate marching lines,
to hold. As a rule, no one Moreover, Crab medics, sharpened from years of ser- then to highly mobile pods around a central unit. The
should bother the Crab in commanders and tacticians often command from the
vice defending the Wall, provide exceptional support.
its shell. rear or from camp during a heavy battle, channeling
The Crab army is in a constant state of war as it
defends the Empire against the Shadowlands. This their energy into understanding enemy strategy, hop-
makes the Crab loath to mobilize against other clans. ing to outplay their foes as in a game of Go.
Outside of a stronghold, Crab soldiers’ heavy armor The Crane army is highly respected for its emphasis
slows them down, and their highly specialized defen- on swift, lethal close combat. Melee combat with even
sive techniques are easier to counter. This reinforces the lowest ranking Crane duelist is sure to be a tense,
the clan’s unwillingness to spend its troops on merely potentially deadly confrontation. In battle, cavalry and
political warfare. The Crab army functions best hun- archers tend to hang back initially to allow the Crane
kered down, stockpiling its defensive matériel, and infantry to thin the ranks of foes, then step in to finish
FROM KATSUHIDE: them off. The Crane’s proficiency close-in often ends a
then striking when the time is right. On the battlefield,
the Crab are adept at finding the most defensible ter- battle soon after it has begun.
The very appearance of
a Crane army heralds a rain so they can fight from a position of strength.
$ Strengths: Highly skilled duelists,
battle; if the Crane’s fancy When a Crab army does go on the move, it uses
lackeys in court cannot
adaptable units
roads when available and is highly vigilant of its sur-
outmaneuver their foes $ Weaknesses: Smaller armies, lack of specializa-
roundings. The Crab’s logistics load and heavy armor
in negotiations, the clan
makes commanders hesitant to take soldiers through tion, predictable assets
sends its troops, gleaming
and cold in their perfect marshy or rough terrain unless doing so provides a $ Typical Composition: Archer ashigaru, highly
garb. I find Crane com- defensive benefit or immediate tactical advantage. skilled bushi and rōnin
manders are often very Troops may move off-road to take advantage of defen-
grumpy when called to $ Signature Warrior: Daidoji Iron Warrior
war, especially when they
sible terrain like mountains and hills, or light woods
get their own blood on that provide cover.
their kimono. Crab armies are composed primarily of armored
infantry and archers, and their medics are among the
finest in Rokugan.
14
The rugged terrain of the Dragon Clan’s territory makes destination. The highest ranking leaders often ride at I feel that if the monks
the front to charge into battle alongside their soldiers, were truly pursuing
gathering and mobilizing an active army quite difficult.
Enlightenment, they
At best, the Dragon boast what might be called the issue orders, and inspire courage. would not be fighting at
hardiest, most specialized militia in all of Rokugan. The The Lion are legendary for their ferocity in battle. all. Is not the true path
pursuit of Enlightenment is inextricably woven into the The Deathseekers, a sect of elite and fearless soldiers, one of peace? They are
charge into battle wearing fearsome masks to terrify easily dispatched with
Dragon Clan’s philosophies of war, tactics, and military
large volleys of arrows,
engagement, setting its army apart from those of other their foes. Though Lion armies are highly aggressive,
though, as they can only
clans. The exercise of battle is almost meditative in they are not reckless; they are known for meteoric, val- catch so many.
nature for even the lowliest of soldiers, who have been orous gambits that overwhelm opponents with both
trained to pursue their own paths to universal truth. numbers and strength. Because the Lion military is
Likewise, monastic life and structure dictate each unmatched by any other in Rokugan in sheer size and
soldier’s role in the military. However, the Dragon skill, opponents must often utilize unconventional or
armies are less concerned with rank, honor, or status unorthodox tactics to win in battle.
than with each soldier’s role in the greater battle plan. FROM KATSUHIDE:
$ Strengths: Massive size, incredible logistical
As such, these armies operate as some of the small-
skills Our troops are formi-
est but most flexible military bodies in Rokugan. The dable, truly the finest
tattooed ise zumi warrior monks of the Togashi Order $ Weaknesses: Lack of stealth and subtlety; armies in all the Emerald
epitomize this ethos, filling almost every role to bring difficulty navigating treacherous terrain due to Empire. But they eat like
their faith and meditation to bear on combat. reliance on excellent Lion roads locusts. Our baggage
trains are so long, it is
Reflecting the Dragon’s individualist bent, its armies $ Typical Composition: Bushi with large numbers said, that the last wagon
are separated into neatly organized lineups of troops. of sword, spear, and naginata ashigaru never actually leaves until
Each one operates independently of the others on after the battle is over.
the battlefield, striking in rhythm like a many-headed
$ Signature Warrior: Matsu Berserker Where our army goes,
starvation often follows.
dragon. Tactics and structure are organized to support
Luckily, Lion ashigaru are
a battle style of constant, coordinated aggression.
Taken by surprise, few armies can withstand this man- Phoenix also good at rebuilding
the villages they pillage
ner of attack. The Phoenix Clan enters each battle with a key under- for food.
standing of the region’s terrain and spiritual climate.
$ Strengths: Independent troops, adaptable
More so than any other military, the Phoenix Clan’s
structure, monastic support structure
army taps into the elemental potential of its environ-
$ Weaknesses: Diminutive armies; dependent ment to utilize it against its foes. The dry forest that
on leadership style; weak on large, open bat- provides a backdrop to a fight may suddenly blaze
tlefields with all-consuming fire, devastating a foe’s focus and
$ Typical Composition: Small units of warrior providing just the right distraction to aid the Phoenix.
monks and swordsmen
$ Signature Warrior: Togashi Ise Zumi
Lion
The Lion Clan presents the most breathtaking fight-
ing force in all of Rokugan, but that force is also one
of the most unwieldy to maneuver and transport
due to its size. Many famous writers refer to
a Lion army as a “mobile city” that moves
across the plains. The Lion armies have
overwhelmed others through sheer
numbers and aggression. The wide
roads of the Lion Clan territory are
a testament to the massive size of
its armies. Meticulously organized
FROM KATSUHIDE: Even the lowliest Phoenix foot soldiers are trained The Scorpion army often stations its archers at the
to anticipate and react to the sudden elemental cata- fringe of the battlefield to pick off as many enemy sol-
In battle, the Phoenix are clysms that Phoenix shugenja may incite. Given how diers as possible before the clash of infantry. Scorpion
highly subjective to the
crucial a single shugenja’s invocation or ritual can be scouts and shugenja act as support to help the army’s
whims of the kami they
invoke. Even the weather to Phoenix tactics, ashigaru and bushi must defend meager numbers gain the upper hand in close combat.
can bow to their spirit shugenja rites to the death in the heat of battle. As Communication and careful retreat are key to translat-
allies. I’m told one should such, Phoenix Clan forces often take the shape of a ring ing the Scorpion’s highly situational tactical strengths
never engage in a skir- of protection, or they skillfully present a façade aimed into victory.
mish with Phoenix on a
to misdirect enemy troops who might try to disrupt a
stormy day, for example.
shugenja’s prayers. $ Strengths: Psychological tactics, stealth, train-
If you must, ensure that
your troops rush and As warfare against the Phoenix has evolved over the ing in night marching
engage a Phoenix enemy years, the placement of Phoenix shugenja has become $ Weaknesses: Small army, highly situational
immediately; they will
a sort of shell game. Knowing that opposing armies tactics, mediocre infantry
never call lightning down
seek to disrupt their shugenja’s rituals, Phoenix armies
upon their own. $ Typical Composition: Scouts and shinobi as
often place decoy shugenja with yōjimbō in places
well as ashigaru and archer bushi
where they distract opponents from other shugenja’s
powerful invocations as they perform them in the heat $ Signature Warrior: Shosuro Infiltrator
of battle. Thus, a Phoenix army often resembles a large
Unicorn
circle of troops with different “pockets” of shugenja
and decoy shugenja protected by soldiers.
FROM KATSUHIDE:
The Unicorn are masters of horses and swift deploy-
$ Strengths: Powerful shugenja capable of har-
The Unicorn cavalry are ment. As such, a typical Unicorn army comprises two
nessing the elements, adept tacticians
nigh unstoppable unless distinct forces: pods of mounted cavalry with scouts
they are presented with $ Weaknesses: Too dependent on shugenja, to cut through the opposition, and heavily outfitted
an unmoving wall of lackluster cavalry and archers troops of foot soldiers equipped to fight in even the
armored infantry, truly
impassible terrain (which $ Typical Composition: Infantry augmented by most extreme conditions. Given the Unicorn’s special
their steeds may still shugenja relationship with their horses, even their foot soldiers
find ways to conquer), or keep and ride horses for transport across the desolate
perhaps some well-placed
$ Signature Warrior: Isawa Elementalist
steppe; as such, the Unicorn army is the most mobile
traps to send their horses
army in Rokugan.
sprawling.
Scorpion The Unicorn military is nothing without its horses,
so its movement and tactics are dictated by proximity
The Scorpion Clan has always favored subtlety and to grazing land and water sources. Once mobilized in
underhanded tactics; it is no surprise, then, that its battle, Unicorn cavalry approach as an engulfing swarm
army operates in similar fashion. The Scorpion army to thin the ranks of slower-moving enemy infantry, pre-
places a strong emphasis on stealth and surveillance; paring the way for the rest of the Unicorn to clean up
FROM KATSUHIDE: the arrival of its troops is often preceded by a silent afterward. If they are confined to smaller spaces where
invasion of scouts and spies eager for information. The they are less maneuverable, however, Unicorn choke
The Scorpion try, but they Scorpion’s skills in subterfuge allow them to imperson- easily. The Unicorn must reconcile their formidable
are simply not cut out for
ate their enemies’ messengers, soldiers, and support mounted forces with the demands of the battlefield in
real wars. They do excel
at dishonorable combat, personnel to conduct sabotage from the inside. every engagement.
however. When they are The Scorpion army is also notorious for its pref-
engaged under “fair” erence for traveling under cover of darkness. It only $ Strengths: Excel in open spaces, massive army,
conditions, any army may deploys its troops when the time is right, when attacks tactics unfamiliar to other clans
easily dispatch them—
which is why the Scorpion
can inflict maximum damage upon opponents. Its $ Weaknesses: Ineffective in tighter terrain, poor
ensure that the conditions shugenja are well versed in creating illusions to distract communication
are never fair. opponents on the battlefield as well. $ Typical Composition: Cavalry, both heavy
and light; archers (often also on horseback);
foot soldiers
$ Signature Warrior: Utaku Battle Maiden
16
Armies in Action
Many magistrates travel lightly and thus rely on
local militaries for martial support against large
enemy forces.
As a culture, Rokugan is steeped in militarism. Every $ Address Internal Conflict: A clan might
samurai either is a warrior or plays a role that supports expand or reinforce its army to deal with an
warriors and enables them to engage in battle. Even internal threat such as a peasant insurrection
peasants play a major role in warfare in the Emerald or even a civil war. The clan will try to keep
Empire; heimin may be drafted into peasant levies or news about such conflicts under wraps, as the
do work that helps keep armies deployed and effective appearance of disunity or weakness tends to
in battle. embolden enemies. The exception to this rule
That said, the deployment of an army is a costly is the Lion Clan, which frequently permits lim-
and time-consuming endeavor. Moreover, deployed ited, supervised warfare between lords in order
samurai and commoners are not contributing to the to hone those armies’ skills and cull the weak.
Empire’s myriad other crucial affairs, such as oversee-
ing the lands, engaging in politics and cultural pursuits,
producing food, building and maintaining roads, and Conflicts with
so on. The employment and deployment of an army is,
therefore, not to be undertaken lightly. Other Clans
Given the significant expense of fielding a military Because conflicts between clans tend to attract the atten-
force, most provincial daimyō have relatively small gar- tion of the Imperial Court, they deserve closer exam-
risons ready to mobilize in times of peace. Depend- ination. Generally, the exact nature of such a conflict is
ing on the scope of the threat, one or more provincial determined by whether it has received Imperial sanction,
daimyō may be called upon to marshal their forces. as described in Sanctioned Conflicts (see page 18).
Cities maintain their own defensive forces, which In the absence of Imperial sanction, clans usually
are overseen by the city’s governor unless a general (although not always) limit themselves to small-scale
co-opts those forces into an army. Expansion and rein- actions. In peacetime, magistrates and the samurai
forcement of a clan’s army generally only occurs if it is lords of border settlements maintain a wary eye on
to be employed for a specific purpose, such as one of their neighbors of other clans. When tensions rise,
the following. lords deploy small detachments, often mounted, to
patrol the border, reporting to static lookout posts.
$ Secure a Clan’s Lands: A clan might expand
Should a patrol or lookout post detect an incursion
its standing army if it perceives an imminent
and survive to relay the news, their lord dispatches the
threat to its lands. In such a case, the clan
closest forces capable of meeting the threat.
sends forces to occupy positions along the
threatened border or maintains them in more
central locations from which they can be
redeployed quickly.
$ Fight Another Clan: Interclan battles are
the most common type of military conflict in
Rokugan, even if they are officially outlawed
without the Emperor’s explicit assent. A strong
army lets a clan attack or defend against their
current enemy.
$ Defend the Empire: It is rare for Rokugan
to face an Empire-wide threat, but should
it happen, each clan is expected to con-
tribute the largest military force possible to
the Imperial Legions, thereby uniting disparate
clans’ armies under a single banner.
$ Assist the Emerald Magistrates: Address-
ing threats such as banditry and cult activity
sometimes requires more yoriki (deputies) and
dōshin (peasant enforcers) than magistrates
have available, necessitating military assistance.
70 HONOR ENDURANCE
14
The Hantei have recognized that they must walk a 2 4
fine line when it comes to conflict between the Great
65 GLORY COMPOSURE
12
Clans. Too much unrestrained warfare is wasteful and 4 3
can weaken the Empire. Prohibiting conflict entirely, 39 STATUS 3 FOCUS
7
however, can lengthen periods of inflamed tensions
between clans, and it can also weaken the Empire by +2, –2
DEMEANOR - RESERVED
VIGILANCE
3
allowing the clans’ military prowess to atrophy. Accord-
ingly, at the dawn of the fifth century, following a bru- ARTISAN 1 MARTIAL 1 SCHOLAR 4 SOCIAL 3 TRADE 1
tal clash between the Crane and the Crab, Emperor
ADVANTAGES DISADVANTAGES
Hantei Fujiwa issued an edict prohibiting war between
the clans without the Throne’s permission. Since then, Legal Expert: Frailty:
a clan wishing to wage war upon another must petition Social; Mental Martial; Physical
the Emperor, laying out the case for its grievance. If the
FAVORED WEAPONS
Emperor approves the petition, the clan issues a formal
declaration of war. Considerable political maneuvering Wakizashi: Range 0–1, Damage 4, Deadliness 5/7,
typically surrounds such petitions, both for and against Ceremonial, Concealable, Razor-edged
their approval.
Gear (equipped): Courtly finery (Physical 1, Ceremo-
Still, clans sometimes engage in unsanctioned con-
nial), legal scrolls and texts, Go set
flicts (see page 17). The extent to which they can
18
The people of Rokugan have an intimate relationship and Censorship “A samurai must serve
and command, but before
with their history, the teachings of the Kami having
Leadership has been altered not only with that, a samurai must
allowed them to keep intricate records going back prepare and study.”
almost to the dawn of the Empire. Whenever a new additions, but also through omissions. In the
challenge faces samurai, almost assuredly the answer year 445, Hantei Muratsugu removed Akodo’s
to the problem lies in the past, in the experiences and observations on the need for deception and
wisdom of their ancestors. cunning in war, which the Emperor believed
were not in line with Bushidō. These passages
Chronicles of the Past were censored from public copies of the text,
a decision that has greatly influenced the
History and tradition are integral to every part of life in forthright Matsu family. Many Emperors have
Rokugan, from the practices of swordsmanship and war redacted and restored Leadership across the
to the elegant and ancient tea ceremony. Information line of succession.
on these traditions and the meanings behind them is
preserved at locations spread throughout the lands of
every clan, places of great significance where history is in battle, how to represent themselves and their lords
infused into the very foundations. in a proper manner, and how to train samurai to the
highest caliber. The measures offer instruction on con-
Akodo’s Leadership quering personal weakness, achieving strategic mas-
tery of one’s surroundings, preserving fundamental
There is perhaps no text with a greater influence on military tradition, and innovating with new tactics.
Rokugan than Akodo’s Leadership. Written after the Though Akodo was wise and had an unrivaled
War against Fu Leng, Leadership collects the Kami military aptitude, he was able to recognize that even
Akodo’s thoughts and experience, both tactical and he did not know everything there was to know about
spiritual, into a single volume that has become the war. To that end, Akodo left the end of the treatise
guideline upon which nearly all samurai base their blank so that generals could add more tactics as they
existence. Akodo codified his views on the warrior developed them. Over time, the tome has become a
spirit and presented it as something more than a sim- massive collection of observations and accounts of war
ple code of ethics, but an entire way of life—Bushidō, from the finest military minds in Rokugan’s storied his-
the way of the warrior. Over time, Bushidō, and by tory, with revised editions occasionally circulating into
extension Leadership, established how members of the Empire’s libraries. The only original, unaltered text
Rokugan’s ruling class perceived themselves and the remains in the care of the Ikoma.
world around them.
According to the philosophy of Akodo, the nature
of the world is war. Despite Hantei’s declaration of the
Daidoji Library
Thousand Years of Peace following the defeat of Fu One of the key lessons of Akodo’s Leadership is that an
Leng, the Emerald Empire quickly found that tranquil- army should be adaptable and capable of surprising
ity between clans is a fragile, transient thing, and battle its foes. It would be unexpected for the Crane to take
is ever present. Just as Kakita sought the perfect sword these words from Akodo to heart, which is exactly why
stroke, so Akodo sought the perfect, transcendent they did. Ever pragmatic, the Daidoji family have long
form of battle. He introduced the art of war so that collected the tactics of their foes, secreting the infor-
the samurai of Rokugan might also learn to fight in a mation away in their library in Shiro Daidoji that it may
flawless and honorable manner. be studied, adapted, and implemented in shocking
Leadership divides military philosophy into five new ways. In recent years, Daidoji Uji has been par-
measures, each representing an element. These mea- ticularly aggressive in changing the attack patterns of
sures form the basis by which a military leader can eval- the Daidoji Iron Warriors, which has enabled the Crane
uate their forces; any measure by which an army fails army to repel repeated assaults from larger forces. Lion
is a flaw that can be exploited and ultimately lead to Clan assault teams have noted the Daidoji’s increased
its downfall. Each measure within Leadership contains use of deception on the field, as well as an alarming
instruction for generals on how to properly command increase in brutality.
19
QUOTES FROM
The Daidoji diverge from the rest of the Crane fam-
ilies in their acceptance of gaijin invention in their tac- The Great Library
AKODO’S LEADERSHIP
tical library, kept in a secret wing known only to the at Kyūden Isawa
“No enemy was ever Daidoji family daimyō and their most trusted advisors.
The Isawa family keeps the largest library in Rokugan,
overcome by repeating the With the exception of the Unicorn, all the Great Clans
same strategy. Innovation
a massive repository of knowledge on every subject
learned the foundations of their tactics from the teach-
creates victory.” imaginable. The library is so enormous that it is broken
ings of Akodo and Sun Tao. The Daidoji have accepted
into three wings, each large enough to equal most other
that to truly innovate, they must be willing to look else-
libraries on its own. The Ethereal Wing contains informa-
where. For most Crane families, this would be a detest-
tion unique to the Phoenix that delves into the realm of
able idea, but the Daidoji have collected scrolls from
the spiritual. It is the most complete known collection of
destroyed gaijin raiding teams and smuggling vessels.
invocations, rituals, and information regarding shugenja
These tactics from the most unthinkable of sources lie
in Rokugan. The Resplendent Wing is dedicated to
waiting to be unleashed upon an unwitting foe.
great works of art, poems, and epics from across the
Empire. The final section, the Corporeal Wing, houses
histories, heraldry, and legal documentation.
20
High Histories with pride and glory alongside bushi. She was known
for them in the Great
Library. No other library
of the Ikoma to be fearless, and her war songs were fuel for the fire
raging in the soldiers of her company. One overzeal-
could offer the extensive
records needed to safely
In the late first century during the reign of Hantei Genji, ous charge and a grievous leg injury ended her career research and enforce
the libraries at Kyūden Ikoma (Sacred Watch Palace) spiritual justice. Though
afield and forced her instead to an assignment in the
the office is no longer
became the officially recognized repository of the High Histories. There, she is both elated and tor- occupied, the Isawa
recorded history of the Empire. The Ikoma historians mented by the sorting, writing, and memorizing of the family still maintains it
keep meticulous records of every moment of note in tactical history of the Lion, her spirit endlessly charged out of respect for those
Rokugan, from personal duels to major battles, from with stories of glorious warfare, and forever reminded who held the position in
the past and in case it is
Imperial proclamations to the whimsies of court, from of what she will never again be a part of. Ever dutiful, ever needed in the future.
samurai births to deaths. The records in the High His- Nakidori is glad to help any patron of the libraries with Some Rokugani even whis-
tories—another name for the Ikoma Libraries—are their studies of history and tactics, though she yearns per that the position is
preserved by monks dedicated to serving the Ikoma for a day she might escape to once again stand beside not actually vacant—that
historians. These monks carefully organize the dizzying it was just made more
warriors and light their souls aflame.
secretive to facilitate the
amount of information that the historians record daily,
nized, but they are tightly packed in efficient racks. Inspiring Presence: War Injury:
It is impossible to walk upright through these areas; Martial; Interpersonal Martial; Physical
typically, the attendant monks perform the less-than- Historian:
graceful task of hunting down records for samurai. Scholar; Mental
Though chronicling the complete history of
21
Secret History
selves fighting to save their honor and their
lives: notes are uncovered implicating them
in a plot against the Lion, seemingly written of the Unicorn
by their own hands!
