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Magister Management Universitas Indonesia

Service Marketing

CUSTOMER’S ROLES
IN SERVICE DELIVERY
presented by : Ferry, Frisca, Gita, Dwi
PARTICIPANT OF A
CENTER LEARNING

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Please explain the
characteristic in each level 1#
of customer participation?
Give the example for C to C and B to B

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LOW MODERATE HIGH

Consumer presence Consumer inputs Customer co creates


required during required for service the service
service delivery creation

 Client inputs help customize


 Active client participation
 Service is standardized
a standard service  Service cannot be created
 Service is provided apart from the customers
 Provision of service requires
regardless of any individual purchase and active
customer purchase
purchase participation
 Customer inputs are
 Payment may be the only  Customer inputs, choice
necessary for adequate
required customer input and actions co create the
outcome, but the service
outcome
firm provides the service

Ex: Airline travel and uniform


Ex: Hair cut and Payroll service Ex: Marriage counseling and
cleaning service management consulting
Examine three major
roles played by 2#
customers in service co
creation and delivery?
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CUSTOMERS’ ROLES
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Productive Resources

Contributors to
Service Quality and
Satisfaction

Competitors
Customers As Productive Resources
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 Customer inputs can


affect the organization’s
productivity through both
the quality of what they
contribute and the
resulting quality and
quantity of output
generated.
Customers As Contributors To Service
Quality and Satisfaction
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 Effective customer
participation can
increase the likelihood
that needs are met and
that the benefits the
customer seeks are
actually attained.
Customers As Competitors
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 Internal Exchange vs. External Exchange


 Expertise Capacity
 Resource Capacity
 Time Capacity
 Economic Rewards
 Psychic Rewards
 Trust
 Control
What are questions that
should be asked by firms
which want to move into
3#
SSTs as a mode of delivery?

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 What is our strategy (cost saving, revenue growth, competitive
advantage)
 What are the benefits to customers?
 How can customers be motivated to try the SST?
 Are some segments of customers more ready to use the
technology than others?
 How can customers be involved in the design of the service
technology system and processes?
 What forms of customer education will be needed?
 How will inevitable SST failures be handled?
Explain step by step
strategies for enhancing 4#
customer participation

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STRATEGIES FOR ENHANCING
CUSTOMER PARTICIPATION
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 Fig ure 1 3 . 3 Stra te g ie s fo r Enha nc ing Cus to m e r


Pa rtic ip a tio n
Define Customers’ Jobs
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 Helping Oneself
 Helping Others
 Promoting The Company
 Individual Differences: Not Everyone Wants To
Participate
Recruit, Educate, and Reward
Customers
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 Recruit the Right Customers


 Educate and Train Customers to Perform Effectively
 Reward Customers for Their Contributions
 Avoid Negative Outcomes of Inappropriate
Customer Participation
Manage The Customer Mix
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 Table 13.2 Characteristics of Service that Increase the Importance of Compatible


Segments
Conclusion
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 Through understanding the importance of customers in


service delivery and identifying the roles played by the
customer in a particular context, managers can develop
strategies to enhance customer participation.
 By implementing these strategies, organization should
see a reduction in gap 3 due to effective, efficient
customer contributions to service delivery.
Case Study
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 How do you think they should launch


Mobile operators are
trying to use its it to change customers habit from
prepaid balance paying cash to paying using pulsa.
(pulsa) as a media for  Please use credit card industry
micro payment in experience as a reference.
retail.  Also use “Strategies for enhancing
Do you think it will customer participation” (figure 12.2)
work? to help the operators achieving their
dream.
Mobile Money
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 Mobile money as a valuable


tool for extending financial
services to unbanked and
under-banked segments of
the Indonesian market and
achieving broader financial
inclusion objectives.
Fact..
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BANK DIFFERENCES TELCO PROVIDER

64 million The Customers 230 million


The Bank People are only Simcard penetration
40% of Indonesian almost 96% of
Population Indonesian population

Biro Riset Infobank (2012) – Infobanknews.com 8 Oct 2013


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E-Money Participants
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Telco
Bank
Provider
BTPN : BTPN Wow Telkomsel : T-Cash
Niaga : Rekening Pulsa Indosat : Dompetku
BNI : Doku Wallet XL Axiata : XL Tunai

BCA : Flazz Card


BRI : BRIZZY
Mandiri : e-Toll card
Mobile Money
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The Services
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MICROPAYMENT < Rp. 5.000.000,00


TRANSACTION

CASH MONEY

TRANSFER
Benefits & Obstacles
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Benefits
Benefits Obstacles
Obstacles
 Reached more  BI Rules
customer.  Conventional
 More easy to Habbit
attract. Transaction
 People not really
 Minimum Risk
trust
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ENHANCING CUSTOMER PARTICIPATION


of E-MONEY
on MicroPayment Transaction
DEFINE CUSTOMERS ROLES
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 Define the specific micropayment transaction Digital Payment


as a way to specify the service. Transaction.
*Our suggestion  Digital Payment
Ex:
CLARIFY  Prior the market segment.
LEVEL Application
 Reduce the level of customer participation from
middle to low level. Store (on
of
Android, IOS,
PARTICIPATI  Build and develop the efficiency transaction.
RIM, etc)
ON  Nurture the customer about a self service
culture. Online
Shopping
DEFINE CUSTOMERS ROLES
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 Helping Others
 Design a campaign (charity program)
IDENTITY  Customer donation for some specific transaction
SPECIFIC
JOBS  Promoting the Company
and  Build a referall program
TASK  Offer some discount or bonus for the referall
RECRUIT, EDUCATE and REWARDS
32 CUSTOMER
 Define the specific micropayment transaction as a way
to specify the service.
*Our suggestion  Digital Payment
Appliction Store
RECRUIT

 Ebook Store
THE RIGHT  Online Shopping
CUSTOMER
 Prior the market segment.
 TechnoSavvy
 E-Commerce Shoppers
RECRUIT, EDUCATE and REWARDS
33 CUSTOMER

Promotion and Advertising


EDUCATE
And Build a website

TRAIN Build a community


CUSTOMER
S Blast Email and SMS
RECRUIT, EDUCATE and REWARDS
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Give Bonus
Redeem Point
REWARD
CUSTOMER Offering Discount
MANAGE THE CUSTOMER MIX
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 Provide the availibility


 Bank Indonesia system in each merchant.
MANAGE THE
Rules  Promotion through Ads
CUSTOMER
Co-creation with and Internet.
MIX 

Government to  Build a community to


educate the gather customer loyalty.
customer due to
cash less society
Recommendation
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 Co-Creation Bank

Provider

Merchant Merchant
Provider
THE BENEFITS
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GOVERNMENT

PROVIDER BANK MERCHANT


• Generate more • No need to
Enhance the time
profits. provide cash
value of money.
• Retain the money.
simcard usage. • Faster in serving
its customer

REACH MORE CUSTOMER and THEIR SATISFACTION


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Thanks

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