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Mythic 2nd Edition

TABLE OF CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Mythic Ascension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Archmage Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Warrior Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Guardian Path ........................................ 25
Hierophant Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Marshal Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Trickster Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Universal Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
General Mythic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Mythic 2nd Edition
Legend speaks of the coming of great heroes. As the darkness
gathers and the forces of the underworld rise to swallow the land of
the living, a few brave souls will hear the call to greatness.

Their deeds will become the stories of our time, and their victories
will be celebrated for centuries to come. Even now, they walk
among us— unaware of the destiny that awaits them.

The moment is almost here. Their hour is at hand.

GLOSSARY
The following key terms and references are useful for playing Mythic 2nd Edition

Ascension Mythic Tier


The moment of ascension is the moment when a normal At ascension a character becomes Mythic Tier 1. Each
character becomes a mythic character. This epic moment mythic tier is like a new level in the path chosen by the
should be important in the story and define the source of mythic character and grants new abilities. The maximum
the character's mythic power. mythic tier is 10. Such characters as attain 10th mythic
tier are akin to minor dieties.

Mythic Resistance
This resistance can be gained from some mythic abilities.
Mythic Bonus
Mythic resistance can only be overcome by +3 major Any numerical bonus granted by a mythic ability is a
striking weapons, by artifacts, and by other mythic mythic bonus that stacks with other bonuses, such as
creatures and characters. circumstance bonuses.

Mythic
Mythic is a new feat trait in Mythic 2nd Edition and is
Non-Mythic
purple. Feats with this trait can only be aquired by Any effect originating from a character or creature that
characters that have mythic tiers. has not ascended. Artifacts are always considered mythic
for the purpose of these effects.

Mythic Path
The way a mythic character's mythic powers manifest is
Surge
based on their path. At the moment of ascension each Surge is a basic mythic ability that all characters gain at
character must choose a path, Archmage, Warrior, 1st tier. It allows them to expend a focus point and roll a
Guardian, Hierophant, Marshal, or Trickster. die to add to the result of a d20 roll, influencing the
outcome after the results are revealed.

Mythic Power Path Ability


Mythic characters can draw upon their mythic power to Ability is a new feat trait in Mythic 2nd Edition and is
accomplish amazing deeds and cheat fate, this is done by gold. Each path has three ability feats. When you select a
expending focus points to fuel mythic abilities. mythic path you gain one of the three ability feats of your
choice as a feature.

Path Feature
Path This section presents all the abilities the path grants your
Path is a new feat trait in Mythic 2nd Edition and is red. character. An ability gained at a higher level lists the
Feats with this trait can only be aquired by characters required level next to the ability’s name. Many path
that have chosen the specific paths that make this feat features require you to choose between options. Unless
available. the specific ability states otherwise, such decisions can’t
be changed.
Mythic Ascension
Every mythic character gains a number of base abilities common to all mythic
characters, in addition to the special abilities granted by each mythic path. These
abilities are gained based on the character’s mythic tier.

Tier Mythic Features Ability


Boost
Mythic
Feat
1 Mythic Focus, Hard to Kill, Mythic Feat, Surge 1d4 1st
2 Amazing Initiative 1st
3 Recuperation 2nd
4 Surge 1d6 2nd
5 Mythic Saves 3rd
6 Force of Will 3rd
7 Surge 1d8 4th
8 Unstoppable 4th
9 Immortal 5th
10 Legendary Hero, Surge 1d10 5th

Mythic Tier Tier 1 Mythic Focus Tier 1

Feature Feature Focus

Add 1/2 your mythic tier rounded down to your As a mythic character your maximum focus
proficiency bonus. point pool can increase beyond 3 but only from
mythic abilities, feats, and features such as
(depending on the balance of the campaign gaining mythic levels.
your GM may change this feature or remove it
entirely) Your focus point pool increases by 1 and you
gain 1 focus point.

At 3rd tier and every two tiers thereafter your


focus point pool increases by 1 and you gain 1
focus point.
Hard To Kill Tier 1
Mythic General Feat Tier 1
Feature
Feature
Whenever you gain the dying condition you
automatically stabilize and no longer have to Select one mythic general feat with the
attempt a recovery check. "Mythic" trait, or non-mythic class, general, or
skill feat, as a bonus feat.
You still fall unconscious at 0hp. Your
wounded and dying values still increase as You gain an additional mythic general feat at
normal. 3rd, 5th, 7th, and 9th tiers.
Surge Tier 1 Ability Boost Tier 2

Feature Focus Feature

You call upon your mythic power to overcome At 1st tier and every 2 tiers thereafter, your
difficult challenges and change outcomes. character boosts four different ability scores.
Your character can use these ability boosts to
As a free action you can expend a focus point to increase their ability scores above 18.
increase any d20 roll you just made by adding
1d4 to the result. This can be done after the Boosting an ability score increases it by 1 if it’s
result is revealed. already 18 or above, or by 2 if it starts out below
18.
The bonus die increases from 1d4 to 1d6 at 4th
tier, 1d8 at 7th, and 1d10 at 10th tier.

Amazing Initiative Tier 2 Recuperation Tier 3

Feature Feature

At 2nd tier before you roll initiative you may At 3rd tier you are restored to full Hit Points
expend a focus point to roll twice and take the after 8 hours of rest or equivalent.
higher result.

When you do you gain a single additional


action during your first round in initiative.

Mythic Saving Throws Tier 5 Force of Will Tier 7

Feature Focus Feature Focus

At 5th tier when you are forced to make a At 7th tier you can exert your will to force
saving throw you may expend a focus point as a events to unfold as you like.
free action to treat the result as 1 degree of
success better, as long as the ability that As a free action once per round when a d20 is
provoked the save did not have a mythic rolled and after the result is revealed you may
source. expend a focus point to force a reroll.

The next result must be taken. No single roll


can be subject to more than a single reroll per
round.
Unstoppable Tier 8 Immortal Tier 9

Feature Focus Feature

At 8th tier as a free action you can expend a At 9th tier if you are killed you return to life 24
focus point to reduce a single adverse hours later in a random but safe location
condition affecting you. determined by the GM.

For example if you are clumsy 2, you may This ability fails if you are killed by a critical hit
spend a focus point to reduce your clumsy from a mythic character or a critical hit from a
condition to 1. If you are wounded 1 you may weapon that bypasses mythic damage
expend a focus point to reduce your wounded reduction, or if you die of old age.
condition to 0.
At 10th tier you stop aging and can only be slain
by a critical hit from an artifact.

Legendary Hero Tier 10

Feature Focus

At 10th tier you have reached the height of


mythic power. You automatically regain focus
points at a rate of 1 per minute.
Archmage
For most practitioners of the arcane arts, learning magic requires a
great deal of study and practice. Even for those who draw magic
from their blood, the effort can be taxing. Not so for the archmage.
This master of the arcane draws power from the very fabric of
reality itself, learning to weave magic easily and naturally.

The archmage is the master of arcane magic, and many of the


abilities of this path enhance your ability to cast arcane spells or
greatly increase their potency.

In addition, many of the options in this path increase your


knowledge of magic and of those who wield it. At the highest tiers,
you can begin to break down the walls between the different types of
magic and alter the very fabric of reality itself.

Tier Archmage Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 True Archmage, Path Feat
Archmage Path
Ability Tier 1 Archmage Path Feat Tier 1

Feature Feature

Select a single archmage path ability with the Select an archmage path feat with the "Path"
"Ability" trait from the three below. Once trait from the feats below.
chosen it cannot be changed.
Alternatively you may select a path feat with
the "Path" trait from the universal mythic path.
Arcane Surge Tier 1 Mage Strike Tier 1

Ability Focus Ability Focus

You tap into your mythic power to effortlessly As a free action once per round you can expend
fuel and quicken your spellcasting. a focus point to enchant a weapon that belongs
to you or an ally granting the wielder a bonus
As a single action you can expend a focus point on their next melee or ranged strike or activity
to cast any one spell as a free action without that includes a strike.
expending a prepared spell or spell slot. If you
prepare spells it must be one you prepared The strike gains a bonus to hit equal to half of
today, if you spontaneously cast spells it must your highest spell slot level rounded down and
be a known spell. deals 1d6 additional damage per spell level. The
extra damage is an element of your choice
This spell bypasses all resistances and if the (acid, cold, electric, fire, force etc).
spell requires a saving throw any non-mythic
creatures must roll the save twice and take the
lower result.

Wild Arcana Tier 1 True Archmage Tier 10

Ability Focus Feature Focus Skill

You tap into your mythic power to fuel and At 10th tier you have become a supreme master
diversify your spellcasting. of all magic. Whenever you cast a spell that
targets one or more non-mythic creatures each
As a two action activity you can expend a focus of those creatures must roll any saving throws
point to cast any one spell on any of your spell twice and take the lower result.
list without expending a spell slot. The spell
must be one that you are high enough level to Additionally whenever a spell is cast against
cast and it manifests at your current highest you with an attack roll compare the result to an
spell slot level plus 1. appropriate knowledge skill +10 as a free action
(arcana for arcane, occultism for occult,
This spell bypasses all resistances and if the religion for divine, etc).
spell requires a saving throw any non-mythic
creatures must roll the save twice and take the If your knowledge skill result is greater than
lower result. the attack check against you, then you absorb
the spell harmlessly regaining 1 focus point.

If the spell requires a Saving Throw, instead


make an appropriate knowledge check against
the Save DC as an immediate action. if your
knowledge skill check result exceeds the Save
DC then you absorb the spell harmlessly and
regain 1 focus point.
Abundant Casting Tier 1 Arcane Endurance Tier 1

Path Focus Metamagic Path Focus Metamagic

Whenever you cast a targeted spell that targets Whenever you cast a spell with a duration
two or more creatures, increase the number of double that duration.
creatures you can target by your tier.
Additionally you may spend a focus point as a
Additionally you may spend any number of single action to multiply the duration of the
focus points as a single action to affect one spell by your tier. If you do then this action
additional target in range per point spent with gains the metamagic trait.
a single target spell. If you do then this action
gains the metamagic trait. This only functions for spells with a duration.

Bloodline Intensity Tier 1 Competent Caster Tier 1

Path Metamagic Path

Your mythic nature powers your favorite You automatically succeed flat checks to cast
bloodline spell. spells.

Choose a single bloodline spell. This spell does


not consume a spell slot when cast as long as
you spend one extra action when casting it.

Coupled Arcana Tier 1 Crafting Mastery Tier 1

Path Focus Path

When you use a two action activity, feat, or You can attempt to craft any magical item you
ability, that includes the wording "Cast a Spell" have seen as if you had the necessary item
and consumes a spell slot, you can expend a creation feats and formula.
focus point to then use any two or fewer action
mythic ability or path feat as a free action. Such items can be crafted in two eight hour
periods, or a single 16 hour crafting session. If
you actually have the item creation feat roll
twice and take the higher result when you roll
your craft check.
Deep Understanding Tier 1 Eldritch Breach Tier 1

Path Focus Path Focus

You automatically identify spells cast within You are adept at breaching magical defenses.
60ft of you. When you cast Dispel Magic you can attempt to
remove any single magical effect, even curses
You may spend 3 actions and expend a focus and permanent effects.
point to understand the properties of any
magic you can touch, even artifacts. If the effect is non-mythic, roll a counteract
twice and take the higher result. Your dispel
This affects lesser artifacts as long as your tier automatically succeeds against non-mythic,
is at least 1, minor artifacts if it is at least 3, and non-permanent spells of equal or lesser level
major artifacts if your tier is at least 6. than your tier.

When a magic item is successfully suppressed


you may expend a number of focus points
equal to half of the item's level as a free action
to destroy it.

Elemental Bond Tier 1 Energy Conversion Tier 1

Path Focus Path Focus Metamagic

You use your mythic power to connect your You have discovered the secrets of converting
spirit to an elemental plane. one type of elemental energy into another.

