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UNCOVER THE SECRETS OF THE ANCIENTS!

A MODIPHIUS
P U B L I CAT I O N

® IS SUE
N O. 4

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Sh a d ow
At l a n t i s
The hunt for a t errifying sup er
we ap on lo s t in the mis t s o f h is t ory
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SHADOWS OF
ATLANTIS
ACHTUNG! CTHULHU CREATED BY CHRIS BIRCH
Writing & 2d20 Conversion Graphic Designers Proofreading
Bill Heron Michal E. Cross, Matthew Comben, Richard Glenn Hall
Gale
Additional Writing Project Managers
John Houlihan Art Director James Barry, Chris Shepperson
Kris Aubin
Original Writer Achtung! Cthulhu 2d20
Lynne Hardy Cover Artists Line Development
Boris Martsev John Houlihan
Editors
John Houlihan, Bryce Johnston Interior Artwork Artists
Carlos Cabrera, Boris Martsev, Shen Fei,
Cartographer Christian Quinot, Sam Denmark, Nikita
Glynn Hall

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Vasilchuk, Dimitri Martin

MODIPHIUS ENTERTAINMENT
Chief Creative Officer Lead Graphic Designer Lead Production Operative
Chris Birch  Michal E. Cross Anthony Morris

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Chief Operations Officer Graphic Designers Senior Production Operative
Rita Birch Christopher Webb, Mark Whittington, Warwick Voyzey
Stephanie Toro Gurumendi
Managing Director Production Operatives
Cameron Dicks Audio & Video Producer Joshua Froud-Silverstone, Louis Paul Hartle,
Steve Daldry Jake Pink, Miles Turner, Thomas Bull
Head of Product
Sam Webb Development Coordinator Tool Makers
Jason Enos Alex Taylor, Luke Gill, David Hextall
Head of Creative Services
Jon Webb Developers Customer Service & Accounts Manager
Ethan Heywood, Jono Green Lloyd Gyan
Creative Coordinator
Kieran Street

Financial Controller
Luc Woolfenden

Logistics & Production Manager


e 2d20 Developer
Nathan Dowdell

QA Testers
Dominic Westerland, Nathan Perry,
Events Manager
Gregoire Boisbelaud

Translations & Publishing Manager


Matt Timm
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Samantha Laydon
Peter Grochulski Distribution and Key Accounts Manager
Senior Project Manager Gary Moore
Art Directors Gavin Dady
Kris Auburn, Rocío Martín Pérez Marketing Coordinator
Project Managers Shaun Hocking
Studio Coordinator  Ben Maunder, Daniel Lade,
Rocío Martín Pérez James Barry Community Manager
April Hill
Photographer Assistant Project Managers
Fátima Martín Pérez Customer Support Representative
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Haralampos Tsakiris
Chris Dann
Lead 3D Designer Operations Manager
Jonathan La Trobe-Lewis John Wilson Webstore Manager
Apinya Ramakomud
Senior 3D Designers Factory Manager
Colin Grayson, Christopher Peacey, Martin Jones Bookkeeper
Domingo Díaz Fermín Valya Mkrtchyan
Senior Production Operative
3D Designers Drew Cox
Ben de Bosdari, Joana Abbott,
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Sean Bullough

LEGAL
us
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The 2d20 system and Modiphi text is copy righ t
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Entertainment Ltd. 2022. All righted
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LICENSOR LEGAL LINE. All Righ
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Modiphius Entertainment Modiphius Logo which is Mod
Product Number: MUH051747
ISBN: 978-1-912743-75-9
Contents
Introduction: Mission 3: Mission 7:
Welcome to Atlantis!......... 5 Egypt & Cairo.................. 55 British Honduras............ 143

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What is Achtung! Cthulhu?. . . . . . . 6 Mission Introduction. . . . . . . . . . . 56 Mission Introduction. . . . . . . . . . 144
Plato’s Atlantis. . . . . . . . . . . . . . . . 7 Act One: Reflections. . . . . . . . . . . 59 Act One: The Fog of Memory . . . 147
Lost History . . . . . . . . . . . . . . . . . . 8 Act Two: Into Darkness. . . . . . . . . 67 Act Two: Lost & Found. . . . . . . . 152
Campaign Background . . . . . . . . . . 9 Debriefing: Duat Dreaming. . . . . . 78 Act Three: Distant Echoes. . . . . . 156

