Emerging Technologies For Education

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Elvira Popescu · Tianyong Hao ·

Ting-Chia Hsu · Haoran Xie ·


Marco Temperini · Wei Chen (Eds.)
LNCS 11984

Emerging Technologies
for Education
4th International Symposium, SETE 2019
Held in Conjunction with ICWL 2019
Magdeburg, Germany, September 23–25, 2019
Revised Selected Papers
Lecture Notes in Computer Science 11984

Founding Editors
Gerhard Goos
Karlsruhe Institute of Technology, Karlsruhe, Germany
Juris Hartmanis
Cornell University, Ithaca, NY, USA

Editorial Board Members


Elisa Bertino
Purdue University, West Lafayette, IN, USA
Wen Gao
Peking University, Beijing, China
Bernhard Steffen
TU Dortmund University, Dortmund, Germany
Gerhard Woeginger
RWTH Aachen, Aachen, Germany
Moti Yung
Columbia University, New York, NY, USA
More information about this series at http://www.springer.com/series/7409
Elvira Popescu Tianyong Hao
• •

Ting-Chia Hsu Haoran Xie


• •

Marco Temperini Wei Chen (Eds.)


Emerging Technologies
for Education
4th International Symposium, SETE 2019
Held in Conjunction with ICWL 2019
Magdeburg, Germany, September 23–25, 2019
Revised Selected Papers

123
Editors
Elvira Popescu Tianyong Hao
University of Craiova South China Normal University
Craiova, Romania Guangzhou, China
Ting-Chia Hsu Haoran Xie
National Taiwan Normal University Lingnan University
Taipei, Taiwan Hong Kong, Hong Kong
Marco Temperini Wei Chen
Sapienza University of Rome Chinese Academy of Agricultural Sciences
Rome, Italy Beijing, China

ISSN 0302-9743 ISSN 1611-3349 (electronic)


Lecture Notes in Computer Science
ISBN 978-3-030-38777-8 ISBN 978-3-030-38778-5 (eBook)
https://doi.org/10.1007/978-3-030-38778-5
LNCS Sublibrary: SL3 – Information Systems and Applications, incl. Internet/Web, and HCI

© Springer Nature Switzerland AG 2020


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Preface

The 4th International Symposium on Emerging Technologies for Education (SETE


2019) was held in conjunction with the 18th International Conference on Web-based
Learning (ICWL 2019). The symposium has traditionally been organized together with
ICWL since 2016, aiming to gather a variety of tracks and workshops on hot topics in
technology enhanced learning.
This year’s conference was hosted by the Magdeburg-Stendal University of Applied
Sciences, Germany, during September 23–25, 2019. Researchers, scholars, students,
and professionals in the field of educational technology from all over the world
gathered in the beautiful city of Magdeburg to share and exchange their state-of-the-art
outputs and ideas.
A total of 34 submissions were received for the special tracks. After a rigorous
review process, in which each paper was evaluated by at least 3 members of the
Program Committee (PC), 10 papers were selected as full papers, yielding an accep-
tance rate of 29%. In addition, 6 more submissions were selected as short papers. These
contributions cover latest findings in various areas, such as: virtual reality and
game-based learning; learning analytics; K-12 education; language learning; design,
model, and implementation of e-learning platforms and tools; digitalization and
industry 4.0; pedagogical issues; and practice and experience sharing.
Furthermore, five workshops were organized at SETE 2019: 12th International
Workshop on Social and Personal Computing for Web-Supported Learning Commu-
nities (SPeL 2019), Third International Symposium on User Modeling and Language
Learning (UMLL 2019), Second International Workshop on Educational Technology
for Language and Translation Learning (ETLTL 2019), First Workshop on Artificial
Intelligence in Education - Teacher’s Role for Student-centered Teaching (AIE-TRST
2019), and ‘I Search Therefore I Learn’ (ISTIL 2019). These workshops included a
total of 24 accepted papers.
The conference also featured a distinguished keynote presentation, by Prof. Sabine
Graf (Athabasca University, Canada), entitled “Academic Analytics – Analysis and
Mining of Educational Data to Support Teaching,” as well as two panels on “Women in
Engineering – Sharing Statistics, Progress and Positive Experiences” and
“Technology-Enhanced Learning for Higher Education in China: Opportunities and
Challenges.”
Many people contributed to making the conference possible and successful. Firstly,
we thank all the authors who considered SETE for their submissions. We also
thank the PC members for their evaluations that made possible the selection of the
accepted papers. Last but not least, our thanks go to the local organizers, led by
vi Preface

Prof. Michael Herzog (especially Veronika Weiß and Leonore Franz), for their efforts
and time spent to ensure the success of the conference.

October 2019 Elvira Popescu


Tianyong Hao
Ting-Chia Hsu
Haoran Xie
Marco Temperini
Wei Chen
Organization

General Co-chairs
Elvira Popescu University of Craiova, Romania
Tianyong Hao South China Normal University, China

Technical Program Committee Co-chairs


Ting-Chia Hsu National Taiwan Normal University, Taiwan
Haoran Xie Lingnan University, Hong Kong

Workshop Co-chairs
Marco Temperini Sapienza University, Italy
Wei Chen Chinese Academy of Agricultural Sciences, China

Publicity Chair
Liang Chen Fujian Normal University, China

Track Co-chairs
T01: Emerging Technologies for Open Access to Education and Learning
Gabriela Grosseck West University of Timisoara, Romania
Gwo-Jen Hwang National Taiwan University of Science
and Technology, Taiwan

T02: Emerging Technologies Supported Personalized and Adaptive Learning


Kyparissia Papanikolaou School of Pedagogical and Technological Education,
Greece
Sheng-Yi Wu National Pingtung University, Taiwan

T03: Emerging Technologies of Design, Model and Framework


of Learning Systems
Marie-Hélène Abel Université de Technologie de Compiègne, France
Hui-Chun Chu Soochow University, Taiwan
viii Organization

T04: Emerging Technologies Support for Game-based and Joyful Learning


Silvia Margarita Baldiris Universidad Internacional de La Rioja, Spain
Navarro
Zhi-Hong Chen National Taiwan Normal University, Taiwan

T05: Emerging Technologies Enhanced Language Learning and Assessment


Chiu-Jung Chen National Chia-yi University, Taiwan
Guanliang Chen Monash University, Australia
Wing Shui Ng The Education University of Hong Kong, Hong Kong
Di Zou The Education University of Hong Kong, Hong Kong

T06: Emerging Technologies Supported Big Data Analytics in Education


Hui-Chun Hung Taipei Medical University, Taiwan
Anna Mavroudi KTH Royal Institute of Technology, Sweden
Kin Man Leonard Poon The Education University of Hong Kong, Hong Kong

T07: Emerging Technologies Supported Collaborative Learning


Maria-Iuliana Dascalu Politehnica University of Bucharest, Romania
Wai Man Winnie Lam The Education University of Hong Kong, Hong Kong
Chiu-Pin Lin National Tsing Hua University, Taiwan

T08: Emerging Technologies of Pedagogical Issues


Pao-Nan Chou National University of Tainan, Taiwan
Zuzana Kubincova Comenius University Bratislava, Slovakia
Jerry Chih-Yuan Sun National Chiao Tung University, Taiwan
Qiaoping Zhang The Education University of Hong Kong, Hong Kong

T09: Emerging Technologies for Affective Learning


Min-Chai Hsieh Tainan University of Technology, Taiwan
Tak-Lam Wong Douglas College, Canada

T10: Emerging Technologies for User Modeling


Yi Cai South China University of Technology, China
Shin-Jia Huang National Kaohsiung University of Science
and Technology, Taiwan
Filippo Sciarrone Sapienza University, Italy

Workshop Organizers
The 12th International Workshop on Social and Personal Computing
for Web-Supported Learning Communities (SPeL 2019)
Elvira Popescu University of Craiova, Romania
Sabine Graf Athabasca University, Canada
Organization ix

The Third International Symposium on User Modeling and Language Learning


(UMLL 2019)
Di Zou The Education University of Hong Kong, Hong Kong
Tianyong Hao South China Normal University, China
Yuanyuan Mu Hefei University of Technology, China
Tak-Lam Wong The Education University of Hong Kong, Hong Kong

The Second International Workshop on Educational Technology for Language


and Translation Learning (ETLTL 2019)
Shili Ge Guangdong University of Foreign Studies, China
Ruilin Li Guangdong University of Foreign Studies, China
Tianyong Hao South China Normal University, China
Qinghua Li Southern Medical University, China

The First Workshop on Artificial Intelligence in Education - Teacher’s Role


for Student-centered Teaching (AIE-TRST 2019)
Andreja Istenic Starcic University of Ljubljana and University of Primorska,
Slovenia
Manolis Mavrikis University College London, UCL Knowledge Lab, UK
Maria Cutumisu University of Alberta, Canada
Cristina Alonso Fernández Complutense University of Madrid, Spain

The International Workshop on ‘I Search Therefore I Learn’ (ISTIL 2019)


Ralph Ewerth Leibniz Information Centre of Science and Technology
(TIB), Germany
Ujwal Gadiraju L3S Research Center, Leibniz Universität Hannover,
Germany
Ivana Marenzi L3S Research Center, Leibniz Universität Hannover,
Germany
Bernardo Pereira Nunes PUC-Rio and UNIRIO, Brazil
Contents

Emerging Technologies for Education

A Case Study on How Greek Teachers Make Use of Big Data Analytics
in K-12 Education. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Anna Mavroudi and Spyros Papadakis

Applying the Teach-Back Method and Mobile Technology to Support


Elementary Students’ Mathematics Problem-Solving Strategies . . . . . . . . . . . 10
Chiung-ling Tung, Chiou-hui Chou, Su-jiann Yang, and Chiu-pin Lin

EFL Writing Assessment: Peer Assessment vs. Automated Essay Scoring . . . 21


Meixiu Lu, Qing Deng, and Manzhen Yang

Dimensions of Learning Organization in Relation to Learning


Time – Cross-Sectional Study at Secondary Schools
from the Czech Republic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Vaclav Zubr

How Much Is Online Community Engaged in Learning Content?


Case of World Top Universities’ Facebook . . . . . . . . . . . . . . . . . . . . . . . . 36
Pavel Bachmann

HandLeVR: Action-Oriented Learning in a VR Painting Simulator . . . . . . . . 46


Raphael Zender, Pia Sander, Matthias Weise, Miriam Mulders,
Ulrike Lucke, and Michael Kerres

Reflection of HCI in Foreign Language Teaching . . . . . . . . . . . . . . . . . . . . 52


Sarka Hubackova

Expert-Oriented Digitalization of University Processes . . . . . . . . . . . . . . . . . 60


Raine Kauppinen, Altti Lagstedt, and Juha P. Lindstedt

Itinerant Virtual Museum: An Innovate Technique to Learn


Ancient History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Luz Díaz Granados

Influence of the Type of Organizations on Their Readiness


for Implementing Industry 4.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Majid Ziaei Nafchi and Hana Mohelská

Semantic Competency Directory for Constructive Alignment in Digital


Learning Designs and Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Ilona Buchem and Johannes Konert
xii Contents

Education Needs in Context of Migration and Industry 4.0


in Selected EU Countries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Libuše Svobodová, Martina Hedvicakova, and Alfiya Kuznetsova

Students’ Language Needs Analysis as a Motivation Mover -


Czech and Taiwanese Case Study . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Miloslava Cerna and Chi-Jen Lin

Uncovering the Potential of the Google Search Engine for L2 Learning


and L2 Translator Training. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
David Mraček

The Effect of Gamification in User Satisfaction, the Approval Rate


and Academic Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Gabriela Martínez, Silvia Baldiris, and Daniel Salas

Topic Detection for Online Course Feedback Using LDA . . . . . . . . . . . . . . 133


Sayan Unankard and Wanvimol Nadee

SPeL (Social and Personal Computing for Web-Supported


Learning Communities)

An Educational Model for Integrating Game-Based and Problem-Based


Learning in Data-Driven Flipped Classrooms . . . . . . . . . . . . . . . . . . . . . . . 145
Muriel Algayres and Evangelia Triantafyllou

Distributed Student Team Work in Challenge-Based Innovation


and Entrepreneurship (I&E) Course . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Galena Pisoni, Javier Segovia, Milena Stoycheva,
and Maurizio Marchese

Semantic Recommendations and Topic Modeling Based on the Chronology


of Romanian Literary Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Laurentiu-Marian Neagu, Teodor-Mihai Cotet, Mihai Dascalu,
Stefan Trausan-Matu, Lucian Chisu, and Eugen Simion

A Web-Based Platform for Building PBL Competences Among Students. . . . 175


Hans Hüttel, Dorina Gnaur, Thomas Ryberg,
and Jette Egelund Holgaard

Reconstructing Scanned Documents for Full-Text Indexing


to Empower Digital Library Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Melania Nitu, Mihai Dascalu, Maria-Iuliana Dascalu,
Teodor-Mihai Cotet, and Silvia Tomescu

Curating Educational Resources for Homework Management:


A Support Prototype . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Andreea-Isabela Bala, Stefania-Carmen Dobre, and Elvira Popescu
Contents xiii

UMLL (User Modeling and Language Learning)

The Analysis of Worldwide Research on Artificial Intelligence Assisted


User Modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Xieling Chen, Dongfa Gao, Yonghui Lun, Dingli Zhou, Tianyong Hao,
and Haoran Xie

Analyzing the Influence of Academic Papers Based on Improved PageRank . . . 214


Chang Ji, Yong Tang, and Guohua Chen

A Systematic Review of Frameworks for Coding Towards


Classroom Dialogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Yu Song, Tianyong Hao, Zhinan Liu, and Zixin Lan

Application of Parallel Corpus to Teaching Style and Translation . . . . . . . . . 237


Lu Tian

The Design and Application of an Web-Based Online Examination System . . . . 246


Jilu Jiang, Baoxian Wu, Liang Chang, Kui Liu, and Tianyong Hao

A Text Mining Application in Operation Management Course Teaching . . . . 257


Yingying Qu, Zihang Liang, Wenxiu Xie, and Xinyu Cao

Leveraging Neural Network for Online Learning Performance Prediction


and Learning Suggestion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Yingshan Shen, Weiwei Liu, Qiumei Wu, Ruiyang Chen,
and Kui Liu

An Empirical Study of Corpus-Based Translation Teaching


in Higher Vocational Colleges in China . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Wen Zhao and Yuanyuan Mu

Species Assignment for Gene Normalization Through Exploring


the Structure of Full Length Article . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Ruoyao Ding, Huaxing Chen, Junxin Liu, and Jian Kuang

ETLTL (Educational Technology for Language


and Translation Learning)

Blended Learning Approach in English Language Teaching – Its Benefits,


Challenges, and Perspectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Blanka Klímová and Marcel Pikhart

Investigating Students’ Use of a Social Annotation Tool in an English


for Science and Technology Course. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Jianqiu Tian
xiv Contents

The Application of Deep Learning in Automated Essay Evaluation . . . . . . . . 310


Shili Ge and Xiaoxiao Chen

A Teaching Experiment on a Knowledge-Network-Based Online


Translation Learning Platform. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Yuanyuan Mu and Wenting Yang

Design of Discipline Information System for ‘Foreign Language


and Literature’ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Jing He

AIE-TRST (Artificial Intelligence in Education – Teacher’s


Role for Student-Centered Teaching)

Simplifying the Validation and Application of Games with Simva. . . . . . . . . 337


Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire,
Iván Martínez-Ortiz, and Baltasar Fernández-Manjón

The Robot in the Classroom: A Review of a Robot Role . . . . . . . . . . . . . . . 347


Violeta Rosanda and Andreja Istenic Starcic

ISTIL (‘I Search Therefore I Learn’)

Reordering Search Results to Support Learning. . . . . . . . . . . . . . . . . . . . . . 361


Cleber Pinelli Teixeira, Marcelo Tibau, Sean Wolfgand Matsui Siqueira,
and Bernardo Pereira Nunes

How Do Search Engines Shape Reality? Preliminary Insights


from a Learning Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Davide Taibi, Giovanni Fulantelli, Luca Basteris, Gabriella Rosso,
and Elisa Puvia

Author Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379


Emerging Technologies for Education
A Case Study on How Greek Teachers Make Use
of Big Data Analytics in K-12 Education

Anna Mavroudi1(B) and Spyros Papadakis2


1 Norwegian University of Science and Technology, Trondheim, Norway
anna.mavroudi@ntnu.no
2 Hellenic Open University, Patras, Greece

papadakis@eap.gr

Abstract. Big Data Analytics can help teachers to make better and informed
decisions. Several recent articles in the field of technology enhanced learning
concern this potential, yet little is known about how teachers actually make use
of Big Data Analytics in their school to support themselves and their students.
To compensate for this gap, this paper focuses on the actual uses of Big Data
Analytics by active schoolteachers. Thirty teachers who live in Greece participated
in survey about their usage of (a) Big Data analytics and (b) online learning
environments which capture student data. The data were analysed using mixed
methods. Main findings reveal that the schoolteachers are storing and actively
using student data as well as Big Data which involve the support of the teaching-
learning process. Also, it became clear that teachers use Big Data Analytics for
two main distinctively different purposes: to cover teaching-learning aspects and to
complete administrative tasks. Finally, it emerged that a small number of teachers is
archiving digital multimedia. Consequently, a need arises for appropriate analytics
and relevant privacy frameworks. Other practical implications of the findings of
this work touch upon the design of teachers ‘development programs in Big Data
and their analytics.

Keywords: Big data analytics in education · Student digital data ·


Administration of school education · Teachers in K-12

1 Introduction
The abundance of digital traces that students are leaving in the digital learning envi-
ronments coupled with advances in artificial intelligence, cloud computing, machine
learning and data mining, has generated new opportunities in the educational technol-
ogy field [16, 17], which are epitomised in the support of “evidence-based learning”.
The growing popularity of online or blended learning coupled with “evidence-based
learning” approaches has contributed to the rise of the field of Big Data (BD) Analytics
in Education [2]. It exploits a set of tools that can provide insights which can facilitate
pedagogical decision-making [18]. Yet, it has been argued that we need to better under-
stand the users’ perspectives [7], e.g. students and teachers. This paper focuses on the

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 3–9, 2020.
https://doi.org/10.1007/978-3-030-38778-5_1
4 A. Mavroudi and S. Papadakis

current uses of BD by teachers in the context of Greek school education. School educa-
tion is a context which is heavily underrepresented in this topic at the recent literature
[7]. The aim of this study is to understand what types of BD schoolteachers use, where
are these data coming from, and how they use them.

2 Background
2.1 Big Data in Education
One common definition is that BD is data stored in “large and complex datasets col-
lected from digital and conventional sources that are not easily managed by traditional
applications or processes” [16, p. 75]. There is a strong link between BD in Education
and Learning Analytics summarised as follows: “the process of gathering, analyzing
and reporting educational big data is referred to as learning analytics (LA)” [16, p. 76].
A recent review on the application of BD in education reveals several different peda-
gogical cases of potential exploitation, including performance prediction, attrition risk
detection, data visualisation, intelligent feedback, course recommendation, student skills
estimation, behaviour detection, grouping and collaboration of students [17]. One of the
sources of BD in Education comes from the user tracking and monitoring capabilities
of online Learning Management Systems (LMS).

2.2 Online Educational Technology Environments in Greece Used by Teachers


The educational technology environments described in this section are online and freely
available to the Greek teachers (offered by the Greek Ministry of Education) currently.
“MySchool” is an online platform designed to support the school units mostly on admin-
istrative tasks, and has several implications, such as monitoring early school leaving [13].
Another popular environment is called “Photodentro”, which is the Greek national learn-
ing object repository for primary and secondary education [11]. All the learning objects
of “Photodentro” are offered as Open Educational Resources. The Greek School Net-
work (GSN) [6] is an online environment which safely connects all schools (including
non-Greek educational units), services and entities supervised by the Ministry at central
and regional levels. The e-learning service of GSN [3] is based on the Moodle LMS.
The Learning Design system [9] is another platform integrated in the GSN; it promotes
collaborative learning and it is based on an open source Learning Activity Manage-
ment System (LAMS) [8]. The Electronic Classroom service [4] is a platform that can
help teachers to create online courses and fully interact with their students. It can also
be used for teacher training and collaboration between teachers. Finally, the Advanced
Electronic Scenarios Operating Platform (A.E.S.O.P.) [1] is a platform for the design,
evaluation and exploitation of quality digital learning scenarios.

3 Method
3.1 Instrument
A questionnaire was used which was comprised of three main categories of questions:
basic participants’ demographics, participants’ usage of BD analytics (related either
A Case Study on How Greek Teachers Make Use of Big Data Analytics 5

to students or to the learning process), and participants’ usage of online educational


technology environments (which capture some users data).
The first category included three questions with predefined options about the teach-
ers’ gender, age group, and educational sector (primary or secondary education). The
second category included three questions, two open- and one closed-ended. The open-
ended questions involved the types of student data kept and used in a digital format, and
the ways in which these data are being used, respectively. The closed-ended question
had predefined options (Yes/No/I don’t know) and was asking whether their school cap-
tures and actively uses data which support any aspect of the teaching-learning process,
in addition to student data. The third category comprised two questions, one closed- and
one open-ended. The former provided predefined options of online educational technol-
ogy environments that are popular among Greek educators, such as “MySchool” and
“Photodentro”. The latter was asking about the ways that the participant teachers use
these online educational technology tools.

3.2 Procedures and Participants

Teachers who are active in primary or secondary education in Greece were contacted via
email asking them to complete the questionnaire anonymously. The link to the online
questionnaire was included in the email message. Another prerequisite regarding the
teachers’ participation in the research was that their school was storing and using dig-
ital archives that contain student data. After a time period of a month, the answers
were collected and analysed. The demographics data were analysed manually. The text
that corresponded to the participants’ answers in the open-ended questions was anal-
ysed using a software for qualitative analyses and content analysis as the main analysis
method.

4 Results

In total, 30 teachers answered the questionnaire, 13 females and 17 males. One third of
them works in primary education while the remaining two thirds are active in secondary
education. With respect to age, one participant belongs in the 21–35 age group, nine
participants belong to the 36–45 age group and the remaining twenty participants belong
to the 46–65 age group. All participants declared that their school is storing and actively
using digital archives containing student data; also, the majority of them (22 out of
30) declared that their school does the same for data which involve the support of the
teaching-learning process. In this question, four participants answered negatively and
the remaining four answered that they were not aware of whether such data are being
collected in their school unit.
With respect to the student data kept in a digital format, Table 1 depicts the main
data categories and the associated frequency of occurrence in the participants’ answers.
Grades and students’ attendance are the data types kept most frequently, along with
personal data like contact details (address and phone), and parents’ names. In addition, it
seems that the teachers capitalise on the affordances of educational technology systems in
keeping in a digital format other student data such as: progress, awards, artifacts (created
6 A. Mavroudi and S. Papadakis

as part of educational activities and stored in e-portfolios), participation in educational


programs or activities (usually funded by national or European grants). Interestingly, a
small number of participants are aware that their school keeps videos from social events,
field trips and excursions. Thus, we can conclude that the BD are being nowadays kept
in a multimodal format or in various different formats, which can combine text, videos,
and photos.

Table 1. Student data gathered and used in the Greek schools.

Student data Frequency of occurrence


Grades 19
Personal data 13
Attendance 8
Student progress 5
Awards 5
Student artifacts 4
Participation 3
Multimedia 3

Following, in the question “in what ways are these data used?” the main answer in
ten cases is quite generic (e.g. “in ways that help us covering the needs of the school
unit”); or variations of that answer, without specifying more though. These variations
revolve around: better organisation of the school life, educational, administrative or
functional needs of the school. Four cases point out that they are keeping student data in
line with national regulations (in one case this is explicitly mentioned) and consequently
they are used in accordance with it. For example, to monitor absence of students from
school, to issue grade certificates at the end of the semester or certificates of completion
of an educational program. Other reasons mentioned are: monitoring of and providing
feedback in the teaching-learning process, as well as archiving decisions made by the
local educational policymakers.
With respect to online educational technology tools or resources used, Fig. 1 depicts
the teachers’ answers. The “MySchool” environment and online OERs are the most
popular options among teachers, since they are supported by the Ministry of Education
and are freely available. Following, four types of learning environments received the
same attention from the participant teachers: the use of social media, LMS, Google
Docs or similar, and applications that can support mobile learning. Less popular is the
use of e-portfolios and finally, a considerate percentage of teachers makes use of other,
additional tools.
Finally, the question “how do you use online educational technology tools?” was ask-
ing for more in-depth information. The response rate in this question was low, receiving
13 answers in total. Some answers were describing tool-specific usage, whereas others
were more abstract and orientated towards the description of pedagogical methods that
A Case Study on How Greek Teachers Make Use of Big Data Analytics 7

can be supported by the educational technology tools. Two main emerging themes are
the improvement of the teaching-learning process and the administration of education.
Examples of the former include visual learning, practice knowledge via test items, and
communication skills development. Examples of the latter include communication with
parents, and improving the visibility of the school activities among stakeholders. These
examples were mentioned by the participants.

Fig. 1. Online educational technology tools used by the participant teachers

5 Discussion and Conclusions


The aim of this case study is to analyse the usage of BD and their Analytics in the Greek
school education context. The findings revealed that the BD analytics are used to cover
two different aspects of school life: the administration of education and the teaching-
learning process. No particular focus emerged towards one of these two distinctively
different uses. This is surprising, since a clearer focus could be expected on uses of
BD analytics to support experimental and innovative forms of learning, due to the large
number of relevant articles in the literature. This could be attributed to several factors,
but more in-depth research is needed e.g. towards the topic of technology acceptance in
relation to BD in school education. Another future research direction pinpoints to the
development of appropriate BD Analytics for digital multimedia in school education, as
well as to the development of relevant privacy frameworks, since it emerged that teachers
are using digital multimedia that contain student-related data or school-related data.
Limitations of this work pertain to the fact that all participant teachers are living
in Greece. The authors suggest conducting similar research in other countries as well.
Cross-country comparisons on the use of BD Analytics could provide interesting insights
8 A. Mavroudi and S. Papadakis

both for the research community and the policymakers. The contribution of this work
relates to the fact that there is lack of empirical evidence on the topic at stake in the
context of K-12 education in the literature, while the usage of a new technology by the
practitioners is a crucial parameter when designing a strategy for uptake at scale.
Also, the research implications of this work touch upon the recommendations for
future research, while the practical implications upon the usage of BD Analytics in
schools as a proxy for their readiness to effectively engage with this learning innovation.
In turn, this insight can be useful in the design of teachers’ professional development
programs. For instance, it could be argued that no evidence was found herein with
respect to using BD Analytics as a means of promoting high-order thinking skills among
students, e.g. as a metacognitive tool; something which is recommended in the recent
relevant literature [5]. Consequently, teachers’ training programs on BD Analytics could
try to address this gap. With respect to societal implications, the most frequently used
BD Analytics among the participant teachers was students’ grades and class attendance.
The literature suggests that these two indicators combined have strong correlation with
the identification of student at-risk of dropping out [10] which is in line with our findings.
Finally, the need for updated privacy frameworks for multimodal BD Analytics has also
emerged both herein and in the literature [14].

References
1. Advanced Electronic Scenarios Operating Platform (A.E.S.O.P.). http://aesop.iep.edu.gr.
Accessed 9 June 2019
2. Cope, B., Kalantzis, M.: Sources of evidence-of-learning: learning and assessment in the era
of big data. Open Rev. Educ. Res. 2(1), 194–217 (2015)
3. e-learning service of GSN homepage. http://e-learning.sch.gr. Accessed 9 June 2019
4. Electronic Classroom service homepage. http://eclass.sch.gr. Accessed 9 June 2019
5. Gašević, D., Dawson, S., Siemens, G.: Let’s not forget: learning analytics are about learning.
TechTrends 59(1), 64–71 (2015)
6. Greek School Network homepage. https://www.sch.gr/. Accessed 9 June 2019
7. Li, K.C., Lam, H.K., Lam, S.S.: A review of learning analytics in educational research. In:
Lam, J., Ng, K.K., Cheung, S.K.S., Wong, T.L., Li, K.C., Wang, F.L. (eds.) ICTE 2015.
CCIS, vol. 559, pp. 173–184. Springer, Heidelberg (2015). https://doi.org/10.1007/978-3-
662-48978-9_17
8. Learning Activity Management System (LAMS) foundation homepage. https://www.
lamsfoundation.org/. Accessed 9 June 2019
9. Learning Design system homepage. http://learning-design.sch.gr. Accessed 9 June 2019
10. Márquez-Vera, C., Cano, A., Romero, C., Noaman, A.Y.M., Mousa Fardoun, H., Ventura, S.:
Early dropout prediction using data mining: a case study with high school students. Expert
Syst. 33(1), 107–124 (2016)
11. Megalou, E., Kaklamanis, C.: Photodentro LOR, the Greek national learning object repository.
In: INTED2014 Proceedings, pp. 309–319 (2014)
12. “MySchool” homepage. https://myschool.sch.gr/. Accessed 9 June 2019
13. Nikolaou, S.M., Papa, M., Gogou, L.: Early school leaving in Greece and Europe and educa-
tional inequality: actions and policies against educational and social exclusion. Eur. J. Soc.
Sci. Educ. Res. 5(1), 212–220 (2018)
14. Pardo, A., Siemens, G.: Ethical and privacy principles for learning analytics. Br. J. Edu.
Technol. 45(3), 438–450 (2014)
A Case Study on How Greek Teachers Make Use of Big Data Analytics 9

15. “Photodentro” homepage. http://photodentro.edu.gr/. Accessed 9 June 2019


16. Reyes, J.A.: The skinny on big data in education: learning analytics simplified. TechTrends
59(2), 75–80 (2015)
17. Sin, K., Muthu, L.: Application of big data in education data mining and learning analytics–a
literature review. ICTACT J. Soft Comput. 5(4) (2015)
18. Toetenel, L., Rienties, B.: Analysing 157 learning designs using learning analytic approaches
as a means to evaluate the impact of pedagogical decision making. Br. J. Edu. Technol. 47(5),
981–992 (2016)
Applying the Teach-Back Method and Mobile
Technology to Support Elementary Students’
Mathematics Problem-Solving Strategies

Chiung-ling Tung(B) , Chiou-hui Chou, Su-jiann Yang, and Chiu-pin Lin

National Tsing Hua University, Hsinchu, Taiwan


chiungtap@gmail.com

Abstract. A great amount of elementary students encounter failure to solve math-


ematical problems because they cannot understand the meanings of the prob-
lems. As indicated, problem-solving is the core of the mathematics curriculum.
Thus, students need to develop reading comprehension ability to solve math-
ematics problems. The teach-back is a constructive method that can help stu-
dents present the understanding of a certain topic through dialogues. This study
investigated the effects of the teach-back approach, exploring elementary stu-
dents’ mathematics learning efficacy of problem-solving and attitudes towards an
interactive learning platform, HiTeach. The participants in this study were six-
graders from a public school in Taiwan. There were twenty-four participants in
the experimental group and twenty-four participants in the control group. The
results indicated that students in the teach-back approach group performed better
than those in the traditional collaborative group. Moreover, the teach-back app-
roach helped students in comprehending the meaning of questions in problem-
solving.

Keywords: The teach-back method · Mobile technology · Mathematics


problem-solving strategiese

1 Introduction

Reading assessment and mathematics assessment have always been as the major sub-
jects in Taiwan Assessment of Student Achievement (TASA) since 2004 as well as in
the PISA (Programme for International Student Assessment) report. More important,
reading comprehension cannot be just limited to the language field. It should be seen as
an important skill in all the fields throughout the school years of the elementary school.
When it comes to mathematics, many primary school students fail to solve mathematics
problems, which is not because of their poor computing ability, but of their failure of
understanding the problem, meaning that those students are unable to succeed in the first
step of solving the problem (Huang 1996). As indicated, problem-solving is the core of
mathematics curriculum. Thus, students need to develop reading comprehension ability
to solve the mathematics problems.

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 10–20, 2020.
https://doi.org/10.1007/978-3-030-38778-5_2
Applying the Teach-Back Method and Mobile Technology 11

In a traditional mathematics classroom in Taiwan, the math concept is often explained


by the teacher standing in the front of the classroom, guiding students to the directions of
how to solve the math problems. For those students with good logic abilities, they are able
to learn and comprehend efficiently, while for those students with poor comprehension
abilities, they might not be able to comprehend the meaning and they are usually stuck
in the situation, waiting for the answers from the teachers or classmates instead of
thinking. Being incapable of solving the math problem causes weak performance for
these students. Cooperative learning is the instructional use of small groups so that
students can work together to learn from solving problems. (Gillies 2016; Johnson et al.
2013; Slavin 2014).
Today, with the advancement of technology, the use of electronic whiteboards and
tablets in the classroom has become prevalent. This study incorporated the teach-back
method in cooperative learning, applying tablets and the HiTeach interactive learning
platform, to investigate six graders mathematics learning efficacy. The purpose of this
study is to explore the application of the feedback method, the teach-back approach, in the
field of mathematics, hoping to help the sixth-grade students improve their effectiveness
of and interests in learning how to solve problems in mathematics.

2 Literature Review

Mathematics Reading Comprehension and Problem-Solving Process


People rely on the ability of reading to get the information they need for the purpose of
gaining knowledge. The mathematics reading comprehension mentioned in this study is,
as Wakefield (2000) points outs, mathematics is a language; it is the tool and foundation of
all sciences. Mathematics reading is a complete psychological process where students
have to use language first to understand the problem. They then link to their prior
knowledge and finally use their computation ability to solve the mathematics problem.
Problem-solving questions in mathematics are different from the general calculation
questions. In solving the problem, learners must first comprehend the meaning of the
problem and then calculate the figures. Polya (1945) in his book entitled, How to Solve
It: A new aspect of mathematical method, points out that problem-solving is to achieve
a goal—which is clearly understood but cannot be reached immediately. During the
course of problem-solving, no method is told, but difficulty might be there waiting for
learners to overcome. That is, learners need to bypass the obstacles to find a way to
achieve this goal. In Polya’s (1945) book, solving math problems is divided into four
stages as follows:

(1) Understand the problem: The problem solver must understand the narrative of the
problem and point out the main idea of the problem, meaning that the problem
solver must characterize the problem.
(2) Devise a plan: The problem solver must find out the relationship between the known
and the unknown, and set up the procedures to deal with the problem.
(3) Carry out the plan: The problem solver must perform various calculations and other
necessary operations.
12 C. Tung et al.

(4) Review/extend: The problem solver has to reexamine the process carefully, trying
to see how this experience can help solve other problems.

In this study, the teacher applied the teach-back method, the students were paired
(one high achievement student with one low achievement student). They introduce their
understanding of the topic to each other. Then, tell each other the content of the study
and question the content. If they have different opinions, intervention of teachers will
occur. If they reach the consensus, the student will sum up.

The Teach-Back Method


In literature, the teach-back method is to confirm whether an individual understands the
problem through a structured dialogue. In the past, doctors used the teach-back method
to confirm whether patients knew how to use and manage medicine. Studies found that
patients who learned through the teach-back method were more aware of how to use
and manage medicine than those who did not. Although the teach-back method was not
often seen in the teaching field, recently, Sharples et al. (2016) have found that students
conducted science experiments using the teach-back method performed significantly
higher achievements than those who did not.
In this study, the teacher applied the teach-back method to deliver knowledge, to
give students opportunities to share and discuss ideas, and to maximize the effectiveness
of cooperative learning. During the teach-back method stage, students were paired (one
high achievement student with one low achievement student). The teaching steps are
shown in Fig. 1.

Introduce one's understanding of the topic to each other

Teachers explain to the students or let them watch instructional videos

Tell each other the content of the study and question the content

Reach the consensus


Different opinions
Intervention
Discussion within a group of teachers

To sum up

Fig. 1. The teach-back method discussion process


Applying the Teach-Back Method and Mobile Technology 13

3 Method

The Subjects
The study was conducted in two grade-six classes in an elementary school in Taiwan;
each class was composed of 24 students. The 48 students all have studied the basic
concepts of numbers and quantities and algebra. The units discussed in this paper were
selected from the students’ mathematics textbook, including algebra topics mainly on
calculating the numbers of chickens and rabbits in a same cage with the information
of their feet. The two classes were randomly selected as the experimental group or the
control group.
In the experimental group, four students were in a group. The heterogeneous grouping
strategy, which means the group consists of low and high achievers was used. Each group
was then again grouped into two pairs for the teach-back activity. The teach-back method
was implemented for students to solve the math problem. After each group reached
consensus, the group members used the tablet to show how to solve the math problem,
using the HiTeach interactive learning platform to share their problem-solving steps.
In the control group: Four students were in a group. The heterogeneous grouping
strategy was used for grouping. The group members used the tablet to show how to solve
the math problem, also using the HiTeach interactive learning platform to share their
problem-solving steps in the traditional cooperative learning method.

HighTeach Interactive Learning Platform


This study uses HiTeach interactive learning platform, developed by Taiwan Netcom
Information Technology Co., Ltd.. The teacher used a desktop computer (see Fig. 2) and
students used tablets to show their results on the platform (see Fig. 3).

Fig. 2. HiTeach interactive learning platform: a screen showing the math problem
14 C. Tung et al.

Fig. 3. A snapshot of the each group’s discussion results

The Instruments
The research data came from students’ test papers, a learning-attitude questionnaire,
students’ worksheets, and the data on the HiTeach interactive learning platform.
The math test papers of this study were designed by the teachers. The test papers
were also validated by three senior math teachers and two math specialties. The expert
validity as well as the content validity was achieved. The pre-test and post-test of student
math performance were obtained from the test papers. The difficulty of the test paper is
at 0.5, which is a mean value of the data contained in Table 1 for the level of difficulty.
After the pilot test, the 18 official test items were selected. The difficulty distribution
table of the test items is shown in Table 1.

Table 1. The allocation of test items

Levels of difficulty >0.82 0.82–0.38 <0.38


Number of items 3 10 5
Proportional allocation 16% 56% 28%

The learning attitude questionnaire was designed to understand how learning atti-
tudes could be influenced by the learning activities—including the teach-back method
as well as the interactive teaching system. It was based on a five-point Likert scale, in
which 5 indicates the strongest degree of agreement while 1 indicates the weakest degree
of agreement. Ten items from the questionnaire were selected for the discussion in this
paper. Items 1 to 5 were on the aspect of cooperative learning and items 6 to 10 were on
the aspect of students’ learning process

Data Collection
The study was carried out within four weeks. The pre-test was implemented in the first
week. During the second and the third week, the implementation of teach-back method
unit was carried out in the experiment group while in the control group the traditional
Applying the Teach-Back Method and Mobile Technology 15

discussion strategy was implemented. In the fourth week, the post-test and the attitude
questionnaire were conducted. The teaching process of week 2 and week 3 is as follows:

(1) The whole class was taught: the teacher illustrated the example in the textbook.
(2) Understanding of the problem: The teacher wrote down similar questions, and
the students wrote down their understanding of the questions and their process of
solving the math problems. Students did not discuss what they wrote.
(3) Sharing understanding: The result of the second step was put into discussion. The
experimental group members played the role of the commentator in turn, explaining
the meaning of the question and the way to solve the math problem. If the methods
of solving the problem from both parties were similar, the consensus was reached.
In the control group, as four members were in each group, adopting a traditional
group discussion strategy. If the answers within the group were similar, then the
consensus was reached. If the answers were not the same, group members would
continue discussing for the consensus answer.

Table 2. Comparison between the experimental group and the control group
16 C. Tung et al.

(4) Sharing between groups: Each group uploaded a snapshot of their answers to the
interactive teaching system, and the learners could refer to other groups’ results and
reviewed the answer all together.
(5) Summary: Finally, the teacher summarized and reviewed the main point of the math
activity (Table 2).

4 Research Results
The Pre-test Results
In order to understand whether there are significant differences between the two classes
of students in the concept of “how to solve the problem” before the experiment, the
experiment group and the control group were tested by the pre-test, and the independent
sample t-test was analyzed by SPSS statistics software for the purpose of understanding
the difference between the two groups of students. The results are shown in Table 3:

Table 3. Independent sample T-tests results of the pre-test

Group Number Average Standard F Pearson t (t) Degree Pearson


of (M) deviation (F) (P) of (two-tailed)
samples (SD) freedom, (P)
(n) (df).
Pre-test EG 24 35.71 22.50 2.88 .096 −.928 45 .358
score CG 24 42.48 27.36
*P < .05, **P < .01, ***P < .001

The average scores of the experiment group and the control group were 35.71 and
42.48, respectively. The Levene test of the homogeneity of the variance was of little
significance (F = 2.88, p = .096 > .05), indicating there was no significant difference
between the experimental group and the control group before the experiment, that is, the
mathematics ability of the two classes before the experiment was equivalent.

The Post-test Results


The statistical analysis of the paired sample t-test is shown in Table 4. The test results of
the experiment group are significant (t(24) = −7.83, p = .000 < .05) and the results of the
control group are significant (t(24) = −2.091, p = . 048 < .05). After the two groups of
students went through different cooperative learning strategies, the two groups of students
improved their math performance. From the post-test results, the scores of the experiment
group are higher than those of the control group, and the progress score of the experiment
group is also higher than that of the control group. It is found that the Teach-back method
can make the two different groups summarize the meaning of the questions and can help
students clarify the confusion happening during the discussion. In addition, HiTeach plat-
form was used for students to show and share their discussion results. In doing so, stu-
dents can apply different methods for solving questions and what they have done during
the discussion sections can also be enhanced.
Applying the Teach-Back Method and Mobile Technology 17

Table 4. Paired sample t-test of learning effectiveness

Group Variable Number of Average Standard t (t) Degree of Pearson


samples (n) (M) deviation freedom (two-tailed)
(SD) (df) (P)
EG Pre-test 24 35.71 22.50 −7.83 23 .000***
Post-test 24 67.83 25.81
CG Pre-test 24 42.48 27.36 −2.091 23 .048*
Post-test 24 55.46 34.17
*p < .05, * *p < .01, ** *p < .001

Comparing Different Achievement Students’ Learning Outcomes


In order to understand whether there are significant differences in the learning outcomes
of high achievers and low achievers among the two groups, comparing the high-achievers
from the experiment group with those from the control group showed no significant
difference after the experiment (U = 67.5, p = .794 > .05). See Table 5. The result
of comparing the low achievers from the experiment group with those from the control
group was significant (U = 19.5, p = .002 < .01). The scores of experiment group was
16.88, higher than that of the control group, 8.13.

Table 5. Mann-Whitney test for post-test scores of high and low achievement students

Category Group Numbers The The Mann-Whitney Wilcoxon Z test Pearson(two-tailed)


of the sum average U test W test. (P)
sample
(n)
High EG 12 154.5 12.88 67.5 145.5 −0.261 .794
achievers CG 12 145.5 12.13
Low EG 12 202.5 16.88 19.5 97.5 −3.033 .002**
achievers CG 12 97.5 8.13
*p < .05, ** p < .01, ***p < .001

After the implementation of the HiTeach interactive teaching platform with the teach-
back method, the low-achieving students in the experimental group not only improved
the average score, but also achieved significant differences in the learning outcomes,
showing the low achievement students in the experimental group performed better than
the low achievement students in the control group.

Cooperative Learning
The independent sample t-test was performed to test the influence of the treatment on the
students’ learning attitudes. In the cooperative learning phase, Items 1 to 5 were used to
access students’ behaviors and opinions during cooperative learning in the experiment
group and the control group. The results are shown in Table 6.
18 C. Tung et al.

Table 6. Cooperative learning results

Cooperative learning. Experimental group Control group


M SD M SD P
1. After listening to my classmates’ explanations. 4.54 0.66 3.71 0.91 .001**
I am willing to provide feedback to them for
reference
2. I can accept the opinions or opinions of other 4.63 0.65 4.21 0.83 .059*
students on me and constructively adopt the
suggestions provided by you
3.1 can publicly explain my thoughts to other 4.08 0.83 3.79 1.10 .306
classmates
4. I will ask my classmates to explain more 4.71 0.46 4.25 0.74 .013**
clearly their ideas I do not understand
5. The members of our group are able to work 4.67 0.64 4.13 1.08 .039*
together to complete the tasks within the
specified time
*p < .05, **p < .01, ***p < .001

The results of Item 1, 4, and 5 show that the experiment group students are signifi-
cantly different from the control group. The researchers found that the feedback method
made the students in the experiment group more willing to put forward their own opin-
ions when faced with differences of opinions or when they had doubts about the other
students’ explanation. The degree of cooperation within the group was also better than
that of the control group.

Thinking Process
Items 6 to 10 are used to access students’ opinions regarding using the worksheet during
the group discussion session. The results are shown in Table 7. It can be seen that students
in the experiment group (using the Teach-back method) responded with better results
than the students in the control group (the traditional cooperative learning). The reason
is that the members of the Teach-back method group have more interactions within
the group and also more interactions between the groups, which makes students have
more opportunities to present their own thinking process, and when they listen to others’
solutions, they can also recognize and overcome their weaknesses.
Applying the Teach-Back Method and Mobile Technology 19

Table 7. Students’ thinking process

Thinking process* Experimental group Control group


M SD M SD P
6. I feel that using the worksheet allows me to 4.46 0.72 3.83 0.82 .007**
understand the content more
7. The learning task in the study is not simple, 4.33 0.82 3.83 0.87 .046*
but this learning method is not difficult for me to
understand
8. Compared with the previous learning method, 4.46 0.83 3.79 0.88 .010*
using the worksheet makes me feel more
challenging and interesting
9. Using a worksheet allows me to learn in a 4.54 0.72 3.96 0.62 .004**
different way or in a different thinking style
10. After using the worksheet, I believe that I can 4.08 0.83 3.58 0.72 .030*
get excellent results in this unit
*p < .05 , * *p < .01 , *** p < 001

5 Conclusion
The study explored elementary students’ mathematics learning efficacy, using the teach-
back method, and their attitudes, using the tablet and the HiTeach interactive learning
platform. The results show that both the experiment group of “HiTeach interactive teach-
ing platform integrated with the teach-back method” and the control group of “HiTeach
interactive teaching platform integrated into traditional cooperative learning teaching”
can effectively improve the effectiveness of students’ ability of solving math problems.
The learning achievement of the low-achieving students in the experiment group was
significantly better than that of the low-achieving students in the control group. More-
over, students show much favor to the incorporation of technology into the teach-back
method in a mathematics classroom, thinking that in this way, they can show their under-
standing of the meaning of questions by sharing their own ideas. Through the sharing of
the HiTeach learning platform, they can also view the way other groups solve questions.
As a result they can learn more different ways of thinking and, in the meantime, improve
their motivation and interests in learning mathematics.

References
Gillies, R.M.: Cooperative learning: review of research and practice. Aust. J. Teach. Educ. 41
(2016). https://doi.org/10.14221/ajte.2016v41n3.3
Huang, Z.: Mathematical Teaching Method. Normal University Book Company, Taipei (1996)
Johnson, D.W., Johnson, R.T., Holubec, E.J.: Cooperation in the Classroom, 9th edn. Interaction
Book Company, Edina (2013)
Polya, G.: How to Solve It: A New Aspect of Mathematical Method. Princeton University Press,
Princeton (1945)
20 C. Tung et al.

Sharples, M., et al.: Innovating Pedagogy 2016: Open University Innovation Report 5. The Open
University, Milton Keynes (2016)
Slavin, R.E.: Cooperative learning and academic achievement: why does groupwork work? Anales
de Psicología/Ann. Psychol. 30, 785–791 (2014). https://doi.org/10.6018/analesps.30.3.201201
Wakefield, D.V.: Math as a second language. Educ. Forum 64, 272–279 (2000)
Taiwan Achievement of Student Achievement (2004). https://www.naer.edu.tw/files/11-1000-
1408-1.php?Lang=zh-tw
EFL Writing Assessment: Peer Assessment vs.
Automated Essay Scoring

Meixiu Lu1 , Qing Deng2 , and Manzhen Yang3(B)


1 Eastern Language Processing Center, School of Information Science and Technology, School
of Cyber Security, Guangdong University of Foreign Studies, Guangzhou, China
2 Guangdong University of Technology, Guangzhou, China
3 School of English and Education, Guangdong University of Foreign Studies,
Guangzhou, China
63845636@qq.com

Abstract. This study aimed to explore problems and potentials of new technolo-
gies in English as foreign language (EFL) writing education. Forty-six students
as a foreign language (EFL) learners in a Chinese university participated in this
study. They submitted their draft to Pigai Network and Scholar Network separately
and received automated essay scoring (AES) and peer assessment (PA) feedback.
Results showed a moderate, positive partial correlation between PA and AES,
controlling for performance level. The EFL learners in China preferred AES over
PA. These findings raise several relevant issues in how to improve peer assessment
feedback effectively, such as writing rubric in peer assessment, specialized peer
assessment tool, technology assistant and peer feedback.

Keywords: Peer assessment · Automated essay scoring · English as foreign


language

1 Introduction

In the past few decades, several forms of assessment have been used in English as a
foreign language (EFL) classes, including teacher assessment, peer assessment (PA)
and automated essay scoring (AES). According to the effectiveness of assessment, peer
assessment and teacher feedback are widely used in writing classes [1, 2]. As technology
advances, independent research on AES has only recently emerged [3–5] and has played
an important role on writing teaching.
However, teacher assessment is regarded as the most authoritative way of assessment.
Many teacher report that correction of student essays consumes the largest proportion of
their time: about 40 min to comment on each individual essay times 3 essays per student
tines 46 students per class yields 5, 5620 min or 92 h [6]. One alternative is having peers
evaluate the quality or academic performance of each student (peer assessment, PA). Past
studies show mixed results regarding the effectiveness of peer assessment for improving
EFL, possibly because of its validity [7, 8] and the variability of assessment tasks [9]. For
example, Chang et al. indicated that peer assessment based on web-based portfolio failed

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 21–29, 2020.
https://doi.org/10.1007/978-3-030-38778-5_3
22 M. Lu et al.

to show students’ performance and was not a reliable and valid assessment method [7].
Automated essay scoring (AES) might address both issues, and students’ perceptions
towards PA and AES has an important role in shaping students’ views and behaviors in
English writing, so both assessment methods are evaluated in this study.
Forty-six college students participated in this study. Two essays written by the stu-
dents were submitted and implemented peer assessment and automated essay scoring.
Quantitative and qualitative data were examined to yield findings, followed by a detailed
discussion.

2 Related Work

2.1 Peer Assessment

Significant advantages of PA have been reported in the literature [10, 11]. Topping et al.
reported that PA showed adequate reliability and validity in many kinds of applica-
tions, and the PA effects were as good as or better than teacher assessment effects [12].
Meek et al. also showed that higher participation in the peer review task correlated with
higher performance [13]. However, some researchers found that PA scores and teacher
assessment score differed significantly [14, 15] and suspected the validity of the PA.
In terms of perception towards PA, some students believe that they can gain benefit
from PA [13]. However, some students found PA difficult, uncomfortable and time-
consuming [16]. In spite of previous advantages and disadvantages of PA and mixed
attitudes towards PA, there are also some potential limitations to be explored next.
First of all, whether PA in EFL writing are the same as teacher assessment in China.
Additionally, the effectiveness of PA adopted in writing assessment is remained more
profound research as most of the related work focused on.

2.2 Automated Essay Scoring

Automated essay scoring (AES) can supplement writing assessment, but most studies
of its validity show mixed findings. Fang showed that a majority of the students bene-
fited from AES and that the automated feedback had a positive effect on writing skill
development, particularly on the form rather than content [17]. Human raters and AES
showed highly consistency and some evidence of validity supported AES [18].
However, how students perceived the effectiveness in EFL writing were mixed.
Chen and Cheng found that students favoured using AES for early drafting and revising
[19], and showed writing improvement with respect to accuracy and learner autonomy
awareness [20]. However, another study showed that students’ perceptions had minimal
impact on their AES use to write and revise successfully, though some students continued
to use it or would recommend it to friends [21].

2.3 Purpose of This Study

In summary, there is little evidence in the published literature on how to determine


whether PA or AES is effective in EFL writing assessment. Lai found that EFL learners
EFL Writing Assessment: Peer Assessment vs. Automated Essay Scoring 23

in Taiwan generally opted for PA over AES [22]. Inspired by previous ideas, the present
study adopted both PA and AES to examine the difference between PA and AES, and
explore the students’ perceptions in EFL writing.

3 Research Design
This study explored the differences between PA and AES in an EFL writing learning
environment and determined students’ perceptions toward the two assessments methods.
Quantitative data and qualitative questionnaire data were collected from 46 college
students, along with 92 essays’ PA score and AES score to ascertain the suitability of
PA or AES as an assessment tools for EFL students. As explained in previous studies,
the effectiveness of AES and PA heavily depends on how the assessment is conducted
because the method can affect the validity of the feedback. Specifically, this study poses
the following research questions:

(1) Do the EFL writing assessments of AES and PA differ?


