Professional Documents
Culture Documents
The Force Awakens - (SWR09a) Character Folio - Bormo
The Force Awakens - (SWR09a) Character Folio - Bormo
The Force Awakens - (SWR09a) Character Folio - Bormo
LIRH EORHO
SPECIES AEE.D.Nf.1)0
CAREER C.OLONf)J
0 •••
•••
Charm (Prl
Coercion (Willl
Computers (Intl
0
0 ••
••
o+++
Cool (Prl
Coordination (Agl
0
0 ••••
Deception (Cunl
Discipline (Willl
Knowledge Untl
0
0
2 ••
oo++
•
Leadership (Prl 1 o+
Mechanics (Intl
Medicine (Intl
0
2 •••
oo++
Negotiation (Prl
Perception (Cunl
0
0 •••
Piloting (Agl
Resilience (Br)
Skulduggery (Cunl
0
0
••_t_
o++
•o+••
Stealth (Agl 0
Streetwise (Cunl 0
Survival (Cunl 0
Vigilance (Willl
Melee (Brl 1
Ranged (Light) (Agl 0
Ranged (Heavy) (Agl 0
Once per encounter per ally, use the Medicine skill to heal an ally. The check is Easy I.I if the
wounds are equal or below half the character's wound threshold, Average ,• •I if above half, and
Hard ,• • •I if exceeding the wound threshold. Heal 1 wound per '# and 1 strain per t).
Once per adventure per ally, you can heal a Critical Injury. The difficulty depends on the Critical Injury.
• You deal 7 damage on a hit+ 1 damage per uncance led Success ~ symbol rolled .
• Inflict a Critical Injury on a hit for tH'.JtH'.J.
• Knock the target prone on a hit for \'.}\'.} .
• Di sorient the tar'get for 3 rounds on a hit for \'.}\'.} . A disoriented target adds 1
Setback die • to all skill checks he performs.
MD NEY
CHARACTER NAME : 'DLIRH goRHO
SPECIESAgE.'f)NE.'f)O
CAREER COLONr}r
D
1/2
D
Ranged (Heavy) lAgl D
Once per encounter per ally, use the Medicine skill to heal an ally. The check is Easy 1+1 if the
wounds are equal or below half the character's wound threshold, Average 1++1 if above half, and
Hard 1+++1 if exceeding the wound threshold. Heal 1 wound per l(f and 1 strain per ('.}.
Once per adventure per ally, you can heal a Critical Injury. The difficulty depends on the Critical Injury.
You deal 7 damage on a hit+ 1 damage per uncanceled Success ¥1- symbol rolled .
• tH.'>·tH:J
Inflict a Critical Injury on a hit for
• Knock the target prone on a hit for tH.:J
• Di sorient the target for 3 rounds on a hit for tH.'). A disoriented target adds 1
Setback die • to all skill c~ecks he performs.
• Blast 8: Hit all characters engaged with target for B stun damage [+ 1 damage per
uncanceled Success ¥1- symboll on 00.
• Disorient the target for 3 rounds on a hit for 00 . A disoriented target adds 1
Setback die • to all skill checks he perform s.
You have 1 stun grenades. It can be used once.
CRITICAL INJURIES
--
Computers (Intl •
Coo l (Prl
Coordination (Agl
Deception (Cun)
Discipline (Willl
Knowledge (Intl •
Leadership (Prl •
Mechan ics (Intl •
Medicine (Intl •
Negotiation (Pr J
~---f----- 1~----~---~
Perception (Cun)
Piloting (Agl
GEAR, EQUIPMENT, E't OTHER ITEMS ,.
Resilience lBrl •
Skulduggery (Cunl
Stealth (Agl
Streetwise (Cunl
Survival (Cunl
Vigilance (Wi lll •
COMBAT SKILLS
Brawl lBrl
Gunnery (Agl
Melee (8rl
-
•
Ranged (Light) (Agl
Ranged (Heavy) (Agl
- --~
• SURGEON
011 a success rul M ed i-
ci ne check to help t he
L<1 rgel hea l wounds. t he
LargeL i1 eals I additiona l
wou 11 cl.
• PHYSICIAN • PHYSICIAN
Wl1cn rm ki ng a M ed ici ne Wl1en making a Medi cin e
cl1cc k to help a character ci1eck to l1clp a charac ter
l1ea l wou nd s. the ta rget hea l wounds. the ta rget
heals I additiona l stra in l1eals I add it ional stra in
per ranl< or Pl1ysician.
• ANATOMY • STROKE OF
LESSONS GENIUS
Arler a succcssru l co 11 1IJat Once per session. ma ke
cl1ecl<. spe nd I Destiny one skill ci1eck using lnlcl-
Po int Lo add damage eq ual lcct rall1cr li1an clVJracteri s-
Lo l1is lnLc lleC L Lo the rcsull. Lic li1ll<cd Lo Lim sl<ill.