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Lecture 2 - Kinematics
Lecture 2 - Kinematics
MOTION IN 1-DIMENSION
Velocity is a vector quantity that denotes both the speed of an object and its direction. A
positive velocity means that the particle is moving to the positive direction (to the east,
north, or right), while a negative velocity means that the particle is moving to the negative
direction (to the west, south, or left).
The average velocity, �!"#, of a particle is defined as the particle’s displacement (i.e.
change in its position) divided by the time interval during which that displacement occurs.
It is represented by a straight line made from the defined lower limit to the upper limit.
∆� = �� − ��
where: ∆� = change in
��,��� = ∆�
position ∆� = change in time (EQ
�� − �� 1.1)
The position of a particle moving along the � axis varies with time according to the
expression below, where � is in centimeters and � is in seconds.
� = 3�0 + 2� − 5
Working Equation:
∆� = �1 − �2
∆�
�+,!"# =
�1 − �2
�+,!"# =
�(2.5) −
�(1.0)
2.5 − 1.0
Step 1. Calculate �(2.5) and �(1.0) by substituting the � values into the
given expression for �.
�(�) = 3�0 + 2� − 5
�(2.5) = 3(2.5)0 + 2(2.5) − 5 = 18.75
�(1.0) = 3(1)0 + 2(1) − 5 = 0
�� 0
�+ = �� = �(3� + 2� − 5)
0
�� = 3��
�� +2��
5
�� − ��
�+ = 6� + 2
�+(�) = 6� + 2
�+(3.5) = 6(3.5) + 2 = �� ��/�
A negatively accelerating object does not always mean that the object is slowing down.
The concept of speeding up and slowing down depends on the directions (positive or
negative) of velocity and acceleration.
a. An object with a positive velocity and positive acceleration speeds up to the positive
direction.
b. An object with a negative velocity and negative acceleration speeds up to the
negative direction.
c. An object with a positive velocity and a negative acceleration initially slows down as
it travels the positive direction, momentarily stops (� = 0), and then speeds up to
the negative direction.
d. An object with a negative velocity and a positive acceleration initially slows down as
it travels the negative direction, momentarily stops (� = 0), and then speeds up to
the positive direction as shown in the Figure 2.1.
Figure
2.1 The movement of a particle with a negative velocity and a positive acceleration
The average acceleration �+,!"# of an object is defined as the change in velocity � over a
defined lower and upper limit for time �.
∆� = �� − ��
��,��� = ∆�
∆� = change in time (EQ 2.1)
�� − ��where:∆� = change in velocity
��where:�+ = instantaneous
�� = ��� ∆� → �
� = time (EQ 2.2)
∆� = ���
Since �+, as defined in EQ 1.2, is the derivative of � with respect to �, then it follows that
�+ is the second derivative of �.
�+ = ��+
��
��
but �+ = �� ,then
�
�� where:� = position
�
��M = � �
�
�� = �� L��
In summary, the first derivative of � with respect to � is �+ (�5 = �+) and the second
derivative of � with respect to � is �+ (�55 = �+5 = �+).
For the exclusive use of UST Faculty of Engineering students 22 a
The position of a particle moving along the � axis varies according to the expression
below where � is in meters and � is in seconds.
� = �0(3� − 2) + N �6
7
3� O
(a) Find the average acceleration of the particle from � = 2.0 s to � = 3.0 s.
Working equation:
�1 − �2= �(3) − �(2)
∆� = �1 − �2
�!"# = ∆�
3.0 − 2.0
Step 1.
Simplify the
expression
for � in
terms of �.
� = �0(3�
− 2) + N �6
7
3� O
1
� = 3�6 − 2�0 + L 3�M
Step 2. Derive the expression for �(�) to determine the expression for �+(�).
1
� N3�6 − 2�0 + P 3�QO
6
�� = 3��
0
�� − 2��
�+(�) = �5 = 1 89
�� + 3 N�� �� O
1
�+(�) = 9�0 − 4� − 3(�80)
Step 3. Determine �(3.0) and �(2.0) by substituting the values of � to the expression
of �+(�).
1
�+(�) = 9�0 − 4� − 3(�80)
1
�+(3) = 9(30) − 4(3) − 3 (380) = 1862
�
27 = 68.96 �
1
�+(2) = 9(20) − 4(2) − 3 (280) = 335
�
12 = 27.92 �
27 Q − P335
�
�!"# = �(3) − �(2) 3.0 − 2.0 = ��. �� �/�
12 Q
Working equation:
∆�+
�+ = lim �
∆: → ;
+
∆� = �
� �
Step 1. Get the derivative of �+ with respect to � to get the expression for
1
�+(�). � N9�0 − 4� − 3 (�80)O
�+ = ��+ �� = �� − 4��
0
�� = 9�� �+ = 18� − 4 �� O
1 80 2 86
�� − 3 N�� + 3(� )
Step 2.
