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3D Underlays. Three-Dimensional Underlaying Is When An Artist Creates A
3D Underlays. Three-Dimensional Underlaying Is When An Artist Creates A
3D Underlays. Three-Dimensional Underlaying Is When An Artist Creates A
Perspectives are most often used for concept art, as they are the least
useful for actual spatial planning but most useful to develop the visual
art of a level. They can either be drawn manually or generated through
3D underlays. Three-dimensional underlaying is when an artist creates a
simple version of his or her concept art scene in a 3D art program, then
paints on top of it using a digital art program like Photoshop. Such under-
lays are helpful for creating many versions of the same scene to develop a
game’s final art style (Figure 2.25).
Now that you know a few different drawing techniques and the types of
drawings used to understand spatial design, we will show how these tech-
niques can be applied in order to better understand and plan game levels.
FIGURE 2.25 This perspective sketch of a building was painted over a simple
3D rendering. Such underlays can be used to create multiple looks for the same
model.