Select an element, air, earth, fire, or water. Whenever you cast a spell that deals elemental
You gain mythic resistance 10 against energy damage you spend an additional action to swap
associated with your plane. At 6th tier the the type of damage it deals with a different
resistance becomes 20. At 9th tier it becomes element. This changes the element trait of the
immunity. spell to a trait representing the new type of
elemental damage.
Additionally you may expend a focus point as a
single action to bolster your connection, Alternatively you may expend a focus point as a
increasing the spell level of all spells associated free action to add an elemental trait to any spell
with your chosen element by 1 for a number of you cast that has no elemental trait.
rounds equal to your tier.
Arcane Charge Tier 1 Mythic Hexing Tier 1

Path Focus Path Focus

You use your mythic power to fuel items that Your hexes and other focus spells are more
store spells and magical effects. effective against non-mythic creatures and
they take a -2 penalty to save against them.
When using a staff, wand, or other spell
containing object, you may expend a focus You can expend an additional focus point as a
point as a single action to cast the spell within free action when you cast a hex or focus spell to
without expending a charge. increase the save DC by 2 for mythic and non-
mythic creatures for a number of rounds equal
This does not change the casting time of the to your tier.
spell.

Flash of Omniscience Tier 1 Necromantic Mastery Tier 1

Path Focus Path

Your incredible mind can sift the laws of reality When you perform the Create Undead ritual
like a sieve. you may use your mythic blood as a substitute
for black onyx.
As a three action activity you can expend one
focus point to consult your native You may spend a single action to take a drained
understanding and ask any single question. value and convert your blood into material
Roll a flat DC 15 at 1st tier, 10 at 3rd tier, or 5 at component. The value of the blood is 100gp
6th tier. On a success you learn the true answer worth of black onyx per mythic tier.
to your question.
This value is temporary and cannot generate
A focus point spent in this way cannot be income.
regained for 1 week and no question can be
asked more than once.

Spellbane Counterstrike Tier 1 Throw Spell Tier 1

Path Focus Path Focus

When you successfully counterspell you may You may throw any touch spells up to 10ft per
expend a focus point to stride once as a free tier.
action.
When using Reach Spell feat you may expend a
If you end your movement within melee range focus point to multiply the additional distance
of the source of the spell you may make a single granted by Reach Spell by your tier.
melee attack as a reaction.
Transformative Familiar Tier 1 Mythic Sustain Tier 1

Path Focus Path Focus

Your familiar can assume the shape of an As a free action at the beginning of your turn
amulet, ring, staff, wand, or weapon. While in you may sustain a number of spells and
this form treat your familiar as an intelligent abilities equal to half your mythic tier rounded
item. up.

If you have the appropriate crafting feat you If you expend a focus point you instead sustain
may customize the item according to the all spells and abilities for a single round.
specifications of the feat. If your familiar ever
falls unconscious it assumes item form.

Control The Mindless Tier 1 Infectious Spell Tier 3

Path Focus Path Focus Metamagic

You can gain control over mindless constructs When you cast a single target spell with a
and undead using your knowledge about them. duration you can expend a focus point to
attempt to spread it to others.
As a single action roll an applicable knowledge
check against all constructs (usually arcana) or The range for the spell is the same as originally
mindless undead (religion) within 30ft. If you cast but it originates from the first affected
succeed you can command them as minions for target to one additional target per mythic tier,
1 round. at a rate of one new target per round.

If you expend a focus point this extends to


number of rounds equal to your mythic tier
and it affects all mindless creatures within 30ft
per tier.

Share Spell Tier 3 Many Forms Tier 3

Path Focus Metamagic Path Focus Metamagic

Whenever you cast a spell that only targets you, Whenever you alter your appearance using a
you may also apply its effects to your familiar. polymorph spell multiply the duration by your
tier.
If you expend a focus point as a single action
you may choose a single target within 30ft to If you expend a focus point as a single action
also share the effects of the spell. the spell loses its duration and becomes
permanent. You may still dismiss the spell as
normal.
Mirror Dodge Tier 3 Mythic Lasting Tier 3

Path Focus Path Focus Metamagic

When hit by a melee or ranged attack you can Prerequisite: Arcane Endurance
expend one focus point as a reaction to teleport
When you cast a spell that benefits from
30 feet from your current position.
Arcane Endurance you may expend an
additional focus point to change it's duration to
You take no damage from this attack which
24 hours.
instead destroys your illusory duplicate.
This focus point cannot be regained until the
spell effect ends.

Reverse Scrying Tier 3 Spell Sieve Tier 3

Path Focus Path Focus

When you notice a scrying spell you can expend When you successfully counterspell a spell that
a focus point as a free action to instantly is on your spell list you absorb its power.
observe its creator.
You gain a temporary spell slot equal to the
Roll a counteract check against the caster's level of the spell cast and containing the
spell DC, if you succeed you learn their exact absorbed spell. This spell slot lasts until you
location. cast the spell or until your next daily
preparations.

Tangible Illusion Tier 3 Teleportation Master Tier 3

Path Focus Path Focus

You can make an illusion real. You have become an expert of teleportation
magic.
After you have cast an illusion spell, as a three
action activity you can expend a number of When you use a teleportation spell you may
focus points equal to the spell level to expend a focus point as a free action to cast the
transform your illusion into a physical, spell as a single action, and arrive precisely
nonmagical version of that illusion. where you intend to as long as you have been to
the place at least once.
When the illusion spell ends or is dismissed the
creation ceases to be.
Bloodline Immunity Tier 3 Enhance Magic Item Tier 3

Path Focus Path Focus

The intense power of your blood makes you Your mythic presence enhances the power of
immune to the damage and harmful effects of magic items.
all spells on your bloodline spell list, even the
ones you are not high enough level to cast. When you activate a spell from a magic item,
(usually a scroll, staff, or wand) you may
If you are targeted by one of these spells you expend a focus point to increase it's spell level
may expend a focus point as a reaction to turn up to your mythic tier.
it back on it's caster.

Spell Knowledge Tier 3 Mythic Metamagic Tier 3

Path Path

Choose a number of spells equal to your casting Whenever you use an ability with the
ability modifier that are not on one of your metamagic trait reduce the total number of
spell lists and add them to one of your spell actions by 1.
lists.

These spells do not have to be of a level you can


cast, but this does not change the requirements
for casting them.

This feat can be selected multiple times.

Permanent Spell Tier 6 Grand Ritual Master Tier 6

Path Focus Metamagic Path

Prerequisite: Mythic Lasting You gain access to all common, uncommon,


and rare rituals.
Your spells permanently alter reality.

You can perform a number of aspects of a ritual


When you cast a spell with a duration you may
yourself. When you cast a ritual, you can
expend a number of focus points equal to the
reduce the number of secondary casters by 1/2
spell's level as a single action to make it
your tier rounded up. When you do, you must
permanent.
fulfill any requirements for the secondary
caster, and you attempt the secondary check
This ends the Extended Spell effect and the
normally performed by that secondary caster.
focus points can be regained normally.

When you attempt a ritual you may expend a


number of focus points equal to the ritual level
to treat your result as a critical success
Empowered Spell Tier 6 Spell Breaker Tier 6

Path Focus Metamagic Path Focus Metamagic

You channel your raw mythic power into a Prerequisite: Eldritch Breach
spell.
You can use your mythic power to decimate
magical effects.
When you cast a spell you may expend a
number of focus points equal to the spell level
You may cast Dispel Magic as a three action
as a single action to increase the damage of the
activity, when you do roll a single counteract
spell by a multiple of 2.
check and apply it to all magical effects in the
target's square including magic items and
Saves required by the spell take a -4 penalty for
artifacts.
non-mythic creatures, and a -2 penalty for
mythic creatures. Regardless of outcome treat
Items suppressed by Spell Breaker remain
the enemies degree of success against this spell
inactive for 10 minutes per tier. If you
as one worse.
successfully suppress an item you may expend
a number of focus points equal to 1/3rd the
item's level to destroy it instantly.

Subtle Magic Tier 6 Spell Leach Tier 6

Path Metamagic Path Focus

You have learned to cast spells without a spell By touching a stunned, sleeping, or helpless
nexus. creature you can attempt to steal one of it's
spell slots.
Whenever you cast a spell or activate a spell
from an item you may roll a stealth check. Roll a spell attack roll against the target's spell
Apply the result to the perception DC of all DC. On a succes you touch the creature and
enemies within line of sight. may expend a focus point to steal a single one
of the targets highest level, unexpended spell
Those who fail do not know that you cast the slots.
spell or activated the item unless it has an
obvious visual or auditory effect that emanates This focus point cannot be regained by any
from you. In addition, magical auras and means until the spell slot is relinquished back
effects on you cannot be detected. to the creature.
Sanctum Tier 6

Path Focus

As a three action activity you permanently


expend a focus point and speak a secret word.
By doing so you tear away a portion of another
plane and isolate it for yourself as a private
sanctum.

The sanctum is maleable to your will to the


extent that you could already manipulate and
modify that plane. The starting planar
properties of the sanctum are the same as the
plane it was taken from but can now be
modified by rituals such as Create Demiplane.

The maximum size of this sanctum is 1 cubic


mile per focus point spent and anyone who
knows the secret word can conjure a door to
the sanctum. Multiple different sanctums can
also be created and coexist.

A sanctum exists for a minimum of 1 year, but


on the day the sanctum was created, by
standing in the spot that you were standing
when you first created it, and by speaking the
secret word you can personally return the
sanctum to its plane, This returns your focus
points as well.
Warrior
The warrior is the pinnacle of skill at arms and armor. No ordinary
fighter could hope to match the skill with a blade, a bow, or an axe
that surges within a mythic warrior.

The warrior turns aside blows and shatters shields with every
movement, all while racing gracefully across the chaotic battlefield.
When the screams of fallen foes die down, the warrior stands strong
and defiant in blood-spattered armor, hefting a weapon and
shouting a terrifying war cry.

As a warrior, your role is to take the fight to your enemies. Using


devastating melee powers, you can crush your enemies before they
even have a chance to harm you and your allies.

Tier Warrior Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 True Warrior, Path Feat

Warrior Path Ability Tier 1 Warrior Path Feat Tier 1

Feature Feature

Select a single warrior path ability with the Select a warrior path feat with the "Path" trait
"Ability" trait from the three below. from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with
the "Path" trait from the universal mythic path.
Fleet Charge Tier 1 Distant Barrage Tier 1

Ability Focus Ability Focus

As a single action once per round you can As a single action once per round you may
expend a focus point to stride twice. expend a focus point to make a ranged strike at
your full attack bonus.
At any point during this movement you may
make a single melee or ranged strike at your This attack never causes your mutiple attack
highest attack bonus adding half your tier penalty to increase, ignores concealment and
rounded up to damage. cover bonuses and bypasses all damage
reduction.
This attack ignores damage reduction.
The target must be in line of sight.

Sudden Strike Tier 1 Legendary Warrior Tier 10

Ability Focus Feature Focus

As a free action once per round you may At 10th tier, whenever you make an attack roll
expend a focus point to make your next strike, against a non-mythic foe and miss, you may
or activity that includes a strike, at your immediately roll again. You must take the
highest base attack bonus. second roll even if it is lower.

Roll twice and take the better result adding half Once per round when you make a strike that
your tier rounded up to damage. results in a critical hit you regain one focus
point.
Damage from this attack bypasses all damage
reduction.

Always a Chance Tier 1 Always Armed Tier 1

Path Path

When you roll a natural 1 on an attack roll it is Any weapon you wield automatically benefits
not automatically considered a critical miss. from your highest weapon proficiency, even
improvised weapons.
A natural one no longer degrades your chance
of success.
Aerial Assault Tier 1 Juggernaut Tier 1

Path Focus Path Focus

As a two action activity you can descend any Little can stand in your way when you charge
distance toward the ground instantly taking no forth into battle.
fall damage.
When you stride, or stride as part of an
If you pass a flying target you may attempt a activity, and come into contact with an obstacle
grapple check to bring it to the ground with such as a wall or door roll an athletics check as
you, on a success it takes damage equal to the a free action to Force Open.
fall damage of your entire descent.
If you succeed you may continue your stride
If you expend a focus point you can instead uninhibited through the obstacle destroying it.
make a melee strike against the target beneath
you during your descent and on a success add If you expend a focus point you gain a +10 to
fall damage equal to your descent to the attack your Athletics check to Force Open and may
roll. pass through any number of obstacles until
your stride ends. Roll a single Athletics check to
Force Open and apply it to all obstacles.