(2) Does student’s writing performance level affect this difference between PA and
AES?
(3) What are the students’ perceptions towards AES and PA?

3.1 Participants

46 college students in a comprehensive university in China participated this study. They


were non-English major freshmen and did not have any PA or AES experience. They
had 2 courses per week for a total of 18 weeks, and they had to submit 2 essays for
PA and AES during the semester in 2018–2019. The researcher (first author) and two
instructors (second and third author) attended this study. The researcher was responsible
for experimental design and data analysis. The second author, 15 years of EFL teaching
experience, is responsible for teacher practice and teacher intervention. And the third
author, language testing expert, provides language teaching assessment theory support.

3.2 Instruments

Three network tools were adopted in this study in EFL writing assessment for PA and
AES. Pigai Network is a Chinese AES network tool often used in EFL writing assess-
ment in this university. Based on corpus and cloud computing technology, Pigai pro-
vides an automatic online correction service for English essays, along with scores and
comments about the composition in real time. Scholar Network, an online academic
information service platform, provides academic information management, academic
exchange services, and a teaching curriculum platform to support an academic commu-
nity. Questionnaire Star, a professional online questionnaire survey platform, provided
an online questionnaires and analysis.
24 M. Lu et al.

3.3 Procedure and Data Collection


This overall experiment included three phases: submit draft, PA and AES, revision and
resubmit. Jones and Wheadon found that a comparative judgment approach can improve
assessment validity during PA [23]. Based on this finding, the instructor organized the
students in small groups of three to four students for PA.
During the draft submission phase, the instructor separately arranged the same writ-
ing task in Pigai Network and Scholar Network. Then, the participants completed two
essays “Due Attention Should Be Given to Spelling” (30 min) and “The Importance of
Good Manners” (at least 120 words within a week). Participants submitted their essays
to Pigai Network and Scholar Network.
In the PA and AES phase, the instructor conducted PA in the lab and the Pigai
Network provides instant scores and feedback. Conducting peer in a fixed time and
place can help improve the quality of the assessment. Yu and Wu found that students
who knew the names of their assessors tended to view them more favorably than those
who remained anonymous or were identified with nicknames during PA [24]. So the
instructor organized group discussions about the essay scores within each group in an
anonymous form during PA. Then each individual anonymously submitted scores and
reviews for each member of the same group through the Questionnaire Star platform.
The PA scoring rubric included: (1) Expression of Ideas; (2) Organization; (3) Language
Accuracy; (4) Language Fluency; (5) Language Complexity
At the revision phase, the participants should modify and re-submit the revised essay
through Scholar Network one week later. After the first essay task, the instructor trained
the students to conduct PA in writing, and the two essays repeated the same process.
The survey was originally designed to measure the students’ attitudes toward two
assessment methods. The questionnaire data was collected at the end of this semester,
which was designed based on the related work [22] and had open-ended questions. The
aim was to explore the students’ attitudes towards PA and AES, and it included ten
questions with the following choices (5-Strongly agree, 4-Agree, 3-Neither agree nor
disagree, 2-Disagree, 1-Strongly disagree).
To explore whether the students’ writing performance level affected the results, a
paper-based test score was collected at the end of the period. It was based on College
English Test (CET) 4, a large-scale high-stakes test in China, which included listening,
grammar, reading and writing.

4 Data Analysis and Results


4.1 Difference Between PA and AES
A partial correlation indicated whether PA score and AES score were related, controlling
for writing performance level. The variables were PA score (measured in the mean of
peer within the same group) and AES score (measured in one hundred mark), the control
variable was writing performance level (measured in paper-based test in one hundred
mark).
The results (Table 1) indicated that the mean of the PA and Pigai scores were much
higher than the paper-based test score given by the teacher (78.17 and 75.17 vs. 66.74;
EFL Writing Assessment: Peer Assessment vs. Automated Essay Scoring 25

78.07 and 80.61 vs. 66.74). Also, the standard deviations of PA (11.70 and 8.03) far
exceeded those of AES (6.71 and 4.79) and the teacher (6.34 and 6.34). After teacher
intervention for the second PA, the standard deviations of its scores fell from 11.70 to
8.03.

Table 1. Descriptive statistics between peer, Pigai and writing-performance.

Essay Assessment Mean SD N


First Peer 78.17 11.70 46
Pigai 75.17 6.71 46
Wring-performance 66.74 6.34 46
Second Peer 78.07 8.03 46
Pigai 80.61 4.79 46
Wring-performance 66.74 6.34 46

The results in Table 2 showed a moderate, significant positive partial correlation


between PA and AES whilst controlling for performance level (first essay: r (43) = 0.34,
p = .02; second essay: r (43) = 0.47, p = .00). Writing performance level had very little
influence on the relationship between PA and AES.

Table 2. Correlations between peer and Pigai.

Essay Type Assessment Pearson Sig. Control variable Pearson Sig. R2


correlation correlation
First Peer Pigai 0.34 0.02 Writing-performance 0.32 0.03 0.11
Writing-performance 0.14 0.35
Pigai Writing-performance 0.26 0.08
Second Peer Pigai 0.47 0.00 Writing-performance 0.44 0.00 0.22
Writing-performance 0.18 0.21
Pigai Writing-performance 0.32 0.02

Moreover, the results showed that there was no significant correlation between PA
and student writing performance. But the teacher intervention can effectively improve
the correlation coefficient between PA and writing performance. Also, the same results
showed that there was moderate, positive partial correlation between AES and writing
performance after teacher intervention (r (43) = 0.26, Sig. = .08 in the first essay, and r
(43) = 0.32, Sig. = .02 in the second). In summary, teacher intervention can effectively
improve the correlation coefficient of between PA and AES and writing performance.
26 M. Lu et al.

4.2 Surveys About Students’ Perceptions Towards PA and AES

Table 3 indicated that the students’ attitudes toward PA and AES were often similar
based on paired t-tests.

Table 3. Perceptions towards PA and AES.

Items PA(AES)
Mean SD t-value n Sig.
RQ1 3.36 (3.96) 0.86 (0.74) 4.29 44 0
RQ2 3.36 (3.91) 0.86 (0.79) 4.43 44 0
RQ3 3.53 (3.89) 0.66 (0.71) 4.18 44 0
RQ4 3.56 (3.53) 0.76 (0.79) −0.21 44 0.84
RQ5 3.70 (3.51) 0.70 (0.79) −1.43 44 0.16
RQ6 3.42 (3.47) 0.66 (0.76) 0.42 44 0.67
RQ7 3.56 (3.62) 0.79 (0.65) 0.62 44 0.54
RQ8 3.38 (3.42) 0.61 (0.84) 0.4 44 0.69
RQ9 3.38 (3.58) 0.78 (0.75) 1.32 44 0.19
RQ10 3.58 (3.51) 0.75 (0.79) −0.55 44 0.58

According to the first question “I regard Pigai (vs. my classmates) as the real audi-
ence”, the results (Table 3) showed that the students showed more positive attitudes
toward Pigai (Mean = 3.96, SD = 0.74) than PA (Mean = 3.36, SD = 0.86). Also,
for questions “I highly value the comments from Pigai (vs. my classmates’ comments)
on my writing” and “I adopt comments from Pigai (vs. my classmates’ comments) for
revision,” students valued Pigai comments more than from classmates’ comments.
Student responses to three open-ended questions shed more light on these results.
Responses to the first question “What are the factor influences the implementation of
PA?” included emotional factors, writing rubric, performance level, peer relationships,
PA tools, technology and the relationship between classmates.
The second question asked “Which tool is more suitable for PA?” Almost all the
students believed that PA requires the support of online tools and one-third of students
view a special-purpose online PA tool is necessary. Also, more than 90% of the students
in the class take a view that instant feedback is more useful during essay revision
The third question asked “What are the advantages and disadvantages of implement-
ing PA in classroom?” PA advantages included: “reduce the burden on teachers, pro-
vide instant feedback, improve learning and communication experience, share different
writing ideas, help self-assessment and understand own shortcomings more comprehen-
sively, and recognize some problems so that you can avoid writing your own text in the
future.” Disadvantages were: “lack of rating scale, unbalanced performance level, a bit
long time and not timely enough, not know how to modify the essay and not confident
to evaluate the classmates’ essay”.
EFL Writing Assessment: Peer Assessment vs. Automated Essay Scoring 27

5 Discussion and Limitations


5.1 Difference Between PA and AES
The results showed a statistically significant correlation between PA and AES, which can
be used as an effective reference for assessment with appropriate teacher intervention,
supporting the results of past studies [10, 11]. Human raters and AES were often con-
sistent, though validity was greater for AES than human raters [18]. However, the peer
process places the act of writing into the communicative realm and fosters a stronger
sensitivity to audience for novice writers.
After the first essay, the teacher conducted PA training for the students, which
improved both the mean and the standard deviation of the PA for the second essay.
However, there was no significant correlation between PA and writing performance in
this study, which differs from past studies [13]. But a strong rationale for PA is that
giving peer reviews fosters improved writing.
Furthermore, the finding that college students in China prefer AES over PA also
differs from past studies’ results [22]. The qualitative data analysis results shed new
light on PA in EFL writing context from several views, including writing rating scale,
PA tools and feedback strategies. PA in this study is based on Scholar Network, not a
specialized PA online tool, so it didn’t provide instant peer review and no procedural
management functions for PA.
Also qualitative analysis of student comments and questionnaire data analysis results
indicated that student opinion on the effectiveness of the peer feedback was mixed,
some strongly believed it benefited their learning, while others did not–similar to past
studies [13].

5.2 Limitations
First, the sample size is small and the qualitative and quantitative data only reflects the
learners who participated this study. Therefore, this study is more of a nature of exper-
imental or exploratory research, and can’t make strong statistical claims. Second, there
were no specialized PA tools, and Scholar Network cannot provide instant peer feedback
or manage the detailed PA process. And it can’t provide high quality peer assessment
conditions. Third, we did not explore the effectiveness of the two assessment meth-
ods regarding the content quality of the essay. Meanwhile, AES can provide immediate
holistic and analytical feedback [25, 26].

Acknowledgements. The authors would like to express sincerely acknowledgements:


I am grateful to Professor Ming Ming Chiu for his constructive comments on drafting and
revising this paper.

Funding. This work was supported by [Teaching Quality and Teaching Reform Project in Guang-
dong Province] under Grant [number 236: No. 201, No. 218]; [Guangdong Provincial Philosophy
and Social Sciences Project] under Grant [number GD18WXZ18]; and [The Ministry of Educa-
tion’s Higher Education Department, the second batch of industry-university collaborative edu-
cation project] under Grant [number 201802083033]; [Guangdong University of Foreign Studies
Postgraduate International Talents Training Innovation Project].
28 M. Lu et al.

Appendix
Perceptions Toward Feedback

(A) Perceptions towards peer assessment from Pigai:


1. I regard Pigai as real audience.
2. I highly value the comments from Pigai on my writing.
3. I adopt comments from Pigai for revision.
4. I like writing with Pigai
5. I revise my writing more when I use Pigai.
6. Writing with Pigai has increased my confidence in my writing.
7. The essay scores Pigai gives are fair.
8. I feel Pigai won’t avoid giving negative feedback for fear of hurting the writer.
9. I enjoy Pigai activities during this semester.
10. I hope my teacher in writing class will continue Pigai activities next semester.
(B) Perceptions towards Feedback from Peer Evaluation:
1. I regard my classmates as real audience.
2. I highly value my classmates’ comments on my writing.
3. I adopt my classmates’ comments for revision.
4. I like writing with my peer.
5. I revise my writing more when I have peer discussion.
6. Writing with my peer has increased my confidence in my writing.
7. The comments and suggestions my peer gives are fair.
8. I feel peer revision won’t avoid giving negative feedback for fear of hurting the
writer.
9. I enjoy peer revision activities during this semester.
10. I hope my teacher in writing class will continue peer revision activities next
semester.

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Dimensions of Learning Organization
in Relation to Learning Time – Cross-Sectional
Study at Secondary Schools from the Czech
Republic

Vaclav Zubr(B)

Faculty of Informatics and Management, University of Hradec Kralove, Rokitanskeho 62,


500 03 Hradec Kralove, Czech Republic
vaclav.zubr@uhk.cz

Abstract. The measurement of the learning organization with the Dimensions of


Learning Organization Questionnaire (DLOQ) hasn’t been dealt with very much
in the Czech Republic. This study’s aim was to conduct a questionnaire sur-
vey with DLOQ at secondary schools in the Czech Republic and to evaluate the
time devoted to learning in these organizations. Respondents were approached
via e-mail addresses obtained from the rehearsals of secondary schools in the
Czech Republic. A total of 121 respondents the Czech Republic participated in the
study. Most of them were employees aged 51–60 (47.11%), university graduates
(95.04%) and managers (71.90%). When comparing the learning time, more than
40% of respondents spend 11–20 h per month with learning. Using t-test among
the respondents with different learning time, a statistically significant difference
(1–10 h per month versus 36 and more hours per month: p = 0.049, 21–35 h per
month vs. more than 36 h per month: p = 0.012) was found.

Keywords: Learning organization · Secondary schools · Learning time

1 Introduction
In many organizations, we encounter the human resource development model, where
education is a separate function. If we talk about a learning organization concept, learning
in the organization is supported [1]. Employees in a learning organization are expected to
learn, plan future skills, actions and risks and deal with issues, the learning organization
concept is supported e.g. by teamwork, sharing information and learning communities
[2, 3]. The core activity of the learning organization is organizational learning. Organiza-
tional learning can be characterized as a complicated, unplanned process that is alert and
effective, interactive and dynamic, continuous and persistent, developing and growing
and influenced by the knowledge base or cultural resources [4]. A part of organizational
learning could be personalized and adaptive learning.
In the Czech Republic, there were 1,297 high schools providing day-to-day educa-
tion in the school year 2017/2018, where 38,115 teachers were employed [5]. Schools

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 30–35, 2020.
https://doi.org/10.1007/978-3-030-38778-5_4
Dimensions of Learning Organization in Relation to Learning Time 31

as a learning organization create a comprehensive teaching and learning environment,


support initiatives and risk taking, provide opportunities for continuing professional
development, enhance quality work, regularly review all aspects that affect schoolwork,
and develop shared goals [6].
In the past, Watkins and Marsick defined 7 dimensions of learning organization,
including: creating opportunities for systematic learning, supporting polling and dia-
logue, encouraging team learning and collaboration, creating systems for capturing and
sharing learning, motivating people to a collective vision, system connecting and strate-
gic leadership for learning. The Dimensions of learning organization questionnaire by
Watkins and Marsick is often used to measure a learning organization’s level, the ques-
tions focus on the above-mentioned dimensions [7]. This questionnaire can be used to
evaluate an organization as a learning organization. The original version of the ques-
tionnaire is written in English, but it is possible to translate the questionnaire into other
languages. In order to maintain the questionnaire’s validity, return translation, expert
review and the Cronbach alpha coefficient should be performed to ensure that the reli-
ability of the dimensions is not significantly lower than the reliability of the current
validation of the work [8].
In the Czech Republic, only one study with DLOQ has been conducted so far,
focusing on small and medium-sized companies in the IT sector [9]. Following the
study already conducted, this study’s aim is to conduct a questionnaire survey with
DLOQ at secondary schools in the Czech Republic. The research question is to evaluate
the time spent learning in these organizations.

2 Methodology

A cross-sectional study was conducted in January 2019 via an electronic questionnaire


survey. Altogether 1,304 secondary schools from all of the Czech Republic’s 14 regions
were approached. The individual schools were addressed via e-mail addresses obtained
from the www.stredniskoly.cz secondary school database, where these addresses were
listed as contact addresses. Therefore, the principals of schools and secretariat school
staff were primarily addressed. The survey deliberately did not involve other staff from
individual schools due to ambiguous data evaluation. From all respondents contacted,
91 emails were returned due to the absence of the given email address, 1 respondent
directly refused to participate in the survey.
For the survey purposes, a shortened 21-question version of the DLOQ questionnaire
was used. This questionnaire was translated into Czech and back into English by two
independent translators to ensure the questionnaire’s validity. At the same time, the
Cronbach coefficient of reliability was calculated using IBM SPSS Statistics Version
24. The Alpha coefficient ranged from 0.620 to 0.854 for each dimension. Overall, the
coefficient value was 0.941. The calculated values of the Cronbach coefficient appear to
be satisfactory (a coefficient higher than 0.7 is “satisfactory”) [10]. Individual dimensions
were assessed by the respondents on the 6-point Likert scale.
The data obtained were analyzed using Microsoft Excel 2016 and IBM SPSS Statis-
tics Version 24 using descriptive statistics, parametric and non-parametric assays at
confidence levels α = 0.01 and α = 0.05.
32 V. Zubr

3 Results
Altogether 1,304 secondary schools were addressed in the Czech Republic. In total 121
respondents participated in the study (9.28%).
The study was attended in total by 45 (37.19%) men and 76 (62.81%) women aged
25 to 70 years. A total of 115 respondents had university education, 4 respondents had
secondary education, 1 respondent had higher vocational education and 1 respondent
had primary education. Only 1 school represented an organization with more than 250
employees, the schools with fewer than 50 employees (a total of 73 schools) and schools
employing up to 250 employees (47 schools) were represented the most. If we evaluate
representation of schools by their type, secondary vocational schools (55.37%), grammar
schools (36.36%) and secondary vocational practice schools (8.26%) were represented.
Altogether, the study was attended by 87 (71.90%) executives and 34 (28.10%) tertiary
staff. The majority were respondents who worked in the organization up to 10 years
(39 respondents), followed by 11–20 years (33 respondents). On average, employees in
organizations work 18.32 years, the shortest period of practice was 0.5 years, the longest
was 49 years.
When comparing senior executives and executives, the senior executives are more
involved in education in relation to employment. There is no statistically significant
difference between common and senior employees (p = 0.132, α = 0.05, t-test). If we
compare employees from grammar schools and other secondary schools, there is no
statistically significant difference (p = 0.415, α = 0.05, t-test). At the same time, there is
no statistically significant difference in the significance level 0.05 between employees of
organizations with fewer than 50 employees and employees of organizations with 51 to
250 employees (p = 0.495). There is no statistically significant difference in relation to
the time of education between employees who work in the organization for less than 10
years and employees who work in the organization for more than 10 years (p = 0.326)
(Table 1).

Table 1. Comparison of respondents’ responses with different intensity of education (own


processing)

Hours a month Average Average Average Average Average Average Average


of D1 of D2 of D3 of D4 of D5 of D6 of D7
0 2.67 1.67 3.00 3.33 4.33 3.33 3.00
1–10 4.46 4.11 4.18 3.95 4.63 4.19 4.50
11–20 4.50 4.32 4.40 4.16 4.79 4.60 4.83
21–35 4.18 3.67 4.09 3.72 4.60 4.35 4.22
36 or more 4.83 4.50 4.50 4.28 4.50 4.72 4.44

If we compare the average dimensions assessment among respondents who do not


learn at all and those who learn hour and more per a month, dimension assessment is
usually higher with the time of learning. When performing a t-test, there is a statistically
Dimensions of Learning Organization in Relation to Learning Time 33

significant difference between the respondents who spend 1–10 h a month with learning
and the respondents who learn for more than 36 h a month (p = 0.049) at the significance
level of 0.05. At the same time, there was a statistically significant difference found via
the t-test between respondents who learn for 21–35 h a month and respondents who learn
for more than 36 h a month (p = 0.012).

4 Discussion
Many authors throughout the world [11–17] deal with introducing the learning organi-
zation concept in organizations of different types. In many cases, these authors use the
DLOQ questionnaire to measure the concept of a learning organization [12–19]. Since
no further studies with DLOQ were carried out in the Czech Republic, this study’s aim
was to conduct a questionnaire survey at secondary schools in the Czech Republic and
evaluate the time devoted to learning in these organizations.
A total of 121 respondents from Czech Republic secondary schools were included in
this study. Although the return on questionnaires was relatively low (9.28%), the number
of respondents was comparable to other studies [15, 16]. Overall, 62.81% of women and
37.19% of men participated in the study. Percentage representation of women and men in
the study in the Czech Republic corresponds directly to the general share of women and
men in education, where according to the OECD the share of women in the secondary
degree of education is 63% [20].
Most respondents were 51–60 years old (47.11%) and 41–50 years old (23.97%).
This corresponds to the survey results of the Czech School Inspectorate of 2016, whereby
almost 70% of the principals of the studied secondary schools are over 50 years of age
and the average age of the teachers in the schools is 46.5 years [21].
The respondents who work in the organization for less than 10 years (32.23%)
have the largest representation. One could expect that these respondents will be mainly
young employees coming to work after school and those who are looking for a suitable
job for them at a younger age. Looking closer at the data, it is interesting that these are
respondents of different age groups (from the age of 25 to 70). This result may point to
a possible large fluctuation in education staff.
Teachers are expected to devote more time to education than headteachers (due
to a greater share of frontal teaching). It was found that most respondents (33.06%)
devote 11–20 h to education per month. Through the t-test, a statistically significant
difference was not found in relation to education at the significance level of 0.05 between
the position in the job, the type of organization and the time of employment in the
organization. The personalized and adaptive learning of teachers could be facilitated by
using learning phone applications or through online webinars.
When assessing the dimensions of a learning organization in relation to the time
spent on education, there is a statistically significant difference between respondents
who spend 1–10 h a month or 21–35 h a month and respondents who learn for more than
36 h a month. Compared to the same study from the Czech Republic conducted in the
IT sector, the results are higher in many dimensions [22].
A relatively small number of respondents who participated in the study may be
considered as limiting the study. In the future, it would be appropriate to carry out the
same study on a larger number of respondents.
34 V. Zubr

5 Conclusion
This study focused mainly on the learning time analysis at secondary schools in the
Czech Republic. The education results in relation to employment seem satisfactory in
respondents in education in the Czech Republic. The interdependence between learning
time and dimensions assessment of learning organization was demonstrated by t-test. In
this way, it can be appreciated that the period of education has a positive impact on the
assessment of the individual dimensions of the learning organization (and therefore the
development of the organization as a learning organization).
Although the education of employees in secondary schools in the Czech Republic
has been assessed as satisfactory, it would be beneficial to access new learning methods
for supporting the learning of employees. Also, it is necessary to carry out similar studies
in other sectors in the future to better compare the results and to design a more complex
solution applicable to more than one discipline.

Acknowledgement. The paper was written with the support of the specific project 2019 grant
“Determinants of Cognitive Processes Impacting the Work Performance” granted by the University
of Hradec Kralove, Czech Republic and thanks to help of students František Hašek and Jan
Petružálek.

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Science of Systematic Change. Jossey-Bass, San Francisco (1993)
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DLOQ): a nontechnical manual. Adv. Dev. Hum. Res. 15(2), 133–147 (2013)
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25(3), 210–212 (2018)
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15. Abo Al Ola, L.M.: The availability of Dimensions of Learning Organizations Questionnaire
(DLOQ) in educational college at Taif University from the perspective of employees. J. Educ.
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10.1007/978-3-030-02131-3_3
How Much Is Online Community Engaged
in Learning Content? Case of World Top
Universities’ Facebook

Pavel Bachmann(B)

University of Hradec Kralove, Rokitanskeho 62, 50003 Hradec Kralove, Czech Republic
pavel.bachmann@uhk.cz

Abstract. Social media (SM) has become a part of everyday life, including higher
education and its learning environment. Therefore, this study aims on understand-
ing of content published on SM, its learning impact, as well as on identification of
relevant level of community engagement. Research sample used official Facebook
sites of six world top universities, specifically posts (N = 120) communicated dur-
ing November 2018 were investigated in detail. A new scale, specifically designed
for this study, was designed to capture a learning potential of content communi-
cated on the SM. An analysis oriented on main characteristics of engagement: its
responsiveness measured by number of “likes” and other available symbols, its
involvement measured by number of comments, its virality, measured by number
of sharings, and finally its total engagement expressed as the sum of preceding
characteristics. Several interesting results are provided in the study: the research
is the most frequent topic communicated by top universities; different content
strategies are taken by universities to engage their communities; and different
engagement levels exist according to the university as well as according to the
content published on its Facebook site.

Keywords: Online community · Higher education · Educational content · Social


Media · Facebook

1 Introduction
Social media are not only technical tools [1]; they are rather collections of online com-
munities, people and human interactions. Communities that are ready to be engaged,
ready to discuss, and ready to learn and to be educated. There are numerous studies on
use of Social Media (SM) in higher education environment [2–5].
Despite of rather general acceptance of SM tools in academic environment and even
its implementation in learning processes [3, 6–9] some negative or more complex com-
ments on SM use in the field are discussed also. Manca and Ranieri [4, 10] in their recent
studies documented that there are still several barriers for use of SM in academic environ-
ment as cultural resistance, pedagogical issues, or institutional constraints. Application
of SM in this learning environment depends mainly on a field of discipline and the
personality of teacher. Moreover, in 2015 Alt [11] introduced a scale reflecting psycho-
logical behavior of undergraduate students including SM engagement, fear of missing
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 36–45, 2020.
https://doi.org/10.1007/978-3-030-38778-5_5
How Much Is Online Community Engaged in Learning Content? 37

out, and academic motivation. Sharma, Joshi, and Sharma [12] predicted determinants
that affect students’ intention towards academic use of Facebook. Results showed that
resource sharing is the most influential determinant in the decision to use Facebook in
higher education, followed by perceived usefulness, perceived enjoyment, collaboration
and social influence.
Nowadays, various research studies confirm a positive impact of SM use on the learn-
ing processes of higher education [8, 9, 13]. Sobaih, Moustafa, Ghandforoush, et al. [8]
stress out that SM could be an innovative and effective tool for teaching and learning.
Moreover, Neier and Zayer [5] demonstrated in their study an openness for use SM in
higher education and interactive and information motivation on the side of students. Sim-
ilarly, Bozanta and Mardikyan [6] underline that perceived ease of use is a predictor of
perceived usefulness which implies SM tools can be successfully used for educational
purposes. SM improves peer interaction and course engagement of students and also
students’ interaction with faculty members. Also, peer interaction and course engage-
ment have positive significant effect on collaborative learning. Megele [13] in her paper
examined ways how to enhance students’ engagement and learning through embed-
ding social media technologies into the academic curriculum as a learning and assessment
strategy and showed that such based action learning model expands the interrelational
dimensions of students’ learning; mainly increased the students’ engagement and the
depth and breadth of their learning.
Even with numerous quantities of research on investigation SM and learning, the
lack of studies aiming on the description of current level of student’ engagement with
existing SM used by universities, was found. As a research gap was identified and from
the context mentioned above, to identify an engagement of university community in
online collaborative learning, the following research questions are investigated:

1. What learning content and how much of this content is offered on Facebook sites of
universities?
2. Does Facebook community (a) responsiveness, or (b) involvement, or (c) virality,
and (d) total engagement differ in top world universities?
3. Does Facebook community (a) responsiveness, or (b) involvement, or (c) virality,
and (d) total engagement differ according to educational/non-educational content
type of posts?

2 Materials and Methods


2.1 Sample
Facebook sites and specifically published posts of top six universities according to Times
Higher Education World University Ranking 2018 were subject for detailed analysis.
Since these universities are solely American or British a similar learning conditions
and backgrounds can be expected. Twenty posts published from Nov 30, 2018 back-
wards on each university official Facebook site were studied in relation to its content,
responsiveness (reactions), involvement (comments), and virality (sharings). The month
of November was selected as the academic terms are in progress in the all universities
38 P. Bachmann

investigated. Universities published these twenty posts during the period of 15 days, in
average. The quantity of posts was limited due to the high time-consuming coding of
the content.
The sampled universities characteristics varied in the number of full-time students
enrolled (the biggest Harvard with over 22,000 students vs the smallest Caltech with over
2,000 of students), but namely in size of fan’ and follower’ base, where the differences are
even bigger (Harvard with 5 mio of fans vs Caltech with 380,000 students). Therefore,
later, the size of fan base is taken into account, when presenting the results. The list of
universities with more detailed characteristics is available in Table 1.

Table 1. Facebook sites of top universities: engagement, fan’, and follower’ bases

Rank Name Number of Ownership Fan’ base Follower’ base


students
1 Univ. of Oxford 20,631 Public 3,610,779 3,607,384
2 Univ. of 19,203 Public 2,124,811 2,128,944
Cambridge
3 Caltecha 2,239 Private 378,555 377,920
3 Stanford Univ. 16,135 Private 1,273,421 1,265,202
5 MITb 11,145 Private 1,134,207 1,138,346
6 Harvard Univ. 22,727 Private 5,320,978 5,284,886
a California Institute of Technology, b Massachusetts Institute of Technology

In addition, the intentions of using Facebook site by the university were studied.
All sampled universities have placed a Facebook site link on their main webpage, three
of them (Oxford, Cambridge and Caltech) with “connect with us” challenge. Two uni-
versities stated their intention of site existence in the “about” section: Caltech institute
considers its site to be “a place to encourage curious, thoughtful dialogue about topics
related to scientific discovery and the Caltech experience”, Oxford site intent is to pub-
lish news, events, and admissions. The other universities used this section for presenting
an ethical code of conduct for visitors.

2.2 Method
Content analysis of published Facebook posts was chosen as the main research method
of the study. This kind of investigation is a part of Internet-mediated research defined
by Hewson [14]. Only one coder was used for collection of the data to avoid distortion
of results thanks to different way of coding. Moreover, a new construct for measuring
the nature of content published was developed. The construct design reflected both, the
marketing needs of higher institutions on one side, and the educational and learning
mission, on the other side. Classification of content types of posts is depicted in Fig. 1.
More precise explanation of construct details and definition of individual categories
and examples of posts is formulated and available in Table 2.
How Much Is Online Community Engaged in Learning Content? 39

Non- Research
educa- and offline
PR and tional Teachers, teaching Online
CSR Scholarships, lectures,
activities Internship workshops

Non- Learning
learning content
content

Fig. 1. A continuum of content communicated by higher education institutions

Table 2. Responsiveness, involvement, and virality of world top universities

Impact scale Post content Examples of posts


1 – the weakest impact Public relations and social Information on admissions.
responsibility activities, Position in higher education
informational and fun messages rankings. Appeal for alumni’
financial donation,
New/renovated facilities or
buildings, Happy Thanksgiving
2 – moderate impact Events supporting Graduation/matriculation
academia/students teamwork ceremonies, anniversaries,
(without learning events) celebrations. Exhibitions,
concerts, balls, sport events.
Clubs and associations events
3 – average impact Information on teachers, Rhodes scholarship. Teachers’
students, fellowships, testimonies/ Presentation of
scholarships and internships. new/guest lecturers. New
New published research outputs books/research publication
4 – significant impact Research findings presentation, Research findings as palm oil use
information on teaching events issue, Mars mission participation
(offline). Student projects and many others. First film in
Babylonian language. New toys
development by students
5 – the strongest impact Online educational events (live Lectures (live broadcasting),
broadcasting, etc.) participation in research

Measuring level of engagement online communities on SM is a complex activity,


which requires introduction of several specific metrics. For the purpose of this study,
a set of metrics used by Bachmann [15] was taken to measure an engagement impact
and modified for the needs of education. The first metrics - responsiveness (also called
popularity in other studies) – can bring a better reflection of students’ engagement than
only base of Facebook fans or followers. In 2016, the five new reactions as “love”, “haha”,
40 P. Bachmann

“wow”, “sad”, and “angry” were introduced besides the original “like”. New responses
on the post published enable us to better recognize the views and needs of the users.
The second metrics - involvement is expressed by the number of comments. Writing a
comment requires much higher participation, consideration and thinking of students (or
other users) than a simple one-click reaction. Virality, expressed through the number of
posts shared, is a metrics with a high impact on the expansion of communication across
the other sites. In this way, the communication can affect much broader auditorium than
just page fans and/or followers base. The last metrics, total engagement rate is than
sum of preceding three metrics. Although, in practice the weight of latter two metrics is
multiplied at least three times, due to its much higher real engagement, in this study and
for better understanding of results, the metrics will be only a single sum of the metrics
mentioned.
The statistical significance of differences in engagement characteristics according to
the university as well as the content communicated to the public was analyzed with the
use of MS Excel and one-way analysis of variance.

3 Results
3.1 Universities and Engagement

Responsiveness, Involvement, and Virality of University Facebook Posts


The highest responsiveness per one post was found in Harvard which reached nearly
1,500 reactions per post. The more precise metric is provided after including the size
of relevant online community. Thus, relative highest engagement of community was
recorded in MIT and Stanford (over 400), followed by Harvard and Caltech (over 250).
Surprisingly, an involvement rate differed from the previous type of engagement.
Absolutely, the highest involvement was recorded in two universities: Harvard and
Oxford (with nearly 50 comments per post). Interestingly, the rest of universities reached
maximally 20 comments per post. However, in relation to online community, the high-
est involvement reached Stanford with nearly 16 comments; then other two universities
(Oxford and MIT) reached over 10 comments.
Similarly, the differences among institutions were found in relation to virality of
posts published. The highest percentage of posts shared was found in Harvard which is
probably mainly determined by its largest fan’ base. In relation to the fan base the posts
are shared the most by MIT’ (77 sharings) and Stanford’ community (54 sharings).
The results analysis confirmed statistically significant differences among universities
in all measured variables. Very strong differences exist in total engagement (p-value <
0.001), number of reactions as likes and other symbols (p-value < 0.001), and virality
(p-value < 0.001). Detailed results are available in Table 3.

Total Engagement of University Facebook Posts


Overall, the posts published by Harvard have the highest reach, where one post gets an
attention of at least 2,000 of users. However, an actual engagement can be determined
by the size of Harvard fan base. Since the fan base was developed during the years and to
avoid distortion of results, we should relate an engagement to the fan base size. After this,
How Much Is Online Community Engaged in Learning Content? 41

Table 3. Responsiveness, involvement, and virality of world top universities (N = 120)

(Ranking) University Name Likes etc. Comments Sharings


per post per post per post
Abs. Fansa Abs. Fansa Abs. Fansa
(1) Univ. of Oxford 513 142 47 13 58 16
(2) Univ. of Cambridge 291 137 13 6 48 23
(3) Caltech 98 259 3 8 13 34
(3) Stanford Univ. 530 416 20 16 69 54
(5) MIT 509 449 13 12 87 77
(6) Harvard Univ. 1,496 281 50 9 172 32
a per 1 mio of fans

the highest total engagement was found in MIT (702 engaged users per post) and Stanford
(610). The medium engagement exists in Harvard and Caltech (nearly 400 users). The
lowest level of engagement was found in communities of British Oxford and Cambridge.
The results analysis confirmed statistically significant differences among universities in
both total engagement per post (p-value < 0.001) as well as total engagement per fan
base (p-value = 0.0009). Detailed results are available in Table 4.

Table 4. Facebook sites of top universities: engagement, fan’, and follower’ bases (N = 120)

(Ranking) Name Total engagement per post Total engagement per fan basea
(1) Univ. of Oxford 781 216
(2) Univ. of Cambridge 461 217
(3) Caltech 143 378
(3) Stanford Univ. 777 610
(5) MIT 796 702
(6) Harvard Univ. 2,112 397
a In mio of fans

3.2 Engagement and Content of Posts

Content Communicated by Universities


Content analysis of posts showed that there are two universities publishing rather learning
content; the University of Oxford and Caltech (avg. impact score around 3.5 pts. on
1 to 5 scale). Conversely, a Harvard University can be marked as rather publishing
marketing content towards their online community on Facebook. Interestingly, more
than half of published posts (51.7%) contained presentation of research findings. These
posts included various research insights and were frequently commented, also. Content
communicated by universities is summarized in Table 5.
42 P. Bachmann

Table 5. Content of posts published by universities (in %) (N = 120)

Content of posts Oxford Cambridge Caltech Stanford MIT Harvard % of total


1- PR and information messages 15 35 10 30 40 50 30.0
2- Events (without learning ones) 0 10 10 0 0 5 4.2
3- Instructors, Fellowship, 10 15 5 20 10 15 12.5
Scholarship
4- Research findings, students’ 65 40 75 50 50 30 51.7
projects
5- Online teaching 10 0 0 0 0 0 1.7

Content Type and Engagement


The highest responsiveness was found in not educational events with the moderate learn-
ing impact; the post of this content type was assigned a “like” or other symbol by more
almost 900 community reactions in average. Very high responsiveness rate was identified
for PR and informational messages (787 symbols) and online teaching activities (712).
Online teaching was also the content type of posts with highest involvement with
over one hundred (110) comments per post. However, as there were only two posts
oriented on online teaching, no conclusions should be made on this basis. Excluding
online teaching, the results rather showed that community comments more marketing
content than the learning one. University events with not educational orientation can be
considered as the most viral content type of posts (136 sharings per post).
The results analysis confirmed statistically significant differences according to con-
tent of posts only for number of likes and other reactions (p-value = 0.030); an engage-
ment expressed by comments and sharings was not found as statistically significant.
Detailed results of engagement characteristics related to content type are summarized
in Table 6.

Table 6. Content type and its responsiveness, involvement, and virality (N = 120)

Content of the post Likes, etc. Comments Sharings


Abs. Per post Abs. Per post Abs. Per post
1- PR and information messages 28,324 786.8 1,038 28.8 2,856 79.3
2- Events (without learning ones) 4,474 894.8 202 40.4 680 136
3- Instructors, Fellow- & Scholarship 9,436 629.1 266 17.7 789 52.6
4- Research findings, Stud. projects 25,101 404.9 1,318 21.3 4,341 70.0
5- Online teaching 1,423 711.5 220 110.0 246 123
In total 68,758 573.0 3,044 25.4 8,912 74.3

Total Engagement
The level of total engagement complies with the levels already found for previous engage-
ment characteristics. The results analysis confirmed only weak statistical difference sig-
nificant on 0.1 level in total engagement according to the content of posts (p-value =
0.094). All the details are available in Table 7.
How Much Is Online Community Engaged in Learning Content? 43

Table 7. Structure of content in relation to its learning potential (N = 120)

Content of posts Number of posts Total engagement Total engagement per post
1- PR and information messages 35 32,218 895
2- Events (without learning ones) 6 5,356 1,071
3- Instructors, Fellowship, 15 10,491 699
Scholarship
4- Research findings, students’ 62 30,760 496
projects
5- Online teaching 2 1,889 945
In total 120 68,758 573

4 Discussion and Conclusions


The presented study brings several inspiring findings, especially the following:

1. Research oriented content is the most frequently communicated topic of examined


universities; over 50% of all posts were related to research progress or presenta-
tion of research findings. Despite of this, the different publishing content strategies
exist among universities. For example, three quarters of Oxford University posts are
associated either with research, thus content with significant learning impact. On
the other hand, Harvard University posts are mainly oriented on public relations and
informational messages and only less than one third of posts have stronger learning
impact.
2. The highest relative engagement (per fan base) was recorded in American univer-
sities MIT and Stanford, while the lowest in two British universities Oxford and
Cambridge. MIT reached more than 3-times higher relative engagement level than
it was found for Cambridge.
3. Significant differences in engagement exist among universities included in the sam-
ple; it is obvious in both: an absolute number of people attracted by the posts pub-
lished as well as a relative percentage of the Facebook community engaged. Harvard
university works with community of over 5 mio fans and followers, which is 14-
times higher than Caltech online community. However, an engagement rate of both
universities is about the same (5% higher in favour of Harvard) referring to part of
community engaged.
4. The highest overall engagement and the level of its partial characteristics as respon-
siveness, involvement, and virality was recorded for events related posts communi-
cated on the Facebook site. An engagement of research related posts is not much
different with public relations messages. Importantly and comparing to other con-
tents, the research topics are more tend to be commented and shared, than only
liking.

Obviously, there are some limitations of the study, which should be discussed. At
first, although the number of posts is enough for collection of some findings in the
field, its increase would make given values more trustworthy as well as allow more
44 P. Bachmann

conclusions, mainly in relation to online teaching. At second, including top universities


exclusively enable reaching insightful data and enough area to examine engagement in
all its aspects. However, and as was already mentioned, a real student’ engagement in
marketing/learning content could be distorted by wider social roles of the universities.
Nowadays, the world top universities play much broader social role than only pro-
viding a service to their actual students. As these institutions are offline and online
research leaders, their community is much wider, including students and alumni rela-
tives and friends, private and public research and development agencies, researchers and
many other interested groups. Some implications for these communities and institution
communication strategies can be mentioned. As the highest engagement was found in
universities where half of their communication were posts related to research and student
project, thus this topic should be included in the university’s communication strategy.
Simultaneously, an online teaching reached very high level of comments and sharings,
so we recommend to work with this theme as well.
The next research should expand the sample in both, an extent of posts published as
well as the number of sampled universities. As SM are becoming omnipresent communi-
cation platform, including learning, the higher attention should be paid to investigation
of relationships among individual engagement characteristics and the type of content
communicated.

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HandLeVR: Action-Oriented Learning in a VR
Painting Simulator

Raphael Zender1(B) , Pia Sander2 , Matthias Weise1 , Miriam Mulders2 , Ulrike Lucke1 ,
and Michael Kerres2
1 University of Potsdam, August-Bebel-Str. 89, 14482 Potsdam, Germany
{raphael.zender,matthias.weise,ulrike.lucke}@uni-potsdam.de
2 Universität Duisburg-Essen, Universitätsstr. 2, 45117 Essen, Germany

{pia.sander,miriam.mulders,michael.kerres}@uni-due.de

Abstract. The development of vocational competence has so far been inefficiently


implemented in some trades, as for example in the training of vehicle painters.
The HandLeVR project therefore underscores the use of Virtual Reality to promote
action-oriented learning of techniques for carrying out vehicle painting work. This
article describes both the instructional and technological aspects of a VR Painting
Simulator developed in the project and presents intermediate results.

Keywords: Virtual Reality · Simulation · Vocational training

1 Motivation
A competence–oriented approach in vocational education and training requires com-
prehensive, action-oriented learning units with learning progress checks. By observing
actions in authentic learning and exercise situations, it must be possible to become insight
into the underlying competencies, both through reflection (by the trainee) and evaluation
(by the trainer). Problems with the consistent implementation of this requirement are
common, for example, in the training of vehicle painters. Here, various techniques for
applying individual layers of paint to workpieces must be trained. Adequate, frequent
and action-oriented training, however, is hampered by economic, physical, and social
factors.
With Virtual Reality (VR), psychomotor coordination and skills can be trained as
discussed in explorative learning approaches. VR technology enables a high degree
of immersion and authenticity of the learning situation, allowing learners to immerse
themselves in a learning world where they can control their learning process to a high
degree and learn by exploring the digital artifacts. In addition, painting is predestined
for VR use. For example, no haptic feedback from the 3D workpieces is required (apart
from the paint spray gun), as these are not touched during paint application.
The aim of the HandLeVR project is to develop and evaluate an effective training
system with a central VR learning application - the VR Painting Simulator. The system
will be used for training and following evaluation of paint applications on 3D workpieces.
It consists of an authoring tool for trainers as well as the VR learning application and
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 46–51, 2020.
https://doi.org/10.1007/978-3-030-38778-5_6
HandLeVR: Action-Oriented Learning in a VR Painting Simulator 47

a reflection application for trainees. The instructional and technical conceptions as well
as intermediate results are presented in the following sections.

2 VR Painting Simulator

This section describes the design of a VR training application, which is developed


within the HandLeVR1 project. The research questions ask weather VR technology
can contribute to effective training of action-oriented learning in vocational education
and how instructional design principles can be applied in this technology to ensure
appropriate learning success.

2.1 Instructional Concept

While emerging technologies have fostered the development of technologically advanced


VR learning applications, these solutions often lack a thorough instructional approach
[1–3]. Consequently, some of these VR learning applications contribute little to the
acquisition of competences and clearly stay behind their potential.
VR learning applications have proven to support both the training of simple psy-
chomotor tasks and the development of complex competences including knowledge,
skills and attitudes. These more complex competencies, however, need elaborated
instructional concepts, which are based on findings in the field of learning psychol-
ogy. Those concepts can be used to design appropriate VR applications to efficiently
help learning and the acquisition of theses competences.
It becomes clear that digital technology by itself will not improve learning sufficiently
and enduringly [4]. It is open to what extent available concepts for the instructional design
of educational media will be applicable to the instructional use of VR technology [5, 6].
Although many VR applications try to address an educational problem, the lack of empir-
ical studies on the instructional design of VR in the field of training, has been criticized
[7, 8]. Therefore, the usefulness of already existing and new instructional design models
for VR learning applications has to be studied and validated in the field.
The present aim is to apply a highly validated instructional design model, namely
the 4C/ID model [9], in the earlier described VR training application to facilitate the
development of skills and action-oriented learning in the vocational training of vehicle
painters. The model was developed to train complex cognitive skills and provide instruc-
tional principles to design effective training programs. It focusses on the development
of skills rather than knowledge by providing authentic whole-task practice and frequent
part-task practice.
An additional aim of the current project is to study two instructional approaches
in the current context, namely an exploratory approach versus a more systematic app-
roach. Previous studies have shown that an exploratory approach often results in learning
strategies on a trial and error basis. It remains questionable whether this is effective for
the development of action-oriented competences [10, 11] as needed by vehicle painters.
In addition, the often heterogeneous group of trainees found in the training for vehicle

1 https://handlevr.de.
48 R. Zender et al.

painters ask for more individual learning paths that can be customized according to
trainees’ proficiency level. Therefore, both approaches will be compared:

A. Explorative approach: Learners have access to all VR learning tasks. They can freely
navigate through the learning application and independently decide which learning
task they perform.
B. Systematic approach: The trainer or educational institution gives a pre-defined learn-
ing path that the trainees have to work through. However, the learning path may be
customized according to the proficiency level of an individual trainee.

The presented instructional design results in two concrete technical requirements


of the VR learning application. First, to allow a systematic instructional approach, a
well-constructed authoring tool is needed that allows the trainer to define customized
learning paths according to the proficiency and needs of the trainee. Second, to foster
the development of action-oriented competences (plan, execute, check, if necessary
correct and lastly evaluate actions) a reflection application is needed that will present
performance feedback to the trainee (e.g. thickness of the coat) and reports individual
stages of learning and support self-reflection.

2.2 Technical Concept


The central instrument for investigating the usefulness of the instructional design models
for VR learning applications is a multi-component learning system, the VR Painting
Simulator. The core of this system is the training and quality control of paint applications
on 3D workpieces. On the technical side, there are particular challenges in simulating
the physics of paint applications (e.g. paint particle density) and the reproduction of the
paint spray gun both in VR and as a comprehensible, sensor-equipped input device.
As visualized in Fig. 1, the use of the system is subdivided into 3 phases, which
are based on the instructional requirements. In the preparation phase (1), a web-based
authoring tool is used by the trainer or the training institution to concretize the general
scenario (application of color layers). The tool supports the integration of finished tem-
plates for specific learning units and 3D models as well as the creation of new learning
units and their interconnection in terms of learning paths.
In the next phase, the trainees perform their learning actions (2) in the VR learning
application within the context of the previously defined specific learning scenarios.
They use a typical HMD which immerses them into the virtual world. With a physical
controller in the form of the familiar paint spray gun and its virtual counterpart visible
in the VR, virtually displayed 3D workpieces can be painted by the trainee in authentic
actions. The detailed results of these actions are transferred into a trainee profile.
In the last phase, this profile can be imported into the web-based reflection application
to assess the learning performance with fellow trainees or the trainer (3).

2.3 Intermediate Results


Regarding the instructional concept a training analysis was conducted which included
interviews and field observations at two different sites. First, interviews at the painting
HandLeVR: Action-Oriented Learning in a VR Painting Simulator 49

Fig. 1. Architectural sketch of the overall learning system.

shop of a German automobile manufacturer were carried out with (1) the trainer for car
painting, (2) three trainees and (3) two former trainees now working on the production
site. In addition, a typical training session in the painting shop was observed. The 4C/ID
model served as a basis to design the interview scheme and the observation guidelines.
The collected data provided the input to design a first concept for the training of vehicle
painters in VR. In the second phase of the training analysis the developed concept was
validated with a group of trainers for vehicle painters working at a center for cross-
regional education for vehicle painters. The results of this second phase are currently
analyzed.
Independent from the instructional concept, a basic realistic representation of paint
jobs, the working environment and the tools used is required. Therefore, the early techni-
cal developments focused on both, an authentic VR setting in terms of a multifunctional
painting booth and paint gun as well as an accurate simulation of the basic painting pro-
cess. Figure 2 shows the current version of the painting booth including an exemplary
engine hood and the user interface (left image). The 3D models of the painting booth
and our highly authentic paint gun (right image) where created on basis of their real
counterparts. The user interface in the form of a monitor on the wall gives access to the
current functionalities of the application. Besides an engine hood, several parts of a car
were modelled in detail and integrated into the application.
The aim of the current prototype was realistic representation and behavior of the
spray cone and the paint job on the workpiece. To help the user find the correct distance
to the work-piece, a ray can be activated that turns green when the correct distance is
reached. Additional first in-process evaluation possibilities were integrated, allowing to
determine the quantity and costs of the paint used and how much of the paint has been
wasted. If too much paint is applied the paint runs down the workpiece. This is one of the
50 R. Zender et al.

Fig. 2. Paint booth with a blank car part and the user interface on the wall (left image) and the
current version of our highly authentic paint gun (right)

error types which have to be implemented. Furthermore, a measurement mode allows


the highlighting of areas where too much or too less paint has been applied.

3 Conclusion and Future Work

The VR Painting Simulator described in this article focuses on the promotion of action-
oriented learning of techniques for performing automotive painting work through virtual
reality. First, it is investigated which contribution VR technologies offer to enable action-
oriented learning in vocational education and training and how instructional design
principles can be applied in these technologies to ensure appropriate learning success.
The findings from this study will be transferred into a VR-supported training (the VR
Painting Simulator). This learning framework consists of an authoring tool for trainers
as well as a VR learning application and a reflection application for trainees.
Concerning the instructional design, the developed concept will be revised and val-
idated repeatedly. Therefore, a close collaboration with trainers and trainees in the field
of car painting as well as with computer scientists to transfer the instructional concept
into VR is needed. The resulting VR Painting Simulator and its prototypes are evaluated
continuously during the project as well as in dedicated field tests.
In addition to vehicle painters, the transferability of the results to other trades with
related learning activities (e.g. classical painters, welders) will be examined during the
project. The project team will transfer the project results to the vocational training centers
of the chambers of skilled trades located throughout Germany and provide appropriate
advice to accompany the practical application. In addition, the sustainability of the
project will be promoted by the final publication of the project results under an open
source license and as an open educational resource.
HandLeVR: Action-Oriented Learning in a VR Painting Simulator 51

References
1. Zender, R., Weise, M., von der Heyde, M., Söbke, H.: Lehren und Lernen mit VR und AR - Was
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16th e-Learning Conference of the German Computer Society, CEUR Workshop Proceedings
(2018)
2. Mikropoulos, T.A., Natsis, A.: Educational virtual environments. A ten-year review of
empirical research (1999–2009). Comput. Educ. 56(3), 769–780 (2011)
3. Fowler, C.: Virtual reality and learning: where is the pedagogy? Br. J. Educ. Technol. 46(2),
412–422 (2015)
4. Kerres, M.: Wirkungen und Wirksamkeit neuer Medien in der Bildung. In: Education Quality
Forum. Wirkungen und Wirksamkeit neuer Medien, pp. 31–44. Waxmann, Münster (2003)
5. Hochberg, J., Vogel, C., Bastiaens, T.: Gestaltung und Erforschung eines Mixed-Reality-
Lernsystems. MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 28,
140–146 (2017). Tagungsband: Bildung gemeinsam verändern: Diskussionsbeiträge und
Impulse aus Forschung und Praxis
6. Cheng, K.-H., Tsai, C.-C.: Affordances of augmented reality in science learning: suggestions
for future research. J. Sci. Educ. Technol. 22(4), 449–462 (2013)
7. Elliott, J.B., Gardner, M., Alrashidi, M.: Towards a framework for the design of mixed reality
immersive education spaces. In: 2nd European Immersive Education Summit-E-iED, pp. 63–
76 (2012)
8. Chen, P., Liu, X., Cheng, W., Huang, R.: A review of using Augmented Reality in Education
from 2011 to 2016. In: Popescu, E., et al. (eds.) Innovations in Smart Learning. LNET,
pp. 13–18. Springer, Singapore (2017). https://doi.org/10.1007/978-981-10-2419-1_2
9. van Merriënboer, J.J.G., Clark, R.E., de Croock, M.B.M.: Blueprints for complex learning:
the 4C/ID-model. Education Tech. Research Dev. 50, 39–61 (2002)
10. Hetemank, A., Mok, S.Y., CHU Research Group: Ist Lernsoftware wirklich effektiver, wenn
SchülerInnen den Lernprozess selbst in die Hand nehmen? (Kurzreview No. 8). Clearing
House Unterricht - TUM School of Education (2014). https://www.clearinghouse.edu.tum.
de/wp-content/uploads/2017/07/CHU_KR_8_Karich_2014_Lernersteuerung-Software.pdf.
Accessed 17 May 2019
11. Kerres, M.: Mediendidaktik. Konzeption und Entwicklung digitaler Lernangebote, 5th edn.
De Gruyter, Oldenburg (2018)
Reflection of HCI in Foreign Language Teaching

Sarka Hubackova(B)

Department of Applied Linguistics, Faculty of Informatics and Management,


University of Hradec Kralove, Hradec Kralove, Czech Republic
sarka.hubackova@uhk.cz

Abstract. The present time is significantly influenced by the development of


information and communication technology, that allows us to access a huge
amount of information and widen our possibilities. Using advanced digital tech-
nology has become an essential tool of advancement in every branch. Students
consider ICT as a commonplace, as an integral part of their lives. The organiza-
tion of the study is influenced by this fact, for example, consultations are agreed
through email correspondence, submitting of assignments also works on an online
basis.
The biggest focus of Human-computer interaction (HCI) as a multidomain
discipline is put on a user interface. The interconnection with IT science world
shall be obvious. We even today in times of modern technologies, even better
computers and cell phones know, or at least suspect, that there is always something
remaining for improving. We aim to mediate the communication between human
and computer in such a way, that it would be as most intuitive and natural.
Students consider ICT as a commonplace, as an integral part of their lives.
The organization of the study is influenced by this fact, for example, consultations
are agreed through email correspondence, submitting of assignments also works
on an online basis. We tried to explore the current state of the use of multimedia
in teaching and learning with research. We focused primarily on what devices
students use most frequently. To identify the relationship of students to ICT and
to determine students’ views on teaching supported by ICT, we used the method
of a questionnaire in such a process. The paper brings a short reference to another
grasp of the problematic nature of effectiveness in an educational process. The
final part of the paper deals with the possible effectiveness of eLearning which
may – under certain circumstances - be a bit higher than the effectiveness of face
to face teaching.

