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Bard 3 andr388

CLASS & LEVEL PLAYER NAME


Copy of trap
Tiefling Haunted One 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +4 14 18 --
+0 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
• +6 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 H

E
+1

+5
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 H +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Flute, Lyre, Viol
H +5 Deception CHA
H +2 History INT === LANGUAGES ===
INTELLIGENCE
H +1 Insight WIS Common, Draconic, Elvish, Infernal
10 ft. (Walking)
+1 P +6 Intimidation CHA
P +3 Investigation INT
13 H +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +1 Perception WIS


H +5 Performance CHA === ACTIONS === === REACTIONS ===
+0 E +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
P +3 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
P +5 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 4 / Long Rest
P +2 Survival WIS
As a bonus action, a creature (other than yourself)

+4 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
18 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 3 andr388
CLASS & LEVEL PLAYER NAME
Copy of trap
Tiefling Haunted One 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice.
* Proficiencies • PHB 52
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 14, Spell Attack +6) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability === TIEFLING RACIAL TRAITS ===
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Darkvision • BR 43
You can see in darkness (shades of gray) up to 60 ft.
| 4 / Long Rest • 1 Bonus Action
* Hellish Resistance • BR 43
* Jack of All Trades • PHB 54 You have resistance to fire damage.
You can add half your proficiency bonus, rounded
down ( +1 ), to any ability check you make that doesn’t * Infernal Legacy • BR 43
already include it. You know the thaumaturgy cantrip. [3rd] You can cast
hellish rebuke (2nd) once per long rest. [5th] You can
* Song of Rest • PHB 54 cast darkness once per long rest. CHA is your
If you or any friendly creatures who can hear your spellcasting ability.
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those
creatures regains an extra 1d6 hit points.

* Bard College • PHB 54

| College of Lore

* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Holy Water (flask) 1 1 lb.

Dagger 1 1 lb. Manacles 1 6 lb.

SP 0 Shortbow 1 2 lb. Mirror, Steel 1 0.5 lb.

Backpack 1 5 lb. Oil (flask) 1 1 lb.


EP 0 Chest 1 25 lb. Tinderbox 1 1 lb.

Clothes, Common 1 3 lb. Torch 3 3 lb.


GP 0 Bagpipes 1 6 lb. Stake (Wooden) 9 --

Bedroll 1 7 lb. Holy Symbol 1 --


PP 0 Candle 5 --

Clothes, Costume 2 8 lb.


WEIGHT CARRIED

105.5 lb. Rations (1 day) 5 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

50 lb. Disguise Kit 1 3 lb.

PUSH/DRAG/LIFT Crowbar 1 5 lb.

300 lb. Hammer 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
neutro 17 Medium 157cm 105
GENDER AGE SIZE HEIGHT WEIGHT
Copy of trap Lawful Evil ateu branca com marcas
rosavermelhas cabelo branco com ponta
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 14 +6
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Dancing Lights <C> Bard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Vicious Mockery Bard WIS 14 1A 60 ft. V Instantaneous PHB 285 V

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 4 Slots OOOO

O Thunderwave Bard CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Bane <C> Bard CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

=== 2nd LEVEL === 2 Slots OO

O Lesser Restoration Bard -- 1A Touch V,S Instantaneous PHB 255 V/S

O Pyrotechnics Bard CON 14 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Enhance Ability <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Hellish Rebuke Infernal Legacy DEX 14 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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