Armor Master Tier 1 Backlash Tier 1

Path Path Focus

Light armor you wear no longer has a dex cap You strike back at those who penetrate your
for you. defenses.

This feat can be selected three times, the When an enemy rolls a critical hit against you it
second time it also applies to medium armor, provokes a reaction from you.
the third time it also applies to heavy armor.
If you have used your reactions this round you
may expend a focus point to make a melee
strike anyway.

Crusader Tier 1 Calculating Rage Tier 1

Path Path

When your allies begin battle within 100ft of When you enter a rage you are no longer
you they each gain a free focus point. prevented from using abilities that require
concentration.

When you end a rage you are not fatigued.


Blowback Tier 1 Clean Blade Tier 1

Path Focus Path Focus

As a single action you can expend a focus point When you score a critical hit with a slashing
to make one melee or ranged strike. weapon, as a free action you can make a ranged
strike at a second target within 30ft to cover it
If the attack hits your target it is knocked in gore.
directly away from you 10ft per tier. If the
target hits another target the second target If your second attack is successful the target
travels with it. gains a sickened value equal to half of your tier
(minimum 1). If the second attack is also a
If the target collides with a wall and stops then critical hit the target is blinded until their
it takes half of the damage from the strike sickened condition is reduced to 0.
again as bludgeoning damage.

Devastating Smash Tier 1 Endless Hatred Tier 1

Path Focus Path Focus

Whenever you strike a construct or object treat When you have a favored enemy granted by a
its hardness as 5 lower and add your tier to the class feature you gain a circumstance bonus to
damage you deal. damage equal to your mythic tier against that
enemy.
If you expend a focus point as part of the strike
treat its hardness as 0 and add double your If you expend a focus point you deal double
mythic tier to damage. your tier in damage and bypass all damage
reduction.

Impossible Speed Tier 1 Imprinting Strike Tier 1

Path Focus Path Focus

Your base land speed increases by 30ft. After you have successfully hit a target with a
strike you instantly learn one of the target's
In addition if you expend 1 focus point your weaknesses.
base movement speed increases by an
additional 10ft per tier for 1 minute per tier. If you permanently expend a focus point then
you learn all of the target's weaknesses and as
long as it survives you also know its direction
from you and aproximate distance.

When the target dies or you dismiss this ability


as a single action you regain your spent focus
point.
Limitless Range Tier 1 Lesson Learned Tier 1

Path Path Focus

Increase the range increment on all of your Whenever you fail a saving throw against an
ranged weapons by 30ft per tier. enemy ability you gain a +2 bonus to all further
saving throws against that same ability for the
Weapons no longer have a maximum range rest of the encounter.
increment for you but you still take penalties
per increment beyond the first. If you expend a focus point the bonus increases
to +4 and lasts for 1 day per tier.

This bonus is iterative as long as you continue


to fail saving throws against the same ability.

Meat Shield Tier 1 Atlas Strength Tier 1

Path Focus Path Focus

You can use a creature you are currently Your musculoskeletal system is legendary.
grappling to protect you from harm.
Your regular carrying bulk increases by 10 and
When an enemy targets you with an attack you your maximum carrying bulk increases by 20.
may expend a focus point to roll an athletics
check against your grappled enemy as a You may expend a focus point as a free action
reaction. to increase your carrying bulk by 10x your tier
for 1 minute.
If you succeed the incoming attack targets your
grappled foe.

Manuever Master Tier 1 Titan's Bane Tier 1

Path Focus Path

Once per round when you successfully strike a You can share and move through the space of
target you may expend a focus point to use a any creature two size categories larger than
combat manuever as a free action. you or more without provoking attacks of
opportunity.
Treat your strike roll as the athletics check
against the target's fortitude or reflex DC. When sharing such an enemies space it is
considered flat footed against you.

You still provoke attacks of opportunity if you


move through threatened spaces it does not
occupy.
Mythic Weapon Fighter Tier 1 Sniper's Reposte Tier 1

Path Path Focus

Select one weapon group. When weilding You no longer provoke attacks of opportunity
weapons of that group increase your with ranged strikes.
proficiency bonus by +2.
Immediately after making an attack you may
expend a focus point as a free action to negate
the stealth penalty for sniping.

Punishing Blow Tier 1 Mythic Grappler Tier 1

Path Focus Path

Any target you hit with a melee or ranged When you roll an athletics check to grapple a
attack loses its regeneration for 1 round. non-mythic creature, treat the result as one
better.
If you critically hit the target it loses the
benefits of its damage reduction and When throwing or shoving a grappled creature
resistances for 1 round. increase the distance thrown or pushed by 5ft
per tier.
If you expend a focus point and the target was
mythic it loses benefits normally. If the target
is non-mythic and you expend a focus point it
instead loses benefits for 1 round per tier.

To The Death Tier 3 Titan's Rage Tier 3

Path Focus Path Focus

You can shrug off wounds that others woud Whenever you are larger than your normal size
find devastating. increase the damage you deal by an additional
+2 per size and reduce your clumsy condition
When you would fall unconscious you may by 1.
expend a focus point as a free aciton to remain
conscious. You may expend a focus point as a single action
to increase your size by 1 size category
This consciousness lasts for a number of regardless of your previous size and maintain
rounds equal to your tier, even if you are at 0 the new size for a number of minutes equal to
hit points. your tier.

Damage still causes your dying value to This stacks with and extends all effects that
increase. increase your size.
Unstoppable Shot Tier 3 Incredible Parry Tier 3

Path Focus Path Focus

As a two action activity you can expend a focus When a target succeeds at a melee strike
point to use a ranged or thrown weapon to against you, you may expend a focus point as a
make a single powerful shot that targets all free aciton to also make a melee strike roll.
creatures in a line up to your first range
increment. If your strike roll beats the target's stike then
the blow misses you.
Make a single ranged strike and apply it to all
creatures in the line. If you beat the enemies strike roll by 10 or more
you disarm the opponent and you may choose
You can expend additional focus points to to send their weapon sailing 5ft per tier in a
change the trajectory of the line once per point direction of your choice.
spent at any location in the line.

Maximum Critical Tier 3 Destroyer Tier 3

Path Focus Path

When you score a critical hit you may expend a You always ignore hardness, even when
focus point as a free action to maximize the attacking shields and spells such as wall of
damage dice dealt by your weapon. force.

Sever Limb Tier 6 Mythic Ki Strike Tier 6

Path Focus Path Focus

Whenever you critically strike a target you may You infuse your ki with mythic power.
expend a focus point as a free action to remove
one of its limbs. If your last action was to successfully strike a
creature with a ki punch that did not result in a
Doing so causes the creature to become critical strike, you may expend an additional
drained 1 and clumsy 1 and prevents the target focus point as a free aciton.
from using the severed limb until the limb is
restored. If you do, calculate all damage dealt by your
strikes this round up to the ki strike, and then
double your damage.
Sweeping Strike Tier 6 Shatter Spells Tier 6

Path Focus Path Focus

Even when you are swarmed by your foes they Your blows are so powerful they can even
are not safe from danger. destroy magical effects.

As a three action activity you may expend a When you make a successful attack against a
focus point to make a single melee strike spell or a creature under the effects of a spell
against all foes within your reach. you may expend a focus point as a free action
to treat your attack roll as a counteract check
Roll damage once and apply it to all targets and your tier as your spell level.
struck.
If you are successful the magic effect is
dispelled. If the effect was on a creature the
target takes additional damage equal to double
Perfect Strike Tier 6 the shattered spell effect's level.

Path Focus

By expending a focus point as a single action


you can attempt a perfect strike.

Make a strike or activity that includes a strike


at your full base attack bonus.

If the strike is successful it bypasses all damage


reduction, hardness, and resistance, and
counts as a critical success.
Guardian
Not all mythic characters seek glory and fame for themselves. Some
take a more humble route, watching over those dear to them or the
lands they call home.

Guardians seek connections with those around them, even the


beasts, and draw their power from the trust of such bonds. This
doesn’t mean that all guardians are peaceful—indeed many use
violent means to further their goals and safeguard those they watch
over. But they find worth in those who travel with them.

In battle, none can take the sort of punishment and wounds that a
guardian can sustain. When others would retreat, you stand your
ground.

Tier Guardian Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 True Defender, Path Feat

Guardian Path Ability Tier 1 Guardian Path Feat Tier 1

Feature Feature

Select a single guardian path ability with the Select a guardian path feat with the "Path" trait
"Ability" trait from the three below. from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with
the "Path" trait from the universal mythic path.
Absorb Blow Tier 1 Sudden Block Tier 1

Ability Focus Ability Focus

As a free action once per round when you take As a reaction once per round you can expend a
hitpoint damage from a single source you can focus point to hinder a melee strike made
expend a focus point to reduce the damage against you or an ally.
taken by 5 points per tier.
Add half your tier to your AC or the ally's AC
This stacks with any other ability that reduces against this attack. The creature making the
damage. For every 10 points of damage negated attack must also roll twice and take the lower
you gain DR5 against all damage for 1 minute. result.

If the attack misses, you or the ally may make a


melee strike as a reaction against the creature.

Beast's Fury Tier 1 True Defender Tier 10

Ability Focus Feature

As a single action once per round you can At 10th tier whenever you take damage from a
expend a focus point to imbue your animal nonmythic creature, the damage is halved.
companion or familiar with mythic power.
This reduction applies after applying all other
That creature gains one free stride and strike resistances to that damage.
action this turn in addition to its other actions.
Additionally, when an enemy scores a critical
If it makes a strike using beast's fury that strike hit against you, you regain one focus point.
ignores all damage reduction and does not
increase the creature's multiple attack penalty.

Additional Ability Tier 1 Avenging Maneuver Tier 1

Path Path Focus

You gain an additional guardian path ability. Taking wounds only empowers you.

You can select this feat twice, each time When a creature scores a critical hit against
gaining a different guardian path ability. you with a melee weapon you may expend a
focus point as a free action to make a melee
strike as a reaction against that creature.
Adamantine Mind Tier 1 Affliction Resistance Tier 1

Path Focus Path Focus

Your mind is as hard as any armor and Your body is honed to fight off even the most
dangerous to engage. virulent illnesses.

You gain a bonus to will saves equal to 1/3rd When you succeed a saving throw against a
your mythic tier (minimum 1). disease or poison remove all negative effects or
conditions you have suffered from that poison.
Whenever you succeed a will save against a
mind-effecting efect you may expend a focus By expending a focus point a focus point as a
point as a reaction to cause the creature free aciton a single saving throw becomes
attacking you to make a Will Save at the same enough to reduce these conditions to 0 even if
DC or be stunned 3. it would normally take multiple successfull
saving throws.

Armored Might Tier 1 Armor Master Tier 1

Path Path

You gain your highest proficiency bonus from You never take penalties normally incured
any armor to any armor that you wear. from wearing light armor and the maximum
dexterity bonus for that armor does not apply
When wearing armor increase it's base armor to you.
bonus to AC, before runes, by half. (If the item
bonus to AC is +4 for the armor it gains an This feat can be selected up to 3 times. The
additional +2, making the new armor bonus +6) second time it applies to medium armor, the
third it applies to heavy armor.

Borrow Elements Tier 1 Draw Fire Tier 1

Path Focus Path Focus

Whenever you take elemental damage you may When an ally within 60ft of you is targeted with
expend a focus point as a reaction to deal half a ranged strike you can expend a focus point as
of that damage to others as part of each a reaction to have that strike target you
successful strike until the end of your turn. instead.

If the strike is a melee strike and you are within


the enemies range you may expend a focus
point as a reaction to have that strike target
you instead.
Empathic Healing Tier 1 Ever Ready Tier 1

Path Focus Path

While touching another you can expend a focus The number of reactions you can take per
point as a single action to transfer 10 of its round increases by 1.
damage per tier to yourself effectively healing
the target. You can make reactions in initiative before you
have acted in combat.
By expending two actions you can transfer any
ongoing disease or persistent negative This path ability can be taken 3 times, once at
condition from the target to yourself. first tier, once at 3rd, and once at 6th.

If you are immune to a condition that is


transfered to you then the condition is
effectively destroyed.

