1st Quarter Empowerment

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Empowerment

Online System, Functions, and Platforms

ICT(Information and Communication Technology)


Education
Telecommunications
Commerce
Media and Visual Arts
Design and Music
Health Services

Online Platform
are technologies designed
to run online to provide
interactive online services.

Online platforms
Social media
Search engines
Communication services
Payment Systems
Advertising Platforms

Information system
it is a process of and tools for storing,
managing,using,and gathering of data and
communications in an orginazation.
_______________________________________________________
Empowerment
locate save and send

Digital Native - A person born or brought up


during the age of digital technology and
therefore familiar with computers and
internet from an early age.

Information and Communication Technology


It deals with the use of different
communication technologies such
as mobile phones, telephone,
internet to locate,save,send and
edit information.

ICT hub of asia


because of the huge growth of ICT related
jobs, one of which is business process
outsourcing (BPO) or call centers.

In data gathered by the Annual


Survey of Philippine Business and
Industries, together with NSO in 2010,
the ICT industry shares 19.3% of the
total employment population here in
the Philippines.

According to Time Magazine's


"The Selfiest Cities around the World"
Rank 1- Makati and Pasig City
Rank 9- Ceby City

In 2018 survey,Philippines is
Top 2 in Spending time in the internet
Top 1 in Spending time in Social Media

Education
Zoom based teaching
Social Media

Business
Establishments and businesses are now
gearing towards the use of ICT to promote
their services.

CCTV, online selling,


online reservation, delivery.
__________________________________________________________
Internet
It is the global system of
interconnected computer
network that uses the internet
protocols suite (TCP/IP) to
communicate between networks
and devices.

World Wide Web


*It is the system that enables people to
access information over the internet.
*It refers to the sofware aspect as it
relates to Protocols or HTTP
(HyperText Transfer Protocol), web
services, applications and platforms.
*It was invented by Tim-Bernes Lee
*It has three distinctive version
namely:Web 1.0, Web 2.0 and Web 3.0

Web 1.0
*it is the first stage of the
world wide web evolution.
*it is static meaning flat or
stationary page since it cannot
be manipulated by the user.
-read only page

Web 2.0
It allows users to interact
with the page, the user may
be able to comment or create
a user account.
-read and write

Static web page


know as a flat page or stationary age
in the sense that the page is "as is"
and cannot be manipulated by the user.

Dynamic web pages


web 2.0 is the evolution
of web 1.0 by adding dynamic
web pages.

Folksonomy
It allows users to categorize and classify
or arrange information using freely choosen
keywords.
Popular social networking sites such as
Twitter,Instagram,Facebook, etc. use
tags that start with the pound sign (#)
referred as hashtag.

Rich User Experience


Content is dynamic and is responsive to
user's input.
An example would be a website that
shows local content.

User Participation
The owner of the website is not the only
one who is able to put content
Others are able to place a content of
their own by means of comment,reviews
and evaluation.

Long tail
Service that are offered on demand
rather than on a one time perchased.
For example subscribing to a data plan
that charges you for the ammount of time
you spent in the internet or a data plan
that charges you for the amount of
bandwidth you used.

Software as a service
Users will be subscribe to a software
only when needed rather than purching
them.
It allows you to rent a software for
a minimal fee.

Web 3.0 (The Semantic Web)


*the ability of Web
teachnologies to understand
and interpret human generated
human generated content.
*the aim of Web 3.0 is to
have machines understand
the user's preferences to be
able to deliver web content
specifically targeting the
user.
-executable" which refers capability
of accepting a request from the user
that execute a solution or suggestion
considering the data.

Chracteristics of
web 3.0
1.Real time
2.Ubiquitous
3.Machine learning

Trends in ICT

Mobile Technologies
It refers to a combination of
hardware, operatiing system,
networking and software including
content, learning platform, and
applications.

1.iOS- used in Apple devices


such as the iPhone and iPad.
2.Android- an open source
operating system developed
by google.
Being open source means
several mobile phone
companies use this OS for
free.
3.Blackberry OS- used in
blackberry devices.
4.(Windows Phone)
a closed source
proprietary operating
developed by microsoft.
5.Symbian- the original
smartphone OS used by
Nokia devices.
6.WebOS- originally used for
smartphone, now used for
smartTvs
7.Windows- developed by
microsoft for smartphones
and pocket PCs

Assistive Media
It is nonprofit
service designed to help
people who have visual
and reading impairments.
For example a database of
audio recordings is used
to read to the user.

Convergence
The combination of
or more different ent
of technologies to create
a new single device.
Example: Using of smartphone
to create word documents that
was previously can only be
created using desktop computer.

Social Media
It is a website,application, or
online channel that enables web
users to create, co-create, modify,
and exchange user generated content.
_______________________________________________________________
Create a reflection paper about
the importance of ICT in your
lives and society during
pandemic. (500 words essay)

make essay no conjunction


_______________________________________________________________
Netiquette

Network Etiquette
It is concerned
with the proper
manner of communication
in the online environment.

10 Cores Rules of
Netiquette

1.Remember the Human


2.Adhere to the same standard
of behavior online that you
follow in real life.
3.Know where you are in
cyberspace
4.Respect other people's
time and bandwidth
5.Make yourself look good
online
6.Share expert knowledge
7.Help keep flame wars
under control
8.Respect other people
privacy
9.Dont abuse your power
10.Be forgiving of other
peoples mistake

Cyberspace- Online environment


Bandwidth- Range

1.(Remember the Human)


Remember the golden rule
Do unto others as you would
have others do unto you.

-You still talking to a real


person with feelings even
though you cant see them.

Do not say do online,


what you would not do
or say offline.

2.Adhere to the same standard


of behavior online that you
follow in real life.

Standards of behavior may be


different in some area of
cyberspace but they are
not lower than in real life.

Do your best to act with


the laws and ethical
manners of society whenever
you inhabit "cyberspace"

3.(Know where you are in


cyberspace)

Netiquette varies from


domain to domain.

What perfectly acceptable


in one area, may be dreadfully
rude in another.

What you text to a friend may


not be appropriate in an
email to a classmate or colleague

Get a sense of what the


discussion group is about
before you join it.

4.Respect other people


time and bandwidth

You are not the center of


cyberspace

As virtual world communicator,


it is your responsibility to make
sure that the time spent reading
your words isnt wasted

Make your written communication


meaningful and to the point,
without extraneous
text or superflous graphics
or attachment that may take
forever to download

5.Make yourself look


good online

You will be judged by the


quality of your writing, so
keep the following tips in
mind

*Always check for spelling


and grammar errors
*Know what you're talking
about and state it clearly
*Be pleasant and polite

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