Determine
�+ at � =
2.5 s by
substituting
2.5 in place
of �.
�+(�) =
18� − 4
2 86
+ 3(� )
�+(2.5) =
18(2.5) − 4
2 86
+ 3(2.5 )
= ��. ��
�/��
Working equation:
∆�+
�+ = lim �
∆: → ;
+
∆� = �
� �
Step 1. Substitute the known value of �+ in the expression of �+ in terms of �
and solve for �.
2
�+(�) = 18� − 4 + 3(�86)
2
35 = 18(�) − 4 + 3 (�86)
Solving for �,
� = �. �� �, �. �� �
An analysis model is a common situation that occurs time and again when solving physics
problems. The form of an analysis model can either be a description of (a) the behavior of
some physical entity or, (b) the interaction between the entity and the environment. In an
analysis model, an object is reduced to a single particle visualized as a sphere.
A particle under constant velocity (zero acceleration) has equal average velocity and
instantaneous velocity since velocity values at any point are the same.
Since �+,!"# = ∆+
∆+
∆:and �+,!"# = �+, then it follows that, �+ =
∆:.
∆� = �1 − �2
�+ =
∆� �1 − �2
Rearranging to derive the expression for �1,
�+c�1 − �2d = �1 − �2
Manong Edmond, a jeepney driver, is travelling from Manila City Hall to UST at a
constant velocity of 10.23 kph. UST is 2.47 km away from the City Hall.
(a) How long will it take (in minutes) for Manong Edmond to reach UST? Assume that the
pathway from City Hall to UST is purely linear and that traffic is negligible.
Substitute known values into the working equation and solve for the unknown.
2.47 = 0 +
10.23c�1 −
0d
�1 = 0.2414 hour ×60 mins
(b) If Manong Edmond drove for a total of 30 minutes, assuming that he continued driving
on a linear path without any traffic, how far from UST will he be?
Substitute known values into the working equation and solve for the unknown. Note
that UST is set as the initial point (� = 0) since the question uses UST as the basis.
For dimensional homogeneity, you must convert � back to hours since velocity is
expressed in kph (km/hr).
�1 = 0 + 10.23(0.5 − 0.2414)
�1 = �. �� �� (from UST)
Alternatively, you can use City Hall as your basis and compute for the value of � at
point N and then subtract it with the distance travelled from City Hall to UST.
�1 = 0 + 10.23(0.5 − 0)
�1 = �. ��� �� (from City Hall)
Or
As �+,!"# = ∆"!
∆:and �+,!"# = �+ then �+ can be expressed as…
∆� = �+1 − �+2
�+ =
�1 − �2
∆�+
Another equation for the constant acceleration model is derived from �+,!"# conforming
with average being the sum of numbers divided by number of items.
∆� = �+1 + �+2
∆�
2
�1 − �2
�1 − �2= �+2 + �+1
2
= �, �1 − �2
� = �+2 + �+1
2
1
�1 − �2 = 2 c�+2 + �+1d�
�
�� = �� + � c��� + ���d� (EQ 3.3)
� = 2c�1 − �2d
�+2 + �+1
Substituting this expression of � to EQ 3.2 yields to another useful equation for constant
acceleration analysis model.
Subsequently, the expression for �+1 from EQ 3.2 can be substituted to �+1 in EQ
1
3.3. �1 = �2 + 2 c�+2 + �+1d�
1
�1 = �2 + 2 (�+2 + �+2 + �+�)�
1 1
�1 = �2 + 2 (2�+2�) + 2 �+�0
�
�� = �� + ���� + � ���� (EQ 3.5)
Equations 3.2, 3.3, 3.4, and 3.5 are the four fundamental equations utilized for constant
acceleration analysis model. Each have distinct uses and applications depending on the
given and unknown variables. Table 3.1 can be used as a guide in choosing the fittest
equation to provide for what is being asked in a constant-acceleration problem.
Table 3.1 Fundamental equations for constant acceleration model
EQUATIONS VARIABLES
�2 �1 �+2 �+1 �+ �
�
�� = �� + � c��� + ���d�
�
= ���� + ���(�� −
��)
���
�
�� = �� + ���� + � ����
Josh is travelling on his bike from Welcome Rotonda to UST through a 1.60-km
straight-line track. He starts from rest and accelerates at a constant rate of 0.231 m/s2
until he reached a velocity of 4.30 m/s. He maintained this velocity until he reached
UST.