Guardian's Shout Tier 1 Immovable Tier 1

Path Focus Path

Your warning shouts keep allies from danger. Non-mythic creatures that attempt to move
you must roll their athletics checks twice and
When you attempt a reflex save to avoid an take the lower result.
effect that affects multiple creatures you can
expend one use of mythic power to call out to
all allies within 100ft.

Allies that can hear you are granted a


circumstance bonus to their reflex save equal to
1/3rd your tier (minimum 1).

Lesson Learned Tier 1 Pack Wild Shape Tier 1

Path Focus Path Focus

Whenever you fail a saving throw against an When you use wild shape class feature you may
enemy ability you gain a +2 bonus to all further expend a focus point as a single action to also
saving throws against that same ability for the affect a number of willing allies equal to your
rest of the encounter. tier.

If you expend a focus point the bonus increases They gain all of the effects of your wildshape
to +4 and lasts for 1 day per tier. ability including the same form you take. Their
form lasts until they voluntarily end it, or you
This bonus is iterative as long as you continue return to your normal form.
to fail saving throws against the same ability.
Partial Transformation Tier 1 Quick Recovery Tier 1

Path Focus Metamagic Path Focus

When using wild shape you may expend a By expending a focus point as a single action
focus point as a single action to partially you may reduce any condition you are
transform. suffering from by a number equal to your tier.

By taking strange forms you may select any


number of features granted by any of your
forms and use them simultaneously (such as
the attacks of one shape and the AC of
another).

This lasts for a number of minutes equal to


your tier, during which time you may exchange
1 feature per round.

Raise Companion Tier 1 Ranged Disarm Tier 1

Path Focus Path Focus

By burying the corpse (or at least the bones) By expending a focus point as a single action
of an animal companion or familiar you may you can make a ranged strike against a target's
expend a single use of mythic power to reflex defense.
restore it from the dead overnight.
On a success the creature drops a single held or
This focus point can be regained 24 hours worn item of your choice.
after the ressurrection is completed.

Retributive Reach Tier 1 Relentless Healing Tier 1

Path Path Focus Metamagic

Treat your reach as 5ft greater when You can restore life to the recently dead.
calculating the area that creatures provoke
reactions. If a creature has died within 1 round as a
single action you can expend one focus point
Treat your reach as 5ft greater when making while casting a healing spell to restore
a melee strike as a reaction. hitpoints to the dead creature as though it
were still alive causing it to return to life.

The dying value of the creature, or its


wounded value return to one above death.
Sacrificial Shield Tier 1 Cage Enemy Tier 3

Path Focus Path Focus

Once per round when you use the shield When an enemy provokes a reaction and you
block reaction you can expend a focus point successfully strike them you may expend a
as a free action to negate all damage dealt to focus point as a free action to cause your
yourself from the attack. attack to interrupt their activity.

Apply full damage to your shield instead of This also causes the enemy to lose the action
half, if this destroys the shield the extra that provoked the reaction.
damage is still negated and does not pass to
you.

Drive Back Tier 3 Impervious Body Tier 3

Path Focus Path Focus

As a three action activity you can expend a You gain 5 mythic resistance.
focus point and perform a single push combat
maneuver against all enemies within reach. This feat can be taken a second time at 6th
tier, and a third time at 9th tier.

Each time you take this feat your mythic


Resistance increases by 5.

Impervious Companion Tier 3 Improved Parry Tier 3

Path Focus Path Focus

You empower your animal companion or If you have not attacked this round you may
familiar with your mythic power. convert any number of your remaining
attack actions into focus points that can only
By expending a focus point as a single action be used to parry enemy attacks.
your companion gains your mythic resistance
for a number of rounds equal to your tier. These extra points are lost at the end of the
round.
Parry Spell Tier 3 Shrug It Off Tier 3

Path Path Focus

You can use your incredible parry to parry When an enemy critically strikes you, an
spells. animal compainon, or a familiar, you may
expend a focus point to change the hit from
Treat hostile spells as though they were melee a critical strike into a normal strike.
strikes for the purpose of incredible parry.

Indomitable Tier 3 Cling To Life Tier 3

Path Focus Path

You may expend a focus point as a single When you die as long as your body remains
action. mostly intact you can still be healed by any
spell that heals damage for half of the
When you do select one condition (such as normal amount of healing.
clumsy, dazzled, confused etc) you become
immune to that condition for a number of During this time you remain unconscious in
rounds equal to your mythic tier. a deathlike state. If you reach full hp you
come back to life as though affected by
ressurrection.

Invincible Stand Tier 6 Mythic Resolve Tier 6

Path Focus Path Focus

You may expend a focus point as a single action Once per round when you roll a saving
to gain mythic resistance 20 against all damage throw and fail, you may expend a focus
for a number of rounds equal to your tier. point as a free action to reroll.

If you move from your place, or are moved by


an effect, you lose this resistance.
Shield Of The Martyr Tier 6 Stasis Tier 6

Path Focus Path Focus

You may trade your life for another. You may expend a focus point as a three action
activity to place yourself, or an unconscious
When a target within 30ft of you would die individual you are touching into stasis.
you may expend a focus point as a free
action to trade your wounded and dying While in this stasis the target can't take
conditions with those of the target. actions, refocus, or heal. While in stasis the
target is partially aware of their surroundings
and threats within 5ft, is immune to
suffocation, environmental damage, does not
age and requires no sustenance.
Take The Hit Tier 6
The target must expend a focus point to
Path Focus reawaken. If the target has no focus points left
someone must touch the target and expend a
You are a living shield for your allies. focus point on their behalf to awaken them.

By expending 1 focus point you


automatically take half of the damage for all
adjacent allies for a number of rounds equal
to your tier.
Hierophant
Those who draw upon a god’s power find themselves becoming
closer to the divine.

Some aspire to become immortal servants of their gods, and others


reach for apotheosis itself. A hierophant could be either of these,
channeling divine power directly or indirectly—whether from a
diety, the spirit of nature, or the power of life itself—and eventually
becoming more like a patron of divine power than a mere devotee.

As a hierophant, your role in the group is to act as a conduit to the


divine, healing and helping your allies through the miracles that you
bestow.

Tier Hierophant Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 Path Feat, Divine Vessel

Hierophant Path Ability Tier 1 Hierophant Path Feat Tier 1

Feature Feature

Select a single hierophant path ability with the Select a hierophant path feat with the "Path"
"Ability" trait from the three below. trait from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with
the "Path" trait from the universal mythic path.
Inspired Spell Tier 1 Recalled Blessing Tier 1

Ability Focus Ability Focus

As a single action once per round you can As a two action activity you can expend one
expend one focus point to cast any one focus point to cast any one divine spell on your
prepared divine spell without expending a spell spell list without expending a spell slot.
slot.
When you cast the spell it manifests at one level
If the spell requires a saving throw non-mythic higher than your highest spell slot but must be
creatures must roll twice and take the lower a spell you can access at your current level.
result.

Beast's Fury Tier 1 Divine Vessel Tier 10

Ability Focus Feature

As a single action once per round you can At 10th tier whenever you cast a spell that
expend a focus point to imbue your animal targets one or more non-mythic creatures
companion or familiar with mythic power. those creatures must roll twice for any saving
throws associated with the spell and take the
That creature gains one free stride and strike lower result.
action this turn in addition to its other actions.
Whenever you are healed, or heal others of hit
If it makes a strike using beast's fury that strike point damage the healing automatically
ignores all damage reduction and does not becomes the highest amount possible. You gain
increase the creature's multiple attack penalty. mythic resistance 10.

Once per round when you take more than 30


points of damage you regain one focus point.

Alter Channel Tier 1 Bleed Holy Power Tier 1

Path Focus Path Focus

When you are in the area of a heal or harm spell When you are struck by an undead creature
you may expend a focus point as a reaction to you can expend a focus point as a reaction to
make a spell check against the spell DC. cast a 3 action heal spell.

If you succeed you may alter the spell cast, This consumes a spell slot.
changing it from a heal to a harm, or a harm to
a heal.
Contingent Heal Tier 1 Divine Countenance Tier 1

Path Focus Path Focus

You expend one focus point as a three action


activity and cast a heal spell determining how Whenever you encounter a creature who's
many actions it will take and the target of the alignment is within one step of your own its
spell, then state the circumstances that the heal starting attitude toward you is automatically
spell will activate. one step better.

You must be specific. The heal spell activates as


a contingency, but your focus point cannot be
regained until the contingency is expended.

Divine Guardian Tier 1 Endless Bounty Tier 1

Path Focus Path Focus

As a three action activity you can expend a When you cast a spell that creates something
focus point to petition your diety for a divine (create water, create food, creation etc) you can
servitor who's alignment matches your own. expend a focus point as a free action to cause
the duration to become permanent and the
The entity lasts for a number of rounds equal to casting time to become sustained.
your mythic tier, is sent by your diety, and is of
a CR 2 below your current level or lower. Each round you spend casting the spell it
creates an additional amount of matter as
described in the spell without consuming a
new spell slot.

Faith's Reach Tier 1 Heathen Slayer Tier 1

Path Focus Metamagic Path

Whenever you cast a divine spell you may Select one diety (or similar entity capable of
expend a focus point as a single action to granting divine spells to its followers).
double its range.
You gain a +2 circumstance bonus to ranged
and melee strike rolls against followers of that
diety.
Instrument Of Faith Tier 1 Hurling Vengeance Tier 1

Path Focus Path Focus

You gain mythic resistance 15 against attacks When wielding your diety's favored weapon, or
made by your diety's favored weapon. a magically bonded weapon, you can expend a
focus point as a free action to throw it as if it
When a creature hits you with such a weapon had the thrown weapon trait and the returning
you may expend a focus point as a reaction and magic weapon rune for a number of rounds
make a spell attack roll against the targets class equal to your tier.
DC.

On a critical success the weapon that struck


you is destroyed.

Plantbringer Tier 1 Sustained By Faith Tier 1

Path Focus Path Focus

You may expend a focus point to grant all You require no food, water, or sleep.
plants within 30ft of you fast healing equal to
double your tier. You can regain class abilities once per day by
spending 1 hour in meditation.
This effect lasts as long as you sustain it.
You can expend a focus point as a single action
to not need to breath for 24 hours. This focus
point cannot be regained for 24 hours.

Symbol Of The Holy Tier 1 Water Of Life Tier 1

Path Focus Path Focus

You can hold a small amount of any material Any potions you consume always have the
aloft and expend a single focus point as a single maximum effect.
action to instantly transform it into the shape
of the holy symbol of your diety. Additionally you can expend a focus point as a
single action and cast a healing spell into a pint
This holy symbol acts as any talisman of your of water.
level or below and the focus point cannot be
regained until the talisman is expended. The water becomes a potion of the healing spell
you chose and the focus point remains spent
until the potion is consumed or destroyed.
Tongue Of The Land Tier 1 Abundant Healing Tier 3

Path Focus Path Focus

All things are able to understand you when you When you cast a 3 action heal spell, you can
speak druidic as if you were constantly under expend a focus point as a free action to apply
the effect of tongues. any excess healing from any number of targets
to any number of other targets within 30ft.
You are always able to understand others but
by expending a focus point as a single action
you gain the ability to speak to the elements
themselves, that openly reveal information
they have witnessed.

This lasts for a number of hours equal to your


tier. This spent focus point cannot be regained
until the effect ends.

Alignment Insight Tier 3 Animal Friend Tier 3

Path Focus Path Focus

When someone casts a divine spell in your line Animals that you encounter have a starting
of sight you can expend a focus point as a attitude toward you of helpful.
reaction to roll a perception check against that
targets Will DC. If you expend a focus point as a single action
you may command the animal as a minion
On a success you learn the target's aligment indefinitely.
and diety.
A focus point spent in this way cannot be
On a critical success you learn everything there regained until the animal is released from your
is to know about the targets moral code and control.
any anathema they have.

