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Sorceror Lvl 2 Soldier RDB

CLASS & LEVEL BACKGROUND PLAYER NAME


Adrisht Eindsfog Variant Human NG 300
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I’m haunted by memories of war. I can’
STRENGTH

-1
12
ARMOR
+2 30ft t get the images of violence out of my
mind.
I can stare down a hell hound without
+2 PROFICIENCY BONUS CLASS INITIATIVE SPEED flinching.
8 PERSONALITY TRAITS

Hit Point Maximum 14


-1 Strength
Live and Let Live. Ideals aren’t worth
DEXTERITY

+2 ●


+2 Dexterity

+4 Constitution
14 killing over or going to war for.
(Neutral)

0 Intelligence CURRENT HIT POINTS IDEALS



14 +1 Wisdom
I’ll never forget the crushing
● +5 Charisma
defeat my company suffered or
CONSTITUTION SAVING THROWS the enemies who dealt it.
TEMPORARY HIT POINTS BONDS
+2
+2
Acrobatics (Dex) Total 2 SUCCESSES The monstrous enemy we faced in
14 battle still leaves me quivering

+1 Animal Handling (Wis)

+2 Arcana (Int)
d6 FAILURES
with fear.
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +1 Athletics (Str)

0

+3 Deception (Cha)

0 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Shadow Magic.
Your power draws from the Shadowfell itself.
Crossbow +4 1d8+2 Piercing
10 ●
+3 Insight (Wis) Font of Magic (Bonus Action).
You have 2 Sorcery Points. You can transform unexpended

+5 Intimidation (Cha) sorcery points into one spell slot on your turn or you can
expend one spell slot and gain a number of sorcery points
WISDOM 0 Investigation (Int) equal to the slot’s level.

+1 Medicine (Wis) Eyes of the Dark.


+1
0 Nature (Int)
Superior Darkvision. You can see in dim light within
120 feet of you as if it were bright light, and in darkness as
if it were dim light.
+1 Perception (Wis)
12 Strength of the Grave.
When damage reduces you to 0 hit points, make a Charisma
+3 Performance (Cha) saving throw (DC5 + damage taken). On a success, you drop to
1 hit point and cannot use this feature again until you finish

+3 Persuasion (Cha) a long rest.
CHARISMA
0 Religion (Int) METAMAGIC ADEPT

+3 +2 Sleight of Hand (Dex) Prerequisite: Spellcasting or Pact Magic feature


You've learned how to exert your will on your spells to
+2 Stealth (Dex) alter how they function:

16 +1 Survival (Wis) You learn two Meta magic options of your choice from the
sorcerer class. You can use only one Metamagic option on a
spell when you cast it, unless the option says otherwise.
SKILLS ATTACKS & SPELLCASTING Whenever you reach a level that grants the Ability Score
Improvement feature, you can replace one of these
Metamagic options with another one from the sorcerer class.

9 PASSIVE WISDOM (PERCEPTION)


CP
Light Crossbow
You gain 2 sorcery points to spend on Metamagic
(these points are added to any sorcery points you have from
another source but can be used only on Metamagic). You
Arcane Focus (black regain all spent sorcery points when you finish a long rest

sphere) Quickened Spell


Armor Proficiencies. SP
Explorer Pack Twinned Spell

Weapon Proficiencies. Dagger x2


EP
Dagger, Dart, Sling, Quarterstaff, Playing Cards
Crossbow, Light Common Clothes
GP 10
Tool Proficiencies.
Vehicles land, Playing card set PP

Languages.
Common, Elvish

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
41 5'11 165lbs
AGE HEIGHT WEIGHT
Adrisht Eindsfog Black Brown black
CHARACTER NAME EYES SKIN HAIR

The Fiendish legion


NAME

Fiendish legion

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

MILITARY RANK

You have a military rank from your career as a


soldier. Soldiers loyal to your former military
organization still recognize your authority and
influence, and they defer to you if they are of a
lower rank. You can invoke your rank to exert
influence over other soldiers and requisition simple
equipment or horses for temporary use. You can also
usually gain access to friendly military encampments
and fortresses where your rank is recognized.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorceror Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Ray of Frost
Mind Sliver
Friends
Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 0 7
EPAR
SPELL NAME
ED
PR

● Chromatic Orb

● Mage Armor
4
● Charm person
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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