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3RD QTR-G12
3RD QTR-G12
EXAMPLES:
Now let’s try another one, this time in side view in which the spine is revealed as being
shaped like flattened “S”.
From the base of the skull, it moves down and back till it reaches its furthest point at the level of
the shoulders (between the shoulder blades). Note the shoulder joints are ahead of the spine!
This is because, again, the shoulder "line" is in reality an arc: the medallion shows a top view of
it.
The spine then comes back forward, and peaks again (inward) a little above the pelvis (the
small of the back, which varies in depth and can make for arched back) and it changes direction
again briefly and ends in the coccyx or tail bone.
The ribcage is closely attached to the spine, and, in a reasonably fit body standing erect, the
chest is naturally pushed forward.
The hip joint is ahead of our vertical axis, and this is counterbalanced by the ankle being a bit
behind it. So, our hip-knee-ankle line is slanted backward, and staggered again: from hip joint to
front of knee joint, and from back of knee joint to ankle.
The overall effect of this posture is a visual arc from head to chest to feet (in green), and when
it’s flattened or reversed, we perceive an uncertainty or slouch in the posture.
Finally, the arms. The upper arm falls fairly straight from the shoulder, so the elbow can be
aligned with the latter (or fall slightly backward). But the arm is never fully stretched when at
rest, so the forearm is not vertical: the arm is slightly bend and the wrist falls forward, right over
the hip bone.
Proportion Reminders
The following are a few useful visual reminders that are based in the body. They come in handy
when the body is not standing upright.
NEXT, Let’s do the “Flesh Out”
To "flesh out" something means to put meat on its bones. Metaphorically, it means to add
details or make something more complete.
For our example below, we are going to use a model then drawing a stick figure to map out the
correct proportions of the person (model).
Don’t forget to draw the details of its dress (shirt, short, shoes)
Basic Drawing of Head
STEP1:
The basic shape is a circle. Circle Is All You Need. It's from the
circle that you define the basic proportions of your character's
head.
STEP2:
Once the circle is ready, it's time to trace the face axis. Draw a
vertical and horizontal line intersecting at the center.
STEP3:
To make the eyes, draw an oval shape with a slight tilt to the side
at the top. Repeat on opposite side. It is important to leave a gap
between them of approximately the same size as an eye. As we
are in the drafting phase, you can draw another eye in the center
to serve as a measure.
STEP4:
At the top of the circle, slightly thicken the trait that will be the
eyelashes of our character. Place the eyebrows a bit above the
eyelashes to spend a sort of a surprise expression. The eyebrow
form is free and with practice you will adjust to your own style.
STEP6:
Now that we come to the jaw, we will decide if we want a fat
character or a thin one. Could be old, young and so on. Our
example character will be a young one. So, let's design a proper
jaw for him.
STEP7:
When designing a nose being seen from the front, it is common
not to use many details. If you draw only its tip, it is likely that
already achieves a convincing effect. It is also very common
detailing to draw only one side of the nose, from the idea that
this is the opposite side of light.
STEP8:
Notice that when drawing a little child's mouth, the lips shouldn't
be drawn. In cartoon style, children, regardless of gender, have
quite simple mouths. A good and expressive trace already does
the job.
STEP9:
The ears are seen from the front side view (because our
character is facing the camera), so that the internal cavities will
not appear. Then we will do just a simple shape using some
basic perspective (more on that later)
STEP10:
TIPS:
To make a face appear younger, you can make the facial features more compact and closer
together, place the features lower on the head, and shorten the jaw. To make an adult face look
older, you can make the face shape softer and fleshier, add a receding hairline, thinning hair
wrinkles, jowls, age spots, and other details. You can also use different hairstyles to depict
different ages.
Women have more delicate facial structures such as:
o Thin eyebrows
o Larger and expressive eyelashes
o Thinner chin
o Small nose with less details
o Long hair (use a real reference and choose any style you want)
Draw the following based from the given model (A and B). No need to erase your construction
lines and getting exact details in the head or face. Just add some details. Draw each model on
each template.
The title of each template should be “Drawing Stick figures to Flesh Out – MODEL __”
Example:
MODEL A MODEL B
Exercise/Activity C: Drawing Head Character
Draw an old female character into six (6) step-by-step procedure just like in our example in our
topic. Draw a rectangle on each step.
Example format in your drawing activity sheet:
Step1 Step4
Step2 Step5
Step3 Step6