Keywords: Human-computer interaction · Evaluation · Reflection · eLearning ·


Education · Teaching · Foreign languages · Teaching methods

1 Introduction
The biggest focus of Human-computer interaction (HCI) as a multidomain discipline
is put on a user interface. The interconnection with IT science world shall be obvious.
We even today in times of modern technologies, even better computers and cell phones
know, or at least suspect, that there is always something remaining for improving. We

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 52–59, 2020.
https://doi.org/10.1007/978-3-030-38778-5_7
Reflection of HCI in Foreign Language Teaching 53

aim to mediate the communication between human and computer in such a way, that it
would be as most intuitive and natural.
The very beginning of HCI is often meant 1857 with the first mention on ergonomics.
With the development of industrialization, scientists examined unfriendly working con-
ditions of workers operating the machines. At the beginning of the 20th century first
studies appeared focused on safety and health protection during work with various types
of machines.
The first document to be considered a direct ancestor of today’s HCI comes from
Russia from 1930. It is dealing with human factor analysis within the airplane cockpit.
In the fifties of the 20th century, human factors and ergonomics became key domains
worldwide. With growing automatization of working processes, a new milestone for
HCI occurred in the sixties – standardization and international certification, which are
until today considered an important component of industrial production and quality
management. Until the second half of the seventies, the only people to come in contact
with computers were IT professionals or enthusiasts. This was totally changed with the
development of personal computers followed by personal software (as productive appli-
cations, interactive games) and platforms (hardware, programming languages, operation
systems). Extended opportunities made a potential user of IT of almost anyone.
HCI is a very broad and multi-disciplinary domain. It is often very tightly bounded
to another domain, where it solves different domain-specific tasks. In informatics, for
instance, it may deal with application or user interface design, while in connection with
psychology it analyses user behavior.
Today we already cannot imagine life without media, the Internet and especially
mobile phones and applications. All these technologies bring us a brief information
overview, facilitated data processing, and last but not least fun. Multimedia technolo-
gies have become an integral part of the present time and through their properties have
begun to influence and change the whole society. Information technology and Inter-
net management allow us to overcome distances in communication, transfer and share
information incredibly fast, faster than any other available technology. They give us new
opportunities and their rapid development opens up new ways constantly.
Multimedia supported teaching is nowadays connected mainly with a computer.
Teaching materials are created with a computer and presented also.
Students consider ICT as a commonplace, as an integral part of their lives. The
organisation of the study is influenced by this fact, for example, consultations are agreed
through email correspondence, submitting of assignments also works on an online basis.
The creation of a multimedia application puts higher demands on the creator, then
common application. Involving different types of data means to contemporary master
several professions at once. Whether it is a presentation or tutorial, it is always necessary
to prepare quality drawings or pictures. So the creator becomes an artist or photographer.
Good sound of the program requires knowledge of a sound man, whether technical or
music, not to mention the difficulty of creating quality animation [1].
The interactive multimedia is a phrase, that defines a new wave of computer software,
that primarily deals with information provision. The multimedia component is charac-
terized by the presence of text, image, audio, animation, and video, that are organized
54 S. Hubackova

into an intelligible program. The part “interactive” relates to the process of empowering
the user to control the environment with a computer [2].

2 Methods
To identify the relationship of students to ICT and to determine students’ views on
teaching supported by ICT, we used the method of a questionnaire. All questions were
closed and offered a choice of several options. The research was initiated in the year
2017/18 and had two phases.

3 Findings
The process of remembering is dependent on external and internal influences and also
on how the current information is being received and processed. How much people
can remember is shown by Dale’s cone of learning [3, 4]. On the model we can see,
that by a simple reading of study (or other) material one can remember only 10% of
information. With the cooperation of sight and hearing the successfulness of learn-
ing increases substantially. This all highlights the advantages of multimedia supported
teaching (Fig. 1).

Fig. 1. Dale’s cone of learning

Learning with multimedia support has gradually become a global trend. Smartphones
and tablets open up almost limitless possibilities for teachers. Educational applications
may serve as didactical tools to explanation or practice of curriculum.
Reflection of HCI in Foreign Language Teaching 55

The use of multimedia applications may be very broad. An especially important


property that multimedia offer is its interactivity. Students can individually set their
pace in learning, the difficulty, the number of repetitions, etc. They can also choose
different procedures or leave some less important parts behind.
Although the importance of multimedia is being emphasized, in the process of learn-
ing the mere multi medialization of study materials still does not provide the desired
effect. Important is the correct use and combination of the individual media in the context
of the presented content.
When creating multimedia files we follow several important rules:

– Video has to be short, clear and understandable. Important information has to be


repeated.
– The file must be focused on one main topic, the theory may be followed by examples.
– It is necessary to estimate the right amount of new information, not to glut students
with redundant information.
– It is appropriate to include video files into teaching regularly, but not to an excessive
degree.

It is appropriate to use animation and music background reasonably.


Nowadays the m-learning is being increasingly widespread, the teaching and learning
supported with smartphones. Also, in this case, the teaching is based on multimedia.
Smartphones have become easily available and often used.
From the advantages of m-learning we can emphasize:

– Simplicity
– Accessibility - varied content is available in many ways.
– Immediacy and ubiquity - the student is able to find desired information wherever.
– Cooperation - mobile devices simplify group education.
– Interactivity - contact, and cooperation of professionals, teachers or colleagues in
synchronous or asynchronous communication.
– Situation - education can be integrated into everyday life, to places where we face
authentic problems.
– Context - is produced by students through interaction with the surrounding world.
– Convenience - m-learning is the paperless, transportable and interactive educational
environment.

In our lessons, we use multimedia and multimedia features quite commonly. Mul-
timedia online courses we create ourselves, form a part of German-language teaching
already many years. These courses usually serve as a supplement to face-to-face teaching
and are therefore blended learning. In our courses, we use already prepared multimedia
materials we draw from original German-language sources - eg. Deutsche Welle [5, 6].
The most proving show the audio texts, which offer besides audio texts also text files
and listening exercises. Very suitable are also video files, which are supplemented by
texts and exercises created by us. To the courses, we include also many of the students
PPT presentations [7, 8].
56 S. Hubackova

We tried to explore the current state of the use of multimedia in teaching and
learning with research. We focused primarily on what devices students use most fre-
quently. It turned out, that while on secondary schools tablets are the most used, at
university students use laptops in combination with smartphones [9, 10]. This can be
probably explained by the intensity of study when tablets are no longer sufficient and
simultaneously the availability and constant presence of smartphones is well usable
(Figs. 2 and 3).

Fig. 2. Chart 1 The use of modern instruments

Chart 3 - During the self-study I use most often:

Dictaphone 1%
TV 4%
DVD/video 4%
Textbook 15%
Smartphone 18%
Internet 27%
Multimedia courses 31% (Fig. 4).

The next question was: More suitable for you is contact learning or teaching sup-
ported by the multimedia courses, that is blended learning? The method of blended
learning pivoted in both groups in a single-minded way.
Reflection of HCI in Foreign Language Teaching 57

Fig. 3. Chart 2 Did you use the PPT at the University?

Fig. 4. Chart 3 During the self-study I use most often


58 S. Hubackova

Fig. 5. Chart 4 The more suitable method for students

4 Discussion
Our survey has shown that modern methods are popular both with full-time students and
distance students and that the entire educational process depends mainly on the teacher’s
approach to teaching and his usage of methods in its implementation.
eLearning will probably never entirely replace the face-to-face form of education,
especially in areas, where personal contact between teacher and student is essential.
In spite of this fact, it became a very important part of the education process. There
are particularly various ways of using eLearning in the scope of further education.
Contemporary, mobile technologies are on a huge rise. They are faster, technologically
more sophisticated and they deal with almost the same abilities and tools like notebooks
and PCs. But they are smaller, therefore more utilizable on the go.

5 Conclusion
The multimedia courses are a very good motivation tool. They surely support all educa-
tion, foreign language teaching inclusive. The blended learning method is very popular
among the students. We constantly complete the current materials from the foreign web
pages. We have prepared the language multimedia courses for beginners or advanced
students of German. We can offer the courses of ordinary, business, and banking lan-
guages. Based on our praxis we consider the form of combined education as a very
suitable one and we count on its further extension to other fields.
Reflection of HCI in Foreign Language Teaching 59

Acknowledgment. This study is supported by the IGS project 2019, run at the Faculty of
Informatics and Management, University of Hradec Kralove, Czech Republic.

References
1. Sokolowsky, P., Šedivá, Z.: Multimédia: Současnost budoucnosti. Grada, Praha (1994).
204 s.
2. Sanjaya, M., Ramesh, S.C.: Interactive Multimedia in Education and Training. Group
Publishing, Hershey (2005). 421 s.
3. Anderson, H.M.: Edgar Dales Cone of Experience (2016)
4. Dales Cone of Experience. http://www.mywallpaper.top/edgar-dales-cone-of-learning.html
5. Čáp, J.: Psychologie pro učitele, Praha (2001)
6. Frydrychova Klimova, B.: Blended learning, in Research, Reflections and Innovations in
Integrating ICT in Education, Lisboa (2009)
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3(2010), 112–115 (2010)
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digitallibrary/elearning/elearning_program_evaluation_by_khan_and_Granato.pdf.
Accessed 23 Sept 2017
Expert-Oriented Digitalization of University
Processes

Raine Kauppinen(B) , Altti Lagstedt, and Juha P. Lindstedt

Haaga-Helia University of Applied Sciences, Helsinki, Finland


raine.kauppinen@haaga-helia.fi

Abstract. Digitalization challenges the way business processes are seen. The
potential for enhancement is recognized even in business areas that traditionally
have little to do with IT. Even though universities have long traditions of how work
is organized, they have not been eager to adopt digitalized processes. Because core
processes of universities rely on highly skilled experts, digitalizing processes is not
as straightforward as in more mechanical work. We developed an expert-oriented
digitalization model (EXOD) for university processes’ digitalization and tested it
using a case study. After digitalizing a core process, we interviewed the experts
involved. The results show the usefulness and adaptability of the model. Based on
the results, we recommend future studies be done to refine and test the model more
comprehensively. Also, based on the adaptability of the model, we recommended
it as a baseline for university process digitalization projects in general.

Keywords: Digitalization · University · Expert · Process · Model · Thesis

1 Introduction
Due to digitalization, the importance of information systems (IS) has grown in business
areas that are not normally considered to be IT-oriented [1]. Universities are no exception,
even though some university processes have a long and rather changeless tradition,
inherited from as far back as the 15th century. Long traditions could be seen as an
obstacle for digitalizing university processes, but there are also other obstacles. The
core education processes of universities rely heavily on expert work; the amount of
mechanical work is rather small. Experts with strong opinions and expertise combined
with high autonomy have to be taken into account in university digitalization projects.
In this study, we selected one of the core processes of every university: the thesis
process. Even though the thesis process is critical for universities, it is not usually
considered as a systematic process, but more as the repetition of unique handicraft done
with the supervisors’ best skills and will.
The challenges of the thesis process have been recognized, and some related work has
been done in the areas of both quality improvement and ICT system support [2–4]. One
of the tested thesis process support systems is SciPro [5], which has been studied from
the viewpoints of the student and supervisor interaction and the effective implementation
of the process [3, 6]. Scaling the process for a larger scale implementation has also been
studied from a quality [7] and resource management viewpoint [5].
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 60–69, 2020.
https://doi.org/10.1007/978-3-030-38778-5_8
Expert-Oriented Digitalization of University Processes 61

However, in addition to the quality and resource aspects, the issues in scaling the pro-
cess include integrations with other (core) processes and both manual and ICT systems.
Existing work identifies the thesis process as a core activity in universities [5], but the pro-
cess and systems integration at the organizational level has not been discussed in detail.
These have a considerable impact on, for example, the level of automation as well as infor-
mation availability and quality of the organizational level. In addition, it seems that prior
literature considers the thesis process only as a research process [see, e.g., 3], which is
not the reality in all universities. Other types of theses are also used [see, e.g., 4], and
in different disciplines, different aspects are emphasized within the same type of thesis.
Furthermore, if Davenport’s [8] knowledge work classification is applied, thesis super-
vising can be classified as an expert model of knowledge work, where experts organize
their work individually and are not ready to consent to a mechanical, “cookbook” app-
roach [8]. The thesis process and the supporting IS have to be flexible enough to allow
efficient supervision of different types of theses.
Since prior literature considers the process–system integration on a limited orga-
nizational and individual level, we developed an expert-oriented digitalization model
(EXOD) for digitalizing universities’ learning supporting processes.
To test the developed model, we formulated the following research questions:

RQ1: What are the experiences of the expert-oriented digitalization model?


RQ2: How was the user involvement realized in the digitalization project?

To answer these research questions, we studied a thesis process digitalization project


at Haaga-Helia University of Applied Sciences, conducted in 2016–2019.

2 Theoretical Background
2.1 Business Process Development
If digitalization is done just by automating processes as they are, the existing prob-
lems are fixed with IS, and the potential of IS is not exploited. In addition, as Argyris
[9] points out, people seldomly do exactly what they claim to do, and automating the
assumed process brings out this discrepancy: the new IS may follow the known process
model exactly but is not suitable for use [10]. Thus, automating the processes could be
one part of functional stupidity [11], but as Venkatraman [12] points out, in some cases,
it could be the rational choice of an organization to avoid radical changes in processes.
An organization may choose to automatize existing practices only, instead of attempt-
ing big re-engineering projects. According to Venkatraman [12], IT-enabled business
transformation can be classified roughly into two categories: evolutionary levels and
revolutionary levels, where the former needs minimal changes to business processes,
and the latter requires fundamental changes to existing processes. Venkatraman claimed
that with the revolutionary approach, organizations could benefit more, but the costs
(efforts) of the change would be higher as well. So, there is no right or wrong or optimal
level of business transformation; the cost and potential benefits, as well as the enablers
and inhibitors of the organization, should be taken into account, and each case should
be discussed separately [12].
62 R. Kauppinen et al.

Davenport and Short [13] present a five-step model for process redesign. In their
model, the first step is to develop a business vision and process objectives. This is a rather
general level step and should be done as a part of strategic planning. The second step of the
Davenport and Short [13] model is to select a suitable process(es) to be redesigned. They
point out that it is not necessary to go through all processes of organization exhaustively;
it is enough to identify the most important or most problematic process to be developed.
The third step is understand and measure the selected process(es) to find out current prob-
lems and set a baseline for improvements. The fourth step of the Davenport and Short [13]
model is to identify IT levers, i.e. how IS can enhance the current process or enable totally
new kinds of approaches. The last step is to design and build a prototype of the process
by implementing the new process on a pilot basis and modifying as necessary [13].
In process development, it is not enough to consider the organizational level: indi-
vidual levels have to be taken into account, especially in knowledge work [8]. When
Taylor composed his principles of scientific management, the assumptions about humans
were rather mechanistic: replaceable components doing simple, repeatable tasks, and by
optimizing the tasks, the maximum efficiency is achieved [14]. This, however, is shown
to be an oversimplification, and later process-development models, such as business
process management (BPM), emphasize the role of people and culture [15]. People are
more complex than just parts of a machine; they are not fully rational [11, 16], nor are
they are always reliable. According to Argyris [9], there is a difference between what
people say they do and what they really do. This kind of cover-up culture, or inhibiting
loops of organizational learning, as Argyris [9] calls them, hides the real causes of the
problems [9].
As Davenport [8] points out, knowledge work is difficult to structure and seldom seen
as a process. In addition, knowledge workers easily resist instructions and models given
outside and view a formal process approach as a bureaucratic, procedural annoyance [8].
Even though knowledge workers resist change, there are examples in which knowledge
work is significantly improved through process management [8].
Davenport [8] formulated a model of four approaches to knowledge work to clarify
different knowledge work situations (see Fig. 1).

Collaborative Integration Model Collaboration Model


Groups Systematic, repeatable work Improvisational work
Highly reliant on formal processes, meth- Highly reliant on deep expertise across
Level of independence

odologies or standards multiple functional


Dependent on tight integration across Dependent on fluid deployment on
functional boundaries flexible teams

Transactional Model Expert Model


Routine work Judgement-oriented work
Highly reliant on formal rules, procedures Highly reliant on individual expertise
and training and experience
Individual Dependent on low discretion workforce of Dependent on star performers
actors automation
Routine Interpreta-
tion/Judgement
Complexity of Work

Fig. 1. Four approaches to knowledge work [8]


Expert-Oriented Digitalization of University Processes 63

As thesis supervising, like many other university processes, is clearly more about
judgement and interpretation done alone, we place thesis supervising in the “expert mod-
el” category. According to Davenport [8], expert work can be improved with processes,
but workers themselves easily resist the change and strict, cookbook-type process mod-
els. So, instead, expert model processes should consist of higher level guidelines, giving
expert workers enough flexibility to decide how to do the actual work [8]. To overcome
the expert workers’ resistance and to structure their work, Davenport [8] recommends
finding a way to embed a computer in the middle of the work process. However, IS
should not be an obstacle for experts to reach their full potential [17].

2.2 Information Systems Development


From a control point of view, IS development methods can be classified roughly into
two categories: plan-driven and change-driven methods [18]. Plan-driven IS develop-
ment models (ISDMs) dominated selections at the end of the 20th century, whereas the
popularity of change-driven ISDMs has grown during the last two decades and appears
to be a current mainstream [19]. In plan-driven IS development, planning and devel-
opment are divided into separate phases. The assumption is that every aspect of devel-
opment work—objectives and their required metrics, tasks, money, and resources—can
be planned thoroughly in advance. Development starts immediately after the planning
phase is completed.
The plan-driven methods, such as the waterfall method, are a straightforward way
to develop software, but there are many known problems, e.g., early mistakes are found
late and are difficult (and costly) to solve. The assumption is that no changes happen
during software development, i.e., what is defined in the beginning will be implemented
in the later phases. Even if all the definitions are done correctly, this does not guarantee
success in IS development since circumstances might have changed [20].
In change-driven development, such as agile methods, the idea is that the whole
information system is not planned at once, but planning and development are done in
small steps. After each step, the situation is re-evaluated, and necessary changes are
made to the objectives. Each development step results in a new IS release after each
cycle. Despite the good success rate of projects done with agile methods, 61% of agile
projects are still not considered to be successful [21]; an agile ISDMs do not guarantee
success for ISD projects [22].
One alternative is to use a hybrid approach, where parts of plan-driven and change-
driven development are combined [19]. Since no method fits all cases, it is important to
discuss (and select) a method on a case-by-case basis [23].

2.3 Change Management


The role of individuals in process change is remarkable, especially in knowledge work.
One part of the change is change management. It is natural for humans to resist change,
and if the change is not managed well, a new process and the IS supporting it may
not be used, no matter how efficient the new systems are. Some change management
models are rather mechanical, where organizations are seen more or less as machines
[24]. Some see organizations as evolving organisms and believe different social aspects
64 R. Kauppinen et al.

should be considered. A rather famous example of the latter belief is Kotter’s eight-step
model [25], in which the change sticks only when “new behaviors are rooted in social
norms and shared values” [25]. In Kotter’s eight-step model, the idea is that the change
process goes through change steps, and skipping steps creates problems. The steps of the
model are 1. establishing a sense of urgency, 2. forming a powerful guiding coalition,
3. creating a vision, 4. communicating the vision, 5. empowering others to act on the
vision, 6. planning for and creating short-term wins, 7. consolidating improvements and
producing still more change, and 8. institutionalizing new approaches [25].
As process change often manifests itself as a new IS, the success of the new IS
represents the success of the process change. It is, therefore, natural to consider how
new IS are taken in use. There are related theories, for example, technology acceptance
model (TAM), which can be applied as well. According to TAM, the perceived usefulness
and perceived ease of use affect the behavioural intention to use a system [26]. So, to get
users to use a new system, a user has to be made to see that the system increases work
performance and can be used without additional effort.
As mentioned, not all problems in process change are easily seen [11] or recognized
[9]. Thus, it is not possible to deal with them early, and Kotter’s eight-step model is
hard to apply as such. Cooper and Zmud [27] proposed an IT implementation process,
where diffusion of IT does not happen all at once, but as a gradual process. We claim that
Cooper and Zmud model is useful when actual process change (and the supporting IS)
is implemented, whereas Kotter’s model is effective when the change is communicated
to users, keeping the objectives of TAM (usefulness and ease of use) in mind.

2.4 Expert-Oriented Digitalization Model

Based on the theories of business process and IS development and change management,
we formulated an expert-oriented digitalization model (EXOD) for knowledge work,
especially for university processes. EXOD has four main steps:

1. Initiation. Process identification and exploring development opportunities. Find the


potential benefits of the digitalization of the selected process and communicate these
to the users (experts) involved. Form an effective development group with experts
in IS, process development, and the process in question [8, 13, 25, 27].
2. Process re-engineering emphasis. Major, high level changes to the process and
main requirements for the IS. Select a suitable IS development method for the case.
Develop a new process with users (experts), and implement it as far as possible
without a new IS. Communicate the potentials usefulness of the IS, and empower
the experts to act on the vision [8, 12, 13, 23, 25, 26].
3. IS development emphasis. Develop a process-supporting IS based on requirements,
in cooperation with the experts. Perform iterative development with pilot projects
and make changes to the process when needed. Experts’ work flexibility should be
kept in mind and communicated to all parties [8, 13, 19, 25].
4. Stabilization. Induce the experts to commit the digitalized process as a normal
activity. Make minor refinements to the IS [8, 19, 25, 27].
Expert-Oriented Digitalization of University Processes 65

3 Methodology
3.1 Research Method

In the case study research, we followed the recommendations of Yin [28]. We used
four data collection sources extensively that Yin [28] recommends, namely documenta-
tion, archival records, participant-observation, and interviews. In the analysis, the main
emphasis was on the interviews; the other sources were considered complementary.
Since one of the researchers was responsible for the thesis process development and
another for the development of IS (Konto) supporting it, we had access to the thesis
process development, as well as all of Konto’s development documentation (process
models, notes, product backlogs, version history, plans, e-mails, guidelines). We also
utilized Konto’s logs and registers as supporting data to understand the actual usage of
the IS. In addition, as supervisors and thesis coordinators, we also used and guided the
use of the digitalized process and made participant observations during the process.
The interviews were done by applying an interview method protocol developed by
Dahlberg, Hokkanen, and Newman [29]. During an interview, questions were presented
on screen either face-to-face or via a video call to the interviewee. The interviewer
recorded and presented the responses immediately before moving to the next question.
Recording the responses gave interviewees the ability to validate the typed answers
immediately. The interviews can be described as expert interviews [30].
The interview had two parts; 27 participants were interviewed. Nearly half, 13
responded to the first and, almost all, 25 to the second part. The interviewees were
chosen based on their above average activity around Konto. In this study, data from the
first part, covering the process of digitalization, is analyzed. The second part, focusing
on the resulting process and tool will be analyzed in our future work.
Of the 13 interviewees, 10 performed a single role, two performed two roles, and
one performed three roles. The fields of expertise covered administration (4), degree
program management (2), thesis coordination (5), and thesis supervision (6).
The digitalization part of the interview consisted of identifying the role of the inter-
viewee and responding to six open-ended questions, as well as an opportunity to provide
open comments. The answers were coded based on the theory presented in Sect. 2 (pro-
cess development, IS development, and change management) and on RQ1 and RQ2
(expectations, experiences, and realization of involvement). One code (service promise)
emerged based on the answers.

3.2 Case: Thesis Process

A thesis process as a core activity [5] is often considered relatively simple: the supervisor
as the expert advices, and the student writes the thesis [3]. In practice, the process is more
complicated [2, 6]. For example, in our case study, the process at the Haaga-Helia Uni-
versity of Applied Sciences (HH) included other experts, such as the thesis coordinator
(organizes information sessions, checks students’ thesis ideas, and assigns supervisors),
degree program management (oversees supervisors’ and coordinators’ workload), and
the administration (publishes the resulting thesis and records the grade).
66 R. Kauppinen et al.

This process was digitalized using the EXOD model. In initiation (before 2014), HH
described its core processes, revealing that the thesis process was the most complicated.
The benefits of digitalization were apparent, so work started with experts on the process
and IS development with a process re-engineering emphasis (2014–2017). The resulting
process has six phases. The main requirements for the IS were integration with data
sources, automatic data transfer and being a modern platform supporting mobile use.
A hybrid approach [19] that supported the expert involvement was selected, and the
Konto tool was developed in the IS development emphasis (2016–2019) based on the
requirements. Changes to the process were implemented and communicated. After the
fall 2018 test period, the Konto tool was launched for full use with thesis projects starting
from January 2019, resulting in stabilization (from 2019) where the digitalized process
is being committed as a normal activity. Refinements are done as needed.

4 Results
Regarding the experiences (RQ1), the majority of interviewees (10 out of 13) had formed
expectations early, after being involved in the digitalization. From administrative, man-
agement, and coordination viewpoints, as expressed in interviews (translated to English),
process visibility (on every level of the organization), process automation (automating
parts of the process), and statistics recording (getting rid of manually keeping track of
supervisors and their resources) were considered especially important. The supervisors
and coordinators emphasized the change in communication and the usefulness of the
single platform (fewer e-mails when the communication and materials are in the same
place), and the transparency (the supervision is visible).
Of the interviewees, four out of 13 identified only positive experiences, eight identi-
fied both positive and negative, and one identified only negative. The experiences were
higher in number and more detailed for coordination and supervision, while experiences
of the administration and management were fewer and more general. The positive expe-
riences were related to the model (extremely useful, agile model that utilizes in-house
competencies well and is generalizable to similar, well-scoped development efforts), the
involvement (it has been valuable, being able to participate and try out, which also helps
in commitment to the result), and influencing the result (the needs of the users have been
taken into account).
The negative experiences were doubts about the coverage of the involvement (the
piloting phase could have been longer, and more people could have been involved), and
coping with incompleteness (some may have felt insecure due to the changes). It is worth
noting that the interviewee stating only negative experiences still felt the participation
itself positive and considered related work on the service promise to be helpful. Another
interviewee also mentioned the service promise as supporting the involvement.
The realization of involvement (RQ2) was difficult to pinpoint. While eight out of
13 interviewees acknowledged having development ideas, most comments were general
and did not name concrete examples. Instead, they were showing trust in taking the
ideas into account (there may be something that I also have pointed out, but it is hard to
specify a single one). Only a few could name a concrete and implemented idea (it was
not possible to send a message in a certain situation, but now it is).
Expert-Oriented Digitalization of University Processes 67

However, involvement also meant interviewees were participants in change manage-


ment since 10 out of 13 interviewees took an active role by communicating process- or
tool-related changes (answered the questions and provided instructions to the super-
visors). The communication was two-directional as information and guidance were
provided to users and feedback from users was relayed back to developers (informed
developers about the comments from the supervisors and the coordinator team).
Studying the available documentation and observations showed that there were some
difficulties with terminology and combining old practices related to the process and IS
development; some of these only came out during IS implementation. But, based on
the Konto log files, the digitalized process has been taken into use comprehensively.
Moreover, Konto is considered to be visually clear (perceived ease of use in [26]),
and the thesis process improved (perceived usefulness in [26]). As stated earlier, more
detailed analysis of Konto and the digitalized process is a topic for further study.

5 Discussion and Conclusions

The interview data, Konto logs, documentation, and observations all confirmed that
the EXOD model performed well in digitalizing the expert-driven thesis process. The
findings met the goals set for the EXOD model: the experts felt that they had been listened
[8, 25], the developed IS decreased the workload of experts [8], it was easy to use [26],
and it ensured that the process was followed [8]. The level of process development was
meaningful [12, 13] and gave a good basis for the development of the IS. The selected
IS development method [23], the hybrid approach [19], was suitable in this case.
The best results were achieved in change management. Thesis supervision is consid-
ered to be personal expert work [8], and external interventions, such as process enforcing
and automation, are often considered undesirable. However, in this case, the experts felt
they could affect the outcome [25] and automation, for example, was seen useful as it
reduced mechanical work and clarified information handling [8, 13, 25, 26].
However, there is still room for improvement. Some experts perceive continuously
changing IS to be confusing, so, plan-driven development could be emphasized. In
addition, some felt that pilots were short, so feedback could be collected over a longer
period and from a larger user group. Also, in some cases, users claim to follow the
process but implementing the IS revealed that they actually do not [9]. While this cannot
be fully avoided, it should be considered in EXOD model steps 2 and 3 by engaging
experts to pursue objectives. In addition, some supervisors emphasize their expertise in
supervising, while others see it more as routine work, so compromises need to be made.
Interestingly, the EXOD model seems to produce committed change agents [24],
even though it was not an explicitly pursued objective. This effect should be studied and
further developed to make it more robust. Overall, we recommend future studies be done
to refine and test the EXOD model more comprehensively. Also, based on the suitability
for processes with high actor expertise and autonomy, we recommended it be used as a
baseline for university process digitalization projects in general.
68 R. Kauppinen et al.

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Itinerant Virtual Museum: An Innovate
Technique to Learn Ancient History

Luz Díaz Granados(B)

Universidad Nacional de Costa Rica, Heredia, Costa Rica


ludiga25@gmail.com

Abstract. The aim of this study is to consolidate specific knowledges about


ancient history in high school students, mediated using the itinerant virtual
museum and virtual lenses, due to difficulties to learn history in Social Stud-
ies subject students have shown. This research presents a series of authors who
support the use of virtual museums as a strategy in history contents and education.
The methodology in this study is the co-design and it presents phases to co-create
the itinerant virtual museums with the users to learn ancient history according to
the Costa Rica curriculum. The data recollect was analyzed with different methods.

Keywords: Virtual Museum · Itinerant Virtual Museum · Ancient civilization ·


Difficulties in history · Co-design · Participative design

1 Introduction
The ancient civilizations of the world (Sumerian, Egyptian, Greek and Roman), con-
stitute one of the most complex topics of the Costa Rican Social Studies curriculum.
The history contents related to these civilizations are relevant because of their legacy to
humanity, in fields like the cultural, architectural, social, political, economic and geo-
graphical. However, the learning such contents and history in general present a series of
difficulties in some places in the world such as Costa Rica.
The Social Studies subject is taught trough a behavioristic lecture and does not allow
to develop to critical skills or 21st century skills in the students. This causes a negative
perception towards the learning process, and more specifically towards learning about
history. Some additional consequences are memorization [7–16, 19], the episodic narra-
tive, magistral class [6, 12], the lack of historical understanding [7–16], it is anachronistic
[6, 13], it is boring [16, 18], it is useless [16] and teachers’ methodology [15, 16]. The
previous difficulties seek to be solved with different methods by teachers and researchers,
who understand that contextualization to digital natives to learn is the key approach to
understanding learning of history in Social Studies.
In this research an innovate technique is proposed to learn history in a contextualized
style of the current society and allows learning through experiences, this method is the
use of virtual museums with virtual lenses. In this study, this new type of museum with
virtual lenses will be called Itinerant Virtual Museum (IVM). The reason of the name
is due to the museum that can be mobilized (itinerant means that it travels from one
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 70–75, 2020.
https://doi.org/10.1007/978-3-030-38778-5_9
Itinerant Virtual Museum: An Innovate Technique to Learn Ancient History 71

place to another) to any kind of school or place inside or outside of the country, to
learn about specific historical topics. In some Costa Rican museum valijas didácticas
(teaching bags) are used, which have some museum elements to learn history and they
can be taken around the country to some schools or institutions that do not have financial
resources or the time. That is how the idea to create an IVM that can travel to communities
was born, it is not only to use the platform where the museum is, but the use of the lenses
and a device with Wi-Fi in case internet is needed in the community (Fig. 1).

Fig. 1. Workshop 1

The purpose to use Virtual Museum is to benefit education and history teaching,
like the approach to this area knowledge [5], motivational space and attractiveness
[5, 17], promoting cultural legacies and learning experiences [5, 11], developing skills
as creativity, critical thinking, autonomy, digital competences among others [1, 11],
observing events or phenomenon that are difficult to understand [8, 20], saving time and
money [17]. In brief, the IVM could become and innovate tool to learn ancient history
and it could solve some problems when someone is learning history in Social Studies.

2 Methodology
The nature of the research is qualitative and it uses a methodology called participative
design, also known co-design. This methodology seeks to solve a problem in an inno-
vative way with the contribution of the users (in this research they will be students).
This methodology is Scandinavian, and it applies to different areas [9] such as the edu-
cation, where to evaluate an educational need by a prototype is essential to approach
an educational innovation [3] with the cooperation of the users, which is imperative
[2–4, 14]. The co-design phases applied in this research [3] are Preparation (determine
the research problem), Exploration (seek to have greater clarity regarding the research
problem), Vision (users and teachers explain how they could solve the problem), Oper-
ationalization (researcher and users create IVM prototypes) and Evaluation (assessment
of experiences and project is improved and re-evaluated).
72 L. Díaz Granados

2.1 Study Group

The first group is a sample of seven students (three men and four women) from a high
school in Santo Domingo de Heredia. They are thirteen and fourteen years old and
belongs to middle socioeconomic class. It is important to mention the students in the
research will be named users. One of the reasons why the sample is so small, is due to the
administrative permissions in the high school (for the loss classes time in other subjects
and the schedule provided by the principal), the use of virtual lenses (the school only has
four devices) and lack of space. The application to small sample allows a manageable
task when the researcher applies methods like interview or the observations [10]. The
second group is formed for a team of Social Studies teachers who will evaluate the IVM
in the workshop number four, to value the ancient history learning. The third group are
the experts, who will evaluate the technical part of the product in the fields as content,
design and navigation of the IVM. In this group are three professionals like a graphic
designer, an historian and a virtual specialist.

2.2 Data Collection and Analysis

The qualitative techniques to data collect applies in the study are five focus group with
users, teachers and experts (the first one asked for history, difficulties, solutions, tools and
the next ones ask for navigate, content, design, experiences, preferences of the IVM).
Four participant observations and four participative workshops to users, teachers and
experts. These workshops test the IVM prototypes and each Workshop has methods
to collect data (Thinking loud or do small assignment in the IVM). Data has been
transcripted, classified, reviewed and compared several times to obtain a reliable result.
There are two important moments missing to finish the study, these moments are the last
test of prototype with users (third workshop) and the evaluation from the experts (fourth
workshop).

2.3 Results

The results obtained so far were achieved implementing the last two co-design phases,
however, we are presenting results in advance with techniques and analysis of data collect
to this point.

1. Alternative tools to learning history: The users-students in the first focus group and
the second workshop applied, mentioned that teachers must use different method-
ologies and tools to teach history in Social Studies. The seven students said that
they like the subject, but six of them get bored in class and when they study for the
exam, they consider the contents or topics very broad and boring. All the students
agree that is necessary to apply new tools in class. The examples provided for the
students after a web research of strategies or tools to help the learning history are:
videos, civilizations o culture play, virtual walks, google earth, 360 grades pictures
and Spanish information, because most the information found is in English and the
information in Spanish is small and is not interesting.
Itinerant Virtual Museum: An Innovate Technique to Learn Ancient History 73

2. Use of visual information: The focus group in the workshop one and two, provide
information about how the students and users don’t like the textual information,
let alone if the information is vast. In both workshops applied, the students look for
information in small videos, summary and specific images, places and information
with a lot of colors and the information in videos or images is inside of the IVM,
because in the first prototype some information was in a website outside of the IVM;
they preferred to stay only in the IVM and could access all the information there.
3. Immersion research: In the first focus group and second workshop, four of six users
indicate the preference to move inside the IVM, the words used by two of them were
“Poder caminar” (be able to walk). Moreover, the users would like play inside of
IVM something related with the civilization when they selected some element in the
museum, and they would like to visit places of each ancient civilization.
4. More guidance: In the first workshop, for many of the users it was complicated to
use the virtual lenses, the pointer and to search information in the IVM. Four users
of six consider it complex the use of the pointer and one user suggest that a guide
was necessary to learn how to learn used it. Even though in the second workshop,
the use of the pointers and virtual lenses were more natural and simpler, one user
still said it was difficult to navigate inside of the IVM and to use the pointer. Most
of the users consider important to have a guide inside of the museum, in physical
appearance, audio or information.
5. Viable as a learning tool: Mostly of the users consider technology as a tool to help
in the learning process like the IVM can support the history learning. Because the
lesson and the learning became a dynamic, interactive and interesting space and
process, this motivation allows to learn history, because is not boring. In the third
focus group, one question was about learn history mediated by IVM, and one of the
users said “Entonces al ser menos aburrida no nos va a costar tanto aprender” (So,
being less boring, it is not going to be difficult to learn).

3 Conclusion

The research is in the final phases and the information presented is the first clue to
understand how the application of new learning tools can approach positive results.
The use of IVM can incite motivation to learn ancient history or history in general and
change the negative perception of some students about Social Studies. This learning tool
can work the difficulties to understand learning about history, because there is a closer
approach to history, development of empathy, interest, pleasure, contextualization to
actual society and innovation. This research is expected to became in a learning tool for
ancient history or others subjects. The research done so far is a platform with information
of four ancient civilization so far away from Costa Rica (one of the reasons to explain
the difficulty to learn this topic) with the most user’s suggestions, opinions, preferences
and elements that they like or dislike. Although the study has been satisfactory, some
improvements must still be made, apply the last two workshops and analyze the data
obtained again, because is the only way to support the idea that IVM is a learning tool
to understand ancient history.
74 L. Díaz Granados

4 Limitations
Among some limitations so far in this research after to apply the mostly phases are: Few
technological devices such as lens (only for), the high school’s internet has blocked a
lot of websites, there is no a stimulating place to apply the IVM prototypes with the
users, problems continue with the use of the pointer, limitations in the platform used to
create the IVM (sound, levels of navigation, small areas to visualize information, cannot
export); difficulties to find places to take 360° pictures to IVM, and difficulties to find
and manuals to add in the IVM, because this information is in other languages.

5 Suggestions and Next Steps


The next suggestions are written based on the data collect and analyzed until this moment:
apply the IVM to a seventh grade in the same high school where the study was applied
and another high school far away from the first one, validate the design, content and
navigation with the experts and look for another type of platform to elaborate the IVM.

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Influence of the Type of Organizations on Their
Readiness for Implementing Industry 4.0

Majid Ziaei Nafchi(B) and Hana Mohelská

University of Hradec Králové, Rokitanského 62, 500 03 Hradec Králové, Czech Republic
{majid.ziaeinafchi,hana.mohelska}@uhk.cz

Abstract. Many studies have been conducted about Industry 4.0 and also about
readiness and maturity models. The available studies are mostly from the techno-
logical point of view. Nonetheless, the organizational culture dimension of Indus-
try 4.0 has some importance and requires more attention. The goal of this paper is
to find out if the type of an organization impacts the innovative culture and subse-
quently the readiness of the organization for implementing industry 4.0. Results
confirm that in fact the innovative organizational culture according to the index of
organizational culture does depend on the type of an organization, and therefore
type of the organization affects the readiness of the organization for implementing
Industry 4.0.

Keywords: Industry 4.0 · Organizational culture · Type of organization

1 Introduction

The essence of the fourth Industrial revolution is considered and known as Industry 4.0,
and manufacturing sector has been using it lately by utilizing cyber-physical systems
(CPS) in order to grasp high levels of automation (Ziaei Nafchi and Mohelská 2018).
The Cyber-Physical System (CPS) is the basis for smart factories and it makes it possible
to interconnect sensors, machines and IT systems within the value chain throughout the
boundaries of the enterprise (Kopp and Basl 2017).
Many studies have been conducted about Industry 4.0 and also about readiness and
maturity models. The available studies are mostly from the technological point of view.
Nonetheless, the organizational culture dimension of Industry 4.0 has some importance
and requires more attention.
There are three types of organizational culture introduced by Wallach (1983), among
them the innovative culture is believed to be as the type of culture that is enhances
the implementation of Industry 4.0. In other words, Organizations with higher level of
innovative culture are more ready and will have a smoother transition when it comes to
implementing Industry 4.0.
Based on this assumption, the main objective of this study is to find out if the
innovative culture, which is believed to be an important pre-condition for implementing
Industry 4.0, differs in organizations of different types.

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 76–82, 2020.
https://doi.org/10.1007/978-3-030-38778-5_10
Influence of the Type of Organizations on Their Readiness 77

2 Theoretical Background
2.1 Organizational Culture

Armstrong (2006) defines organizational culture as: “Organizational or corporate culture


is the pattern of values, norms, beliefs, attitudes and assumptions that may not have been
articulated but that shape the ways in which people in organizations behave and things
get done. It can be expressed through the medium of a prevailing management style in
the organization.”
Organizational culture is the shared beliefs, principles, standards, and assumptions
that form behavior by making commitment, offering direction, engendering a collective
identity, and building a community. An organizational culture is thought to be effective
when it is in the same orientation with the organization’s environment, resources, values,
and goals (Okatan and Alankus 2017).
Verdu-Jover et al. (2018) believe that organizational culture is defined and used gen-
erally as a accurately steady set of values, beliefs, assumptions, and symbols distributed
in the organization and according to this foundation, scholars have developed studies
regarding the relationship between several types of cultures and innovation results.
According to Rahman et al. (2018) Organizational culture is considered as a fore-
most enabler in constructing a positive knowledge transfer environment; and additional
researches about this subject came to the conclusions that organizational cultural ele-
ments like trust, communication, reward system, and organizational structure can have
some influence on knowledge sharing in organizations in a positive way.
Companies that seeking excellence in the open innovation paradigm, need to enable
their inspiring leaders to endorse a learning culture (Naqshbandi and Tabche 2018).

2.2 Wallach’s Model

Ellen J. Wallach characterized organizational culture into three dimensions: bureau-


cratic, supportive, and innovative. Bureaucratic culture is understood to be a prominent
hierarchical organization that is vastly organized on the basis of a clear definition of
authority.
The attention of the supportive culture is on interpersonal relationships and it is
originated on mutual trust, encouragement and co-operation. Innovative culture instead
is dynamic and it supports creative work, takes on new challenges and motivates risky
behavior (Wallach 1983).
Wallach’s Questionnaire (1983), similarly known as The Organizational Culture
Index (OCI), is universally recognized. This questionnaire is designed in a way in order
to analyze the organizational culture level and due to the fact that individual questions
of the questionnaire are very simple, social and technological developments have little
to no major effects on it.
Due to the simplicity of Wallach´s Questionnaire and since it allows for the results
to be compared internationally, scholars are still finding this method to be useful today.
Reviewing of scientific sources like “Scopus” and “Web of Science” proves the validation
of this model, as it is evident in impact factor journals that researchers are still using this
method.
78 M. Ziaei Nafchi and H. Mohelská

2.3 Industry 4.0

Kopp and Basl (2017) state “Industry 4.0 concept can be characterized as a transforma-
tion of production as separate automated factories into fully automated and optimized
manufacturing environments. Production processes are linked vertically and horizontally
within enterprise systems”.
Thanks to Industry 4.0, manufacturing unique products in terms of excellent quality
has become possible and with a price that is matching the price of mass-produced
products (Nowotarski and Paslawski 2017).
Implementing Industry 4.0 and digital transformation concepts in theory is gradually
significant for manufacturing businesses that are performing in such markets that are
dynamic and competitive. Though in practice, there are a few challenges for organizations
while implementing such concepts since Industry 4.0 is considered to be more as a
concept rather than a ready-to-implement solution; Furthermore, the complex nature of
Industry 4.0 triggers delays to the successful implementation of Industry 4.0 systems in
such a way that they combine all organizational features and levels accurately (Issa et al.
2018).
Suitable resources, accomplished and competent employees and well-organized pro-
cesses, that are appropriately flexible and innovative, are believed to be necessities while
implementing the Smart concept (Odważny et al. 2018).
Lak and Rezaeenour (2018) state “Maturity models can be considered as a structured
collection of elements in which certain aspects of the capability maturity in an organi-
zation are described.” Maturity models are normally used as a tool to conceptualize
and measure maturity of an organization or as a process concerning certain target state
(Schumacher et al. 2016).
The following three implementation phases are suggested by Odważny et al. (2018) to
be distinguished within company: Aspiration phase, Maturity phase, and Smart factory.
Basl and Doucek (2018) state that at the “micro” level, the readiness of the organiza-
tion is essentially an evaluation or assessment of the maturity degree of the organization,
thus the readiness models (maturity models) prevail.
Colli et al. (2018) state “The transformation of the manufacturing sector towards
Industry 4.0 is setting the scene for a major industrial change. Currently, the need for
assisting companies in this transformation is covered by a number of maturity models
that assess their digital maturity and provide indications accordingly.”
To accomplish success in an environment that is as uncertain as Industry 4.0, learn-
ing, training, and innovation capability play substantial roles. Organizational training,
learning, and innovations are intensely dependent on the role employees in the organi-
zation and therefore, organizations need to arrange their strategies in accordance with
to what they expect from their employees (Shamim et al. 2017).
Transparency is another important parameter to be considered as it plays an important
role in rationality, decent governance, and better progress (Ziaei Nafchi et al. 2018).
Influence of the Type of Organizations on Their Readiness 79

3 Methodology and Objectives


The main objective of this study is to find out if the innovative culture, which is believed
to be an important pre-condition for implementing Industry 4.0, differs in organizations
of different types. Thus the hypothesis was formulated as following:
H0: The innovative organizational culture according to the index of organiza-
tional culture depends on the type of an organization (domestic (Czech in this case),
international, state).
The Organizational Culture Index (OCI) questionnaire was used as the main method
for the purpose of this study as well as methods of analysis and synthesis, induction and
deduction, abstraction and concretization were used.
Data was collected from 1500 copies of the Wallach’s questionnaire (translated to
Czech language) that were printed and distributed among part-time students of university
of Hradec Kralove in the years 2013, 2015, and 2017.
To test and analyze the obtained data, ANOVA, Kruskal-Wallis, Brown-Forsythe,
and Cronbach’s alpha were used.

4 Results and Analysis


Results of statistical analysis show that for the whole period 2013–2017, there are notice-
able differences among different types of companies in all different types of cultures.
The least differences are evident in the supportive culture, where it has a significant
difference only between Czech and state organizations (Table 1) Ziaei Nafchi (2019).

Table 1. Results of Statistical analyses of dependence of the culture indexes on the type of
company (C-Czech, I-international, S-state organization)

Bureaucratic Innovative Supporting


ANOVA <0.001 <0.001* 0.029*
Kruskal-Wallis <0.001 <0.001 0.003
Differences C-I, C-S C-I, C-S, I-S C-S
* Brown-Forsythe test used for non-homogeneity of
scattering.

The innovative culture is the highest in international organizations, and then Czech
organizations are slightly lagging behind. Finally the state organizations with a large
distance from the other two types have the least amount of innovative culture, which
completely makes sense.
Figure 1 clearly shows the differences mentioned before between the different types
of organizations, it is evident that the state organizations have the least innovative culture
and the international organizations have the most bureaucratic culture.
Cronbach’s alpha was calculated for Wallach’s questionnaire based on the dimen-
sions they were associated with in order to check the internal consistency of the question-
naire. The internal consistency of the bureaucratic culture and the innovative culture are
considered to be acceptable and the internal consistency of the supportive culture is good.
80 M. Ziaei Nafchi and H. Mohelská

Fig. 1. Dependence on the type of the organization. Source: Author.

5 Discussion and Conclusions


Generally international organizations had the highest innovative culture in the evaluation
and not far behind are Czech organizations, and with huge distance from them the state
organizations. To explain the reason behind these differences we have to go back to the
24 parameters of the Organizational Culture Index; below the individual parameters are
organized in front of the type of culture they are generally associated with:

• Bureaucratic culture: hierarchical, procedural, hierarchical structured, the Order rules


here, activities are managed and regulated here, established/solid, careful, aimed at
holding power.
• Innovative culture: risking, results-oriented, creative, overpressure/explosive, stimu-
lating, posing challenges, entrepreneurial, full of new ideas.
• Supportive culture: based on cooperation, relationship-oriented, supporting, friendly,
and allowing for personal freedom, fair, safe, trusting their employees.

Based on these parameters it is possible to explain why state owned organizations


are less innovative; normally state organizations have a hierarchical structure and people
who have power manage them with rules and procedures. These people prefer to stay in
power so they do not endorse creative work, they don’t let anyone to pose any threats or
challenges to them and so on.
Influence of the Type of Organizations on Their Readiness 81

It is possible to argue why the supportive culture gets weaker the larger the orga-
nization gets in a similar fashion; supportive culture is established on cooperation and
it is relationship-oriented with greater levels of trust, clearly it is more challenging to
establish such values with others in an environment where there are more people.
Based on the findings there is sufficient evidence to conclude that the innovative
organizational culture according to the index of organizational culture depends on the
type of an organization. Hence, the null hypothesis H0 is NOT rejected.
Therefore, it can be said that the type of organization has an impact on the readiness
of it for the implementation of industry 4.0.

Acknowledgement. The paper was written with the support of the specific project 2106/2019
grant “Determinants of Cognitive Processes Impacting the Work Performance” granted by the
University of Hradec Králové, Czech Republic.

References
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Semantic Competency Directory
for Constructive Alignment in Digital Learning
Designs and Systems

Ilona Buchem(B) and Johannes Konert

Beuth University of Applied Sciences, Luxemburger Str. 10, 13351 Berlin, Germany
{buchem,konert}@beuth-hochschule.de

Abstract. The paper describes the semantic competency directory as a technology


which can be used to support constructive alignment in digital learning designs and
systems. This article describes the competency directory developed in the Open
Virtual Mobility project which can be used to align competencies (learning objec-
tives) with learning activities, e-assessment and digital credentials (Open Badges).
We describe technical considerations, requirements and the implementation of the
competency directory with three components, i.e. Node.js-based backend with
REST API, Neo4j graph database and a web-based user interface which fetches
information from the REST-API backend. The paper demonstrates the value of the
competency directory for support of constructive alignment in learning designs
and systems especially in context of competency alignment in digital credentials.

Keywords: Competency alignment · Constructive alignment · Competency


directory · Semantic alignment · Learning design · Digital credentials · Virtual
mobility

1 Introduction
The model of Constructive Alignment by Biggs [1] proposes the systemic alignment of
three elements of learning design, i.e. learning outcomes, learning activities and assess-
ment of learning focused on demonstrating the achievement of the learning outcomes.
The model has been widely used to guide impactful learning design both in context of
traditional teaching and learning practices as well as in technology-enhanced learning,
including Open Educational Practices [2] and Massive Open Online Courses [3]. In
competency-based learning approaches, learning outcomes are defined as skills or com-
petencies, e.g. in form of statements which describe what and how well learners will
able to do after completing a course [4]. Defining learning outcomes as competencies
and the constructive alignment approach have led to improving clarity and transparency
in education [5]. However, some of the practical challenges in the application of con-
structive alignment model remain the development of learning activities and assessment
tasks which are aligned to the learning outcomes [3]. Constructive alignment has been
also discussed in relation to digital micro-credentials, e.g. Open Badges, which can be
constructively aligned with learning outcomes and can serve as evidence that a learning
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 83–88, 2020.
https://doi.org/10.1007/978-3-030-38778-5_11
84 I. Buchem and J. Konert

outcome has been achieved [6]. The problem of alignment of competencies in context of
Open Badges has been the ambiguity of competency descriptions and the lack of seman-
tic metadata of competency frameworks [7]. One of the approaches to this problem are
semantic description of competencies and tools which allow for improved constructive
alignment.
In this paper we describe the semantic competency directory and demonstrate its
value for competency alignment in digital learning designs and systems following the
principles of constructive alignment. We present the competency directory as a technol-
ogy part of the semantic alignment of competencies and describe an application example
from the Open Virtual Mobility project to reference a set of skills in Open Badges. The
paper ends with conclusions and recommendations for future work.

