Avatar Animation Mockup

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Current Status of Avatar animations today's date

There are currently 7 scripts utilized on the to-date avatars total keys used in each fxscript (some keys are in different scripts in each avatar)
advancement 1
character generation 6
combat 24
combat_fx 4
death 10 (invalid)
emote 26
incap 5
locomotion 34

If each avatar needs unique animations for each key we need


human male 15 6 combat anm dups, 1 emote dup, 7 emote n/a, 1 loc anm n/a
human female 68 1 advancement n/a, 6 chargen n/a, 4 combat dups, 14 combat n/a, 4 combat_fx n/a, 26 emote n/a, 5 incap n/a, 8 locomotion n/a
alien male 31 1 advancement n/a, 6 chargen n/a, 6 combat dups, 8 combat n/a, 4 combat_fx n/a, 5 incap n/a, 1 locomotion n/a
alien female 42 1 advancement n/a, 6 chargen n/a, 18 combat n/a, 4 combat_fx n/a, 13 emote n/a,
animal male 93 no animations completed, accounting for dup calls in diff scripts
animal female 93 no animations completed, accounting for dup calls in diff scripts
apparition 93 no animations completed, accounting for dup calls in diff scripts

*animations which are used in duplicate are denoted by a grey type


script Key Avatar
Human Male Human Female Alien Male Alien Female Animal Male Animal Female
Apparition
advancement
levelup av_hum_emote_dance_gamma not present not present not present not present not present not present
chargen
Chargen_Sit av_hum_chargen_sit not present not present not present not present not present not present
Chargen_Stand av_hum_chargen_stand not present not present not present not present not present not present
Chargen_Select1 av_hum_chargen_select_clothes_agree not present not present not present not present not present not present
Chargen_Select2 av_hum_chargen_select_clothes_refuse not present not present not present not present not present not present
Chargen_Sit_idle av_hum_chargen_sit_idle not present not present not present not present not present not present
Chargen_Stand_idle av_hum_chargen_stand_idle not present not present not present not present not present not present
combat
Cbt_Melee_Auto1 av_hum_attk_alpha av_huf_attk_alpha av_alm_attk_alpha av_alf_attk_alpha not present not present not present
Cbt_Melee_Auto2 av_hum_attk_beta av_huf_attk_beta av_alm_attk_beta av_alf_attk_beta not present not present not present
Cbt_Melee_Auto3 av_hum_attk_gamma av_huf_attk_gamma av_alm_attk_delta av_alf_attk_gamma not present not present not present
Cbt_Melee_Auto4 av_hum_attk_alpha (dup) av_huf_attk_alpha (dup) av_alm_attk_alpha (dup) not present not present not present not present
Cbt_Melee_Auto5 av_hum_attk_beta (dup) av_huf_attk_beta (dup) av_alm_attk_beta (dup) not present not present not present not present
Cbt_Melee_Auto6 av_hum_attk_gamma (dup) av_huf_attk_gamma (dup) av_alm_attk_gamma not present not present not present not present
Cbt_Melee_Combo1 av_hum_attk_combo_alpha not present av_alm_attk_beta (dup) not present not present not present not present
Cbt_Melee_Combo2 av_hum_attk_combo_beta not present av_alm_attk_gamma (dup) not present not present not present not present
Cbt_Melee_Defend1 av_hum_attk_create_shield av_huf_attk_melee_block av_alm_defend_alpha av_alf_sword_shield_melee_block not present not present not present
Cbt_Melee_Defend2 av_hum_attk_evade av_huf_attk_melee_block (dup) av_alm_defend_beta not present not present not present not present
Cbt_Melee_Hit av_hum_attk_impact_front av_huf_attk_melee_hit av_alm_attk_impact_front av_alf_sword_shield_melee_hit not present not present not present
Cbt_Idle_1h in locomotion fxscript in locomotion fxscript in locomotion fxscript av_alf_attk_idle not present not present not present
Cbt_Melee_Normal1 av_hum_attk_buff_self not present av_alm_attk_alpha (dup) not present not present not present not present
Cbt_Melee_Normal2 av_hum_attk_stab_aoe not present av_alm_attk_beta (dup) not present not present not present not present
Cbt_Melee_Sheath av_hum_sheathe not present av_alm_sheathe not present not present not present not present
Cbt_Melee_UnSheath av_hum_unsheathe not present av_alm_unsheathe not present not present not present not present
sk_buff_self av_hum_attk_buff_self not present not present not present not present not present not present
sk_damage_aoe av_hum_attk_stab_aoe (dup) not present not present not present not present not present not present
sk_damage_other av_hum_attk_gamma not present not present not present not present not present not present
sk_damage_other_dot av_hum_attk_combo_beta not present not present not present not present not present not present