The calculation for each model would be separate. Therefore, there would be a
separate computation from A to B (at constant �) and from B to C (at constant �). To
solve for the unknown � at point C, � and � at point B should be determined.
In this case, the given values are �+2 , �+1 , �2 and �. You are trying to solve for the
unknown �1 in the absence of a known t. From Table 3.1, the most fitting equation
would be EQ 3.4.
0
= �+20 + 2�+c�1 − �2d
�+1
0
= �+=
�+< − �=)
0
+ 2�+(�<
4.300 = 00 +
2(0.231)(�<
− 0)
�� = ��.
���� �
Solving for
�<,
You can use
EQ 3.2 to
solve for �<,
�+1 = �+2 +
�+�
�< = �= +
�+(�< −
�=)
4.30 = 0 +
0.231(�< −
0)
�� = ��.
�� �
�1 = �2 + �+�
�@ = �< + �+(�? − �<)
1600 = 40.0216 + 4.30(�? − 18.61)
�? = 381.3957 s ×1 min
60 s
�� = �. �� �������
At t = 0, one toy car is set rolling on a straight track with initial position 15.0 cm, initial
velocity – 3.50 cm/s, and constant acceleration 2.40 cm/s2. At the same moment,
another toy car is set rolling on an adjacent track with initial position 10.0 cm, initial
velocity +5.50 cm/s, and constant acceleration zero.
(a) At
what
time, if
any, do
the two
cars
have
equal
velocity?
Following these steps will make your solution more systematic and less
confusing.
Unknown: �
Condition: the two cars have equal velocity
Working Equation: �=1 = �<1
Now that the working equation has been established, both sides would have to be
expressed in terms of the unknown, �. This will be done separately for toy car A and
toy car B. Take note of the analysis model that each object follows so you could
narrow down on the equations you could use.
Now, substitute the expressions of �=1 and �<1 in terms of � into the working
equation and solve for the unknown.
�=1 = �<1
−3.50 + 2.40� = 5.50
� = �. �� �������
Unknown: �
Condition: the two cars pass each other
Working Equation: �=1 = �<1
�� = �. �� �
�� = �. �� �
Since both roots are positive, both are correct values of time in which the cars would
pass each other. Meaning to say, the two cars passed each other in two instances.
The equations used for freely-falling bodies are the same as those used for objects
moving about the �-axis only that for freely-falling bodies, the magnitude of acceleration
in the �- axis, �D, is constant at � = 9.8 m/s0, and that all other variables will be made to
relate to the �-axis rather than the �-axis. Take note that the acceleration due to gravity
is always downwards (negative).
At constant acceleration,
�+1 = �+2 + �+: �D1 = �D2 − ��
1 1
�1 = �2 + 2 c�+2 + �+1d� �1 = �2 + 2 c�D2 + �D1d�
0
= �D20 − 2�(�1 − �2)
0
= �+20 + 2�+c�1 − �2d �D1
�+1
1 1
�1 = �2 + �+2� + 2 �+�0 �1 = �2 + �D2� − 2 ��0
A stone was thrown upwards with an initial velocity of 20.0 m/s from a height of 50.0 m.
Find:
(a) the
time required to reach the maximum height,
Unknown: � at �1 = 0
�D1 = �D2 − ��
0 = 20 − 9.8�
� = �. ���� �
Unknown: �1 at �1 = 0
0
= �D20 − 2�c�1 − �2d
�D1
00 = 200 − 2(9.8)(�1 − 50)
�� = ��. �� �
Figure 4.1
Unknown: t at �1 = 0
1
�1 = �2 + �D2� − 2 ��0
1 0
0 = 50 + 20� − 2 (9.8)�
−4.9�0 + 20� + 50 = 0
�9 = −1.75 s (rejected value)
�� = �. �� � (�������� �����)
An attacker at the base of a 3.65-m high castle wall throws a rock straight up with a
speed of 7.40 m/s from a height of 1.55 m above the ground.
(a) Will
the rock
reach
the top
of the
wall?
In this case, you must think of a variable with a value that would answer whether the
rock would reach the wall or not. Among the variables you can determine (i.e., �, �D1,
�1), the one that would answer the question directly is the maximum height, �H!+. If
�H!+ is greater than 3.65 m, then it would reach the wall, otherwise it won’t.
wall. (b) How long will it take for the rock to reach the surface?