The written histories of the Unicorn are unique among
三 Climax The PCs’ attempts to redeem those of the Great Clans. Early in the Empire’s his-
themselves uncover a plot woven by an tory, the Ki-Rin, who would become the Unicorn Clan,
unparalleled artisan. Kabesuru has joined began their mass exodus from Rokugan. Ide himself
forces with Kakita Oryosu, a skilled calligra- began to chronicle their wondrous travels and every-
pher and even better forger, who is more than thing they encountered outside of Rokugan. Adapting
happy to restore the honor of Kakita Gosano the nomadic ways of the Ujik, the Ki-Rin kept their
and destroy the reputation of the Lion and its history in the minds of their storytellers. These storytell-
allies. Now that the two have had their con- ers, or kuurch, would memorize vast genealogies and
spiracy uncovered, they can’t afford to let the stretches of history and then share them with people
PCs live to spoil their plan. through stories, music, and art.
The earliest records of the Secret History of the Uni-
corn include not only art and song, but symbols lifted
Kaiu Engineering from nature and animals, concepts that are not easily
translated back into Rokugani but are understood by
Academy those raised in the Unicorn’s culture. In the year 138,
the Ki-Rin learned a form of calligraphy from Shima
Located in Shiro Kaiu (Carpenter Castle), the Kaiu Engi-
Khilan, a captured Caliphate scholar, and soon began
neering Academy is where the greatest inventions of
transcribing their existing histories.
the Empire are created. The only school in the Empire
Since their return to Rokugan, the Unicorn have
devoted solely to the creation of technologies, the
translated a version of what they refer to as the Golden
Engineering Academy creates increasingly cunning
History for the rest of the clans to see, highlighting the
and deadly traps, ballistae, alchemical fire launchers,
beauty of the world surrounding the Empire. However,
22
24
Fortune of Stories
good sense to stay away from formal affairs, Doju can
usually be found showing off his battle prowess in the Among the rarest and
and Secrets dōjō or talking up his military victories in sake houses. most unusual items to
be found in the High
He adores his mother more than anyone and takes her Histories are scrolls that
In nearly every great library of Rokugan is a aggressive combat training to heart. However, from predate Doji’s invention
shrine to the Fortune Tenjin. The High Histo- his father, Doju has inherited a love of dramatic histo- of the kanji writing
ries incorporate many such shrines through- ries and an unusually warm and open manner toward system. Many of these
feature pictographs used
out their immense collection space. A poet his friends.
by the cultures that were
of exceptional skill and minimal tact, Akodo Among the small contingent of soldiers under his present in the region
Tenjin was executed for offending Hantei command, Doju is known as a demanding but gener- before the Kami fell to
III with the bluntness of one of his poems. ous and gregarious leader. To his superior officers, he’s the Mortal Realm. Within
When a plague subsequently fell over the known as “that one who keeps making unsupported these images, scholars
have found curious and
Imperial Court, the Hantei sought forgiveness charges into enemy lines, but somehow manages to recurring drawings
and elevated Tenjin to the status of Fortune. come back alive.” Friend and foe alike know him for his depicting things such
Since that time, writers have come to Tenjin’s deafening war cries on the battlefield, instilling hope as people with snakelike
shrines seeking knowledge and guidance, in his allies and terror in the opposition. Ikoma Tsanuri lower bodies and human-
sized rodents in coats
leaving secrets as offerings in return. said of him after the last battle for Toshi Ranbo, “There
standing before gleaming
is no Lion who roars louder.” towers. While some schol-
ars (and Hiruma Scouts)
SOCIETAL PERSONAL know the identities of
to safely march troops or disclose natural barriers that
can trap an enemy force. All students of the War Col- 60 HONOR ENDURANCE
14 some of these nonhuman
45 STATUS 2 FOCUS
6
mystery.
Forever tinged with regret, the temple is a monument Inspiring Presence: Flamboyant:
to the nobility of the kitsu people, who are assumed Martial; Interpersonal Social; Interpersonal
extinct, and to the shame still felt for the genocide the Rounded Education:
samurai led against them in ancient times. All members Scholar; Mental
of the Kitsu family travel to this shrine at least once in
FAVORED WEAPONS
their lifetime to remember the tragedy that begat their
family. However, bold students from the War College Graduate’s Katana: Range 1, Damage 4, Deadliness
visit there as well, as the spirits of kitsu are rumored 5/7, Ceremonial, Durable, Razor-edged
to sometimes emerge and give quests to samurai of
Gear (equipped): Personalized armor (Physical 3,
particular bloodlines.
Resplendent, Wargear), wakizashi
Matsu Doju
ABILITIES
25
The War each Kami’s actions shaped and changed the lives of
Against Fu Leng
the people they encountered. Some of the Kami imme-
diately set about establishing domains of their own,
while others were pushed into positions of leadership
Shortly after they fell from the Heavens, the by their new followers. Although each Kami’s arrival
eight Kami who had descended into the had a momentous impact, whether for good or for ill,
lands that would become Rokugan held a these divine beings each struggled with the purpose
tournament to select one of their number of their new mortal life. Eventually, due to the Kami
as Emperor. Upon prevailing, Hantei led Hantei’s efforts, the scattered siblings reconvened. This
those Kami as they set about expanding and ultimately led to a tournament, through which Hantei
consolidating their new Empire. Soon after- assumed the title of Emperor, becoming Rokugan’s first
ward, however, the siblings’ lost brother Fu Imperial leader. The other Kami then traveled out into
Leng, who had fallen apart from them into the world and began to build what would become the
the hellish realm known as Jigoku, arrived Great Clans of the Empire.
and demanded his opportunity to become
Emperor—for they had held the tournament
in his absence, abandoning him to his bitter
A Legacy of Strife
fate instead of searching for him. When the Two tumultuous centuries passed, during which the
eight Kami rebuked Fu Leng, he unleashed growing Empire faced almost constant conflict. The
hordes of demons and other monstrosities, War against Fu Leng comprised much of the strife,
sparking a bitter war that would last decades but by no means all of it. The eight Kami had already
and shape Rokugan forever. swayed a number of groups to their cause through
The eight Kami and their followers fought their charisma, cunning, and force of arms. These
many battles against Fu Leng’s hordes during groups were coalescing into the beginnings of the
this time, but despite their best efforts, they Great Clans. Some neighboring kingdoms and clans
stood at the precipice of defeat. Then, in the saw the Kami as threats or as assets they wished to pos-
year 42, a small group of mortal heroes selected sess, and they moved to crush the domains the Kami
by Shinsei made a final, desperate attack on were building. An era of chaos emerged, as countless
Fu Leng himself. Those heroes, known as the factions struggled for dominance. The wars waged in
Seven Thunders, saved Rokugan and ended this time varied. Sometimes, the nascent Great Clans
the war. This struggle is known to virtually all fought to defend themselves from aggressors. At other
Rokugani, but how much of it is historical fact times, they were themselves the aggressors, striking to
and how much is heroic myth is no longer clear. seize land or resources held by neighboring groups.
The Emperor’s Kami siblings in Rokugan were at the
heart of these endeavors, each pursuing their own
26
goals and attempting to sway the Emperor to their ide- As a result, bitter fighting often erupted between IMPERIALISM IN
als. Seemingly invincible in battle against mortal foes, the early clans and those who rejected their way of life. ROKUGAN
unnaturally capable and convincing, these demigods Increasingly, any people who opposed the rule of the
changed the world in many ways—some good, some long-lived Kami or denied their divinity faced the Great Rokugan is a fictional
empire, but it does
terrible. For every monster slain or famine averted, a Clans’ violence and destruction. The Kami had begun
reflect the history of
village burned or part of a cultural legacy vanished. something greater than themselves, and for all their real-world imperial
And yet, despite the Kami’s power, many humans power, it was now beyond them to halt it. Whether powers in some ways,
balked at bending their knee to the strange, semidi- they wanted this legacy or not, the landslide could no including conquest, the
vine beings who had literally fallen from the sky. The longer be stopped. erasure of cultures, and
more. The inclusion
societies the Kami were shaping also began to move Conflicts continued to rage both within the clans’
of these events in
in ways the Kami could not have predicted—save per- lands and against outside powers. Ultimately, the Kami’s Rokugan’s history
haps inscrutable Togashi. From the start, some people followers achieved victory over their opponents, whether is not intended to
sought to use these divine beings for their own ends: driving them from their lands, subjugating them, or cul- rationalize or create
entertainment from
as tools with which to subjugate their neighbors or to turally assimilating them. Some groups became inte-
atrocities, but rather
secure their own power within society. Then, as time grated into the Emerald Empire without losing their to present a world that
passed and the Empire began to crystallize, Rokugani identities. The Isawa, for instance, still maintain the has problems resonant
humans increasingly identified with the Great Clans the unique culture they brought with them from the north with those of our own.
Kami had formed. The Kami had not, for the most part, thousands of years ago, and a number of the diverse Even so, GMs and
players should discuss
tried to push any ideology on humans. However, their set of groups called the Yobanjin accepted a degree of
how comfortable they
connection to Tengoku, the Celestial Heavens, became Imperial rule and doctrine but also maintained their own are exploring these
increasingly important to their children and grandchil- cultural traditions. Other Yobanjin societies left the lands themes before deciding
dren and those of their earliest followers. These descen- claimed by the Kami and settled in the Great Wall of whether and how to
delve into them.
dants sought power by emphasizing their progenitors’ the North mountain range, within Rokugan’s ostensible
divinity or closeness to the divine. bounds but beyond reach of the Emperor’s power. Still,
Lessons of History
The fundamental nature of war in the Emerald Empire
derives largely from this early period of its history.
While the Kami—particularly Akodo—introduced their
own martial ideas and philosophies, these mixed with
those of their original followers, giving rise to a hybrid
culture of war that still holds sway today. For instance,
the use of bows was already well established by the
region’s inhabitants, but they generally deployed
archers in small, loose formations of skirmishers. The
subsequent employment of bows in massed and dis-
ciplined units of archers, firing in a coordinated man-
ner, was an innovation that became widespread under
Akodo. Akodo also revolutionized the use of wartime
spies, often turning agents sent to observe him back
on their masters through false information or bribery.
Under the guidance of the Kami, the military forces
of Rokugan and, in fact, much of its social and politi-
cal structure, came to mirror the hierarchy and order of
Tengoku. This model has proven stable, and without it,
it is certainly possible that the Emerald Empire would
not have become such a durable institution.
28
By the year 120, Takamori’s following had grown large shadows and waiting to strike. The Emperor may once
enough to begin worrying the Emperor, Hantei Genji, more find it necessary to call upon the Lion to protect
also known as the Shining Prince. the Throne from such sedition.
To most observers, the support Takamori had
assembled reflected his sheer political acumen. In The Battle of
reality, however, Takamori was a man of endless ambi-
tion—one who knew that the world had existed before
Broken Hooves
the Kami and planned to be the one to rule the world In the fourth century—and for the first time since the
after they were gone. By 123, the Emperor had begun War against Fu Leng—the Empire was assailed by a
to discern genuine sedition simmering among Takam- serious external threat. This was a group of Ujik horse
ori’s coalition. The Shining Prince therefore approached lords, a largely nomadic people who live on the steppes
Lion Clan Champion Akodo Tokoyama and instructed and grasslands to the northwest and west of Rokugan.
him to prepare to stand against Takamori, whom he The term Ujik is somewhat misleading, suggesting a
believed would soon make a move on the Throne. single, coherent group. In fact, the Ujik encompass a
Sure enough, in the spring of 124, Takamori began wide and diverse array of cultures, religious beliefs,
marshaling a force west of the Mountains of Regret, and even ethnicities. The common factor uniting them
a rugged, forbidding range in northeastern Rokugan. is their penchant for living a primarily nomadic lifestyle
Takamori’s stated purpose was to march his forces in which horses play a central role.
north and confront the Yobanjin, an independent peo- As a result, the Ujik are superlative riders, using
ple who still had conflicts with the Phoenix and Dragon horses not only for transport, but also in war—to the
Clans in those days. Tokoyama harbored suspicions, extent that the concept of fighting on foot, as infan-
however, and assembled his own army at Loyalty Cas- try, is essentially foreign to them. In the fourth century,
tle, the Lion holding closest to Takamori’s forces. Rokugan and the other nations and peoples bordering
In the late summer of 124, Takamori made his the Ujik’s traditional lands did not make extensive use
move. He sent a small covering force westward to of cavalry. Consequently, foes on horseback typically
block Tokoyama’s army long enough to allow the main
part of his army to march on Otosan Uchi and seize the
Throne. The Lion Clan Champion was ready for this,
though, having already deployed a small force of his
own to the east of Shiro Akodo. The Bloody Crane’s
blocking force was itself blocked, allowing the main
body of Lion troops to intercept Takamori’s army near
the southern end of the Mountains of Regret.
The ensuing Battle of Regret’s Shadow saw the
Lion repeatedly outmaneuver the Bloody Crane’s
forces, blocking their way south and keeping them on
the defensive. Unable to seize the initiative, Takamori
soon found himself hemmed in against the Mountains
of Regret, Lion forces closing in on him like relentless
pincers from the north and south.
With most of his forces scattered and destroyed,
Takamori made a last stand. Witnesses claim he was
decrying the Emperor and the Kami as tyrants even after
the arrow that would shortly kill him had found its mark.
Lessons of History
The outcome of the Battle of Regret’s Shadow firmly
established the military prowess of the Lion—even after
the death of the Kami Akodo in the year 99—while also
clearly demonstrating the clan’s ongoing dedication to
the Kami and the Celestial Order. Despite the Lion’s
success over the Bloody Crane, however, rumors per-
sist that subversive elements who aim to end divine
rule over Rokugan exist to this day, hidden in the
proved overwhelming to the Ujik’s opponents. Indeed, Initially, the Ujik encountered little resistance, cross-
the only thing that likely prevented the Ujik from over- ing the Great Wall of the North mountains and entering
running their neighbors and becoming the preeminent the Empire through the pass now known as the Ki-Rin’s
power in the region was their own fractious nature. Path. Crossing the Snow Plain, then passing south of
Organized mainly into family groups, the Ujik have Dragon’s Heart Forest, they finally encountered the
a history of frequent infighting—sometimes for access westernmost outposts of the Empire, an array of small
to favored grasslands and sometimes, it seems, purely strongholds defended by the Lion Clan. The Lion gar-
for the sake of conflict. During recurring events such as risons, horrified by the sudden and wholly unexpected
the changing of seasons and various celestial phenom- appearance of a vast army of mounted gaijin warriors,
ena, the Ujik gather into larger assemblies, and these sent urgent warnings eastward before being overrun.
sometimes war with one another. The Rokugani largely The Lion Clan hastily assembled a number of small
remain blissfully unaware of the occasional sweeping armies and flung them into the path of the Ujik, but the
campaigns and huge battles fought almost upon their Ujik destroyed them in a rapid succession of attacks
western doorstep. they carried out with ruthless precision. Mounted
archers would gallop into range of the Lion ranks, loose
Furious Invasion their arrows, and then wheel away again before the
Lion could engage them. Once the Lion ranks were suf-
In the year 376, however, this was not the case. A par- ficiently depleted and began to waver, a final, massive
ticularly charismatic leader, known only as the Lord of mounted charge would overrun their battered lines,
Grass, had risen to prominence among the Ujik. During sweep the survivors from the field, and decisively finish
the height of his influence, a comet—also observed by the battle. Seemingly unstoppable, the Lord of Grass
Rokugani astrologers—appeared in the eastern skies; pressed on, leading his enormous army ever deeper
its tail was said to “wipe away half of the stars in the into the Empire.
sky.” Imperial scholars believe that the Lord of Grass It was apparent to the Lion Clan Champion, Akodo
interpreted the comet as a sign from the Lords of Death, Kimiko, that stalwart bravery and skill at arms were not
an enigmatic pantheon worshiped by many of the Ujik, going to be enough to defeat the Ujik. She therefore
that he should strike east on a campaign of conquest. traded space for time, withdrawing her forces eastward
With a vast number of Ujik behind him, the Lord of ahead of the advancing Ujik and avoiding a decisive
Grass launched an offensive that soon slammed into engagement. Some Lion commanders saw this as
the western border of the Empire. cowardice, but there was purpose to Kimiko’s actions.
Having seen the abysmal failure of the Lion’s earlier
piecemeal efforts, she concentrated her forces and
bolstered them with hastily formed levies of peasant
troops. At the same time, she studied information pro-
vided by the survivors of the earlier battles in order to
develop ways to counter the Ujik’s stunning mobility.
For almost two weeks, Kimiko maintained a delicate
balance between carefully readying her army to face
the invaders and keeping her own impatient generals
and commanders at bay. Finally, as the Ujik closed in on
Kyūden Ikoma (Sacred Watch Palace), Kimiko arrayed
her army to meet them on the plains north of the pal-
ace. This may have seemed an odd choice; the flat,
open terrain appeared to favor the use of cavalry while
providing little advantage for the defenders. Moreover,
despite having marshaled the largest army she could,
Kimiko and her forces were still badly outnumbered.
When the Battle of Broken Hooves was joined, how-
ever, Kimiko’s tactical cunning soon became apparent.
Sodden rice paddies on her army’s right flank stymied
the Ujik, limiting their maneuvers to her front and left.
The Lion also employed portable shields of wicker and
31
Despite the warning and the immediate efforts of around Iuchiban’s origins, his nature, and the particu-
the city’s guards, the battle went poorly at first for lar threat he and his cultist followers posed. Legend
the Imperial defenders. Their vile attackers simply has it that his body was sealed in a warded tomb,
shrugged off wounds that would have slain a mortal its location unknown even to its architects, but the
warrior outright. The defenders’ morale wavered, as it truth of the matter is obscure. Whatever solution
seemed that their undead attackers simply could not they sought, Imperial authorities declared that the
be slain or stopped. It was Akodo Minobe who eventu- threat had passed.
ally realized that decapitation and total bodily destruc- Unfortunately, death cannot contain one who can
tion were the two most effective means of neutralizing raise the dead. Iuchiban was patient, his immortal-
the undead. Changing their tactics accordingly, the ity affording him time to plan his next approach as
Rokugani forces began to solidify their defenses, call- carefully as he pleased. This time, he acted more
ing upon all shugenja who performed Fire invocations subtly, reaching out slowly and from afar. Eventu-
to join their ranks. More and more forces joined the ally, his schemes began to bear fruit. New Blood-
battle, until all of the clans found themselves united speakers began to crop up throughout the Empire,
in fighting what would become known as the Battle of growing increasingly organized as their dreams led
Stolen Graves. them to each other. Finally, more than two hundred
Unfortunately, centuries of interclan conflict years after his defeat at the Battle of Stolen Graves,
meant that the clans did not fight together effi- Iuchiban had rebuilt a loyal but profoundly secretive
ciently; a great deal of friction arose due to variations following, and they empowered his spirit with a body
among their formations, tactics, and even battlefield that could support his return.
signals. The resulting confusion led to many more
losses. Even so, and despite the unspeakable horror The Return
the Empire’s forces faced, they eventually contained
the army of undead. The Imperial forces went on the In 750, Iuchiban walked again on Rokugani soil.
offensive, fighting street by street and building to Aided by a vast Bloodspeaker Cult, he possessed
building until they had destroyed all the undead hor- the body of one of his strongest followers and once
rors. What happened to Iuchiban in the chaos was more began summoning an army of the undead in his
not recorded even in Takasho’s personal account, efforts to conquer Rokugan. Meanwhile, his Blood-
which has been preserved by the elite sages of the speaker disciples instituted a wave of unrest, assassi-
Scorpion Clan’s Kuroiban, the Black Watch. nations, and sabotage throughout Rokugan to hinder
the Empire’s ability to organize a response. Amid the
spreading confusion, the Bloodspeakers converged
Interlude and Renewal on the Twilight Mountains in the southern reaches of
After the battle, the Emperor declared that from the Empire to join their evil master.
then on, all bodies must be cremated rather than Marshaling his monstrous forces south of the
buried or entombed. This would prevent them from great Shinomen Forest, Iuchiban launched them on
ever being subjected to animation by foul sorceries, a vicious rampage that swept across the lands of
a previously unimagined threat and a vile desecration the Scorpion Clan, culminating in the fall of Ryokō
of the remains of honored ancestors. In the mean- Owari Toshi, the City of Lies. The Scorpion desper-
time, several contradictory versions of the battle ately implored the other clans for assistance, but
and the events leading up to it were deliberately they knew it would take the clans time to raise forces
spread across Rokugan. These accounts attributed large enough to offer meaningful help, as their own
the battle variously to a peasant revolt, a gaijin inva- lands had been ravaged by the death and dissension
sion, an attempted coup, a rogue Imperial Legion, spread by Iuchiban’s followers.
and an incursion from one of a number of possible Accordingly, the Scorpion fought a bitter and bru-
Spirit Realms. Common to each version of the story tal rearguard, now known as the Battle of the Bloody
was the ultimate, righteous triumph of the Imperial Retreat, to buy the needed time. Pressed relentlessly
authorities. by the horde of undead, the Scorpion were forced
In the same vein, virtually all references to the ever northward, toward the Spine of the World
battle, Iuchiban, and the Bloodspeakers were omit- Mountains. Eventually, they were forced out of their
ted from the Imperial histories; the whole incident lands entirely, and into Beiden Pass. The Scorpion
is described only as a “brief period of unrest in fought bitterly every step, but even in the narrow
Otosan Uchi, which was quickly resolved.” This is confines of the pass, they could only slow their awful
likely why, to this day, so much uncertainty swirls foes, not stop them. Finally, with the last of their
32
The Battle of last conflict in the brief campaign, took place near the
present-day village of Shaiga, just northeast of the
Grim Resolve Kitsune Forest.
