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G8 P.E. QUARTER 2 Module 3 SY 2021 2022 Edited 1
G8 P.E. QUARTER 2 Module 3 SY 2021 2022 Edited 1
TEAM SPORTS
Learner’s Module in Physical Education 8
Quarter 2 ● Module 3
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LESSON 1: Historical Background of Basketball
Basketball was invented by James Naismith in Springfield, Massachusetts. The year
was 1891, and as the story goes, Naismith was asked to come up with an indoor game
that offered fewer injuries than classic American gridiron football. He invented a game to
be played indoors during winter. He came up with a 9-on-9 game that involved shooting a
ball into a peach basket.
Basketball defined:
Basketball is a game played between two teams of five players each on a rectangular
court, usually indoors. Each team tries to score by tossing the ball through the opponents’ goal,
while preventing the opponent from scoring in an elevated hoop and net called a basket.
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LESSON 2: BASIC SKILLS IN BASKETBALL
1. SHOOTING - throwing the basketball toward the hoop. The most
practiced skill in basketball because this the most important aspect of basketball – to
shoot.
Shooting Fundamentals
Most shots involve similar physical mechanics. Square your shoulders to the basket,
place the fingers of your shooting hand under the ball, tuck your elbow close to your body
and balance the ball lightly with your non-shooting hand. Extend your shooting arm toward
the hoop and flick your wrist to release the shot. Shoot with your fingers and generate most
of the power with your wrist, not your arm. Follow through directly toward the target with your
shooting hand. You’ll typically aim for a spot above the middle of the rim. From close range,
aim for a spot on the backboard.
TYPES OF SHOOTING
1. Jump Shot
A jump shot is most frequently used for a mid to long shots, including beyond the three point
arc.
To achieve balance when facing the basket for a jump shot, you have to take a wide stance,
usually, shoulder width apart, bend your knees and square your shoulders.
2. Hook Shot
A hook shot is when the shot is made while your body is not directly facing the basket.
To execute a hook shot, you need to face the basket sideways so that your shooting hand
dribbling the ball is facing away from the basket. This is also the stance to help guard the
ball against the opponent. This makes it difficult for your opponent to try to block the shot
due to the distance created between you and your defender.
The hook shot is a trademark of many players in the NBA, George Mikan, Kareem Abdul
Jabbar, Magic Johnson, Yao Ming, and in Philippine Basketball, Ramon “El Presidente”
Fernandez - now a PSC Commissioner.
3. Bank Shot
A bank shot is when any shot made where the ball hits the backboard before going into the
net.
4. Free Throw
A free throw is a shot attempt given to a player that was fouled in the act of shooting. Free
throw are executed behind the free throw line.
5. Lay up
A layup is a shot made from short range by a player moving towards the basket. Usually
utilizing the backboard if he approaches the hoop from an angle. This is also one of the most
basic and common way of scoring a field goal in the game.
6. Slam Dunk
The dunk is usually the most spectacular shot and is one of the toughest feats in basketball.
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It requires more jumping ability than shooting skills. To execute a slam dunk, dribble and
charge towards the hoop. Lift the ball above the rim and push or slam it forcefully through
the rim.
7. Set Shot
A set shot is a shot with two hands from a point relatively distant from the basket, in which a
player stands still and shoots the ball usually from chest level.
2. DRIBBLING - is bouncing the ball on the floor continuously with one hand at a
time. It is the only legal way that a player may maintain possession of the ball while
walking or running. It is a way to progress the ball.
Sharpening your ball-handling skills and dribbling fundamentals gives you a decided
advantage over any defensive player. It is important to learn which type of dribble to use in a
given situation. Some types of dribbles are designed to advance the ball quickly up the court,
while others allow you to go past your defender. With all types of dribbles it is important to
keep your head up so that you can see teammates when they have scoring opportunities.
1. High Bounce
The high dribble is used when you are trying to move the ball up the court very quickly.
Typically, you will see high dribbles after steals and during fast-break opportunities. To
execute a high dribble, keep you torso erect and push the top of the ball forward, well ahead
of your body. The bounce of the ball should reach anywhere from between your upper thigh
to slightly above your waist.