Hand Of Mercy Tier 3 Shape Energy Tier 3

Path Focus Path Focus Metamagic

When you use an ability that lessens a By expending a focus point as a single action
condition you may expend any number of focus you can shape a heal or harm spell creating a
points as a free action. 60ft cone, a 20ft radius 100ft tall column, or a
120ft line.
Each point spent reduces that condition by an
additional step to a minimum of zero.
Blessed Companion Tier 3 Divine Potency Tier 3

Path Focus Path Focus

By expending a focus point as a three action Choose one of your divine spellcasting classes.
activity you may select one minion and grant it
mythic boons. You gain three bonus 1st level divine spell slots
for that class. You can select this feat more
A creature blessed in this way gains mythic than once.
resistance 10 and increases in CR to your level
-2. Each time it is selected it applies to the next
level of spell slot. This feat cannot grant you
The focus point spent in this way cannot be spell slots of a level you do not qualify for from
regained until the minion is slain or the boons your class.
are revoked.

Domain Immunity Tier 3 Overflowing Grace Tier 3

Path Focus Path Focus

You don't take damage or suffer harmful When you heal a target that has full hp you may
effects from spells on your domain spell list, expend a focus point as a single action to grant
even ones you aren't high enough level to cast. the creature a circumstance bonus to strike
rolls equal to 1/3rd your tier for one minute.
If you are the target of one of these spells you
may expend a focus point as a reaction to turn
the spell back on its caster.

Life Current Tier 3 Arcane Knowledge Tier 6

Path Path

You are more attuned to the source of negative Choose three arcane spells and add them to
or positive energy and better able to access its your spell list.
power.
The spells must be at least 1 level below the
When you roll 1's on heal or harm spells treat maximum spell level you can cast. This feat can
them as the maximum number on the die. be taken multiple times.

This feat can be taken multiple times, each


time it treats the next number up, 2's the
second time, 3's the third time, as maximum
numbers during a heal or harm spell.
Conduit of Divine
Will Tier 6 Overcome Curse Tier 6

Path Focus Path

As a three action activity you can expend a Cursed items impart no negative effect on you
focus point and cast a single spell from your and you can discard them at will.
domain.
Any positive benefit of a curse or cursed item
When you do, divine energy enshrouds you and still affects you.
you gain a circumstance bonus to your AC
equal to 1/3 your tier for a number of rounds
equal to your tier.

Divine Form Tier 6 Puppet Master Tier 6

Path Path Focus

You permanently lose a focus point and gain a You may expend a focus point as a single action
template pleasing to your diety or patron to animate a recently dead creature within 60ft
(subject to DM discretion). with positive or negative energy.

If this form is ever reverted or taken from you, The husk is mindless and souless and becomes
you regain your lost focus point and may your minion for a number of rounds equal to
choose a different hierophant feat. your mythic tier. The husk regains half of its
maximum HP and all of its abilities.

Undying Healer Tier 6 Appeal To Nature Tier 6

Path Path Focus

Whenever you fall unconscious your spirit Your speech awakens the spirits of beasts,
manifests partially over your body. plants and even the elements.

It can only cast positive or negative energy As a three action activity you can make an
spells and still consumes spell slots as normal. appeal to nature by expending 5 focus points.
This effect can be dispelled and ends when you
heal above 0hp and awaken. Natures response takes the form of one 10th lvl
spell of your choice from the druid or elemental
spell list with the evocation trait and one or
more element traits (such as earth, fire, water,
etc)
Marshal
Some are destined not only to achieve personal greatness, but also
to inspire armies, rally the fallen, and bring the most out of those
who follow them.

The marshal is such a leader, renowned for his vision, courage, and
strategic acumen. Soldiers f lock to a marshal’s banner for a chance
to serve under such a commander, confident that his skill will see
them through even the most difficult challenges.

As a marshal, your abilities allow you to inspire mythic and non-


mythic allies alike to greatness. In a group, you protect and push
your allies to even greater acts of heroism. All the while, the powers
of the marshal allow you to take the lead, help your companions,
and take the fight to your enemies.

Tier Marshal Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 Path Feat, Visionary Commander

Marshal Path Ability Tier 1 Marshal Path Feat Tier 1

Feature Feature

Select a single marshal path ability with the Select a marshal path feat with the "Path" trait
"Ability" trait from the three below. from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with
the "Path" trait from the universal mythic path.
Advance Tier 1 Decisive Strike Tier 1

Ability Focus Ability Focus

As a single action once per turn you can expend As a single action you can expend a focus point
a focus point to give yourself and every ally to grant a free attack to one ally within 30ft.
within 30ft an immediate free move action that
must be expended during your turn. This attack does not count toward the ally's
multiple attack penalty and takes place
immediately on your turn. This attack bypasses
all damage reduction.

Visionary
Rally Tier 1 Commander Tier 10

Ability Focus Feature

As a single action you can expend a focus point At 10th tier whenever you or an ally within 30ft
to grant all allies within 30ft a single reroll on rolls initiative roll twice and take either result.
any one d20 roll before the beginning of your
next turn. If the roll is a natural 20 you and all allies
within 30ft gain a single round of actions
You must decide to reroll after the initial roll is before combat starts.
made. The new result must be taken even if it is
lower. Once per round when you or an ally scores a
critical hit against a mythic creature you regain
a focus point.

Clarion Call Tier 1 Additional Ability Tier 1

Ability Focus Path

You share wrath with your allies. You gain an additional guardian path ability.

If an ally within 30ft is using an ability that You can select this feat twice, each time
grants a static bonus to damage such as rage, gaining a different guardian path ability.
or favored enemy, you may expend a focus
point to share it with all other allies within 30ft
for a number of rounds equal to your tier.
Commanding Entrance Tier 1 Deadly Guidance Tier 1

Path Focus Path Focus

When you first enter an area or make your You are able to point out weak points in the
presensce known to a group of strangers you enemy's defenses.
may expend a focus point as a free action to
attempt a single diplomacy check to modify the As a single action you can expend a focus point
attitudes of all creatures within 10ft per tier. to grand all allies within 30ft of you 1d6 sneak
attack dice for a number of rounds equal to
You may also effect an additional number of your tier.
targets equal to your charisma modifier that
are not in range but in line of sight. You can select this feat four times, each time it
grants an additional sneak attack die.
If you are in combat, you may expend a focus
point as a free action in the first round to make
an intimidate check with the same range.

Resurging Speech Tier 1 Distracting Assailant Tier 1

Path Focus Path Focus

Using the power of your mythic presence you When you successfully strike a foe with a melee
spur on allies when all seems lost. strike you may expend a focus point as a single
action to make the target flat footed to all of
As a three action activity you may expend a your allies strikes until the beginning of your
focus point to give a speach inspiring your next turn.
allies to death or glory granting all allies within
the sound of your voice temporary HP equal to
your charisma modifier multiplied by your
mythic tier.

This also renders your allies immune to fear


effects for a number of rounds equal to your
tier.
Team Focus Tier 1 Granted Stride Tier 1

Path Focus Path Focus

Your mighty and inspiring presence enhances By expending a focus point as a free action you
the power of your allie's mythic power. and any allies within 30ft can ignore difficult
terrain and penalties to perception checks to
Whenever an ally within 30ft of you surges, the see for a number of rounds equal to your
ally may roll the bonus die twice and takes the mythic tier.
higher result.

Additionally you may expend two focus points


as a single action to grant a single focus point
to all allies within 30ft.

Greater Surge Tier 1 Helpful Rebuke Tier 1

Path Focus Path Focus

When expending a focus point to surge, treat You are quick with stern yet helpful words.
your tier as if it were three higher for the
purpose of determining what bonus die you Whenever an ally within line of sight fails a skill
roll. check with a skill that you are trained in, you
can expend a focus point as a reaction to grant
When you gain your 10th tier you roll 1d12 that ally a reroll with a bonus equal to half your
instead of 1d10. mythic tier rounded up.

If you are untrained in the skill they used, you


may expend two focus points to grant the same
benefit.

Command Minions Tier 1 Lightning Performance Tier 1

Path Focus Path Focus

Once per round you may expend a focus point Your bard focus spells take one fewer actions to
as a single action to give a command to all activate to a minimum of 1 action.
minions within the sound of your voice.
You may expend a focus point once per round
to activate a performance as a free action.
Heroic Block Tier 1 Inspiring Focus Tier 1

Path Focus Path Focus

You can leap to your allie's defense. Whenever you expend a focus point for any
reason all non mythic allies that can see and
When an opponent makes a melee strike hear you gain a +1 circumstance bonus to
against one of your allies you can expend a attack and AC until the start of your next turn.
focus point to stride twice toward your ally as a
reaction. This feat can be taken three times, the second
time the bonus is equal to half your tier
If you end your movement adjacent to your ally rounded up, the third time the bonus is equal
it gains a circumstance bonus to AC equal to to your tier.
half your tier rounded up against the triggering
strike.

Loyalty Tier 1 Mounted Marshal Tier 1

Path Focus Path Focus

Knowledge of your name and feats of bravery When you are riding a mount and an enemy is
has spread far and wide drawing followers to in range of both you and your mount you may
your cause. treat the target as flanked by you and your
mount.
There is no longer a maximum number to the
minions you can have. Additionally you may Whenever your mount has strided at least
expend a focus point to immediately attract a twice in a straight line you may expend a focus
troop of followers in CR equal to your charisma point as a free action to treat your next attack
modifier plus your mythic tier. as a critical hit as long as the attack hits.

This focus point cannot be regained until the


troop is dismissed. If these followers are slain
you may replenish them by expending another
focus point in a reasonably populated area.

Menacing Presence Tier 1 Painful Gambit Tier 1

Path Focus Path Focus

Something about you puts others on edge. When you are the target of a successful
reactionary melee strike that you provoked,
When you perform an activity that requires an you may expend a focus point as a reaction to
intimidate check you can expend a focus point grant a free melee strike to all allies adjacent to
to apply the result to all creatures within 30ft. the enemy that hit you.
Perfect Aid Tier 1 Words Of Hope Tier 3

Path Focus Path Focus

Whenever you successfully aid another you As a two action activity you can inspire your
may expend a focus point to grant the aided allies with words of hope.
creature an additional bonus equal to 1/3rd
your tier (minimum 1). By expending a focus point you can grant all
allies in a range of 30ft the ability to roll twice
and take the higher result on a single roll of
their choice.

This roll must be made within a number of


rounds equal to your tier or it is wasted.

Potent Message Tier 3 Directed Assault Tier 3

Path Focus Path Focus

You may expend a focus point while rolling a When you critically strike an enemy you may
diplomacy, deception, or intimidation check expend a focus point as a free action to grant a
against a target's Will DC. flanking ally an improved ability to follow suit.

If you succeed the target is uniquely impacted If the next ranged or melee strike roll your ally
by the message you tell them and the message makes against the same target hits treat it as a
spreads organically through the targets entire critical strike.
community and remains a topic of interest for
a number of days equal to your tier.

Press The Advantage Tier 3 Stand Tall Tier 3

Path Focus Path Focus

When an ally seriously harms a foe you seize When any number of allies within 30ft must
the moment. roll a saving throw you may expend a focus
point as a reaction to roll it for them using your
When an ally within 30ft critically hits a foe, own modifiers.
you may make a free melee stike against that
foe as a reaction.

If you hit the foe with your strike you may


expend a focus point to grant a free strike to
another ally within 30ft.
Aura Of Perseverance Tier 3 Caster's Friend Tier 3

Path Focus Path Focus

You may expend a focus point as a single action As a two action activity you may expend a focus
to grant yourself an aura of perseverance for a point to bolster the magical ability of
number of rounds equal to your tier. spellcasting allies standing adjacent to you.

While the aura is active allies within 30ft of you When you do spells cast gain a bonus to their
do not fall unconscious when they hit 0 HP but attack rolls or save DCs equal to half your tier
can be damaged normally and must still roll rounded up until your next turn.
their death saving throws.

If they leave this area they fall unconscious, if


they reach a dying value that would kill them,
they still die.

Concentrated Barrage Tier 3 Mob Rule Tier 3

Path Focus Path Focus

As a three action activity and by expending a By expending a focus point and making a
focus point you can direct the strikes of two diplomacy, intimidation, or deception check
allies against a single target. you can calm a crowd or whip them into a
frenzy.
The two allies gain a single free action that they
can use to make any single strike from their Everyone within 30ft per tier is affected by the
arsenal that takes two actions or fewer and result of your skill check. If you succeed you
requires a strike roll. may make a request of the crowd as if you had
succeeded against all members of the crowd
Both allies roll and add up their results with a suggestion spell.
sepparately, afterward both allies use the
higher of the two results as their final strike Alternatively you can cause them to suffer the
roll. effects of a confusion spell.