The Bear Clan forces, hopelessly outmatched,
In the seventh century, the Lion Clan’s martial power
nonetheless fought bitterly. The few who survived the
was put to grim purpose, its legions being deployed
Lion onslaught are reported to have fled into the enig-
at the Emperor’s order to obliterate the Bear Clan, a
matic gloom of the Kitsune Forest. When the battle
Minor Clan that supposedly had fallen into terrible
ended, the Bear Clan had been obliterated, and with it,
corruption, driven by the blood-tainted sorcery known
the threat of its rampant blood magic ended. The fate
as mahō. The truth of the matter is more problematic,
of the Bear Clan still stands as a reminder of the Lion’s
however, and may not be as unequivocal as the official
readiness to enforce the Emperor’s will against any clan
histories record.
that would defy the Celestial Order.
34
36
he could not win the day and tried to retreat, but Phoe-
nix shugenja led by Mirumoto Moroko used their ele-
mental power to block the Lion forces’ withdrawal.
Yokutsu had no choice but to parley with his victorious
opponents. They required him to swear to the Emperor
that he would never again attack the young couple;
in recompense, the Dragon offered him a yearly tax
of rice and ore from Ashijin’s and Moroko’s lands, to
last as long as his and his heirs’ lives. Enraged, Yokutsu
refused the offer and withdrew, swearing wildly that he
would still have Moroko’s lands for his own.
In the aftermath of the battle, the agreement nego-
tiated between the Lion, Dragon, and Phoenix Clans
prompted the Emperor to recognize Moroko, Ashijin,
and their followers as members of a new Minor Clan,
the Dragonfly. The Hantei granted them the new fam-
ily name Tonbo, further insulating them from potential
political challenges. The Dragon ceded to the newly
minted Dragonfly Clan the lands south and southeast
of the Great Climb (including Moroko’s territory), with
the understanding that the new Minor Clan would help
to further both clans’ interests. In particular, the Drag-
onfly would act as the Dragon’s gatekeepers, receiving
visitors and ensuring that only those with approved or
important business were permitted to journey onward
into the mountains. The Lion Clan Champion consid-
ered the Dragon’s and Phoenix’s loss of tax revenue
from the region to be an appropriate consequence
for its role in the broken engagement. Yokutsu saw
matters differently.
39
The Return of the Ki-Rin prey to whatever strange and terrible peoples and pow-
ers they likely had encountered. The Ki-Rin became a
In the year 45, three years after Fu Leng was defeated cautionary tale among the people of the Empire, an
on the Day of Thunder, the Kami Shinjo led her clan object lesson in the dangerous hostility of the foreign
on a long, arduous journey beyond the boundaries of lands that would feed Rokugan’s growing isolationism.
the Empire. While the growing Empire was rebuilding
following decades of ruinous war and beginning the Invaders from the Past
campaign to cement its borders, Shinjo was intent on
It was with great surprise, then, that in the year 815,
exploring the surrounding world. The treachery of her
a large force, most mounted on powerful warhorses,
fallen brother, with whom she had been close, affected
suddenly arrived in the southern reaches of the Empire
her deeply, so she was determined to ensure that no
having apparently traversed the Shadowlands. The
other force could come to pose a threat to the Empire.
Crab, who encountered them first, immediately pre-
Accordingly, she chose to project the Empire’s aware-
pared to withstand an assault by these strange outsid-
ness beyond its borders, to identify such possible
ers. The travelers claimed, however, to be the long-lost
threats and learn how to avoid or defeat them.
Ki-Rin Clan, now called the Unicorn Clan. For nearly
Most of her clan—known as the Ki-Rin, after a fan-
eight hundred years, they said, they had wandered and
tastic, enchanted creature that took a form similar to
explored the world outside the Empire, and now they
that of a horse—followed Shinjo on her long journey.
were back.
Those who remained eventually became a Minor Clan
Unfortunately, any forces approaching the Empire
in their own right, the Fox Clan. The bulk of the Ki-Rin,
from the Shadowlands, a sinister land of evil, were
however, journeyed across the Plain of Wind and Stone
suspect. Such forces might appear human, but when
and through the Burning Sands. They passed not only
it came to the Shadowlands, the Crab had learned that
out of sight of the rest of the Empire, but largely out
appearances could be tragically deceptive. Meeting
of memory as well. Eventually, the Ki-Rin assumed an
the Unicorn vanguard forces with a hail of arrows, siege
almost mythical status among the Rokugani. More to
engines, and some of the finest warriors in Rokugan,
the point, most Rokugani assumed that they had van-
the Crab initially rebuffed them.
ished into the surrounding world, either lost or fallen
However, the Unicorn had ridden through the Shad- Rokugan and the Unicorn hordes finally emerged from THE BATTLES OF
owlands and knew the dangers they would endure by the mountain passes in Lion lands, they found them- WHITE STAG AND THE
remaining in Fu Leng’s territory. With the Crab unable selves arrayed against a well-organized army of trained RAGING SEAS
(or perhaps unwilling) to recognize them for who they ashigaru and valiant samurai. This time, their speed,
By the fifth century, the
were, the Unicorn followed their Clan Champion, power, and adaptiveness no longer worked to their
Empire had established
Shinjo Nishijin, who acted with swift decisiveness. advantage, as the Lion army was prepared for such a relatively open relations
The Battle of Burning Shadows was brief and brutal, force. Yet the two armies never crossed arms, for at the with the various foreign
the Crab defenders finding themselves unprepared eleventh hour, an emissary from Otosan Uchi arrived powers that existed
for the techniques the warriors from distant lands with a decree from the Emperor. beyond its borders. For
some years, represen-
employed. Invoking foreign magics theretofore unseen While the hordes had been crossing the mountains
tatives of these gaijin
in Rokugan, the hordes’ Iuchi shugenja blasted a mas- and defeating their foes in combat, Unicorn diplomats nations had engaged
sive hole in the Kaiu Wall, and the hordes overran the had ridden to their ancestral allies among the Crane. the Empire in diplomacy
unprepared Crab defenders. Although the inheritors of Lady Doji were skeptical that and trade. Unfortunately,
this new openness to
Before the Crab could even begin to formulate the foreigners were the returned Ki-Rin Clan, the Uni-
foreign relations did
a response, their line of battle had broken and their corn diplomats still carried a sandalwood fan: the one not last; pressure from
forces dispersed. Reeling from the unexpected assault that Doji had given Shinjo before the Ki-Rin departed more conservative and
and unsure how best to oppose their mounted foes, more than 800 years earlier. The historians of the Miya traditional factions in the
the Crab allowed the Unicorn to pass them by and and Asahina authenticated the ancestral artifact, and Empire eventually led to
an Imperial decree for-
regrouped to focus their efforts on repairing the Wall. the Emperor acknowledged the Unicorn as the succes-
mally expelling all gaijin
Meanwhile, the Unicorn took little time to rest before sors of the Ki-Rin. With the support of the Crane Clan diplomats and merchants
marching deeper into the Empire. Champion, the Unicorn Clan was welcomed into the from Rokugan.
In a series of successive battles, the Unicorn faced Empire and, by Imperial decree, given back their lands
In the turmoil that
armies raised by the Lion, Phoenix, and Scorpion in the northwestern portion of Rokugan. The Lion, who followed, bitter fighting
Clans. In each case, the Unicorn’s use of massed cav- had been caretakers of those lands for centuries, were erupted between Imperial
alry charges overwhelmed their opponents and drove unable to gainsay an edict directly from the Emperor; and gaijin forces, culmi-
nating in two large and
them from the field. At the Battle of White Shore Plain, nevertheless, they struggled to give up towns and
consecutive clashes: the
the Unicorn defeated a Scorpion army despite the farmlands that had essentially been theirs for so long. Battle of White Stag and
underhanded tactics its commanders employed. At To this day, the Lion and Unicorn continue to clash over the naval battle known
the Battle of Thunder Grove, the Unicorn thwarted a their territories, each having an ancestral claim to the as the Raging Seas. The
Lion ambush with a cavalry retreat that drew the Lion lands surrounding the Drowned Merchant River and Battle of White Stag is
described in more detail
soldiers into a counter-ambush that destroyed them. Three Sides River that they are unwilling to cede.
in the Legend of the Five
And at the Battle of the Peaks, as the Unicorn hordes Rings Game Master’s Kit.
crossed the Spine of the World Mountains, a team of Lessons from History These battles were fought
Phoenix Air Elemental Guards and the Hurricane Initi-
in and around the Imperial
ates attempted to ambush them, only to be rebuffed Since the return of the Ki-Rin Clan as the Unicorn, the
Capital, Otosan Uchi.
by spirits they did not recognize that answered the Empire has seen a widespread adoption of cavalry Imperial forces eventually
commands of the Unicorn shugenja. forces by the clans, including the use of warhorses, defeated and drove off
An important advantage of the Unicorn’s caval- rather than ponies, and the employment of saddles the gaijin forces, but
and stirrups. The clans have also widely implemented only after the foreigners
ry-dominated forces soon became apparent to the inflicted great damage on
other clans: unprecedented strategic mobility. While cavalry tactics.
the city and killed many of
being mounted doesn’t necessarily make an army Despite this, the Unicorn remain the undisputed its inhabitants. The legacy
much faster than one traveling mainly on foot, it masters of mounted warfare. Accordingly, the clans of this debacle was a
have also developed a range of techniques and tactics renewed distrust of foreign
does allow for much longer marches and swift reac-
powers, sparking not just
tions. These advantages allowed the Unicorn to dic- to deal with opposing cavalry, including the use of stout
a resurgence of Rokugani
tate where and when battles would be fought, seizing spears and obstacles to block and break charges, the isolationism, but an actual
the initiative from the other clans and forcing them to employment of square formations to avoid presenting hardening of it as official
abandon long-proven strategies. mounted opponents with vulnerable flanks, and a fuller Imperial policy.
Finally, as the snows of winter descended upon appreciation of terrain that limits a foe’s use of cavalry.
41
The Battle of
to the Lion.
Sakura had studied the cavalry tactics of the Uni-
corn in great detail and carefully prepared her army Fate Gorge
throughout the summer to defeat them. In the fall,
In the year 1100, a bitter dispute flared in the Impe-
Sakura launched her offensive. The Unicorn command-
rial Winter Court between a high-ranking Lion Clan
ing the defenders, Shinjo Kamu, struck back at the Lion
general, Matsu Uniri, and the Phoenix Clan’s Master
army with a succession of small cavalry raids. Sakura
of Water, Isawa Kaiyoko. In addition to performing
was undeterred, however, and simply drove onward,
his duties to the Lion, Uniri served as a general in the
pushing Kamu’s forces ever westward.
Imperial Legions. During his tenure, fewer of the Phoe-
By the middle of the autumn, it seemed that Sakura
nix’s Isawa Elementalists entered the legions each year,
would be fully in possession of the Snow Plain. Then,
until only Water Elementalists who specialized in heal-
Lion scouts reported that a large Unicorn force had
ing were joining the ranks. As the Master of Water, Kai-
appeared not far to the west and was arraying itself
yoko had forbidden those shugenja from calling upon
HISTORICAL for battle. Again, Sakura didn’t hesitate, immediately
the kami for any violent purpose. Uniri saw this as a vio-
DISCREPANCIES preparing her army for an attack. By the time she had
lation of the chain of command, while Kaiyoko warned
her forces deployed, the Unicorn had established a
Scholars who study the that the spiritual repercussions of using shugenja on
strong defensive position among rice paddies, based
Battle of Snow Plain have the battlefield outweighed Uniri’s wishes. She argued
long been intrigued by
not on strong cavalry forces, but on spear-armed infan-
that although the Isawa family maintained the Elemen-
some inconsistencies in try. This initially threw the Lion into confusion. Between
tal Legions, this elite force was to be reserved for only
both the official histories their belief they’d be confronting cavalry, not infantry,
and surviving personal the gravest of threats, such as those presented by the
and the difficult approach to the Unicorn line of bat-
documents. The scholar Shadowlands or the Bloodspeakers.
tle through the still-sodden rice paddies, the first Lion
Bayushi Kiriko holds that The dispute boiled over when a Shiba commander
the accounts were likely attack was repulsed with heavy losses.
in the Imperial Legions joined the argument, agreeing
altered not by the Lion, The battle raged for the next several days, amid
but rather by Imperial with his general that the Water elementalists should
periodic snowstorms and generally worsening weather.
bureaucrats seeking to sow do more than just heal. Moreover, he said, the rest of
The Lion made steady gains, but at the cost of
discord among the clans.
42
The Battles of When one clan was in power, its symbology would be
shown and worn throughout the city, while that of the
Toshi Ranbo other would be hidden away—at least until the ruling
clan changed again.
Established by the Lion Clan in the fifth century, Vio-
The centuries of strife led to a butcher’s bill: thou-
lence Behind Courtliness City—more commonly known
sands of dead samurai, even heavier casualties among
as Toshi Ranbo—is located in a key strategic position
the peasant levies, and countless noncombatant com-
between four Great Clans and surrounded on all sides
moners caught in the crossfire. It wasn’t until 1118 that
by fertile farmland. It sits on the northern border of Lion
the situation seemed to change decisively. In that year,
lands along the Drowned Merchant River, a major trade
the Tsume family, vassals of the Crane’s Doji family,
route in northern Rokugan. The northwestern end of
launched an attack from their holdings in the Golden
the Crane-held Golden Valley (Kintani) is also very
Valley—holdings they had seized from the Lion only a
close to Toshi Ranbo. The Dragon possess the lands
short time before. The Tsume had already destroyed a
to the north and west of the city, while the Phoenix
Lion Clan vassal family, the Damasu, and the Tsume’s
control those to the north and east. It is little wonder,
ruthlessly ambitious daimyō, Tsume Retsu, had wasted
then, that Toshi Ranbo has seen conflict rage around its
no time in pressing on with his offensive. He succeeded
ownership, mainly between the Lion and Crane Clans,
in seizing Toshi Ranbo, effectively ending the bloodline
for nearly its entire history.
of another Lion Clan vassal family, the Goseki, in the
process. The Crane Clan Champion supported Tsume
Clashes for Control Retsu’s actions, albeit somewhat reluctantly, given the
Originally, the area that would become Toshi Ranbo con- dramatic extent to which doing so would worsen rela-
sisted of a formidable fortress surrounded by only a small tions with the Lion. Retsu, through his swift, decisive,
settlement. The intent of Toshi Ranbo’s Lion founders and brutal action, had succeeded where generations
was to establish a headquarters and secure base for mil- of his Crane forebears had not. When Retsu returned
itary operations against the Crane, Phoenix, and Dragon to the Kintani, the Doji assumed formal control of Toshi
Clans. The Lion were concerned about the Crane, in par- Ranbo and began to consolidate their hold upon it.
ticular; an offensive launched by that clan from the river
could quickly break into open territory and threaten to Lessons of History
overrun much of the eastern Lion Clan lands. The Akodo
The Battles of Toshi Ranbo demonstrate multiple
tacticians studying the problem eventually settled on the
aspects of Rokugani warfare, but two, in particular,
area surrounding the fortress as the best place from which
stand out. First, the Crane and Lion Clans elevated the
not only to block any Crane aggression, but also to proj-
political scheming around permissible interclan combat
RECENT ect power against their neighbors.
to a veritable art form. Despite hundreds of years of bat-
DEVELOPMENTS From these relatively humble beginnings, Toshi
tle and bloodshed, in only a very few specific instances
Ranbo has grown into a full-fledged city—despite hav-
In the spring of 1123, were their conflicts officially considered “war.”
the Crane and Lion have
ing been the focus of almost constant conflict since
Second, the Battles of Toshi Ranbo exemplify the
a fateful confrontation about 150 years after its founding. In the late sixth
Rokugani preference for direct assault over siege war-
at the gates of Toshi century, the Crane Clan, becoming increasingly wary
Ranbo. Akodo Toturi and fare. Large, sophisticated siege engines and equip-
of growing Lion power on its northern border, abruptly
Matsu Tsuko witness the ment are normally only used by the Crab Clan in their
attacked and seized Toshi Ranbo, holding it for a short
slaying of the Lion Clan grim, unending struggle against the Shadowlands.
Champion, Akodo Arasou, time before the Lion retook it. This marked the begin-
Inside the Empire, protracted sieges are rare, even
by Doji Hotaru's arrow. ning of repeated instances in which the city switched
against strongly defended targets.
Ostensibly to reduce ownership. While under Crane control, Toshi Ranbo
tensions, the Emperor Instead, direct assaults on fortified locations are far
would become a base of operations from which the
Hantei XXXVIII appointed more common, rarely utilizing anything more sophisti-
Emerald Magistrate
Crane could strike into the Lion’s northern provinces
cated than mobile shields, ladders, and battering rams.
Bayushi Yojiro to admin- along the Drowned Merchant River, just as Lion strat-
This tends to limit damage to towns, cities, and castles,
istrate the city, with egists had feared. The Lion would, therefore, amass
support from the Imperial helping aggressors retain their value and avoid costly
forces to drive the Crane back, retake Toshi Ranbo,
Legion (featuring a and time-consuming repairs. Even more favored is the
and launch their own attacks into Crane territory. The
suspiciously high number Lion strategy of bypassing and isolating garrisons; gen-
of Scorpion legionnaires). Crane, in turn, would push the Lion back and recapture
erals simply do not like engaging in the grinding attri-
This effectively usurped the city, and the cycle would repeat itself.
tion of a lengthy siege and would much rather achieve
Crane control through a Indeed, the city changed hands so often it was said
political coup, proving swift and decisive results.
that citizens kept sets of identifying regalia for both.
that not all battles are
won on the battlefield.
44
45
THE AKODO
FAMILY MON
Akodo The other clans praise this attitude, but it also
explains the Akodo’s reputation as unyielding and
To establish his clan, the Kami Akodo sought out the overly principled. The Akodo are notoriously difficult
A reserved lion face, greatest fighters and tactical minds, challenging them in to negotiate with and not half as pragmatic as their
divided into two halves:
whatever they claimed as their mastery. Whether through Ikoma cousins. Famously, the Akodo trust only outsid-
one representing
the tactical thinker, the duels, tests of strength, or games of wit and strategy, ers they personally have fought in a contest, duel, or
other representing the Akodo met every challenger in his search for those wor- skirmish. This is because the Akodo believe a person’s
martial spirit. thy to share his legacy. But few proved his equal, and true nature is revealed in the midst of battle, when
his clan grew slowly. While his siblings boasted the alle- everything is stripped away but the “survival mind.” It
giance of entire families and their clans began to swell, is then that a person’s essential values are laid bare and
he had only a small fellowship of warriors, tightly knit the strength of their character shrines through.
but few in number. Akodo did not mind. He knew his Similarly, the Akodo remember all slights and let
patience would one day pay off. One winter, when he nothing slide. An Akodo might remind another samurai
brought only a handful to court before the Emperor, Han- that their ancestor insulted the Lion centuries past—
tei remarked that he was “a lion without a pride.” Akodo and follow up by challenging that samurai on the spot.
simply replied, “A lion does not stand with sheep.” The Akodo even tend to reject an alliance, however
Such is the way of the Akodo family, even to this day. logical, until the potential ally has apologized for an
Tight-knit, patient, and purposeful, ever judging but ancestor’s role, no matter how minor, in leaving a dark
accepting once their respect has been won, the Akodo spot on Akodo history.
have risen to become one of the most glorious samurai
families in Rokugan. Their victories decorate the halls of Culture and Traditions
Lion dōjō and abound in the histories of the defeated.
As it is for most samurai families, the way of life for
the Akodo is modeled after the life of their founder.
Reputation and Values As a warrior, Akodo lived for the thrill of battle and
Merely following Bushidō is not enough to the Akodo. embraced the path of Bushidō. As a general, he stud-
Bushidō must be fully embraced, all tenets given ied the ways of war and made innovations in the way
equal weight. But if an Akodo must choose a tenet to it was conducted. As a strategist, he devised a unified
venerate above all others, that tenet is Honor. Lesser theory of warcraft that laid the foundations for gen-
warriors fixate on what Honor forbids, hesitating and erations of warfare. Most of all, as a mentor, Akodo
second-guessing their actions, weighing them con- fostered fellowship in everyone he led, taking a per-
stantly against their codes. For a true samurai, how- sonal interest in each of his vassals and binding them
ever, honorable action is second nature. What honor together as kin. The Akodo family’s traditions invoke
forbids never occurs to them, right action is obvious, each of these aspects in turn.
and any disgrace is unthinkable. The Akodo believe Unlike the cultures of the Matsu and Ikoma, Akodo
such a warrior cannot be defeated. culture emphasizes the group over the individual,
teaching children from a young age to prioritize the
greater needs of family. An Akodo’s path is never cho-
sen by themselves, but by their parents, their parents’
The Road to War advisors, their teachers, and their lord. And, some
would insist, by their ancestors, whom the Akodo
Although the Lion lands form distinct terri- believe guide their every step. While most Rokugani
tories, they are far more integrated than the believe their ancestors’ attention must be attracted,
lands of other clans. It is not uncommon for a and that they can dwell in Ningen-dō only for a time,
Matsu palace to stand in an Akodo province, the Akodo believe their ancestors are a constant pres-
or for the Ikoma and Kitsu to share the fiefdom ence, always watching, guiding, and judging.
of a village, for instance. Rather than dividing At the heart of Akodo culture is warrior fellowship.
road maintenance by ancestral territories, the Strong bonds are encouraged from an early age, and
entire clan maintains the Lion’s internal roads, each young Akodo is heavily guided to their place
which are laid out for rapid deployment of within the family. This is embodied in the Akodo’s con-
troops and are among the best engineered cept of the dōshi, or dōjō partner. While most dōjō
roads in the Empire. They contrast sharply pair students together as dōshi, among the Akodo,
with the roads along the Lion’s borders, which this is considered a sacred bond. Dōshi are not just
the clan intentionally keeps run down and in classmates and sparring partners, but blood siblings, a
disrepair so as to frustrate would-be invaders.
