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TM

Join the Investigators of Section M and Majestic in


the Secret War against the Nazi Black Sun and their
rivals Nachtwölfe.

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Powered with ancient secrets and terrible mythos
allies, Black Sun and Nachtwölfe are unleashing

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unspeakable horrors upon the Allied forces!

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The Secret War


Has Begun!
Explore the Achtung! Cthulhu universe through exciting
roleplaying games, wargames and boardgames!
www.modiphius.com/achtung-cthulhu
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Introduction

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Welcome to Secret War Operations, the tutorial The second part tells the story of The
campaign book for Achtung! Cthulhu Skir- Forest of Fear, an ancient woodland in the
mish. Are you ready to fight some of the Secret heart of Europe which covers a long lost Elder
War’s greatest battles? Thing city, has played host to some of history’s
The first part of this tome contains seven darkest events, and now forms the backdrop to
missions from Secret War Operations, a series one of the Secret War’s most pivotal battles.

help acquaint you with the mechanics of the


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of training and tutorial missions designed to

game. Herein you’ll learn the basics of moving


Once you’ve mastered these scenarios, includ-
ing the epic climax of the Battle of Monastero
Verde, you’ll be ready to tackle Achtung!
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and shooting before grasping more advanced Cthulhu Skirmish’s first major expansion, Rise
concepts like command, morale and magic. of the Black Sun.

Credits
Written by
MATTHEW HOPE & JOHN HOULIHAN
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Based on Dystopian Legions 2.0 Core Rules by


NEIL FAWCETT, JAMES FLACK, DEREK SINCLAIR, MICHAEL HETHERINGTON AND SAM BEVAN, SPARTAN GAMES
Production Coordination by
NICK FALLON
Layout by Photography by Cover Art by Produced by
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RICHARD GALE NICK FALLON GIORGIO BARONI CHRIS BIRCH

Legal
Published by Modiphius Entertainment Ltd. 3rd Floor, Ashbourne House, 35 Harwood Road, London, SW6 4QP.
ACHTUNG! Cthulhu Skirmish rules are based on Spartan Games’ Dystopian Legions 2.0 ruleset. www.spartangames.co.uk
ACHTUNG! Cthulhu, logo, artwork, storyline and all related images and miniatures are
© Modiphius Entertainment Ltd 2016. Modiphius Logo © Modiphius Entertainment 2016.
Any unauthorised use of copyrighted material is illegal.
Any trademarked names are used in a historical or fictional manner; no infringement is intended.
This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental
and unintentional except for those people and events described in an historical context.

— 3 -
MISSION 1

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Operation Turkey Shoot

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After fighting for every single inch of French soil,
Scenario Notes
we had made our camp near a river, set a watch, • The Black Sun player goes first.
and simply collapsed there on the bank, worn out
from the fray. Nothing could have prepared us for Victory Conditions
the terror that came howling out of the dusk. With
• The Black Sun player must eliminate all
a desperation born of necessity, we pulled ourselves
together and formed our line, hoping to pick them
e Allied models within 6 turns. If any


Allied models remain on the battlefield
off before they could engage us at close quarters.
after turn 6, the Allied player wins.
– Sergeant Bill Mohain,
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4th Infantry Division, 1944, Normandy

6"
Briefing 6"

Black Sun Deployment Zone


A horde of Servants of Nyarlathotep are rap-
Allied Deployment Zone

idly approaching a US Army rifle section. The


GIs must pick them off at long distance before
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they can wreak havoc in melee. The Black Sun


player must wipe out the GIs by assaulting and
overwhelming them in close quarters combat.

Rules Used
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• Movement
36"
• Shooting
• Melee Combat
Battlefield Setup
»» The GIs deploy within 6" of a short table edge.
Forces »» The Servitors deploy in contact with the op-
posite short table edge.
ALLIES
»» Linear Terrain, such as a light hedge, is placed
American GIs (Regular, 150 Points)
6" away from the GIs’ table edge.
»» 6 Infantrymen
»» Only sparse terrain should be placed between
the two Deployment Zones.
BLACK SUN
Servitors of Nyarlathotep (150 Points)
»» 10 Servitors

— 4 -
MISSION 2

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Operation Arm's Length

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After storming the beaches and the whole shebang of
Scenario Notes
D-Day, it was bitter fighting out there in the hedge- • None
rows of Normandy. Ambush, counter ambush,
tanks blowing up, men dying. Sometimes we were Victory Conditions
so close to the enemy that only the width of a small
• Each side must eliminate or rout all enemy
country road separated us. You could practically


smell the Germans on the other side.
– Sergeant Albert Epstein
1st Infantry Division, 1944, Normandy
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If both sides have models remaining at the
end of turn 8, the game is a draw.
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Briefing 6" 6"
In this ranged versus ranged scenario, both

Black Sun Deployment Zone


Allied and Black Sun forces have command of
Allied Deployment Zone

an Infantry squad, which they are able to place


in cover.
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24"

Rules Used
• Movement
• Shooting
• Melee Combat
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• Morale 36"

Forces Battlefield Setup


»» The Allied forces are deployed within 6" of a
ALLIES
short table edge.
American GIs (Regular, 265 Points)
»» The Black Sun forces are deployed within 6" of
»» 8 Infantrymen
the opposite table edge.
»» NCO
»» Linear Terrain, such as a light hedge, is placed
»» BAR
6" away from both short table edges.
»» Little to no terrain is placed between the two
BLACK SUN
Deployment Zones.
Black Sun Troopers (270 Points)
»» 6 Troopers

— 5 -
MISSION 3

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Operation Close Quarters

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Those GIs are stubborn as pack mules. Even faced Briefing
with overwhelming forces and superior firepower, In this assault versus ranged scenario, two units
they refuse to surrender. Despite the inconvenience of attackers must overwhelm a single unit of
and irritation this causes, I must admit, I rather defenders dug into an entrenched position,
admire their unwillingness to compromise. Oh, and using cover, movement and suppressing fire to


tell me, Feldwebel: ‘swivel’ – vos ist ‘swivel’? press home their assault.
– Lieutenant Hans Blick,
26th Volksgrenadier Division,
December 1944, Bastogne
e Rules Used
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• Movement
• Shooting
• Melee Combat
Morale
Forces •

ALLIES
Scenario Notes
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American Heavy Weapon Section


(Veteran, 355 Points) • The American Heavy Weapon Section
»» 3 Infantrymen can divide into Fire Teams (see Page 41 of
»» NCO the Core Rulebook).
»» Gun Team: M1919 Machine Gun
»» Gun Team: M1A1 Bazooka
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»» Gun Team: M2 Mortar

BLACK SUN
Black Sun Troopers (270 Points)
»» 6 Troopers
Servitors of Nyarlathotep (90 Points)
»» 6 Servitors

— 6 -
SECRET WAR OPERATIONS

Victory Conditions
• The Allies must survive 6 turns. If, at the 6" 6"
end of Turn 6, there are any Allied models
remaining on the battlefield (or at any

Black Sun Deployment Zone


Allied Deployment Zone
point if the Black Sun forces have been
fully destroyed), the Allies win.
24"

Battlefield Setup

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»» The Allied forces are deployed within 6" of a
short table edge.
»» The Black Sun forces are deployed within 6"

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of the opposite table edge.
»» Linear Terrain, such as sandbags, are placed
surrounding the Allied models. 30"
»» Minimal terrain is placed between the two
Deployment Zones.

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— 7 -

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