This feat can be taken three times, once at 3rd


tier, 6th tier, and 9th tier. Each time it is
selected again you may add one additional ally
to make a strike.
Dispel Fear Tier 3 Don't Cross Me Tier 3

Path Focus Path

By expending a focus point as a single action Even when you are away from your thralls they
you may end the fear effects of all allies within fear and obey you.
30ft.
When you have successfully intimidated a
target it remains helpful toward you for a
number of days equal to your tier.

After this time the target may make a will save


each day VS your intimidation DC to end the
effects of your intimidation.

Inspire Martyrdom Tier 3 Master Of Shadows Tier 3

Path Path

When using diplomacy or intimidate to coerce When you and allies within 30ft per tier must
others into performing dangerous acts you make stealth checks you may expend a focus
may expend a focus point to cause the NPC's to point to take the highest check result and apply
treat dangerous requests no differently than it to everyone.
they would reasonable requests.

Shared Alertness Tier 3 Shout Of Defiance Tier 6

Path Focus Path Focus

When an ally within 30ft benefits from an You expend a focus point as a three action
ability that allows them to treat a save as one activity to create a 100ft burst of healing
result better you may expend a focus point as a energy.
free action to apply that ability to all allies
within 30ft. All allies within the area benefit from a heal
spell equal to your tier, prone allies within the
area may stand up as a free action that does not
provoke attacks of opportunity.
Fight On Tier 6 Free Your Mind Tier 6

Path Focus Path Focus

With an order or a determined look you spur a You may expend a focus point as a single action
wounded ally to keep fighting. to end any mental effect that is negatively
impacting a target within 100ft.
As a free action once per round you can expend
a focus point to allow a creature other than The effect targets you instead but you may
yourself that is benefitting from your aura of make a saving throw as normal. If you succeed
perserverance to keep fighting even after it has the saving throw the effect is destroyed with no
reached a dying value that would normally kill lingering effects.
it.

The creature cannot die from hit point damage


even if its wounded value would normally kill
it, until the start of your next turn at which
point you can expend another focus point to
give it another round.

Unswerving Loyalty Tier 6 Words Of Valor Tier 6

Path Focus Path Focus

You are a bastion of strength and resolve and With a mere speech you empower your allies to
possess the ability to protect your mind from take on any foe.
even the most powerful charms and
compulsions. As a two action activity you may expend two
uses of mythic power to inspire all of your allies
When you are targeted with a mental within 30ft granting them the effects of a
descriptor effect you may expend a focus point heroism and haste spell at a level equal to your
as a reaction to gain immunity to mental tier.
effects for a number of rounds equal to your
tier.
Trickster
Seen only when they choose to be seen, tricksters manipulate kings
and peasants alike, usually without anyone sensing their influence.

Characters who rely upon their skills and wit find themselves drawn
to the trickster’s path. The mythic power of these heroes allows
them to perform tasks that most would consider impossible.

They can climb any wall, swim any current, and move without being
seen by even the most observant guard. When they strike at their
foes, they do so with unmatched accuracy.

As a trickster, your role in the party is one of deception and


manipulation. You have access to a number of abilities that
empower you to confound your foes, both physically and mentally.

Tier Trickster Features


1 Path Ability, Path Feat
2 Path Feat
3 Path Feat
4 Path Feat
5 Path Feat
6 Path Feat
7 Path Feat
8 Path Feat
9 Path Feat
10 Supreme Trickster, Path Feat

Trickster Path Ability Tier 1 Trickster Path Feat Tier 1

Feature Feature

Select a single trickster path ability with the Select a trickster path feat with the "Path" trait
"Ability" trait from the three below. from the feats below.

Once chosen it cannot be changed. Alternatively you may select a path feat with
the "Path" trait from the universal mythic path.
Deadly Throw Tier 1 Surprise Strike Tier 1

Ability Focus Ability Focus

As a single action once per round you can As a single action once per round you can
expend a focus point to draw and throw a expend a focus point to make a melee or
weapon or alchemical item. ranged strike against a target within 30ft.

Make a ranged strike, this does not provoke This strike does not count against your
attacks of opportunity. Roll twice and take the multiple attack penalty and all targets of the
better result. If the strike misses then the attack are considered flat footed.
thrown weapon always lands adjacent to the
target regardless of range. Damage from this attack bypasses all damage
reduction or immunity, even immunity to
precision damage.

Back Stab Tier 1 Supreme Trickster Tier 10

Ability Focus Feature

Whenever you strike a foe, if the enemy has not At 10th tier, whenever you make an attack roll
acted yet in initiative you may expend a focus against a non mythic foe, that foe is treated as
point as a free action to treat your attack as a flat-footed, even if it has abilities that prevent
critical hit as long as the attack would have at it from being flat-footed.
least hit the target.
Once per round when you critically succeed at a
skill check you regain a focus point.

Additional Ability Tier 1 Aim For The Eye Tier 1

Path Path Focus

You gain an additional trickster path ability. Whenever you critically succeed a ranged strike
against an enemy within 60ft you may expend
You can select this feat twice, each time a focus point as a free action to blind the
gaining a different trickster path ability. creature for a number of rounds equal to your
mythic tier.
Assured Drinker Tier 1 Assured Skill Tier 1

Path Focus Path Focus

No one can stop you from drinking, even in Once per round as a free action you can expend
combat. a focus point while rolling a skill check, to roll it
twice and take the higher result.
You may expend a focus point once per round
to draw and imbibe a potion, elixir, or extract
as a free action.

Astounding Disable Tier 1 Combat Trickery Tier 1

Path Focus Path Focus

For you disabling a device never provokes Through buffoonery and deceit you can trick
reactions or attacks of opportunity. opponents into moving where you want them.

When disabling a device you may expend a Roll a deception check against the target's
focus point as a free action to gain the fortitude DC.
quickened condition for a number of rounds
equal to your tier. Treat the result as a bull rush attempt for the
distance the target moves, except that you may
This extra action can only be used to continue reposition them in any direction.
disabling a device.

Compelling Feint Tier 1 Crime Spree Tier 1

Path Path Focus

When you use the feint action roll a single As a three action activity you can make a single
deception check and apply the result to the steal attempt and apply it to perception DC of
perception DC of all enemies within 10ft. all creatures within 10ft of you.

For each success you can take 1 item from each


target of 1 bulk or less. This feat works with
Grand Larceny.
Deadly Dodge Tier 1 Defensive Move Tier 1

Path Focus Path Focus

You can expend a focus point as a single action You may expend a focus point as a free action
to gain a +2 circumstance bonus to your AC to not provoke reactions from movement and
until the start of your next turn. automatically succeed when striding through
enemy occupied squares until the start of your
During this time whenever a creature misses a next turn.
melee strike against you it provokes a reaction
from you.

You can either take make a free melee strike or


choose another target within reach of the
enemy as the new target of the enemie's strike.

Down Like Dominoes Tier 1 Faster Than The Eye Tier 1

Path Focus Path Focus

When you successfully trip a foe you may Few can trace your expert skills of
expend a focus point as a free action to apply legerdemain.
the check result that tripped them to an
adjacent enemy at a -2 penalty. When you roll theivery to steal or plant an
object on a target you may expend a focus point
If this succeeds apply it to another target at a -4 as a free action to give the target a penaly to
penalty. Continue this until a check fails at their perception check equal to half your
which point this effect ends. mythic tier.

Ghostly Performance Tier 1 Improbable Pockets Tier 1

Path Focus Path Focus

When a bard focus spell would end you may You gain a number of magical pockets equal to
expend a focus point as a free action to cause it your tier on the inside of any clothing that you
to linger for a number of rounds equal to your wear. Each pocket can store a number of bulk
mythic tier. equal to double your mythic tier.

By expending a focus point you can retrieve an


item from one of these pockets as a free action,
otherwise retrieving an item takes a single
action.
No One Of Consequence Tier 1 Master Dilletante Tier 1

Path Focus Path Focus

Your mythic nature is a cloak that can shield You are passingly familiar with every subject
you from the memories of others. and have dabbled in numerous fields and
activities.
By permanently expending a focus point as a
three action activity you become unremarkable When you roll a skill check with which you are
to non-mythic creatures for 24 hours. not trained you always add your level and tier
to the result as though you were trained.
1 minute after interacting with you creatures
struggle to remember anything beyond the By expending a focus point you can add a +2
most vague details of your appearance and circumstance bonus and treat your training
conversation. level as expert for a number of minutes equal to
your tier.
You can end this effect as a free action at any
time, at which point you regain your focus This feat only works on skills with which you
point. are not trained, including common and
obscure lore and profession skills.

Nimble Glide Tier 1 Knot Expert Tier 1

Path Focus Path Focus

Your mythic power causes gravity to work When you use an item or weapon that could
strangely for you. reasonably be tied into a knot (rope, whip,
spiked chain, flail, etc) to successfully grapple
As soon as you begin to fall you may expend a an opponent you may expend a focus point as a
focus point as a reaction to only fall at a rate of single action.
100ft per round. You may move 5ft horizontally
for every 10ft you fall. This causes the target to become tied up by the
weapon and pinned.
When you land you take no fall damage.

Persuasive
Path Dabbling Tier 1 Countenance Tier 1

Path Path Focus

Select one path feat from another mythic path. Whenever you encounter a creature you may
expend a focus point as a free action. If you do
You must meet any other requirements that it's starting attitude toward you is never below
path abilty has, including minimum tier indifferent.
restrictions and prerequisites.
If the starting attitude is already indifferent or
This feat can be taken multiple times. higher it is always one step better.
Ranged Disable Tier 1 Ricochet Tier 1

Path Focus Path Focus

Your impeccable luck allows you to disable When you make a ranged strike you may
decives and break locks at a distance. expend a focus point as free action to target an
area instead.
When you hit a device with a ranged strike you
may expend a focus point as a single action to If you do treat that targeted area as the new
attempt a theivery check to disable it. origin point of your attack for hitting creatures
out of your line of sight or behind cover.

Each focus point spent allows you to select a


new area for a single strike.

Sniper's Reposte Tier 1 Supreme Stealth Tier 1

Path Focus Path Focus

You no longer provoke attacks of opportunity Choose a supernatural sense (blindsight, scent,
with ranged strikes. tremorsense, etc).

Immediately after making an attack you may A creature using the chosen precise sense can't
expend a focus point as a free action to negate automatically detect you with it but must
the stealth penalty for sniping. succeed at a perception check as normal
against your stealth DC.

You can select this feat multiple times, each


time select a different sense.

Light Foot Tier 1 Mythic Inspiration Tier 3

Path Focus Path Focus

By expending a focus point as a single action Whenever you use a spell or ability that grants
any surface can bare your weight as long as you a status bonus to yourself or an ally you may
are moving. expend a focus point as a free action to
increase that status or circumstance bonus by
When you stride you may do so across 1/3rd your tier.
hazardous terrain (lava, water, traps,
horizontal or vertical surfaces etc) without
impediment or suffering the ordinary negative
effects of movement across such terrain until
your stride ends.
Shadow Stealth Tier 3 This Just Might Work Tier 3

Path Focus Path Focus

Your mythic powers make walls and doors You're adept at combining optimistic
optional. resourcefullness with natural skill.

While looking into a shadow you can perceive Whenever you roll a skill check with a
out of other shadows within 50ft. corresponding ability (such as theivery and
acrobatics both based on dexterity), you can
As a single action you can expend one focus attempt the skill check with the better of the
point to vanish into a shadow and appear out of two skills.
another shadow within 50ft.

Thwart Detection Tier 3 Steal Spell Tier 3

Path Focus Path Focus

As a single action you can expend a focus point You may expend a focus point as a single action
to cause all trap and construct effects that to make a steal attempt against a target
would automatically prevent entry or impose benefitting from a duration spell that improves
harm to allow you a stealth check to circumvent it.
them.
Roll your theivery against the spell DC, if you
succeed the effect ends for the target and
transfers to you.