Imperialism in Retrospect
Rokugan is an empire, and while its days of overt it is. For example, while the official history of
expansionism are largely in its (fictional) past, this Rokugan may claim that the humans whom the
does not mean they do not matter. Many of its Kami first encountered were pitiable and without
rulers and citizens subscribe to the idea that the culture, the Isawa’s records from centuries before
actions of their ancestors were justified by the fact the Kami’s arrival detail complex, vibrant societ-
that they created a massive empire—even those ies. The Isawa encountered these societies when
actions that were undeniably wicked, such as wars they arrived in the mountains that would become
of conquest and the suppression of the groups, their homeland. Indeed, the Isawa’s own continu-
ideologies, and beliefs that existed prior to the ous culture proves that complex human societies
Kami’s arrival. Far more Rokugani simply never existed before the Kami’s arrival. Most Rokugani
question the ethical decisions of their ancestors. believe the various groups of people they call the
A few do question the origins of their society and Yobanjin submitted or were annihilated, and many
wonder how they can grapple with their history of were indeed killed in the wars fought to bring
conquest. Readers should take the opportunity to Rokugan under the control of the Kami and their
reflect more deeply on these matters when think- descendants. However, these people do still exist
ing about the story of Rokugan, as well as to con- in many parts of Rokugan, either maintaining their
sider how such themes may be relevant to their culture while blending into the general populace
own lives. or living in remote locations, such as the Great
If this is a theme a GM wishes to explore in Wall of the North mountains, where their unique
the game and the players are comfortable doing culture still thrives. Characters who discover such
so, the GM can give the characters a chance to information will be forced to grapple with difficult
reflect on the past, and on the uncomfortable questions about the sins of Rokugan’s past.
truths behind how Rokugan came to be what
lifelong commitment whose ties are as strong as a kar- Lands of the Akodo
mic link. Dōshi are expected to be loyal to one another
no matter the circumstance and to support each other The Lion’s lands were once the domain Akodo con-
in their weakest moments, even into adulthood. quered for himself. Continually ready to defend the
The most valued path in Akodo culture is that of the capital, Akodo built his keep a mere day’s ride from
general. In fact, the very word Akodo invokes genera- Otosan Uchi. These and the other provinces of the
tions of accomplished war generals and brilliant tacti- Akodo are dominated by rolling grassy plains. Streams
cians. Throughout the Empire, the most prestigious originating from the Empire’s two largest rivers work
Akodo school is the Akodo War College, where the tradi- their way across Akodo lands like thin veins, bestowing
tions and techniques of the Akodo Commander School a bounty of grains, shrubs, and flowering plants.
are taught. Acceptance into the War College assures a
long and celebrated career, as the school is the most
reputable institute of leadership and tactics in Rokugan Loyalty Castle
and claims the most successful army generals in history.
Shiro Akodo, or Loyalty Castle, is the ancestral seat
The halls of the Akodo War College are decorated
of the Akodo family’s power and the greatest of their
with war banners taken from famous defeated gener-
fortresses. It is located a day’s ride from Otosan Uchi
als of other clans, and the school maintains an open
across mostly flat land, so that the Lion Clan Cham-
challenge for anyone to come and take them back. So
pion may swiftly respond to any invasion of the capital,
great is the reputation of this school that it has led to
which is always visible on the horizon. Here, the Akodo
the common truism “An army led by an Akodo-trained
maintain their largest staging grounds and retinue of
general has never lost.” Although this claim can be
smithies, constantly cycling and drilling troops and
easily disproven, it remains quite popular.
keeping their forges burning day and night.
As a keep built for staging military campaigns,
Loyalty Castle was never intended to host diplomatic
48
Authorized City
Over the past century, the vibrant town known as
Authorized City, or Ninkatoshi, has rapidly grown from
a simple farming village at the mouth of the Golden
Valley to a full-fledged city. Historically, this is where
travelers have awaited permission to continue on into
the Akodo provinces. The growing nonresident pres-
ence has given rise to marketplaces, teahouses, and
entertainment establishments catering to travelers.
FAVORED WEAPONS
that they were sworn weapons—he is determined to become an expert
ABILITIES
60 HONOR ENDURANCE
10
51
The Deathseekers
The Deathseeker tradition originates in terri-
ble disgrace and glorious redemption. During
a border dispute between the Lion and Scor-
pion, a Matsu lord betrayed his liege and
sided with the Scorpion. His retainers rebelled
against his treachery, took his head, and
served in the vanguard of the liege's forces
to redress their lord's failures. After defeating
the Scorpion, the vanguard's only survivor,
Kirifu, swore to serve in the army's most dan-
gerous positions in order to spare others.
Kirifu's oath became a path to atone-
ment, a commitment to redemption through
selfless action, and others who had suffered
disgrace followed her lead. Yet volunteering
for the riskiest missions, forming vanguards
for armies without being asked, and throw-
ing themselves recklessly into danger, gives
the impression of someone who is trying to
die. These so-called "Deathseekers" hope
to redeem themselves by achieving one last
great victory for the clan, or as many as possi-
ble before they die.
Adopting their oaths voluntarily, a Death-
seeker returns their katana, wakizashi, and
any other family relics, and gives up their
rank and holdings. No longer beneath any
lord, they swear to forever follow a warrior
pilgrimage, to disregard their own safety, and
confront necessary dangers so others do not
have to. While permitted to keep their family
name, some elect to adopt a new personal
name to distance themselves from their for-
mer identity. A Deathseeker can be identified
by their black-and-white painted face, the
braided cord around their arm or forehead,
and their relative lack of armor.
While many admire and praise Deathseek-
ers, the tradition is nonetheless controversial.
Shielding others from harm is considered self-
less, but many consider it selfish to sever one-
self from lord and family. Others bemoan the
human cost in expertise, resources, and lives.
Ultimately, no one is ever pleased to hear that
a loved one has joined the Deathseeker ranks.
For rules on making a character a Death-
seeker, see page 132.
52
MATSU RUMORS Lands of the Matsu Since then, the Matsu have retained the castle to
keep watch over the Scorpion, renaming it Kenson no
“Merchants are saying our The varied lands of the Matsu family unfurl across Lion Gakka, or Humility’s Lesson, in honor of their victory.
lord is extending fealty to provinces like a waving banner. Oxen and lion prides They hold an annual festival on the anniversary of the
the bandits in the hills. I freely roam the flatlands, while herds of deer wander castle’s recapture, marked with imported fireworks and
shut them up, but what if
through the few but dense forests. The lands grow boisterous song. The Matsu ensure the yearly festivities
it is true?”
steadily hillier as they reach south and west, eventu- can be readily seen and even heard from miles away,
“A true account of Kaki- ally culminating in the Spine of the World Mountains, particularly from Scorpion lands.
ta’s slight to Lady Matsu
whose foothills house rich copper mines, one of the
has been discovered in
the Imperial Libraries, clan’s most important exports. To the southwest is Last Breath Castle and
Beiden Pass, one of precious few crossroads through
one that proves our lady the Valley of Storms
was not the villain of that the mountain range and part of the most important
story. But the lickspittles trade route in the Empire. Overlooking Beiden Pass from a rising sea of golden
in the Crane are covering
A person could throw a stone from the edge of grass before the Lake of Sorrows, Last Breath Cas-
it up!”
Matsu lands and strike the open gates of Kyūden tle, or Shiro Matsu, is the home of the Matsu family
“A lone lion is wandering Kakita, which taunt the military might of the Lion daimyō and the military might of the family. It was
the Valley of Storms, a
behind treaties and thin diplomacy. The lands along built at the historic site where Lady Matsu first met
lion that is completely
black. Some say the lion this border have changed hands countless times over the Kami Akodo. The nearby town was once the tiny
was rejected by its pride, the centuries, causing resident farmers to lose track of village that Matsu called home but is now the largest
but I heard it is simply who their current lord is on a regular basis. and most industrious settlement in Lion lands. Visitors
seeking a pride worthy
from across the provinces arrive at the castle on their
enough to join.”
Hall of Ancestors pilgrimage to the Hall of Ancestors, which is under the
keep’s protection. Truly, Last Breath Castle would be
Built into the western hills above Shiro Matsu (Last the capital of the Lion were the Akodo not the tradi-
Breath Castle), the most sacred site of the Lion con- tional leaders of the clan.
tains the remains of the clan’s greatest heroes. Jointly To the north, the fertile Valley of Storms forms the
maintained by the Matsu and Kitsu families, the Hall of breadbox of the family. South of the castle, Beiden
Ancestors with its many tombs, shrines, and memorials Pass lies exposed to Matsu scouts and way stations.
is the largest funerary complex in the Empire. To be Any travelers who enter the pass without the Matsu’s
enshrined there is to be recognized as a legend among permission are immediately discovered, although
the Lion; it is one of the clan’s highest honors. Also those seeking passage into Crane lands to the south
inside the complex are the histories of the dead, one are generally allowed through. Unlike Loyalty Castle,
of the richest collections of genealogical information Shiro Matsu hosts diplomats from other clans year
available to the clan. Traditionally, Lion samurai visit round. Still, few considerations are given to a guest’s
this place at least once in their lifetime to honor the comfort, and most courtiers consider an assignment to
memories of the great heroes who went before them. Last Breath Castle to be a severe punishment.
Humility’s Lesson
The largest Lion keep against the mountainous Scor-
pion border, the castle known as Kenson no Gakka did Mercy Among
not always have that name. Originally belonging to the
Ikoma, the castle was infiltrated and taken by the Scor-
the Matsu
pion Clan in the sixth century. Renaming it Castle of Even in this harsh family, there is familial love
Honor, the Scorpion intended to use it as a bargaining that cannot easily be set aside. If a Matsu
chip in their campaign to seize Kyūden Ikoma (Sacred parent believes their child will not pass their
Watch Palace). However, their campaign was disrupted gempuku, they are likely to seek to have the
by the Matsu family, whose samurai stormed the keep child adopted by another family, such as a
and killed every Scorpion living within. From there, the vassal family or even a family of a Minor Clan,
Matsu staged their forces to press into Scorpion lands or have them enter a monastic order. This
through the southern Beiden Pass, eventually com- way, they can maintain the family tradition
ing within sight of Kyūden Bayushi (Silk and Shadow without condemning their child to death, a
Palace) itself before the Scorpion lobbied for Imperial fate few parents can endure no matter how
intervention. The Matsu gained a foothold into Scor- disciplined they may be.
pion territory in the resulting trade.
54
Matsu Naoko
ADVANTAGES DISADVANTAGES
56
tended with the same reverence as religious texts. Main- Emotion is what sets these bards apart from other IKOMA RUMORS
taining the largest library in the Empire is the most expen- clan storytellers. They are among the few who may
sive and time-consuming endeavor of the Ikoma, yet they show open emotion in court without a loss of clout, “I have it on good author-
embrace it with great zeal, boasting of its sheer size and such is their socially accepted role. They are the voices ity that the farmers of the
nearby Daidoji-owned prov-
depth. It is the pride of the Ikoma, their living legacy. of the voiceless, the accusers on behalf of the wronged,
ince are dissatisfied with
Officially, the Ikoma Libraries house the records and the ones who boast while the accomplished their rulers. It would be a
used by the Imperial families, who have open access remain silent. Often it is an Ikoma Bard who argues a shame if they took matters
to them at all times. Simply put, if it isn’t in the Ikoma Lion samurai’s point in court, passionately recounting into their own hands.”
Libraries, the Ikoma insist that it never happened. That the slights they’ve endured, while the injured party “My sister heard voices
the records within the libraries always seem to paint remains serene beside them. At funerals, a bard recalls in a corner of the Ikoma
the Imperial line (and, in many cases, the Lion Clan) in the deeds of the departed and openly mourns their Libraries the other day,
but no one was there
the most flattering light is beside the point. Naturally, loss. The bard is the only one present who is permitted
when she looked.”
there are historical events that the Ikoma prefer not to to cry, expressing the emotion others cannot, allowing
record, and others whose records they have altered the departed’s loved ones to maintain face even in the “I overheard several
scribes complaining about
to preserve the dignity of the lords involved. Yet few wake of overwhelming tragedy.
scrolls having been rear-
Rokugani dare to contradict the handpicked accounts Often, these bards wander the lands in search of ranged in the underfloor
within, lest they inadvertently offend those who pen the new tales. They follow warrior companies and join stacks, and now others
histories that are embraced by the Emperor himself. honor guards, acting as mediators or advisors, collect- claim the very words are
The Ikoma are most famous for their bards. While ing as many stories as they can. In court, they recall changing on some of the
older histories! Surely the
other clans boast famous oral storytelling traditions, the deeds of the brave, bragging on their behalf, so
ancestral spirits must be
such as those of the Crane Clan and of the warrior-po- that their glory might be multiplied. By reminding at work here.”
ets of the Sparrow Clan, none of these storytellers are Rokugan’s samurai of their best, the omoidasu hope to
quite as versatile as the Ikoma Bard, who is part histo- show them how great they can be.
rian, part folklorist, part adventurer, and part performer.
58
Ikoma Shiniko
FAVORED WEAPONS
lies for the good of the clan. She has been well com-
ABILITIES
pensated for the personal risks she takes, receiving a SLIPPERY
fine estate in the town surrounding Last Breath Castle
Once per scene as a Movement and Scheme action,
and enough wealth to ensure her comfort for many
Shinko may receive up to 3 fatigue. Increase the TN
years, far more than is typically given to one who is
of checks targeting her by 1 for each fatigue received
peasant born. Originally believing she would only be
this way until the start of her next turn.
needed for a few missions, it has slowly dawned on
Shinko that she will never be finished with this duty, FLEXIBLE PERSONA
and deep down, she wishes to be free of her obliga- At the start of each scene, choose up to two shūji of
tions so she can enjoy the trappings she has earned. the same element of rank 3 or lower. Until the end of
the scene, Shinko can perform those shūji.
SOCIETAL PERSONAL
25 HONOR ENDURANCE
6
1 3
20 GLORY COMPOSURE
10
4 2
30 STATUS 1 FOCUS
5
+2, –2
DEMEANOR - DUPLICITOUS
VIGILANCE
4
ADVANTAGES DISADVANTAGES
THE KITSU
FAMILY MON
Kitsu Reputation and Values
When Akodo first set out to tame the heartlands of Members of the Kitsu family are rarely encountered
A stylized profile of a Rokugan, among those he encountered were a feline beyond Lion borders. Other Rokugani regard them
lion’s head with a flaming as unusually fierce for shugenja, blunt in manner, and
mane. Members of the
warrior people known as the kitsu. These powerful
supernatural beings had aspects of both humans and strangely comfortable with death. Among the princi-
Kitsu family claim this
depicts one of the five lions. The kitsu had existed in the Empire’s heartlands ples of Bushidō, the Kitsu most highly venerate the
founders of their family. for as long as anyone could remember, but little was tenets of Honor, Compassion, and Righteousness.
known about their true nature. According to the Kitsu The Kitsu bow to Heaven first, and their duties to
family, Akodo’s war against the kitsu people started their ancestors come before their duties to the Lion
when he and his followers mistook the lionlike beings Clan. They know it is the Fortunes and ancestors who
for monsters. As the final battle loomed and the exter- judge them first and finally. Theirs is a calling greater
mination of the kitsu seemed inevitable, a single kitsu than the concerns of individual mortals. This sometimes
made their way to Akodo, confronting him in his war sets the Kitsu at odds with the Akodo and Matsu, but
tent. But instead of killing the enemy general, the kitsu only the truly foolish would stand in a sōdan-senzo’s way.
offered his surrender. Few things offend a Kitsu like speaking ill of the
This shocking incident caused Akodo to realize the dead. Kitsu family members believe that a person’s
kitsu were intelligent, and indeed possessed the same karma is left behind when they pass on, and while
sense of honor as he. According to legend, Akodo the Fortune of Death, Emma-Ō, judges mortals by
apologized to the last of the kitsu people and offered their deeds in life, spirits are ultimately redeemed by
them a place within his clan. Those who accepted took the Realm of Punishment to which Emma-Ō assigns
human form, founding the Kitsu family. them. Kitsu honor even angry spirits and seek to settle
The Kitsu are the descendants of these mortal their grudges.
kitsu and their human spouses. Many Kitsu trace their The Kitsu make no attempt to hide the tragic and
bloodline back to these shapeshifting beings and have terrible origins of their family. They believe that elab-
inherited their unique spiritual abilities to communi- orating on or obscuring history shows disrespect to
cate with the blessed ancestors of Yomi, summon their those who lived through it. A common Kitsu proverb
spirits into the Realm of Mortals, and even travel to is, “Embrace your history, warts and all.” It should,
other Spirit Realms. As the Lion’s lone shugenja family, then, come as no surprise that while Rokugani culture
the Kitsu are regarded as the foremost mediums and shows considerable tolerance for interpretive truth, the
mythologists in the Empire. Famous for their sōdan- Kitsu care not about recorded history. Instead, they
senzo spirit callers, who have an ability no other family commune with the ancestors to seek out what actu-
in the Empire can claim, the Kitsu serve the Lion as ally happened. They are far more likely to embrace
liaisons of the ancestors and wardens of the clan’s most controversial ideas than other Rokugani are, and their
ancient traditions. written records tend to be unelaborated, simple, and
uncomfortably frank.
Kitsu family members with close ancestral connec- Lands of the Kitsu QUOTES FROM
tions to the kitsu bloodline inherit the physical traits AKODO’S LEADERSHIP
of their feline ancestors. Golden eyes are such a trait, Kitsu family territory is at the heart of Lion lands, pro-
as are elongated canines, bushy eyebrows, and thick tected by other Lion territory on all sides but north. “Soldiers will follow
These are the most fertile of the Lion’s provinces, boast- orders. Families will
red manes of hair. Not all Kitsu inherit these physical
embrace them. Therefore,
traits, but within the family, they are regarded not only ing their most numerous and prosperous farms and
foster fellowship!”
as marks of beauty, but also as evidence of strong ties orchards, due in part to the blessings invoked by the
to the kitsu bloodline. Kitsu themselves. Terraced hills, buckwheat fields, trick-
The most important sign of kitsu heritage is an ling streams, and vast plains roll along Kitsu provinces,
innate connection to spirits and ancestors. The kitsu’s dotted occasionally by humble shrines, small farming
abilities primarily revolve around peering into the Spirit communities, and ancient crumbling tombs. Outsiders
Realms, which allows them to give physical form to traveling here are under immediate suspicion, as there
ghosts, channel ancestors, and perform other such is little that would attract pilgrims or non-Kitsu.
feats. The greatest of the kitsu can physically cross
into the Spirit Realms to confer with the dead. Some
members of the Kitsu family whose connection to their
bloodline is strong also inherit these abilities. A Kitsu Changing Borders
Medium can call upon the dead, grant them spectral
form in the Realm of Mortals, and even allow them Only a portion of the Lion’s lands can be con-
to possess the medium’s body for a time. Through a sidered “ancestral.” Many of their southern
special ceremony, Kitsu Realm Wanderers (see Celes- territories used to belong to other clans. To
tial Realms page 85) can even enter the realms below the southwest, Scorpion ancestral lands now
and other Spirit Realms for a time. These traits are why lie under Lion banners. Yōjin no Shiro (Castle
the Kitsu are considered the “voices of the dead”; they of Vigilance) once marked the northernmost
allow the ancestors to speak to their descendants, a Crane border and is part of the ancestral lands
gift rarely held by other shugenja. of the Daidoji family; however, it is now Matsu
The Kitsu family members are notoriously insular, territory and has been for hundreds of years.
even isolating themselves from other Lion families. The Lion have lost territories as well. Lion
They forbid outsiders to study the Kitsu ways, and lands once extended farther north, across the
they consider revealing the secret traditions of the Drowned Merchant River. Those lands were
Kitsu to be akin to betrayal. This is true even for those ceded to the Dragonfly Minor Clan by Impe-
who marry into the family, although individuals whom rial decree to compensate for unsanctioned
the Kitsu eventually judge worthy may be allowed a aggression. The Kintani (Golden Valley), once
glimpse behind the curtain. The Kitsu never reveal a Lion province bordering Phoenix lands,
the secrets of the sōdan-senzo to people who cannot was more recently taken by an ambitious
prove they have inherited the kitsu bloodline abilities, Doji lord and has been held by the Doji for
whether they are part of the Kitsu family or not. No Lion a generation.
would ever disgrace the honorable Kitsu by requesting Lion territory once extended all the way to
a place in their secret ceremonies, while they know that the western Rokugani border. During the sec-
to be offered a seat is a gesture of trust and a great ond century, foreigners invaded the territories
honor. This has led to the prevailing perception that once held by the Ki-Rin clan, and the stew-
the Kitsu are secretive and suspicious. ards Shinjo had left behind were unable to
Birth into the Kitsu is no guarantee that one will hold them back. The Lion intervened but then
possess ancestral abilities. Kitsu matchmakers are pri- refused to return the territories since the den-
marily concerned with preserving this ancestral con- izens had proven unable to protect Rokugan’s
nection, but many children seem to lack the desired borders. The Lion held these lands until the
capacity, and true sōdan-senzo grow rarer with each Unicorn returned in the ninth century. To this
generation. Kitsu family members who lack this poten- day, some of the oldest castles and shrines
tial usually become bureaucrats, courtiers, shrine keep- in Unicorn lands display ancient Lion archi-
ers, or scholars by training in other Lion schools. The tecture and sensibilities. The reassignment of
Kitsu family even maintains the Kitsu Medic School (see those lands to the returned Unicorn has never
Shadowlands page 90) to help place many of its people sat well with the Lion.
as battlefield medics in Lion Clan units.
