Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

FORCE POWERS

F O R C E P O W E R S AGE OF STAR WARS


F O R C E P O W E R (10 + WILLPOWER + FOCUS) FOCUS

DARK RAGE FORCE


(DARK SIDE) TRAINED EMPOWER (DARK SIDE) TRAINED
DASH
(CONTROL) TRAINED

MINOR TN 13 PERSONAL MINOR TN 15 PERSONAL MINOR TN 13 PERSONAL

NONE 5+ NONE 5+ NONE 4+

SP DARK RAGE STUNTS SP EMPOWER STUNTS SP FORCE DASH STUNTS

REAVE: You regain Health equal Power of the Dark Side: You gain Haste: You gain 1 space of movement
1+
to your Willpower +1 for every 1 +1 to your next ability test to use a for every 1 SP you spend.
1-3 1-3
SP you spend when you enter Dark Force power for every 1 SP
Dark Rage. you spend (maximum –3 penalty). Blur: Your movements are too
3 quick to follow. You gain a +2 bonus
3 Surge: You gain a minor action Aura of Dark Force Energy: You to Defense until the beginning of
upon entering Dark Rage mode. gain an aura of Force energy that your next turn.
extends in a 4-space radius from
Bloodlust: You attack an adjacent 3 you until the end of your next Force Charge: You gain a +2
4 enemy as a free action upon 4 bonus on your attack roll(s) until
turn. Any enemy that begins or
entering Dark Rage mode. ends their turn in the aura has –2 the start of your next turn.
Defense.

4 Unlimited Power! You immediately


recharge one Force Power.

FORCE FORCE ( C O N T R O L )
DEFLECT ( A L T E R ) TRAINED
CHOKE
(DARK SIDE) TRAINED TRAINED
JUMP
INTERRUPT TN 13 PERSONAL MAJOR TN 15 SHORT MAJOR TN 15 PERSONAL

NONE 5+ WILLPOWER (SELF-DISCIPLINE) 5+ NONE 5+

SP DEFLECT STUNTS SP F O R C E C HT OA KR EG ESTT U N T S SP FORCE JUMP STUNTS

Shield: You receive a +1 bonus to Terror: Your target suffers –1 1+ Jumper: You gain 1 space of
your Defense for every 1 SP you 1-3 penalty on his or her first opposed movement for every 1 SP you spend.
1-3 spend (maximum +3 Defense) on ability tests for every 1 SP you
the next attack against you until spend (maximum –3 penalty). 3 Leap Attack: You gain a +3 damage
the start of your next turn. bonus on your next attack.
Tightening Grasp: You clench
Redirect: You change the target of your grip tighter the more they Shockwave: Your landing causes a
the attack to an adjacent enemy if struggle. The target takes 1d6 violent tremor. All creatures within
3 it was made with a melee weapon 3 a 4-space radius must make an
penetrating damage whenever 4
or an enemy within range if it was they fail their Willpower (Self- opposed test with their Strength
made with a ranged weapon. Discipline) ability test. (Might) vs. your Forcepower. If you
win, the target is prone.
4 Reflect: You change the target of
4 Crushing Fists: You can affect one
the attack to the attacker.
additional target within range.
FORCE FORCE
LIGHTNING
(DARK SIDE) TRAINED
SENDING
(SENSES) TRAINED INSPIRE ( S E N S E S ) TRAINED