Trap Taker Tier 3 Unintentional Feint Tier 3

Path Focus Path Focus

When you critically succeed at a theivery check When you make a melee strike that misses a
to disable a trap you may expend a focus point target you may expend a focus point as free
as a free action to store it in one of your action to apply the result to a different enemy
improbable pockets completely filling the within range.
pocket.
If the original strike result would hit the second
The focus point remains expended until you target, it does.
place the trap somewhere else but doing so
allows you to reset the parameters of the trap
to ignore your allies and harm your enemies.
Fickle Attack Tier 3 Perfect Lie Tier 3

Path Focus Path Focus

Whenever you roll damage for a melee or When making a deception check you can
ranged strike with a weapon or alchemical item expend a focus point as a free action to make
you can expend a focus point as a free action to the lie indiscernable from the truth by
treat any 1's you roll on the damage dice as the perception or magic.
highest number on those dice.
Obvious proof of your falsehood still reveals the
This feat can be taken three times, once at 3rd lie for what it is, but absent of proof, those who
tier, once at 6th tier, and once at 9th tier. At 6th hear your lie are just as likely to believe it as
tier this applies to 1's and 2's. At 9th tier this they would the truth.
applies to 1's, 2's and 3's.

Vanishing Move Tier 3 Master Of Escape Tier 3

Path Focus Path Focus

When you wish to not be seen, you aren't. Once per round you may make a free additional
check to end any immobilized or pinned
As a single action you can vanish becoming conditions at no penalty.
invisible until the end of your next turn.

This effect ends if you do anything other than


standing still or moving. If you expend a focus
point this acts as invisibility heightened to 4th
lvl and lasts for 1 minute.

Enduring Elixir Tier 6 Precision Critical Tier 6

Path Focus Path Focus

When you drink an elixir, extract, or potion When you successfully deal sneak attack
with a duration you may expend a focus point damage on a critical hit you may expend a
to cause the effects to last for 24 hours. focus point as a free action to double your
sneak attack dice.
The focus point is expended and cannot be
regained until the effect ends. Whenever you successfully deal sneak attack
damage to an unconscious target treat your
strike as a critical strike.
Bloody Streak Tier 6 Bottle Talent Tier 6

Path Focus Path Focus

Whenever you successfully deal sneak attack As a two action activity you can expend a focus
damage to a creature you can expend a focus point to make a spell attack roll against a target
point as a free action to heighten your in melee range.
bloodshed.
If you succeed you can choose one of the
You gain an additional 1d6 sneak attack die for creature's limited use abilities and replicate
every subsequent sneak attack you make until that ability by placing it into an item.
you fail to deal sneak attack damage in a single
round at which point the streak ends and you The item gains a number of charges equal to
lose all additional dice. the number of times per day the target can use
the ability. Any creature holding that item can
The maximum number of additional sneak expend 1 focus point to activate the replicated
attack dice you can gain is equal to your tier. ability as though the creature had used it. The
ability eminates from the item and this
expends 1 charge.

Once the item has expended all of its charges


the effect ends.

Slayer's Cyclone Tier 6

Path Focus Steal Power Tier 6


When you spot a breach in an enemy's defenses Path Focus
you make strikes with a lethal blend of speed
and precision. Make a steal attempt against a mythic target.

As a three action activity you can expend a If you succeed then it loses a focus point and
focus point and make a single melee strike at you gain one.
your highest attack bonus. If you hit and the
target is flat footed deal damage as normal.
You can then move to another target and make
another strike.

As long as the targets are flat footed and you do


not miss, you may continue to move and strike
until you have strided double your movement
speed or struck a number of opponents equal
to your mythic tier.

You cannot strike a single target more than


once with this ability per encounter.
Universal
These universal feats are available to all mythic characters. Each tier
when you select a mythic path feat from your chosen mythic path,
you may instead select one of these universal path feats.

Commune With Power Tier 1 Dampen Magic Tier 1

Path Path Focus

Once per day in a special ritual that requires As a single action you can expend one focus
you to spend 1 hour of uninterrupted point to halve the remaining duration of a
meditation, you can commune with the source hostile spell affecting you.
of your mythic power.
If there is one round remaining in the duration
You may ask general yes or no questions and the hostile effect ends.
receiving single word responses or
impressions.

Extra Mythic Feat Tier 1 Extra Focus Tier 1

Path Path Focus

You gain an extra mythic general feat. Select a Your maximum number of Focus Points
feat with the "Mythic" trait. increases by 2 and you gain 2 Focus Points.

You can select this path feat multiple times. This path ability can be selected 3 times, once
Each time you may select another class, at 1st, 3rd, and 6th tiers.
general, skill, or mythic feat.
Artifact Item Tier 1 Seal Of The Star Tower Tier 1

Path Path Focus

You imbue an item with mythic power causing As a two action activity you can make a melee
it to become an artifact. The artifact gains a strike with the following effect.
number of abilities equal to your tier
(maximum 3). On a critical success you may expend a focus
point to force the target to make a will save
You must select the artifact abilities from the against your class DC or Spellcasting DC
universal path section. You must be the whichever is higher.
required tier and the path feat must have the
"Artifact Ability" trait. If the target fails you seal away the target's
magical abilities (spellcasting, focus points,
At third tier you can select this feat again limited number use abilities etc) for a number
increasing the maximum to six abilities. At of rounds equal to your tier.
sixth tier you can select this feat again
increasing the maximum to 10 abilities. If the target critically fails you may expend 1
additional focus point to cause the sealing to
become permanent. This focus point cannot be
regained until the target regains their abilities.

Legendary Surge Tier 1 Touched By The Depths Tier 1

Artifact Ability Path

The artifact gains a focus point pool of its own. Your mythic power draws the attention of an
elder being who twists it.
Increase the maximum number of focus points
the legendary item can have to 2. Anyone that You gain a swim speed equal to your highest
has invested the Artifact can use these focus other movement speed and the ability to
points to activate mythic abilities. breathe water as easily as air.

The artifact never recharges these focus points You also gain precise tremorsense in water that
on its own but any creature with focus abilities functions to a range of 60ft.
can expend focus points to recharge it.

Pierce Darkness Tier 1 Longevity Tier 1

Path Path

You gain permanent darkvision. If you possess You continue to age but will no longer die or
darkvision already you gain greater darkvision. take penalties from old age.

If you have greater darkvision no darkness can


blind you under any circumstances.
Intelligent Tier 1 Upgradable Tier 1

Artifact Ability Intelligent Artifact Ability

The artifact awakens and becomes intelligent An invested creature can improve the artifact
gaining or beginning to develop it's own by performing a special ritual in which the
personality. It gains Wisdom, Intelligence, and artifact is placed in liquid, an item with some
Charisma scores of 10 and learns 1 language. property or ability not contained by the artifact
is destroyed and distilled into the same liquid.
The artifact gains blindsight to a range of 30ft
and the ability to communicate feelings to The old item is gone forever and the artifact
anyone touching it. The Artifact immediately gains a number of qualities and abilities from
gains the alignment of the character that the item determined by the artifact's power.
awoke it, and develops a singular ideal or goal.
Only powerful magic can change this 1 quality if the artifact's master is at least 3rd
alignment or the Artifact's ideal or goal. tier , 2 if they are 6th, and 3 if they are 9th. The
invested creature may choose which abilities or
This ability can be selected three times, once at qualities to add.
1st, 3rd and 6th tiers. Each time it is selected
increase all three of the ability scores by +2, or a Similar effects do not stack but lesser bonuses
single ability score by +4. are replaced by higher bonuses. The ritual
takes 1 day.
You may also select a single ability with the
prerequisite "Intelligent" to add to the Artifact
each time this artifact ability is selected.

Legendary Fortification Tier 1 Metamagician Tier 1

Artifact Ability Focus Artifact Ability Focus

When a critical strike or sneak attack is scored While wielding or wearing this artifact a
against a creature wearing this item the wearer spellcaster can apply any single metamagic feat
can expend a focus point from the artifact as a they know to a spell as a free action.
reaction to negate it and take normal damage
instead. They may expend a focus point to apply a
second known feat as a free action.
The artifact must be in a wearable form and not
a weapon to use this ability.

Perfect Surge Tier 1 Powerful Tier 1

Artifact Ability Focus Artifact Ability Focus

When a character uses a surge while this The Artifact's maximum focus point pool
artifact is invested and in their posession it increases by 2.
automatically aids them with a +2 to that surge
result. This Legendary Item Ability can be taken 3
times, once at first tier, once at 3rd, and once
at 6th.
Intelligent Abilities Tier 1 Diverse Abilities Tier 1

Artifact Ability Intelligent Artifact Ability Intelligent

Select one of the following abilities to add to Select one of the following abilities to add to
the intelligent artifact. the intelligent Artifact.

Skill: This item gains or improves proficiency Animate: The item can sprout limbs, wings or
in a number of skills equal to half it's int simply levitate with a speed of 30ft. It gains a
modifier. single stride action per round.

Spellcasting: The creator gains 5 spell levels to Expanded Senses: Blindsight increases to 60ft.
spend on spells from their own spell list to add
to the artifact. The wielder can command the Read Languages: The item can read any
artifact to cast a spell as a single action 3 times language, even secret languages.
per day. No spell can be of a level greater than
the creators mythic tier. Read Magic: The item automatically succeeds
on attempts to recognize any spell equal to the
The artifact's spell attack modifier is it's Int number of Legendary Item Abilities it
mod + Cha mod + Creator's tier. The artifact's posesses.
Save DC is this same number +10.
Change Shape: The item can change its shape
Telepathy: The item can fully speak any into one other item shape.
language to the mind of anyone in contact with
it. This ability can be selected multiple times, each
time you may select a different ability listed
Teleport: Once per day the item can teleport as above.
per the spell, or directly into the posession of
someone who has touched it.

This ability can be selected multiple times, each


time you may select a different ability listed
above.
Mythic Craft Tier 1

Path

When using the craft skill you take only half the
amount of time to complete items.

Pure Destiny Tier 1 Pure Body Tier 1

Path Path

Your mythic destiny is guided by providence. Your body is so pure that you're immune to all
You are immune to all non-mythic curses and non-mythic diseases and poisons.
compulsions.
Mythic Companion Tier 1 Mythic Sustenance Tier 1

Path Path

Select an animal companion, cohort, or Your mythic power is enough to sustain you.
familiar.
You no longer need to eat, drink, sleep, or
That creature can use your mythic abilities and breathe to live.
gains a number of mythic focus points equal to
half your tier (minimum 1) per day. You are still affected by inhaled or consumed
poisons if you inhale them or consume them.

Telepathic Mindlink Tier 3 Mythic Contact Tier 3

Path Path

You gain a single permanent telepathic bond You learn the true name of a particularly
with one other creature. powerful and knowledgeable outsider of your
choice with a CR of up to 20+ your mythic tier.
You can change this bond to a different
creature with a special ritual that takes 1 hour. You can expend a focus point to conjure the
creature, or in some cases an aspect of this
If the creature is unwilling it must succeed a creature for negotiation or questioning.
will save against your class or spellcasting DC,
whichever is higher. The aspect can be summoned only once per day
and the focus point used cannot be regained
until the following day.
Beyond Morality Tier 3
Divine Source Tier 3
Path
Path Focus
You have no alignment.
You can grant spells to those who worship you.
For effects or abilities that require alignment You are considered a diety or patron for the
you are always treated as whatever alignment purpose of determining spells and domains.
is most favorable to you.
Select two domains and a spell list, you now
Attempts to detect your alignment return no grant access to these domains and this list as a
results and you are immune to effects that alter minor diety. You cannot grant spell slots per
alignment. day of a level higher than your tier.

You never lose class abilities, spells, or benefits By expending a focus point as a three action
as a result of violating your anathema, though activity you can cast one of the spells from your
others may still try to punish you for such acts. domains or a spell from your list with a level
equal to or less than your tier, and heightened
up to your tier as a free action.

