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CIE 1931 Model Color Gamuts
CIE 1931 Model Color Gamuts
• Hue of a color:
• found by inscribing a line from C (white) through the
color to the edge of the diagram. The hue is the
wavelength of the color at the intersection of the edge
and the line.
• Saturation of a color:
• found by taking the ratio of the distance of the color
from C on the above line and the length of the whole
line.
• Complementary colors
• can be mixed to produce white light (a non-spectral
color!)
• White
• can be produced by (approx) constant spectral
distribution as well as by only two complementary
colors, e.g., greenish-blue, D, and reddish-orange, E.
• Some nonspectral colors
• (colors not on spectral locus, like G) cannot be defined
by dominant wavelength; defined by complementary
dominant wavelength.
Color gamuts
• Colors add linearly in CIE: All mixture of I and J
lie on the line connecting them.
• Thus, all possible mixtures of I, J and any third
color, K, (or additional colors) lie within their
convex hull. Called the color gamut.
• No finite number of primaries can include all
visible colors!
Why would red-green and blue-yellow be useful axes to specify color with?
printing
• IRODORI, six-primary-color projection system
• User-oriented models
• HSV (hue, saturation, value)
• also called HSB (B for brightness)
• HLS (hue, lightness, saturation)
• The Munsell system
• CIE Lab
X X r X g X b R
Y = Yr Yg Yb
G
Z Z r Zg Zb B
• Where Xr, Xg, and Xb are weights applied to monitor’s RGB colors to find X, etc.
• M is 3 x 3 matrix of color-matching coefficients
X R
Y = M G
Z B
• Let M1 and M2 be matrices to convert from two monitor’s gamuts to CIE
• M2-1 M1 converts from RGB of monitor 1 to RGB of monitor 2
White Black
Yellow Cyan Blue Red
Green Mangenta
RGB CMY
Realtime 3D Computer Graphics / Virtual Reality – WS 2005/2006 – Marc Erich Latoschik
The CMY(K) Color Model
• Used in electrostatic/ink-jet plotters that deposit pigment on paper
• Cyan, magenta, and yellow are complements of red, green, and blue
• Subtractive primaries: colors are specified by what is subtracted from
white light, rather than by what is added to blackness
• Cartesian coordinate system
• Subset is unit cube C 1 R
• white is at origin, black at (1, 1, 1): M = 1 − G
Y 1 B
Green Yellow
(minus blue)
Blue Magenta
(minus green)
• Has intuitive appeal of the artist’s tint, shade, and tone model Decrease
saturation
• pure red = H = 0, S = 1, V = 1; pure pigments are (I, 1, 1) White Tints “Pure”
• tints: adding white pigment Q decreasing S at constant V color
• shades: adding black pigment Q decreasing V at constant S Tones
Grays Shades
• tones: decreasing S and V Decrease
lightness
Black
Realtime 3D Computer Graphics / Virtual Reality – WS 2005/2006 – Marc Erich Latoschik
The HSV Color Model
• Colors on V = 1 plane are not equally bright
• Complementary colors 180° opposite
• Saturation measured relative to color gamut represented by model which
is subset of chromaticity diagram:
• therefore, 100% S ≠ 100% excitation purity
• Top of HSV hexcone is projection seen by looking along principal
diagonal of RGB color