2 Background and Related Work

The first prototype of the semantic competency directory was developed in the Open
Badge Network project (OBN, Erasmus+, 2014–2017) as a service for the decentral-
ized search and cross-referencing of linked-data descriptions of competencies [7]. The
next iteration of the competency directory is goal of the Open Virtual Mobility project
(OpenVM, Erasmus+, 2017–2020). Open Virtual Mobility is a strategic partnership for
innovation and the exchange of good practices and aims at enhancing the uptake of vir-
tual mobility in higher education by improving virtual mobility skills. To achieve this,
the Open Virtual Mobility Learning Hub was developed as a learning environment for
achievement, assessment and recognition of virtual mobility skills [8]. The OpenVM
Learning Hub hosts altogether eight different miniMOOCs each dedicated to a specific
virtual mobility skill area. The eight skill areas were identified through a Group Con-
cept Mapping study [9]. The research results were used to define the skill set with eight
main skill areas and respective sub-skills at three levels, i.e. foundation, intermediate
and advanced [9].
The OpenVM skill set has served as a foundation for constructive alignment in the
design of the set of OpenVM miniMOOCs [15]. The OpenVM skill set includes semantic
definitions of competencies and their cross-references, e.g. “is part of”. The competency
directory provides unique URL access to altogether 33 OpenVM competency defini-
tions [7]. Each miniMOOC addresses one of the eight OpenVM skill areas as learning
outcomes and aligns learning activities and e-assessment to support the achievement
of these learning outcomes. The alignment of learning outcomes, learning activities
and e-assessment has been supported by semantic competency definitions referenced in
the competency directory. Upon successful completion of each miniMOOC at one of
the three levels, a digital micro-credential (Open Badge) can be claimed by the learner
to recognise the specific competency. Digital micro-credentials serve as evidence for
achievement of learning outcomes. The following section describes the current version
of the semantic Competency Directory and its possible uses for Constructive Alignment
in digital learning designs and systems.
Semantic Competency Directory for Constructive Alignment 85

3 Competency Directory for Semantic Referencing of Skills


3.1 Technical Considerations

The decentralized semantic web allows to create new competency directories by cross-
referencing the definitions by IRIs. If humans access IRIs, a directory will provide an
HTML website with the competency definition, existing cross-references and a search
interface to navigate the content. If an algorithm fetches IRIs, a directory will answer
with a more suitable format for automatic interpretation like JavaScript Object Notation
Linked Data (JSON-LD) [10]. Alternatively, the answer to a request could always be a
HTML website with embedded semantic data using Rich Structured Data Markup for
Web Documents (RDFa) [11]. Since Open Badge Standard version 1.1 encourages to
use JSON-LD, this format is implemented in the OpenVM project [12]. The vocabulary,
which is important for expressing the semantic meaning of competences and their cross-
references, is the set of noun terms for nodes and relationship terms for edges, which
are used to express the competence definitions and their structure in a graph. To enable
a decentralised network of competence frameworks referencing each other, the ESCO
dataset and vocabulary is used in the OpenVM project. ESCO, the European Skills
Competencies and Occupations Framework, includes vocabulary definitions to express
competences and their relation to each other. ESCO competency directory provides a
web-interface for humans to search and a REST-API that delivers RDF or JSON-LD
data. ESCO enables the expression of semantic relationships within ESCO and to other
competence frameworks [13].

3.2 Requirements

The competency directory project serves as a provider for machine-readable semantic


competency definitions. Thus, the elements of the learning pathway, i.e. learning out-
comes, learning activities, e-assessment and micro-credentials, can be constructively
aligned by referencing the appropriate competency definitions. By using IRIs it is easier
for algorithms that parse such parts of the learner pathway to calculate similarities due
to overlapping or identical competency references. Additionally, it is useful to have a
web-interface for humans to access the available information via HTML pages. To elicit
the requirements, an online survey was conducted in 2018 involving nine technology-
enhanced learning experts [7]. The following 13 key requirements were extracted: (1)
list of all competencies of the OpenVM framework, (2) search by keywords; (3) unique
IRIs for individual competences, (4) multi-language support (user interface), (5) direct
access via ID (to competences), (6) competency descriptions, (7) cross-referencing com-
petences (e.g. similarity, inclusion), (9) search by existing translation (language), (10)
low latency in responses (<200 ms), (11) encrypted communication via HTTPS, (12)
REST level 2 compliant HTTP API, (13) JSON-LD format for input/output, (14) multi-
language support (for competency definitions) [7]. All requirements except for 4, 8 and
10 have been implemented. HTTPS communication will be added by using LetsEncrypt
technology, which provides free-of-charge SSL-certificates HTTPS. A multi-language
interface will be added, e.g. for Open Badge issuing.
86 I. Buchem and J. Konert

3.3 Implementation

The implementation includes three loosely coupled components, all running in stan-
dalone containers using Docker Runtime. The first component is a Node.js-based back-
end with a REST API (Level 2), which provides the competence entries via unique
IRIs in the JSON-LD format using ESCO vocabulary (Listing 1). It uses the second
component, which is a Neo4j graph database that contains the competency entries as
nodes and the references between them as directed edges. Both, nodes and edges are
tagged with attributes like node-type, reference-type, and available languages. ESCO
was used as vocabulary for node and reference types as far as data allows. The third
component is a web-based user interface created with the React.js framework as a single
page application which fetches information from the REST-API backend (Fig. 1).
Semantic Competency Directory for Constructive Alignment 87

Fig. 1. Screenshot of the frontend for human search with a single-view overlay (entry ID 15)
providing IRIs to be used for deep-linking, e.g. in Open Badge specifications.

4 Conclusions and Future Work

The benefits of using the competency directory and adding metadata to the elements of the
learning pathway, e.g. learning outcomes, activities, e-assessment, digital credentials,
can be reached by using the algorithmic ability to recommend suitable resources for
identified skills, adapt learning pathways and define criteria for issuing digital credentials
after passing the e-assessment [8]. Especially in view of the Open Badge Specification
2.0, which allows the use of extended URLs as IRIs, the competency directory may
be used to avoid ambiguities in referencing the same competency in different digital
credentials [15]. The positive effects on better constructive alignment of the learning
design and on improved achievement of the skills by learners need to be evaluated in
user studies in the future. Until end of 2020 the applicability for Open Badge alignment
is planned to be evaluated within the OpenVM project as an expert interview after
integration in the project infrastructure.
88 I. Buchem and J. Konert

Disclaimer: The creation of these resources has been (partially) funded by the ERAS-
MUS+ grant program of the European Union under grant no. 2017-1-DE01-KA203-
003494. Neither the European Commission nor the project’s national funding agency
DAAD are responsible for the content or liable for any losses or damage resulting of the
use of these resources.

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openvirtualmobility.eu/topics/outputs. Accessed 16–18 June 2019
Education Needs in Context of Migration
and Industry 4.0 in Selected EU Countries

Libuše Svobodová1(B) , Martina Hedvicakova1 , and Alfiya Kuznetsova2


1 University of Hradec Kralove, Rokitanskeho 62, 50003 Hradec Kralove, Czech Republic
{libuse.svobodova,martina.hedvicakova}@uhk.cz
2 Bashkir State Agrarian University, Street of the 50th Anniversary of the Octobrya,
450001 Ufa, Russia
alfia_2009@mail.ru

Abstract. Migration is a phenomenon of the 21st century. A lot of countries are


looking for an effective solution to solve it. The use of information and commu-
nication technologies (ICT), which plays a key role during the fourth industrial
revolution is one of the options. ICT have a crucial role in societal and techno-
logical progress. If domestic countries use ICT and modern technologies that are
encouraged, their people will be able to use advanced technologies more than in
countries where they are not used to such an extent. For this reason, the Digital
Adoption Index (DAI) results for selected countries were evaluated in the article.
The DAI is a worldwide index that measures countries’ digital adoption across
three dimensions of the economy: people, government and business. The aim of
the article is to compare all countries from Visegrad group and from Germany.
Migrants in the Czech Republic and in Germany were connected with Digital
Adoption Index and DAI People sub-index from countries of their origin were
evaluated into deeper evaluation.

Keywords: Migration · Industry 4.0 · Digital Adoption Index · ICT · Labor


market · Education

1 Introduction

The globalization of migration processes at its best has a positive effect on the economic
development of host countries: it contributes to the growth of gross domestic product,
compensation for a shortage of labor resources, growth and creation of new knowledge,
active development of innovations and others. On the other hand, migration processes
increase the level of competition in local labor markets, reduce the cost of labor and lead
to an increase in unemployment. The study of domestic and foreign experience of studies
devoted to the study of the influence of international labor migration on the development
of labor markets in recipient countries shows that there are many-sided directions for
scientific research. Consistency of regulatory measures is necessary to ensure the safety
and orderliness of migration processes. To reduce or accelerate migration flows, maxi-
mize economic and social preferences while minimizing the costs of migrants and host

© Springer Nature Switzerland AG 2020


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https://doi.org/10.1007/978-3-030-38778-5_12
90 L. Svobodová et al.

communities, you need to know exactly how migration transformations affect economic
policy in the European Union.
Migration has become a key area of the 21st century. National governments are
making great efforts and financial resources to address this problem. The use of ICT in
education is a key role in migration issues. Simultaneously, information and communi-
cation technologies (ICT) have a crucial role in societal progress [1, 2]. The application
of digital technologies in sectors such as governments, nongovernmental organizations
and organic social movements has the potential to improve participation, transparency
and accountability [1, 3].
Several existing studies indicate that other dimensions of education are also helping
to shape return migration. First, studying in a foreign country is a quickly growing
phenomenon around the world (Appave 2010; Boyle et al. 1998; Globerman and Shapiro
2008). The education obtained abroad helps migrants to establish themselves in the
labour market of the host country, but it may be highly valued in the origin country as
well, facilitating return migration. For example, the study by Bijwaard (2010) shows
that most foreign students return to their homeland upon graduating from host country
universities. Second, previous research has established that many immigrants do not find
a job to match their level of education (Hardy 2010), which potentially increases their
willingness to return. Analogous behaviour may be observed when many immigrants
focus on earning the best possible income instead of finding a job that corresponds to
their qualification (Drinkwater et al. 2009; Trevena 2011) [17].

2 Methodology and Goals

This paper discusses the issue of education migrants and the development of computer
literacy in Czech Republic in context Industry 4.0. Habits of future education and use of
new technology in education are analyzed. Data from Strategic framework for employ-
ment policy by 2030 in the Czech Republic and digital Czech Republic are presented.
Data from Eurostat about migration and education are presented.
The aim of this paper is to analyze the impact of migration processes on the labor
market in the context of Industry 4.0. The impacts of the level of education of individual
migrants from selected countries will be analyzed. Emphasis will be placed on market
requirements within the current fourth industrial revolution and the need for ICT knowl-
edge and skills. The aim of the article is comparison all countries from Visegrad group
and Germany that is the most important country in the export for the Czech economy.
Into deeper evaluation was focused on the main groups of migrants in the Czech Repub-
lic, in Germany connected with Digital Adoption Index and DAI People Sub-index from
countries of their origin.
Literature review encompasses following areas: definitions to key expressions rele-
vant to the scope of the paper like migrants, Industry 4.0, Digital Adoption Index, ICT
and technology enhancing ageing experience.
The article is based on secondary sources. The secondary sources provide informa-
tion about Digital Adoption Index and education, professional literature, information
collected from professional press, web sites, discussions and previous participation at
professional seminars and international conferences related to the chosen subject. It
Education Needs in Context of Migration and Industry 4.0 91

was then necessary to select, classify and update accessible relevant information from
the numerous published materials that provide the basic knowledge about the selected
topic. The DAI is a worldwide index that measures countries’ digital adoption across
three dimensions of the economy: people, government, and business. The index covers
180 countries on a 0–1 scale and emphasizes the “supply-side” of digital adoption to
maximize coverage and simplify theoretical linkages. The overall DAI is the simple
average of three sub-indexes. Each sub-index comprises technologies necessary for the
respective agent to promote development in the digital era: increasing productivity and
accelerating broad-based growth for business, expanding opportunities and improving
welfare for people, and increasing the efficiency and accountability of service delivery
for government [30].

3 Literature Review

International labor migration is an integral part of the global labor market. Being formed
under the influence of the processes of globalization and regionalization, in the condi-
tions of technical and technological development in countries and regions of the world,
modern labor migration is characterized by an unprecedented increasing scale and com-
plexity. With an increase in the population’s spatial mobility, international migration
flows increasingly affect various socio-economic development aspects of host territo-
ries — economic, social, demographic, and other characteristics. On the one hand, the
influx of migrant workers increases the number of labor resources in the territory, and
therefore its economic potential. On the contrary, the competition that arises on the local
labor market, in the absence of large investment projects, stimulates unemployment
growth and reduces wages in industries most dependent on foreign labor. Analysis of
the accumulated domestic and foreign experience in studying the impact of international
labor migration on the development of labor markets in the host territory showed the
breadth and diversity of existing research directions. Given the complex nature of the
labor migration impact on all aspects of territories socio-economic life, there is a need
to develop an integrated economic approach using an index analysis method.
Hedvičáková and Svobodova published papers aimed at labor market and unem-
ployment [4–8], sustainable development [9], Consequences of Industry 4.0 in Business
and Economics [10], indicators focused on well-being, welfare etc. [11] and the educa-
tion of people in the connection with use of advanced technologies [12]. Volejníková’s
published paper, Influence of migration on the labor market in the Czech Republic [13]
and is also focused on unemployment and labor market [14, 15]. Janderová focused
on immigration and asylum policies in the EU [16]. ICT has certainly had a major
impact on the whole process of mobility and migration [19, 20]. In his conceptual study,
Kellerman (2011) concludes that all current mobilities are based on and dependent on
ICT. Whence the emerging research on ICT and it is recognized that ICT have had a
major impact on migration trends by considerably diversifying and increasing migration
opportunities [19, 20]. ICT also directly influence employment; both by creating new
jobs and by acting as a tool that empowers workers to manipulate data and innovate [21,
22]. Telecommunications infrastructure generates employment across a wide range of
sectors and within a variety of professions by aiding in the creation and maintenance of
92 L. Svobodová et al.

networks of communication [23]. Employment, according to Andrianaivo and Kpodar


[23] is also generated through the use of ICT to establish new retailing networks. Further,
when taken as tools, ICT empower workers by making labor markets “more transparent,
innovative, and inclusive” [21].

3.1 Strategic Framework for Employment Policy by 2030 in the Czech Republic
It appears that the modern labor market requires a more complex approach for some
groups of disadvantaged people, which is not applicable in the current system to the
necessary extent. One of them is further education and retraining. The main problem
with retraining remains, in particular, their ability to respond to labor market demands,
especially in the situations of dynamically changing skill needs. However, employers and
workers are not satisfied with retraining and their process. Therefore, document action
plan of work 4.0 in the Czech Republic was done. Being aware of these new trends,
and the Industry 4.0 Initiative, the Ministry of Labor and Social Affairs in 2016 develop
a research study, Work Initiatives 4.0 (“Work 4.0”). The main effort of the Ministry
of Labor and Social Affairs in this area is to analyze the current situation and future
labor market trends related to the 4th Industrial Revolution and to prepare scenarios
and measures to respond adequately to these changes. Addressing the impact of the 4th
Industrial Revolution, digitization of state administration and the economy on society is a
complex issue and, by its very nature, multiresort with regard to the spheres of social and
economic life that interferes. For this reason, on the basis of Government Resolution No.
629/2018, program Digital Czech Republic was created, which is an umbrella strategic
cross-sectional document. The process of setting up and implementing the program is
coordinated by the Government Council for the Information Society. The Digital Czech
Program consists of three basic pillars: Czech Republic in Digital Europe, Information
Concept of the Czech Republic and The Digital Economy and Society. No less important
role, such as the actual impacts of technological change, will be the demand for some
services and the public sector’s response to it in the future market.
The upcoming topic in the coming decade will be, in particular, to promote the adapt-
ability of workers and their employers to new conditions and to significantly enhance
the role of lifelong learning, including the employment of substantial further education.
Further education will not be influenced only in terms of content or meaning in terms
of acquiring skills and competencies for remaining or retention on the labor market, but
the role of its actors will change as a result of changes in the organization of work.
We can expect to strengthen the role of competences, especially key transferable,
and the emphasis on higher education and skills flexibility and the ability to work with
ICT technologies and related digital literacy [24].

4 Digital Adoption Index – the Czech Republic, Germany


and Domestic Country of Their Migrants and Countries
from Visegrad Group
The country of origin of migrants may also have an impact on the country’s market and
economy. The biggest impacts will be on the labor market and thus on GDP. Currently,
Education Needs in Context of Migration and Industry 4.0 93

with the advent of the Fourth Industrial Revolution, which is referred to as Industry
4.0 and associated with high use of ICT, labor market conditions vary significantly. It
will also be necessary to educate migrants, when it is again appropriate to use modern
methods of education using ICT. It can be expected that if ICT is used in the home
country and modern technologies are supported, residents will be able to use advanced
technologies more than in countries where they are not used to such a great extent.
For this reason, the 2016 Digital Adoption Index (DAI) was investigated with a second
survey of this indicator. The first was carried out in 2014. Since 2016, newer data have
not been published.
Into comparison were involved firstly all countries from Visegrad group and Ger-
many. Into deeper evaluation was focused on the main groups of migrants in the Czech
Republic, in Germany connected with Digital Adoption Index and DAI People Sub-index
from countries of their origin.
Germany achieved the best results in both Index and Sub-index. The Czech Republic
has achieved similar values with the DAI Business Sub-index as Germany. In the Digital
Adoption Index, the Czech Republic achieved the best result from Visegrad four. The
DAI People’s Sub-Index and DAI Government Sub-Index were similar in the Vise grad
countries but lower than in Germany (Fig. 1).

100%
80%
60%
40%
20%
0%
Czech Republic Germany Hungary Poland Slovak Republic

Digital AdopƟon Index DAI Business Sub-index


DAI People Sub-index DAI Government Sub-index

Fig. 1. Digital adoption index – countries from Visegrad Group and Germany [based on 25]

Based on results of the Digital Adoption Index and DAI People Sub-index from
countries of origin it is necessary to focus on the composition of individual citizenship
in selected states (see Table 1). The Czech Republic and Germany were selected for
comparison. The Czech Republic and Germany are neighboring states [26].
These are economically different countries that differ in size and population too. The
population of the Czech Republic is 10,65 million people and population of Germany is
82,67 million people.
The table above shows that both countries have different migrants with different
nationalities and different percentages. In the Czech Republic, Ukrainians and Slovaks
are the most represented. Until 1993, the Czech Republic was part of Czechoslovakia.
94 L. Svobodová et al.

Table 1. Main country of citizenship and birth of the foreign/ foreign-born population, 1 January
2018 [based on 27]

Czech Republic Germany


Citizens Thousand % Citizens Thousand %
of of
Ukraine 114,2 22.2 Turkey 1330,8 13.7
Slovakia 11,8 21.7 Poland 758,4 7.8
Vietnam 54,9 11.5 Syria 655,2 6.8
Russia 34,6 6.7 Romania 586,6 6.1
Germany 21,3 4.1 Italy 577,5 6
Other 174,1 33.8 Other 5770,4 59.6

For this reason, the proportion of Slovaks is so high. In contrast, in Germany, the Turks
are the most represented, followed by Poles, Syrians and Romanians.
This composition of people with different citizenship will have an impact on the
labor market and the ability to learn new ICT skills and knowledge needed for Industry
4.0. Germany responded to the needs of skilled work according to the new immigration
law, skilled labor from abroad with the adequate training and education will face fewer
restrictions when they attempt to get a job in Germany. Any non-EU citizen will now
be permitted to work in Germany if they have the qualified vocational training or degree
course and an employment contract [28].

5 ICT, Education and Integration of Migrants


Destination countries are increasingly adopting selective immigration policies. These
can effectively increase migrants’ average education even if one allows for endogenous
schooling decisions and education policies at origin. Still, more selective immigration
policies can reduce social welfare at origin [29].
The integration of migrants, including refugees, in many Member States of the Euro-
pean Union and Associated Countries remains a challenge for both public authorities
and local communities. ICT-enabled solutions and toolkits for the implementation of
inclusion policies by public administrations may facilitate the management of the inte-
gration of migrants, improve autonomy and inclusion and therefore the lives of migrants.
Such tools may help alleviate the tasks of public administrations and local authorities.
They may also analyses available data and provide migrants with information on and
easy access to relevant public services specific to their needs or support policy-makers
and public administration at all levels in planning and taking decisions on migration-
related issues through data analytics and simulation tools. The specific cultural features,
including possible gender differences, the skills and capacities of migrants to express
their needs as well as the equity of access to ICT may be considered in this regard.
Horizon 2020 Work Programme 2018–2020 13 is solving project Europe in a chang-
ing world – Inclusive, innovative and reflective societies. This Work Programme covers
Education Needs in Context of Migration and Industry 4.0 95

2018, 2019 and 2020. Scope of the research is an efficient management of migrant inte-
gration requires clear understanding of migrants’ personal and family situation, including
their legal status, origin, cultural background, skills, language skills, medical records,
etc. Once such information is available to public authorities, it can improve societal
outcomes to the benefit of both host countries and migrants.
Expected Impact are new or enhanced ICT solutions and tools will facilitate the
efforts of public administrations at EU, national and local levels to manage the integration
of migrants. They will allow for developing and deploying the necessary processes and
services in the view of the efficient identification and inclusion of migrants. They will also
facilitate communication with migrants and their access to services such as community
language teaching, education, training, employment, welfare and healthcare systems
within the host communities [30]. The need for continuous training and retraining will
become increasingly important in the years to come. The more national governments are
able to use modern ICT in this area thus gain greater competitiveness and will reduce
the costs associated with rising levels of unemployment.
Interesting is the experience with teaching migrants and inclusive education from
Sweden. This relates to special education, as attainment is central to the definition of the
need for special educational support in Sweden. Similar to international patterns, pupils
with lower socio-economic background and with migrant-backgrounds are overrepre-
sented among SEN-pupils in Sweden (Giota and Lundborg 2007; Berhanu 2008; Dyson
and Berhanu 2012; Dyson and Berhanu 2012; Cook and Kiru 2018; Cook and Kiru
2018), groups that exercise choice to a lower degree (Bunar 2010; Daun 2003). Pupils
from different socio-economic backgrounds are thus likely to experience different choice
situations and to experience different outcomes from their choices (Vamstad 2014) [31].
Docquier et al. (2012) investigate the relationship between remittances and migrants’
education both theoretically and empirically, using original bilateral remittance data. At
a theoretical level they lay out a model of remittances interacting migrants’ human capital
with two dimensions of immigration policy: restrictiveness, and selectivity. The model
predicts that the relationship between remittances and migrants’ education is ambiguous
and depends on the immigration policy conducted at destination. The effect of education
is more likely to be positive when the immigration policy is more restrictive and less
skill-selective [18].

6 Conclusion and Discussion


The European Migration Crisis culminated in 2015. Currently, individual states are
addressing the influx of migrants and their economic impacts. A key element for the
inclusion of national grants is their level of knowledge and skills. Nowadays, when the
4th Industrial Revolution, also called Industry 4.0, is underway, ICT knowledge is key.
There is a need for a coherent concept of integrating and training individual citizens of
countries with lower ICT skills and knowledge. In some countries, where there is a high
influx of people with primary or lower education, there is also a change in the law that
would make it easier for foreigners to integrate and be able to find employment.
It can be expected that if ICT is used in the home country and modern technologies
are supported, residents will be able to use advanced technologies more than in countries
96 L. Svobodová et al.

where they are not used to such a great extent. It will also be possible to better educate
them with modern education methods (e.g. blended learning or eLearning, etc.) For this
reason, Digital Adoption Index and DAI People Sub-index from countries of origin were
used in the article after comparing digital progress.
Highly skilled workers are key drivers in the contemporary knowledge-based econ-
omy with destination countries making increasing efforts to attract immigrants from this
group, while emigration countries are equally attempting to encourage them to move
back home (Beine et al. 2001; De Haas 2010; Jakoby 2011; Stark et al. 1997; Thaut
2009). Perhaps the most easily accessible variable, describing “skills”, is education.
Previous research on the relationship between the level of education and return migra-
tion has presented mixed evidence. Based on Swedish data, Nekby (2006) found that
returning emigrants have higher levels of education compared to those who stay, i.e.
the initial “brain drain” could become a “brain gain” for the source country. Jensen
and Pedersen (2007) obtained a similar result for all immigrants leaving Denmark, but
their findings were less straightforward by source country groups. In contrast, Dustmann
(1996; 2003) found that there was a negative effect of years of schooling on the intention
of immigrants living in Germany to return to their home countries. These ambiguous
results call for a more comprehensive treatment of education together with an analysis
on the association between skills and return migration behavior [17].
In further research we will deal with the economic impact of migration on the Czech
economy. Work 4.0 was developed for the ongoing Industry 4.0 initiative, which specifies
the market needs for Industry 4.0. However, when examining the effects of migration
on the economy, two key aspects of the component need to be taken into account: the
Czech Republic has the lowest unemployment rate across the EU (2% in June 2019) and
an aging population. On the Czech labor market there is an excess of demand and supply
of labor and companies are not able to execute all the orders they have, which results
in a slower GDP growth (2.7% in the second quarter of 2019). The second area to be
examined will be the calculation of the number of migrants needed annually to ensure
the stability of the social and pension system due to the aging of the Czech population.

Acknowledgement. The paper is supported by the project SPEV 2019 at the Faculty of Infor-
matics and Management of the University of Hradec Kralove, Czech Republic. In addition, the
authors thank Anna Borkovcova for her help with the project.

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Students’ Language Needs Analysis
as a Motivation Mover - Czech and Taiwanese
Case Study

Miloslava Cerna1(B) and Chi-Jen Lin2


1 Faculty of Informatics and Management, University of Hradec Kralove, Rokitanskeho 62,
Hradec Kralove, Czech Republic
miloslava.cerna@uhk.cz
2 College of Liberal Arts and Social Sciences, National Taiwan University of Science and
Technology, 43, Section 4, Keelung Rd., Taipei 106, Taiwan
cjlin@mail.ntust.edu.tw

Abstract. The paper discusses a proved pedagogical scenario on active involve-


ment of students into the learning process by formulating their needs and expec-
tations and sharing experience on individual subjects at the introductory lesson
at the beginning of semester. This study investigates students’ language learning
behaviour, their approach and motivation in Czech and Taiwanese university envi-
ronment. The paper focuses on students’ experience in utilization of online study
material and correlation between their needs in practising individual language
competences and their level of language competence.
A mixed qualitative-quantitative research was conducted. Data collection con-
sisted of the survey based on the key tool, which was a questionnaire on Stu-
dents’ language needs and a follow up-discussion on students’ experience, expec-
tations and perceived potential benefits of on-line sources as well as traditional
teaching/learning approaches.
The output of the study brought the following conclusions. The case study has
shown that students’ learning background, experience and behaviour was different
in several analysed areas in two compared environments but highly inspiring and
leading to the fruitful discussion enlarged with an intercultural dimension. The
tutors’ interest in students’ needs proved to be a motivating factor enabling students
to think of their language needs, formulate them and discuss them so that they
could adapt and widen their language learning habits.

Keywords: Needs analysis · Case-study · Language · Web 2.0 · Motivation ·


Education · Survey

1 Introduction
The paper discusses a proved pedagogical scenario. Students’ needs analysis is com-
monly used as a starting point for the teaching/learning process especially in the uni-
versity environment [1]. Affective learning dominates in this scenario with its affective
objectives like attitudes, feelings and motivation [2]. Currently technology enhanced
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 99–108, 2020.
https://doi.org/10.1007/978-3-030-38778-5_13
100 M. Cerna and C.-J. Lin

environment is characterized by involvement of social media and other Web 2.0 tools
into the process of education, into creation, adaptation and sharing of study content mate-
rial together with evaluation of students’ performance within blended learning concept
[3–6].
The authors approached the case study from students’ perspective; gained findings
belong to the category of pedagogical experience with e-learning. The paper contributes
to blended instruction of online and traditional approaches based on students’ experience
and needs.
This study investigates students’ language learning behavior, their approach and
motivation in Czech and Taiwanese university environment. The paper focuses on stu-
dents’ experience in utilization of online study material and correlation between their
needs in practicing individual language competences and preferable form of study mate-
rial and running of the teaching/learning process in mastering the English language as a
second language.
A mixed qualitative-quantitative research was conducted. Data collection consisted
of the survey based on the key research tool, which was a questionnaire on Students’
language needs and a follow up-discussion on students’ experience, expectations and
perceived potential benefits of on-line sources as well as traditional approaches.
The output of the study brought the following conclusions. The case study has shown
that students’ learning background, experience and behavior was different in several ana-
lyzed areas in two compared environments but highly inspiring and leading to the fruitful
discussion enlarged with an intercultural dimension. There were statistically significant
differences between not only the two samples but between male and female students, as
well. The tutors’ interest in students’ needs proved to be a motivating factor enabling
students to think of their language needs, formulate them and discuss them so that
they could adapt and widen their language learning habits. The awareness of students’
needs and students’ behavior in utilizing virtual space, including social applications,
websites, films, videos or podcasts has a great potential to provide fruitful learning
environment [5].

2 Methodological Frame
This chapter provides readers with literature review, state of art, goals and individual
stages of the research, research tool and sample.

2.1 Literature Review


Integration of technical innovations and their utilization have an undisputable drive in
young people. Students perceive these innovations as natural. Valtonen et al. used the
term net generation when they conducted the research on social software in the process
of education from the perspective of students [7]. These developing trendy technical
tools should be designed and planned thoughtfully reflecting learning context, learners’
knowledge and needs, and aims of the course or study programme [8].
Utilization of the Web 2.0 offer, e.g., educational web sites with a wide range of
services, social applications and current possibilities of virtual learning space in teach-
ing/learning languages in university setting is highlighted in this case study research.
Students’ Language Needs Analysis 101

E-learning has become a standard inseparable part of the process of education at


all levels of the educational system. It got embedded in individual subjects as well as
in development and mastering of various skills in students. Lin in her study discusses
an on-line peer assessment approach supporting mind-mapping flipped classrooms [9].
Smart and Cappel added an attribute ‘smart’ to the learning system already 13 years
ago in their comparative study on perception of online learning. They defined the term
‘Smart learning system’ as learning services which included concept of the awareness
of user behaviour and capability of handling multimedia resources efficiently [10].
The research presented in this paper was conducted in the university setting that is
why selection of sources refers predominantly to tertiary education. Relevant literature
review on utilization of Web 2.0 technologies in higher education was made by Greener
[3]. She approached the phenomenon of Web 2.0 technologies from the perspective of
students as well as academics. Another literature review on utilization of social applica-
tions in university setting gave Tess [11]. Schroeder et al. made an analysis on utilization
of Web 2.0 technologies in tertiary education [12]. Cheung focused on affective part of
learning in university students learning behaviour [13].

2.2 State of Art

Web 2.0 and incorporation of its tools into the process of education at the Faculty
of Informatics and Management, University of Hradec Kralove has been part of its
policy since its establishment 25 years ago. Utilization of the Internet and eLearning
experience on the wide scale of all students entering the Faculty of Informatics and
Management has been systematically monitored for more than two decades, see more
in the longitudinal study [14]. The academics approach the research on the Internet
use from various perspectives. As for language teaching/learning, Kostolanyova and
Simonova explored development of language competences and designed an adaptive
model of e-Learning where learner’s sensory characteristics were reflected [15]. Cerna
focused on the power of motivation, she applied in her research on the development of
language competences a psychodidactic approach, and designed a modified expectancy
model [1].
In this study, we focus on students’ learning behavior, their approach to learning
English language as a second language, their experience with utilization of virtual space
as well as traditional ways of learning. The survey itself has a decade long history; it has
been repeatedly run at the beginning of academic year with both full-time and part-time
students of Information Management, Financial Management and Applied Informatics
within the frame of bachelor study programmes at the University of Hradec Kralove
(UHK) [5]. In May 2019 the survey was newly conducted during Erasmus+Mobility
Programme at the National Taiwan University of Science and Technology in Taipei,
Graduate Institute of Digital Learning and Education with students attending classes of
Language learning with digital technology and classes of Motivation and Learning.
102 M. Cerna and C.-J. Lin

2.3 The Goal and Sub-goals of the Paper

The goal of the paper is to present findings relating to current language needs of stu-
dents, their learning behavior and their experience in studying languages with focus on
utilization of Web 2.0 tools in two university settings.

• The first sub-goal is to compare selected findings and highlight similarities and
differences between students from different language and cultural backgrounds.
• The other sub-goal refers to students’ language competences measured according to
CEFR scale. The sub-goal is to put into context reached levels of students’ language
competences with students’ requirements on desirable improvement of their language
skills.

2.4 Procedure, Research Tool and Sample

A mixed qualitative-quantitative research was conducted. A mixed approach to data


collection and processing seemed to be the most suitable approach in the case study
with a limited research sample [16]. Data collection consisted of the survey based on
the questionnaire on Students’ language needs, and a follow up-discussion on students’
experience and expectations. The study is based on a relatively small sample where
two compared groups differ in cultural background, other parameters like age, level of
reached education, studied subject which is English as a second language are similar. Due
to this specific characteristics of the small sample, instead of standard statistical analyses,
the following research methods which mingled in individual sections of the research
were applied: primarily comparison and secondly analysis, induction and synthesis and
in suitable cases also classification (e.g. subchapter 3.4).
The procedure consisted of three steps: distribution of the questionnaire, presenta-
tion of findings from previous surveys, discussion and in case of University of Hradec
Kralove, modifications in the e-course accompanying the subject were made. The proce-
dure was the same at University of Hradec Kralove (UHK) as well as in National Taiwan
University of Science and Technology (NTUST). Only time of conducting the survey
differed. UHK students start their semester in the Professional English subject with ‘Stu-
dents Language Needs analysis’. They are shown the questionnaire during face-to-face
classes, after that, they can download the form from their e-course, answer the questions
without any hurry and submit back to the e-course. During following F2F classes the
issue on needs, expectations, experience with studying languages, perception of online
sources is discussed and findings from previous years presented. As for conducting the
survey in NTUST university in Taipei the procedure had to be slightly adapted. Stu-
dents were distributed questionnaires in a hard copy form, then the questionnaire was
placed also in the e-course supporting their classes on Language learning with digital
technology. Students filled in the forms, then a lecture on utilization of social software
application together with findings from Students’ language Needs analysis from Univer-
sity of Hradec Kralove were given. Final stage was a follow-up discussion with NTUST
students.
Students’ Language Needs Analysis 103

The analyzed questions were following: Q1 – Do you study ‘on the Internet’? Q2 –
What language educational websites have you used for practicing languages? Q3 – Which
of these websites would you recommend and why? Q4 – Which functionalities should
the language educational web-site have to fit your requirements? Q5 – What would you
like to practice most during ‘our’ language classes? Q6 – What is the biggest trouble:
Listening, reading, writing, grammar or just speaking? Q7 – What level of English are
you at A1 – C2? Q8 – What fits you when you are studying languages? – Internet website,
language e-course, F2F classes, textbook, films, taking notes or keeping a log.
There were 45 students in each group in UHK and NTUST sample of students, who
submitted the questionnaire. All participants studied English language as their second
language. Their language competence was comparable as can be seen in the subchapter
Findings 3.4. The UHK sample consisted of Czech students attending bachelor study
programme at the Faculty of Informatics and Management, their age span was 20 to 24.
The NTUST sample consisted of students from Taiwan, Malaysia, Vietnam, Thailand,
two students were from Kenya and two students were from Ethiopia. Students attended
Graduate Institute of Digital Learning and Education. Their age span was also 20 to 24,
four students were over 30, those were students from Ph.D. programme.

3 Findings

3.1 Q1 - Do You Study on the Internet?

Only 7% of students from the NTUST sample don’t use the Internet for language study
purposes. In UHK sample there are astonishing 25% of students who claim that they do
not use the Internet for studying English language. There are big differences between
men and women in the Internet use in the discussed issue: 91% of men to 76% of women
at NTUST, 59% of men to 75% of women at UHK. From the follow up discussion we
learned that women in the UHK sample prepare more regularly for classes, e.g., they do
the tasks in Blackboard and use other on-line sources like BBC learning English. High
percentage of male students start using on-line sources at the end of semester when they
have to sit for listening and reading tests which are based on sources from language
portals.

3.2 Q2 - What Language Educational Websites Have You Used for Practising
Languages?
The second question was focused on students’ experience with language websites and
applications. Findings are illustrated in the Fig. 1.
Website ‘Help for English’ dominates in the UHK student sample; nearly half of
students knows and uses this language educational portal. Popularity of the language
portal is especially based on the fact that it is a Czech portal, it means students are given
explanations in Czech, more over students know it from secondary school.
As for the sample from Taiwan-tech, there was no similar portal mentioned, no one
used any language educational portal at the secondary school.
104 M. Cerna and C.-J. Lin

The most often mentioned sites in Taiwan-tech student sample is YouTube reaching
30%. ‘YouTube’ used to be the most favorite social application in former surveys [5].
But in the latest survey it was mentioned only 4 times out of 45 UHK students.
BBC is a highly represented web in both samples. BBC Learning English is globally
well-established language web portal with abundant functionalities and links to main
social nets reflecting IT and social development, changes and demands. But the ratio of
current UHK users is getting lower. BBC learning English websites are used by a quarter
of Taiwan-tech.
Wide popularity still holds the ‘Duolingo’ application in UHK student sample, in
previous years those were mostly part-time students who used this application. Only one
student from Taiwan-tech University uses this application. During a follow-up discus-
sion, this application had success; students may enrich their used language sources with
this app.
A new player entered the scene of utilized educational language web sites by UHK
student sample, which is a portal Perfect English Grammar. Taiwan-tech students noted
down 3 times ‘Grammarly.com’ sites 3 times.
20% of Taiwan-tech students use VoiceTube sites, which are unknown to UHK
students. Another unknown site which is popular in Taiwan-tech students is ‘Ted Talks’.

Fig. 1. Comparison of used language websites and applications

3.3 Q5 and Q6 - What Would You like to Practice Most During Language
Classes? What Is the Biggest Trouble: Listening, Reading, Writing,
Grammar or just Speaking?

Due to the place limitation findings relating required functionalities of websites are
not presented in this paper. Results from Q5 and Q6 are visualized in one graph and
compared as illustrated in Fig. 2. The blue bar represents: what students would like to
practice most and the orange one what causes them the biggest troubles.
In both samples practising of language speaking skill dominates. Comparable results
refer to practising speaking.
UHK sample shows slightly more balanced results in practising skills and individual
segments of language.
Students’ Language Needs Analysis 105

Fig. 2. What do the students want and need to practice most? (Color figure online)

More than 70% NTUST students want to practice speaking during classes and over
a half of them realizes or feels that they have problem with this skill.
Nearly half of the UHK respondents feels that they have troubles with grammar and
would like to learn it during classes as well as in the e-course. There can be seen big
difference between two samples in their approach to grammar. In the NTUST sample
only every fifth student realizes that grammar might be a problem but they do not require
grammar issue to be incorporated into language classes.
Grammar and Writing skill represent key differences between two samples and shows
one of few differences caused by students’ background.
Next findings come from the follow-up discussion with students. Czech students
insist more on particulars, they focus on prepositions, articles and somehow it makes
a problem for many of them to grasp the whole unit – e.g. write an essay or take the
minutes. Moreover, they believe that ‘Mr. Google’ will do their job in sense of writing
and checking their written tasks. The NTUST students realize the importance of good
level of writing skills. At NTUST University, they have to submit a great deal of written
assignments. One third of them realizes that they have problem with this skill but only
four of them would like to incorporate development of this skill into the classes.

3.4 Level of Language Competence and Students Requirements to Practice


Individual Language Segments

Q7 in the questionnaire is ‘What is your level of language competence?’ Findings show


that samples from both universities are in this case comparable, see Fig. 3. In both
samples B2 level dominates.
Based on the findings researchers put into context the students’ level of language
competence and their requirements to practice individual language segments. See the
findings in the Fig. 4.
It is not possible to make firm conclusions, firstly the samples are small and secondly
not purely cognitive part of the learning process is analyzed; beside reached language
competence level measured on the introduced scale, students’ feelings on potential prob-
lems or limitations in language competences are discussed. However, there are findings
worth highlighting; they are quite inspiring for opening the discussion with students.
NTSUT students with the lowest level of language competences enumerated many lan-
guage segments to be practiced. Nicely visualized is already mentioned need to develop
106 M. Cerna and C.-J. Lin

Fig. 3. Comparison of students’ language competence according to CEFR

writing skills in NTSUT students, especially of those with the higher and highest level of
competences feel writing skill as a problem. On the other side in UHK students grammar
and speaking dominate. Students of lower language competence focus on speaking, lis-
tening so that they could be able to understand and start communicate. Students reaching
higher levels of language competence include grammar category more frequently to be
practiced. They do not have problems with understanding, they can focus on mastering
the language, where use of proper grammar is desired.

Fig. 4. Reached language competence and students requirements on practicing skills

3.5 Q8 - What Fits When You Are Studying Languages?


Last chapter on findings deals with preferred ways of studying language. The dominating
activity is watching films in both samples. This chapter brings an insight into backgrounds
of research sample from two universities. Strong influencing factor is that the UHK
sample consisted purely from Czech students attending compulsory subject Professional
English without any foreigner. That is why, they find speaking with foreigner special
and beneficial and mentioned this activity in their responses. On the other side NTUST
students take talking to foreigners as a common activity not worth mentioning as we
found out during the follow-up discussion. When books are mentioned, respondents
in both groups mean English-language textbooks. They are much less popular in the
UHK sample; with 20% to 50% in favor of the NTUST sample. On the other hand, UHK
respondents are much more playful, they like songs, vides and games and like F2F classes
Students’ Language Needs Analysis 107

where they believe ‘everything’ can be explained without their effort. This conclusion is
based on findings from both questionnaire as well as the follow-up discussion. None from
Taiwan-Tech respondents mentioned games or songs in classes during the discussion.
Rather surprising fact is that UHK participants favored language websites so little. In
spite of the fact that they gained some experience with websites from previous years but
they prefer more entertaining way of language study. As for language websites, students
from Kenya made an interesting note. They said: “we don’t need to speak perfect and
study systematically from websites, we are from multilingual environment. We need to
speak, we need to communicate, we don’t need to be perfect.” UHK sample is strongly
influenced by Czech environment where shyness to speak plays an important role. Fear
of making mistakes greatly limits communication.

4 Conclusions
The goal and sub-goals of the paper were reached. The comparative study brought an
updated view of the current use of sources supporting practicing language in Czech and
Taiwanese university settings. The study shows difference in priorities in utilization of
study materials which reflects different language approaches stemming from different
cultural background of the compared groups.
As a conclusion, it can be stated that conducting language needs analysis with a
follow up discussion and consequently with worked out electronic presentation of find-
ings presented and shared on the virtual learning platform is a proven pedagogical
scenario applicable in various setting; bringing updated, beneficial and inspiring ideas
to all ‘stakeholders’. In this scenario both teachers and students profiteer: teachers can
adapt study materials to current situation based on formulated requirements, experience
and expectations and students get motivated as they can see that their needs are dis-
cussed, taken into consideration in further planning, respected and shared. Intercultural
dimension represents precious added value.

Acknowledgements. The paper is supported by the project SPEV 2019 at the Faculty of Infor-
matics and Management of the University of Hradec Kralove, Czech Republic. In addition, the
authors thank Anna Borkovcova for her help with the project.

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Uncovering the Potential of the Google Search
Engine for L2 Learning and L2 Translator
Training

David Mraček(B)

University of Hradec Králové, Rokitanského 62/26, 500 03 Hradec Králové, Czech Republic
david.mracek@uhk.cz

Abstract. The paper presents a study investigating the use of the Google Search
Engine in L2 translation and L2 learning. A group of undergraduate students in
Tourism Management was introduced to three tips for effective Google search as
part of their optional course in the basics of translation. A week later, half of the
students attended a session devoted to further practice of the tips. Later, both groups
were asked to translate a short text from Czech, their native language, into English
with the assistance of the Google Search Engine. Drawing on the participants’
translations, written protocols and search histories, the study analyses their online
behavior during L2 text production, providing examples of successful applications
of search strategies and explaining cases where online search techniques failed to
connect effectively with the user’s language skills and reflection.

Keywords: Google Search Engine · Translation · L2 translation · Language


teaching · Translation in language teaching

1 Introduction
The Google Search Engine (GSE) has become a permanent presence in people’s daily
lives and the default option that people refer to if they have a query about a certain topic,
evidenced by the fact that it processes an average of around 40,000 search queries per
second [1]. However, its benefits for language learning and translation are much less
known and researched.
The present paper explores several of many ways in which the GSE can be exploited
by users of a foreign language (here referred to as L2), be it learners, translators, or in fact
any text producers. It presents the methodology and results of a study which was a follow-
up on an earlier investigation into the opportunities that the GSE offers to L2 translation
teaching [2]. And while the previous study suggested that the tool can, in general, improve
the quality of written language and enrich the learning experience, some questions were
left unanswered and several limitations were identified in the methodology. The aim of
the present study was, therefore, to place more emphasis on the search process itself in
an attempt to shed more light on the possibilities and limitations of the GSE in respect
to its use during L2 text production.

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 109–121, 2020.
https://doi.org/10.1007/978-3-030-38778-5_14
110 D. Mraček

2 Methodology
As the present study is intended as a contribution to the author’s long-term research into
the possibilities of the GSE in L2 learning and translator training, its methodology is
inspired by his previous investigation [2]. The aim is to explore how the tool can assist
the language user in producing better L2 material, specifically more acceptable grammar
and lexicon. The focus is on the following three basic search strategies (the examples
are taken from [2]):

(1) enclosing the query (a string of words) in quotes makes the GSE return results with
those exact words in that exact order; this operator is a sine qua non of effective
Google search and will be referred to as the quotes operator throughout the present
text; e.g. phrases “According to a recent study” or “it will benefit the elderly” all
yield a high number of hits;
(2) doing a wildcard search by using an asterisk (*) in the middle of a string of words
(which is itself enclosed in quotes), with the asterisk acting as a placeholder for one
or more words; the mechanism will be referred to as the asterisk operator; e.g. the
query “countries have * measures to” produces results including the verbs taken,
adopted and introduced;
(3) restricting the search (of a phrase enclosed in quotes) to a specific domain by using
the site operator; e.g. the phrase “suffer unwanted side effects” can be restricted
to US institutions of higher education by adding site:edu or to British websites by
typing site:uk into the search box after the query enclosed in quotes (with one space
between them).

At the same time, three of the limitations identified in the previous study were
taken into consideration in the methodology design. Firstly, as the previous experiment
included only one in-class demonstration of what appears to be a largely new set of
skills, the question emerged whether exposing the students to a further demonstration
and practice session might help them better understand the possibilities offered to them
by the GSE. Secondly, the time period between the in-class demonstration and the
submission of the home assignment was reduced substantially compared to the previous
experiment to ensure that the know-how demonstrated to the students is not forgotten
by the time they can utilize it in the home assignment. Thirdly, to cast more light on
the actual role of the GSE in the process of L2 production, the data collection has been
made more nuanced so that the GSE can be isolated from other tools and strategies used
by the user or, alternatively, its interaction with these other tools and strategies can be
better explained. Therefore, a combination of data collection methods more conducive
to a detailed qualitative analysis was selected for the present study; similarly, the small
number of participants in the present study enabled more thorough investigation.
The study involved four students enrolled in their second year of a bachelor’s degree
program in Tourism Management at the University of Hradec Králové, Czech Republic,
with their English language skills between levels B2 and C1 of the Common European
Framework of Reference for Languages. The optional course in translation, of which
the experiment was part, aims at developing, inter alia, students’ L2 writing competence
and research skills, making the GSE an ideal educational solution.
Uncovering the Potential of the Google Search Engine 111

The experiment consisted of two stages, described in detail in the subsections below:
(1) two in-class Google Search Engine demonstrations, (2) home assignment comprising
the translation of a short text and the completion of a verbal protocol.

2.1 In-Class Google Search Engine Demonstrations

One of the translation seminars in April 2019 was devoted to introducing the students to
three of the numerous tips for effective use of the GSE, namely (1) the quotes operator,
(2) the asterisk operator, and (3) the site operator. The present author believes these three
tips to be well applicable to translation and foreign-language learning.
During the demonstration, the teacher (i.e. the present author) explained the three
tips and conducted a number of GSE searches, using his own examples, on the classroom
computer, with everything projected onto a screen at the front of the room. To promote
active learning, the students were encouraged to follow the teacher step by step using
their own laptops, which they had been asked to bring.
As the previous study [2] has shown, these tips are rather unknown even among
students in their early twenties, who are otherwise known to be conversant with the
latest technology and accustomed to using the GSE for private and educational purposes
on a regular basis. Therefore, a second demonstration was held to help the students
better internalize the tips that had been explained to them. As a preparatory exercise, the
students were asked to translate a short text from Czech into English at home and bring
their translations to the class the following week. The text, an extract of 75 words from a
newspaper article on the overuse of medication by elderly Czechs, was of similar length
and difficulty and contained a similar range of linguistic issues to the one the students
were to translate in the next stage of the experiment (see Sect. 2.2).
The second demonstration, which was only attended by two students, revolved
around the translation assigned for home practice. The teacher and the students dis-
cussed the text phrase by phrase, sentence by sentence, commenting on the three GSE
search tips – and various combinations thereof – and how they could assist the user in
producing a good English translation text. Collectively, various search scenarios were
tested, using the classroom projector and the students’ own laptops. Although the pri-
mary, narrow focus was on the correct use of articles, prepositions and collocations, the
more general objective was to enable the students to better understand the complexity of
the translation process as well as the possibilities and limitations of the GSE in L2 text
production; most importantly, as Mraček [2] says, students need to learn to accept and
appreciate that “items that can be entered into the search box go well beyond isolated
words, and can include entire clauses or even sentences.”

2.2 Home Translation with Verbal Protocol


In the next stage, the participants were asked to translate, at home, a short text from Czech,
their native language, into English; no time limit was imposed. They were free to make
use of any resources, paper or electronic; however, they were particularly encouraged
to use the GSE search tips to which they had been introduced. They were only given
general instructions regarding the translation: they were to translate the text into English
112 D. Mraček

as best as they could; they were told that their translations would be used in a study on
the GSE but would not affect their overall course assessment.
The source text was a short extract (with some minor editing) from a news item
on the rising use of prescription drugs among the elderly published in a Czech daily.
Although the text is composed of several complex sentences, it is easy to understand
for non-professionals and contains general vocabulary, being an efficient instrument for
testing students’ grasp of grammar rules (e.g. word order, articles, countability of nouns,
verb tenses) and use of English in general (collocations, prepositions).
The following is the text in Czech:

Počet lidí, kteří denně spolknou multivitaminovou tabletku, se zvýšil ve Spojených


státech za posledních dvacet let o deset procent. Spojené státy jsou ve spotřebě
doplňků stravy na prvním místě na světě. Zkušenosti lékařů ukazují, že i Češi se
vydávají stejnou cestou. Podle vědců spočívá problém v tom, že si mnoho lidí myslí,
že jim nemohou ublížit. Pokud se však těchto doplňků stravy v těle nahromadí moc,
mohou vést i k úmrtí. Odborníci se shodují na jednom: kdyby byly tyto doplňky na
předpis, riziko jejich nadužívání by se snížilo.

What follows is an English version produced by a native speaker:

The number of people in the United States who take a multivitamin pill every
day has gone up by ten percent over the last twenty years, and the US is now the
world leader in the consumption of diet supplements. Doctors’ experience suggests
that the Czechs are going down the same path. The problem, scientists say, is that
people believe they cannot do them any harm. But if too many of these supplements
accumulate in the body they can be fatal. The experts all agree on one thing: if
diet supplements were only available on prescription, it would reduce the risk of
people overusing them.