Spell attack rolls for this ability are Wis Mod +


Character Level + Tier. Spell Save DCs are this
same number +10.
Defy Death Tier 3 Fearless Tier 3

Path Path

When you are the target of an effect that would Few things in this world scare you.
cause your death (damage, death spells,
poison, doom, etc) and allows a saving throw, You become immune to the fear condition.
you gain a bonus to your save equal to 1/3rd
your tier.

Enhance Ability Tier 3 Interplanar Prestige Tier 3

Path Path

You gain a single free ability boost. This Your might has drawn the notice of creatures
increases an ability score under 18 by +2, and beyond your home plane.
an ability score above 18 by +1.
You gain a bonus equal to 1/3rd your mythic
This feat can be selected six times, each time it tier on diplomacy and intimidate checks
must apply to a different ability score. against extraplanar creatures, and they
recognize you for your accomplishments.

Rejuvenating Tier 4 Foe-Biting Tier 4

Artifact Ability Focus Artifact Ability Focus

The bearer of this item can expend a focus When this artifact deals damage its user can
point as a single action to heal 10HP per tier. expend a focus point as a single action to
double the total damage dice it deals.
If the item is a Major Artifact the bearer may
alternatively spend three actions and expend If the strike was a critical success the weilder
two focus points to remove any single negative can expend two focus points, the second adds
persistent condition. +1 to the critical multiplier of the critical strike.

This applies to all damage dice rolled from the


Returning Tier 4 weapon including weapon runes such as
flaming or weapon abilities such as deadly.
Artifact Ability Focus
(In all cases multipliers are additive, not
A creature that has invested the artifact can multiplicative. For example if a critical strike
expend a focus point as a single action to would deal x3 damage this ability increases the
teleport it onto their person or into their hand total multiplier to x4, not x6).
if they desire.
No multiplier can ever exceed x4.
This teleportation works at any distance on the
same plane.
Far Walker Tier 6 True Tongues Tier 6

Path Path

The boundaries of the material plane mean You understand and speak all languages.
little to you.
Even secret, hidden, and forgotten languages.
You can expend a focus point to cast Plane
Shift. The focus point cannot be regained until
the following day.
Everlasting Tier 7
Undetectable Tier 7
Artifact Ability
Artifact Ability
When this artifact is worn, held, or in the
posession of a creature it gains limited
An invisible creature in contact with this
immortality.
artifact leaves no automatic trace of its
existence and cannot be detected or scried by
While in contact with the artifact the creature
any means.
ceases to age and doesn't need to eat, drink, or
breathe.
Such a creature that manipulates objects,
strikes, or otherwise intentionally draws
Nor does the creature suffer ill effects from
attention from others can still be struck if an
extreme environmental heat or cold from
attack lands in their square.
natural sources.

Eternal Investiture Tier 7 Indestructibility Tier 7

Artifact Ability Artifact Ability

The artifact must be invested before it can be The artifact gains hardness equal to double that
activated. To invest the legendary item a of a regular item of it's type and is invulnerable
creature must expend a number of focus points to damage of any kind. It can only be destroyed
equal to the legendary item's number of via special means agreed upon between the GM
abilities. Non-mythic creatures cannot invest and player.
the legendary item and therefore cannot
activate it. Generally this destruction method should be no
easier than grinding up the bones of it's
The creator is always considered invested to creator, then sprinkling them over the artifact,
this item but it does not count against the while whispering the creator's three least
number of invested items the creator can have. favorite things.

As long as the creator lives the item is loyal to


them and if intelligent makes an effort to
return to them.
Mythic General Feats
These mythic general feats are available to all mythic characters.
When a tier advancement or ability grants you a mythic feat they
must be chosen from these feats below.

Accursed Hex Tier 1 Mythic Acrobatics Tier 1

General Mythic Focus General Mythic Focus

There is no limit to the number of hexes or Your grace and fluidity are beyond compare.
focus spells you can cast per round and your
hexes flare with persistent potency. Whenever you roll acrobatics you do so with a
+2 bonus. Additionally you may roll twice and
When you target a creature with a hex or focus take the higher result.
spell you may spend an additional focus point
as a free action to force the target to roll its save Before you make an acrobatics skill check you
twice and take the lower result. may expend a focus point as an additional
action to add +10 to the final result.

Mythic Awareness Tier 1 Mythic Life Affinity Tier 1

General Mythic Focus General Mythic Focus

Your powers of observation surpass even the You have an incredible affinity for all forms of
very best, whether you're observe your life.
surroundings or reading the intentions of
others. Whenever you roll nature you do so with a +2
bonus. Additionally you may roll twice and take
Whenever you roll perception you do so with a the higher result.
+2 bonus. Additionally you may roll twice and
take the higher result. You gain the ability to speak with and
understand any living creature with 4 or less
Before you make a perception skill check you intelligence.
may expend a focus point as an additional
action to treat the result as 1 step better. Before you make an nature skill check you may
expend a focus point as an additional action to
treat the result as 1 step better.
Mythic Athletics Tier 1 Persuasive Tier 1

General Mythic Focus General Mythic Focus

You excel far beyond others at acts of physical You are a master of persuasion, both with
prowess. soothing words and barking commands.

Whenever you roll athletics you do so with a +2 Whenever you roll diplomacy you do so with a
bonus. +2 bonus. Additionally you may roll twice and
take the higher result.
Before you make an athletics skill check you
may expend a focus point as an additional Before you make an diplomacy skill check you
action to treat the result as 1 step better. may expend a focus point as an additional
action to treat the result as 1 step better.

Mythic Power Attack Tier 1 Dual Path Tier 1

General Mythic Focus General Mythic

Your attacks are truly devastating. You follow two mythic paths.

When making a power attack you may expend Select a second path and gain its 1st tier ability.
a focus point and one additional action to
double the regular number of dice from power Henceforth when you must select a single path
attack. feat you may make the selection from either
path.

Bleeding Strike Tier 1 Mythic Sudden Charge Tier 1

General Mythic Focus General Mythic Focus

Your deadly blows unleash rivers of blood. Add You can plow through those who stand
your tier to any persistent bleed damage you between you and your target.
deal.
If there are enemies in a straight line to your
When you successfully deal persistent bleed target you may expend a focus point per enemy
damage to a target on a critical hit you may as a free action to charge through them
expend a focus point as a free action to cause successfully without an acrobatics roll.
the target to take 1 persistent drained value,
and an additional 1 drained value per round When you reach your target make a single
until the target is healed or killed. strike and apply the result to all of the enemies
you charged through.
Mythic Cleave Tier 1 Mythic Command Undead Tier 1

General Mythic Focus General Mythic Focus

You may cleave any foe within your reach. When you use command undead or improved
command undead treat your results as 1 degree
Whenever you use cleave or great cleave you better.
may take a single 5ft step between each
successful strike to continue cleaving. Target undead need only be 1 level beneath
your current level and undead that critically fail
You may also expend a focus point as a free their save become your minions indefinitely.
action for each enemy not adjacent to a cleaved
target, but within your reach, to continue the Minions remain until they are commanded by
cleave activity against a target as though they another or you are slain or destroyed.
were adjacent.

Mythic Exacting Strike Tier 1 Mythic Specialization Tier 1

General Mythic Focus General Mythic

Your momentum is always perfectly balanced Your specialization is legendary.


and conserved.
Whenever a weapon you weild benefits from
When you make a strike you may expend a weapon specialization, double the damage
focus point as a free action to remove the bonus granted by weapon specialization.
multiple attack penalty of any strike that
misses a target for a number of rounds equal to 4 damage with expert procifiency, 6 for master,
your tier. and 8 for legendary.

Mythic Deceit Tier 1 Mythic Deft Hands Tier 1

General Mythic Focus General Mythic Focus

Your power to mislead is beyond compare. There are no locks you cannot pick.

Whenever you roll deceit you do so with a +2 Whenever you roll thievery you do so with a +2
bonus. Additionally you may roll twice and take bonus. Additionally you may roll twice and take
the higher result. the higher result.

Before you make a deceit skill check you may Before you make an thievery skill check you
expend a focus point as an additional action to may expend a focus point as an additional
treat the result as 1 step better. action to treat the result as 1 step better.
Natural Items Tier 1 Extra Power Tier 1

General Mythic Focus General Mythic Focus

Your invested items are more accessable in You can store more mythic power than your
transmuted shapes. tier would normally allow.

While using transmutation magic that melds Your maximum focus points increases by 2,
your equipment into your body you may and you gain 2 focus points.
expend a focus point as a single action to be
able to access magic items as a free action for a You can select this feat three times, once at
number of rounds equal to your tier. first tier, once at third, and once at sixth.

Distance Thrower Tier 1 Extra Path Feat Tier 1

General Mythic General Mythic

You are a master of thrown weapons. In place of a mythic general feat select a path
feat from your chosen path.
For you the range increment of all thrown
items is doubled.

Mythic Fleet Tier 1 Knockout Artist Tier 1

General Mythic General Mythic Focus

Increase all of your movement speeds by an Your knockout punches are truly mighty.
additional 15ft.
When you use a weapon to deal nonlethal
damage you may expend a focus point as a free
action to increase your sneak attack dice to
d12's.

If the target isn't knocked unconscious by your


attack then the damage of your attack is
reduced by half at the end of your turn.
Mythic Far Shot Tier 1 Heal Or Harm Tier 1

General Mythic Focus General Mythic Focus

You make long-ranged strikes with remarkable Your conjured energy is harder to resist.
accuracy.
When creatures roll to resist your heal or harm
When making a ranged strike reduce the range spells you may expend a focus point as a free
penalty by 2. action to make them roll twice and take the
lower result.
You may expend a focus point as a free action
to ignore all range increment penalties for your
ranged strikes until the end of your turn.

Mythic Saving Throw Tier 1 Mythic Paragon Tier 1

General Mythic General Mythic

Choose a saving throw, Fortitude, Reflex, or You are a legend even among mythic beings.
Will. Increase the save by +2.
When calculating the effect of your mythic tier
This feat can be taken three times, once for on abilities count it as two higher.
each save.

Precise Shot Tier 1 Steal Tier 1

General Mythic Focus Mythic

You can strike your foes with incredible Your light fingers can lift even the most closely
precision. held item off an enemy.

When making a ranged strike you may expend Roll a thievery check against the target's
a focus point as a single action to add your perception defense as a single action.
dexterity modifier to your damage.
If you critically succeed you may remove an
item of 1 bulk from the target.
Mythic Stealth Tier 1 Mythic Counterspell Tier 1

General Mythic Focus General Mythic Focus

You move as silently as a shadow. You are able to unravel magical energy with
pure mythic power.
Whenever you roll stealth you do so with a +2
bonus. Additionally you may roll twice and take When any spell is cast you may expend a focus
the higher result. point as part of the reaction to counter the
spell.
Before you make an stealth skill check you may
expend a focus point as an additional action to Instead of expending a spell slot treat the focus
treat the result as 1 step better. point as the same spell that was cast but of a
level equal to your tier.

Maximum Effort Tier 1 Mythic Reflexes Tier 3

General Mythic Focus General Mythic Focus

Your focus defies the odds. Your reactions defy time.

Whenever you surge, you may instead expend When a target provokes a reaction from you
two focus points to maximize the die result. but you have already used your reaction you
may expend any number of focus points as a
free action to gain an equal number of
additional reactions for that round.

Grand Larceny Tier 3 Mythic Summoning Tier 3

General Mythic Focus General Mythic Focus

When you roll a theivery check against the Your summoning spells are not mere ordinary
target's perception defense to steal an item and aspects, but instead aspects of epic creatures.
you critically succeed, you may expend a focus
point as a single action to remove a number of Any creature you summon gains mythic
items up to 1 bulk per tier from the target. resistance equal to your tier.

Each summon also gains an elite adjustment.


Improved Critical Tier 6 Blind-Fight Tier 6

General Mythic Focus General Mythic Focus

Your critical strikes are deadlier than most. No creature can avoid your preternatural
senses.
When you critically trike a target increase the
critical multiplier by 1. As a single action you can expend a focus point
to ignore all flat checks due to concealment for
(In all cases multipliers are additive, not a number of rounds equal to your tier.
multiplicative. For example if a critical hit
would deal x3 damage this feat increases the
total multiplier to x4, not x6).

No critical strike can ever have a multiplier


greater than x4.

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