2. Change of Pace
A change of pace dribble is used to cause your defender to lose his balance as you move
the ball forward with a high dribble. The change of pace occurs when you slow your
momentum moving the ball forward and relax your torso. The defender, thinking you are
slowing down, goes back on his heels. You rapidly accelerate past him.
3. Crossover
If your defender is making a strong attempt to prevent you from going right or left, using a
crossover dribble can be effective. For example, if your defender is trying to prevent you
from going to your right, you would perform a crossover dribble to your left. To do so, flick
the ball across your body from your right hand to your left hand, while simultaneously
moving your right foot across your body to your left. It is important to keep your body low;
your dribble should be no higher than your knees. Accelerate past your defender by pushing
off with your left foot.
Use your fingers instead of your palm. You will find it easiest to control
the basketball if you hold it with
the tips of your fingers. ...
Keep your knees bent. ...
Your back should be straight. ...
Keep your eyes up. ...
Dribble the ball below the waist or knees.
Basketball is a team game. By definition, that means all players are involved with the process
of playing the game and should function as one. One of the primary skills created to accomplish this is
passing. Yet, passing remains one of the most under- taught, under-emphasized, and under drilled
skill in the game.
Too many players think of passing as something to do when they don't have a shot
as opposed to an unselfish act that is designed to include other players.
TYPES OF PASSES
1. Air Pass - The pass travels between players without hitting the floor.
2. Bounce Passes - The pass is thrown to the floor so that it bounces to the
intended receiver Each type of pass comes with its own variations.
Basic Variations:
- Chest Pass
- Bounce Pass
- Overhead Pass
- Wrap Around Pass
Advanced Variations:
- Baseball Pass
- Dribble Pass
- Behind-the-Back Pass Photo Credits to: BreakthroughBasketball
- Pick and Roll Pass
Basic
Passes
1. CHEST PASS
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the chest. It is thrown by gripping the ball on the sides with the
thumbs directly behind the ball. When the pass is thrown, the
fingers are rotated behind the ball and the thumbs are turned
down. The resulting follow through has the back of the hands
facing one another with the thumbs straight down. The ball
should have a nice backspin.
2. BOUNCE PASS
The bounce pass is thrown with the same motion however it is aimed at the floor. It should
be thrown far enough out that the ball bounces waist high to the receiver. Some say try to
throw it 3/4 of the way to the receiver, and that may be a good reference point to start, but
each player has to experiment how far to throw it so it bounces to the receiver properly.
Putting a proper and consistent backspin on the pass will make the distance easier to judge.
3. OVERHEAD PASS
The overhead pass is often used as an outlet pass. Bring the ball directly above your
forehead with both hands on the side of the ball and follow through. Aim for the teammate's
chin. Some coaches advise not bring the ball behind your head, because it can get stolen
and it takes a split-second longer to throw the pass.
Advanced Passes
1. BASEBALL PASS
A baseball pass is a one-handed pass that uses the same motion as a baseball throw. This
is often used to make long passes.
2. DRIBBLE PASS
The dribble pass is used to quickly pass the ball with one hand off of the dribble. This can be
an air or bounce pass. You'll see Steve Nash do this all of the time.
3. BEHIND-THE-BACK PASS
A behind-the-back pass is when you wrap the ball around your back to throw the ball. It is
used to avoid the defender when making a pass across the front of you would be risky. It can
also be used to throw the ball to a player trailing on the fast break.
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4. REBOUNDING - sometimes colloquially referred to as a board, is a statistic
awarded to a player who retrieves the ball after a missed field goal or
free throw. Rebounds are also given to a player who tips in a missed shot on his
team's offensive end.
Rebounding can be an indicator of how hard you are playing, team focus, how well
you are shooting, etc. The other benefits are rewards for playing good defense by
getting the ball off the defensive glass and lay-ups for grabbing offensive rebounds.
Both situation feed your confidence and allow you to play better.
5. RUNNING - is a big part of basketball. In a full-court game, you will find yourself
running back and forth as the game quickly transitions between offense and defense.
When you have the ball, running will help you to avoid defenders and get to the
basket quicker.