Besides producing the translation in MS Word document format, the participants


were asked to copy the complete history of their Google searches to the same file below
the translation. To enable the participants to ‘think aloud’ and reflect on their strategies
and solutions, a verbal protocol in the form of an Excel spreadsheet was administered to
be filled in during the actual translation. As they translated, the participants underlined
and numbered the segment in the English translation (a word, phrase, part of a sentence or
an entire sentence) that they verified via the GSE. In the protocol, they were instructed to
comment on each segment by (1) indicating why they researched that particular segment
(e.g. to compare the number of hits with two similar phrases) and whether dictionaries
were used (print or online, monolingual or bilingual), (2) specifying the operator(s)
used and (3) expressing their degree of satisfaction with the search result and, if need
be, describing what they did to arrive at a more satisfactory result.
Finally, the translations (including the search history) and protocols were submitted
to the present author via email for analysis, and the results are presented in Sect. 3. Within
a week of submission, the students received individualized feedback, which highlighted
examples of successful and unsuccessful strategies and identified possible causes of
failure to encourage the students to integrate the know-how received throughout the
experiment into their learning processes.
Uncovering the Potential of the Google Search Engine 113

2.3 Research Questions


The translations, search histories and verbal protocols were analyzed to answer several
questions related to the principal objective of the present study. Of particular interest were
the number of searches made throughout the translation process, the type of searches,
including the extent to which combinations of two or more operators were used, and the
length and structure of queries. This type of data was made available primarily by the
translations and search histories. For their part, verbal protocols are generally effective
in accessing the respondent’s intentions and motivations as well as the emotional impact,
and therefore these aspects were analyzed as well. As the previous study suggested that
multiple expositions to demonstrations might lead to more efficient and effective search
strategies, a comparative aspect was included. The sample consisted of four participants,
two of whom had attended one GSE demonstration before producing their translations
and protocols, the other two had attended two such demonstrations. The analysis and
discussion thus partially focused on how these two pairs of participants differed with
regard to their search behavior.

3 Data Analysis
The following section contains the analysis of the data obtained through the three meth-
ods described above. Each subsection deals with one participant, describing his/her GSE
behavior and how it relates to the quality of the translation. Each participant’s translation
is followed by a quantitative summary of the search process (stating the total number of
queries, proportion of searches involving one of the three operators) and a discussion of
selected searches, with special focus on the length and structure of the query and how
effective it was in assisting the user to reach an acceptable solution; examples in the
translations are numbered using superscript. The intention is not to conduct a thorough
assessment of the translations in terms of language quality or translation procedures
used. Rather, the objective of the analysis is to attempt at identifying the profile of
each participant with regard to his/her behavior on the GSE and how it may be affected
by whether he/she took part in two GSE sessions (participants 1 and 2) or only one
(participants 3 and 4).

3.1 Participant No. 1


The following is the participant’s translation:
The number of people in the United States2 who swallow3 a multivitamin pill every
single day has grown by ten percent 4 in the last twenty years5 . The United States is1 a
leader in world supplement consumption. Doctor’s experience show7 that Czech people
are headed in a simmilar 8 direction. The problem is, according to scientists, that many
people think supplements can cause them no harm. However 12 supplement overdose can
in some cases resault 9 in death. The experts agree on one thing6 : If the supplements
were a precription10 drug, the thread 11 of overuse would become lower.
The translator did a total of 13 searches, 12 of which using quotes; of these, 1 query
combined quotes and the asterisk, and 10 combined quotes with the site operator; no
combination of all three operators was used.
114 D. Mraček

The one search which contained no operator (the united states is or are, Ex. 1) helped
the translator access an article on whether the name of the country should be treated as
singular or plural, ultimately leading her to the correct conclusion.
A total of eight commentaries were made in the verbal protocol and all reflect good
search strategies which allow the translator to produce acceptable English. Besides Ex.
1, examples of other effective searches include the following:

Ex. 2: “people in the United States” site:edu vs. “people in United States” site:edu
Ex. 3: “people who swallow” site:uk vs. “people which swallow” site:uk
Ex. 4: “grown by 10%” site:uk to check the preposition which normally follows the
verb (moreover, a noun phrase was included in what is a laudable attempt to verify an
entire part of a sentence)
Ex. 5: “in the last twenty years” site:uk vs. “in last twenty years” site:uk. When looking
at the number of hits returned for either version, the translator correctly concluded that
the former (with the definite article) is to be preferred.

As the examples above show, the translator was not afraid to make multi-word
queries involving entire parts of sentences (complex adverbials etc.), frequently using
the combination of quotes and the site operator to ensure the excerpts returned came from
British and US sites only (increasing native-speaker authenticity), with queries mostly
aimed at comparing two versions offered to the user by her intuition (nouns with/without
an article, two alternative verb forms etc.).
However, except for Ex. 6 (where an asterisk was used as a placeholder for the prepo-
sition “experts agree * one thing”), the searches were confined to the first two sentences.
It can be argued that if the translator had applied the above strategies throughout the
entire translation process, she could have avoided a number of infelicities found in the
rest of the text. For instance, the phrase doctor’s experience show (Ex. 7) contains two
mistakes (doctors’ and experience shows are correct); a more critical approach to the
translator’s own knowledge of grammar (which she did manifest when verifying such
basic issues as people who/which, see Ex. 3) could have led her to review this particular
formulation. Similarly, spelling or typographic errors such as those in Examples 8, 9,
10, 11 can be avoided, with the GSE drawing the user’s attention to them; punctuation
rules (Ex. 12: however is normally followed by a comma when placed initially) can be
inferred by the user from the excerpts returned by the GSE providing the word is part of
a longer query (e.g. “however, the number” site:edu).
In sum, participant No. 1, who attended both GSE demonstrations, manifested a
solid grasp of the know-how presented to her, which enabled her to be in better control
of grammar issues such as articles, pronouns, prepositions and verb forms. She failed,
however, to maintain the same level of rigor till the end of the exercise, which may have
been due to lack of time or other factors unknown to the author.

3.2 Participant No. 2


The following is the participant’s translation:
In the United States,6 a number of people who7 take1 a multivitamin pill daily have4
increased by2 10% in the last twenty years. The United States are in the first place
Uncovering the Potential of the Google Search Engine 115

worldwide in3 using food supplements. Doctors’ experience show, that even Czech people
follow the same way. According to scientists the problem is that many people think food
supplements can’t cause any damages. But if there’s too much5 food supplements in
the body, they can cause even death. Professionals agree on one thing: if the food
supplements were on prescription, the risk of their overuse would decrease.
The translator did a total of 83 searches, 82 of which using quotes (the one search
where no quotes were used was immediately followed by a repeated query with quotes
as the translator realized that quotes were needed for a meaningful result); of these, 20
queries combined quotes and the asterisk, and 23 combined quotes with the site operator;
6 instances were noted in which all three operators were combined in one query.
In general, this translator spent a considerable amount of time and effort on her
language research, often trying different operators or replacing some components of
queries with possible alternatives when verifying a single item. This tendency is apparent
from the following examples:
Ex. 1. When comparing two different collocations, “take a pill” vs. “swallow a pill”,
the translator used not only a combination of the quotes and site operators but she later
also changed the infinitive form of both verbs to an –ing form in order to see the items
searched in more than one syntactic function.
Ex. 2. In order to verify her hypothesis that the preposition normally accompanying
the verb increase is by, the translator created a complex query, combining all three
operators: “increase * 10% in the last” site:uk. She then tried several modifications:
changing the verb form to increased, omitting the figure 10 and expanding the site
operator to site:bbc.co.uk. And although she found that sometimes the preposition is
omitted (failing to notice that this is normally only done in newspaper headlines), she
preferred to use by found in the majority of the hits.
Ex. 3. In an attempt to find an idiomatic formulation concerning the US being the top
consumer of dietary supplements, the translator tried multiple variations by changing
the name of the country and the numeral, and by deleting and adding words: moving
from “the US * the first place in” to “the UK * the first place in using” and “the US
take the * place in”, she later found that the query “first place worldwide” returned a
large number of hits; she inspected the results carefully, noticing that a definite article
and two prepositions in are needed for the phrase to be usable in a sentence.
Nevertheless, two examples illustrate that good search techniques do not guarantee
success on their own. In Ex. 4, the comparison of “a number of people have” vs. “a
number of people has”, using the quotes and, later, site:uk, led the user to choose the
former as it appears in many more results than the latter. And although the phrase is
correct in terms of grammar, it is wrong in the context at hand as it carries a completely
different sense than the correct the number of people, which requires the singular has.
Ex. 5. In another attempt to confirm her intuition, she compared a phrase she considered
correct, “too many food supplements”, with the much less acceptable “too much food
supplements”. Finding that the latter had many more hits, she opted for it, although
– as she pointed out in the protocol – this was contrary to her belief. In this instance, the
student failed to exercise her usual critical judgment, for it is evident on closer inspection
that many of the results returned for “too much food supplements” reflect a different
linguistic context to that investigated by the translator. Typically, one part of the query
116 D. Mraček

belongs to a different sentence than the rest of the query; it is apparent that much is a
modifier of the uncountable food not the countable supplements, cf. “So, do not eat too
much food. Supplements also provide…”.
Finally, two examples are worth a closer look as they illustrate the user’s meticulous
approach to the text production task at hand, the object of verification being punctuation.
In Ex. 6, the translator compared “In the United States, a number of” vs. “In the United
States a number of”. With the GSE being punctuation insensitive, it makes no difference
whether a comma is used or not. Still, the user was able to notice in the examples
returned that when placed initially, adverbials such as in the United States are separated
by a comma from the rest of the sentence. Similarly, a quick glance at the results returned
for the queries “a number of people, who” and “a number of people who” enabled her
to opt for the correct version without a comma in Ex. 7.
In sum, participant No. 2, who attended both GSE demonstrations, did systematic
and well-considered research, using multiple queries which involved whole phrases and
clauses (and even paying attention to punctuation, an issue ignored by the other three
translators), often combining different operators and manifesting no small degree of
creativity in a laudable effort to gain access to authentic linguistic material. Unlike
participant No. 1, she was consistently rigorous throughout the exercise, although some
of the queries led her to revise what had originally been a correct formulation.

3.3 Participant No. 3

The following is the participant’s translation:


The number of people in the United states who take multivitamins on the daily basis1 has
increased by 10% in the last 20 years. The United States occupy the first place in the world
in consumption of dietary supplements. The experiences of many doctors illustrate5 that
the Czech are following the same path. According to scientists, the problem lies in
people thinking that the dietary supplements cannot hurt them. If too many of these
supplements pile up in the human body3 though, they can lead to one’s death. Experts
agree on one thing4 : if these supplements were to be sold on a prescription2 , the risk of
overconsumption6 would decrease.
The translator did a total of 24 searches, 23 of which using quotes (the one search
where no quotes were used was immediately followed by a repeated query with quotes
as the translator realized that quotes were needed for a meaningful result); of these, 7
queries combined quotes and the asterisk, and 3 combined quotes with the site operator;
no combination of all three operators was used.
The fact that the 24 searches dealt with no more than 5 segments may lead to the
conclusion that the translator decided to rely on her command of English which is rea-
sonably good. There are whole segments which are grammatically correct and idiomatic
although no verifying was reported in the protocol, e.g. The number of people in the
United states who take multivitamins (except for the misspelling in states, which the
translator could have noticed if she had seen the segment in whole sentences returned
by the GSE); has increased by 10% in the last 20 years; According to scientists, the
problem lies in people thinking that…).
Uncovering the Potential of the Google Search Engine 117

On the other hand, a few minor infelicities could have been corrected had the transla-
tor made consistent use of the GSE. For instance, the use of articles in fixed phrases can
be verified efficiently via the GSE: the search “multivitamins on the daily basis” (Ex.
1) returns no hits compared to almost 2,000 hits for “multivitamins on a daily basis”.
Similar results are achieved with other words which can reasonably be expected in the
syntactic position before the fixed phrase, e.g. “taken on a daily basis” vs. “taken on the
daily basis”. Therefore, the key idea that learners need to internalize is that while queries
need to be long enough to return authentic linguistic material, individual words which
are less directly relevant to the issue being verified can be replaced with items that are
more likely to occur in that position. The phrase “on a prescription” (Ex. 2, where “on
prescription” is correct) is another example of a mistake avoidable through rigorous use
of the GSE.
In the few queries made, the translator sometimes reported relying on, or being
assisted by, her language instinct:
Ex. 3. She first made a total of 5 queries with the asterisk operator to explore the
possible verbs linking the words medicine, minerals, supplements and human body (e.g.
“medicine * in human body”, “supplements * in a human body”). Having found no
solution acceptable to her, she tried substituting the asterisk with two verbs she thought
might be used. The comparison of “minerals congest in human body”, “minerals pile up
in human body”, “medicine piles up in human body” and “medicine piled up in human
body” brought no convincing results and so the translator followed her intuition (while
adding, correctly, the definite article), producing a relatively acceptable version.
Ex. 4. By comparing “experts agree on one thing” vs. “experts agree on one point” she
came to the conclusion that both versions are acceptable but the former is used more
frequently – and sounds better to her – than the latter.
Ex. 5. The translator decided to verify the phrase “experience of doctors show”, using
the site:uk operator to narrow the results down to British websites. She found no results,
failing to realize that this was caused by her mistake in subject-verb concord (singular
noun vs. plural verb). She then modified the query to “experiences of many doctors
show” and, using the quotes operator only, found no results again; this is probably to
do with the fact that unlike its direct Czech equivalent, the English word experience is
normally used in the singular when referring to the collection of knowledge acquired
over a long period of time. The translator then shortened the query to “experiences
of many doctors”; the GSE returned 9 instances, which the translator believed to be
a satisfactory result. She then finalized the segment by using her language knowledge
and/or intuition, adding, correctly, the definite article and a new verb, illustrate, although
her initial choice, show, would have been a much more natural collocate.
Ex. 6. After finding very few occurrences of the collocation “overconsumption of
medicine”, the user shifted her focus onto the word overconsumption on its own, first
using the quotes only, later adding site:uk. That brought her to what she calls “a sat-
isfactory number of results (including the Guardian)”. On the one hand, her ability to
assess the reliability of the source offered (based on the renown of the British daily)
is commendable; on the other hand, had she attempted different modifications of col-
locations involving the word, e.g. “the overconsumption of dietary supplements”, her
solution could have been informed more by hard data than her instinct.
118 D. Mraček

In sum, participant No. 3, who attended only one GSE session, used the asterisk
and site operators in addition to the basic quotes operator, demonstrating, in more than
one instance, a willingness to modify the query for more convincing results. It can be
argued, however, that a more systematic use of the GSE, based on less intuition and
more reflection on the possibilities of grammar, as well as a generally higher number of
queries and segments verified would have resulted in a more acceptable English text.

3.4 Participant No. 4

The following is the participant’s translation:


Number of people,4 who swallow vitamin tablets1 daily, has increased by 10 percent 2
in the United States in the last 3 20 years. United States are on top of the list in dietary
supplement usage. Experienced doctors say, that Czechs will go down the same path5 .
According to the scientists, the problem is, that many people think, that it can´t harm
them. If too many of these supplements accumulate in human body, they can even lead
to death6 . Experts agree on one thing: If these supplements were under prescription, the
risk of overuse7 would reduce.
The translator did a total of 36 searches, 32 of which using quotes; of these, 2 queries
combined quotes and the asterisk, and 17 combined quotes with the site operator; no
combination of all three operators was used.
Three of the four searches which involved no operator were made to elicit the meaning
of a phrase by adding the word meaning into the search box, in which case quotes are
unnecessary (e.g. on top of the world meaning). The remaining one search without quotes
was immediately followed by a repeated query with quotes.
The translator was generally willing to verify his solutions and make regular use of
the site operator. However, his queries were typically rather short, and although some
led him to a successful version, it can be argued that in a number of cases, a more
sophisticated query would have yielded more convincing results as to how the item is
used in contexts similar to that in the translation. The following are several examples:
Ex. 1. “vitamin pills” site:uk vs. “vitamin tablets” site:uk. Possible expanded versions
include “vitamin tablets daily” site:uk or “who * vitamin pills” site:uk, both of which
offer a few results that contain the verb to take; thus the user could have realized that
take is a much more appropriate choice than swallow.
Ex. 2. “10%” or “10 percent”. Finding that both queries yield enough hits, the user
decided for the latter based on his own preference. However, a query with much more
value for his task and for his long-term learning could look like this: “has increased by 10
percent” site:bbc.co.uk vs. “has increased by 10%” site:bbc.co.uk. In this way, the item
is searched in a wider co-text involving the verb phrase which it normally accompanies;
moreover, the site operator is used to narrow the results further down to the website of
a particular organization to see results in contexts stylistically equivalent to the source
text (apart from the BBC example above, compare for instance site:guardian.co.uk or
site:washingtonpost.com).
Ex. 3. Similarly to Ex. 2, the queries “in the last” site:uk and “in last” site:uk can
arguably be called unstrategic. Combining these items with that immediately following
Uncovering the Potential of the Google Search Engine 119

in the sentence would yield more convincing results again, e.g. “in the last 20 years”
site:uk vs. “in last 20 years” site:uk. Alternatively, the word years can be replaced with
months or weeks and the site operator can be made more specific (e.g. site:bbc.co.uk).
As they were, the queries were so general that the user was left to decide solely based on
the total number of hits shown for each, instead of considering at least some contextual
information.
The fact that the immediate context of the item searched is crucial (perhaps even
more so than the overall number of results) can be illustrated with Ex. 4. The user verified
the phrase “number of people”, using the quotes operator only. Seeing a huge number
of results (including in an Oxford dictionary, a trustworthy source), he used the phrase
without thinking too much about grammar rules. Had he paid more attention to how the
item was used in entire sentences (looking carefully at the first two or three pages of the
results returned by the GSE would have sufficed), he would probably have noticed that
(1) the definite article is a constant component of the phrase and (2) the -who-sentence
which follows the phrase is normally not preceded by a comma, being a defining clause.
The three wrongly placed commas before that are the result of the same interference of
his native language, which, too, could have been avoided if careful reading of the results
had been part of the search strategy.
On the other hand, in at least two cases, the translator searched entire phrases. For
instance, go down the same path was checked for naturalness, although an incorrect
verb form was used (Ex. 5; are going would be more precise than will). As for can even
lead to death (Ex. 6), the phrase was compared with can end up with death and the
former was chosen on the basis of frequency. In one instance (Ex. 7), a word offered by
a dictionary, overuse, was first searched with the quotes only, then site:uk was added,
and later the query was expanded to cover an entire collocation: “medication overuse”
site:uk, followed by “supplements overuse” site:uk and “supplement overuse” site:uk;
as the latter two yielded very few results, the former query was repeated and the user,
seeing enough hits, decided that overuse can indeed be used in the context of medicine.
In sum, participant No. 4, who attended only one GSE session, did no small number
of searches but they were rarely strategic: either they contained too few words or were
deemed successful even though the immediate context was not taken into consideration.

4 Discussion and Conclusion

The aim of the present paper was to shed more light on the role that the Google Search
Engine can play in producing better-quality language, be it by a foreign-language learner
or a translation trainee, with students assuming both these roles in some educational
contexts. Rather than attempting a detailed quality assessment, the analysis focused on
the different strategies that learners adopt when confronted with the realities of, on the
one hand, L2 text production and, on the other, an online search engine.
The analysis of the data gleaned from the respondents’ translations, search histories
and verbal protocols revealed, first and foremost, a considerable amount of variation
among participants of the experiment as to the number of queries made in relation to
the same task, which consisted in the translation of a short Czech text into English, the
participants’ L2. The lowest (13) and highest (83) number of queries was made by the
120 D. Mraček

two respondents who attended two sessions dedicated to GSE, while those who only
attended one made an average of 30 searches. The use of combinations of two operators
(quotes plus site, quotes plus asterisk) was comparable in both groups, although only
one participant (having attended both sessions) was prepared to make a regular use of a
combination of all three operators. In general, queries served to verify frequent issues
pertaining to English grammar and vocabulary, with articles, pronouns, prepositions and
collocations leading the list. Occasionally, punctuation was the object of verification
and in some instances, the GSE provided access to background materials (such as online
dictionaries and articles on points of grammar).
The aspects of GSE research in which the two pairs were found to differ most
were the length and structure of queries, where those students who had attended two
sessions made longer queries which comprised entire complex phrases and clauses rather
than single words and simple phrases. Moreover, one of the more advanced students
demonstrated a willingness to invest time and cognitive effort to the search process,
making numerous modifications to her queries in order to explore as best as she could
the way in which the item is used in authentic language. Without making strong claims
about the representativeness of the sample, it could be argued that every additional
demonstration or controlled practice session may enhance the learner’s command of GSE
search strategies and, even more importantly, her understanding of how these strategies
need to complement her use of existing and developing language knowledge.
Indeed, it appears reasonable to suppose that the need to verify items of language
depends to a large extent on the learner’s or translator’s current level of target language
skills, and there was undoubtedly a degree of heterogeneity among the participants with
respect to language skills. No less importantly, the level of language knowledge impacts,
in turn, on the learner’s online search dexterity. This leads Fujii to say that the GSE “has
strong potential for advanced learners, who are resourceful enough to generate a higher
number of syntactic/lexical combinations” [3]. With less advanced learners of a foreign
language, a text production exercise involving the use of a search engine would be
considerably more time-consuming.
However, another factor may be at play here, one that has less to do with language
knowledge. As the analysis made obvious, the four participants differed with regard to
their personalities, some exhibiting, to a larger degree than others, reflection, healthy
skepticism, attention to detail and other qualities conducive to successful research.
While the study only relied on a modest sample of four participants, it has pointed
to the potential that the GSE has for improving the quality of a translator’s or learner’s
written output in L2. As they work on their text production task, language users (including
native speakers of that language) can complement their language skills and intuition with
systematic search procedures involving simple words and, more effectively, complex
lexical and syntactic structures, thereby increasing their control of the language material
they produce.
On a more general educational level, the integration of search engines into the learn-
ing process is in line with transformationist approaches as such activities work with
what the student already knows (grammar rules and the use of search engines in real
life situations), transforming this knowledge into higher-level skills where language and
technology combine to assist in the production of better-quality L2 communication.
Uncovering the Potential of the Google Search Engine 121

The teacher here acts in her capacity of facilitator, pointing students to more effective
strategies for online search and, more generally, language learning.
At the same time, the GSE can contribute to learner autonomy: when provided the
basic know-how by the teacher (during a face-to-face tutorial where a demonstration of
search tips is given together with instructions for home practice), learners can uncover
the potential of the tool for their own learning process, exploring for themselves and self-
regulating on the basis of individualized feedback as long as it includes an assessment
of the quality of the search process in addition to the quality of language.
At the methodological level, it appears that gaining a meaningful insight into the
thought and search processes can only be made possible by triangulation. As Ericsson
and Simon [4, cited in 5] stressed, think-aloud data from working memory will always
be incomplete and exclude a number of thought processes which are not held in working
memory long enough to be expressed verbally. It has, therefore, become a common
practice to supplement think-aloud data with other data-collection strategies. In the
present study, the use of search history turned out to be effective in providing more
details where verbalizations were incomplete or even inaccurate in the protocols.
Future investigations into the use of search engines in L2 translation and FL learn-
ing may attempt to establish a firmer link between the quality of language output, the
student’s level of language skills and online search skills. To that end, a more robust and
interdisciplinary research framework may be needed, possibly involving different data
collection methods such as observation, video recording, and interviews.

References
1. Nasser, L.: Exploring the benefits of Google trends. The Next Ad, online (2018). https://www.
thenextad.com/blog/exploring-the-benefits-of-google-trends/. Accessed 23 June 2019
2. Mraček, D.: The Google search engine: a blended-learning tool for student empowerment.
In: Proceedings of the International Symposium on Educational Technology (ISET 2019),
pp. 224–229. IEEE, Piscataway (2019). https://doi.org/10.1109/iset.2019.00054
3. Fujii, Y.: Making the most of search engines for Japanese to English translation: benefits and
challenges. Asian EFL J. 23, 41–77 (2007). http://www.asian-efl-journal.com/pta_Oct_07_yf.
pdf. Accessed 12 June 2019
4. Ericsson, K.A., Simon, H.A.: Verbal reports as data. Psychol. Rev. 87(3), 215–251 (1980)
5. Charters, E.: The use of think-aloud methods in qualitative research: an introduction to think-
aloud methods. Brock Educ. 12(2), 68–82 (2003)
The Effect of Gamification in User Satisfaction,
the Approval Rate and Academic Performance

Gabriela Martínez1,3 , Silvia Baldiris2,3(B) , and Daniel Salas4


1 Centro de Educación Continua, Escuela Politécnica Nacional, Ladrón de Guevara E11-253,
Quito, Ecuador
gmartinez@cec-epn.edu.ec
2 Fundación Universitaria Tecnológico Comfenalco, Sede a Barrio España
Cr 44 D No 30A – 91, Cartagena, Colombia
sbaldiris@tecnologicocomfenalco.edu.co, silvia.baldiris@unir.net
3 Universidad Internacional de La Rioja, Rectorado – Avda. de La Paz, 137, Logroño, Spain
4 Universidad de Córdoba, Carrera 6 no. 77- 106 Montería - Córdoba, Córdoba, Colombia

danielsalas@correo.unicordoba.edu.co

Abstract. Continuous Education Centre from the National Polytechnic School of


Ecuador (CEC-EPN) develops online education courses under a constructivist aca-
demic approach, following the ADDIE instructional approach, reaching more than
10,000 students per year. These courses implementation suffers common problems
related to low student participation, low academic performance, low approval rate
and low student satisfaction. The current trends of virtual education are influ-
enced by new strategies such as the use of gamification in the design of virtual
content; this is due to the good results it has had on motivation, academic perfor-
mance and student participation. This document describes the implementation of
a strategy of gamification based on role-play in a MOOC course on Prevention
of Child Sexual Abuse in the CEC-EPN. The strategy was validated through an
experimental design involving a control group (receiving a traditional course) and
an experimental group (receiving the gamified course). The evaluation focuses
on the analysis of the following variables: User Satisfaction, Approval Rate and
Academic Performance. The results show the implemented strategy contributes
to the improvement of the aforementioned variables.

Keywords: Virtual education · Gamification · Playful strategies · MOOC


courses

1 Introduction

In Ecuador, the numbers of allegations of sexual abuse are dispersed and incomplete but
as well they are worrying. The data of the Office of Criminal Policy of the Prosecutor’s
Office, between 2014 and 2017 indicated the existence of 13,671 complaints of sexual
abuse [11]. In this sense, UNICEF and the Ecuador Government are carrying out different
campaign such as “Open your Eyes”, with the purpose of informing and sensitizing
families and society about this critical problem.

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 122–132, 2020.
https://doi.org/10.1007/978-3-030-38778-5_15
The Effect of Gamification in User Satisfaction 123

The CEC-EPN aware of this situation, consistent with the UNICEF Ecuador cam-
paign, and in cooperation with several inter-institutional organizations such as the Asso-
ciation for Children and the Family, intend to support the abuse prevention through
the generation of free training strategies, among them Massive Online Open Courses
(MOOC). However, it was identified the courses offered by the CEC-EPN suffers com-
mon problems related to low student participation, low academic performance, low
approval rate and low student satisfaction, being necessary to explore strategies to
improve the participants experience in the offered courses.
Currently, the concept of Gamification is being used in different contexts: business,
education, health, government and even in daily tasks [1]. This is due to the benefits of
applying different elements from games in non-play contexts, especially considering the
influence it has on people’s behavior, through stimulating motivation.
According with Rodriguez and Santiago: “Gamification is a process by which
mechanics and game design techniques are applied, to seduce and motivate the audience
in the granting of certain objectives” [2].
In educational settings, Gamification has reported benefits in the learning process.
Mateo [6] in his thesis concludes, at a theoretical level, that gamification brings important
advantages to the dynamization of the work climate through motivating and awakening
the interest of the student. Sánchez [7] describes the implementation of a mobile applica-
tion implementing gamification in a secondary school with the aim of achieving greater
motivation and adherence to healthy oral habits. Their results showed that 100% of the
students in the control group showed interest in the gamified strategy and 47% consider
that educational gamification is more interesting than the master class. The gamification
strategy, the contents, the procedures and activities were widely accepted. There was
also an increase of 27% of students who improved their oral health habits. On the other
hand, the mixed study conducted by Vélez [8, 12] carried out through an experimental
design demonstrated that the students of the gamified group showed higher attention
spans than the students of the master class group. In addition, the students of the gam-
ified group showed greater motivation to participate in the class and greater interaction
both in student-student and teacher-student relationships. This result supports the thesis
of the present project in which it is stated that a gamification strategy affects the level
of user interaction. In the same line, the studies of Jorge-Soteras [9] or INSERVER [9]
also show gamification can improve the results obtained by the students in educational
processes.
On the base of the literature, the present the study describes the use of a gamification
strategy based on role-play, applied to the MOOC of Preventive Strategies for Child
Sexual Abuse offered by the CEC-EPN, aimed at parents, family and teachers, as a
contribution to support the awareness of the Ecuadorian population on the issue of
prevention of child sexual abuse. The validations was oriented to measure the measures
user satisfaction, the approval rate and academic performance of the participants to
compare the participants’ behaviors in both, a traditional course and a gamified course.
The paper is divided into fourth sections. The first section correspond to the introduc-
tion that introduce the problem and supported literature. The second section describes
the design of the gamification strategy. The third section describes the methodology
124 G. Martínez et al.

applied in order to assess the level of impact of the gamification strategy, and finally, the
fourth section presents the conclusions obtained and the future work that the obtained
results could lead to.

2 Gamification as a Strategy to Support the Creation of a MOOC


Virtual Course for the Prevention of Child Sexual Abuse

Several methodologies and models have been defined to support the design of a gami-
fied system [2, 3, 5]. In the present study we have used the proposal of formal design
frameworks by Marczewski [2–4, 10] because it fix the requirements of our context and
strategy. The model consists of two loops:

(1) First Loop, Definition and Design. The following elements are defined:

• Definition of the Problem: includes the definition of what we want to improve


with the gamification strategy.
• Definition of Users: allows defining the type of user of the course with its general
characteristics and the type of player that will participate in the game.
• Definition of Success: which involves defining what will be the success of the
gamification strategy and the success of the game for the user.

(2) Second Loop, Construction of the Solution. The second loop is designing the user’s
journey, which will be the basis of the mechanics, motivations and behaviors that
will be used in the gamification. The user’s journey consists of four stages:

• Discovery: It is the mechanism used for the user in order to discover how to
perform the gamification strategy.
• On Board: It is the tutorial that allows the user to understand how the game will
develop.
• Immersion: It is the longest phase in which the user interacts with the mechanics
of available games.
• Master: It is the stage in which the user has reached the maximum level.
• Repetition: It is the stage in which it is decided if it makes sense for the user to
play again.

There is a diversity of classifications between genres and subgenres of game design,


each of which promotes different pedagogical aspects. In this project the strategy of role-
play was implemented, which means that the player assumes the role of a character in a
fictitious world that adequately combines elements such as the perception of progress,
setting and narrative. The reason to select the role-play was the intention of the strategy,
the Prevention of Child Sexual Abuse. We consider the best way to involve the people
in this problem is to permit them play a role of a main actor in a particular situation.
In the next sub-section we explain each loop, detailing each element presented before.
The Effect of Gamification in User Satisfaction 125

2.1 First Loop

As mentioned the main purpose of the gamification strategy designed in this study was
support the prevention of child sexual abuse, but also improve the participants experience
in the course offered by the CEC-EPN.
The definition of the type of user was made through an initial survey that allows
defining the general characteristics of the user, and in this way identify the type of
player using Marczewski’s classification [4] defining 6 types of players: Disruptors,
Free Spirit (Explorers), Achievers, Players, Socializing and Philanthropists.
The users definition was carried out through the application of a short test similar
to that of Bartle Play Time Test1 to potential participants. The results show a greater
percentage of potential players of the Explorer type (32.3%) and Achiever (26.9%), as
shown in Fig. 1. This definition was useful for gamification mechanics.

Fig. 1. Results of the application of the test for player type analysis (Designed by the authors)

Regarding the definition of success, it was conceived on three levels:

• The success of the gamification strategy that means to achieve improvement in user sat-
isfaction, approval rate and academic performance has been verified in the evaluation
of the strategy presented in this paper.
• The players’ success happens when the participants rescue children and families who
are at risk of abuse.
• The academic success is achieved when the participants successfully learn about
prevention strategies.

The participants advance through the levels of progressive difficulty, solving a


challenge for each level.
The user will have reached the master level when he has completed the safety route,
solving the challenges of the four levels.

1 Available at: https://gamified.uk/UserTypeTest2016/user-type-test.php?q=l&lang=en#.XMron


TBKiUl.
126 G. Martínez et al.

The repetition or “Replay” is placed in each level of game, when the user loses their
three lives, the game will be restarted.

2.2 Second Loop


The User’s Journey according with Arnedo and Riera [10] consists of the following
stages:

• Discovery: when the user enters the gamified content, he is invited to assume the role
of Great Psychologist and complete the safety route by rescuing the children victims
of abuse. The condition to access the game will be to read the material corresponding
to the lessons. The material is in a downloadable format, so that it can be consulted
at any time.
• On Board: once the user confirms the beginning of the gamified content, the user
receives the challenge or conflict and the rules of the gamification. Each level has its
own challenges and rules. The user must express the understanding of them before
starting.
• Immersion: in the immersion phase, the “Great Psychologist” will enter the educa-
tional scenario in which the challenge will be carried out; in it he/she will find the
gamification mechanics associated with the different types of player according with
Table 1.

Table 1. Mechanics and dynamics according to the type of player (Designed by the authors)

Player type Recommended gamification mechanics Gamification mechanics and


and dynamics dynamics implemented in the course
Disruptors Innovative platforms Mechanisms voting
Voting mechanisms Competition
Development Challenges
Tools Creativity tools
Competition
Challenges
Anarchy
Free spirit Exploratory tasks Exploratory tasks
(Explorers) Nonlinear games Unlockable content
Easter eggs Learning
Unlockable content challenges
Creative tools
Learning
Challenges
Personalization
(continued)
The Effect of Gamification in User Satisfaction 127

Table 1. (continued)

Player type Recommended gamification mechanics Gamification mechanics and


and dynamics dynamics implemented in the course
Achievers Challenges Challenges
Certificates Certificates
Searches Searches
Learning new skills Learning new skills badges
Badges Missions
Missions Levels
Levels Progression
Anonymity
Progression
Players Points Points
Rewards Rewards
Leaderboards Tables classification
badges Badges
Virtual Economy levels
Levels
Lottery or gambling
Socializing Guilds Networks
social Networks Status
Status Pressure
Pressure Discovery
Social discovery
Philanthropes Collecting and trade Knowledge exchange
Donation
Knowledge exchange
Administrative functions

In addition to these mechanics, some game elements were used in order to create a
fun environment. These elements are presented in Table 2.

Table 2. Elements of the game (Designed by the authors)

Elements Description
Fantasy and Theme An educational scenario in which the main character, “Great
Psychologist” is hired by Ana, the director, to solve the challenges, was
designed. The narrative emerges as a dialogue between the two personals
within which the challenges of the game are silvered
Progress/Feedback A progress bar known as “Completion Status” is integrated into the
virtual platform, in such a way as to allow the user to verify the progress
he has within the course
(continued)
128 G. Martínez et al.

Table 2. (continued)

Elements Description
Aversion to loss A system of gain and loss of points and lives was designed. The loss of
points originates when the user makes an incorrect selection of the
presented options; When the point marker reaches 0 the user loses a life.
If you lose both lives the game restarts. If the user use one of the clues to
solve the challenge, he/she lose one point for each track used
Rules Although each of the challenges has its rules, the following basic rules
were defined:
• To select the correct answer, you must click on the option that you
believe is correct
• Each option has two tracks, by using the tracks you will subtract one
point per track
• The user starts the gamified strategy with two lives, each life gives him
10 points
• If you choose the correct option you will receive 10 points, if you
choose the wrong option you will lose 10 points
• Each time the score reaches 0 you will lose a life
• If he loses all lives he will have to start the gamified strategy again
• The user will go to the next level when he has successfully resolved the
challenge

2.3 Moodle Instance to Display the Learning Object


The created learning object was displayed in a Moodle instance, being necessary to
configure and add the blocks presented in Table 3. For the execution of gamification
elements, rankings, badges, states of completion and validation of levels that favored a
more playful learning experience were implemented in the virtual platform.

Table 3. Blocks in the Moodle platform according to the Traditional and Gamified courses

Moodle Block Description Traditional course Gamified course


Completed state Bar that allows to track the x x
progress of the user and the
fulfillment of their
activities
Ranking Lateral block that allows to x
visualize the points
obtained by the users in the
course is independent of
the qualifications and
operates with the activities
selected by the
administrator
(continued)
The Effect of Gamification in User Satisfaction 129

Table 3. (continued)

Moodle Block Description Traditional course Gamified course


Badges These are rewards that are 1 per course 1 per level (4) and 1 per
awarded to the user who course
completes a level or course
Recent badges Displays the badges x
recently awarded to course
users
Badges ranking Displays the total badges x
won by users, and can be
viewed by the course
administrator
Level up Grants points for the x
experience in the course, to
do so follows rules
independent of the grades
The system was
programmed with 10 levels
of experience with
different points

3 Evaluation

3.1 Description

To evaluate the gamification strategy, a research was conducted under a quasi-


experimental quantitative study that allowed us to describe the effect of the gamification
strategy on user satisfaction, the approval rate and academic performance.
The users of the courses were education professionals and parents between 25 and
35 years old from different cities of Ecuador. In the experiment we worked with a total
population of 502 enrolled users who were divided into two groups randomly: 251 in
the control group and 251 in the experimental group. The general characteristics of the
users were:

• Users are mostly women between 21 and 35 years old.


• Academic training of mostly third level. Teachers and university students.
• Mostly workers from public or unemployed institutions.
• The majority of users are residents of Ecuador, from the province of Pichincha.
• Most users access the course for professional improvement or as a requirement for
study, and have had experience in virtual courses. They are able to dedicate 7 h per
week to the course.
• The users have basic knowledge of Moodle and intermediate level on office
automation.
130 G. Martínez et al.

The control intervention was carried out in the context of a web-based traditional
course implemented under ADDIE model without gamification.
The experimental intervention was carried out in the context of the MOOC
implemented using the gamification strategy defined in Sect. 2.
At the end of the course an analysis of the results obtained was carried out doing
several comparisons: Comparison of the level of user satisfaction, Comparison of the
Approval Rate, Comparison of academic performance and Comparison of academic
performance.

3.2 Description
The results found in the Satisfaction of the User category show in Fig. 2, do not reflect
a significant level of impact of the strategy of gamification on satisfaction considering
both the control group and the experimental group are in the Fully Satisfied category,
with a minimum difference of percentages: 94.9% for the control group and 93.7% for
the experimental group.

Fig. 2. Comparison of user satisfaction

The elements that make up user satisfaction are: the Methodology, Evaluation and
Administrative Technical Management. When evaluating these items, it is possible to
observe that users of the gamified course show greater satisfaction with the methodology
of the course (95.6%) in relation to the control group (95.6%); However, the difference
is not significant either.
When analyzing the approval rate results, the difference between the groups is sig-
nificant. As shown in Fig. 3, the control group obtained an approval rate of 42% while
the experimental group a rate of 56%. Therefore, considering this variable, the impact
of the gamification strategy on the approval of the course is certainly higher.
Regarding the academic performance, the users of the control group obtained an
average of 41.31 points out of 100 in performance, while the experimental group obtains
an average of 58.30. The comparison of the distribution of users by academic perfor-
mance reflects that there are more users of the experimental group at the high level
(Experimental Group 44% vs. Control Group 33%). At the same time, when the aver-
ages distributed by groups are compared, the ratings’ average of the experimental group
are higher than those of the control group in all cases, as shown in Fig. 4.
The Effect of Gamification in User Satisfaction 131

Fig. 3. Comparison of percentages of users distributed in behavior groups (Designed by the


authors)

Fig. 4. Comparison of the academic performance by groups (Designed by the authors)

4 Conclusions and Future Work

Based on the results presented by other authors and on the theoretical foundation of gam-
ified systems design, a strategy of gamification based on role play has been implemented
in a MOOC on Prevention of Child Sexual Abuse offered by CEC-EPN.
Our research shows for a particular case, the power of gamification in educational
contexts, offering positive findings about its benefits on academic performance and the
approval rate. One of the limitations of this study is that its application has been reduced
to the implementation of the strategy in a MOOC course with a specific topic. However,
starting with the results obtained, this can be replicated in other courses.
The strategy has been built applying a particular model of formal design, in this sense
it is limited to the elements and the procedure established by Marczewski. However, our
interest for future work is to apply other design models.
132 G. Martínez et al.

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(2016)
Topic Detection for Online Course
Feedback Using LDA

Sayan Unankard(B) and Wanvimol Nadee

Information Technology Division, Faculty of Science, Maejo University,


Chiang Mai, Thailand
sayan@gmaejo.mju.ac.th, wanvimon@mju.ac.th

Abstract. In an online course, student feedback is used widely in order


to enhance the quality of teaching and learning process by improving
the teacher-student relationship. If a lecturer wants to get a summary
of these comments, the lecturer has to manually read and summarize all
these comments. However, dealing with a very large number of comments
is difficult. In this paper, we proposed an approach for topic detection for
online course feedback by adopting Latent Dirichlet Allocation (LDA).
The course feedback from the website of Coursera (i.e., Machine Learning
course) is used to demonstrate the effectiveness of our approach.

Keywords: Course feedback · Online learning · Topic detection · LDA

1 Introduction
Online learning has been on the rise in recent years. Students can fit them around
their existing responsibilities and commitments, and can engage with multimedia
content and learning materials at whatever time is most convenient to them.
Online courses are easily accessible on much smaller budgets. In addition to
the convenience and the cost, a large number of students are turning to online
learning courses because they have become a better way to learn [30,34]. Those
students who are serious about improving their understanding, learning new
skills and gaining valuable qualifications are keen to enroll in the type of course
that will be the most effective.
In an online courses, students may deliver various feedback to evaluate every-
thing they experience online. They share learning feelings about online courses,
which provides many opportunities to discover students’ emotional states. How-
ever, the unstructured textual data may pose a difficulty for teachers who want
to understand the feedback. Therefore a system to summarize all student feed-
back and giving an overall summary will be very useful for teachers, lecturers,
schools, universities, and all education systems to attend to the student feedback
and to improve the education system [5,19,23].
With the large amount of feedback, it is difficult for people to comprehend
a large number of comments in a chronological order and monitor student com-
ments manually. Several approaches are proposed to summary student course
c Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 133–142, 2020.
https://doi.org/10.1007/978-3-030-38778-5_16
134 S. Unankard and W. Nadee

feedback based on text summarization techniques [1,13,15,35]. For example, In


[11,20,21] Luo et al. and Fan et al. used phrase extraction and natural language
processing (NLP) to address the lexical diversity from student response. In this
paper, we developed a Topic Detection for Online Course Feedback system. We
adopted a Latent Dirichlet Allocation (LDA) for detecting feedback topics and
group all similar comments into the same topic. We used this system to detect
topics from student feedback that can help teachers, lecturers, schools, univer-
sities, and all education systems for course improvement.

Fig. 1. The architecture of our system.

Our approach has three stages. Firstly, the pre-processing is performed to


improve quality of the dataset. Secondly, we propose a topic detection approach
to automatically group the messages into topics. Finally, we develop a visualiza-
tion model for representing feedback topics. The experiments are conducted to
demonstrate the effectiveness of our approach. The architecture of our system
can be seen in Fig. 1.
The rest of the paper is organized as follows. First, we describe the related
work in Sect. 2. Second, the proposed approach is presented in Sect. 3. Third,
we present the experimental setup and results in Sect. 4. Finally, the conclusions
are given in Sect. 5.

2 Related Works
Education research has studied in various areas in order to improve the design
and delivery of the academic programme. Student course feedback provides
Topic Detection for Online Course Feedback Using LDA 135

important information on their learning experience includes teaching and learn-


ing problem that can be used to inform course design and development. To
create more effective teaching and learning experiences, different approaches are
developed and used to explore students’ opinions and perspectives of the stu-
dent evaluation of teaching. Basically, the students’ feedback is evaluated by
a human judge or teaching evaluation center. This method may not analyze
complex feedback and in a costly manner.
Recent year, some studies focus on using automatic text summarization
techniques to collect and generate the automatic summarization of student
course feedback for instructors and students, e.g., multi-document summariza-
tion, keyword and phrase frequency, key phrases extraction, and topic model-
ing approaches [1,13,15,35]. Traditionally, the approaches to summary anno-
tation have been based on either sentence extraction or document abstraction
[24,28,36,39].
Since students tend to use different word expressions to communicate the
same or similar meaning in feedback. Luo et al. [20] and Fan et al. [11] pro-
posed to summarize student responses based on phrase extraction and a natural
language processing (NLP) by extracting noun phrases from student response.
They display student responses in a mobile application named CourseMIRROR.
However, there lacks a comprehensive evaluation of the results. Later, In [22],
Luo et al. introduced a phrase summarization framework to improve the anno-
tation scheme. They explore a phrase-based highlighting scheme in both the
human summary and student responses that assigns a specific color to a similar
topic. The result showed that the new phrase extraction model provides a better
result than using the noun phrase only. Luo et al. [23] proposed the extractive
methods to summarizing student course feedback at a sentence level using the
integer linear programming (ILP), phrase-based approach, clustering, and rank-
ing approaches. They focus on the co-occurrence statistics and alleviates sparsity
issue.
In other works related to student feedback, In [31] Steyn et al. used content
analysis to analyze the qualitative feedback from students for course development.
To address the ambiguity and noise in annotation student feedback, Chathuranga
et al. [7] used opinion target extraction to investigate student course feedback based
on their opinion. They proposed a simple annotation scheme with clarity to anno-
tate general feedback for sentiment analysis. Sung et al. [32] used Latent Semantic
Analysis (LSA) technique to develop an automatic summary assessment and feed-
back system. They use concept maps and concept words to find relevance feedback.
Welch et al. [38] used the students’ comments from a Facebook group to identify
their positive or negative expression.
Topic models are applied in various fields including medical sciences [17,40],
software engineering [18,33], geography [9,10], political science [8,12], and etc. A
significant amount of research has previously been conducted on topic detection
on social networks [2,6,14,25].
Topic modeling is the one approach which is taken into consideration since
the use of content and topic of documents play a significant role in the topic
136 S. Unankard and W. Nadee

detection process. Topic modeling is gaining increasingly concern in different


text mining communities. The model provides the algorithms to capture the
topic patterns and we can track how the topic has changed over time. Latent
Dirichlet Allocation (LDA) is a statistical model of document collection and is
an unsupervised machine learning technique. It becomes a standard tool in topic
modeling. LDA is a generative probabilistic model which is used to discover the
text patterns over topics in large document collections [4]. The approach is based
on a bag of words, which treats each document as a vector of word counts. Each
document is represented as a probability distribution over topics and each topic is
represented as a probability distribution over a number of words [3,16]. With the
powerful tool to identify latent text patterns in the content [16], many promising
approaches have been used and applied LDA in topic detection and tracking
process [26,27,29,37] but it is not for online course feedbacks summarization.

3 Proposed Approach
3.1 Pre-processing
In order to improve the quality of our dataset and the performance of the sub-
sequent steps, the pre-processing was designed to ignore common words that
carry less important meaning than keywords and remove irrelevant data. The
comments are converted into lower case and are removed by a single charac-
ter word. The stop words are removed and all words are converted into a seed
word (stemming word) by using Lucene 3.1.0 Java API1 . All comments after
pre-processing are stored in the database.

Fig. 2. Understanding of LDA.

1
http://lucene.apache.org.
Topic Detection for Online Course Feedback Using LDA 137

3.2 Topic Detection


In this stage, we aim to automatically group comments into the same topic. We
adopt Latent Dirichlet Allocation (LDA) proposed in [4] to cluster comments
in an online course into different topics. In LDA, each comment may be viewed
as a mixture of various topics where each comment is considered to have a
set of topics that are assigned to it via LDA. Finally, we can obtain the topic
distribution in each comment and the word distribution in each topic. Based on
our observation, 10 is the best number of topics for each course. The concept of
LDA can be seen in Fig. 2.
LDA model is a probability sample process which describes how to generate
document words based on potential topic. The model of LDA can be seen in
Fig. 3. A summary of LDA variables is presented in Table 1.

Fig. 3. LDA Model.

Table 1. A summary of variables used in LDA.

Variable Description
M Number of comments
N Number of unique words (vocabulary)
α Dirichlet prior for Θ
β Dirichlet prior for Φ
Θm Topic distribution in comments
Φk Word distribution in topics
z Topic Assignment of Words
w Words in documents

LDA is a generative model, which assumes each comment is a mixture of a


set of topics and words in the comment are generated given their topics. Unlike
other data clustering methods, LDA does not assume that each comment can
only be assigned to one topic. Therefore, a many-to-many relationship between
comment and topic is possible.
138 S. Unankard and W. Nadee

3.3 Topic Visualization


For a given topic, it can be shown in Fig. 4. Wordcloud is a novelty visual rep-
resentation of text data, typically used to depict keyword metadata (tags) on
websites, or to visualize free form text. Tags are usually single words, and the
importance of each tag is shown with font size. For each topic, the size of word
indicates the probability distribution of words in topics.

Fig. 4. Example of Wordcloud for each topic.

4 Experiments and Demonstration Scenario


4.1 Dataset
A collection of online feedback comments are collected from the website of Cours-
era2 . We use the dataset crawled by Jan Charles Maghirang Adona which is
available online at the Kaggle website3 .
The dataset that will be used in this study contains three colums. Firstly,
CourseId - this is in the URL of the course in the Coursera website. For example,
in this URL, machine-learning would be the CourseId. Secondly, Review - a
review in a specific course. Finally, Label, the rating of the course review. An
example of Course feedback data is shown in Table 2.

Table 2. An example of Course feedback data.

CourseId Review Label


accounting-analytics Very boring 1
accounting-analytics Easiest accounting common sense. If you ever 1
took acct, this will be a wasting of time
addiction-and-the-brain VERY simple 2

2
https://www.coursera.org/.
3
https://www.kaggle.com/septa97/100k-courseras-course-reviews-dataset.
Topic Detection for Online Course Feedback Using LDA 139

Table 2. (continued)

CourseId Review Label


addiction-and-the-brain Unable to even start it... Click on videos of week 1
and nothing happens
machine-learning Very thorough and motivating instructor, showing 5
good examples. I would recommend having linear
algebra knowledge as a pre-requisite for the course
machine-learning Low quality video and audio 2
machine-learning It is a good beginner course with lots of detail 3
machine-learning One of the best and valuable courses you can take 5
machine-learning It was quiet mathematical for a beginner like me 3
machine-learning It’s a good introduction to ML 2
machine-learning It’s so low that I can do nothing now after 3
learning with every work in this course done

4.2 Demonstration Scenario

For demonstration, a collection of feedbacks from Machine-learning course with


8,109 comments is used. We decided to choose this course because it has large
number of comments. We also try to find out how many topics (k) to obtain the
best performance. The number of topics (k) is assigned to LDA Model by 10,
20 and 50 topics. The number of topics might be different for each course. For
our experiment, 10 is the best number of topics. Figure 5 shows the example of
topics detected by LDA Algorithm.

Fig. 5. Example of topics detected by LDA algorithm.


140 S. Unankard and W. Nadee

However, there are some limitations for LDA. The number of topics is fixed
and must be known ahead of time and no evolution of topics over time. Despite its
limitations, LDA is still central to topic modeling and has really revolutionized
the field.

5 Conclusions
In this paper, we proposed an approach for topic detection of online course feed-
back by utilizing Latent Dirichlet Allocation (LDA). We describes our demon-
stration system for detecting feedback topics over online course system. Our
system is able to summarize topics and present to instructors via Wordcloud.
The course feedback related to Machine Learning course from the website of
Coursera is used to demonstrate the effectiveness of our approach. For future
work, the further performance evaluation will be performed and opinion anal-
ysis for student course feedback will be studied to discover students’ emotions.
Moreover, student learning behavior patterns will be studied.

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SPeL (Social and Personal Computing
for Web-Supported Learning
Communities)
An Educational Model for Integrating
Game-Based and Problem-Based Learning
in Data-Driven Flipped Classrooms

Muriel Algayres and Evangelia Triantafyllou(B)

Aalborg University, Copenhagen, Denmark


evt@create.aau.dk

Abstract. Active learning has been employed in higher education, as a way to


engage students more efficiently and encourage the development of 21st century
skills. The flipped classroom (FC) in particular has known a remarkable develop-
ment. The FC is defined as a teaching method where “events that have traditionally
taken place inside the classroom now take place outside and vice versa”. The FC
takes place into three stages: pre-class, in-class and post-class, all of which have
used various technological tools and online environments. There is still, however,
some lacks in research and development around the FC. Research into combin-
ing the FC with other active learning methods such as Problem-Based Learning
(PBL) or Game-Based Learning (GBL) is a recent field of study. Furthermore, any
endeavor into combining the FC and other methodologies or expanding the FC
has been limited to one of its three stages, usually either for pre-class preparation
or for in-class activities. Similarly, use of technology and learning analytics had
so far been mostly limited to out-of-class periods. Therefore, we consider that
there is potential in building a new theoretical model to enhance the FC method-
ology by incorporating problem-based learning and learning analytics in the full
learning process, and to develop the new FC model as an adaptive, data-driven,
personalized experience. This paper will therefore present the new pedagogical
model, its structure, and the technological tools that will support its development.