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Projekt Atlantis. . . . . . . . . . . . . . . 10 Debriefing: Cross & Doublecross. . 164
How To Use This Book . . . . . . . . . 11 Mission 4:
Campaign Overview. . . . . . . . . . . 13 Nepal...........................79 Mission 8:
Pre-Campaign Preparations. . . . . . 13 Mission Introduction. . . . . . . . . . . 80 Greenland & Atlantis....... 165
Act One: Out of the Blue. . . . . . . . 81 Mission Introduction. . . . . . . . . . 166
Mission 1: Act Two: Waves & Stanzas . . . . . . 90 Act One: Down to Business. . . . . 167
Vienna...........................15 Debriefing: On the Threshold . . . . 96 Act Two: Over The Sea. . . . . . . . 171
Mission Introduction. . . . . . . . . . . 16 Act Three: Into The Breach. . . . . 182
Act One: A Strange Request . . . . . 18
Act Two: Chaos & Truth . . . . . . . . 22
Debriefing: Enlightenment . . . . . . 30
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India............................99
Mission Introduction. . . . . . . . . . 100
Debriefing: To the Victor . . . . . . 196

Appendices...................199
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Conclusion: Out of Time. . . . . . . . 32 Act One: On with the Show. . . . . 102 Appendix A:
Act Two: A Rocky Road . . . . . . . 106 Adversaries & Antagonists. . . . . . 200
Mission 2: Act Three: The Roots Appendix B:
Rome........................... 33 of the Mountain . . . . . . . . . . . . . 109 New Tools of the Trade. . . . . . . . 204
Debriefing: Meltdown. . . . . . . . . 118 Appendix C:
Mission Introduction. . . . . . . . . . . 34 Story Seeds. . . . . . . . . . . . . . . . . 212
The Power Of Rome . . . . . . . . . . . 34 Appendix D:
Mission 6:
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Act One: New Arrivals . . . . . . . . . 36 Handouts . . . . . . . . . . . . . . . . . . 216


Act Two: Snakes & Labyrinths. . . . 42 Persia..........................121 Appendix E:
Pregenerated Characters. . . . . . . 223
Act Three: The Truth Will Out . . . 50 Mission Introduction. . . . . . . . . . 122
Debriefing: Liberation. . . . . . . . . . 54 Act One: Heat & Dust . . . . . . . . . 125
Act Two: Catching the Wind. . . . 130
Act Three: The Purifying Flame. . 133
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Debriefing: The View Beyond . . . 141


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Introduction

Welcome to
Atlantis!

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What is Achtung! Cthulhu?.......................... 6


Plato’s Atlantis............................................... 7
Lost History..................................................... 8
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Campaign Background................................. 9
Projekt Atlantis............................................ 10
How To Use This Book...................................11
Campaign Overview.....................................13
Pre-Campaign Preparations........................13
Introduction
Introduction  Welcome to Atlantis!

Welcome to Atlantis!

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David Freiherr von Zelazko looked at the report with a mixture But this — this was what she’d always dreamed of, what she
of irritation and disbelief. So, she believed she had finally found had sought all along. And with that strutting fool Schäfer’s
a clue to her precious Atlantis after all these years, and all return from Tibet, it would appear that he and this Austrian
because of an accident of timing. Well, lucky her. archaeologist (whoever he was) had all but handed Mina her

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dreams on a silver platter.
He shook his head in an attempt to clear his thoughts. Once,
he had respected Mina — respected her strength and deter- And yet, something told him that it would not be so easy for her
mination, her dedication to Weissler’s cause. Her betrayal to realise those dreams — that a civilisation which had held on
had been a bitter pill to swallow, although his anger was now to its secrets for so long would not so easily give them up just
tinged with a melancholy that only time could bring. because she desired them more than anything else in the world.

What is Achtung! Cthulhu?


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Achtung! Cthulhu is a World War II-inspired setting for
Lovecraftian roleplaying, where player characters inves-
tigate the dark machinations of madmen and monsters
Core Values
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whilst battling to defend the world they know from the To run this campaign, the GM will need a copy of the
all-encompassing chaos that war brings. Achtung! Cthulhu 2d20 Gamemaster’s Guide, and the
group will need access to one (or more) copies of the
This book has been created for use with Modiphius Achtung! Cthulhu 2d20 Player’s Guide.
Entertainment’s 2d20 system. Set in late 1939 to
mid-1940, the Achtung! Cthulhu: Shadows of Atlantis
campaign takes agents from the cafés of pre-war Vienna of Nachtwölfe from acquiring the artefact and using it to
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to the deserts of North Africa, from the snowy mountains build super weapons that will ensure Nazi success on the
of Tibet to the ancient fire temples of Persia, and from the battlefields of Europe and beyond.
forests of South America to the frozen wastelands of the
Arctic Circle in search of the remains of the Palladion, the The information from this point onwards is for the GM
technological wonder at the heart of the fabled lost civi- only. If you plan on playing as an agent in the campaign,
lisation of Atlantis. Their aim: to stop the shadowy forces please stop reading now.
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e Reich’s
Projekt Atlantis is vital to th
is
r e s ts . I f w e can acquire th
inte ten
te c h n o lo g y we could shor
Atlantean w ar by years.
u r se o f th e
the co
f
- Mina Wolf

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