61
KITSU RUMORS
Blue Chrysanthemum Village keep was built to surround the sacred grounds. Today,
the Castle of the Swift Sword is the official estate of
Named for the unusual blue chrysanthemums that grow
“The local lord’s child is the Akodo War College (see page 23), the most
not his own. I saw the throughout it in autumn, Blue Chrysanthemum Village
prestigious of the Akodo family’s schools, yet it is also
child’s true ancestors is the most common destination of travelers permitted
the ancestral seat of the Kitsu shugenja family and the
watching over the child, to wander Kitsu territory. The blue flowers, which are
and I believe they may home of its daimyō.
famous throughout the Empire and prized by ikebana
have been the Hantei The dual nature of the keep as both temple and cas-
Emperors.” artists, grow only in this territory. Folktales attribute
tle reflects the harmonious relationship of the inhabitants
the flowers to two star-crossed lovers, a Kitsu and a
“I could have sworn the within. The Kitsu family governs its lands from an Akodo
Doji, whose marriage arrangement was severed by
other day that I heard two court, and students of the greatest war college in Lion
visitors call each other the Lion Clan Champion. Shamed by the couple’s pro-
lands study warfare on consecrated temple grounds.
“Shimizu,” but I cannot test suicide, the Lion Champion relinquished his titles
The keep’s libraries contain not only records of battle,
be certain I heard them and became a monk, erecting a shrine to the Fortune
but also star maps and genealogies for Kitsu shugenja.
correctly. What does that Benten in atonement. The monk mingled the lovers’
word even mean?” The Lion’s northernmost keep stands vigil over the
ashes together and scattered them in Blue Chrysan-
lands of the Dragonfly Clan and the mountain pass lead-
“There are whispers of themum Village; the locals believe it is from their ashes
ing into the Dragon Clan lands beyond. As the castle
kitsu within the Shinomen that the first blue chrysanthemums grew, a sign that the
Forest. If this is a chance sits along a major trade road, merchant caravans are a
lovers had forgiven the foolish lord for his spite.
to understand our common sight, as are diplomats seeking audience with
ancestry better, we should the Akodo and Kitsu. Overnight visitors whisper com-
arrange an expedition to Castle of the Swift Sword plaints of having felt ill at ease during their stay, as if
meet them.”
Standing watch over the Lion’s northern border at the they sensed something was watching them within their
foot of the Drowned Merchant River, the Castle of the rooms. Yet only samurai of other clans ever seem to
Swift Sword (Hayaken no Shiro) rises above the Plains experience this, and few visitors would suggest anything
of Bloodied Honor on a steep, curved foundation of were amiss directly to the Akodo’s and Kitsu’s faces.
ancient stone. Within this foundation sits the Tomb of
the Five, where rumors say the sacred bones of The Kitsu Tombs
the Kitsu family’s founders rest in a
While most of the Lion Clan’s heroes are entombed
secret ancestral shrine. Before the
within the Hall of Ancestors (see page 54) above
fourth century, only a temple
Shiro Matsu, the Kitsu family lay their dead to rest
stood there, but bandits
within the ancestral tombs of their family, known simply
and other threats
as the Kitsu Tombs. Although they are a Kitsu hold-
necessitated an
ing, the tombs and the temple above them rest within
expansion into a
Matsu territory. The holding’s martial appearance has
military outpost,
led visitors to mistake it for a small castle within the
and eventually
Kaeru Forest. The Kitsu daimyō owns an estate on the
an entire
grounds, and several shugenja and other samurai live
in the temple’s dormitory. The first floor contains the
personal library of the Kitsu daimyō, while the second
floor is a dōjō training both shugenja and their yōjimbō.
The third and final floor of the temple is closest to the
Heavens—and thus, the honored dead—and is used as
a place for meditation and other rites.
The splendid temple sits atop layers of catacombs,
many of which date from before the Empire’s found-
ing. Indeed, the foundations of the temple were once
sacred to the kitsu people, and they are currently
among that civilization’s few remaining structures. It is
within the deepest tombs, away from prying eyes,
that the sōdan-senzo train to cross into Yomi,
the Realm of Blessed Ancestors, and Meido,
the Realm of Waiting, where the deceased
await judgment.
Medium-in-Training
FAVORED WEAPONS
be a painter and storyteller, but to leave one’s abilities
undeveloped is unthinkable to the Kitsu. The family Gear (equipped): Sanctified robes (Physical 1,
believes the child’s own wishes are secondary to the Supernatural 3, Ceremonial), assorted offerings to
preservation of their dying traditions. If they knew that the ancestors
some of the spirits Ginchiyo has been communing with
ABILITIES
aren’t honored ancestors, but vengeful ghosts, per-
63
Defenders
of the
Empire
A young samurai prostrated herself before the gilded
altar. The candles guttered in an ice-cold breeze.
“I am Matsu Tsuko,” she explained, rising. “Daimyō
of the House of Matsu, Twice-Chosen, victor of the Bat-
tle of Fate Gorge. My father was Matsu Uniri, the late
lord of our family. Now, I have inherited his position.”
The air went still, as if awaiting Tsuko’s entreaty.
“Honored ancestor,
I seek your counsel. I
would lead my family for-
ward, but my vassals dis-
regard me. They say a
child could never lead the Matsu, even one
endorsed by the Lion’s Pride, even one who was
Topaz Champion. They undermine me, scheming
behind my back. I cannot tell which are true and which
are traitorous.“ She knelt her head. “What should I do?”
“Take what is yours,” a voice replied. “Hone your
emotions as you would a blade. Hold all Bushidō vir-
tues in equal measure. If you must grasp power, snatch
it from the unworthy. If you must take a step, let it be a
step forward. And when all seems lost, and you draw
your final breath, let it be a cry that shakes the heavens!
Draw your blade, tilt your head back, and roar.
“Like a lion.”
65
the rest of Rokugan, sumai was not as popular as other Ichirō was no mere villager—he was Hida and thus
arts, such as iaijutsu and ikebana, in which he held always ready to defend. Now also armed with the skills
much less proficiency. he had learned from the villagers, he organized mul-
Humbled, Ichirō focused on his task and traveled as tiple squads to slow the invaders and cleverly force
widely as he could. He reached what he thought was the them into narrow pathways where few could hold off
northwestern edge of Rokugan, in what was Lion terri- many. The squads employed drums so they could all
tory, only to be told that there was a village within the communicate with each other, using rhythms so natural
rugged border. Intrigued to meet people who chose to sounding that the invaders could not determine their
live at the very edge of civilization, he made his way into origins or meaning.
the mountains. There he fell into a cunningly concealed The gaijin riders found themselves assailed with
pit trap in the pass, and villagers armed with nothing rocks from above, their pre-scouted passages newly
more than farming tools captured him. filled with iron spikes and progressively more treach-
The villagers weren’t all peasants: there were erous and unstable. They soon realized that they
rōnin among them, and bandits, and a large-statured were being crowded into a single killing ground. As
woman whose features were gaijin though she spoke their horses slowed, the sounds of the drums became
Rokugani. Viewing Ichirō as a common outcast samu- louder and louder. Panic began to set in. Those who
rai, they took him in and allowed him to learn their desperately tried to climb to freedom reached the
ways of defending their lands from outsiders. In turn, clifftops, but only to reappear flying through the air
he taught them sumai, and soon a thriving school grew and plummeting to their deaths.
in the mountains. The mountains began to shake as the drumbeats
It was not long before Ichirō was a valued mem- echoed and rocks rolled down the sides toward the
ber in the village, which was fortunate when one day trapped horde. The gaijin scattered, but many were
the sounds of horns and hoofbeats were heard in the crushed beneath the boulders. Ichirō led his sumai
distance. Scouts reported a force of mounted gaijin warriors into final battle, pulling the invaders from their
descending from a mountain pass, one so large it might horses in crushing attacks. Those gaijin who escaped
have been several tribes working together. If it wasn’t would later tell of how the mountains, angry from the
stopped, the unprepared Rokugani samurai defenders pounding drums, awoke and slew their invading force.
to the south would be hard-pressed to repel the invaders Ichirō was hailed for his efforts and named the new
without suffering heavy losses and leaving the Empire village leader. The final path where they had routed
open for further attacks. Before that, though, the villag- the gaijin, he announced, should be known as the Path
ers, even with their traps and other defenses, would be of Woe, as it had and would prove woe to any who
quickly slaughtered. They made ready to abandon their thought to invade Rokugan.
homes, but the newcomer had other plans. By the time Akodo scouts brought a Lion army
to defend their territory, the villagers had improved
on their defenses in case a second wave of invaders
would arrive. When the Emperor heard the tale, he ele-
vated the villagers to the status of Minor Clan. Ichirō
was made their daimyō and the new clan was entrusted
with defending Rokugan’s border in those mountains.
The Lion considered this a slight but could not openly
disagree with the Emperor’s decision. In the years that
followed, the new Badger Clan built fortresses and set
traps, and the Emperor was pleased with their prog-
ress. So began the vigil of the Badger.
67
The Badger consider trade important, not least Castle of the Badger
because of the information traders bring with them.
The home of the Ichirō daimyō, the Castle of the Bad-
Given that some of the original villagers had gaijin
ger is an enormous fortress built high on the mountain-
blood, it is unsurprising that the clan even trades with
side, overlooking the widest and most open section
some gaijin who have demonstrated peaceful ways.
of the Path of Woe. Roughly in the center of Badger
This is kept a secret from the rest of Rokugan, though,
territory, it is the only castle the clan owns. The Great
or at least circumspect.
Games are held annually within its vast courtyard and
As well as growing rough grains such as millet and
on the nearby mountainside. It has seldom-used guest
buckwheat, the Badger cultivate a variety of native
quarters for competitors to stay in, all equipped with
fungi and catch fish in mountain rivers. They grow
heated baths, and a grand dining hall where stunning
plum and mulberry trees in areas warmed by volcanic
silk hangings adorn the walls. All kinds of mountain
activity and exposed to enough sun. From these, the
delicacies grace the Badger table, including mountain
clan produces plum wine and silk, which they both use
goat, silkworm pupae, and giant mushrooms cut to
themselves and trade. Badger Clan si4k is particularly
appear like fortresses themselves.
fine and delicate, and even the Crane are rumored
This castle was built near fertile ground suitable for
to purchase it raw—though no Crane would admit to
farming, so that during an invasion, the peasant farm-
using such an uncultured source. Painting the silk is
ers can retreat to safety. Even for the economical Bad-
considered an appropriate task for elder Badger samu-
ger, the gaijin hordes must be kept back at any cost;
rai, whose art hangs proudly in the halls of the Castle of
every life is worth saving if possible. To that end, the
the Badger and other homes, enrobes their shugenja,
Badger laid out a number of narrow paths and con-
or is sent to the Emperor as part of the rice tax. These
structed several underground passages to the castle,
artists’ designs are inspired by the jagged beauty of
all of which can be collapsed or blocked if necessary.
the mountains and volcanoes they call home and are
In the lowest levels of the castle are several forges
considered splendid curiosities in the Imperial Court.
and workshops, where Badger engineers, inventors,
weaponsmiths, and blacksmiths design, produce, and
Locations test all manner of items. The more dangerous experi-
To better protect both their own territory and the north- ments are usually undertaken outside the castle, where
west route into Rokugan, the Badger have built several strange black marks spread across the nearby rock face
fortresses overlooking particularly vulnerable sections give evidence of their work. Occasionally, a new trap or
of the Path of Woe. Breweries, mulberry groves, and experimental device might detonate within the castle
peasant farms nestle in more protected areas or within walls, but Badger architecture is sturdy enough that the
the shadow of a fortress. damage done is minimal.
Badger’s Scowl
Ichirō Hinata, Sapper BADGER WEAPONS
ADVANTAGES DISADVANTAGES
Mulberry Valley
FAVORED WEAPONS
mountains. However, one sun-warmed, volcanic valley
turned out to be the perfect place to grow a rare vari- Ichirō sapper axe: Range 1, Damage 3, Deadliness
ety of mulberry tree. Generations after the merchant’s 5, Durable
death, silk production has grown to become an import- Gear (equipped): Badger armor (Physical 2), basic
ant source of wealth for the Badger. Children help feed sapper tools (Mundane), small drum
the silkworms in their caves, bringing in baskets of
69
ADVANTAGES DISADVANTAGES
make alliances with other clans and bring
Strength of a Mountain: Softheartedness: new, worthy blood into his clan. The PCs may
Martial; Physical Social; Mental also make connections with friendly gaijin
Wisdom of who are attending the Great Games. How the
Ancient Stones: PCs deal with this situation determines their
Scholar; Spiritual future reception in Badger lands.
FAVORED WEAPONS
ABILITIES
70
New Schools
ADVANCE TYPE
NEW CONTENT
INTRODUCED IN Martial Skills Skl. Grp.
THIS BOOK
Courtesy Skill
The following are new schools that PCs can select as
Techniques with bolded
part of character creation. Medicine Skill
RANK 1
names are new to this
book and can be found Theology Skill
starting on page 95. Agasha Ascetic School
Rank 1 Air Invocations Tech. Grp.
[Shugenja, Bushi]
= Clouds Parted by Steel Technique
Combining the teachings of mystic and warrior, the Grasp of Earth Technique
samurai of the Agasha Ascetic School fill a valuable
Scholar Skills Skl. Grp.
role when the Dragon Clan goes to war. Their skills in
calling upon the kami to aid the clan are impressive Martial Arts [Melee] Skill
enough, but their martial abilities mean that they are Meditation Skill
RANK 2
able to attack and defend in combat as well as any
Survival Skill
bushi. This battlefield flexibility that makes them dan-
Rank 1–2 Kata Tech. Grp.
gerous and vital to the clan’s small armies.
Rings: +1 Air, +1 Earth = Beseech Togashi's Vision Technique
Starting Skills (choose five): +1 Fitness, +1 Martial = Vanish in the Shadows Technique
Arts [Ranged], +1 Martial Arts [Melee], +1 Meditation,
Trade Skills Skl. Grp.
+1 Sentiment, +1 Tactics, +1 Theology
Honor: 45 Fitness Skill
ASCETIC INVOCATIONS Techniques Available: Invocations (), Kata (), Rituals () Martial Arts [Ranged] Skill
Starting Techniques: RANK 3
The Agasha Ascetic School Theology Skill
teaches its students invoca-
tions by Elemental names,
$ Invocations (choose two): Caress of Earth, Rank 1–3 Earth Invocations Tech. Grp.
for they follow the Tao of Cloak of Night, Wall of Earth, Yari of Air = Employ Terrible Thunder Technique
Shinsei and see the world $ Kata (choose one): Striking as Air, Grasp of the Air Dragon Technique
through the lens of the five
elements, or rings. (See Striking as Earth Martial Skills Skl. Grp.
Invocation Names and $ Rituals: Cleansing Rite, Commune with Spirits
Traditions on page 190 in Command Skill
the core rulebook). Sentiment Skill
Stand as the Mountain (School Ability): After you
RANK 4
Meditation Skill
Rank 1–5 Air Invocations Tech. Grp.
Ever-Changing Waves Technique
Striking as Void Technique
Government Skill
Rank 1 Kata Tech. Grp.
= Tactical Assessment Technique
Righteous Example Technique
Social Skills Skl. Grp.
Fitness Skill
Martial Arts [Melee] Skill
RANK 2
Tactics Skill
Rank 1–2 Kata Tech. Grp.
= Flowing Water Strike Technique
= Preserve Strength Technique Akodo Soldier School [Bushi]
Martial Skills Skl. Grp.
Lion samurai are renowned across Rokugan for their
Culture Skill prowess in war, and Akodo Soldiers are no exception.
Medicine Skill Almost all are products of the Akodo War College,
RANK 3
73
Skulduggery Skill
Rank 1–2 Kata Tech. Grp.
= The Patient Viper Technique
= Employ Terrible Thunder Technique
Scholar Skills Skl. Grp. Daidoji Harrier School
Labor Skill [Bushi, Shinobi]
Martial Arts [Melee] Skill Rumors have long run of Daidoji battlefield agents who
RANK 3
Tactics Skill gather intelligence and disrupt enemy supply lines. Yet
under the leadership of the most recent Daidoji daimyō,
Rank 1–3 Air Shūji Tech. Grp.
the Harrier corps has become far more effective at end-
= Imbue Outburst Technique ing conflicts before they begin. Through sabotage,
= Vanish in the Shadows Technique assassination, and forgery—tactics many would find
Trade Skills Skl. Grp. dishonorable—a single harrier might negate tens, if not
hundreds, of enemy warriors and ensure the Crane Clan
Martial Arts [Ranged] Skill
is well defended. Often the only sign a harrier is present
Medicine Skill is the sound of thunder and the smoke of a collapsed
RANK 4
$
Survival Skill Striking as Air
Rank 1–5 Fire Shūji Tech. Grp. $ Ninjutsu: = Skulk
Pin the Fan Technique
Explosive Arrival (School Ability): After you perform
= Silencing Stroke Technique an Attack action against a target who is Dazed or
Spreading Chaos (Mastery Ability): After unaware of your presence, that target receives strife
you use your school ability during a duel or equal to your school rank. If your target is an enemy
skirmish, your target and each other char-
RANK 6
acter friendly to them at range 0–3 suffers leader’s cohort in a mass battle, the enemy army also
the Dazed condition. After you use your receives that much panic.
school ability in a mass battle, the leader Starting Outfit: Traveling clothes, common clothes,
of the cohort you targeted suffers the
Dazed condition. daishō (katana and wakizashi), any one weapon of rar-
ity 6 or lower, knife, traveling pack.
74
Tactics Skill
Rank 1 Kata Tech. Grp.
= Beseech Hida's Might Technique
= Battle of No Escape Technique
Martial Skills Skl. Grp.
Command Skill
Games Skill
RANK 2
Sentiment Skill
Rank 1–2 Earth Shūji Tech. Grp.
= Great Anvil's Measure Technique
Hida Battle Leader School
= Beseech Shiba's Calm Technique [Bushi, Courtier]
Trade Skills Skl. Grp.
Unlike all other clans, the Crab are continually at war.
Command Skill
Even the Lion cannot claim the same. The Shadowlands
Performance Skill never sleeps, so neither can the stalwart samurai who
RANK 3
Tactics Skill are the primary defenders along the Wall. Hida Battle
Leaders oversee this war, and must rely on tactics and
Rank 1–3 Kata Tech. Grp.
sheer grit to counter the overwhelming forces of Fu
= The Patient Viper Technique Leng. These are the most respected commanders of
= Beseech Akodo's the Crab Clan, as adept on a tactical board as they are
Technique
Judgment on the field of battle.
Martial Skills Skl. Grp. Rings: +1 Earth, +1 Void
Command Skill Starting Skills (choose five): +1 Command, +1 Fit-
ness, +1 Games, +1 Government, +1 Martial Arts
Medicine Skill
RANK 4
Tactics Skill scene after you perform a Support action, you may
Rank 1–5 Earth Shūji Tech. Grp. choose any number of characters within a number of
range bands equal to your ranks in Command. Each
Rouse the Soul Technique
chosen character treats their composure as increased
The Immovable Hand of Peace Technique by your school rank. This effect persists until the end
Technique
of the scene.
Unbreakable Resolve (Mastery Ability):
RANK 6
Compromised characters affected by your During a mass battle, if you are a leader, your army
school ability can keep a number of dice con- treats its discipline as increased by your school rank.
taining up to your ranks in Command.
Starting Outfit: Lacquered armor, traveling clothes,
daishō (katana and wakizashi), any two weapons of rar-
ity 7 or lower, finger of jade, tessen or gunbai (see page
91), several scrolls of battle tactics, traveling pack.
75
Sumai is a very serious sport in most of Rokugan, with Martial Skills Skl. Grp.
traditions and rituals that date back hundreds of years. Games Skill
Few are as devoted to it as the Badger and Crab Clans, Labor Skill
RANK 1
however. Those who train exclusively as Ichirō Grap-
Theology Skill
plers apply their skills in all aspects of their lives, fend-
ing off gaijin invaders just as they stand firm against Rank 1 Kata Tech. Grp.
their opponents in wrestling matches. In battle, a skilled = Lord Hida's Grip Technique
Grappler needs no weapons other than their tenacious
Open-Hand Style Technique
grip and immovable body to ensure none of their foes
Social Skills Skl. Grp.
are able to pass.
Rings: +1 Earth, +1 Water Fitness Skill
Starting Skills (Choose five): +1 Fitness, +1 Games, Martial Arts [Unarmed] Skill
RANK 2
+1 Martial Arts [Unarmed], +1 Meditation, +1 Perfor-
Medicine Skill
mance, +1 Survival, +1 Tactics
Honor: 45 Rank 1–2 Earth Shūji Tech. Grp.
Techniques Available: Kata (), Rituals (), Shūji () Beseech Hida's Might Technique
Starting Techniques: = Thicket's Embrace Style Technique
$ Kata: = Fierce Badger Style Scholar Skills Skl. Grp.
traveling pack.
Theology Skill
Rank 1–4 Water Shūji Tech. Grp.
= The Patient Viper Technique
Steady the Hammer Technique
Social Skills Skl. Grp.