Keywords: Flipped classroom · Problem-based learning · Learning analytics ·


Game-based learning

1 Introduction
The past decades have seen a transformation in the way educators and course designers
approach education. The development of technology-enhanced learning appears as a
response to the needs of a new society and a major change in education [1]. Technolog-
ical developments herald a necessary change in learning paradigms and forms of tradi-
tional schooling. Conventional education focused mostly on transmission of knowledge.
Recent developments in educational technology focus on learning, i.e. the acquisition of
new mental schemes, knowledge, abilities, and skills that can be used to solve problems
successfully [2]. This resulted in an increased appreciation for active learning. Accord-
ing to Lee in [3], active learning “shifts the focus of learning from passively receiving
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 145–154, 2020.
https://doi.org/10.1007/978-3-030-38778-5_17
146 M. Algayres and E. Triantafyllou

content information to diligently participating in learning activities”, and allow students


to develop and nurture important skills such as “critical thinking, creativity, commu-
nication, and collaboration” while promoting “social interactions, allowing students to
work collaboratively with their peers and teachers”. Literature has already discussed
innovative learning strategies, such as learning-by-doing, the Flipped Classroom (FC),
Problem-Based Learning (PBL), Game-Based Learning (GBL), collaborative learning,
and Learning Analytics (LA) [4]. However, efforts put into combining two or more of
these methods together are still a recent approach. This paper therefore proposes an edu-
cational model based on the FC structure incorporating PBL elements and using LA and
GBL to in order to better structure out-of-class and in-class activities, increase student
engagement and motivation, and better monitor student progress in FCs.

2 Background

2.1 The Flipped Classroom (FC)

The FC is “a set of pedagogical approaches that (1) move most information-transmission


teaching out of class, (2) use class time for learning activities that are active and social
and (3) require students to complete pre- and/or post-class activities to fully benefit from
in-class work” [5, p. 6]. The FC model offers a change of paradigm in education, relying
on various educational theories that encourage active engagement among students [4,
6]. For our educational model, we employed the FC Model proposed by Gernstein [8],
shown in Fig. 1.
According to this model, the FC process begins with concept exploration. The “con-
cept exploration” stage is an educator-led part of the process that introduces learners
to learning material. This is traditionally the presentation part of a course outside the
classroom (by e.g. video lectures). After concept exploration, students make meaning
out of the information they have been exposed to by engaging in various assessment or
reflection activities. The “meaning-making” stage is also situated outside the classroom.
The “experiential engagement” stage occurs when the learner and instructor interact in a
FC. It may occur before the concept exploration stage, when educators engage students
in activities with the aim to pique their interest in a topic (e.g. play a game). It may
also occur after the meaning-making stage, where students have to apply what they have
learned (e.g. practice a skill, work on a project, etc.). At this stage, the educator has a
chance to support students in applying their knowledge. The “demonstration and appli-
cation” stage is the last of the FC Model. During this stage, students analyze, evaluate
and create, while educators can evaluate for mastery and offer additional support where
needed.
For the purpose of this educational model, we endeavored to combine first this FC
model with PBL elements, in order to better frame the learning activities in FCs.

2.2 Problem-Based Learning

PBL is a student-centered pedagogy in which learners learn through the experience of


problem solving [9, 10]. In PBL, learning starts with an ill-defined problem. Students
An Educational Model for Integrating Game-Based and Problem-Based Learning 147

must study the initial problem formulation in order to formulate a concrete problem they
can solve. Then, they analyze the problem by gaining knowledge on the topics related
to it, and finally design, implement and evaluate a solution to it. Research has shown
that the flipped classroom combined with the problem-solving strategy was more effec-
tive than e-learning, or learning through isolated problem-solving sequences [11]. Lai
and Hwang similarly emphasized that a self-regulated flipped classroom approach can
improve students’ learning performance. Moreover, the problem-solving and personal-
ized interaction, which takes place face-to-face, sets these classes apart, making them
more effective than MOOCs [12].

Fig. 1. The Flipped Classroom Model adapted from [8].

2.3 Learning Analytics (LA)


Based on the most commonly cited definition, “LA is the measurement, collection, anal-
ysis and reporting of data about learners and their contexts, for purposes of understanding
and optimizing learning and the environments in which it occurs.” [13]. LA can provide
useful information to instructors by combining and analyzing students’ historical data
during the course. Intervention also plays a major role in LA; instructors can choose to
intervene after identifying students’ needs and issues through LA, and can use LA to
improve the learning design of the curriculum (e.g. [14]). Doko and Bexheti [15] thus
consider that the introduction of the FC and the rapid development of data science enable
the exploitation of Educational Data Mining (EDM) and LA to optimize the learning
process. Their study of 122 papers revealed that LA and EDM help discover hidden pat-
terns and respond to educational questions and problems, and that most studies should
use more that one data mining technique. It is therefore evident that LA can play a
major role in learning design and implementation, while there are many approaches to
exploiting and analyzing educational data.
148 M. Algayres and E. Triantafyllou

2.4 Game-Based Learning (GBL) and Gamification

Research into educational games is long established, with recent developments along
the fields of serious games [16], digital GBL [17], and gamification, the last defined
as “the use of video game elements to improve user experience and user engagement
in non-game services and applications” [18]. Games embody well-established prin-
ciples of active learning and allow replacing the learning activity into a meaningful
context [19].
Research in combining the FC and GBL is also a recent approach, which has gained
traction in recent years. Several studies highlighted how GBL and gamification could
improve the FC model, both for support in the pre-class process [20] or through gamified
activities in the classroom [21].
Furthermore, research into LA applied to GBL and gamification shows that there is
great potential in using these methodologies with EDM in the FC. For example, Klemke
et al. [7] proposed the model of the flipped MOOC to prepare the students for class,
using LA and gamification to track the students’ engagement with the learning material
during pre-class preparation. Other studies underline the fact that using these methods
in so-called smart classrooms could support adaptive learning, allowing students and
educators to tailor the learning process to individual needs [4]. For example, Yang [22]
developed the master learning theory to present a model supporting GBL and LA, where
gaming elements and personalized feedback reinforce the learning process in students.
Similarly, Busch et al. [23] presented the development of a learning mobile game model,
where LA were used in evaluating the success and fail rates of players with the aim to
support the learning experience.

3 The Proposed Educational Model

The proposed educational model is based on the stipulation that learners should be able
to gain control and reflect on their learning process. Following the learning cycle in the
FC Model established by Gernstein [8], the learning sequence should allow students to
analyze, apply, and create based on knowledge that they have accessed, with opportu-
nities to understand and remember it. Finally, learners should be able to evaluate their
own progression to support their self-directed learning. With these objectives in mind,
we have devised a three-tier model that supports learning in FCs (Fig. 2).

3.1 Learning Activities Layer

The first layer of the model describes the learning activities that take place in the FC.
These activities are organized following the FC cycle of pre-class, in-class and post-class.
They are supported by the Learning Design methodology, whose successful application
in the FC has already been studied in [24]. Learning design “…is defined as the descrip-
tion of the teaching-learning process that takes place in a unit of learning (e.g., a course,
a lesson or any other designed learning event)” [25, p. 13]. The key principle in Learning
Design is that it represents “the learning activities and the support activities that are per-
formed by different persons (learners, teachers) in the context of a unit of learning” [25].
An Educational Model for Integrating Game-Based and Problem-Based Learning 149

The most common framework for Learning Design is defined in the Larnaca Declaration
on Learning Design [26]. This declaration defines the core concepts of Learning Design
(guidance, representation, sharing), and the development of a Learning Design activity
by three steps: planning activity, design core-learning concepts, and implement activity.

Fig. 2. The proposed three-tier educational model

This approach allows embedding layers of PBL elements, gamification, and GBL
in the learning activity. While it would be impossible to provide an extensive list of the
learning activities on the design level, previous research provides us with examples of
combining such methodologies with the FC:

– Gamification: the use of gamification in the FC appears the most common, as elements
like badges and leaderboards are a common feature of Virtual Learning Environments
(VLEs) such as MOOCs. Klemke et al. [7] suggested the model of the flipped MOOC to
combine online preparation for class with gamification and Tsay et al. [27] similarly
tested a model of FC supported by gamification (with goals, variable difficulties,
badges and leaderboards), and tested it as more efficient than traditional learning in
terms of learning outcomes.
– GBL: educational games are flexible and diverse and appear both in pre-class prepa-
ration [28] and as an in-class activity. In-class games can help students to practice
notions [21], and they can also be used as simulations of real-life situations [29].
– PBL: research exploiting active use of PBL in the FC is still rare. Song et al. [30]
presented the FC as a means to exploit the classroom time for appropriately designed
interactive learning activities such as collaborative and PBL activities. Çakiroglu and
Özturk [31] carried PBL activities in FCs to promote self-regulation among under-
graduate students with positive results. They concluded that this method resulted in
150 M. Algayres and E. Triantafyllou

higher levels of goal setting, planning and task strategies, and promoted self-regulation
skills among the students.

In our framework, learning activities are inspired by the PBL approach and are
distributed along the FC cycle (Fig. 2). If the experiential engagement FC stage is
employed for introduction to the next FC cycle, learning activities aiming at introducing
students to an ill-defined problem can take place during this stage. Such activities could
include watching videos, listening to podcasts, or reading. During the concept exploration
FC stage, students can be invited to understand and analyse the ill-defined problem.
Problem analysis can be achieved by following video or audio tutorials, reading material
on websites or textbooks, or consulting experts, among other activities. For the meaning-
making FC stage, students are called to formulate a specific problem, which stems from
the ill-defined one, and that they will solve during the next stages of the FC. During this
process, students may discuss or brainstorm with their peers or their teachers through
discussion boards or blogs, and they may produce written material for arguing on the
selection of the problem. They may also get feedback either from peers or from teachers
on the problem formulation. Moreover, students may be invited to reflect on the problem
formulation or they may be assessed on the knowledge they gained so far, in order
to assure that they come to the in-class session prepared. Learning activities such as
audio-visual reflections, reflective videos/podcasts, and tests/quizzes can be employed
for this matter. For the demonstration and application FC stage, the students can work
in class on designing and implementing a solution to the selected problem. During this
stage, students can work in groups, while the teachers will support students on problem-
solving. Finally, during experiential engagement (when implemented as the final stage of
the FC), students can evaluate and reflect on the implemented solution by running out-of-
class experiments, surveys, or tests/simulations and producing reports on the evaluation
results. The aforementioned PBL/FC cycle does not presupposes that students have to
work with different problems in every cycle. Students may select a problem that will be
solved in several iterations. In every iteration, students may solve parts of the problem
or may re-define the problem.
In our framework, learning activities will also take opportunities to exploit GBL and
gamification to support the educational model. The whole of the FC is supported by a gam-
ification system that uses common features such as badges, levels and leaderboards to help
students track their own progress, visualize their progress and manage their own learn-
ing paths. Furthermore, GBL can be used at each step of the educational model to support
engagement in the learning activity. During the concept exploration process, quizzes and
digital GBL can be used to check that students have engaged with the learning material. In
the meaning-making stage, specific serious games can be used for students to practice the
new concepts that they have learned. In the demonstration and application stage, both gam-
ification and GBL can be implemented, especially during in-class sessions. Levels, badges
and leaderboards can be used to monitor students’ progression and help them visualise
the different steps of the learning process. Similarly, various forms of serious games can
be used as tools for application. In the last stage, experiential engagement, the debriefing
process of a serious game can be used as a means to engage the students in self-reflection
regarding the learning process and what they learned.
An Educational Model for Integrating Game-Based and Problem-Based Learning 151

3.2 Data Generation Layer


The second level of the model relies on the data generated in the FC. Using LA in the
FC implies to collect data related to the online activity of students, the use of the online
resources provided before the class sessions, and the results of the exercises solved
(before, during and after the class session) to infer the amount of work done by students,
and the results of this work [32]. Due to the unreliable nature of self-reported data,
collection of data traces from VLEs appears as a source of choice for data collection.
Jovanovic et al. [33] provided a common example of trace data, which consisted of a
quadruple containing: event id, type of action, anonymized student id, and timestamp.
Such trace data was recorded in continuous learning sequences, where events occurred
within a 30-minute period.
In-class activities, however, generated thus far less data for EDM, owing to the fact
that such activities are often student- or instructor-led, which do not always require use
of a VLE [34]. Therefore, our model aims to gather data through all the steps of the FC,
and not be limited to off-class data. The post-class process, mostly neglected in recent
studies in the FC, should also be a point of specific interest. Some studies previously
used data for evaluating students’ performance through completion rates and success
rate in the course [35, 36], self-regulation in learning [37], and interactions with peers
or teachers in a MOOC platform [38]. However, no system so far has tried to combine
all these different sources of data.

3.3 Learning Analytics Layer


Finally, the final layer of the proposed model will rely on learning analytics to provide to
students a fully personalized adaptive learning experience. Learning analytics occurs in
three steps: data collection, learning analytics, and intervention. Specific LA techniques
and tools to process data are available, such as network analysis, user modelling or
knowledge domain modelling. The prime objective of LA is to monitor individual learn-
ers’ progress and behavior continuously in order to explore factors that may influence
learning efficiency and effectiveness [1]. To that end, data visualization must support
learners and educators as a means to evaluate, transform and adjust the learning process.
Such indicators and visualizations can include learner activity (time spent on videos and
reading material), learner engagement level (access to the platform and participation
to written exchanges), scores and common mistakes [32]. This data in the long term
allows for the introduction of corrective feedback to encourage the students to learn
through trial and error [22], competence-based assessment [1], and peer-based learning
and evaluation [39]. Therefore, the proposed educational framework aims at developing
an online environment that will support active learning through the integration of PBL
elements and GBL, and will enable data generation and LA to support the FC process
by encouraging self-regulated learning in students and an adaptive learning experience.

4 Conclusion
In conclusion, our educational model aims at providing a new expanded model based on
the FC methodology, which can improve and get beyond the standard, and sometimes
152 M. Algayres and E. Triantafyllou

limited, pre-class/in-class/post-class traditional system. We used the model of the FC as


a “wheel” of conceptual stages and reinforced them through the implantation of PBL
elements, and support from GBL and gamification tools. In this model, data generation
and the use of LA is crucial to support the learning experience, both for students and
educators. With this educational model, we aim at developing a FC that can engage
students at a higher level, support educators to adjust the course as the students need it,
and finally provide a fully adaptive and personalized learning experience.

Acknowledgement. This research was conducted in the context of the FLIP2G project. This
project has been funded with the support of the Erasmus+programme of the European Union.
This paper reflects the views only of the authors, and the Commission cannot be held responsible
for any use which may be made of the information contained therein.

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(2018)
Distributed Student Team Work
in Challenge-Based Innovation
and Entrepreneurship (I&E) Course

Galena Pisoni1(B) , Javier Segovia2 , Milena Stoycheva1 ,


and Maurizio Marchese1
1
Department of Information Engineering and Computer Science,
University of Trento, via Sommarive 9, 38122 Trento, Italy
{galena.pisoni,milena.stoycheva@unitn.it,maurizio.marchese}@unitn.it
2
Universidad Politecnica de Madrid, 28660 Boadilla del Monte, Madrid, Spain
javier.segovia@upm.es

Abstract. Challenge-based learning is proposed as an alternative to tra-


ditional learning in training engineering graduates with the skills for the
future. It puts equal emphasis on academic learning and on competences
that students need more for their jobs. Challenge-based leaning is the
learning in which students learn through understanding and resolution
of a real-world challenge. In this paper we show how such challenge-
based course can be implemented in a cross-university setting in which
students work on challenges provided by companies: the Universities that
implemented the course are University of Trento, UNITN, Italy and Uni-
versidad Politécnica de Madrid, UPM, Spain and in it students form and
work in teams composed of students coming from both of the locations.
Both of the locations delivered the course at the same time. The posi-
tive feedback from the students shows the importance of such new multi
method to train students adequately for remote team-work and train-
ing them with skills for 21st century, especially in the era of digital
transformation. In addition, our paper draws important leanings on how
to set such cross-university teams as well as important future research
directions.

Keywords: I&E Education · Remote learning · Challenge-based


learning · Collaborative learning · Team work

1 Introduction
Challenge-based education is alternative to traditional education in training
engineering graduates to become independent learners, critical thinkers, prob-
lems solvers, life long learners as well as team payers [16]. This educational model
is relatively (dates from around 2011), it is built on problem-based learning, and
it represents the next step forward. It does not require only to have a problem
at the center of the learning process, it requires the problem proposer to be
c Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 155–163, 2020.
https://doi.org/10.1007/978-3-030-38778-5_18
156 G. Pisoni et al.

involved as a stakeholder and to intensively cooperate with the students and


mentor them while they are working on the project, like this students to develop
practical competences thought resolution of a real business case [9].
Since the introduction of challenge-based learning, its role has been to
improve education by increasing the degree of students’ satisfaction, retention
factor, and enrollment, as well as developing students’ skills and competences
apart from the theoretical knowledge gained during traditional lessons [16]. In
real world students when they go out of university need to work in teams, and
in challenge-based learning, by design students to work in small groups towards
achieving the learning outcomes. It facilitates cooperative team working and
enables the students to develop communication and group skills, encourage peer
thinking, incorporate feedbacks, and support self and peer assessments on ongo-
ing basis [3,14,15].
Recently, also entrepreneurship education is growing on popularity and uni-
versities use it as a way to try to link education to labour market. Universi-
ties aim to train specialists that meet the real-life market needs. Entrepreneur-
ship education is important as competitiveness, innovation and economic growth
depend on being able to produce future leaders with the skills and attitudes to
be entrepreneurial in their professional lives, whether by creating their own com-
panies or innovating in larger organisations [17].
Specifically tailored courses joining entrepreneurship education and
challenge-based learning are starting to appear, with prominent examples for
design of such courses that that start to pop up [7,8,12]. Still, besides all the
advantages of the challenge-based learning, there are actually little in our uni-
versities that implement it.
In challenge-based learning researchers and teachers participate as mentors
and are important part of it. They are in charge of the knowledge formation pro-
cess and monitor the development of skills and competences. In such a context,
the instructors constantly monitor the level of knowledge the learners assimilate
during the study process and in the same time make the stakeholders collabo-
rate with each other during the learning, applications, hands on workshops and
long term projects. It is important to continuously adapt the methods of teach-
ing/training as well as the contents and tasks, according to the goals achieved
by the students.
The use of technology to foster team work and collaboration can make teach-
ing and learning processes more efficient [10], and can improve collaboration in
settings where faculty members from university and instructors from industry are
involved [4]. Computer Supported Collaborative Learning (CSCL) research has
shown that technology can support successfully practical collaborative activities
[1,2,6]. One example of this is online learning communities, but similarly, these
require to be careful designed to tackle all the different aspects of challenge-based
learning, like for instance how to handle tracing of the skills and competences
development, as well as how to trace knowledge assimilated during hands on
workshops. Practices and applications can vary in each local context and the
goals defined by the teacher responsible for the course influence the final design
of the course.
Distributed Team Work in an I&E Course 157

In our paper we present one such challenge-based course and investigate how
students physically located at distant Universities can collaborate and work in
team between each other in it. We present how we designed the course and
the results we obtained from questionnaires delivered after the course asking
them questions on which aspects of the experience they appreciated the most
and why, which aspects students appreciated less and why, if they liked the
experience and if they found it useful. The cross-university collaboration that
we describe in this paper took place between University of Trento, UNITN, Italy
and Universidad Politécnica de Madrid, UPM, Spain over the course Innovation
and Entrepreneurship Study delivered in both of the places at the same time.
This paper is structured as follows: Sect. 2 presents the educational context,
the course structure, and the methods we used to conduct this study, Sect. 3
presents the results from the evaluation with the students and the impact of the
course on their learning, in Sect. 4 we discuss the leanings from the deployment
and in Sect. 5 we outline our next steps.

2 Course “Innovation and Entrepreneurship Studies”


2.1 Context
Both of the Universities are part of the European Institute of Innovation and
Technology (EIT) and more specifically of EIT Digital network of Universities.
The EIT Digital Master School is a joint initiative by the leading technical
universities and business schools in Europe with the aim to train IT gradu-
ates at Masters levels, with strong innovation and entrepreneurial competences.
Our partner network of High Educational Institutions works together to provide
cutting-edge ICT education in combination with innovation and entrepreneur-
ship (I&E) blended education [5,11,13]. Each partner university in the EIT Dig-
ital network implements an Innovation and Entrepreneurship (I&E) minor, for
which the Universities need to implement three harmonized I&E courses: I&E
Basics, Business Development Lab, I&E study and one elective course. The two
Universities collaborated on the course of I&E study.

2.2 Course Design


The I&E Study pivots around a case which is a challenge/question proposed
and provided by a company that may be related to considering alternative
business models or go-to-market scenarios in relation with the innovation or
entrepreneurial case, fed by exploration in some specific areas: business environ-
ment, competition, suppliers, partners, environmental, sustainability issues, etc.
Prior to solving that challenge/question the students acquire concepts and tools
pertaining to the assessment of the impact of a technology on an industry, mar-
ket and/or organization, and business research. We observed that the I&E Study
case is a perfect playground to develop the skills necessary to work in interna-
tional teams located in different countries but working on the same project so
we decided to design an I&E Study model course with teams of students from
the two Universities working on the I&E Study case together.
158 G. Pisoni et al.

2.3 Method

We had in total 21 students at University of Trento and 23 students at UPM. At


both Universities there are local groups, that is groups composed only of local
students working on the delivery on a challenge from the local ecosystem of the
respective University, while there were three groups, composed of 2 members
coming from University of Trento and 2 members coming from UPM, working
on an shared challenge (see Table 1). The shared challenges were provided by
companies located in Madrid: Comunica A+, Graffter and Minsait - Indra. The
group members of all the teams need to work together to deliver the case and like
this improve their abilities to work in teams. The whole process was monitored
by three teachers involved in the course.
The feedback collection was done with a survey, composed of 5 likert scale
and 2 open-ended questions. With the survey we try to understand if the cross-
university pilot a useful learning experience for the students (on a scale from 1
to 5), if it increased their sense of belonging to the EIT Digital community (on
a scale from 1 to 5), if the pilot increased ability to work in distributed teams
(on a scale from 1 to 5), how engaged in learning the students were (on a scale
from 1 to 5), how supportive technology was in the pilot (on a scale from 1 to
5), what were the aspects of this cross-university collaboration they appreciated
the most and why, and what were the aspects they appreciated least and why.
For each likert scale question we left the possibility for the students to explain
why they gave the rating as they did in more detail.

Table 1. The distribution of students to teams.

Condition Number of students Number of teams


UNITN and UPM 6 3
UNITN 15 4
UPM 17 5

After completion of the course the students part in the mixed groups under-
took questionnaire evaluation. All the six students participants in the mixed
teams responded.
Below a short description on the challenges that the mixed teams worked on:
Challenge on Stand-alone Voice Assistants (provided by Comunica A+):
From the perspective of an advertising agency and marketing company such as
Comunica + A, and the technology of Voice Assistants, the company is interested
to understand: how will the customers’ relationship and sale models change?
What value-added services can an agency provide using this technology? How
will be the monetization model for the technology providers? Will a unique tech-
nology/provider monopolize the market? And where should the company start
from and where to aim?
Distributed Team Work in an I&E Course 159

Challenge on IoT Sensorization in Industrial and ATEX Environments (pro-


vided by Minsait - Indra): Minsait - Indra promotes transformation of business
and society through innovative solutions and services based on sensorisation and
IoT technologies. In this case the students are asked to provide market analysis of
companies with IoT sensor devices (wireless, long battery life, connectivity with
IoT platform, cybersecurity, reduced cost....), to provide examples of solutions
they provide, and to develop a proposal/comprehensive implementation busi-
ness plan for the company for the specific case of ATEX Environments detailing
elements like: pricing model, implementation schedule, etc.
Challenge on Graffter-User Engagement using Blockchain (provided by
Graffter): In this challenge the company asked the students to understand and
define mechanisms to engage end users in a cultural and tourism scenarios spon-
sored (in some cases) by brands and define strategies how they can achieve the
great user engagement. The company looked for reward programmes solutions
based on the blockchain.

3 Learning Impact and Discussion


In general, students responded positively on all the likert questions, with only
the question on how helpful was technology in this pilot receiving an average
mark of 3 (Fig. 1).

Fig. 1. The results from the survey.


160 G. Pisoni et al.

Students Considered the Pilot a Useful Learning Experience. Some of them com-
mented that it was nice to work with different cultures over long distance, and
that it is something that will most likely be a part of the working life later on.
One students commented: “The team work was challenging having to coordinate
remotely but at the same time it was a fun experience doing all the brainstorming
sessions over Skype meetings and developing over our work”.
Another student commented that it was great to learn how to manage group
projects remotely, and that the only minor downside was not directly meeting
the company representative. Indeed this is an aspect which we need to improve
in our future design and think thoroughly how to provide the same “access” to
the challenge provider to all the students in the teams.
In this respect, and how to improve communication with the distributed
challenge provider, one of our students suggested: “I think there could be one
or two personal meet ups organized between team members and the industry so
that the team members away from the country of the industry location also get
a chance of exposure to what they are actually dealing with”.
Students Considered That the Pilot Increased Their Sense to the Community.
One of them commented: “Get to know (or know better) people that are part
of the community but have chosen a different university path”. Another student
shared that it was interesting to learn how it hear the experience on how it is to
study at the other university where this participant did not studied yet.
Students Felt That the Pilot Increased Their Ability to Work in Distributed
Teams. The general comments were that the fact that the team members were
not physically close to them made them more responsible in the process of plan-
ning the video calls and were more sensitive for the availability of the other
team members. One student commented: “Scattered chances of meeting meant
learning how to properly manage those kind of workload”, while another student
shared that “Collaborating over Skype is a different skill than discussing things
in person, and I feel that this skill has been improved”.
Students Were Engaged in Learning. One students commented that in the begin-
ning the engagement was low due to the distance with the company, however
as the assignment was getting more clear, the engagement level significantly
improved: “Not a lot at the beginning since the request from the company was
fuzzy, but greatly increased going on”.
Technology Support Was Average and Could be Further Improved. Students both,
acknowledged and criticized the support the technology was providing in their
team work. One student for instance commented: “Couldn’t have done it without
video conference, screen sharing and editing tools like Google docs (specially for
the revision system)”, while other said that “We had a terrible wifi connection
at home, so we could not use video and the phone call would break up a lot
of times. Moreover, we did not have time slots free during the week so we had
to Skype during the night, on which times the wifi was worse than during the
day”. The common problems reported were mainly of a technological nature and
Distributed Team Work in an I&E Course 161

problems with finding adequate technology to do video calls in front of audiences


present in two different location.
The Aspects of Pilot That the Students Appreciated the Most and Why
Overall, the students found the experience fun and felt that the collaboration
went well. One student commented positively on the challenge-based learning
approach: “We got to know how dynamic it is to work for a real industry as
compared to a coursework business solution. Especially, I have the fact that we
had to manage it across two different locations with coordinated collaboration
with our teammates gave us a great deal of learning experience”. Another student
commented: “The overall experience of working with students from different
country was amazing, working remotely was an experience that was needed for
the real world working environment too”.
The Aspects of Pilot That the Students Appreciated the Least and Why
One of the students in Madrid commented that they had a lot more work to
do since they had to update the company every week for which they also need to
prepare each time. The other university could not contribute to this greatly and
therefore they felt that the balance was not there and that the students from
Madrid worked harder on the project.
Students also complained on the difficulty to find adequate time to commu-
nicate between them selves: “We had to work after 9 pm because our classes
always ended late and their classes always started early”.
Some students felt that in general, the cross-country collaboration cost a lot
more effort and time than the normal projects. They feel that they have learned
a lot, but also that it was not compensated for it (also because they felt that it
was much harder to collaborate through Skype and bad connections than being
able to collaborate when meeting in person)”.

4 Conclusions

Our aim with this paper was to develop innovative teaching format for students
to get deeply involved with company provided cases using a participative and col-
laborative approach connecting the two Universities involved. The multi-method
teaching approach based on group projects increased student’s ICT skills as well
as their ability to work in heterogeneous groups.
The experiment was successful in terms of operation and in terms of satis-
faction of the students and the companies. We also observed that the students
in the mixed teams, despite the difficulties of the physical separation, were more
motivated to work and that they had expanded their network of contacts within
the EIT community.
On the other side, the experiments forced the faculty of both universities to
coordinate and share practices, enriching the original version of their own I&E
Study course. In the experiment we also noticed that the I&E Study case, with
all the interaction with the company provider and the final exposition of results
162 G. Pisoni et al.

before it, would be a perfect scenario to develop and practice communication


and entrepreneurship skills and this is what we aim at in out next steps.

5 Next Steps

In future we want to repeat and extend the concept of the experiment in 2019. We
will include in 2019 students from University of Aalto, with the aim of including
other universities from the EIT Digital network in 2020. Based on our experi-
ence from this year, the organisers founding the experience too burdensome to
coordinate distributively, we will try a model in which there is only one univer-
sity organizing the course and the others are just users. Learning also from the
experience that the coordination and collaboration in teams for the students was
not easy in distributed settings as ours, and with the aim to even further study
collaborative learning dynamics, so we will incorporate in the teams’ dynamics
the use of tools to make their coordination and communication easier: Slack
for communication and Trello for planning and coordination of tasks. Finally,
developing of communication and entrepreneurship skills require not only learn-
ing from experts but also from peers, so we will include in the final pitching a
peer-evaluation phase made by all students using a voting tool such as Voxvote.
The course will be developed as follows: (1) UPM will play the role of Organizer.
The organizer will be in charge of supervising each case, mentoring the teams.
UNITN and AALTO will play the role of User, with their students remotely
supervised by the organizer. (2) Organizer and Users will synchronize lectures,
online modules and assignments (3) The students from the three universities will
be assigned to cases, in teams composed by at least one member from each uni-
versity. (4) In any team the students from the country of origin of the case will
be in charge of communication with the company provider. (5) The students will
plan and develop the case using professional tools, mentored by the organizer.
(6) There will be a final “entrepreneur pitching” evaluated by the “investors
committee” (teachers and company), and peers.

Acknowledgment. The authors would like to acknowledge and thank the companies
(Graffter, Comunica A+, Minsait - Indra) for their participation and all the students
who took part in this ‘cross-university’ pilots initiative. The pilots were supported
financially by EIT Digital under the Innovation and Entrepreneurship Improvements
Education projects.

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Semantic Recommendations and Topic
Modeling Based on the Chronology of Romanian
Literary Life

Laurentiu-Marian Neagu1 , Teodor-Mihai Cotet1 , Mihai Dascalu1(B) ,


Stefan Trausan-Matu1 , Lucian Chisu2 , and Eugen Simion2
1 University Politehnica of Bucharest, 313 Splaiul Independentei, Bucharest, Romania
laurentiu.neagu@cti.pub.ro, teodor_mihai.cotet@stud.acs.upb.ro,
{mihai.dascalu,stefan.trausan}@cs.pub.ro
2 The “G. Călinescu” Institute of Literary History and Theory, Romanian Academy,
Calea 13 Septembrie, Bucharest, Romania
lucianchisu@gmail.com, eugen.ioan.simion@gmail.com

Abstract. As part of the Romanian Academy’s effort aimed at underlining the


importance of events centered on national authors and writings across time, the
Chronology of Romanian Literary Life (also referred to as CVLR) is a centralized
text repository which contains all important literature-related events that occurred
after World War II. The current work presents an approach to capture topics’ evolu-
tion across time and helps learners by recommending events from the chronology
on a given topic, based on a subset of 24 years of the CVLR. Our method com-
bines techniques from information retrieval, topic modeling using LDA (Latent
Dirichlet Allocation), and recommender systems to improve e-learning centered
on Romanian literature. The most frequent topics in each year are ranked in order to
identify and visualize the main interests in literature across time periods. Recom-
mendations are performed in order to facilitate the exploration of the chronology,
as it is currently indexed only by event dates.

Keywords: Analysis of the chronology of Romanian literary life · Information


retrieval · Topic modeling · Latent Dirichlet Allocation

1 Introduction

In the context of understanding the importance of Romanian authors and writings across
time, one of the most important on-going projects of the “G. Călinescu” Institute of
Literary History and Theory is the Chronology of Romanian Literary Life (commonly
referred to as CVLR). CVLR is aimed to register chronologically all the important
literature-related events which happened nationwide after World War II.
Two important periods are mapped from the historical perspective, namely commu-
nism (years between 1949 and 1989) and post-communism (years between 1990 and
2000; year 2000 being the last one which is covered in the current version of CVLR).

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 164–174, 2020.
https://doi.org/10.1007/978-3-030-38778-5_19
Semantic Recommendations and Topic Modeling 165

The total number of years to be documented by the chronology is 56, whereas the cur-
rent analysis considers only 24 years, the remaining ones being work in progress or not
having a proper format for parsing and indexing.
Our aim is to capture the evolution of topics across time and to recommend literary
events from the CVLR considering searches on keywords mapped to specific topics.
Our work relies on Natural Language Processing (NLP) and Information Retrieval (IR)
techniques tailored for our aim [1]. Moreover, one of the main areas of interest in the
domain of AI in Education is related to providing recommendations of learning objects
and adaptive learning support [2], which is currently a challenging task. Even though the
range in which recommender systems are used is widen (from which products to buy, to
which music to listen, or which information to learn from) [3], the end goal is the same:
to help users or learners to take decisions easier.
The proposed solution aims to provide relevant recommendations of historical liter-
ary events to the learner, which are based on previously discovered topics of interest. To
our knowledge, this is the first work which analyzes, summarizes, and presents the topics
of interest, their evolution in the history of the Romanian literary life. and is able to make
recommendations of historical events which can be used by the learning communities
interested in Romanian literary.
Chapter two describes similar work conducted in the Information Retrieval field, the
usage of semantic models, and discusses how similar recommender systems were imple-
mented and used in education. The method chapter presents the used corpus, how the
data was pre-processed, details on topic modeling and determining the topic coherence
score, as well as recommender system was developed. The paper continues with results
obtained and it is followed by conclusions and possible future work directions.

2 State of the Art

2.1 Semantic Models

Topic modeling considers NLP techniques used to detect the latent topics of a docu-
ment. Latent Dirichlet Allocation (LDA) [4] is a probabilistic graphical model used to
automatically find the latent topics. In this model, both the distribution of topics and the
distribution of words over a topic are assumed to have a sparse Dirichlet prior distribu-
tion, meaning that each document is assumed to be composed only of a small number
of topics, and each topic is assumed to be formed mainly on a limited number of words.

2.2 Recommender Systems

In the development of recommender systems there is a multi-disciplinary effort, which


involves various fields such as Artificial Intelligence, Human-Computer Interaction,
Data Mining, Statistics, Information Technology, Adaptive User Interfaces, as well as
Marketing or Customer Behavior [5]. A recommender system is defined as a software
tool which incorporates techniques to provide suggestions to be used by the end-user.
However, in order to provide proper recommendations, the system needs to be capa-
ble to represent user behaviors (through a user profile or user model) and the items which
166 L.-M. Neagu et al.

are recommended. There are several techniques used to create a user profile and to gather
information, such as questionnaires, users’ item ratings through time (which are called
explicit techniques), or learning based on the users’ activities through time (which are
the implicit techniques).
Thus, a recommender system is part of one of the three categories listed below based
on the methods used for gathering information [2]:

• Content-based recommender system – using items similar to those previously


preferred by the user;
• Collaborative recommender system – using items that other people who have similar
preferences and marked them as interesting in the past;
• Hybrid recommender system – using a mixed approach between content-based and
collaborative recommender systems.

Even though the recommender systems were initially used and are popular in other
fields, such as in recommending movies, news or e-commerce, there are more and more
scenarios in which such systems are used in education, more specifically in the e-learning
environments.
There are still some issues, which are specific for e-learning recommender systems,
and those are [6]: (a) items which are marked of interest for learners might not be
pedagogically appropriate for them; (b) customization should not only be made about
the choice of learning items, but also about their delivery; and (c) learners are not expected
to read too many documents/information.
Several approaches on e-learning recommender systems were conducted, out of
which some were aimed to recommend online learning activities or shortcuts in a
web course based on learners history using web mining [7]. Dagadita et al. [3] rec-
ommended articles based on content-based filtering and collaborative filtering, whereas
Klasnja-Milicevica [8] personalized programming curricula for learning using hybrid
recommendation strategy.

3 Method
Our proposed solution is a content-based recommender system, storing a user profile
based on the items user has searched and marked them of interest in the past. The
data queried is the Chronology of the Romanian Literary Life and each event in the
chronology is associated to a set of topics. An item in the recommender system is a
particular event and, based on user preferences of items, system can map topics which
user likes and is able to make recommendations of similar events.
Figure 1. depicts the processing pipeline, where CVLR corpus was initially indexed
in Elasticsearch and data was afterwards pre-processed. After the pre-processing step,
LDA is applied in order to identify trending topics. The last step in the processing pipeline
consists of presenting possible use-cases of our method in real scenarios, where learners
can search for literary events using keywords and the system is able to recommend
further events based on their profile.
Semantic Recommendations and Topic Modeling 167

•Indexing in Elasticsearch
1 •Data Pre-processing

•Topic modeling
2

•Search engine using keywords


3 •Recommender system for literary events

Fig. 1. Processing pipeline.

3.1 Corpus

The corpus consists of events indexed chronologically by day. Each event generally
describes a publication of an author, some of them containing a short description of the
impact of the publication in the literature field. As previously mentioned, not all years
are covered in our analysis, because some of them were not yet written or could not be
properly parsed. Thus, 24 years are covered: 1949–1959, 1964–1967 and 1990–2000,
with the exception of years 1957 and 1999. Each event is considered a separate document
in the following analyses; the current work relies on 1962 indexed entries.

3.2 Data Pre-processing

Stop words were filtered for each document, together with words which contained non-
alphabetic characters and words with a high frequency (i.e., words appearing in more
than 10% of the documents), or words with an absolute frequency lower than 4. For each
remaining word, only the lowercase version was considered. There was also a process
of grouping neighboring words within the same named entity category as these words
are referring to the same entity. The NER (named entity recognition) was trained on
RONEC corpus1 with a standard spacy model for NER2 .

3.3 Topic Modeling

After the subsequent pre-processing operations are performed, LDA is applied. More-
over, specific methods which approximate LDA parameters must be applied because the
exact inference of the parameters is considered intractable. The genism LDA model3 was
used which implements an online variational Bayes algorithm [9]. LDA cannot infer the
number of topics; therefore, multiple LDA models were trained with different number of
topics and the coherence score was computed for each of them, followed by the selection
1 https://github.com/dumitrescustefan/ronec.
2 https://spacy.io/usage/training.
3 https://radimrehurek.com/gensim/models/ldamodel.html.
168 L.-M. Neagu et al.

of the number of topics that maximizes coherence (in our case 20 topics). The coherence
score is computed using the genism4 which implements the algorithm introduced by
Röder, Both and Hinneburg [10]. The cohesion values depending on incremental topic
numbers is depicted in Fig. 2.

0
-0.5 0 20 40 60 80 100 120 140
Coherence

-1
-1.5
-2
-2.5
-3
Number of topics

Fig. 2. Coherence per number of topics.

3.4 Search Engine


This phase implies building a search engine for literary events using a list of keywords,
based on the list of previously computed topics. Each user is able to input an array of
keywords, which are then filtered using ReaderBench Python library. Only content words
are kept, removing stop words and also merging named entities. Filtered keywords are
afterwards passed to each topic and the probability of each word is determined. The
weight of each topic is computed by using the probability of all keywords in a topic.
Afterwards, topics are ordered descendent by weight and each topic receives a
ratio/proportion in determining the final results. A number of representative events for
each particular topic is selected based on this ratio. For example, if topic 3 has a ratio
of 50%, topic 7 has a ratio of 30% and topic 4 has a ratio of 20%, the search engine
returns a paged response with the following first page entries: 5 events with highest
weight from topic 3, 3 events with highest weight from topic 7, and the 2 events with
the highest importance from topic 4. The second page of results could contain: the next
5 events from topic 3, the next 3 events from topic 7, and the next 2 events from topic 4.
The weight of each topic in an event is already calculated in the previous section; thus,
determining the best events for a topic implies only their re-ordering. This can be done
for the full period (all years from CVLR corpus), or for specific years (if search would
need to be performed only for some of the years).

3.5 Recommender System for Literary Events


The list returned after performing a search is paged, each page containing 10 events
(event ID and corresponding description) while events are ordered based on their topic
4 https://radimrehurek.com/gensim/models/coherencemodel.html.
Semantic Recommendations and Topic Modeling 169

importance. After reading an event in particular, based on its ID, users are able to mark
it of interest and store it in their preferences.
The storing mechanism relies on an XML file whose root node has children contain-
ing user IDs. For each child, there is a list of other children which are the event ids. On
when showing interest for a specific event, a new entry is appended in the XML file to
that specific user ID parent. Within the reversed process, that entry is removed from the
file, if it exists.
A simple user profile/learner model is built by using the preferred events by each
specific user. In a typical e-learning task recommender system [7], the recommendations
are based on the tasks already done by the learner and the measure of their success,
but also on tasks made by “similar” learners. Common techniques used for providing
recommendations in the technology enhanced learning field consider [11]:

• “out-of-the-box”, while user is browsing through items;


• explicitly suggested items;
• initial user exploration or in testing phase;
• particularly new or novel items;
• suggested items (around a topic of interest);
• other relevant interests pertaining to similar people.

As the current system stores the user preferences, it is possible to provide recommen-
dations based on their topics of interest. In order to achieve this, the system checks if
the current user has any preferred events and, if not, it recommends the events with
the highest value for each topic. If users have previously stored into their profile a list
of events, the system maps their events of interest with corresponding topics and new
events are recommend based on those topic scores.

4 Results
Elasticsearch was used to store the CVLR corpus, whereas LDA modeling, search engine
and recommendations functionalities were developed in Python, with no GUI yet linked
to the backend functionalities. The obtained results are interesting. The first subsection
introduces the trending topics of the Romanian literary life after World War II and their
evolution, year by year. In the second part, the search engine is described, including
topic modeling results and the recommender system, following a simple use-case with
corresponding step-by-step results.

4.1 Trending Topics

After performing the topic modeling, the list of 20 top topics in the corpus, with their
associated words and weight was obtained. Topics, numbered from 1 to 20, together with
their top 7 words and corresponding theme are presented in Table 1. In some cases, the
same word appears in the same topic in different forms (e.g., “socialist” and “socialism”
in topic 2) due to automated lemmatization errors. Another problem is the appearance
of different words describing the same entity (e.g., “Paul Goma” and “Goma” in topic
170 L.-M. Neagu et al.

with ID 1). Although named entities were merged, the authors are not mentioned in the
same manner all the time; therefore, all versions may still be assigned high probabilities
by the LDA.
The reason behind having different words naming the same concept is generated by
the manner in which CVLR was written, namely by the usage of artistic literary language
which is different than standard Romanian language. Within artistic literary language,
authors use personalized stylistic methods for creating their texts.

Table 1. Top words per topic

Topic ID Top 7 words per topic Theme


1 Marin Preda, Eugen Simion, Paul Goma, Preda, Nicolae Major personalities
Breban, Nicolae Manolescu, Goma
2 Muncitor, Socialist, Clasă, Realism, Socialism, Erou, Sovietică Socialism
3 Evreu, Antisemitism, Eseu, Democrat, ie, Sistem, Europa, Anti-semitism
Fenomen
4 Pământ, Patrie, Inimă, Munci, Sat, Zi, Muncă Work
5 Ion, Nicolae, Mircea, Alexandru, George, Gheorghe, Common Names
Constantin
6 Ed, Bucures, ti, Jurnal, Eseu, Exil, Editură, Edit, ie Writings in exile
7 Nichita Stănescu, Nichita, Călinescu, Arghezi, Poets
Crohmălniceanu, Eugen Barbu, Ov
8 Eseu, Traducere, Nr, Prezentare, Emisiune, Manual, Scrisoare Writing types
9 Mircea Eliade, Eliade, Eseu, Mit, Călinescu, Nat, ional, Blaga Essays
10 Piesă, Teatru, Caragiale, Dramaturgie, Dramatic, Scenă, Theatre
Spectacol
11 Film, Modern, Stil, Fenomen, Clasic, Real, Existent, ă Movie
12 Domnul, Domn, Institut, ie, Membru, Nicolae Manolescu, Politics
Alegere, Opozit, ie
13 Noica, Cioran, Paul Goma, Eseu, Nae Ionescu, Memorie, Philosophy
Filosofie
14 Liric, Personaj, Expresie, Viziune, Sentiment, Erou, Uman Expressing feelings
15 Nat, ional, European, Patapievici, Francez, Europa, Editură, Europe
Frant, a
16 Edit, ie, Călinescu, Cronica, Inedit, Cuprinde, Cercetare, Chronicle
Traducere
17 Comunism, Regim, Rău, Călinescu, Comunistă, Ideologie, Communism
Libratate
18 Premiu, Premiul, Leu, Juriu, Acorda, Premiile, Eminescian Prizes
19 Sat, Dezvoltare, Socialistă, Copil, Nuvelă, Aspect, Erou Villages
20 Reportaj, Liric, Cronică, Cântec, Traducere, Mihai Beniuc, Reportage
Călinescu
Semantic Recommendations and Topic Modeling 171

After LDA was trained on the entire set of events, an importance to each topic was
assigned for every year, and then sorted by importance. This assignment is performed
as the sum of topic probabilities for each event in that year. Thus, the evolution of the
importance of these topics is shown in Fig. 3. The missing years are substituted with a
linear function based on the known neighboring years. Only 7 emblematic topics were
selected for this visualization; the remaining topics showed a similar trend to one of
those selected.
Interesting trends are captured by the topic evolution analysis. In the beginning of
the 1950s, the most prominent topic has ID 2, which is mainly about socialism (frequent
words are “muncitor”, “socialist”, “clasă”, “erou”, etc.). This is due to the influence
of the Russian Soviet Union which aimed to create “the new human”, aligned with
their socialist vision and started with cultural press propaganda, driven mainly by young
writers or writers with a left-party vision. However, its importance drops significantly at
the beginning of the 1960s, which indicates a moment of change in the relationships with
the Russian Soviet Union (known as the moment of “cooling of brotherly relations”,
started by Gheorghe Gheorghiu-Dej and continued by president Nicolae Ceaus, escu).
Although it is still the communist era, the literature field distances itself from communism
at the beginning of 1960s. In this period, events shift towards topics 16, 20 and 11 which
are focused on literature; this announces a new generation, with European and Global
literary values, and also the moment when part of the Romanian great writers returned
from the Exile. In the 1990s, the main topics are 6, 12 and 1. Topic 1 and 6 contain a lot
of words related to dissidence in the communist period. For instance, topic 1 refers to the
author Paul Goma, an author well-known for his critique of the communist, and which
generated many debates on recovering our literary past values. Therefore, communism
dissidence is highly present in the post communism events.

600
Coherence score

400

200

Topic 1 Topic 2 Topic 6 Topic 11


Topic 12 Topic 16 Topic 20

Fig. 3. The evolution of topics occurring in CVLR.

4.2 Providing Event Recommendations


User data is required for providing personalized recommendations. Information is stored
in the user profile, based on the following flow: user searches, based on keywords, for
some specific events; after browsing through them, the user is able to mark one or more
events and a list of events of interest is stored in the user profile. The system recommends
172 L.-M. Neagu et al.

other events within the same topics, based on the previously entries. A sample of this
flow is described below. For example, the user searches for the following keywords (1):

['premiu', 'pentru', 'socialism', 'juriu', 'pământ', 'și', 'sat', ] (1)

The search query is initially filtered using spacy model trained for Roma-
nian Language from the ReaderBench Python library, and the filtered query is the
following (2):

['premiu', 'socialism', 'juriu', 'pământ', 'sat'] (2)

The final list of keywords (only content words) is afterwards passed on to each
topic, and a corresponding weight is computed. Afterwards, the weights are ordered in
descending order, and only the relevant topics are kept. In the list of top topics, the weight
percentage of each topic is calculated, and a maximum number of events is returned. For
the provided example, the corresponding values for top topics are displayed in Table 2.

Table 2. Top Topics Corresponding Values based on a list of keywords

Topic Id Weight Weight percentage Events no. to display Top words in topic
18 .0476 64.99% 6 premiu, leu, juriu, acorda,
premiat
4 .0126 17.2% 2 pământ, patrie, inimă,
munci, sat
19 .0067 9.19% 1 sat, dezvoltare, socialist,
copil, nuvelă
2 .0063 8.61% 1 muncitor, socialist, clasă,
realism, socialism

As it can be observed, the most prominent topic within the provided list of keywords
is topic 18, which has as top words some of the words provided directly in the search
query: “premiu” (eng. “prize”) and “juriu” (eng., “jury”). Also, results are similar for
the other returned topics, which have top words similar to the provided keywords. The
final results are displayed as ordered events (based on their weight, in descendent order)
within each topic. One of the most relevant returned events is the following (3):

Ecouri despre premianții Academiei Române apar și în „Luptătorul bănățean”: „Înalta


prețuire a oamenilor de știință și cultură” pentru clasa muncitoare, ajunsă la putere, revo-
luționând și cultura, odată cu modul de producție” s-ar fi reflectat în decernarea premiilor
Academiei pentru cele mai valoroase creații științifice, literare și artistice.
(3)

Users are also able to store events as favorites in their profile. After building it,
users can query for recommendations based on the events they are interested in. In this
Semantic Recommendations and Topic Modeling 173

case, the system checks for potentially relevant events and a weight for each topic is
calculated. Afterwards, a strategy similar to the one employed by the search engine is
used to provide personalized recommendations: topics are ordered descendent by weight,
a weight percentage is calculated for each topic, and a number of events, in this case
excluding the ones already stored by the user, is retrieved.

5 Conclusions and Future Work

Shifting the Romanian literature to the digital era is an ambitious effort which includes
multiple approaches and methods. This paper introduces NLP and IR techniques in order
to determine the emerging topics from the Chronology of Romanian Literary across time.
Moreover, we propose a solution to improve the search for events in CVLR, together
with semantic recommendations. The current work shares similar goals with previously
performed analyses on the General Romanian Dictionary of Literature [12].
Future work will be conducted to include the missing years from CVLR. In addition,
the recommender system will be enhanced by taking into account further details about
users, their search history, and a more comprehensive profile in order to provide more tai-
lored recommendations. Moreover, designing an intuitive user interface and publishing
the search engine online is one of our main priorities.

Acknowledgements. This work was supported by a grant of the Romanian National Authority
for Scientific Research and Innovation, CNCS – UEFISCDI, project number PN-III 54PCCDI /
2018, INTELLIT – “Prezervarea s, i valorificarea patrimoniului literar românesc folosind solut, ii
digitale inteligente pentru extragerea s, i sistematizarea de cunos, tint, e”.

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- article recommender system. In: 14th International Symposium on Symbolic and Numeric
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House, Bucharest (2019)
A Web-Based Platform for Building PBL
Competences Among Students

Hans Hüttel1,2,3,4(B) , Dorina Gnaur1,2,3,4 , Thomas Ryberg1,2,3,4 ,


and Jette Egelund Holgaard1,2,3,4
1
Department of Learning and Philosophy, Aalborg University, Aalborg, Denmark
hans@cs.aau.dk, dg@learning.aau.dk, ryberg@hum.aau.dk, jeh@plan.aau.dk
2
Department of Computer Science, Aalborg University, Aalborg, Denmark
3
Department of Communication and Psychology,
Aalborg University, Aalborg, Denmark
4
Department of Planning, Aalborg University, Aalborg, Denmark

Abstract. Problem-based learning (PBL) is at the heart of all degree


programmes at Aalborg University and is most often project-organized.
Experience shows that it is a challenge to develop the competences nec-
essary for students to carry out PBL and requires systematic reflection
of the part of students. The PBL Exchange/stud platform is a web-based
platform intended for sharing student reflections and experience concer-
ing problem-based learning. In this paper we describe PBL Exchange/stud
and our experience with introducing it in guided interventions in degree
programmes at Aalborg University. The main challenge faced with PBL
Exchange/stud turned out to be that of building a stable community of
student users.