sk_debuff_other_fear av_hum_attk_rune_aoe not present not present not present not present not present not present
sk_debuff_other_stun av_hum_attk_rune_aoe (dup) not present not present not present not present not present not present
sk_debuff_other_taunt av_hum_attk_rune_aoe (dup) not present not present not present not present not present not present
combat_fx
sk_heal_self av_hum_heal_galadriel not present not present not present not present not present not present
Fire_Udon av_hum_attk_fire_udon not present not present not present not present not present not present
Don_Evil av_hum_don_evil_armor not present not present not present not present not present not present
Don_Good av_hum_don_evil_armor not present not present not present not present not present not present
death
dead01 - 05 av_hum_dead_alpha av_huf_dead_alpha av_alm_dead_alpha not present not present not present not present
die01 - 05 av_hum_die_alpha av_huf_die_alpha av_alm_die_alpha not present not present not present not present
emote
Emote_Angry av_hum_emote_angry not present av_alm_emote_angry av_alf_angry not present not present not present
Emote_Bow av_hum_emote_bow not present av_alm_emote_bow av_alf_bow not present not present not present
Emote_Cheer av_hum_emote_cheer not present av_alm_emote_cheer av_alf_cheer not present not present not present
Emote_Dance1 av_hum_emote_dance_alpha not present av_alm_emote_dance_alpha av_alf_dance_alpha not present not present not present
Emote_Dance2 av_hum_emote_dance_beta not present av_alm_emote_dance_beta av_alf_dance_beta not present not present not present
Emote_Dance3 av_hum_emote_dance_gamma (dup) not present av_alm_emote_dance_gamma av_alf_gamma not present not present not present
Emote_Idle1 av_hum_emote_talking_alpha not present av_alm_emote_talking_alpha av_alf_talking_alpha not present not present not present
Emote_Kneel av_hum_emote_kneel not present av_alm_emote_kneel av_alf_kneel not present not present not present
Emote_Laugh av_hum_emote_laugh not present av_alm_emote_laugh av_alf_laugh not present not present not present
Emote_Sad av_hum_emote_cry not present av_alm_emote_sad av_alf_sad not present not present not present
Emote_Shrug av_hum_emote_shrug not present av_alm_emote_shrug av_alf_shrug not present not present not present
Emote_Sit av_hum_emote_sit not present av_alm_emote_sit av_alf_sit not present not present not present
emote_wave av_hum_emote_wave not present av_alm_emote_wave av_alf_wave not present not present not present
Emote_Wounded not present not present av_alm_e3_emote_wounded not present not present not present not present
Emote_Wounded_AskForHelp not present not present av_alm_e3_emote_wounded_askforhelp not present not present not present not present
Emote_Wounded_GetUp not present not present av_alm_e3_emote_wounded_getup not present not present not present not present
pickup_low in locomotion fxscript not present av_alm_pick_up_low not present not present not present not present
pickup_medium in locomotion fxscript not present av_alm_pick_up_mid not present not present not present not present
pickup_high in locomotion fxscript not present av_alm_pick_up_high not present not present not present not present
putdown_low in locomotion fxscript not present av_alm_put_up_low not present not present not present not present
putdown_medium in locomotion fxscript not present av_alm_put_up_mid not present not present not present not present
putdown_high in locomotion fxscript not present av_alm_put_up_high not present not present not present not present
Interact_MonsterPounce_Hit01 not present not present av_alm_mnt_pounce_hit not present not present not present not present
Interact_MonsterPounce_GetUp01 not present not present av_alm_mnt_pounce_get_up not present not present not present not present
Interact_MonsterPounce_Die01 not present not present av_alm_mnt_pounce_die not present not present not present not present
Interact_MonsterPounce_Dead01 not present not present av_alm_mnt_pounce_dead not present not present not present not present
incap
Incap_Start not present not present not present av_alf_incap_start not present not present not present
Incap_Idle not present not present not present av_alf_incap_idle not present not present not present
Incap_Recover not present not present not present av_alf_incap_to_attk_idle not present not present not present
Incap_Die not present not present not present av_alf_incap_to_die not present not present not present
Incap_Dead not present not present not present av_alf_incap_dead not present not present not present