Culture Skill
Fitness Skill
RANK 5
Survival Skill
Rank 1 Water Shūji Tech. Grp.
= Fierce Badger Style Technique
Fortress of Necessity Technique
Social Skills Skl. Grp.
Commerce Skill
Fitness Skill
RANK 2
Smithing Skill
Rank 1–2 Kata Tech. Grp.
= Shattering Tide Style Technique
Great Anvil's Measure Technique
Artisan Skills Skl. Grp.
Culture Skill
Labor Skill Ichirō Ironsmith School
RANK 3
Smithing Skill with which they produce weaponry, something the Lion
Clan relies upon greatly to arm its legions of ashigaru.
Rank 1–4 Void Shūji Tech. Grp.
Rings: +1 Water, +1 Void
= Striking as Void Technique Starting Skills (choose five): +1 Commerce, +1 Cour-
Your Enemy's Arrows Technique tesy, +1 Fitness, +1 Labor, +1 Martial Arts [Melee], +1
Artisan Skills Skl. Grp. Martial Arts [Unarmed], +1 Smithing
Honor: 40
Courtesy Skill
Techniques Available: Kata (), Rituals (), Shūji ()
Fitness Skill Starting Techniques:
RANK 5
Martial Arts [Melee] Skill $ Shūji (choose two): Coursing March Chant,
Rank 1–5 Water Shūji Tech. Grp. Courtier’s Resolve, Honest Assessment,
= Wreak Havoc Technique Stirring the Embers
Rouse the Soul Technique Starting Patterns: Ichirō Pattern. You can apply this pat-
tern (see page 94) to any weapon or armor you craft.
Tenacity of the Forge (Mastery Ability):
Hide of Iron (School Ability): Once per game session
RANK 6
77
Ide Messengers call upon the powerful steeds of the Social Skills Skl. Grp.
Unicorn Clan to allow them to traverse the Emerald Composition Skill
Empire (and often beyond) with information useful to Fitness Skill
RANK 1
their clan. They do more than simply carry messages,
Survival Skill
however. They carefully interpret these messages so as
to ensure that information can convey multiple layers of Rank 1 Earth Shūji Tech. Grp.
meaning for both originator and recipient. The grace = Beseech Shinjo's
Technique
and subtlety these diplomats display is legendary, as Empathy
the Messengers use their travels to gather information = Swift Scouting Technique
useful for the Unicorn in both courts and battlefields.
Trade Skills Skl. Grp.
Rings: +1 Earth, +1 Void
Martial Arts [Melee] Skill
Starting Skills (choose five): +1 Courtesy, +1 Fitness,
+1 Government, +1 Martial Arts [Ranged], +1 Perfor- Performance Skill
RANK 2
mance, +1 Sentiment, +1 Survival Sentiment Skill
Honor: 50
Rank 1–2 Water Shūji Tech. Grp.
Techniques Available: Kata (), Rituals (), Shūji ()
= Call the Wild Technique
Starting Techniques:
Beseech Doji's Wisdom Technique
$ Shūji: = Lady Shinjo’s Speed
Artisan Skills Skl. Grp.
$ Shūji (choose one): Courtier’s Resolve, Honest
Courtesy Skill
Assessment
RANK 3 Performance Skill
Sympathetic Bearing (School Ability): After you make Survival Skill
a check for Initiative (or enter the scene, for a narrative
Rank 1–3 Rituals Tech. Grp.
scene), you may choose another character in the scene.
That character removes strife equal to your school rank, = Regal Bearing Technique
and you reduce the TN of your next Social skill check Rallying Cry Technique
targeting that character by 2.
Scholar Skills Skl. Grp.
Starting Outfit: Traveling clothes, wakizashi (short
sword), yumi (bow) and quiver of arrows, satchel of Command Skill
messages, calligraphy set, knife, Unicorn warhorse Composition Skill
RANK 4
Survival Skill
Rank 1–5 Air Shūji Tech. Grp.
Buoyant Arrival Technique
Striking as Void Technique
The shugenja of the Isawa Tensai School practice an Scholar Skills Skl. Grp.
Following the same tradi-
even more elite and specialized path than other Isawa Courtesy Skill tions as the Isawa Elemen-
schools. Isawa Tensai concentrate on a single element Meditation Skill talist School, the Isawa
Tensai School teaches its
RANK 1
with which they have a natural affinity. This allows them
Survival Skill students invocations by
to focus their energies upon that element and develop
= Rank 1–2 Inspired Elemental names. (See
a unique link to the kami who embody it, letting them Tech. Grp. Invocation Names and
Element Invocations
wield powers few can match. Traditions on page 190 in
= Sting of Warrior's Pride Technique
Rings: +2 any one ring the core rulebook).
Starting Skills (choose three): +1 Courtesy, +1 Martial Divination Technique
Arts [Unarmed], +1 Meditation, +1 Sentiment, +1 Sur- Social Skills Skl. Grp.
vival, +1 Theology
Culture Skill
Honor: 50
Techniques Available: Invocations (), Rituals (), Martial Arts [Unarmed] Skill
RANK 2
Shūji () Theology Skill
Starting Techniques: = Rank 1–3 Inspired
Tech. Grp.
Element Invocations
$ Invocations (choose one): Any one rank 1
= Beseech Shiba's Calm Technique
invocation of your inspired element
= Open-Hand Style Technique
$ Rituals (choose two): Cleansing Rite,
Commune with the Spirits, Threshold Barrier Martial Skills Skl. Grp.
Theology Skill
= Rank 1–5 Inspired
Tech. Grp.
Element Invocations
Rouse the Soul Technique
= Striking as Void Technique
79
RANK 1
Survival Skill
Rank 1 Kata Tech. Grp.
= Lightning Raid Technique
= Beseech Shinjo's
Technique
Empathy
Trade Skills Skl. Grp.
Fitness Skill
Martial Arts [Melee] Skill
RANK 2
Sentiment Skill
Rank 1–2 Fire Shūji Tech. Grp.
= Call the Wild Technique
Lord Akodo's Roar Technique
Matsu Beastmaster School [Bushi]
Martial Skills Skl. Grp.
All Matsu bushi are ferocious warriors, but Beastmasters
Courtesy Skill
are doubly dangerous, for they always have devoted
animal companions fighting at their sides. This school RANK 3 Medicine Skill
teaches how to strengthen what could be an existing Performance Skill
bond between human and beast. Their combined roar
Rank 1–3 Kata Tech. Grp.
as they charge into battle is often enough to send
Beseech Akodo's
lesser samurai running before steel or fang have even Technique
Judgment
reached them.
= Swift Scouting Technique
Rings: +1 Fire, +1 Water
Starting Skills (choose five): +1 Fitness, +1 Martial Arts Scholar Skills Skl. Grp.
[Melee], +1 Medicine, +1 Meditation, +1 Performance, Command Skill
BONDED ANIMALS
+1 Sentiment, +1 Survival
Martial Arts [Unarmed] Skill
RANK 4
80
Types: Spiritual
Effects: The following apply to a character with the
Guiding Ancestor distinction:
82
83
84
85
Increase
Roll a ten-sided die to determine a skill you
your glory
Strategic Mastermind: You are descended learned by studying your ancestor’s deeds (1–2:
by 5 and
2 from a warrior known for their cunning and Tactics, 3–4: Command, 5–6: Government, 7–8:
decrease
wartime acumen. Culture, 9: Commerce, 10: Theology); gain +1
your honor
rank in that skill.
by 5.
86
Increase
Selfless Sentinel: Your ancestor was not well- your honor
known or highly favored, but they served with by 5 and Gain the Traditional Adherent (Earth) distinction
8
honor, if not glory, and protected Lion lands from decrease (see page 82).
attack for all their life. your glory
by 3.
Increase
Mighty Conqueror: One of your ancestors once Choose one: double your starting koku, add one
your glory
seized a valuable prize for the Lion Clan in a past item of rarity 6 or lower to your starting items
by 3 and
9 war, such as a village, castle, or valuable hostage. that is a battlefield heirloom (see page 90) in
decrease
The benefits of this prize still come to those of addition to its other properties, or gain the Glori-
your honor
their descent. ous Deeds passion (see page 83).
by 3.
87
Weapons Polearms
Through the centuries of Rokugan’s existence, the
Fighting for the Empire and for honor demands arma- polearm and the bow have competed for supremacy
ments, and the Lion call upon smiths from their lands as the defining weapon of warfare. While the sword has
and beyond to fill this need. While most of the clan’s ever been a symbol of warrior nobility in Rokugan, the
bushi wield katana, some of which have been passed spear is no less influential upon history.
down through generations, others employ different
weapons. This especially holds true for the vast legions Magari Yari
of ashigaru and conscripted peasants who make up the
bulk of most Lion armies. Favored by the Matsu family, the magari yari is a heavy-
tipped, triple-headed spear. Because of its unwieldy
1-hand:–
Ichirō Sapper Ax [Melee] 1 3 4 1-hand (Blunt): Dam- Durable 2 3 koku
age +2, Deadliness –3
Cumbersome, Razor-
Magari Yari [Melee] 2 7 4 2-hand: – 6 20 koku
Edged, Wargear
1-hand: Cumbersome
Razor-Edged,
Nagamaki [Melee] 1–2 3 5 2-hand: Damage +2, 4 30 koku
Wargear
Deadliness +2
88
90
91
Blessed Treasures
$ Quirk: While carried in a pouch or wrapped
cloth, a claw struggles as if trying to escape.
$ Sealed Invocation: Each Claw of the Kitsu
The following blessed treasures pertain to Rokugan’s has the Vapor of Nightmares invocation within
glorious history of warfare, and as can be imagined, it, which the wielder may perform once per
many are tied to the Lion Clan. Many are nemuranai, or session using the Courtesy skill instead of The-
awakened items (see page 307 of the core rulebook). ology.
All are rare and hard to acquire; GMs may wish to
require characters to engage in long quests to locate
or prove themselves worthy of such items. The Five Akodo Daggers
Banner of Amaterasu The legendary Five Akodo Daggers were forged by
Crane artisans and gifted to the Lion Clan as a peace
After Hantei won the Tournament of the Kami and offering. Although the peace was short-lived, Akodo’s
was named the first Emperor of the Emerald Empire, five children kept them, and the daggers are priceless
he commanded his siblings to go forth and unite the treasures to this day. Forged with a silvery hue, they
peoples of Rokugan under one rule. Akodo crafted a glint with a strange iridescence. Each is engraved with
great uma-jirushi that seemed to capture the rays of the Lion Clan mon and a subtle likeness of the Lion
his divine mother, Amaterasu, within it, heralding his carved into the handle.
arrival like the rising of the morning sun. Some believed One dagger is retained by the Lion Clan Champion,
the banner was also a reminder of the match between while the others are gifted to family or other members
Akodo and Hantei, and how the reflection of the sun of the Great Clans as a sign of favor. When the Lion
on Hantei’s blade stilled Akodo’s own sword. Champion dies, the daggers must always be returned,
Under this banner, Akodo’s growing Lion Clan as per tradition.
marched to battle, pacifying and unifying peoples wher- Awakened Item: The Akodo Daggers are nemuranai
ever he went. The Lion Clan also used it during the War weapons. As such, these knives have +2 deadliness as
against Fu Leng, but since then, the banner has become well as the Durable and Sacred item qualities.
a sacred relic and has rarely been used in battle.
Awakened Item: The Banner of Amaterasu is a nemu- $ Quirk: The Akodo Daggers grow uncomfort-
ranai. As such, it has the Durable and Sacred item qual- ably hot if the blades of two or more of them
ities. A character wielding this banner adds a kept come into contact with each other.
set to an result when making Command checks. $ Sealed Invocation: Each dagger has the Biting
Steel invocation sealed within it, which the
$ Quirk: While the banner is exposed to direct
wielder may perform once per session using
sunlight, all friendly forces hear battlefield orders
the Martial Arts [Melee] skill instead of Theol-
in the voice of their first martial instructor.
ogy.
$ Sealed Invocation: The banner has the Cour-
age of Seven Thunders invocation within
it, which the wielder may perform once per Leadership Scrolls
session using the Command skill instead of
Akodo wrote several copies of his masterwork, Leader-
Theology.
ship, and some of those original scrolls still survive to
this day. Each is a priceless relic deeply venerated by
The Claws of the Kitsu the Lion Clan and only retrieved from heavily guarded
alcoves in the Akodo War College with the special per-
The Claws of the Kitsu are both venerated relics and mission of its headmaster. Other copies are thought to
reminders of Akodo’s horrible mistake in slaying almost exist elsewhere, and periodically, one is discovered far
the entirety of the kitsu race. These claws have grown underneath the ruins of an ancient castle or resting by
sharper and harder over the centuries and give off a a tree near a forgotten battlefield.
soft golden glow under moonlight. Few remain, as
some enemies of the Lion seek to eliminate the last $ Effects: Each scroll has the Durable and Sacred
vestiges of the kitsu from Rokugan. item qualities. As a support action, a character
Awakened Item: Each Claw of the Kitsu is a nemuranai may spend one Void point and read from the
and so has the Durable and Sacred item qualities. scroll. If they do, they may use the Tactics skill
instead of the skill they would normally use
when making Social skill checks. This effect
persists until the end of the scene.
92
Deadly Fangs Pattern Like the Badger and the mountains that surround
them, this silk is hardy and tough, even when crafted
Lion armies often include ashigaru forces, their vet- into elegant robes fit for the finest courts. It instills in
erans armed with especially deadly polearms forged its wearers the quiet strength of rock that has endured
to hold fast against attackers. Few enemies can avoid for countless years.
becoming impaled on the needlelike points when When a character wearing armor made with moun-
these polearms are firmly planted. tain silk succeeds at a check to resist a critical strike,
A polearm made in the deadly fangs pattern gains the they add one bonus success. Armor with physical resis-
Cumbersome quality and increases its deadliness by 1. tance 2 or lower made using mountain silk loses the
If an entire cohort is equipped with polearms with Cumbersome quality (if it has it) and gains the Dura-
the deadly fangs pattern, its leader reduces the TN of ble quality. Armor with physical resistance 3 or higher
the Reinforce action by 1 (to a minimum of 1). made using mountain silk gains the Durable quality
XP Cost: 7 Rarity Modifier: +4 and reduces its physical resistance by 1.
XP Cost: 6 Rarity Modifier: +3
Fearsome Snarl Pattern
Less a formal pattern and more a set of motifs, the fear- Screaming Fire Pattern
some snarl pattern appears on many Rokugani samurai While blasting powder is frightening enough, some
armaments. Whether it takes the form of a swooping variant mixtures include alchemical items from gaijin
crane, a roaring lion, or a menacing crab, it conveys a lands designed to emit terrible shrieks and thunderclaps
simple message to all enemies. when used. Even veteran soldiers become alarmed and
The fearsome snarl pattern can be applied to a prone to flee when the air itself assaults their senses.
weapon or set of armor. It loses the Concealable qual- Blasting powder fashioned using the screaming
ity (if it has it) and gains the Wargear quality. fire pattern has its damage reduced by 2. When it
XP Cost: 3 Rarity Modifier: +1 causes an army to receive 1 or more panic during a
Mass Battle, that army receives that amount of panic
Ichirō Pattern plus 3 instead. Additionally, the area it affects becomes
Imbalanced (All Elements) for 1 week.
In wartime, the need to produce weapons and armor
XP Cost: 6 Rarity Modifier: +4
cheaply on a mass scale is a prime concern for the Great
Clans, especially when dispatching thousands of ashi-
garu for combat. The Badger have gained renown for Toriyama’s Endurance Pattern
their special forging techniques that allow them to pro- When a fire broke out in Toshi Ranbo’s archive, schol-
duce such items en masse for peasant soldiers (though in ars feared that centuries of knowledge would be lost,
some circles, such practices are met with equal disdain). but were surprised to discover that many of the earliest
Named for the Ichirō smith who perfected the tech- tomes, scrolls, or other literary artifacts were undam-
nique, the Ichirō pattern has become synonymous with aged while later volumes had burned or been irrepa-
inexpensive, durable, and quickly crafted equipment. rably damaged by smoke. That the volumes remained
Weapons or armor produced with the Ichirō pattern intact was due in part to the scientific advancements of
halve their price (rounding up) and lose the Ceremonial the ancient wartime scholar Toriyama. When Toriyama
and Resplendent item qualities if they would otherwise was assigned to Toshi Ranbo’s library in the city’s early
have one or both qualities. Such items can never gain days, he feared that the city might be sacked and the
either quality. Ichirō pattern weapons and armor are library put to the flame, for wars already raged around
also produced in half the time (rounding up) it would that region. As such, he developed new, more enduring
otherwise take to make them. inks and painstakingly researched chemicals that could
XP Cost: 4 Rarity Modifier: –1 slow the burning of a scroll (without ruining the con-
(to a minimum of 1) tents). After the fire in the library centuries later, Toriya-
ma’s methods were rediscovered and propagated, and
Mountain Silk Pattern are still taught to scribes and archivists today.
Parchment and scrolls that are made with Toriya-
Most beings who know of the Badger think only of their
ma’s endurance pattern gain the Durable item quality,
expertise in sumai. More cultured individuals also know
but only against the effects of fire and water.
of the clan’s expertise in silk, and eagerly seek out the
XP Cost: 3 Rarity Modifier: +3
raw material so it can be used in their own creations.
94
Activation: When you make a Martial Arts [Unarmed] Activation: When you make a Martial Arts [Unarmed]
check targeting an a character at range 0, you may check, you may spend in the following ways:
spend in the following ways: : If you succeed, and both you and your target are
+: If the target is Immobilized, they receive 1 strife in Confining or Dangerous terrain, treat the damage
per spent this way. and deadliness of the weapon you used as 1 higher for
+: If the target’s silhouette and vigilance both are each kept result on your check.
lower than or equal to spent this way, the target is : If both you and your target are in Confin-
thrown 2 range bands in a direction of your choice and ing or Dangerous terrain, your target suffers the
suffers 3 fatigue. Dazed condition.
95
New Opportunities
Rituals
+: If you succeed and designate a fortification (or a
Warfare is not a thing apart from society in Rokugan,
battle zone with a fortification in it), while your army
and has its own rules that warriors are expected to
occupies that fortification, increase that fortification’s
uphold and customs warriors are expected to partic-
difficulty level by 1 per spent this way.
ipate in. Rituals of battle might be used to prepare a
+: Each time your army suffers panic from battle
sumai dōjō or purify a place of combat or cleanse it
fatigue during this scene, it suffers 1 less per spent
after blood has been shed there. By maintaining cer-
this way (to a minimum of 1).
tain traditions in war, samurai endeavor to remain true
to themselves amidst even the chaos of battle. The rit-
Beseech Bayushi’s Absolution Rank 4
uals in this section pertain to warfare or how to live a
proper life on the battlefield. Bayushi never denied the ugly truth of war, nor did the
Kami of the Scorpion Clan shy away from it. Instead,
Beseech Akodo’s Judgment Rank 3 the self-proclaimed villain of the Emperor faced it with
clear eyes and hidden emotions. When faced with an
In Leadership, Akodo wrote of the importance of
impossible task or the need to set their heart aside to
terrain in battle, and of knowing how best to use
carry out their lord’s orders, many samurai across all
terrain not only to one’s advantage, but to motivate
the clans appeal to Bayushi and his unending loyalty,
one’s troops. The terrain will guide the actions of the
working to focus their entire being on their goal.
troops as much as the words of the commander, or
so Akodo holds, and so a prudent general seeks the Activation: Once per game session as a downtime
terrain that will maintain order in their own soldiers activity, you may make a TN 3 Sentiment (Air) check
while disrupting that of their enemies. targeting yourself.
Effects: If you succeed, the next time you would
Activation: Once per game session as a Support
receive strife or fatigue, reduce the amount you receive
action, you may make a TN 3 Tactics (Void) check
by your focus. This effect persists until the end of the
targeting one terrain feature on the battlefield (or one
next scene.
battle zone, if using the rules for battle zones).
Effect: If you succeed, increase your army’s discipline
New Opportunities
by your glory rank plus your ranks in Command as long
as your army has at least one cohort occupying the : If you succeed, the next time you would forfeit honor,
chosen terrain feature (or in that battle zone, if using reduce the amount you forfeit by half (rounded up).
the rules for battle zones). This effect persists until your
army has no cohort occupying that feature (or zone), or Beseech Doji’s Wisdom Rank 2
until the end of the scene.
Doji believed that war was a necessary evil, and hoped
that each time Rokugan went to war, it might emerge
more enlightened, so that future wars might prove
unnecessary. As such, she took seriously the task of
recording the wars she witnessed, for without a history
to study, her descendants could never learn from these
mistakes and aspire to transcend all such mortal strife.
Fire : If you succeed, each character who is awarded : If you succeed, the arena gains the Hallowed (Fire)
one or more glory as a result of their involvement in terrain quality until the end of the scene.
this event receives that much glory plus your ranks in +: If you succeed, increase the Endurance and Com-
Culture instead. posure of each character fighting a duel in the arena by
Fire : If you succeed, choose one Great Clan or other 1 per spent this way.
major organization. The first time a character of that +: Reduce the TN of checks to remove the Bleeding
organization reads the text each scene, that character and Dying conditions from characters within the arena
gains 2 strife. by 1 per spent this way (to a minimum of 1).
