Angles

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Angles

GCSE MATHS
Name: _________________________________
Teacher: _______________________________

Learning objectives
By the end this pack you will be able to:
1. Find missing angles on a straight line and at a point
2. Recognise angles between parallel lines

1
Angles on a straight line

Find the missing angle in each of these diagrams

RED – Start with me

1400
500 300

1300 100

1500

600
1100
400 1200
0
20

Found these easy so far? Do you and your teacher think you’ve got it?
If you want more practice continue with red - if not why not move onto orange?

700 800
900

1600 1000

1700

2
Orange – Move onto me

550 350 150

1550 250

1250

450
1050
1750 1350
1650

Found these easy so far? Do you and your teacher think you’ve got it?
If you want more practice continue with orange - if not why not move onto green?

1150
650 850

1450 950

750

3
GREEN – Then try me

1240 1320
280

130
1490

730

480
1510
0 0
117 173
570

Found these easy so far? Do you and your teacher think you’ve got it?
If you want more practice continue with green - if not why not move onto blue?

1660 390 1010

620 1190

710

4
BLUE – Only if you dare!

210 1470
520

970 1410 760

570

1540 840

1120

390 1030

5
Angles Round a Point

Calculate the missing angles in each of these diagrams

RED – Start with me

1250
0
225
1100
000

1480 1620 1990

2370

Found these easy so far? Do you and your teacher think you’ve got it?
If you want more practice continue with red - if not why not move onto orange?

2300 1200
1030
0
244

6
ORANGE – Move onto me

2200
500

0
450
210

140

310
1990

2060

Found these easy so far? Do you and your teacher think you’ve got it?
If you want more practice continue with orange- if not why not move onto green?

2450

0
490
30
2140

7
GREEN – Then try me
1550
0
75
450
0
1600 70

800
0

0
800 750 45
50
800 1650

870 840
1330 730
740 1170

690 1390
920
1540 510
820

Found these easy so far? Do you and your teacher think you’ve got it?
If you want more practice continue with green- if not why not move onto blue?

1010 430 620


0
143
860 1510

1620
690 0 570
37 0
1560 78

8
BLUE – Try me if you dare!

300
1000 500 0
1100
120
0
60
400

1000
0 0
80 0 20 1100 160
200 1700 300

250
1050 450 125 0

0 0
45 135
150

1730
310 970
0
106
260 1090 180
1530

9
Angle .................. is corresponding to the marked angle.

Angle ...................... is corresponding to the marked angle.

Angle ................... is alternate to the marked angle.

Angle .................. is interior to the marked angle.

Angle ................. is vertically opposite to the marked angle.

Angle ...................... is corresponding to the marked angle.

Angle ................... is alternate to the marked angle.

Angle .................. is interior to the marked angle.

Angle ................. is vertically opposite to the marked angle.

Angle .................. is corresponding to the marked angle.

Angle ...................... is corresponding to the marked angle.

Angle ................... is alternate to the marked angle.

Angle .................. is interior to the marked angle.

Angle ................. is vertically opposite to the marked angle.

Angle ...................... is corresponding to the marked angle.

Angle ................... is alternate to the marked angle.

Angle .................. is interior to the marked angle.

Angle ................. is vertically opposite to the marked angle

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Donky Kong – The Next Generation of Platform Game!

I need your help – I was never any good at maths and I’m designing a new game called “Donky Kong”. It’s a platform
game where my main character, Mario has to save a damsel in distress by jumping over the barrels rolled down the
platforms at him. Mario climbs the ladders, which will be at different angles, in order to get to the damsel and free
her.

All the platforms are parallel with a wedge at each end to make the barrel roll – hope that helps.

We are so close to completing it but I can’t calculate all the angles that the computer programmer needs in order to
finish the game. Please find all the missing angles on the game:

Donky Kong Damsel


Barrel

35° c e f h i

a b 110° d g 125°

130° j k l
Barrel

n
m o

p r u v
q

s 23° 68° t w x

B 47° y z
Mario 39°
Barrel

C D E F 132° A

Extension:
Please explain how you calculated each angle so that I won’t have to ask for help about this again.
I’ll need mathematical explanations as my programmer is very picky about using the right language.

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