Unknown: t at �1 = 0
1
�1 = �2 + �D2� − 2 ��0
1 0
0 = 1.55 + 7.40� − 2 (9.8)�
−4.9�0 + 7.40� + 1.55 = 0
�9 = −0.19 s (rejected value)
�� = �. �� � (accepted value)
Jane launched a ball upwards at a speed of 12.00 m/s at the same time Joey started
running, at an initial speed of 15.00 m/s, towards Jane to catch the ball.
(a) At what height, from the ground, did Joey catch the ball if he caught the ball 2.30 s
after he started running?
Unknown: �1 at � = 2.30 s
1
�1 = �2 + �2� + 2 ��0
1
�1 = 0 + 12(2.30) + 2(−9.8)(2.300)
�� = �. ��� �
(b) If Joey accelerated at a rate of 1.50 m/s2, how far was Joey from Jane when the ball
was launched?
(c) What is the velocity of the ball at the moment Joey was 14.00 m from where he started
running?
In
this
question, you would notice that the given variable is related to Joey, but the unknown
pertains to the ball. In this case, you have to relate the conditions of Joey (in the �
−axis) and the ball (in the � −axis) at the moment Joey was 14.00 m from where he
started running. This is possible by determining the time in which Joey was 14.00 m
from where he started running and use that time value to solve for the velocity of the
ball during the same instance.
MOTION IN 2-DIMENSION
} }⃗
A = ��
Table 5.1. Unit vectors for vectors existing in the � −, � −, and � −axis.
Axis Unit Vector
� −axis ± �
� −axis ± �
� −axis ± �
This expression separates the magnitude � and the direction of the vector �. Unit vectors
are used to identify the axis where a particular vector exists, as shown in Table 5.1. A
visual representation of the three dimensions and their corresponding unit vectors is
shown in Figure 5.1.
}}⃗ } }⃗
For example, the expression A = 5� − 2� means that vector A is composed of two
vector components: (1) a vector 5 units in the positive � −axis, and (2) a vector 2 units in
the negative � −axis as visualized in Figure 5.2.
An object moving in two dimensions can adopt different (or the same) analysis models for
each dimension. The object shown in Figure 5.3, moving in two dimensions, moves at
constant acceleration in the � −axis, but at constant velocity in the � −axis. Therefore, all
computations in the � −axis would follow the constant acceleration analysis model, while
analysis of the object in the � −axis would follow the constant velocity model.
In addition, any vector quantity associated with the object moving in two dimensions has
rectangular components, which can be determined separately. For example, the velocity of
the object moving in two dimensions can be expressed as
SAMPLE PROBLEM 9 (determining the expression for a value of the total velocity vector,
�)
A particle is moving in the �� plane, starting from the origin with an initial velocity in �,
�+2 = 4.5 m/s, and an initial velocity in �, �D2 = −3.0 m/s. The particle has zero
acceleration in � while it accelerates at a rate of −1.2 m/s0 in �.
(a)
Given:
�+2 = 4.5 m/s �+ = 0
�D2 = −3.0 m/s �D = −1.2 m/s0
�2 = 0 �2 = 0
(b) What would be the velocity � of the particle at � = 3.0 s and the angle the velocity
vector makes with the � −axis?
Solve for the total velocity vector �1 and its angle � using its components �+1 and
�D1. 0 + �D1
0
�1 = É�+1 = Ñ(4.5)0 +
�1 = 7.99 m/s (−6.6)0
� = arctan
N�D1
�+1O =
arctan L−
6.6
4.5M
� = −55.71L (with respect to the � −axis)
�. r⃗ = �1� +
�1�
SUMMARY OF EQUATIONS
�+,!"# = �1 − �2
∆� ∆� �+ = lim
∆:→;
��
∆� = ��
�1 − �2
Average and Instantaneous ∆�+
Acceleration ∆� = �1 − �2 Constant Velocity Model �1 = �2 +
�+c�1 − �2d
�+,!"# = ∆�
�
�+ = lim +
∆: → ; �
�
∆� =
�
�+ =
�
��
�� 0
L ��M = � �
��0
Quantities
�}⃗ = �+� �� + �� �0
BOARD PROBLEMS
1.
Given that the position � of a particle (in inches) is defined in terms of time � (in
seconds) by the expression below. Determine:
1
� = 3.5� L �+ 2�0 − 5�M +3�7
�
2. Sphere A is travelling with a constant velocity of +12.0 m/s while sphere B is moving at
a velocity of +8.0 m/s and an acceleration of −1.0 m/s2. At � = 0, sphere B is 52.0
meters to the right of sphere A. The two spheres are moving on adjacent tracks.