MAJOR TN 15 MEDIUM MINOR TN 15 SPECIAL MINOR TN 15 TOUCH

CONSTITUTION (STAMINA) 5+ NONE 5+ NONE 5+

SP FORCE LIGHTNING STUNTS SP FORCE SENDING STUNTS SP INSPIRE STUNTS

Rapid Recharge: You gain a +1 1+ Message: You can convey one Press On: You and your allies gain
1-3 bonus to your recharge roll in order word for every 1 SP you spend. 1+ +1 Speed for every 1 SP you spend
to recharge this power for every 1 until the start of your next turn.
SP you spend (maximum +3 bonus). Guidance: You and the receiver
get a sense of where each other Urge Forward: You and your allies
Chain Lightning: You can affect two 3 are, gaining a sense when you are 3 can immediately move up to 4
3
additional targets within range. moving toward or away from one spaces as a free action.
another, but not an exact location.
4 Overpower: You turn the ion Rally: You and your allies automati-
damage into penetrating damage. Glimpse: You or the receiver can cally succeed any Willpower
4 4
see through the other person’s (Courage) and Willpower (Morale)
eyes for 5 seconds. tests until the start of your next turn.

FORCE (ALTER) TRAINED FORTITUDE ( C O N T R O L ) TRAINED


MIND ( S E N S E S ) TRAINED
PULL TRICK
MAJOR TN 13 MEDIUM MINOR TN 15 PERSONAL MINOR TN 15 SHORT

STRENGTH (MIGHT) 4+ NONE 5+ WILLPOWER (SELF-DISCIPLINE) 5+

SP FORCE PULL STUNTS SP FORTITUDE STUNTS SP MIND TRICK STUNTS

Utilized: You gain a +1 bonus for 1+ Mind Over Matter: You gain 1 Extension of Your Will: You act
every 1 SP you spend (maximum resistance for every 1 SP you spend. through the target. The target
1-3 +3 bonus) on any subsequent receives a +1 bonus for every 1 SP
Invigorated: You gain +2 to any 1-3
ability test made with or on the you spend (maximum +3 bonus)
3 opposed ability tests until the end
creature or object. on any ability tests associated
of your next turn. with the action it performs.
3 Impact: You inflict an extra 1d6
damage with the attack. One With the Force: You
Mind Wipe: You can manipulate
4 automatically succeed any
memories. The target makes a
4 Yank: You only use a minor action Willpower (Self-Discipline) tests 3 Willpower (Self-Discipline) vs.
to use this Force Power. until the start of your next turn.
your Forcepower. If you win, the
target forgets you for 5 minutes.

Bewitch: You force your will to


FORCE 4 make others attack their allies. The
PUSH
(ALTER) TRAINED HEALING (CONTROL) TRAINED
target makes an attack against an
enemy within range.
MAJOR TN 13 MEDIUM MINOR TN 15 TOUCH

DEXTERITY (ACROBATICS) 4+ NONE 5+

SP FORCE PUSH STUNTS SP HEALING STUNTS

Shove: You increase the spaces Force Healer: You heal +1 Health
1+ 1+
you can move by 1 for every 1 SP per 1 SP you spend.
you spend.
3 Regenerate: You heal 1d6 extra Health.
3 Cast Off: You affect two additional
targets. Aura of Healing: You gain an aura of
Force energy that extends in a
Hard Landing: You inflict 1d6 + 4-space radius from you until the end
4
Willpower damage on the target(s). 4
of your next turn. Any ally that begins
or ends their turn in the aura regains
Health equal to your Willpower.
SENSE (SENSES) TRAINED
THROW ( A L T E R ) TRAINED
LIFEFORMS WEAPON
MINOR TN 13 LONG MAJOR TN 15 MEDIUM

WILLPOWER (SELF-DISCIPLINE) 5+ NONE 5+

SP SENSE LIFEFORMS STUNTS SP THROW WEAPON STUNTS

Pinpoint: You reveal the exact Assault: You gain a +1 bonus on


1+ location of one target within range 1-3 the attack roll for every 1 SP you
for every 1 SP you spend. spend (maximum +3 bonus).

3 Sense Feelings: You can discern if a 3 Wide Arc: You can make an additional
creature is hostile, friendly, or neutral. attack against an enemy in range.

Search Thoughts: You reveal the 4 Critical Blow: You inflict full
4 motivations of those you sense, damage with the attack(s).
often this is one word, like
“ambush” or “hide.”

You might also like