Court Dimensions
The size of the basketball shall be 28 meters x 15 meters (91.9 ft. by 49.2 ft.) inside
measurement. The playing surface consisting of a rectangular floor with basket at each end.
It is usually made out of wood, often maple, and highly polished and completed with a 10 ft.
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rim. Outdoor basketball courts are generally made from standard paving materials such as
cement or asphalt.
No Charge Semi-Circle
A semi-circle with the radius of 1.25 m measured from the point on the floor beneath
the exact centre of the basket to the inner edge of the semi-circle.
Ball
Size Type Circumference
C. INFRACTIONS OF THE
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Contact with an opponent and not legitimately attempting to directly play
the ball within the spirit and intent of the rules.
Excessive, hard contact caused by a player in an effort to play the ball or
an opponent.
10. Disqualifying foul - any flagrant unsportsmanlike action by players, substitutes, head
coaches, assistant coaches, excluded players and accompanying delegation
members.
11. Flapping/Faking a foul - is any action by a player to pretend being fouled or to make
theatrical exaggerated movements in order to create an opinion of being fouled and
therefore gaining an unfair advantage.
12. Illegal Contact to the Hand
13. Hand Checking - Contact by the defense on a ball handler that impedes a player's
speed, quickness, rhythm, and/or balance.
14. Hit to the Head
15. Fighting - is a physical interaction between 2 or more opponents (players, substitutes,
head coaches, assistant coaches, excluded players and accompanying delegation
members).
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Glossary of Terms
Airball - A basketball shot that misses everything; net, backboard, and rim.
Ally-oop - A pass high above the basketball rim that allows a player to catch and slam dunk
or drop in the ball in one motion.
Assist - A pass to another basketball player that leads directly to a made basket.
Backboard - The rectangular piece of wood or fiberglass that the rim attaches to.
Bench - substitute basketball players.
Block Out or Box Out - Getting your body between the basketball player and the basket to
get a rebound.
Blocked Shot - When a defensive basketball player makes contact with the basketball while
another player is shooting the ball.
Bounce Pass - In this pass, the basketball bounces about two-thirds of the way from the
passer to the receiver.
Brick - A poor shot that bounces hard off the rim or backboard.
Carrying the Ball - similar to traveling. When a basketball player moves with the ball without
properly dribbling it.
Charging - an offensive foul which occurs when an offensive basketball player runs into a
defender who has established position.
Chest Pass - the basketball is passed directly from the passer's chest to the receiver's
chest. This has the advantage that it takes the least time to complete, as the passer tries to
pass as directly straight as possible.
Court - the area bounded by 2 sidelines and 2 end lines containing a basket at each end, in
which a basketball game is played.
Defense - the act of preventing the offense from scoring; the basketball team without the
ball.
Double Team - when two basketball teammates join efforts in guarding a single opponent.
Dribbling - the act of bouncing the basketball continuously.
Dunk - when a player close to the basket jumps and strongly throws the ball down into it.
End Line - the boundary line behind each basket; also called the baseline.
Fast Break - a basketball play that begins with a defensive rebound by a player who
immediately sends an outlet pass toward midcourt to his waiting teammates; these
teammates can sprint to their basket and quickly shoot before enough opponents catch up to
stop them.
Field Goal - when the basketball enters the basket from above during play; worth 2 points,
or 3 points if the shooter was standing behind the 3-point line.
Forwards - the two basketball players on the team that are responsible for rebounding and
scoring close up to the basket. They are usually taller than the guards.
Foul Lane - the painted area bordered by the end line and the foul line, outside which
players must stand during a free-throw; also the area an offensive basketball player cannot
spend more than 3-seconds at a time in.
Foul Line - the line 15' from the backboard and parallel to the end line from which basketball
players shoot free-throws.
Guards - the two basketball players who usually handle setting up plays and passing to
teammates closer to the basket.
Jump Ball - Two opposing basketball players jump for a basketball an official tosses above
and between them.
Layup - a close up shot taken after dribbling to the basket.
Offense - the team with possession of the basketball.
Personal Foul - contact between basketball players that may result in injury or provide one
team with an unfair advantage; players may not push, hold, trip, hack, elbow, restrain or
charge into an opponent.