3. Wayne sent a 200-g stone upwards using a slingshot to hit a pigeon hovering 20.0 m
directly above him. The stone has an initial velocity of 18.0 m/s.
(a) Will the stone reach the pigeon? Show calculations that support your answer.
(b) Assuming that the stone missed the pigeon, how long will it take the stone to
reach the ground?
(c) Say the stone landed on a 2.0-m deep hole, what would be the velocity of the
stone as soon as it lands?
5. A soldier, hiding in a 3.5-meter-deep hole, threw a grenade with an initial velocity of 28.0
m/s at a launching angle of 35o from the horizontal. A pile of sandbags, 3.0 meters in
height, is located exactly 12.0 meters (horizontally) from where the soldier is. Set the
ground surface as � = 0.
(a) Will the sandbags be able to block the grenade? Show calculations that support
your answer.
(b) What will be the velocity of the grenade as soon as it hits the ground? (c)
Disregarding the sandbags, if the grenade explodes 1.7 seconds after it was thrown, at
what position, r⃗, will it explode? Express your answer in unit-vector form.
Copy and fill-out the header of the PPE for each page of your solution. Present neatly the
organized solutions to the following answered problems. Box the final answers. Copy and
sign the Thomasian Honor Code in the last page of your solution.
1. Given that the position of a particle is defined in terms of time by the equation below,
where � is in meters and � is in seconds, determine:
6 0
� = 4� + �
0
�+3�
6
� +4
(a) the average velocity of the particle from � = 1.0 s to � = 3.0 s, (Ans: �!"N = 16
m/s) (b) the instantaneous velocity of the particle at � = 2.5 s, (Ans: �+ = 20.52 m/s)
(c) the average acceleration of the particle from � = 2.0 s to � = 3.0 s, and (Ans:
�!"N = 8.42 m/s2)
(d) the � at which the instantaneous acceleration of the particle is 8.10 m/s2.
(Ans: � = 3.91 s)
2. A subway train starts from rest at a station and accelerates at a rate of 2.50 m/s2 for
15.90 seconds. It then runs at a constant speed for 35 seconds and then slows down
at a rate of 4.50 m/s2 until it stops at the next station.
(a) What is the speed of the train just before it starts slowing down?
(Ans.: � = 39.75 m/s)
(b) How long did it take the train to finish the trip from one station to the other?
(Ans.: � = 59.73 s)
3. A set of keys were thrown vertically upwards by a student from the ground. A second
student catches the keys 1.50 seconds later from a window 4.00 meters above the
ground.
(a) What is the initial velocity of the keys? (Ans: 10.02 m/s)
(b) What is the velocity of the keys just before they were caught by the second
student? (Ans: − 4.68 m/s)
4. A particle is moving in the �� plane starting from the origin with an initial velocity in �
of 15 meters per second and an initial velocity in � of −10 meters per second. The
object moves at constant velocity in � and constant acceleration in �. The
acceleration in � is −1 m/s2.
(a) Determine the total velocity vector }�}}}1⃗ at any time, �. (Ans.: }�}}}1⃗ = 15�
− (10 + �)� ) (b) Determine the position of the particle �⃗ at any time, �.
(Ans.: �⃗ = (15�)� − P10t + 90�0Q � )
What is the position of the particle after 5 seconds? (Ans.: r = 97.63 m, � = 39.81o)
5. A projectile was launched from the top of a 25-m high building at a velocity of +35 m/s
and at an angle of 28o with the horizontal.
(a) How far is the projectile from the building (horizontally) by the time it reaches its
maximum height? (Ans.: 51.82 m)
(b) If the projectile lands on a hill 3 meters high from the ground, how long was the
projectile airborne? (Ans.: 4.38 s)
(c) If the projectile lands on a hill 3 meters high from the ground, how far is the hill
from the building? (Ans.: 135.32 m)
6. The motion of a particle from a fixed point is defined by the equation v = (3t-1)(t-1),
where v is in meters/second and t is in second. Determine the following: (a) Velocity
and acceleration of the particle at t = 3s. (Ans.: 16 m/s, 14 m/s2) (b) Time when the
particle is at rest. (Ans.: 1/3 s, 1 s)
(c) The position of the particle at t = 3 s. Note that x = 0 when t = 2 s. (Ans.: 10 m)
For the exclusive use of UST Faculty of Engineering students 52 a