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The Sabbat: a sect of diabolists and murderers
murdererswhose
whose
sole purpose seems to be wanton destruction. These
Night Fiends reject the ancient laws of the undead and
reject'the
revel in the fear and hatred they inspire, considering I

them tributes to their strength and courage.


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But there is a method to their madness. They are the


true saviors of the undead, something only they can or
will see. The Sabbat has gathered power for centuries,
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allying with the darkest powers of the supernatural,


growing and expanding with only one purpose the -
utter destruction of the Antediluvians.

The Players Guide to the Sabbat includes:


the history and secrets of the Sabbat, 'including i&
myths and traditions;
rules on creating Sabbat characters for use by players
or Storytellers; and
new clans, bloodlines, Disciplines, Abilities, rituals and
much, much more.

45984 STONEGATE IND. BLVD.

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WW 2055 $15.00US $21.75CAN
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From the nadir of despair comes the beginning of greatness.

By Steve C. Brown
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Credits Special Thanks To:
Writing: Steven C. Brown Mark “Alright, I’ll Recycle Already” ReinoHagen, for
boxing up the boxes.
Development: Andrew Greenberg, Robert Hatch
Stewart “Josh Ball” Wieck, for the game he made up
Editing: Robert Hatch, Andrew Greenberg
after the accident.
Consultant: Teeuwyn Woodruff
Ken “Hose off‘Cliffe, for learning how the real Ameri-
Art Director: Richard Thomas cans do Thanksgiving.
Art: Joshua Gabriel Timbrook, Ken Myers Jr., Josh ’Space Marine” Timbrook, for going after the
Cover: Jeff Starling Chrisman at his own game.
Layout: Sam Chupp Wes “Pickle”Harris, for being the one in the middle.
Production: Richard Thomas, William Hale, Joshua Rene “Streppin’ Down” Lilly, for doing some seriously
Gabriel Timbrook sore throat.
Back Cover: Chris McDonough Rob “Baby Got Back”Hatch, for the joy when his band’s
Character Sheet: StevenC. Brown, Andrew Greenberg, drummer returned from Florida.
Chris McDonough Travis “Star Man” Williams, for getting a hold of Star
Control I1 and not letting go.
Richard “Brujah Mad” Thomas, for laying out his first
White Wolf product.
Sam “We’re Going To Hell” Chupp, for this book.
Chris “European”McDonough, for wandering the halls
like a crazed continental.
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William “Bat Dad” Hale, for fathering asuperhero. He’s
all Hale.
Bill “Squirming” Bridges, for what he did when the
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Book of the Wyrm author dropped the ball.


Benjamin “Roadhog” Monk, Jr., for learning the joy of
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CAME STUDIO the Cadillac Cowboys.


Lisa “Early Bird” Rafalske, for learning how dull the
D 1997 White Wolf Publishing, Inc. All rights re-
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office is first thing in the mom.


served. Reproduction without the written permis-
sion of the publisher is.expressly forbidden, except Teeuwyn “Con Games” Woodruff, for her help on the
for the purposes of reviews, and for blank character Ravnos and her sordid suite at Sci-Con.
sheets, which may be reproduced for personal use Gregg “Mr. Coast Guard” McLeroy, for doing the right
only. White Wolf, Vampire the Masquerade, Vampire thing.
the Dark Ages and Mage the Ascension are regis-
tered trademarks of White Wolf Publishing, Inc. All
Most important thanks to: God, mom, pop, grandma,
rights reserved. Won, Werewolf the Apocalypse,
Wraith the Oblivion, Changeling the Dreaming, bro and you
Werewolf the Wild West and The Players Guide to Dedicated to:
the Sabbat are trademarks of White Wolf Publishing, JenniferConnelly who, as Sarah, made it through hard-
Inc. All rights reserved. All characters, names, places ships untold and dangers unnumbered to save Toby from
and text herein are copyrighted by White Wolf Jareth, all the while learning about life, dreams and love.
Publishing, Inc.
The mention of or reference to any company or
product in these pages is not a challenge to the
trademark or copyright concerned.
This book uses the supernatural for settings, charac-
ters and themes. All mystical and supernatural
elements are fiction and intended for entertainment
purposes only. Reader discretion is advised.
Check out white Wolf online at
http: / / www.white-wolf.com;alt.games.whitewolf
and rec.games.frp.storyteller
PRINTED IN THE USA.

- - - - - - - - - - - - - -
I I I I I I I I I I I I I I
4 The Players Guide to the Sabbat
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Introduction ..................................................................... 7
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Chapter One: Inside the Sabbat


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Chapter Two: Running with the Sabbat...........,...,....... 39


Chapter Three: Character Creation ............... 57
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Chapter Fmr: The Paths of ~nlightenment .................85


Chapter Fhe: Sabbat Traits ........................................... 101
Chapter Six: Sabbat Templates ................... 133
Appendix One: Unusual Weapons for Vampire ...........153
Appendix Two: Sabbat Relics and Magical Devices ...153

Introduction 5

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