Keywords: Problem-based learning · Crowdsourcing · Community


building

1 Introduction
At Aalborg University, the degree programmes are based around problem-based
learning, and in most cases this takes the form of a project-based approach. Stu-
dents use a variety of Internet-based infrastructures for sharing their experiences
with PBL projects, and research results indicate that students generally infor-
mal infrastructures originally intended for other purposes, such as Facebook and
Pinterest, for many of their PBL activities [8]. This informal digitalization of
PBL may be beneficial for the project process but it also leads to risks. In par-
ticular, informal traditions and ways of seeing the learning process may emerge
that lead to a form of ritualization that is detrimental to actual learning [1].
Another challenge is that the sharing of experience only happens within well-
defined communities, usually among students within the same degree programme
or even within the same year. This is despite the fact that many experiences are
similar across degree programmes and years.
c Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 175–182, 2020.
https://doi.org/10.1007/978-3-030-38778-5_20
176 H. Hüttel et al.

There are many different ways of viewing the same kinds of challenges in the
project process, but most students never become aware of the fact that many
students from different degree programmes face the very same problems that
they face and may be able to contribute to their understanding of the situation
through a different perspective.
In this paper we describe the PBL Exchange/stud platform and our experience
with it. The goal of this web-based platform has been to support student pro-
cesses of reflections on and sharing of experiences with PBL. PBL Exchange/stud
is a structured space in which communication can be carried out by students
and in which experience can be shared across years and degree programmes and
achieve a form of permanence. Moreover, the goal has been to involve lecturers
and project supervisors through guided activities. PBL Exchange/stud is inspired
by previous work on a platform for PBL supervisors [2]. A major difference is
that activity within PBL Exchange/stud is to be initiated through interventions
from teaching staff.
In the rest of this paper we describe the central features of the PBL
Exchange/stud platform, our use of it through guided interventions and our reflec-
tions on the outcome of these.

2 Soft Skills and Crowdsourcing

The kinds of skills needed in collaborative efforts such as problem-based projects


are examples of what is now known as “soft skills”, and for the past 20 years
there have been different initiatives to define and promote such skills. Often
one speaks of “21st century skills” in education [3,5,12]. These are not thought
of as specific to a particular degree programme or subject area but are skills
that concern information and communication; civic literacy, global awareness,
cross-cultural skills, and critical and inventive thinking.
PBL Exchange/stud is based on crowdsourcing and therefore also supports the
important soft skills of knowledge-sharing and co-creating knowledge. This is a
collaborative technique for exploring, exposing and evaluating a problem setting
and the process and product dimensions involved. The best-known example is
probably Wikipedia.
Moreover, PBL Exchange/stud explicitly focuses on a question- and answer-
based format for building and exchanging knowledge and thereby emphasises
the importance of and principles of dialogue – an important soft skill.
In group-based PBL projects at Aalborg University, all of these skills are
of particular importance both as competences to be used within the projects
themselves and as learning goals.

3 The PBL Exchange/stud Platform

PBL Exchange/stud is a system inspired by StackExchange [11] and its question-


and answer-based format. It allows all users to
A Web-Based Platform for Building PBL Competences Among Students 177

Fig. 1. Screenshot of the PBL Exchange/stud user interface. The interface lists the most
recent questions asked and shows the scores (in pale green boxes). (Color figure online)

– ask questions
– answer questions
– comment answers and questions that are already in the system
– upvote and downvote questions, answers in the system

In this way, PBL Exchange/stud makes use of a gamification principle that


allows uses to collect points and thereby get additional rights as users. Moreover,
and importantly, the notion of votes should create a decentralized model of
quality control. A screenshot of PBL Exchange/stud can be seen in Fig. 1.
The PBL Exchange/stud platform was originally based on the Ques-
tion2Answer codebase [6] that was also used for the PBL Exchange meant for
PBL supervisors [2]. This codebase used for the first version of the system is
written in PHP and uses a mySQL database. The reason for choosing this code-
base initially was that Question2Answer already supported quite a few of the
features: Categorization of questions and answers and user-defined tagging as
well as a reputation-based voting system.
On the other hand, Question2Answer turned out to have a codebase of poor
modularity, which made extensions and modifications difficult to incorporate.
178 H. Hüttel et al.

Most importantly, PBL Exchange/stud must be able to interface with other sys-
tems related to teaching activities at Aalborg University – in particular with the
main platform Moodle [4]. All services share a common entry point for authen-
tication in the form of a single sign-on feature.

Fig. 2. The four main modules of PBL Exchange/stud

As part of the joint effort with PBL Exchange meant for PBL supervisors,
we decided to re-implement a version of PBL Exchange/stud using the Python-
based Django framework. This framework was chosen because it can help ensure
plugability and ease of reusability of Python code. This allows us to incorporate a
collection of new features, including multilingual support and mail notifications.
Using the Django framework allowed us to build the structure around mod-
ules, where we for modules such as the authentication module, could use exist-
ing modules that had already been tested. The system architecture of PBL
Exchange/stud showing the four main modules is shown in Fig. 2. The four mod-
ules are written to be independent. Some functionality of each module may
require another module to be active, but this is not required. An example of this
is the questions module, which only activates the scoring system if the users mod-
ule is present. The PBLExchange module forms as the base of the site, defining
the front page and the base layout that the other modules extend.

4 The Interventions
The challenge of developing, maintaining and extending competences within
PBL exist both at the undergraduate and postgraduate level; postgraduate stu-
dents in Denmark may come from other institutions that have no tradition for
using problem-based learning. For this reason we decided to study how the PBL
Exchange/stud platform could be useful in the setting of teaching activities whose
stated goal has been to get students to develop PBL competences.
A Web-Based Platform for Building PBL Competences Among Students 179

In the project, we introduced students to PBL Exchange/stud in the following


degree programmes.

– The undergraduate degree programme in computer science, 4th semester.


– The first year of the degree programmes at the Faculty of Design and Tech-
nology, which has a course whose learning goals are to develop students’ PBL
competences and getting them to reflect on their own project process.
– The masters degree programme in learning and change. The student body
here is highly diverse; a large proportion of the students have no previous
experience with PBL, as they hold undergraduate degrees from other insti-
tutions.

In the undergraduate degree programme in computer science, the second


author is the semester coordinator for the projects at this semester and has in
the past observed that knowledge sharing with a project group is often an issue,
as there are two major learning objectives that students often fail to connect
well.
In the first-year undergraduate degree programme the lecturer responsible
for the PBL course introduced PBL Exchange/stud to students. This was done
at an early stage by means of a short presentation of the system and were then
encouraged to generate as many questions as they could within 15 min. The
results of the reflections were later used by each group in the process analysis
that documented the project process that they carried out. The attitude was
generally positive but interest in using the system eventually waned.
In the masters programme in learning and change, students were encouraged
to use the material that they would produce using PBL Exchange/stud to their
learning portfolios.

5 A Critical Look at the Interventions

Unfortunately, the interventions all turned out to be more complicated than


expected. We had assumed that a major challenge would be one of allaying
any fears that students might express. This was not the case. Rather, it turned
out to be difficult to get students to use the system on a regular basis. An
unexpected situation arose, when students from different degree programmes
began interacting. Unfortunately, the students appeared not be respond well to
questions from other degree programmes.

5.1 The Challenge from Existing Internet-Based Fora

Students already share or communicating within their semester cohorts using


informal Internet-based fora such as Facebook [10]. It is therefore a challenge to
persuade students to use another system together with students they might not
know. We tried to meet this by incorporating PBL Exchange/stud into ongoing
study activities as already described.
180 H. Hüttel et al.

However, previous studies at Aalborg University indicate [8] that there is


a tension in introducing systems and study-related learning activities that sit
somewhere between the formal and informal. A study of a platform for stu-
dent portfolios and subject related discussions [9], showed that students ini-
tially responded that the activities needed to align with the formally accredited
course activities, rather than being voluntary. However, when activities were
implemented as formal requirements in the course, many students regarded the
system as yet another (and ultimately more cumbersome) way of handing in
assignments, not as an opportunity to engage in subject-related reflections and
discussions.
Similarly, Ryberg and Davidsen [7] reported how they established a well-
functioning platform for community, interaction and knowledge sharing across a
cohort of first-semester students but that the interactions and use of the platform
dwindled as the teachers left the environment and no activities were promoted
or formally required any longer.

5.2 Scaffolding as a Means of Community Building

Teacher-led scaffolding and incorporation of PBL Exchange/stud into courses and


learning activities can be a valid strategy for generating participation. However,
the intention for PBL Exchange/stud is not that it should hinge on becoming
part of formal courses, but instead become a student-led community.
One way to go bridge teacher-led scaffolding with a more student-driven led
platform could be to question whether the scaffolding should change focus from
a more instrumental approach (scaffolding the use of the system) to a more
value-based approach (scaffolding the sense-making of the system). In such an
approach, a deeper understanding of students’ motivation drives the scaffolding
process.
We need to understand the intrinsic as well as the extrinsic motivations that
drive students and identify occasions that appear meaningful to students [13].
As an example, the invention at the first year of study clearly showed that
it was not only a question of raising students’ awareness about the system or
providing students with competences to use the system – one also had to create
an occasion where students experience that the use of the system creates added
value. Thereby scaffolding has to address what a meaningful occasion would be
for the students. In the case of the first semester students, an extrinsic source of
motivation was that students should use PBL Exchange/stud as a PBL experi-
ment to be reported and credited in their PBL portfolio. Students however, did
not respond easily to this.
Informal dialogue with students indicated the inquiry-based platform was not
totally in alignment with how they were trained to work with PBL experiments.
Students work with PBL experiments based on self-experienced problems and
found it hard to go from this to a general question that would lead to useful
answers in their specific context. This points to the importance of first claryfing
the context and then formulating an appropriate question.
A Web-Based Platform for Building PBL Competences Among Students 181

Moreover, at least in the case of first-year students, it was not obvious to them
why they should give priority to answers from their fellow students when they
had experienced members of teaching staff to draw on. Therefore, scaffolding
should seek out situations where students would naturally want to learn from
the experience of other students. Still, students could be asked to systematically
document and reflect on their experiences with PBL Exchange/stud, and if one
made sure that students got credit for such an activity, this could be an extrinsic
motivation.

6 Conclusions and Further Work

We have presented PBL Exchange/stud, a dialogue-based system for sharing


reflections among students that carry out group-based PBL projects. The sys-
tem has been used experimentally in four settings involving students at Aalborg
University.
An obstacle that became highly visible was that of adopting the system and
forming a stable base of users; interest in using PBL Exchange/stud dwindled
after the initial presentation of the system. Much of the exchange of ideas and
sharing of experience appeared to happen informally, and students often found
it easier to simply ask their students sitting next door. It is highly important
to understand the intrinsic and extrinsic motivations that drive students to use
and adopt fora and design suitable means of scaffolding based on this.
At the system level, there is also room for improvement. International stu-
dents with no previous experience of PBL are a particularly interesting and
important future target group for the platform. An important part of the ongo-
ing implementation work will therefore be to extend the new Django codebase
for PBL Exchange/stud with machine translation between Danish and English.
Moreover, the miscommunication that was sometimes caused by students
from different degree programmes should be dealt with. Just as importantly, we
intend to add the ability to set up separate fora dedicated to specific degree
programmes, years or semesters.

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12. Uskoković, V.: Flipping the flipped: the co-creational classroom. Res. Pract. Technol.
Enhanc. Learn. 13(1), 11 (2018). https://doi.org/10.1186/s41039-018-0077-9
13. Wenger, E.: Communities of Practice: Learning, Meaning, and Identity (Learn-
ing in Doing: Social, Cognitive and Computational Perspectives), pbk. edn.
Cambridge University Press (1999). http://www.amazon.de/Communities-
Practice-Cognitive-Computational-Perspectives/dp/0521663636/ref=wl it dp v?
ie=UTF8&coliid=IDPFVX4U6T022&colid=1SYIKSJ6TTEE3
Reconstructing Scanned Documents
for Full-Text Indexing to Empower Digital
Library Services

Melania Nitu1 , Mihai Dascalu1(B) , Maria-Iuliana Dascalu2 , Teodor-Mihai Cotet1 ,


and Silvia Tomescu3
1 Computer Science Department, University Politehnica of Bucharest,
313 Splaiul Independentei, 060042 Bucharest, Romania
melania.nitu@yahoo.com, mihai.dascalu@cs.pub.ro,
teodor_mihai.cotet@stud.acs.upb.ro
2 Department of Engineering in Foreign Languages, University Politehnica of Bucharest,
313 Splaiul Independentei, 060042 Bucharest, Romania
maria.dascalu@upb.ro
3 Central University Library of Bucharest, 1 Boteanu Street, 010027 Bucharest, Romania

slvtomescu@gmail.com

Abstract. The digital era raises new challenges for traditional library services
in which information has to be delivered and supported by technology-enhanced
systems. The increasing need for rapid access to information requires librarians
to re-evaluate the way they develop, manage and deliver resources, as well as ser-
vices. However, most information extraction systems are not designed to work with
PDF files generated after Optical Character Recognition, and several problems are
encountered while trying to properly restructure the recognized text, for example:
disruption of paragraphs, improper page breaks, or loss of content structure. This
paper introduces a pre-processing pipeline designed to support university libraries
to adequately index old document collections. The extracted text is indexed into
Elasticsearch which facilitates the search for relevant documents, based on key-
words. The information extraction system is designed to assist librarians in the
digitization process by enabling a systematic review of documents, which leads
to more accurate representations of the indexed files.

Keywords: Preprocessing pipeline · Text extraction · Text indexing ·


Unstructured documents

1 Introduction
The digital services provided by libraries have emerged from the need to easily retrieve
relevant information from the wide range of existing physical and electronic documents.
Our project is aimed to facilitate the digitization process of the Central University Library
of Bucharest, which currently hosts over 2 million physical volumes [1], for information
retrieval purposes and integration in an e-learning environment. In the current global
context driven by advanced technologies [2], it is recognized that data preprocessing is
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 183–190, 2020.
https://doi.org/10.1007/978-3-030-38778-5_21
184 M. Nitu et al.

a critical part of any text mining, Natural Language Processing (NLP) and Information
Retrieval (IR) system.
This paper proposes an implementation of extraction mechanisms from unstructured
file formats, data indexing, and search for relevant documents based on keywords, stages
for which text processing techniques play a significant role. A processing pipeline con-
sists of several stages, each centered on a specific type of operation. Most information
extraction systems were not designed to work on Portable Document Format (PDF)
files in which the content is often mixed with publication metadata or semi-structured
text, thus introducing additional NLP challenges. Moreover, the absence of effective
means to extract text from these PDF files represents a struggle for researchers relying
on published literature as a primary source of information. We focus on the fundamental
text preprocessing stage, represented by an information extraction system that has the
potential to assist humans in the text extraction task, enabling a systematic review before
the indexing stage.
The following state-of-the-art section highlights existing approaches in terms of mod-
ern text processing techniques. The preprocessing stages and our pipeline are presented
in the Method section, starting with the used corpora, text parsing and preprocessing
algorithms, followed by document indexing. The obtained results are reported in the
following section, while conclusions and the roadmap of future work are outlined next.

2 Related Work
The growing need to efficiently find and extract information from documents led to the
development of various text mining tools. However, many of these tools were mainly
designed to extract information from text-based documents, like JSON and other formats
[3], while today a considerable part of the literature is published and distributed in PDF
format. The well-known Acrobat DC is one of the most widely used software for pdf
text extraction and processing. Despite its capabilities, the features are not free and there
is few freely available information on the employed algorithms.
In the following, we briefly present a selection of the most popular PDF extrac-
tion tools for comparison purposes, along with their features. Depending on the pre-
sented tool, the output format of the processed file can be TXT (pdftotext, LA-
PDFText, PdfMiner, PdfBox), XML (pdftohtml, pdftoxml, pdf2xml, PdfMiner, PDFEx-
tract, pdfXkt, pdf-extract, pdfx), HTML (pdftohtml, pdf2xml, PdfMiner, pdfXkt) or
JSON (Icecite [4]). Table 1 presents an overview of the above tools’ features. If a feature
is fully provided by the tool, it is represented with “X”; otherwise it is noted by “-”.
Most of the existing text processing tools were designed to extract text from formatted
PDF layouts. Neji framework [5] was built for biomedical concept recognition in journal
publications, while Maciocci [6] conducted a study on data extraction from scientific
manuscripts in formatted PDF files using computer vision techniques and developed
the ScienceBeam tool. Yet the challenge remains; the processing of non-formatted PDF
files, which is currently a popular research subject in the field.
Related approaches for text extracting features in unstructured PDF files were pre-
sented by Hassan & Baumgartner [7] who proposed three methods based on layout seg-
mentation for data extraction: conversion to a structured format, ontology-based wrap-
ping, and spatial reasoning. Other researchers approached the non-formatted files issue
Reconstructing Scanned Documents for Full-Text Indexing 185

Table 1. Features of the most popular PDF text extraction tools.

Tool/feature Description Output Paragraph Semantic Diacritics Hyphenated Read order


format boundaries roles words
pdftotext Converts PDFs to plain text, txt - - X X X
without recognizing the
boundaries of the paragraph or the
delimitation of the text body -
http://www.xpdfreader.com/
pdftohtml Transforms the PDF to xml or html HTML, - - - - X
format, being able to split the text XML
into lines, extracts characters with
diacritics as two characters,
without identifying the paragraphs
or hyphenated words
https://sourceforge.net/projects/
pdftohtml
pdftoxml Converts PDFs to XML, splitting XML - - - - X
content into blocks (which do not
correlate to paragraphs), text lines
and words, while ligatures,
diacritics and hyphenated words
are not handled - https://
sourceforge.net/projects/pdf2xml
pdf2xml Uses Apache Tika and pdfotext to HTML, X - - X X
extract text and combines the XML
result of both tools to improve the
identification of word boundaries -
https://bitbucket.org/tiedemann/
pdf2xml
LA-PDFText Processes full-text scientific txt - X - - X
articles and extracts logical text
blocks based on user-defined rules
(defined for each article layout) [9]
PdfMiner Converts the PDF file into plain txt, XML, X - - - X
text, xml or html format, while HTML
analyzing the file structure;
diacritics and hyphenated words
are not processed properly -
https://github.com/euske/pdfminer
PDFExtract One of the most effective tools, is XML X X - - X
capable to identify the semantic
roles in scientific articles: title,
abstract, headings and paragraphs,
well-handling hyphenated words
and diacritics - https://github.com/
oyvindberg/PDFExtract/
PdfBox A well-known Apache java library txt - - X - X
used for converting PDF files to
plain text; it cannot identify the
paragraph boundaries and cannot
merge hyphenated words, but it
can handle characters with
diacritics - https://pdfbox.apache.
org/
pdfXkt Built on top of Pdfbox, converts HTML, - - - - X
PDF files to XML or HTML, and XML
can split the content into blocks,
lines, words and characters;
diacritics and hyphenated words
are not being handled accurately -
https://github.com/tamirhassan/
pdfxtk

(continued)
186 M. Nitu et al.

Table 1. (continued)

Tool/feature Description Output Paragraph Semantic Diacritics Hyphenated Read order


format boundaries roles words
pdf-extract Converts files to XML and split the XML - - - - X
PDF content into text lines, can
recognize reference sections and
split them into individual
references - https://github.com/
CrossRef/pdfextract/
pdfx Rule-based tool that studies XML - X X X X
layouts and fonts to build a
geometrical model of the PDF file,
being capable to identify titles,
sections and tables - http://pdfx.cs.
man.ac.uk/

into stages: started with a layout analysis and continued with segmentation, character
and structure recognitions [8].

3 Method

3.1 Corpus

The current corpus consisted of 55 books in PDF format, written in Romanian language,
provided by Central University Library of Bucharest. The input data is represented by
a set of scanned books on which Optical Character Recognition (OCR) was performed.
The resulting PDFs do not follow a specific format, so we are working with a set of non-
formatted PDFs. There are many challenges when working with non-formatted PDFs.
As a result of the OCR phase, we have encountered different font sizes and font types
on the same page, in one text line or in one paragraph, and different styles for headers
and footers in the same book, which created difficulties in adjusting the preprocessing
pipeline algorithm.

3.2 Processing Pipeline


A high-level overview of the modular architecture corresponding to our PDF Processing
Pipeline is presented in Fig. 1. The input data consists of unformatted PDFs obtained
via OCR, that are further processed into a JSON object by identifying metadata and the
table of contents, establishing the paragraph boundaries, rebuilding hyphenated words,
extracting images, and identifying tables. The workflow continues with the validation
phase, where the JSON object is converted into HTML and displayed in an editable for-
mat to enable users to correct the outcome. Once corrected, the HTML is transformed
back into a JSON object and the processed item is indexed using Elasticsearch (https://
www.elastic.co/products/elasticsearch) which facilitates the search for relevant docu-
ments based on keywords. Apache PdfBox library is used as a main technology for text
extraction task because it allows the facile extraction of Unicode text from PDF files, as
well as position and font features.
Reconstructing Scanned Documents for Full-Text Indexing 187

Fig. 1. PDF processing pipeline.

Given an unformatted PDF book, the first step of the preprocessing pipeline algorithm
is the parsing phase, where the logical text blocks are being identified. The text extraction
can be a challenging task in unformatted files, as the text is rendered in different formats.
Determining the correct reading order of words is an essential step for the text extraction.
Words order within a line is easily correlated with the position of the words on the page,
while the order between lines can be difficult to identify on two-column layouts. This
challenge is addressed by using PdfBox which successfully handles reading order, the
translation of ligatures, and the characters with diacritics. The document is parsed on
lines, identifying relevant sections and metadata within the book: chapter titles, headings,
paragraphs of the body text content, images, tables, and the table of contents. Paragraph
boundaries are rebuilt, whereas hyphenated words are merged. The book title, the author,
and the publishing year are extracted from the first page (if present) and are passed to
the JSON object before the processing phase. In the processing workflow, the refined
text is sent to the user interface by converting the JSON object into editable HTML and
displaying it using TinyMCE customized text area, allowing the user to edit the text
before saving the file. The saved form of the processed text is converted to JSON and
sent to Elasticsearch for indexing.
We experimented several approaches to properly extract metadata. The first model
uses the table of content to identify the chapter titles and their associated pages, split-
ting the content into titles and paragraphs. In contrast, the second model identifies the
dominant font type and size on a page which is associated to the body content. Each
time a different font is encountered, the corresponding text is considered chapter title or
heading. A more detailed overview on the algorithms is presented in the next paragraphs.
The algorithm for table of content (TOC) parsing consists of three main steps: (a) the
identification of TOC’s first page, (b) pattern validation, and (c) reconstruction of TOC
boundaries. In order to identify the first page of the table of content, we start from the
premise that its title should match one of the keywords from our dictionary. However,
due to the condition of the original documents and as a result of Optical Character
188 M. Nitu et al.

Recognition phase, the words may contain white spaces or symbols or may be split on
multiple lines; this imposed additional challenges and an additional validation phase
using regular expression was introduced. As a general observation, most TOC lines in
our dataset are ending with digits representing the start page of the chapter. Therefore,
a condition for the pattern validation was created. Moreover, the TOC is found in the
first or last 10 pages of a book, which helped us create a heuristic for the identification
of TOC boundaries. Furthermore, TOC entries are parsed using a regular expression to
correctly extract the chapter title and the associated page range.
The second approach is used to identify chapters and paragraphs based on most
common font. The method relies on PDFTextStriper from pdfBox to strip the text,
ignoring its formatting. The text is analyzed line by line, based on font information
(font name and font size), as well as text position on the page. The data for each line is
stored in a list and the text is associated with body content or title content by comparing
the predominant font on the page, with each line. As a convention, the text having
a font smaller or equal in size than the most common font is considered part of a
paragraph. Because the dataset contains very old documents having unformatted layouts,
we encountered different fonts and different sizes within the same paragraph, within the
same line or even within the same word. Since our goal is to group the text content into
titles and paragraphs, the small font differences within a line are ignored, and only the
predominant font is considered.
After iterative experiments, the two models were combined into one robust tool
which improved individual performances by easily adapting to the structure of most
PDF books. Moreover, a mechanism for image extraction was implemented; the images
are saved into a local folder, and a tag is inserted in the place where the image was
extracted.

4 Results

Starting from the corpus of 55 unformatted PDFs, we disregarded 18 books with severe
problems while assessing accuracy (i.e., percentage of correctly extracted document
metadata, including table of contents); thus, we were left with a collection of 37 items.
The evaluation of the proposed pipeline on the processed books is detailed in Table 2:
18 books had a processing accuracy of 100%, 22 over 90%, 25 over 80%, and only 9
under 50%. The separation of document headings in the unformatted PDFs on a corpus
of 37 processed books had an overall precision of 78%, a recall of 75%, while the overall
F-score was 73%. The overall high accuracy of the PDF processing pipeline argues for
its applicability within the digitization process.
An in-depth overview on the causes of the problematic documents is presented in the
following section. Within the 18 disregarded books we identified the following issues:

1. poor format, as a result of OCR process;


2. un-numbered pages inserted between the numbered pages of the book;
3. same font and same font size for titles and headings the whole book;
4. no separation between titles and content;
5. no table of contents.
Reconstructing Scanned Documents for Full-Text Indexing 189

Table 2. Count of documents having a statistical measure (Accuracy, Precision, Recall, F-score)
higher than the imposed threshold.

Threshold Accuracy Precision Recall F-score


100% 18 23 20 19
Over 90% 22 27 22 24
Over 80% 25 28 26 26
Over 50% 28 28 27 26
Under 50% 9 9 9 11

A more detailed distribution of the problematic books with an accuracy below 4%


across the previously identified issues is presented in Table 3.

Table 3. Distribution of identified issues within the disregarded books.

Count of books exhibiting a specific issue


Issue #1 Issue #2 Issue #3 Issue #4 Issue #5
Number of affected books 7 5 4 9 15

Table 4 introduces an evaluation of the proposed preprocessing pipeline while relat-


ing to three other state of the art tools. For evaluation purposes, we randomly choose 2
books from the well-performing set and 2 books from the bad-performing set, and we
assessed the accuracy for headings and content separation. The proposed preprocessing
pipeline performed better than the other tested tools on the well-performing book set,
while on the bad-performing set PDFExtract had a higher accuracy for one of the tested
books.

Table 4. Performance evaluation in comparison with other existing tools.

Tools Features WB1 WB2 BB1 BB2


Pdftotext _R_DH 66.1% 71.4% 0% 5.2%
PDFExtract PRSDH 72.09% 98% 3% 23.4%
pdfx _RSDH 63.8% 44.8% 1.08% 6.39%
Our tool PRSDH 77.47% 100% 4.04% 9.94%
P-paragraph boundaries, R-reading order, S-semantic roles,
D-diacritics, H-hyphenated words, WB-well performing
book, BB-bad performing book
190 M. Nitu et al.

5 Conclusions and Future Work


This paper presents a pipeline designed to process unformatted PDFs as a principal tool
to assist humans in the digitalization process for a library, later to be used as a search
and recommendation engine for learners. Two processing algorithms were implemented
and tested on a dataset of scanned and OCRed books and, as a result of the preliminary
testing phase, the two algorithms were combined into one processing pipeline which
exhibited an accuracy of over 70%. However, a number of 18 books out of the 57 books
from our corpus were difficult to process due to the impossibility to separate the headings
and the content based on the font type, font size, page numbering, table of content, or
position of the text on the page.
In terms of future improvements, a spellchecking module will be added, which has
the purpose to correct potential errors in the text body, an issue frequently encountered
after performing Optical Character Recognition. Additional heuristics will be introduced
to tackle footnotes, page headers and footers.

Acknowledgement. This work was supported by a grant of the Romanian Ministry of


Research and Innovation, CCCDI - UEFISCDI, project number PN-III-P1-1.2-PCCDI-
2017-0689/“Lib2Life - Revitalizarea bibliotecilor si a patrimoniului cultural prin tehnologii
avansate”/“Revitalizing Libraries and Cultural Heritage through Advanced Technologies”, within
PNCDI III.

References
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biblioteca-in-cifre-la-31-decembrie-2018. Accessed 16 Aug 2019
2. Cervone, H.F.: Emerging technology, innovation, and the digital library. OCLC Syst. Serv. Int.
Digit. Libr. Perspect. 26(4), 239–242 (2010)
3. Schouten, K., Frasincar, F., Dekker, R., Riezebos, M.: Heracles: a framework for developing
and evaluating text mining algorithms. Expert Syst. Appl. 127, 68–84 (2019)
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5. Santos, A., Matos, S., Campos, D., Oliveira, J.L.: A curation pipeline and web-services for
PDF documents. In: CEUR Workshop Proceedings, vol. 1650. http://ceur-ws.org/Vol-1650/
smbm16San-tos.pdf. ISSN 1613-0073
6. Maciocci, G.: ScienceBeam - using computer vision to extract PDF data. https://elifesciences.
org/labs/5b56aff6/sciencebeam-using-computer-vision-to-extract-pdf-data. Accessed 16 Aug
2019
7. Hassan, T.: Baumgartner, R.: Intelligent text extraction from PDF documents, pp. 2–6 (2005).
https://doi.org/10.1109/cimca.2005.1631436
8. Sasirekha, D., Chandra, E.: Text extraction from PDF document. In: IJCA Proceedings on
Amrita International Conference of Women in Computing, AICWIC, no. 3, pp. 17–19 (2013)
9. Ramakrishnan, C., Patnia, A., Hovy, E., Burns, G.: Layout-aware text extraction from full-text
PDF of scientific articles. Source Code Biol. Med. 7(1), 7 (2012)
Curating Educational Resources for Homework
Management: A Support Prototype

Andreea-Isabela Bala, Stefania-Carmen Dobre, and Elvira Popescu(B)

Computers and Information Technology Department, University of Craiova, Craiova, Romania


{cdobre,epopescu}@software.ucv.ro

Abstract. Learning content curation plays an important role given the increasing
amount of educational resources available on the Web. The process implies search-
ing, collecting, annotating, filtering, organizing and sharing relevant resources for
a specific learning context. Our aim is to provide a support platform which allows
both teachers and students to become content curators, leveraging various levels
of expertise. More specifically, we propose a system dedicated to homework man-
agement, called EdReHo, which allows the collection and sharing of educational
resources needed to understand and solve assignments. When teachers create an
assignment in EdReHo, they can recommend also a set of resources relevant for
that topic, which are aimed to supplement the mandatory course material. The
students can also add useful resources and share them with peers, becoming more
actively involved in the process and benefitting from the “learning by searching”
approach. The paper describes the EdReHo system prototype in terms of concept,
features and implementation and illustrates its main functionalities.

Keywords: Learning content curation · Educational resources · Assignment


management · Learning by searching · Student engagement

1 Introduction

Learning content curation refers to the identification, organization and contextualization


of the most relevant information for a target group of students. The process implies the
search and collection of educational resources from multiple sources, filtering the most
suitable information for learners’ needs and structuring it to facilitate comprehension.
The value of the content can be further enhanced by adding a suggestive title, an explana-
tory description or relevant tags. Subsequently, the content can be shared with students
and stored for future reference [3, 8].
Given the abundance of educational resources available on the Web, the role of
content curator becomes essential for the teacher. At the same time, students can also
be involved in the process. On one hand, they should be able to provide feedback on
the content, by rating or commenting on it; thus they get more actively engaged with
their learning and offer insights to the instructor [3]. On the other hand, students can
become content curators themselves, searching for relevant resources and sharing them
with peers. The process of searching and filtering information can foster learning [4]; in

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 191–197, 2020.
https://doi.org/10.1007/978-3-030-38778-5_22
192 A.-I. Bala et al.

addition, by annotating resources with meaningful terms, students create a personalized


classification, facilitating subsequent retrieval [9].
In this context, we aim to provide a support platform for the learning content cura-
tion process. In particular, homework assignments are learning activities which generally
require additional educational resources for the students. Hence, we propose a platform
specifically tailored to homework management: on one hand it aims to help teach-
ers curate learning resources and link them to homework assignments; thus, relevant
resources are provided to the students just when they are searching for the information
[3]. On the other hand, the system provides a learning space for the students, where
they can act as content curators and share resources with peers. In addition, the plat-
form is designed to support communication and feedback between students and teach-
ers with respect to the homework activities. A prototype of the system, called EdReHo
(Educational Resources for Homework), has already been developed, as detailed further
on.
The rest of the paper is structured as follows: Sect. 2 presents an overview of related
work, Sect. 3 describes the EdReHo prototype in terms of concept, functionalities and
implementation, and Sect. 4 includes some conclusions and future research directions.

2 Related Work
In what follows, we discuss some relevant systems proposed in the literature, focusing
especially on retrieving, collecting, searching, organizing, tagging, rating and sharing
learning resources.
Paper [2] presents a platform for language learning in which educational resources
consist in links retrieved from social bookmarking sites; the search is done automatically
by the system, based on keywords attached by the teacher to each learning activity. When
accessing such a learning activity, the student is presented with a list of 10–15 links,
which they have the option to like or dislike; links are subsequently filtered based on the
number of votes received from the learners.
Another system that provides the option of searching resources through various
Web 2.0 services (such as YouTube, SlideShare, Blogger, Delicious etc.) is described in
[7]. LearnWeb2.0, as it is called, allows the students to retrieve and store resources of
interest, organize them in folders, bookmark, tag, rate, comment and share them with
peers. Students can form groups around various topics of interest, in which they collect
resources on a particular subject.
Automatic searching is also proposed in [1], by means of a federated search engine
which helps students retrieve resources from various services (MIT OCW or OpenER
courseware, Blogger, Technorati, YouTube, Slideshare etc.). Learners can organize
resources into collections, tag, rate and share them with peers. A filtering option is
provided, based on the popularity of the resources (in terms of the number of comments,
links, saves, likes, ratings, votes, views, shares, trackbacks etc.).
A similar approach is presented in [9]; Edu3R system allows students to search
through various learning object repositories (Ariadne, comPADRE, Connexions, LOR-
NET, Merlot, OCW, OER etc.) and save resources of interest. These can be subsequently
tagged, rated and shared with peers. A collaborative filtering mechanism is also included,
which recommends learning resources based on student similarity.
Curating Educational Resources for Homework Management 193

A somewhat different approach, based on social tagging, is proposed in [5]. ASK-


LOST 2.0 platform offers students the possibility to submit and tag learning objects
and organize them in personal collections; they can also search, rate and comment on
educational resources and access them via tag clouds. Moreover, students can also follow
their peers and receive updates regarding the educational resources and tags created by
them.
In addition to the dedicated systems presented above, some general-purpose existing
services have been used for learning content curation, such as MediaWiki [10] or social
bookmarking systems (Diigo, Delicious, Bibsonomy) [6].
In most of the above platforms, the selection of learning resources is done either by
the students [1, 5, 7, 9] or by the teacher [2]. What we propose in our EdReHo system
is to allow both teachers and students to become learning content curators, thus com-
bining various levels of expertise. Furthermore, our platform is centered on homework
management, so resources are aggregated and organized based on a very specific topic
of interest; students are more engaged in searching for resources, as this helps them to
solve their course assignments. Moreover, by allowing manual addition of the links, the
system emphasizes the active role of the students, based on the “learning by search-
ing” approach [11]; this also means that the source is not confined to a predefined set of
learning object repositories and/or Web 2.0 services. More details regarding the EdReHo
platform are included in the next section.

3 EdReHo Prototype
3.1 Concept, Features and Implementation
EdReHo is a web application designed to provide learning content curation support for
both teachers and students. The aim is to allow the collection and sharing of educational
resources needed to understand and solve homework assignments. When a teacher pro-
poses an assignment, he/she should be able to recommend also a set of resources relevant
for that topic. These resources are aimed to supplement the mandatory course material
and could take various forms, both formal and informal, such as: additional lecture slides,
developer guides, tutorials, video demonstrations, blog posts, source code examples on
GitHub, StackOverflow answers etc. In addition, students could also search for useful
resources on the web and share them with peers in case of group assignments. Peers’
recommendations have the potential to be very relevant, as they reflect the preference of
fellow students in a relatively homogenous learning community (e.g., a class centered
around the same course, in which students have similar learning backgrounds) [9].
In addition, the teacher can always access the resources added by the students to an
assignment and provide feedback if needed; in case of a useful and relevant resource,
the instructor can choose to save it to his/her own collection of resources and link
it to that particular assignment in the future. Conversely, in case of an incorrect or
irrelevant resource, the teacher can use the built-in comment feature to signal this issue
to the students. The possibility to add comments to assignments also encourages student
communication and interaction with peers and with the instructor.
Furthermore, EdReHo allows both students and teachers to tag and rate resources.
Tagging facilitates labeling and categorization of resources; subsequent retrieval is also
194 A.-I. Bala et al.

made easier by adding meaningful keywords. Tags also provide a personalized classifi-
cation, which is relevant to the learning community [5]. In addition, the quality of the
resources can be assessed both by students and instructors, by means of a simple 1 to 5
rating scale.
Some more details and illustrations of EdReHo functionalities are included in the
following subsection. As far as the implementation is concerned, EdReHo was developed
using mainly JavaScript as programming language. The following technologies were
used on the client side: Vue.js (an open source JavaScript framework for building the user
interface), Pug.js (a template engine used to inject data to produce HTML content) and
Stylus (a dynamic stylesheet preprocessor language providing an efficient and expressive
way to generate CSS). The server side is based on Node.js (an asynchronous event
driven JavaScript runtime environment designed to build scalable web applications) and
Express.js (the de facto standard server framework for Node.js), together with MongoDB
(a document-oriented database for storing all persistent data).

3.2 Illustrating EdReHo Functionalities


When accessing EdReHo system, the instructor can choose between two main tasks:
managing resources or managing homework, as illustrated in Fig. 1.

Fig. 1. EdReHo - Teacher welcome page

The resource management module offers support for learning content curation and
enriching the learning resources database. Thus, the instructor can save a resource of
interest by providing the link (URL) together with a title, a description, a set of tags and
a rating. Subsequently, the teacher can visualize the list of resources and search /filter
them (as displayed in Fig. 2).
The homework management module allows the instructor to create homework assign-
ments and link recommended resources to them, as shown in Fig. 3. The teacher can also
visualize the list of assignments, including the resources and comments added by the
students and communicate with the learners if needed. Finally, the instructor can also
access students’ solutions to the homework and evaluate them by providing a grade and
a feedback.
Curating Educational Resources for Homework Management 195

Fig. 2. EdReHo Teacher functionalities - Search for resources

Fig. 3. EdReHo Teacher functionalities - Create homework and add resources

The student can also act as learning content curator in EdReHo. The system provides
the same functionalities with respect to resource management (adding, visualizing and
searching educational resources). As far as homework is concerned, the student can
visualize the list of assignments and select the one she/he prefers to solve. Subsequently,
the learner can add some relevant resources for the assignment (in addition to the ones
recommended by the teacher) and share them with peers; comments can also be posted
to an assignment, ensuring communication with the teacher and fellow students (as
illustrated in Fig. 4).
Finally, the student can also submit a solution for an assignment (and upload a
corresponding file); once the solution is assessed by the teacher, the learner can visualize
196 A.-I. Bala et al.

Fig. 4. EdReHo Student functionalities - Add resources and comments

the feedback and grade. In addition, the system also sends email notifications to the
learners when their solutions are evaluated by the instructor.

4 Conclusion
We designed and implemented EdReHo, a support prototype for curating educational
resources, tailored to homework management. The system allows both teachers and
students to become content curators, collecting and sharing educational resources rele-
vant for a homework assignment. The process of searching, filtering, rating and tagging
resources has the potential to increase students’ engagement and critical thinking.
The next step is to experimentally evaluate the platform in various course settings.
In addition, we plan to extend EdReHo with a recommender module, which can suggest
resources of interest based on student’s profile. A guided tagging approach could also
be included, by automatically proposing keywords based on the resource content.

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978-3-319-39483-1_23
UMLL (User Modeling and Language
Learning)
The Analysis of Worldwide Research
on Artificial Intelligence Assisted User Modeling

Xieling Chen1 , Dongfa Gao2 , Yonghui Lun3 , Dingli Zhou4 , Tianyong Hao4(B) ,
and Haoran Xie5(B)
1 Department of Mathematics and Information Technology,
The Education University of Hong Kong, Hong Kong SAR, China
s1131872@s.eduhk.hk
2 School of Information Science and Technology, Guangdong University of Foreign Studies,
Guangzhou, China
gaodf@gdufs.edu.cn
3 Guangzhou Huagong Information Software Co., LTD., Guangzhou, China
wingfai_lun@163.com
4 School of Computer Science, South China Normal University, Guangzhou, China
zhoudingli1999@126.com, haoty@m.scnu.edu.cn
5 Department of Computing and Decision Sciences, Lingnan University,
Hong Kong SAR, China
hrxie2@gmail.com

Abstract. Information and communication technologies is being heralded as a


catalyst for educational innovations. Artificial intelligence (AI) assisted user mod-
eling has attracted great increasing interests from the academia with a growing
research articles available. In this article, a bibliometric analysis of scientific liter-
ature concerning AI assisted user modeling was carried out. 333 articles from Web
of Science were retrieved and analyzed to comprehensively understand trends and
developments of the research field. Specifically, we analyzed the articles in terms
of article count and citation count, influential journals, subjects, authors, and key-
word occurrence. Finally, special attention was paid to the study of leading coun-
tries/regions and institutions. Findings of this work are useful in helping scholars
as well as practitioners better understand the development trend of research of AI
assisted user modeling, as well as being more aware of the research hotspots.

Keywords: Artificial intelligence · User modeling · Bibliometric analysis ·


Research hotspots · Topic evolution

1 Introduction

In the era of media-suffused environment, information and communication technolo-


gies are being heralded as catalyst for educational innovations in various spheres
of life [1]. Diversified emerging technologies such as Artificial Intelligence (AI)
provide underlying infrastructure to create enormous potential educational inno-
vations. Such innovations are significantly stimulating the development of tools

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 201–213, 2020.
https://doi.org/10.1007/978-3-030-38778-5_23
202 X. Chen et al.

and systems for interaction purposes, for example, intelligent tutoring systems,
computer aided assessment, and computer mediated communication [2]. With the abil-
ity of providing rich features about users, user modeling is of great significance for the
development of interactive systems as to offer various adaption effects [3, 4]. Different
types of user activities can be recorded and used to identify regularities in user paths
with the use of data mining and machine learning, which can be further integrated to
implicitly and dynamically generate user models [3]. For example, classification tech-
niques can map user information into different groups for the representation of various
user profiles [5].
Emerging interdisciplinary research towards AI assisted user modeling has attracted
increasing interests from the academia with a growing research articles available. It is of
need to handle the information to uncover important issues. Although there are reviews
concerning the adoption of data mining to user modeling within web-based personalized
educational systems [6–8], none of them is conducted by the use of quantitative approach.
And further, important issues, e.g., how do the research studies distribute by year, who
are the most active researchers and institutions, and what are the foci and hotspots related
to the field, have not been uncovered.
As a commonly adopted technique in the field of library and information sciences,
bibliometric analysis has long been regarded as an effective method for mapping scien-
tific articles in relation to a specific area [9]. It explores the distribution of articles based
on given categories such as topic, research subject, author, or country using quantitative
and statistical approaches. Bibliometric analysis have been widely used to investigate
research trend of a specific field recently [10–19].
This study aims to bibliometrically evaluate, academic articles about AI assisted user
modeling research published in Web of Science between 2001 and 2018. These articles
are analyzed and evaluated based on a number of perspectives (publication year, research
subjects, journals, authors, institutions, and countries/regions, as well as keywords) and
are employed to uncover major research issues and trends in the area.

2 Materials and Methods

ISI Web of Science (WOS) database was utilized to collect research articles concerning
AI assisted user modeling, since it is the most authoritative academic publication and cita-
tion repository. A retrieval field Topic (TS) in WOS, referring to title, abstract and/or key-
words, was used. The article retrieval was conducted in March 25, 2019. To acquire rele-
vant academic articles, an essential step was to prepare keywords lists for both AI and user
modeling research in education area. The identified keywords were then used to retrieve
articles from the database. Referring to the work of Hassan et al. [20], we followed the fol-
lowing steps to obtain relevant keywords for both AI and user modeling research. Step 1: A
list of seed keywords closely related to user modeling research in education area was pro-
vided by domain experts. Step 2: A query containing the seed keywords was constructed
with a restriction of Web of Science Category concerning ‘education’ or ‘educational’ to
retrieve articles with keywords matched against title, abstracts, and author defined key-
words. A part of the query to retrieve articles related to user modeling research in educa-
tion area was (‘user model*’ OR ‘user interface model*’ OR ‘learner model*’ OR ‘student
The Analysis of Worldwide Research on Artificial Intelligence 203

model*’ OR ‘adaptable system*’ OR ‘learning model*’…). Step 3: Co-occurred author


defined keywords from the retrieved articles were presented to domain experts to help
identify and add relevant ones to the initial seed keywords. Likewise, we followed the same
steps to acquire of keyword query for AI research.
The search query was used and further restricted based on the following conditions:
(1) articles published during the period 2001–2018; (2) articles of “ARTICLE” type;
(3) articles written in English; (4) articles of Science Citation Index Expanded and
Social Sciences Citation Index. According to the above restrictions, 424 articles with
full bibliographic information and annual citations were retrieved. In order to include
articles that are highly related to our research target, domain experts carried out a filtering
procedure based on their expertise and knowledge of the research field. After filtering,
333 articles were obtained and categorized based on different elements including number
of scientific articles per year, allocation by journal and subject category, as well as
allocation by country/region and institution.
With referring to the work of Zawacki-Richter and Latchem [21], we used terms
extracted from title and abstract for keywords analysis. Additional, given the fact that
article keywords are commonly considered to represent key focus of a piece of study, and
are able to uncover research topics and trends by integrating frequency [22, 23], we also
included keywords of articles to perform a word cloud analysis using WordArt1 . In the
figure created, font sizes represented frequencies of keywords. To perform the word cloud
adequately and effectively, keyword preprocessing was conducted. Firstly, abbreviations
were replaced by their full names according to article content (e.g., CALL was replaced
by ‘computer assisted language learning’, EFL was replaced by ‘English as a foreign lan-
guage’, and AI was replaced by ‘artificial intelligence’). Secondly, all keywords were
unified as lowercase, and were separated if compound words existed. Thirdly, keywords
such as ‘model’, ‘modeling’, ‘article’, and ‘using’ were removed due to little contribu-
tion to the study. In addition, duplicated keywords in semantics (e.g., ‘behaviour’ and
‘behavior’) were merged. We then applied Term Frequency-Inverse Document Frequen-
cies (TF-IDF) to filter out unimportant keywords. Only keywords with a TF-IDF value
greater than a threshold (0.01 in this study) were kept for analysis. To explore topic evo-
lution, articles were associated with three consecutive time periods: 2001–2006 (39 arti-
cles), 2007–2012 (113 articles), and 2013–2018 (181 articles). The number of keywords
displayed in the figures was in proportion to the article counts for each period. Thus, for
the three periods, number of keywords displayed were 25, 75, and 150, respectively.
The citation count of a scientific article reflects the impact of the research in a
scientific community [23]. Thus, the citation count was applied in this paper as an
analytical metric to estimate the academic level of a journal, country/region, institution,
or author via H-index in the research field. H-index is defined as H, meaning that H of
one’s articles has at least H citations each [24]. A higher H-index value generally indicates
a higher scientific achievement. We also used Mann-Kendall test [25] to examine if there
are significant trends in the usage of keywords. Such trend analysis was performed using
an R software package trend.

1 https://wordart.com/.
204 X. Chen et al.

3 Results and Discussions


3.1 Article and Citation Trends

Articles of the utilization of AI techniques in user modeling research is not available


until 2001 in WoS, thus the exploration period of the research field is from 2001 to 2018.
Figure 1 shows the trends of article and citation counts. We can find that on the whole,
the article count experiences an increasing trend in fluctuation, from 2 in 2001 to 44 in
2018. There is a dramatic drop of article count in 2014. As for citation count, it increases
continuingly till 2017, however, the number drops slightly in 2018. This may be partially
due to the fact that it takes time for new articles to be cited. Two polynomial regression
curves with year as an independent variable x are fitted for article and citation trends,
respectively. Comparing with the regression model of citation count (R2 = 96.47%), the
fitting effect of the regression model for the article count is less effective with a goodness
of fit as only 68.96%. In total, the research field is gaining more and more attention, and
is still under development.

Fig. 1. Trend analysis of article and citation counts

3.2 Research Subject and Journal Distributions

The WoS subject category taxonomy is utilized for the analysis of research subject
distribution. The 333 articles are distributed in 22 subjects in total . Figure 2 shows the
The Analysis of Worldwide Research on Artificial Intelligence 205

top 10 subjects of articles, Education & Educational Research is the dominate subject
since articles retrieved are restricted to education relevant domain. It is worth noting
that Computer Science, Interdisciplinary Applications is ranked at 2nd . The two subjects
contribute 69.60% in total to the research field.
The 333 articles are identified to be published in 75 journals. Table 1 displays the
top 15 journals by H-index. They together account for 31.23% of the total articles.
Computers & Education is the dominate journal with an H-index value up to 30 and an
article count of 71. Other top journals include Educational Technology & Society and
IEEE Transactions on Learning Technologies. Further referring to Fig. 3 on both article
count and H-index, the dominate role of Computers & Education is significant.

Table 1. Top journals ranked by H-index

Journal H AC (R) TC (R) ACP (R) IF (Q) 5-year IF


Computers & Education 30 71 (1) 2,801 (1) 39.45 (4) 4.538 (Q1) 5.568
Educational Technology & Society 16 45 (2) 923 (2) 20.51 (14) 1.767 (Q2) 2.326
IEEE Transactions on Learning 9 32 (3) 333 (3) 10.41 (28) 1.869 (Q2) 2.5
Technologies
British Journal of Educational 7 8 (9) 121 (8) 15.13 (21) 2.729 (Q1) 3.142
Technology
Interactive Learning 7 15 (5) 151 (6) 10.07 (29) 1.604 (Q2) 1.722
Environments
IEEE Transactions on Education 5 6 (11) 92 (10) 15.33 (20) 1.6 (Q2) 1.88
ETR&D-Educational Technology 5 9 (7) 220 (4) 24.44 (10) 1.728 (Q2) 2.396
Research and Development
Journal of Computer Assisted 4 6 (11) 82 (11) 13.67 (22) 1.859 (Q2) 3.055
Learning
International Journal of 4 14 (6) 51 (14) 3.64 (47) 0.575 (Q4) 0.663
Engineering Education
Computer Applications in 4 16 (4) 118 (9) 7.38 (36) 1.153 (Q3) 0.973
Engineering Education
Journal of Educational 4 5 (13) 129 (7) 25.80 (9) 4.433 (Q1) 6.197
Psychology
Educational and Psychological 3 3 (16) 41 (18) 13.67 (22) 1.663 (Q2) 2.301
Measurement
Computer Assisted Language 3 5 (13) 24 (27) 4.80 (45) 1.928 (Q1) 2.366
Learning
Eurasia Journal of Mathematics 3 9 (7) 30 (23) 3.33 (48) 0.903 (Q3) N/A
Science and Technology
Education
Abbreviations: R: ranking position; H: H-index; AC: article count; TC: citation count; ACP:
citation count per article; IF (Q): impact factor and JCR quartile in category for year 2017.
206 X. Chen et al.

Fig. 2. The distribution of top 10 subjects of the retrieved articles.

Fig. 3. H-index and article count of the listed journals

3.3 Analysis of Country/Region, Institution, and Author


58 countries/regions have participated in the 333 research articles. Table 2 displays the
top 16 countries/regions ranked by H-index. Taiwan is the dominate region with an
H-index value up to 29 (81 articles), followed by the USA (18 H-index, 72 articles). The
two countries/regions together contribute 37.97% of the research field.
According to the comparison of ACP values between internationally collaborated
articles and non-internationally collaborated articles, for countries/regions such as the
USA, Canada, and UK, their ACP values of internationally collaborated articles are
higher than that of non-internationally collaborated articles. This indicates that interna-
tional collaboration can potentially improve their research quality. However, for coun-
tries/regions such as Taiwan and Australia, the ACP values of internationally collaborated
articles are lower than that of non-internationally collaborated articles.
The Analysis of Worldwide Research on Artificial Intelligence 207

Table 2. Top countries/regions ranked by H-index

Name H AC (R) TC ACP (R) IC (%) ACP


IC NIC
Taiwan 29 81 (1) 2,498 30.84 (8) 7.41 18.83 31.80
USA 18 72 (2) 1,027 14.26 (19) 26.39 17.58 13.08
Australia 8 14 (7) 223 15.93 (16) 42.86 11.83 19.00
Canada 7 17 (5) 193 11.35 (26) 64.71 12.91 8.50
Greece 7 11 (9) 200 18.18 (13) 18.18 4.00 21.33
UK 6 15 (6) 155 10.33 (28) 46.67 12.86 8.13
Germany 6 7 (11) 172 24.57 (10) 57.14 24.50 24.67
Singapore 6 7 (11) 108 15.43 (18) 42.86 20.67 11.50
Turkey 6 24 (3) 341 14.21 (20) 12.50 0.33 16.19
Argentina 5 5 (19) 333 66.60 (1) 0 NA 66.60
Belgium 5 7 (11) 122 17.43 (14) 28.57 26.00 14.00
Spain 5 18 (4) 170 9.44 (31) 38.89 3.00 13.55
Netherlands 4 7 (11) 141 20.14 (11) 57.14 19.50 21.00
China 4 12 (8) 186 15.50 (17) 50.00 20.33 10.67
Portugal 4 7 (11) 90 12.86 (22) 28.57 12.50 13.00
Serbia 4 9 (10) 103 11.44 (25) 44.44 17.75 6.40
Abbreviations: R: ranking position; H: H-index; AC: article count; TC: citation count; ACP:
citation count per article; IC: articles with international collaboration; NIC: articles without
international collaboration.