Rebound - when a basketball player grabs a ball that is coming off the rim or backboard
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after a shot attempt; see offensive rebound and defensive rebound.
Screen - when the offensive basketball player stands between a teammate and a defender
to give his teammate the chance to take an open shot.
Shot Clock - a clock that limits the time a team with the basketball has to shoot it to a given
amount of time.
Traveling - when the ball handler takes too many steps without dribbling; also called
walking.
Turnover - when the offense loses possession through its own fault by passing the
basketball out of bounds or committing a floor violation.
Zone Defense - a defense where each defender is responsible for an area of the court and
must guard any player who enters that area.
1. Usually the most spectacular shot and is one of the toughest feats in
basketball.
2. This shot is when the shot is made while your body is not directly facing the basket.
3. It is bouncing the ball on the floor continuously with one hand at a time.
4. It is a one-handed pass that uses the same motion as a baseball throw. This is
often used to make long passes.
5. It is a physical interaction between 2 or more opponents (players, substitutes, head
coaches, assistant coaches, excluded players and accompanying delegation
members).
6. Throwing the basketball toward the hoop. The most practiced skill in basketball
because this the most important aspect of basketball.
7. A skill when any shot made where the ball hits the backboard before into the net.
8. A shot made from short range by a player moving towards the basket.
9. A shot most frequently used for a mid to long shots, including beyond the three
point arc.
10. when one player uses their body to prevent the movement of another player. This
is often called when the defensive player is trying to draw a charge, but does not
have their feet set or initiates the contact.
11. Illegal movement of one foot or both feet beyond the limits outlined in this article,
in any direction, while holding a live ball on the playing court.
12. Contact that displaces an opponent (for example, pushing a player away from the
basket, or using body weight to affect a player's movement).
13. The pass is named so because the pass originates from the chest.
14. Is a player non-contact foul of a behavioral nature.
15. Contact that interferes with a player's freedom of movement (for
example, physically grabbing a player driving to the basket)
16. Used to quickly pass the ball with one hand off the dribble. This can be an air or
bounce pass.
17. When the player who is screening an opponent: - Is moving when contact
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occurred.
18. When a basketball player grabs a ball that is coming off the rim or backboard after
a shot attempt; see offensive rebound and defensive rebound.
19. The deliberate attempt to move a live ball between two teammates.
20. any flagrant unsportsmanlike action by players, substitutes, head coaches,
assistant coaches, excluded players and accompanying delegation members.
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PERFORMANCE TASK NO. 1. A: IDENTIFY ME
Directions: The following are skills in basketball. Identify the skill and the component of
physical fitness involved. Choose your answer on the following:
Cardiovascular, Muscular Endurance, Flexibility, Agility, Balance,
Coordination, Power, Reaction Time, Speed.
WRITE your answers in the answer sheet.
1. 2. 3.
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PERFORMANCE TASK NO. 2. A : JUMBLED LETTERS
2.A.1) Instructions. Arrange the jumbled letters to come up with the correct answer.
After answering, reveal the code. Write your answer in the answer sheet.
2.B.1) Reveal the “magic word’ by writing the first letter of your answers on above (2.A.1)
inside the box below. Write your answer in the answer sheet. (10pts)
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
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PERFORMANCE TASK NO. 2. B : Violation or Foul
Directions: Choose the best possible answer. Write F if the infraction is a Foul, and V if
Violation. Write your answers in the answer sheet.
1. Travelling
2. Technical
3. Unsportsmanlike
4. 3 seconds
5. Blocking
6. Pushing
7. Double Dribble
8. Disqualifying
9. 5 seconds
10. 24 seconds
15. 8 seconds
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KEY ANSWER - P.E – SECOND QUARTER – MODULE 3 – SY 2021 - 2022
WRITTEN OUTPUT
ACTIVITY NO. 2:
ACROSS DOWN
1 - OFFENSE 3 - COURT
4 - BENCH 7 - TRAVELLING
5 - ENDLINE 8 - AIRBALL
6 - FOUL 10 - DRIBBLING
9 - REBOUND
11 - CHARGING
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