locomotion
Cbt_Idle_1h av_hum_attk_idle av_huf_attk_idle av_alm_attk_idle in combat fxscript not present not present not present
Loc_Back av_hum_walk_back av_huf_walk_back av_alm_walk_back av_alf_walk_back not present not present not present
Loc_Back_Strafe_Left av_hum_walk_back_strafe_left av_huf_walk_back_strfe_left av_alm_walk_back_strafe_left av_alf_walk_back_strafe_left.anm not present not present not present
Loc_Back_Strafe_Right av_hum_walk_back_strafe_right av_huf_walk_back_strfe_rt av_alm_walk_back_strafe_right av_alf_walk_back_strafe_right.anm not present not present not present
Loc_Back_Turn_Left av_hum_walk_back_bank_left av_huf_walk_back_bank_left av_alm_walk_back_bank_left av_alf_walk_back_bank_left not present not present not present
Loc_Back_Turn_Right av_hum_walk_back_bank_right av_huf_walk_back_bank_rt av_alm_walk_back_bank_right av_alf_walk_back_bank_right.anm not present not present not present
Loc_Freefall av_hum_run_jump_start av_huf_falling av_alm_falling av_alf_jump_up_running not present not present not present
Loc_Fwd av_hum_run av_huf_run av_alm_run av_alf_run not present not present not present
Loc_Fwd_Strafe_Left av_hum_run_strafe_left av_huf_run_strafe_left av_alm_run_strafe_left av_alf_run_strafe_left not present not present not present
Loc_Fwd_Strafe_Right av_hum_run_strafe_right av_huf_run_strafe_right av_alm_run_strafe_right av_alf_run_strafe_right not present not present not present
Loc_Fwd_Turn_Left av_hum_run_bank_left av_huf_run_bank_left av_alm_run_bank_left av_alf_run_bank_left not present not present not present
Loc_Fwd_Turn_Right av_hum_run_bank_right av_huf_run_bank_right av_alm_run_bank_right av_alf_run_bank_right not present not present not present
Loc_Idle av_hum_idle av_huf_idle av_alm_idle av_alf_idle not present not present not present
Loc_Jump_Down av_hum_jump_up_end not present av_alm_jump_up_end av_alf_jump_down not present not present not present
Loc_Jump_Land not present not present not present av_alf_idle not present not present not present
Loc_Jump_Up av_hum_jump_up_start not present av_alm_jump_up_start av_alf_jump_up_start not present not present not present
Loc_Strafe_Left av_hum_walk_strafe_left av_huf_walk_strafe_left av_alm_walk_strafe_left av_alf_walk_strafe_left not present not present not present
Loc_Strafe_Right av_hum_walk_strafe_right av_huf_walk_strafe_right av_alm_walk_strafe_right av_alf_walk_strafe_right not present not present not present
Loc_Turn_Left av_hum_turn_left av_huf_turn_left av_alm_turn_left av_alf_turn_left not present not present not present
Loc_Turn_Right av_hum_turn_right av_huf_turn_right av_alm_turn_right av_alf_turn_right not present not present not present
Loc_Walk_Fwd av_hum_walk av_huf_walk av_alm_walk av_alf_walk not present not present not present
Loc_Walk_Fwd_Strafe_Left av_hum_walk_fwd_strafe_left av_huf_walk_fwd_strafe_left av_alm_walk_fwd_strafe_left av_alf_walk_forward_strafe_left.anm not present not present not present
Loc_Walk_Fwd_Strafe_Right av_hum_walk_fwd_strafe_right av_huf_walk_fwd_strafe_right av_alm_walk_fwd_strafe_right av_alf_walk_forward_strafe_right.anm not present not present not present
LocWater_Back av_hum_swim_back not present av_alm_swim_back av_alf_walk_back not present not present not present
LocWater_Fwd av_hum_swim not present av_alm_swim av_alf_run not present not present not present
LocWater_Idle av_hum_water_idle not present av_alm_water_idle av_alf_idle not present not present not present
LocWater_Strafe_Left av_hum_swim_strafe_left not present av_alm_swim_forward_strafe_left av_alf_run_strafe_left not present not present not present
LocWater_Strafe_Right av_hum_swim_strafe_right not present av_alm_swim_forward_srafe_right av_alf_run_strafe_right not present not present not present
pickup_high av_hum_pick_up_high not present in interactive fxscript not present not present not present not present
pickup_low av_hum_pick_up_low not present in interactive fxscript not present not present not present not present
pickup_medium av_hum_pick_up_med not present in interactive fxscript not present not present not present not present
putdown_high av_hum_put_down_high not present in interactive fxscript not present not present not present not present
putdown_low av_hum_put_down_low not present in interactive fxscript not present not present not present not present
putdown_medium av_hum_put_down_med not present in interactive fxscript not present not present not present not present

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