Earth : If you succeed, the text gains the
Durable quality. Beseech Shiba’s Calm Rank 3
Earth +: If you succeed, when referencing the text
as part of a check concerning the recorded historical Shiba was a warrior, but he did not love war—despite
event, reduce the TN of the check by your ranks in his vast might, he sought peace over conflict and
Government (to a minimum of 1). compromise over bloodshed. Yet war was inescapable
Air +: If you succeed, you may omit one detail of in his lifetime, and so he sought Isawa’s spiritual
significance per spent this way without creating con- expertise to learn methods for purifying battlefields
tradictions or obvious gaps in the text. after times of bloodshed profaned the land. As the
Air : If you succeed, choose one character. If that War with Fu Leng dragged on, Isawa saw the wisdom
character is awarded one or more glory as a result of in sharing this knowledge, and the rites he taught
their involvement in this event, they receive double or Shiba for stilling the unsettled spirits of the land after
half (your choice) that amount (rounded up) instead. the shedding of blood are used in Rokugan even
Water : If you succeed, reduce the TN of any check centuries later.
to copy the text by 2 (to a minimum of 1). Activation: Once per game session after participating
Water : If you succeed, choose one Great Clan or in a Mass Battle or as a downtime activity, you may
other major organization. The first time a character of make a TN 3 Theology (Void) check targeting an area
that organization reads the text each scene, that char- upon which a mass battle was fought earlier that day.
acter removes 2 strife. Effects: If you succeed, remove the Defiled terrain
Void : The text becomes inhabited by a perma- quality from the area.
nent blessing. It gains the Sacred item quality (see
page 241 of the core rulebook). New Opportunities
Beseech Hida’s Might Rank 2 : If the area gained the Dangerous, Entangling, or
Obscuring terrain quality during the battle through
Contests of strength were a favorite of the Kami Hida, supernatural means, remove one or more of those ter-
and even today, spiritualists in Rokugan call upon his rain qualities of your choice.
blessing when sanctifying an area for ritualized battle. : Remove the Imbalanced terrain quality from
Whether the arena is a circle for sumai or a parting the area.
of the battle lines for a field duel, it is important that : Until the end of the game session, non-Tainted
it be properly respected as a place for champions to beings reduce the TN of Theology checks they make in
take up arms. this area by 1 (to a minimum of 1), and Tainted beings
increase the TN of all checks they make in this area
Activation: Once per game session as a downtime
by 1.
activity or Support action, you may make a TN 2 Med-
+: Reduce the TN of any Fitness or Meditation checks
itation (Fire) check targeting an area encompassing 3
that characters in your army need to make at the end of
range bands around yourself.
a scene by 1 per spent this way, to a minimum of 1.
Effects: If you succeed, this area becomes an arena.
When a character makes a Martial Arts check in the
arena during the event and does not gain strife from Beseech Shinjo’s Empathy Rank 2
the check, that character reduces the TN of their next Shinjo’s innate connection to the wilds of the world
check by 1 (to a minimum of 1). This effect persists until is carried on by many of her descendants. On their
the end of the next scene. long journey across the wider world and back to
Rokugan, Shinjo’s heirs have kept her wisdom alive
97
and flourishing as they raise and train animals from New Opportunities
hounds and hunting hawks to mighty Utaku steeds.
: If you succeed and you are the commander of an
Their techniques have even been adopted by some
army, you may choose a leader in your army to perform
stablemasters of other Great Clans after their return
the action instead.
to Rokugan.
: While you perform the prepared action, reduce the
Activation: Once per session as a downtime activity or TN by your ranks in Tactics.
Support action, you may make a Survival (Water) check
targeting a friendly animal at range 0–1. The TN is equal Imbue Thunder Rank 4
to the conflict rank of the animal. If this is an animal
you are bonded with (see page 111 of the core rulebook), Fireworks are the sacred domain of specifically trained
reduce the TN of the check by 2 (to a minimum of 1). priests and spiritual artisans, and many among the
Effects: If you succeed, your target removes 3 fatigue, Agasha and Asahina specialize in creating beautiful
plus 1 additional fatigue per bonus success on the check. alchemical displays for festivals and other cultural
events. These same techniques could, of course, be
New Opportunities used to create blasting powder, but meddling in the
domain of priests for purposes of waging war would
: You and the target each remove 1 strife per surely constitute some form of blasphemy.
bonus success.
Activation: To perform this ritual, you must first assem-
: If you succeed, your target removes additional
ble the proper ingredients (charred wood, salt of earth,
fatigue equal to your ranks in Medicine.
pollen that burns) in the proper proportions. One full
: Remove the Bleeding condition from the target.
set of materials costs 10 koku and has a rarity of 6,
: Remove the Lightly Wounded condition from the
and is consumed by the process. Once per session
target, or reduce the Severely Wounded condition to
as a downtime activity, you may make a TN 4 Medi-
the Lightly Wounded condition.
cine check to properly mix the ingredients to create
: If you succeed, remove the Dying condition from
blasting powder.
the target.
Effects: If you succeed, you create ten brilliant flares
+: Choose one additional friendly animal of the
(see 90), plus ten per two bonus successes, or one
same conflict rank or lower in range as a target per
blasting powder charge (see page 90), plus one per
spent this way.
two bonus successes.
98
99
100
To Smash the Heart Rank 4 Marching is as old as armies, and some methods have
changed little across the thousand years of Rokugan’s
Like a case of fireworks, a battle is a volatile thing. history as an Empire. An army marching on extra
A single spark in the right place can blast apart all rations, with a rousing chant or musicians to keep its
semblance of order within even an experienced pace, will fare far better in the long run than one that
army. A moment of hesitation by a commander, the marches in silence on empty stomachs.
death of a trusted leader—these can ignite countless
sparks at once, sending an army’s cohorts spiraling in Activation: As a downtime activity, you may make a
all directions. TN 4 Performance (Water) check targeting an army or
targeting a number of characters traveling with you up
Activation: Once per scene, after a character in the to your ranks in Command. You may expend an addi-
scene (or enemy leader, in a mass battle) becomes tional day’s rations (army rations for an army, individual
Compromised or is killed, you may immediately make rations for an individual) to reduce the TN by 2 (to a
a TN 4 Tactics (Fire) check targeting that character. minimum of 1).
Effects: If you succeed in an intrigue, skirmish, or duel, Effects: If you succeed, you and your targets can march
each character in the scene allied with your target who twice the distance they normally could in that time.
has lower status than your target receives strife equal
to your bonus successes plus your ranks in Sentiment. New Opportunities:
If you succeed in a mass battle, the enemy army
receives panic equal to your bonus successes plus your Water : If your target is an army, it removes attrition
ranks in Sentiment. up to your ranks in Medicine.
Water : If your target is an army, it removes panic up
to your ranks in Culture.
Water +: One individual target per spent this way
removes fatigue up to your ranks in Medicine.
Water +: One individual target per spent this way
removes strife up to your ranks in Culture.
Water +: Choose one mundane terrain quality
that would normally affect the targets on the march per
spent this way. Each target ignores that terrain
quality during the march.
103
104
105
sweep an area to identify the points of interest inside Effects: If you succeed, all targets become hidden and
it. Especially skilled shinobi are likely to leave traps are not noticed by characters with vigilance lower than
behind for enemy scouts or forces in the area. or equal to your Earth Ring plus your bonus successes.
These hidden characters cannot be the target of Attack
Activation: As a downtime activity, or once per scene
actions. This effect persists until the end of your next
as a Movement and Support action, you may make
turn, or until any target you have hidden performs an
a TN 3 Survival (Water) check to scout the terrain
Attack or Movement action.
around you. If you activate this technique in an urban
environment or on the ocean, use Skulduggery or Sea-
New Opportunities
faring instead, respectively.
Effects: If you succeed, you discover all terrain quali- Earth +: This effect persists for one additional round
ties of the area around you (several miles in all direc- per spent this way.
tion during downtime, or the entire area in which the Earth +: Reduce the TN of the first Attack action
scene is occurring), as well as any fortifications in the check one of your targets makes against another char-
area. Characters with vigilance lower than your Air Ring acter in the terrain in which your forces are hidden by 1
plus your bonus successes do not detect you during per spent this way.
this time.
Vanish in the Shadows Rank 3
New Opportunities
Shaking a pursuing cohort of soldiers is far more
Water (Downtime or Mass Battle): If you suc- difficult than simply hiding and requires intimate
ceed, you may choose one part of the area (a single knowledge of the terrain and a willingness to exploit
battle zone, if using the rules for battle zones) and add this for every advantage.
one of the following terrain qualities to that area: Con-
fining, Dangerous, Entangling, Obscuring. Activation: As a downtime activity or once per scene
Water (Other Scene): If you succeed, you may as a Movement and Support action, you may make a
choose a position in the area you scouted. Up to three TN 5 Survival (Air) check targeting your cohort (in a
range bands surrounding that position gain one of mass battle) or yourself and a number of characters up
the following terrain qualities: Confining, Dangerous, to your ranks in Command (in any other scene) who
Entangling, Obscuring. are within Confining, Entangling, or Obscuring terrain.
Water +: You discover the location and composi- If you activate this technique in an urban environment
tion of any enemy forces in the area led by characters or on the ocean, use Skulduggery or Seafaring instead,
with Air Ring lower than your vigilance plus spent respectively.
this way. Effects: If you succeed, all targets become hidden and
Water : During your next turn, if you perform are not noticed by characters with vigilance lower than
an action targeting an enemy cohort, ignore any fortifi- or equal to your Air Ring plus your bonus successes.
cation it is occupying. You may resolve effects as if you These hidden characters cannot be the target of Attack
were inside that fortification. actions and cannot perform Attack actions. This effect
persists until the end of your next turn, or until any tar-
get performs an Attack action.
The Patient Viper Rank 2
Sometimes, the best way to approach a target is to New Opportunities
stand still. Shinobi often lie in wait for hours or even
days, patiently maintaining their position to ensure that Air + (Mass Battle): If you succeed, if an enemy army
they strike well when their foe arrives. has one or more cohorts within the terrain, it receives 1
panic per spent this way.
Activation: As a downtime activity, you may make a Air + (Other Scene): If you succeed, each character
TN 4 Fitness (Earth) check targeting your cohort (if you did not target who is within the terrain receives 1
you are currently the leader of a cohort) or yourself and strife per spent this way.
a number of other characters up to your ranks in Com- Air : If you failed, increase the TN of Attack
mand (in any other scene) who are within Dangerous, action checks targeting each of your targets by 2. This
Entangling, or Obscuring terrain. effect persists until any of your targets performs an
Attack action or leaves the terrain.
106
of War
war only due to the efforts of the diplomatic Doji and
the staid Akodo. But neither of those families were
here. “That is a lie,” she answered.
“You would hurl insults, then? I would be glad to
teach the Kakita family a lesson in etiquette!”
Behind them, white-hot lightning pierced black
clouds. Any moment now, rain would fall to the ground.
And soon, so would blood.
109
110
Reduce the TN of your first army maintenance check (see page 115) by 1 per spent
Any +
this way.
In addition to the army, you are given use of a fortification near your lands for the war effort.
Earth
This fortification counts as an outpost (reduce attrition suffered by 2, difficulty value 6).
In addition to the army, you raise 100 koku per spent this way. You must forfeit 10
honor to spend this money on anything but equipment upgrades (see page 114), mer-
Water +
cenary forces (see page 110), or other expenses that the GM deems to benefit the army
or the cause.
The army gains one of the following equipment upgrades (see page 114): Baggage
Water
Train, Battlefield Medical Supplies.
For the first mass battle in which the army participates, reduce the TN of each of its lead-
Fire
ers first Assault actions by 1 (to a minimum of 1).
The army assembles without attracting the attention of any local powers not currently at
Air
war with you.
Air One cohort gains one of the following doctrines (see page 112): Out of Nowhere, Sappers.
The army assembles at a place of your choosing (that a large numbers of soldiers could
Void plausibly reach) in up to one month in the future rather than assembling immediately at
your current location.
111
Strength 60, Strength +30, Clan Doctrine (see page 113), Rank Formation
50–59
Discipline 50 Discipline +0 (see p. 280 of the core rulebook)
Strength 55, Strength +25, Rank Formation (see page 280 of the
40–49
Discipline 40 Discipline +0 core rulebook)
0–19 – – –
112
Fervor
A belief in one’s own righteousness is a terrifyingly
effective motivator, and convincing one’s soldiers that
the will of the Heavens guides their cause makes them
far more motivated to stand against harsh odds—but
also more likely to come to believe that they should be
interpreting this will for themselves.
Training Check: TN 6 Theology (Fire) check
Narrative Requirements: None
Applies to: Entire army
Effect: Increase the army’s discipline by +10. Increase
the TN of monthly checks to maintain the army by 2.
114
Success with
one or more Remove casualties and panic from the army equal to your ranks in Government, plus 2
bonus suc- per bonus success.
cesses
Success Remove casualties and panic from the army equal to your ranks in Government.
The army receives panic equal to your shortfall. If the army’s panic exceeds its discipline
Failure with
this way, reduce the army’s panic until it is equal to its discipline. However, the army
1–3 shortfall
refuses to fight for the next month.
The army receives panic equal to two times your shortfall. If the army’s panic exceeds its
Failure with
discipline this way, it breaks apart into multiple chunks. These new armies and warbands
4–6 shortfall
spread across the countryside, pursuing their own agendas or even turning to banditry.
Failure with The army revolts, and attempts to overthrow its commander and their leaders. Chaos
7+ shortfall ensues, and the commander must fight for their life, negotiate, or flee to survive!
115
Harsh Conditions
A number of factors can negatively impact the $ If the army is short on food, increase the TN
commander’s Army Maintenance check. See by 1.
below for some examples: $ If the army is short on water, increase the
TN by 3.
$ If the army is in hostile lands without a path
of resupply, increase the TN by 1. $ If it is exceptionally hot, increase the TN
by 1.
$ If it is winter and the army is not garrisoned
in a shelter, increase the TN by 2. $ If the army is plagued by insects and other
vermin, increase the TN by 1.
$ If the army has been on the march for two
weeks of the last month (or more), increase $ If the army is plagued by disease, increase
the TN by 1. the TN by 3.
Incentives
On the other hand, a number of factors can pos- $ If the army has been victorious in a mass
itively impact the commander’s maintenance battle within the last month, decrease the
check. See below for some examples: TN by 4 (to a minimum of 1).
$ If food is plentiful, decrease the TN by 3 (to
$ If the commander’s status rank is 6 or higher,
a minimum of 1).
decrease the TN by 2 (to a minimum of 1).
$ If the troops are fighting a defensive conflict
$ If the commander has publicly promoted
in their own homeland, decrease the TN by
one or more jizamurai or ashigaru for a val-
6 (to a minimum of 1).
orous act in the last month, decrease the TN
by 2 (to a minimum of 1). $ If the commander has the backing or mandate
of a character with status rank 7 or higher,
$ If the troops have access to entertainment
decrease the TN by 3 (to a minimum of 1).
provided by the commander (such as small
luxuries like tea or sake, bards and other $ If the commander or their backer has made
entertainers, or the opportunity to partici- a considerable sacrifice of personal wealth
pate in activities such as hunting or contests), (forfeiting 5 or more status), decrease the
decrease the TN by 3 (to a minimum of 1). TN by 1 for every 5 status forfeited this way.
Dispersing an Army After an army has served its purpose, most com-
manders seek to dismantle it, letting its various mem-
At the end of a successful campaign, a warlord’s vas- bers return to their previous lives and reducing the
sals and allies generally expect recompense for their strain upon their estates. To get an army to disperse
efforts. While in Rokugan most samurai do not expect properly, its commander must make a TN 4 Command
to be paid in spoils, they do expect compensation— (Air) check and pay any mercenaries their final dues. If
titles, positions, status, and most of all, lands captured the commander succeeds (and any paid troops are sat-
are considered to be the proper reward for shedding isfied), the forces return to their homes or prior occu-
blood on one’s lord’s behalf. Soldiers of the line, on the pations without incident. If the commander fails (or fails
other hand, such as ashigaru and conscripts, generally to pay any unpaid mercenaries), the troops go on to
prefer to be paid in currency (or village tax exemption, cause problems for the local area or the commander.
for many commoners) for their labor unless they hap-
pen to be among the exceptional few elevated to the
samurai class thanks to their heroism or deeds.
116
Battle Zones
After a battle or campaign, it is customary to return
any hostages taken in battle to their families. Gener-
ally, a hostage is returned either in exchange for a hos-
tage of equal status rank taken by the other side, or The Mass Battle rules included in the core rulebook are
for a number of koku described in Table 3–7: Ransom meant to center the action on the PCs and keep the
Amounts (see page 117). If a character returns a hos- combat flowing quickly. As such, they abstract certain
tage without any demands (or frees them), this is consid- details, such as distance and travel time. However, for
ered a sacrifice in the name of Righteousness (Gi), and campaigns where Mass Battles will be a frequent event,
the character should generally be awarded honor equal having more detail can add to the flavor of the narra-
to the hostage’s status rank (and glory equal to the hos- tive and give players interesting new options based on
tage’s status rank if they do so publicly). After a character the more tactical decisions they can make.
frees someone of higher status rank this way, they also Battle zones are an optional rule that GMs can add
gain the Ally [Name of Character Freed] advantage (see to their Mass Battles to more closely track the posi-
page 101 of the core rulebook). tion of cohorts, fortifications, terrain, and commanders
A samurai is expected to care for any “guests” in within the field.
their custody as they would any esteemed guest. When
a samurai takes a prisoner on the battlefield, they must
stake honor and glory equal to that individual’s status
Mapping the Area
rank. If their hostage comes to harm, they lose the Before the start of the Mass Battle, the GM should
staked honor (and glory, if their failure becomes known) map out the area. To do so, the first place the key geo-
in addition to any forfeits of honor and glory they must graphic features such as:
make if they themselves treat the hostage with any-
$ Fortifications such as castles, fortresses, and
thing less than the expected decorum. Refusing to
barricades
return a hostage in exchange for an equivalent hos-
tage, fair price, or suitable favor to be repaid later after $ Mountains and hills
hostilities have ceased is also considered a breach of $ Hollows and valleys
Courtesy (Rei) of a scale of the GM’s discretion.
$ Roads
Of course, the GM should modify any of these
amounts based on the importance of the individual $ Towns and portions of cities
to those who hold the purse-strings within their clan $ Fields and other open areas
or faction, as well as applying appropriate modifi-
cations based on negotiations undertaken by the
$ Lakes, rivers, mountains, forests, and other
various parties. natural barriers
$ Key choke points such as passes, bridges,
and tunnels
$ Impassible areas
119
BATTLE ZONES:
MAPPING THE AREA
BATTLE ZONES:
ASSIGNING TERRAIN
QUALITIES
120
$ Cohort leaders cannot target other cohort lead- Army and Cohort Rules
ers who are not in the same zone. While Using Battle Zones
$ Once during each cohort leader’s turn, before Some army and cohort abilities alter how they behave
or after they perform an action, that leader may when using the battle zones rules. These include:
move their cohort to an adjacent zone. Cavalry: This cohort does not suffer panic when leav-
ing a battle zone with an enemy cohort.
$ After a cohort leaves a zone, if that zone was
Archers: While in Elevated terrain, this cohort can per-
occupied by an enemy cohort, the withdrawing
form Assault actions targeting cohorts in an adjacent
cohort’s army suffers 5 panic.
zone, increasing the TN of the check by 1. However,
$ Cohort leaders may use the following while performing an Assault action targeting a cohort
new action: in an adjacent zone, this cohort cannot fulfill the follow-
ing strategic objectives: Capture a Position, Cut Off the
Head, Seize Victory. It can still contribute momentum
March points to these objectives, but cannot be the action to
Activation: As a Movement action, you may reposition complete them.
your cohort. You may make a TN 3 Command check Mystics: While in Elevated terrain, this cohort can
to move further. perform Rally actions targeting cohorts in an adjacent
Effects: You move your cohort to an adjacent zone. zone, increasing the TN of the check by 1.
BATTLE ZONES:
ASSIGNING FEATURES
122
124
action with their PCs. The PCs may need to be circum- The Courts and the Battlefield
spect about details to avoid consequences.
A GM can take any number of approaches to let PCs A bushi spends most of their life preparing for war, and
retain agency in a war-focused campaign. Depending a Legend of the Five Rings campaign focusing on war
on the group’s character composition, independent puts them in their element. However, players of less
operations may be entirely appropriate, such as if the martial characters, especially courtiers, might worry
characters hail from a third-party faction that is not (or about their ability to contribute to the group’s success
not yet) directly involved in the conflict. Similarly, a or about getting a turn in the narrative spotlight. GMs
party of shinobi should be expected to operate with should keep in mind that centering on a war does not
a certain freedom of action. Alternatively, the PCs’ mean a campaign must focus entirely on mass battles
commander might be a junior officer or inexperienced and skirmishes, or even primarily on conflict scenes.
enough to not notice lapses in how subordinates follow There are many ways for courtiers, artisans, and others
orders. The officer might even be self-aware enough to to contribute to the group’s efforts during wartime. Ele-
acknowledge the PCs’ depth of experience and give ments such as parleys, neutral factions, troop morale
them commensurate loose rein. issues, councils of war, and more can bring these social
Finally, some players enjoy the subterfuge of characters to the forefront. Similarly, the upheaval of
accomplishing personal goals alongside official ones, battle might unsettle local kami or other supernatural
or won’t mind the strict discipline expected of their elements, giving shugenja and monks time to shine.
characters in an army. In all cases, communication with GMs who make full use of these opportunities for
the players about their expectations and interests is alternate approaches to war-focused campaigns should
vital to an engaging game. ensure they stay aware of how players allocate their
XP. A bushi who concentrates entirely on Martial skills
might dominate skirmishes but have little opportunity
to engage elsewhere, just as a courtier who focuses
entirely on Social skills has the reverse problem. If play-
ers are willing to take turns in the spotlight, this can
work well. Alternatively, the GM can advise players to
invest their XP in less archetypal skills, allowing a bushi
to participate in negotiations or a courtier to face down
the angered ghosts of vanquished soldiers.
Opportunities for Glory game. Even if the PCs change things in unexpected
ways, this preparation gives the GM a starting point
PCs have many avenues for distinguishing themselves from which they can adjust.
during war. Success on the battlefield is an obvious Although a war-themed campaign does not need
one, and characters who triumph over difficult foes or to end with the war it focuses on, it is a good idea
command an army’s successful engagement are likely to consider the group’s next steps after the war ends.
to earn glory awards for their victory. These rewards are Characters who were brought together to serve in
especially likely for bushi characters. However, these war might need a new reason to continue working
are not the only ways PCs can prove their mettle and with each other in peacetime, and their ninjō and giri
worth during a war. might need to change with new circumstances. GMs
Courtiers might earn glory for negotiating the sur- can handle such matters as they come up, or they can
render of an enemy army, for securing the release of discuss the characters’ next steps between sessions or
hostages taken by the enemy (or concessions for hos- during a hiatus after the war’s completion. Of course,
tages taken by their own side), or for otherwise defus- if the PCs were instrumental in their side’s victory, it
ing the danger of war for their allies. Courtiers who trick might make sense to just end on a high note and start
the enemy into making mistakes or use rumors at court a new campaign!
to provoke an enemy general into unwise maneuvers
might even win accolades without fighting directly. Integrating War into
Shinobi characters tend to be more infamous than
famous, but even (or especially!) if no one can prove
an Ongoing Campaign
that they assassinated an enemy leader or sabotaged Campaigns that do not focus primarily on war can still
a hostile camp, their lord will surely reward them for incorporate the drama and conflict a wartime narrative
their cunning. Shinobi might also find themselves sup- provides. However, GMs who veer into such territory
porting other types of characters covertly, preparing mid-campaign should be aware of how this can change
the way for an attack by bushi or retrieving secret doc- the tone at their table. They should be sure to review
uments from secure locations and delivering them to The Chain of Command (page 124) and The Courts
courtiers who can deduce vital information from them. and the Battlefield (page 125), as military conflict
Artisan characters are critical for supplying the war is likely to change characters’ duties and the party
effort. Engineers and swordsmiths might support bat- dynamic in terms of narrative spotlight.
tlefield operations directly, while painters, poets, and While a war can be an interesting result of existing
other creators of more ephemeral works can support narrative arcs, or an engaging way to create an unex-
a courtier with gifts and stories to use as leverage in pected complication, GMs should ensure that the out-
their negotiations. break of war fits with players’ expectations. Suddenly
Shugenja and monks are rarely at home with war altering the course of a campaign can feel disruptive
and violence, but they can nevertheless be vital to and unfun. As such, the GM should balance the new
their clan’s success. They may be needed to pacify elements of war with the campaign’s existing themes
the unquiet dead, learn secrets not even shinobi can so that players can continue to engage with something
uncover, or maintain morale among troops troubled by familiar. For example, the onset of interclan conflict can
the losses of comrades and friends. Whatever sort of mean familiar NPCs become allies, enemies, or any-
character a player has, the GM should remember to thing in between, but existing relationships should still
include ways for them to prove their worth. influence how they interact with the PCs.
The history built up before a war can also influ-
Running a War- ence how characters respond when they must battle
Themed Campaign longtime friends or request aid from bitter rivals. Sim-
ilarly, once the war is over and the normal flow of the
If a campaign begins with the outbreak of war or campaign resumes, players and NPCs alike might find
during an extended conflict, then war can inform play it difficult to trust those who were trying to kill them
on every level. GMs running such campaigns should just a season before—a conflict that can drive great
closely consider all aspects covered under Wartime samurai drama.
Considerations, on page 123, but especially the sub-
sections The Cause of War and Conditions for Vic-
tory. Knowing how the war begins and is likely to end
allows the GM to plan a complete narrative arc for the
126
Outfitting an Army
Many samurai, and all of the ashigaru, wield more
basic weapons in battle. The iconic weapons of a
Rokugani army are spears and some types of polearms,
Preparation is the key to a successful military deploy- because they are suited to massed ranks of troops.
ment. Failure to prepare, even in small respects, can Beyond their extra reach and their ability to present a
lead to an army’s defeat and even destruction. Prepa- threat in tight formations, spears and certain polearms
ration falls under two broad categories. First, troops are inexpensive to make quickly and in large num-
must be equipped with the items most directly neces- bers, and they are relatively low maintenance. Further,
sary for combat, ranging from weapons and armor to troops with limited training can be drilled to effec-
the communication equipment leaders need to exer- tiveness with spears in a short period of time. More
cise effective command and control. Second, armies specialized weapons, such as bows, longer spears,
require the logistical necessities that allow troops to and oversized swords for fighting cavalry, can also be
remain on the march and in the field—such as food, obtained, though they require more training to use and
water, maintenance supplies for weapons and armor, more resources to manufacture.
and medical supplies for dealing with injuries. Many clans have even more specialized weapons
for particular circumstances. Crab warriors wield a vari-
Equipping for Battle ety of heavy weapons, such as hammers and clubs, to
crack open the chitinous carapaces of the Shadow-
To fight effectively, armies must have adequate equip- lands monstrosities they face. They also favor weapons
ment and supplies from the following key categories. inlaid with jade, a sacred substance inimical to Tainted
beings. Likewise, troops expected to fight aboard
Weapons ships, or to engage in other close-quarters combat,
employ compact weapons. These are often adapted
In Rokugan, most samurai already own the paired
from more mundane tools, such as the kama, a small
blades of a daishō: the longer katana and the shorter
sickle used by farmers, and the tonfa, a club derived
wakizashi. These are deadly weapons, but they are usu-
from the handle of a millstone.
ally secondary weapons on the battlefield, where bows
and polearms offer extra reach. Further, many samurai
are hesitant to wield ancestral weapons in the chaos of
open battle, where they can become broken or lost.
Most samurai still carry their daishō, should the oppor-
tunity for single combat with another leader arise. For
honor, for their clan, or simply to save the lives of their
troops, samurai will put aside other weapons to cross
blades when challenged in the midst of battle.
Armor For the first role, most Rokugani ponies are unsuit-
able; they lack the stature and strength to be good
Just as they typically own a daishō, most samurai also cavalry mounts, and they lack the temperament to be
possess armor. However, while daishō are generally ridden into harm’s way. They are, however, well suited
reserved for single combat, armor is viewed in a more as infantry mounts (and as beasts of burden if other
utilitarian way. Many samurai wear even very valuable animals aren’t available to fill that role). Prior to the
armor, with a lengthy history of family ownership, in the Ki-Rin’s return to the Empire as the Unicorn Clan, cav-
midst of heavy melee. A warrior must wear their armor alry essentially did not exist in Rokugan. The Unicorn
regularly to maintain their ability to fight in it. More- brought with them several breeds of horses, including
over, ancestral armor is believed to provide samurai fast, powerful, and much larger animals ideal for use
with their ancestors’ protection and guidance. More as cavalry mounts. The descendants of some of these
pragmatically, a samurai can be recognized by the horses became the basis for cavalry forces among all of
armor they wear, enhancing their glory and reputation the other clans. The purest and most robust bloodlines,
in battle. such as the famous Utaku steeds, are an exception;
However, few of the ashigaru who make up the bulk the Unicorn stubbornly reserve these for themselves.
of Rokugani armies own armor. Even some samurai On the rare occasions they do offer these magnificent
need their lord to provide it, especially if they have not animals to those outside their clan—as gifts, for exam-
inherited any. Other samurai simply deem most armor ple—they are normally gelded, so they cannot breed.
too cumbersome in the swirl of melee combat, espe- For the last role, that of beasts of burden, Rokugani
cially the heaviest of armors, such as ō-yoroi. Samurai employ a variety of animals, including donkeys, mules,
employed in scouting, skirmishing, and archery roles oxen, and water buffalo, animals suited to labor that
favor light armor, as they value mobility over protec- favors strength and stamina over speed.
tion, and mounted samurai require armor suited for use
on horseback.
Fortifications
Accordingly, clan armorers produce a variety of
light- and medium-weight armor designed to be quick Rokugani armies make liberal use of defensive devices
and easy to make with readily available materials, as in battle. Most common are large, freestanding shields,
well as to be simple to maintain. Such armor may incor- usually made of light wood or wicker, that provide con-
porate wood, bamboo, and stiffened, laminated layers cealment and limited cover against enemy archery. An
of linen or other cloth. While lighter armor does not army invested in a longer fight often deploys support
provide the same degree of protection as more elabo- troops to build earthworks and palisades from stone,
rate and sophisticated heavy armor, it may offer a bet- earth, wood, and other materials found on-site. Build-
ter balance of defense and encumbrance for its wearer. ing these requires appropriate tools, like axes, picks,
shovels, and hammers—as well as laborers who must
Mounts be protected from enemy archery and spoiling raids.
Occasionally, armies build even more elaborate
Mounts play three primary roles in Rokugani military field fortifications, including walls and towers, also
forces. These are: often constructed from local materials. However, these
fortifications may instead be partly or entirely pre-
$ Carrying their riders directly onto the battle-
fabricated, then transported in manageable sections
field, so these samurai can engage in battle
and assembled wherever needed. The shiro-chi—
while mounted, as cavalry.
essentially a small wooden castle—may be carried
$ Carrying their riders to the edge of battle, and deployed in this manner. Such elaborate works
where the riders dismount to fight. This use are only used during large campaigns and sieges of
of mounted infantry often also includes com- enemy fortifications.
manders and their staff, who need mounted
mobility to observe and direct the flow
of battle.
$ Carrying troops on support missions, like scout-
ing or foraging ahead of the army, or pulling
wagons full of supplies and injured soldiers.
128
Other Equipment
Sometimes, the needs of a campaign require even
more specialized equipment, often dictated by ter-
rain or weather. Armies need boats, barges, and pon-
toon bridges to cross rivers and other bodies of water,
and they need ropes and climbing gear for traversing
mountainous terrain. A late fall campaign may catch
the enemy by surprise, but could require cold-weather
gear and heavier tents, while extremely rare instances
of winter battles require sledges and other equipment
for crossing snow.
130
131
TITLE
132
Smithing Skill reformed, the Lion’s Pride is among the most renowned
= Rank 1–3 Kata Matsu samurai. Membership must be offered by the
Tech. Grp.
matriarchs of the unit, and only the most elite Matsu
= Great Anvil’s Measure Technique samurai are permitted to join.
= Moment of Glory Technique The Lion’s Pride are functionally a small family unto
themselves. In a communal keep located at Bishomen
General Seidō, they live together, train together, and share the
lessons of their founder. They choose which battles they
The pinnacle of military command, a general serves as fight, and on whose side; not even daimyō can compel
the mastermind behind all aspects of their army, seeing them, so their presence in an army is considered a sign
the will of their daimyō done through intricate planning of the general’s rectitude. In battle they fight as one, an
and masterful stratagems. But there is more to a gener- unstoppable force of the Matsu family’s best and bright-
al’s duties. A general must lead by example; the expec- est. Their martial deeds fill the Ikoma histories, and they
tations they have of their troops must be mirrored in are famous throughout Rokugan for their victories.
their own actions. Their voice must electrify the souls of Assigned by: An existing member of the Lion’s Pride.
those under their command, inspiring them to charge Glory Award: +10
enthusiastically to what may be their deaths. Their Status Award: +20 (to a maximum of 59)
combat mastery must be without flaw. Their decorum XP to Completion: 24
and personal honor must be beyond reproach. Fury of Matsu (Title Ability): Once per scene, when
Though it is a high honor to be given command, you deal damage to a target or deal attrition to an
it can also be burdensome. Leadership is often a enemy leader’s cohort, increase the damage or attri-
weary, isolating task. On their shoulders rest the tion by an amount equal to the difference between
will of their lord and the security of their homeland. your honor rank and the target’s honor rank.
133
Medicine Skill
= Rank 1–2 Ninjutsu Tech. Grp.
= Imbue Thunder Technique
= Wreak Havoc Technique
134
Performance Skill
ADVANCE TYPE
= Rank 1–2 Kata Tech. Grp.
Trade Skills Skl. Grp. = Heartpiercing Strike Technique
Courtesy Skill = Righteous Example Technique
Government Skill
TITLE
Tactics Skill
= Rank 1–2 Air Shūji Tech. Grp.
= Rank 1–2 Water Shūji Tech. Grp.
= Fortress of Necessity Technique
135
QUOTES FROM
AKODO’S LEADERSHIP
Spirit Caller Sumai Master
Many in Rokugan venerate their ancestors and call Many samurai, especially of the Badger and Crab
“I borrow my name from upon their wisdom through prayer or by studying Clans, practice sumai, a test of physical and mental
my ancestors. I must re-
turn it to them unharmed.
writings left by the departed. A blessed few have the strength. Sumai can become an important part of a
I borrow my honor from ability to reach through the veil of the Spirit Realms samurai’s life, not only as a way to demonstrate their
my descendants. In sham- and make direct contact with their ancestors. Best prowess to their fellow samurai, but also as a connec-
ing myself, I shame them exemplified by those of the Kitsu family bloodline, tion to the very spirit of their clan. True masters of the
as well.”
these gifted individuals can speak to a shiryō (blessed art are some of the finest duelists in the Empire. Their
ancestor spirit) or, through extensive training, allow skills can fell opponents in matches and enemies on
the soul of the departed to enter their body and battlefields alike.
speak through them. While bonded in this way, they Assigned by: An existing sumai master, once you have
can perceive the memories of this venerated ancestor, proven your ability to them.
and in turn, the spirit may look again into the Mortal Glory Award: +10 (to a maximum of 50)
Realm and impart words of wisdom to those in need. Status Award: +10 (to a minimum of 35)
Through the Spirit Caller, an entire family’s knowledge XP to Completion: 30
and skills from time immemorial can be accessed, and Unsurpassed Soul (Title Ability): When you make a Mar-
secrets thought long lost can again be brought to light. tial Arts [Unarmed] check targeting another character, if
Assigned by: An instructor of a Kitsu school or other your Void ring is higher than or equal to your target’s Void
appropriate spiritual leader. ring, reduce the TN by 2 (to a minimum of 1).
Status Award: +15 (to a maximum of 40)
XP to Completion: 38 Sumai Master
Eyes of the Ancestors (Title Ability): Once per game
session as a Support action, you may spend 1 Void ADVANCE TYPE
point to summon the spirit of an ancestor to partially
possess you until the end of the scene. Choose a ring Social Skills Skl. Grp.
and a skill from that ancestor’s profile; while possessed, Culture Skill
you count as an Otherworldly being and use your Martial Arts [Unarmed] Skill
ancestor’s ring value and skill rank in place of your own,
TITLE
Theology Skill
as well as your ancestor’s honor value. Your ancestor
= Rank 1–2 Kata Tech. Grp.
can use any non-unique human NPC profile (or a kit-
su’s or other supernatural being’s profile, if your char- = Beseech Hida’s Might Technique
acter has such an ancestor). The higher of this NPC’s = Fierce Badger Style Technique
conflict rank and conflict rank cannot exceed
your school rank plus your ranks in Meditation. While
you are possessed, the ancestor spirit may divulge per- Sword-Saint
tinent information at the GM’s discretion. Afterward,
The kensei, or sword-saint, is a living master of the
your character will have only a hazy memory of any-
sword whose preternatural skills are hailed through-
thing they experienced while possessed.
out the Empire. While kenshinzen duelists epitomize
the highest level of iaidō, the sword-saint embodies
Spirit Caller the purest form of kenjutsu, or swordsmanship more
broadly. To witness a single strike of a kensei is to expe-
ADVANCE TYPE rience a moment of spiritual clarity—their bond with
Scholar Skills Skl. Grp. their blade is considered sacred. A true sword-saint
might come along once per generation, and past prec-
Courtesy Skill
edent maintains that only one person may bear the title
Meditation Skill at a given time. Students of the Heart of the Katana
TITLE
Performance Skill dōjō in Lion lands devote their lives to the sword with
= Rank 1–2 Rituals Tech. Grp. the hope of one day being anointed as a sword-saint.
Assigned by: A clan champion or the Emperor. Alter-
= Ancestry Unearthed Technique
nately, the title can be assigned by an existing sword-
= Preserve Strength Technique saint who is slain by the character in an honorable duel
to the death.
136
Government Skill
= Rank 1–3 Kata Tech. Grp.
= Rank 1–3 Shūji Technique
= Beseech Akodo’s
Technique
Judgement
137
Spending Opportunity
honor, glory, or merely survival, samurai at war must
make use of every weapon in their arsenal.
GMs running war-focused games may use Table
Choose an allied leader other than yourself. Reduce the TN of that leader’s next check
Air +
for a Scheme action by 1 per spent this way. This persists until the end of the scene.
Choose a leader in a fortification. That leader’s cohort loses the benefits of the fortifica-
Air
tion until the beginning of your next turn.
Earth + Remove 1 panic from your army per spent this way.
Choose an allied leader other than yourself. That leader’s cohort cannot be targeted by
Earth
Attack actions until the beginning of your next turn.
Fire + The enemy army suffers 1 panic per spent this way.
When performing an Attack action against the cohort of an enemy leader with vigilance
Fire + lower than or equal to spent this way, after its effects are resolved, inflict a critical
strike with severity equal to the deadliness of one of your weapons on that leader.
Choose an allied leader other than yourself. Reduce the TN of that leader’s next check
Water +
for a Movement action by 1 per spent this way.
Choose an enemy leader. That leader’s cohort cannot perform Movement actions until
Water
the beginning of your next turn.
Void + Your army and each enemy army suffer 2 attrition per spent this way.
When you perform a Support action, after its effects are resolved, you may immediately
Void
perform a Challenge action targeting an enemy cohort’s leader.
Void Increase the army’s strength and discipline by 3. This persists until the end of the scene.
Not even the chaos of war or the strangeness of foreign lands can faze you. Reduce
Earth the TN of the next check you make to deal with an unfamiliar situation or opponent
by 1.
You hold fast to the thought of home while in distant locales and dangerous situa-
Earth
tions. You may remove 1 strife for each condition you are currently suffering.
A clever theory fills in the gaps in your knowledge. You may immediately attempt a
Fire Scholar skill check of your choice to learn about your current situation or an NPC who
is present, lowering the TN by 1 (to a minimum of 1).
As you incite your allies to great fervor, any number of them may remove 1 strife for
Fire + each you spend. For each character affected, you receive 1 strife as you let your
passion overtake you.
Your charm wins over even enemies. For each spent, one hostile character within
the scene becomes friendlier toward you. What exactly that means depends on con-
Water +
text—it may defuse an imminent conflict, or encourage your foes to try to take you
alive, but it won’t stop bloodshed altogether once blades have been drawn.
With cunning, you flow smoothly from one conclusion to the next. You learn of one
Water key feature, fortification, or terrain quality present in the surrounding area, and
whether or not enemies have passed through recently.
In all things, one can find balance, even in a duel of words or blades. You and a hos-
Void + tile character of the GM’s choice in the same scene each recover 2 strife for each
spent in this way.
You find serenity amid adversity. You discover a neutral meeting place, protective
Void
legal precedent, or similar safe haven applicable to your situation.
141
QUOTES FROM
AKODO’S LEADERSHIP
Trifling Breaches
and Small Sacrifices
New Demeanors and
“One army may be stron-
ger than another, but
none are stronger
The Legend of the Five Rings core rulebook contains
guidelines for gaining honor for virtuous deeds, as well
NPC Templates
than hunger.” as guidelines for forfeiting honor in order to act dis- Game masters can always call on the wide assortment
gracefully. However, minor acts can affect a character’s of NPCs from the Legend of the Five Rings core rule-
honor as well. A samurai strives to adhere to Bushidō book when creating adventures, but stories of wars and
in all aspects of their life, and many small positive or history demand more for the valiant NPCs featured in
negative demonstrations eventually add up. them. Many of these characters are likely to be of the
What follows are optional additions to Table 7–1: Lion Clan, perhaps leading armies, recording martial
Honor and Glory Forfeits/Awards, on page 300 of the deeds, or training new military leaders for future wars to
core rulebook, and to the examples related to honor defend Rokugan. Some might be from the Badger Clan,
on page 303 of the core rulebook. entrusted with guarding the Empire’s northern passes.
This section provides GMs with a new demeanor
Trifling Breaches and new NPC templates for fashioning new charac-
ters using the NPC profiles from the core rulebook
When a character wishes to commit a breach of honor and other supplements as their basis. These tools take
that is judged to be less serious than a minor breach, NPCs without an assigned clan and make them into
they must first forfeit 1 honor. Lion or Badger samurai, or other characters who might
Examples of trifling breaches of honor: be found in a library or war college.
more interesting.
$ Carrying out your lord’s orders in a less expedi- Honorable
ent manner for personal convenience. The following new demeanor is designed to reflect a
$ Privately, but verbally, cursing the actions of a personality often found in Lion Clan members and in
higher-status samurai. other samurai who value the tenet of Meiyo—Honor—
above all others. Such characters do not hesitate to
overcome their fear and act correctly regardless of the
Small Sacrifices consequences. Honorable works in the same manner as
the other demeanors on page 310 of the core rulebook.
When a character makes a sacrifice in the name of
Social Skill Check TN Modifiers: Fire +2, Earth –2
honor, but it is judged to be less significant than a
Common Way of Unmasking: Honor’s Challenge
minor sacrifice, they are awarded 1 honor.
The NPC holds to very high standards of behavior and
Examples of small sacrifices of honor:
expects others around them to do the same. When
$ Allowing a verbal insult directed at you (one they observe breaches of integrity, they are quick to
that causes you to forfeit 1 glory or more to judge what should be the correct action and insist that
ignore) to pass without reprisal. it be followed.
142
143
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