398 institutions have participated in the research work, yet 76% of them have only
one research article. Table 3 displays the top 16 institutions ranked by H-index, among
which 9 are from Taiwan, again demonstrating a dominate position and contribution of
Taiwan. National Cheng Kung University and National Taiwan University of Science
and Technology are top two institutions.
National Council for Science and Technology and Chung Hua University have high
ACP values (78.00 and 78.25) although with relatively less articles (4 articles each),
indicating the high quality of their research articles. For most institutions, the interna-
tional collaboration rates are higher than 50%, especially National Council for Science
and Technology, Athabasca University, and Chung Hua University with an international
collaboration rate of 100%. The ACP values of internationally collaborated articles for
most institutions are higher than that of articles without international collaboration.
936 authors have participated in the research articles, yet 91% of them have only one
research article in the dataset. Table 4 displays the top 18 authors ranked by H-index,
among which 9 are from Taiwan. Gwo-Jen Hwang and Chih-Ming Chen are top two
208 X. Chen et al.

Table 3. Top institutions ranked by H-index

Institutions Country/region H AC (R) TC ACP IC(%) ACP


IC NIC
National Cheng Kung Taiwan 9 12 (1) 331 27.58 58.33 33.57 19.20
University
National Taiwan Taiwan 8 11 (2) 707 64.27 90.91 70.30 4.00
University of Science
and Technology
National Central Taiwan 6 7 (5) 251 35.86 71.43 29.00 53.00
University
National University Taiwan 6 10 (3) 338 33.80 90.00 33.56 36.00
of Tainan
National Taiwan Taiwan 6 7 (5) 211 30.14 57.14 20.75 42.67
Normal University
National Chengchi Taiwan 6 7 (5) 478 68.29 71.43 36.80 147.00
University
National Chiao Tung Taiwan 6 8 (4) 172 21.50 87.50 22.86 12.00
University
University of Piraeus Greece 5 6 (8) 135 22.50 50.00 36.00 9.00
Nanyang Singapore 5 5 (10) 83 16.60 40.00 24.00 11.67
Technological
University
National Council for Argentina 4 4 (12) 312 78.00 100.00 78.00 NA
Science and
Technology
University of Sydney Australia 4 4 (12) 98 24.50 NA NA 24.50
Athabasca University Canada 4 5 (10) 123 24.60 100.00 24.60 NA
Chung Hua Taiwan 4 4 (12) 313 78.25 100.00 78.25 NA
University
Ming Chuan Taiwan 4 4 (12) 70 17.50 75.00 14.67 26.00
University
Middle East Turkey 4 4 (12) 298 74.50 50.00 13.00 136.00
Technical University
The University of USA 4 6 (8) 94 15.67 83.33 13.80 25.00
Memphis
Abbreviations: R: ranking position; H: H-index; AC: article count; TC: citation count; ACP:
citation count per article; IC: article with international collaboration; NIC: article without
international collaboration.
The Analysis of Worldwide Research on Artificial Intelligence 209

Table 4. Top authors ranked by H-index

Authors C H AC (R) TC ACP Authors C H AC (R) TC ACP


Gwo-Jen Taiwan 9 10 (1) 661 66.10 Detmar Germany 3 3 (10) 47 15.67
Hwang Meurers
Chih-Ming Taiwan 6 7 (2) 647 92.43 Maria Virvou Greece 3 4 (6) 28 7.00
Chen
Analia Argentina 5 5 (3) 333 66.60 Kuo-En Chang Taiwan 3 3 (10) 124 41.33
Amandi
Shian-Shyong Taiwan 5 5 (3) 118 23.60 Nian-Shing Taiwan 3 4 (6) 120 30.00
Tseng Chen
Jun-Ming Su Taiwan 4 4 (6) 88 22.00 Chih-Yueh Taiwan 3 4 (6) 104 26.00
Chou
Chin-Chung Taiwan 4 5 (3) 341 68.20 Chenn-Jung Taiwan 3 3 (10) 43 14.33
Tsai Huang
Patricio Argentina 3 3 (10) 291 97.00 Yueh-Min Taiwan 3 3 (10) 158 52.67
Garcia Huang
Silvia Argentina 3 3 (10) 291 97.00 Yao-Ting Sung Taiwan 3 3 (10) 124 41.33
Schiaffino
Roger Canada 3 3 (10) 36 12.00 Luiz Amaral USA 3 3 (10) 47 15.67
Nkambou

Abbreviations: R: ranking position; H: H-index; C: Country/region; A: article count; TC:


citation count; ACP: citation count per article; IC: articles with international collaboration; NIC:
articles without international collaboration.

authors. It is worth noting that Patricio Garcia and Silvia Schiaffino have high ACP val-
ues (97.00 each) although with relatively less articles (3 articles each), indicating the high
quality of their research articles.

3.4 Research Topic and Evolution Analysis

Top frequently used terms in different time periods are identified, as shown in Table 5.
For the period 2001–2018, the top terms ranked by frequency include ‘environment’
(44.74%), ‘adaptive’ (41.14%), and ‘intelligent’ (40.84%). From the trend test results
in the table, terms such as ‘adaptive’ ‘performance’, and ‘technology’ have experienced
a significant growth over the study periods, while terms ‘web’ and ‘information’ have
experienced a significant decreasing trend.
Figure 4 depicts the major terms covered in the articles in each time period. For
period 2001–2006, less terms are involved due to limited articles available. Top impor-
tant terms include ‘intelligence’, ‘tutoring’, ‘web’, and ‘learner’. For period 2007–2012,
top important terms include ‘learner’, ‘intelligence’, ‘tutoring’, and ‘environment’. For
period 2013–2018, top important terms include ‘environment’, ‘adaptive’, ‘education’,
‘data’, ‘performance’, and ‘self’. By comparing the three periods, some interesting find-
ings are as follows. Firstly, terms such as ‘education’ and ‘educational’ are gaining
constant attention, indicating that they are always main foci in the research. Secondly,
terms such as ‘adaptive’, ‘environment’, ‘data’, ‘self’, and ‘performance’, are becoming
more and more important. This indicates that there are growing interests among scholars
210 X. Chen et al.

in user adaptive learning research. Further, terms such as ‘intelligence’ and ‘tutoring’
are getting less and less attention with time going on. In addition, some terms have
experienced sudden change of attention. For example, term ‘web’ enjoys great attention
in the first period, however, it disappears suddenly in the latter two periods. Comparing
with the first and last periods, term ‘learner’ gets the most importance in the second
period.

Table 5. Top frequently used terms for different periods of time

2001–2018 2001–2006 2007–2012 2013–2018


Terms % Mann-Kendall test
Z p trend Terms % Terms % Terms %
environment 44.74 0.2666 0.7898 ↑ intelligent 53.85 learner 47.79 environment 48.62
adaptive 41.14 2.3518 0.0187 ↑↑ tutoring 48.72 intelligent 46.90 adaptive 45.30
intelligent 40.84 −1.8966 0.0579 ↓ web 48.72 tutoring 41.59 education 40.88
learner 39.94 −0.5705 0.5683 ↓ learner 46.15 environment 38.94 performance 40.88
education 38.74 0.3433 0.7314 ↑ environment 43.59 performance 36.28 data 36.46
tutoring 37.84 −1.7057 0.0881 ↓ knowledge 41.03 adaptive 35.40 analysis 35.91
performance 35.74 3.461 0.0005 ↑↑↑↑ adaptive 38.46 education 35.40 educational 35.91
knowledge 34.23 −1.0641 0.2873 ↓ education 38.46 e-learning 35.40 intelligent 34.25
analysis 33.63 1.2138 0.2248 ↑ information 38.46 reserved 34.51 knowledge 33.70
educational 32.73 0.1137 0.9095 ↑ content 35.90 knowledge 32.74 learner 33.70
technology 30.33 2.6192 0.0088 ↑↑↑ design 33.33 web 31.86 tutoring 33.15
computer 29.43 −0.6081 0.5431 ↓ educational 33.33 analysis 30.97 technology 32.04
data 29.43 1.5202 0.1285 ↑ analysis 30.77 computer 30.09 design 30.39
design 28.53 −0.5694 0.5691 ↓ technology 30.77 course 30.09 computer 29.28
process 28.23 0 1 – computer 28.21 process 29.20 different 28.18
course 27.63 0.8002 0.4236 ↑ development 28.21 content 28.32 process 28.18
web 27.33 −2.0513 0.0402 ↓↓ domain 28.21 information 28.32 achievement 26.52
e-learning 25.83 0.1895 0.8497 ↑ tool 28.21 educational 27.43 course 26.52
different 25.53 1.2527 0.2103 ↑ course 25.64 technology 27.43 teaching 25.97
content 24.02 0.2280 0.8197 ↑ issue 25.64 support 25.66 group 25.41
information 24.02 −2.1242 0.0337 ↓↓ process 25.64 design 23.89 developed 24.86
support 23.42 −1.7082 0.0876 ↓ support 25.64 time 23.89 strategy 24.31
teaching 23.12 0.4942 0.6212 ↑ application 23.08 user 23.89 self 23.20
reserved 21.92 −1.7841 0.0744 ↓ focus 23.08 different 23.01 individual 22.10
individual 21.62 1.4811 0.1386 ↑ framework 23.08 evaluation 23.01 school 22.10

Abbreviations: %: percentage of articles; p: significance level; –: no significant change of trend.


↑(↓): increasing (decreasing) trend but not significant with an p value > 0.05, ↑↑(↓↓), ↑↑↑(↓↓↓),
↑↑↑↑(↓↓↓↓): significantly increasing (decreasing) trend with p value < 0.05, < 0.01, and <
0.001 respectively.
The Analysis of Worldwide Research on Artificial Intelligence 211

Fig. 4. Term evolution during year 2001–2006, 2007–2012, and 2013–2018.

4 Conclusion

This study presents the analysis of articles in the research field of AI assisted user model-
ing during years 2001–2018 from a bibliometric point of view. Based on the 333 retrieved
articles, this paper recognizes influential authors, institutions, countries/regions, as well
as journals and subjects, and reveals distribution and evolution of topics. Trend analysis
of article count indicates a continuing development of the research field. The analyzing
results can potentially benefit scholars in the field by raising their aware of the research
status and research topic evolution. Admittedly, in this study, only WoS was adopted to
retrieve research articles. Thus, further investigations would be needed to include more
relevant articles indexed by other databases like Scopus.

Acknowledgements. This work was supported by National Natural Science Foundation of China
(No.61772146).

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Analyzing the Influence of Academic
Papers Based on Improved PageRank

Chang Ji, Yong Tang, and Guohua Chen(B)

School of Computer Science, South China Normal University, Guangzhou, China


jimmy flower@foxmail.com, ytang@m.scnu.edu.cn, chenguohua1984@qq.com

Abstract. The number of papers, published in different fields, is contin-


ually increasing, but the quality of papers varies widely. Scholars evaluate
the quality and influence of a paper by the number of times the paper
was cited, but the result of this citation quantity method is not accu-
rate enough especially for new papers. Our society needs an accurate,
objective and fair evaluation of papers. To address these problems, this
article presents a method for evaluating the impact of papers. We ana-
lyze the influence of each academic paper in the citation network based
on the improved PageRank algorithm and combined with the personal
influence of the authors and the published date. Thus, this method tends
to select high-quality authors and high-quality citations as high-impact
papers. The comparison results showed that our method outperformed
the traditional method of citation number and PageRank algorithm.

Keywords: Analyzing influence · Influence of academic papers ·


PageRank · Influence of authors

1 Introduction
The academic influence has always been a high concern of research scholars, and
it plays a decisive role in fund application, talent plan declaration and so on.
The influence of papers is an important part of academic influence. High-impact
papers often give authors a better reputation and inspire others, even lead to a
new field. The importance of high-impact papers is obvious, so the key question
is how to judge whether these are high-impact papers, therefore, the evaluation
method is particularly important. In general, two methods are commonly used
to evaluate the value of the impact of the paper. One is based on the Impact
Factor (IF) of journals [1], the other one is based on the citation number [2,3].
A high-IF journal not always publishes high-impact papers, thus, the journal
IF is not suitable for the assessment of the impact of papers [4]. The key point of
journal IF is based on citation number. The more citation journals obtain, the
higher IF journals have. So without the number of citations, the IF of journals
makes no sense. The number of times the papers were cited can reflect the papers’
influence under some certain conditions, but there are still some issues.

c Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 214–225, 2020.
https://doi.org/10.1007/978-3-030-38778-5_24
Analyzing the Infuence of Academic Papers Based on Improved PageRank 215

The first issue is new papers are less cited than the old, old papers have longer
exposure time, so the citation numbers are bigger than new papers generally. This
will lead to a special situation, an old paper is considered to be more influential
than a new paper by the method of citation number, but this is not true in reality.
Second issue is the different periods of citation have different meanings, it has
been claimed in [5] that short-term citations can be considered as currency at
the research front, whereas long-term citations can contribute to the codification
of knowledge claims into concept symbols. In order to solve these problems, this
article studies some related content.
We mentioned two issues above. For the first issue, this article proposes a
method that combines the authors’ impact. Influence of authors is an important
indicator of the paper’s influence. For those authors who have published many
high-impact papers, their next new paper may also be high-impact too. So we
can roughly infer the impact value of the author’s new papers when we get the
impact value of the author. For the second issue, this article suggests a method
that considers the year interval of two papers (paper and its reference). For
the evaluation of papers, short-term citations are not significant as long-term
citations, so we can combine the year interval to weight the impact value that
reflects the different citations.
The contribution of this paper is that we adopt the GapYear-Rank approach
to improve the existing evaluation methods we have discussed, combining the
authors’ influence and the structure in the citation network.

2 Related Work

The indicators of papers influence and calculation methods are attracting argues
for a long time, we discuss these related three issues. They are the relationship
between citation and papers’ influence, the difference between short-term and
long-term citations, and the method of calculating influence. We will discuss
these issues in the rest.
According to research by Filippo Radicchi et al. [6], when scientists have
enough information and can indeed make objective and fair choices, their judg-
ment on the impact of papers is consistent with the number of papers been
cited. That is to say, papers with more citation have greater influence. A paper,
although released in a high IF publication for a few years, and it is rarely quoted,
indicating that whether it is released or not, except for the author himself, it’s
the same for peers. In other words, this paper has little influence on the develop-
ment of the subject area [7]. So a high-impact paper usually has more citation,
evaluating papers according to the number of citation is a proper way to work.
There is a difference between short-term citation and long-term citation, the
summary of [5] shows that a majority of the indicators used for the evaluation
for the papers and journals are biased towards short-term impact, it can be
expected to lead to a selection bias that is skewing the results of evaluations in
favor of short-term impact. It may lead scholars to prefer to publish papers on
popular topics for higher impact factor to improve the reputation and influence
216 C. Ji et al.

of himself while ignoring some other important topics and underestimating some
scholar who made real contributions in some unpopular field. There is a special
case, called sleeping beauties [8]. Sleeping beauty in science refers to a paper
whose importance is not recognized for decades after publication. Its citation
history exhibits a long hibernation period followed by a sudden spike of pop-
ularity. Considering these conditions and this issue, this article separates these
conditions and carries out different processing to make the evaluation of papers
more objective and fair.
PageRank algorithm is one of the methods that Google used to evaluate
the webpages’ impact to improve the quality of web search engines [9]. It helps
Google a lot in the search engine field and dictates the rules for everyone else [10].
This algorithm has been widely applied not only to rank web search results but
also to rank the academic papers [11]. PageRank is a mathematical algorithm
that evaluates the quality and quantity of links to a webpage. This evaluation
helps it to determine a relative score of the page’s importance and authority
[12]. This algorithm draws on the general method of evaluating the importance
of papers in academia, by using the data about citation to evaluate the web-page,
so using PageRank algorithm to evaluate the influence or quality of papers is a
backtracking practice and suitable method.
The basic idea of PageRank is based on two assumptions. One is the quantity
assumption, if page x is linked by more pages, it means that the more important
x is. Another is the quality assumption, if the page y is linked by a higher
quality page, it means that the quality of y is higher. Intuitively, qq.com created
by Tencent is a famous, popular, high-impact page in China, reflected by the
fact that many pages link it. Likewise, pages prominently pointed to from qq.com
are themselves probably important [13]. Let PR(x) represent the importance of
page x, so we can use the out-links of page x to calculate the PR(x). Generally
speaking, we pre-give an initial PR for each web page as 1, and N is the total
number of web’s out-link. For example, Nx is the out-degree of page x. since
the physical meaning of the PR is the access probability of a web page. Let By
represent the set of pages pointing to y. In each iteration, propagate the ranks
as follows:
 P R(x)
P R(y) = (1)
Nx
x∈By

But there are two special situations should be concerned. One is that some
selfish web-pages which do not have any out-link except itself, its value of PR
will only increase while iterating. Another is web-pages do not have out-link
including itself, all the PR will become zero while iterating. Both of them are
unreasonable. To solve these special situations, we can image real people who
surf on the internet, while facing these web-pages, they won’t be trapped here.
We assume that they have a certain probability of inputting URL to jump to a
random web-page directly, and the probability of jumping to each web-page is
the same, and we use α to represent the probability. The improved formula is as
follows:
Analyzing the Infuence of Academic Papers Based on Improved PageRank 217

1−α  P R(x)
P R(y) = +α (2)
M Nx
x∈By

M is the number of all web-pages. This modification improves the quality of


PageRank by considering the influence of all web-pages to page y, the value is
(1-α)/M, so the beginning PR should be multiplied by α. Now we turn this
formula into matrix form and PR represent the one-dimensional array about all
web-pages’ PR:
⎡ ⎤
(1 − α)/M ⎡ ⎤
⎢ (1 − α)/M ⎥ l (p1 , p1 ) · · · l (p1 , pM )
⎢ ⎥ ⎢ .. .. .. ⎥
PR = ⎢ .. ⎥ + α⎣ . . . ⎦PR (3)
⎣ . ⎦
l (pM , p1 ) · · · l (pM , pM )
(1 − α)/M

If the page i doesn’t link the page j, the l(pi , pj ) = 0 for each j. the matrix
should satisfy one condition:


M
l (pi , pj ) = 1 (4)
i=1

Larry sets α to 0.85.


The practice has proved that PageRank performed well in ranking web-pages’
impact, there are some differences while applying this method in ranking papers’
impact. It will be discussed in the next section.

3 The Method
3.1 Overview of Proposed Evaluation Methods
Our proposed evaluation method combines the influence of the authors, this
method considers the relationship among the papers in the citation network
and evaluates the influence of authors by their papers. The process for the pro-
posed method comprises five steps: (1) cleaning dataset and structuring it into
database, (2) calculating the initial papers’ PR in citation network by using
PageRank, (3) calculating the authors’ impact value by initial papers’ PR, (4)
calculating the initial papers’ PR from authors’ impact value and (5) calculating
the papers’ final PR by using improved PageRank named GapYear-Rank. An
overview of the procedure for the proposed method is shown in Fig. 1.

3.2 Calculating Author Impact


We get initial papers’ PR by using traditional PageRank algorithm, it could not
be accurate and the evaluation of the new paper is not friendly, but it is enough
to calculate the author’s impact factor. We have considered the order of authors,
every one paper has many authors and authors have a different contribution, our
218 C. Ji et al.

Fig. 1. The procedure of the evaluation method.

main point is the more you contribute, the more points you add. The first author
can get all the impact value of the paper, the second author can get half of that,
we especially take the corresponding author into consideration, and treat them
as the second author. These formulas are as follows:

paperAuthor(x) = P R(x) × 2order−1 (5)


1
correspondingAuthor(x) = P R(x) × (6)
2

paperAuthor (x) + corresponding Author(x)
author(z) = x∈z (7)
Nz
PR(x) is the initial PR of paper x, paperAuthor(x) is the authors of paper x,
the order is the authors’ order when published on publication, correspondingAu-
thor(x) is the corresponding author of paper x, and always the last author of the
paper. Author(z) is the authors’ impact factor, Nz is the total number of author
z ’s score records, and z is each author. While calculating all the paperAuthor(x)
and correspondingAuthor(x). Finally, adding all scores of each author to average
and get all the authors’ impact factor.

3.3 Calculating Initial PR of Paper


After we get all the authors’ impact, we can assign initial PR values to all papers
by the authors, whether it is a new paper or an old paper, we only care about
the composition of the authors and their corresponding impact scores. Just as
we calculate the authors’ impact, we consider the authors’ order as well. The
first author contributes the biggest part of a paper, the second contributes less
than the first, and so on. We use the same formula as calculating authors in
calculating Initial PR:

InitP R(x) = author(z) × 2order−1 (8)
z∈x
Analyzing the Infuence of Academic Papers Based on Improved PageRank 219

We use InitPR(x) to represent the initial value of the paper based on the authors’
impact, and add all the processed author(z) from paper x to get all the InitPR(x).
This operation solves the problem of cold start in PageRank and makes the
result of evaluation more accurate and reasonable. But it is not enough to use
the variable of author impact to evaluate the paper, we still need a citation
network in the next work.

3.4 GapYear-Rank

We solved the issue of new published papers’ evaluation. To be more accu-


rate for distinguishing the differences of short-term citation and long-term cita-
tion, we considered the year interval between the paper and the reference, and
weighted calculation to achieve an effect, that is, short-term citation based on
the author’s impact, long-term citation based on the citation network. We named
the improved algorithm based on PageRank as GapYear-Rank. The formula of
weight in GapYear-Rank is as follows:


log2 y ear(x)−y
30
ear(y)
+ 1 +3
weightx,y = (9)
4
W eightx,y is the weight of paper x and reference y, year(x) is the published year
of paper x. Because the biggest value of year(x) – year(y) is 70 in the dataset,
by using this formula, we control the weights value range from 0.75 to 1.18, and
with the interval increases, the weight is also increasing. And put the weights in
PageRank algorithm in the matrix such as (10).
⎡ ⎤
weightp1 ,p1 × l (p1 , p1 ) · · · weightp1 ,pM × l (p1 , pM )
⎢ .. .. .. ⎥
⎣ . . . ⎦ (10)
weightpM ,p1 × l (pM , p1 ) · · · weightpM ,pM × l (pM , pM )

And we initiated the first iteration matrix of papers’ PR based on the authors’
impact, high impact author has a larger base in the GapYear-Rank algorithm’s
iterations, this can solve the issue of new paper has a smaller cited number. The
weight in GapYear-Rank algorithm can solve the issue of citation in a different
term.

4 Experimental and Results


4.1 Experimental Data

AMiner is designed to search and perform data mining operations against aca-
demic publications on the Internet, using social network analysis to identify con-
nections between researchers, conferences, and publications [14], it also provides
some open datasets. Our dataset comes from the Citation Network Dataset of
AMiner [15]. We choose the smaller dataset that contains 629,814 blocks. Each
block contains the following information: (1) Index: every paper has unique index
220 C. Ji et al.

value, (2) Title: paper’s title, (3) Year: the published year of paper, (4) Author:
authors who participated in the publishing of this paper, (5) Reference: the
index of references of this paper (there are multiple lines, with each indicating
a reference). Table 1 is a basic outline of the data obtained.

Table 1. Summary of the dataset.

Data name Block number


Paper 629814
Citation 629614
Author 1337943

Paper is every individual paper, Citation contains the paper’s index and
reference’s index, Author is the authors of each paper are stored separately.
Based on this dataset, we write three tables into a MySql database and generate
two tables in the process of calculating PR.

4.2 Experimental Results


In this section, we demonstrate the most influential papers from experiments
that used ten papers based on Citation numbers, PageRank and GapYear-Rank,
shown in Tables 2, 3 and 4. We compare the performances of PageRank and
GapYear-Rank in Fig. 2. The x-axis indicates the release year distribution for
nearly eight decades, the y-axis shows the PR value of each paper.

Table 2. Top 10 ordered by papers’ impact based on Citation number.

Rank Title Year First author #citations


1 Introduction to algorithms 1990 Thomas T. Cormen 814
2 Compilers: principles, techniques, and 1986 Alfred V. Aho 788
tools
3 C4.5: programs for machine learning 1993 Adele Goldberg 645
4 Smalltalk-80: the language and its 1983 Adele Goldberg 587
implementation
5 A relational model of data for large 1970 E. F. Codd 566
shared data banks
6 Time, clocks, and the ordering of events 1978 Leslie Lamport 560
in a distributed system
7 The nature of statistical learning theory 1995 Vladimir N. Vapnik 553
8 Pattern Classification (2nd Edition) 2000 Richard O. Duda 523
9 The art of computer programming, 1997 Donald E. Knuth 521
volume 1 (3rd ed.): fundamental
algorithms
10 The art of computer programming, 1997 Donald E. Knuth 504
volume 2 (3rd ed.): seminumerical
algorithms
Analyzing the Infuence of Academic Papers Based on Improved PageRank 221

Table 3. Top 10 ordered by papers’ impact based on PageRank.

Rank Title Initial PR Year First #citations


author
1 Recovery semantics for a DB/DC system 1.14138e-04 1973 Charles 17
T. Davies
2 Recovery scenario for a DB/DC system 1.12686e-04 1973 Lawrence 9
A. Bjork
3 The art of computer programming, volume 2 1.09098e-04 1997 Donald E. 504
(3rd ed.): seminumerical algorithms Knuth
4 A method for obtaining digital signatures 1.08851e-04 1978 R. L. 366
and public-key cryptosystems Rivest
5 The art of computer programming, volume 1 1.06766e-04 1997 Donald E. 521
(3rd ed.): fundamental algorithms Knuth
6 A relational model of data for large shared 1.04805e-04 1970 E. F. 566
data banks Codd
7 Programming semantics for 6.48747e-05 1966 Jack B. 122
multiprogrammed computations Dennis
8 Principles of interactive computer graphics 6.25748e-05 1979 Robert F. 224
(2nd ed.) Sproull
9 Report on the algorithmic language ALGOL 5.75248e-05 1960 J. W. 79
60 Backus
10 Ethernet: distributed packet switching for 5.57950e-05 1976 Robert 176
local computer networks M.
Metcalfe

Table 4. Top 10 ordered by papers’ impact based on authors’ impact and GapYear-
Rank.

Rank Title Final PR Year First #citations


author
1 A relational model of data for large shared 6.13085e-05 1970 E. F. 566
data banks Codd
2 A method for obtaining digital signatures 5.84014e-05 1978 R. L. 366
and public-key cryptosystems Rivest
3 The art of computer programming, volume 2 4.03362e-05 1997 Donald E. 504
(3rd ed.): seminumerical algorithms Knuth
4 Introduction to algorithms 3.82750e-05 1990 Thomas 814
T.
Cormen
5 The art of computer programming, volume 1 3.81922e-05 1997 Donald E. 521
(3rd ed.): fundamental algorithms Knuth
6 Compilers: principles, techniques, and tools 3.28422e-05 1986 Alfred V. 788
Aho
7 Principles of interactive computer graphics 3.19992e-05 1979 Robert F. 224
(2nd ed.) Sproull
8 C4.5: programs for machine learning 3.19656e-05 1993 Adele 645
Goldberg
9 The nature of statistical learning theory 3.14446e-05 1995 Vladimir 553
N. Vapnik
10 Time, clocks, and the ordering of events in a 3.11257e-05 1978 Leslie 560
distributed system Lamport
222 C. Ji et al.

Fig. 2. The PR score of all papers based on PageRank algorithm and the author’s
impact with GapYear-Rank algorithm.

We find that the citation number of the third paper is 50 times more than the
second paper from the Table 3. That is because the nine papers which cited the
second paper are all high quality, their average value of initial PR has reached
1.90513e-05, at the same time, the average value of third paper is 7.69379e-07, so
the second paper entered the top 10 by high quality, and the third paper entered
the top 10 by huge quantity.
From Table 4, we will find that there are eight papers in both leaderboards
while comparing with Table 2, and five papers while comparing with Table 3. It
shows that the results of the three methods in this paper are generally close.
Table 5 shows the top 10 influential authors through our calculation based on
the initial PR score of papers, author Charles T. Davies and author Lawrence
A. Bjork are published only one paper but entered the top 10, the reason is that
the method which we choose the top 10 authors is based on the average score of
authors’ published papers’ initial PR, author Charles T. Davies, and Lawrence
A. Bjork are both published a high impact value paper, so they could get high
author’s impact by their paper.

Table 5. Top 10 ordered by authors’ impact based on initial papers’ impact.

Order Author Name Number of papers published Score


1 Donald E. Knuth 60 2.91248e-04
2 C. A. R. Hoare 74 2.05424e-04
3 E. F. Codd 17 1.46780e-04
4 Leslie Lamport 68 1.36488e-04
5 Peter J. Denning 144 1.36314e-04
6 Edsger W. Dijkstra 42 1.26873e-04
7 Niklaus Wirth 37 1.16712e-04
8 R. L. Rivest 9 1.14377e-04
9 Charles T. Davies 1 1.14138e-04
10 Lawrence A. Bjork 1 1.12686e-04
Analyzing the Infuence of Academic Papers Based on Improved PageRank 223

4.3 Experimental Results Analysis

The results of Tables 2, 3, and 4 are generally similar. But among them, the
differences in Table 3 are more obvious, the citation number in the first and
second rows of the table is less than other rows. In order to more intuitively
refer to all data, we have made a distribution of the different number of the
top papers based on these methods in Fig. 3. It is not difficult to find that the
citation number line differs greatly from the other two lines, and the citation
number line is roughly at the center of the two lines. From the variance analysis
of the citation number of different years in Table 6, we find that the result of
the citation number is larger than other methods in each column. It means
the result of citation number has a large fluctuation in different years, which
is unreasonable because high-impact papers always appear in a period of time.
To some extent, the smaller variance results are fairer. Therefore, according to
Fig. 3 and Table 6, PageRank and GapYear-Rank performed better than the
citation number. That is because PageRank and GapYear-Rank also consider
the relationship between citation networks, that is to say, these two methods
not only take the quantity but also the quality into consideration.
But even the variance results of PageRank is smaller than GapYear-Rank, we
can’t conclude that the PageRank is better than GapYear-Rank, cause they both
consider the citation numbers and citation relationships. So we are supposed to
analyze deeper data.
We will find different PR score distributions from the two subgraphs in
Fig. 2, we take some examples to illustrate the differences. The 9th top paper
in GapYear-Rank, which is ranked 29th in PageRank has 553 cited papers, the
cited number in ten years only accounted for 164, about 29.66% of the total, but
in 2008 and 2009, the cited number has reached for 235, about 43.50% of the
total. So this paper is probably the sleeping beauty we mentioned above, similar
situations have appeared in other papers, such as the 8th and 10th top paper
in GapYear-Rank, both of them are sleeping beauties and the 8th paper which
titled C4.5: programs for machine learning has a great influence on the field of
machine learning. From these results, we find that GapYear-Rank is better to
find the influential papers and rank them in higher rankings.

Table 6. Variance data for different methods under different numbers.

Method Top100 Top1000 Top10000 Top40000 Top100000


Citation Number 2.445535762 20.30101754 202.5769801 777.8393557 2043.0992805
PageRank 1.658073083 13.79588818 162.0823311 696.7836399 1851.0328457
GapYear-Rank 1.664412891 14.22866585 166.9732560 717.2119285 1860.0888123
224 C. Ji et al.

Fig. 3. The distribution of the different number of top papers based on these methods.

5 Conclusion

The vast amount of information currently available makes it important for


researchers to rank the influence of papers. We improved the PageRank algo-
rithm by considering the year interval into the matrix for iteration and changing
the initial matrix of papers’ PR on authors’ impact. Our result, which based on
GapYear-Rank algorithm combined authors, displays a more accuracy and objec-
tive result than the PageRank algorithm or rank by cited number. That means
the author’s impact and year interval of its citation are both effective approaches
to analyze the papers’ influence. Compared with the method by cited number
rank, our method is more focus on the quality of the relationship in the citation
network. Compared with the method by PageRank, our method is more care
about the paper itself. So we combine the advantage of both method and could
get a better rank of papers in our experiment. In the next work, we plan to com-
bine the venue information or international IF score of the journal and construct
the multi-level citation network to take the direct-quote and indirect-quote into
consideration.
Analyzing the Infuence of Academic Papers Based on Improved PageRank 225

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Jul 2019
A Systematic Review of Frameworks for Coding
Towards Classroom Dialogue

Yu Song1 , Tianyong Hao2(B) , Zhinan Liu1 , and Zixin Lan1


1 School of Education, South China Normal University, Guangzhou, China
sungyuepku@foxmail.com, newzhinan@foxmail.com,
cherrylam0114@foxmail.com
2 School of Computer Science, South China Normal University, Guangzhou, China

haoty@m.scnu.edu.cn

Abstract. Classroom dialogue, characterized by its interactive features and verbal


encounters between teachers and students or among students, has been commonly
used in teaching and learning. This paper conducted a systematic review of the
coding frameworks used in the examination of classroom dialogue. We discussed
over three main issues relating to the development of coding frameworks: linguis-
tic ethnography versus sociocultural approach, coding units and levels, and objects
of coding. The review indicates that there are six themes that a dialogic frame-
work should encapsulate in its categories, which are prior knowledge, personal
information, analysis, generalization, speculation and uptakes. With this knowl-
edge, scholars and practitioners would become more competent in designing or
selecting frameworks.

Keywords: Classroom dialogue · Coding frameworks · Systematic review ·


Themes

1 Introduction

Classroom dialogue, characterized by its interactive features and verbal encounters


between teachers and students or among students, has been commonly used in teach-
ing and learning (Howe 2017). In literature, the term has been elaborated using various
conceptualizations and terminologies, for example, accountable talk, dialogic teach-
ing, assessment conversation, instructional dialogue and talk (Howe and Abedin 2013).
Nevertheless, many of these terminologies are intended to indicate similar situations
and share identical theoretical foundations, which can be shown in the following ways.
Firstly, most work has been founded on the socio-cultural theory proposed by Vygotsky
(1978), which bridges the relationships between thought, action, communication and cul-
ture (Alexander 2015; Howe and Abedin 2013). Secondly, language has been highlighted
as a key medium for transmitting information from one mind to another, and for jointly
constructed knowledge (Mercer 2010). Thirdly, a three-step pattern, initiation-response-
feedback (IRF), as illustrated by Sinclair and Coulthard (1975), typically captures the
patterns within these dialogic activities (Alexander 2017). Fourthly, people generally

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 226–236, 2020.
https://doi.org/10.1007/978-3-030-38778-5_25
A Systematic Review of Frameworks for Coding Towards Classroom Dialogue 227

believe that classroom dialogue is beneficial in terms of fostering thinking and learning,
and particularly facilitates deep processing of knowledge (Howe et al. 2019). Making
effective use of dialogue to increase students’ learning achievement has been the main
aim of research. A definition proposed by Howe and Abedin (2013) referring to class-
room dialogue as the kind of communication in which one individual addresses another
individual or individuals and at least one addressed individual replies, is broad enough
to encapsulate many of these commonalities.
The number of publications on classroom dialogue has increased dramatically during
the past 20 years, and interests in research on, and practical applications of, classroom
dialogue has grown around the world (Song et al. 2019). When considering dialogue,
scholars usually use the codes that emerge from specific scripts or they design a frame-
work that is specific to their special research interests. Various coding frameworks,
instruments and specific codes have been developed, which has made cross-study com-
parisons difficult, and has prevented the field from exerting the greater influence on policy
and practice (Hennessy et al. 2016). Therefore a systematic review of the coding frame-
works used in the examination of classroom dialogue is greatly needed in order to allow
the emergence of typical themes, forms and functions across the frameworks. Scholars
and practitioners would become more competent in designing or selecting frameworks.

2 Data Selection
This sample selection was based on a previous work of the authors (Song et al. 2019).
‘Classroom’ and its two associated terms ‘whole-class’ and ‘small-group’ were taken as
one set of keywords and ‘dialogue’ and associated terms, ‘dialogic’, ‘discourse’, ‘conver-
sation’, ‘discussion’, ‘language’, ‘interaction’, ‘talk’, ‘communication’ and ‘speaking’
acted as the other set of keywords in literature search. Publications were retrieved from
the most important bibliometric database, Web of Science (WoS), and 3,914 publications
were filtered after computer retrieval and artificial preprocessing. We checked these pub-
lications and retained the ones showing complete or parts of coding frameworks, which
resulted in 51 articles remaining for reviewing. The follows information was systemati-
cally reviewed: name of instruments, contexts of the use of instruments (i.e. educational
contexts and cultural contexts), coding domains, specific codes, and evaluation of frame-
works (i.e. reliability and validity). A summary of the main coding domains is listed in
Fig. 1.

3 The Analysis of Coding Framework Themes


As indicated in Howe et al. (2019), characteristics of classroom dialogue should dis-
play in order to optimize student outcomes. The review of publications indicates that
there are six themes that a dialogic framework should encapsulate in its categories (see
Table 1). Firstly, there should be categories that take account of prior-known informa-
tion, which includes standard-referenced knowledge, rule-governed answers and a rep-
etition of previous knowledge (see e.g. Alexander 2017; Chinn et al. 2000; Ruiz-Primo
2011). Standard-referenced knowledge is that which can be judged right or wrong with
reference to textbooks or knowledge that teachers have taught before; rule-governed
228 Y. Song et al.

Fig. 1. Frequencies for the coding domains in the frameworks

dialogue is concerned culturally recognized explanations and solutions to a problem of


an algorithmic kind which student(s) are expected to know or should be able to compute;
repetition of previous knowledge refers to the dialogue narrating or describing previous
contributions made by other students or teachers. It usually only requires recitation to
contribute this kind of dialogue and does not involve a complicated process of thinking,
which is recognized at a low-cognitive level (Chin 2006). Dialogue in this theme aims
to help students obtain information, concepts, basic knowledge, facts, and to learn basic
methods and ground rules.
The second theme deals with personal information, which is further divided
into the categories of personal experience, imagination, subjective opinions and feel-
ings/emotions (see e.g. Boyd and Markarian 2011; Fisher 2007; Galton et al. 1999;
Hennessy et al. 2016). Dialogue coded as personal experience is an invitation or provid-
ing events in the speaker’s life that are not assumed to be known to other participants;
imagination is personal response of an imaginative kind to a situation or work of art;
subjective opinions are what the speaker personally believes about a topic or situa-
tion of personal concern; feelings/emotions invites or describe affective and sensitive
states. This kind of dialogue aims to help students express individual thoughts, emotions,
opinions and feelings.
A Systematic Review of Frameworks for Coding Towards Classroom Dialogue 229

The third theme shown in coding frameworks is concerned with analysis, which
can further be found in evaluation, explanation/justification and exemplification (see
e.g. Boyd and Markarian 2011; Dolin et al. 2018; Hennessy et al. 2016; Nystrand et al.
2003). Evaluation is used to request or provide an opinion about how useful or appropri-
ate another person’s contribution (in words or action) has been; explanation/justification
refers to an argument to support a preceding contribution or to show that it was reason-
able or appropriate; exemplification requests more information, including examples, to
supplement existing, relatively simple information or to illustrate a point that has just
been made. Dialogue of this kind is characterized by the use of deductive reasoning
and making knowledge explicit and easy to understand. The setting of codes in this
theme aims to support students in digging deeper into their ideas and reasoning, and in
abstractly separating a whole into its constituent parts in order to study the parts and
their relationships.
The fourth theme is that coding should show the coordination of information, and
summarization, comparison and connection are its main specific embodiments (see
Alexander 2008; Kumpulainen and Lipponen 2014; Mercer and Littleton 2007; Reznit-
skaya and Gregory 2013). Summarization is a condensed statement of what has been
said by one or more participants or the provision of only the main information; compar-
ison refers to dialogue that examines the similarities or differences in knowledge and
information; connection assesses whether dialogue builds and explores the relationships
between things and information. This kind of dialogue helps students focus, connect,
coordinate and reflect, and promotes deep learning. It is a process of formulating gen-
eral concepts by reasoning from detailed facts and involves inductive reasoning and the
development of ideas.
The fifth theme concerns speculation, which refers to dialogue that considers pos-
sibilities, going beyond the current state of knowledge but with a theoretical or factual
basis (see e.g. Chin 2006; Mortimer and Scott 2003; Nystrand 1997; Ruiz-Primo 2011).
This kind of dialogue supports students’ generation of new ideas and develops creative
abilities.
The sixth theme is that categories should be able to assess how teachers and students
use uptakes (see e.g. Mortimer and Scott 2003; Ruiz-Primo 2011; Wells and Arauz
2006). The issue here concerns the way in which the previous response by somebody is
taken up by others. Uptake can be realized in a comment that explicitly recognizes the
previous response and builds on it in some way; or it can be manifested in a question that
asks the previous responder to elaborate on what s/he has said. Extension of talk provides
a constructive supplement based on previous talk, rather than simply a repetition of a
previous articulation (see e.g., Alexander 2008; Nystrand 1997; O’Connor et al. 2015;
Rojas-Drummond et al. 2010). The inclusion of this theme aims to encourage students
to listen carefully to their peers’ ideas; to build on, think and reason with others.
230 Y. Song et al.

Table 1. Themes emerged from a review of dialogic frameworks

Themes Codes in the dialogic frameworks


Prior-known Narrate, rote, recitation, exposition (Alexander 2017); Closed questions, direct speaker
information nominations, didactic statements, revoicing of student language, direct prompting (Boyd
and Markarian 2011); repetitions (Chinn et al. 2000); provides background information
(Dwyer et al. 2016); precise question, leading question, something missing (Ellegaard et al.
2017); sharing previous knowledge or experience (Fisher 2007); recasts, repetition,
introduce authoritative perspective (Hennessy et al. 2016); reference back, reference to
wider context (Howe et al. 2019); recall facts, providing information, offer ideas and
solutions (closed) (Jay et al. 2017); factual questions, personal connection (Jie et al. 2016);
knowledge (Lee and Irving 2018); direct, Closed questions (Lefstein et al. 2015); factual
(Muhonen et al. 2017); fact, rule-governed answer, report of public event (Nassaji and
Wells 2000); teaching social rule, teaching academic skill (National Institute of Child
Health and Human Development Early Child Care Research Network 2002); learning basic
skills (Nichd and Bonnie 2005); describing processes or reactions, definitions, stating laws,
principles, terms, models, symbols, knowledge from everyday life (Podschuweit et al.
2016); recitation, revoice, rephrase/repeat (Robin 2018); tapping into diverse types of
knowledge, type of information asked in the question (Ruiz-Priomo 2011); linking
Concepts (Smith et al. 2013); reviewing, rote recall, previous conversation, memory/prior
knowledge, fact, rule-governed answer (Wells and Arauz 2006)
Personal Everyday talk, imagine (Alexander 2017); open questions, inauthentic questions (Boyd and
information Markarian 2011); open question (Ellegaard et al. 2017); sharing experience, imagining and
seeing things in the mind’s eye (Fisher 2007); offer ideas and solutions (open) (Galton et al.
1999); invite opinions/beliefs/ideas (Hennessy et al. 2016); imagine (Jay et al. 2017);
turn-taking management (Jie et al. 2016); open questions, presentation (Lefstein et al.
2015); experiential, imaginative, affectional, view (Muhonen et al. 2017); experience,
imagination, opinion (Nassaji and Wells 2000); negative with peers, positive/neutral with
peers, positive/neutral with teacher, negative with teacher (Nichd and Bonnie 2005);
emotional engagement, emotional support (Pöysä et al. 2018); imagination, personal
opinion, opinion (Wells and Arauz 2006)
Analysis Explain, analyze, evaluate, justify, discuss, reasoning (Alexander 2017); explications (Boyd
and Markarian 2011); precise valuing, precise correction (Dolin et al. 2018); facilitates
reasoning, encourages students to provide evidence from text (Dwyer et al. 2016);
wondering question (Ellegaard et al. 2017); giving examples (Fisher 2007); generative
mechanisms, reasoning activities, acknowledgement, frames, forestall/secure,
forestall/remove (Harney et al. 2017); ask for explanation or justification of another’s
contribution, invite building on/elaboration/(dis)agreement/evaluation of another’s
contribution or view, ask for explanation or justification, ask for elaboration or clarification,
explain or justify another’s contribution, explain or justify own contribution (Hennessy
et al. 2016); elaboration, reasoning, elaboration of previous contributions, reasoned
discussion of competing viewpoints (Howe et al. 2019); asking for clarifications (Hulsman
and Vloodt 2015); why question, explain, evaluate, justify (Jay et al. 2017); comments (Jie
et al. 2016); explanation/examples (Lee and Irving 2018); explain, elaborated feedback,
explain, elaborated feedback (Lefstein et al. 2015); argumentational, expositional
(Muhonen et al. 2017); Conventional explanation, explanation, amplification, justification
(Nassaji and Wells 2000); learning analysis/inference (Nichd and Bonnie 2005); level of
evaluation (Nystrand et al. 2003); analysis and inquiry; describing and justifying arrays of
causes, giving reasons for linear chains of causes and effects or reaction schemes, justifying
results or steps within a process, justifying factors of influence, deductive reasoning,
calculations with multiple steps (Podschuweit et al. 2016); explain, analyse, evaluate,
evidence of reasoning (Robin 2018); analysis of the interaction, analysis of the discourse,
analysis of problem-solving (Rojas-Drummod et al. 2003); offering explanations,
elaborating, offering explanations (Ruiz-Primo 2011); elaborated explanations, reasoning
words (Soter et al. 2008); analysis/explanation, commenting (Wells and Arauz 2006);
teacher explanation (Xie and Cao 2010)
(continued)
A Systematic Review of Frameworks for Coding Towards Classroom Dialogue 231

Table 1. (continued)

Themes Codes in the dialogic frameworks


Coordination Summarising (Dolin et al. 2018); Prompts students to make text-to-self connections, Draws
out students’ knowledge and experience, Synthesizes/ summarizes (Dwyer et al. 2016);
Making connections and seeking relationships (Fisher 2007); Synthesise ideas,
Compare/evaluate alternative views, Link learning to wider contexts (Hennessy et al.
2016); Simple coordination, Reasoned coordination, Linkage and coordination across
contributions (Howe et al. 2019); Summarizing (Hulsman and Vloodt 2015); Summing up
and refocusing (Jie et al. 2016); Asking children to sum up, Summing up (Jadallah et al.
2011); Connection, Summarize (Nassaji and Wells 2000); Describing or completing
commonalities and differences, (Podschuweit et al. 2016); Summarizing (Ruiz-Priomo
2011); Relating a student’s response to another student’s response, Promoting students’
questions and comments about a student’s contribution, Comparing and contrasting
students’ ideas/contributions (Ruiz-Priomo 2011); Connection (Wells and Arauz 2006)
Speculation Speculate (Alexander 2017); Speculate (Jay et al. 2017); Invite possibility thinking based
on another’s contribution, Invite possibility thinking or prediction, Speculate or predict on
the basis of another’s contribution, Speculate or predict, Propose resolution (Hennessy et al.
2016); Extrapolation (Mortimer and Scott 2003; Aguiar et al. 2010); Hypothetical
(Muhonen et al. 2017); Conjecture, Prediction (Nassaji and Wells 2000); Speculate (Robin
2018); Speculation, Prediction, Conjecture (Liu et al. 2010)
Uptakes Expand, clarify thinking (Alexander 2017); explore, dialogue (Alexander 2017);
inter-thinking, redirecting, tie-ins (Boyd and Markarian 2011); extension by responsive
questioning, focusing and Zooming (Chin 2006); uptake (Dolin et al. 2018); clarifies
students’ ideas (Dwyer et al. 2016); explicit correction, clarification requests, repair,
needs-repair (Heift 2004); Build on/clarify others’ contributions, clarify/elaborate own
contribution (Hennessy et al. 2016); Asking for clarification (Jadallah et al. 2011); expand
question (Jay et al. 2017); asking for clarification, fostering independence (Jie et al. 2016);
uptake questions, repeat or repair question (Lefstein et al. 2015); uptake, repair, recast,
translation, clarification request, metalinguistic feedback, elicitation, explicit correction,
repetition (Lyster and Ranta 1997); accepts or clarifies student comments (Macgregor and
Atkinson 2002); continuation (Mortimer and Scott 2003; Aguiar et al. 2010); uptake
(Nystrand and Gamoran 1991); uptake (Nystrand et al. 2003); rephrasing, clarifying,
elaborating, summarizing, and repeating help to verify students’ responses, debugging
(Ruiz-Priomo 2011); clarifying, relating a student’s response to another student’s response,
comparing and contrasting students’ ideas/contributions, connecting the discussion
(conversation) to the learning goal (Ruiz-Priomo 2011); teacher invites students to expand
on an utterance (Rojas-Drummond et al. 2013); uptake (Soter et al. 2008); clarification
request, accept plus uptake (Wells and Arauz 2006)

4 The Analysis of Coding Framework Issues

People hold controversial views with regard to several main issues, which has led to the
variety of coding forms and functions. The issues are illustrated first, together with a
justification of our positionality.

(1) Linguistic ethnography versus sociocultural approach


Mercer (2010) shows that the research on classroom dialogue is mainly based on
two approaches: linguistic ethnography and sociocultural approach. Coding frame-
works developed according to the first approach usually closely examine a short
232 Y. Song et al.

purposefully selected excerpt and use codes that emerge from a transcript (Rampton
2009). This usually employs a linguistic ethnography and allows adequate contex-
tual detail and linguistic characteristics of dialogic teaching and learning to be
examined (Lefstein 2008). In contrast, coding frameworks based on the sociocul-
tural approach are more fundamental than those addressing language use and look
beyond the surface forms of dialogue to demonstrate the relationship between lan-
guage and thoughts (see e.g. Chin 2006; Fisher 2007; Muhonen et al. 2017). As a
learning method, the ultimate goal of involvement in classroom dialogue is that it
should prompt thinking and learning (Alexander 2017; Howe 2017). According to
the socio-cultural approach, knowledge is a socially mediated product and can be
built collaboratively between teacher and students or among students themselves
(Mercer and Dawes 2014). Coding frameworks should be able to account for how
dialogue acts as a social and cognitive mediation, and to elaborate the process of
narrating, expressing, analysing, generalizing, speculating and constructing knowl-
edge. From the review, more than 80% of publications have used the sociocultural
approach when assessing classroom dialogue. We agree with the view of the major-
ity that dialogue should go beyond its role as a linguistic tool in order to make
important contributions to improving the quality of the teaching–learning process.
This requires consideration of the cognitive function of language when developing
or selecting coding frameworks.
(2) Coding units and levels
The unit of coding and analysis varies across studies. Dialogue can be coded at
a single word, a sentence, or sentences in which at least one characterization or
function is clearly identifiable (Chin 2006; Wells and Arauz 2006). Some coding
frameworks focus on specific dialogic strategies or specific knowledge-building
techniques (e.g. Alexander 2017; Hennessy et al. 2016). Others are broader when
it comes to assessing dialogic activities or interactive behaviours during classroom
teaching and learning (e.g. Galton et al. 1999; Jay et al. 2017; Mortimer and Scott
2003). Levels of coding are also different, and coding can be applied at a macro
level or a micro level to elicit multi-dimensional information. Researchers, such as
Saville-Troike (2003) and Hennessey et al. (2016), have used an ethnography of
communication, which has established a system of hierarchical levels of analysis
consisting of ‘communicative acts’ (CA) at a micro level; these are embedded within
‘communicative events’ (CE) at a meso level; which are in turn part of broader ‘com-
municative situations’ (CS) at a macro level. Some others, for example, Wells and
Arauz (2006) and Nystrand et al. (2003) have proposed a five-level coding in which
from the macro to micro levels there are episodes, sequences, exchanges, moves
and acts. Howe et al. (2019) distinguish two levels of measurement of dialogue,
turn-level coding and lesson-level ratings.
The selection of unit and levels of coding depends on research interests and at the
same time, is influenced by methodology choice (Mercer 2010; O’Connor et al.
2015). A broad, macro-level coding is adaptable to large sample studies and quan-
titative analysis (Howe et al. 2019). It is time-consuming and costly to conduct data
collection and analysis when using a detailed and micro-level coding framework
(Gillies and Nichols 2015). Scholars tend to use qualitative research methods and
work with a small number of students and teachers, thus the results are less likely
A Systematic Review of Frameworks for Coding Towards Classroom Dialogue 233

to be generalizable to, or comparable with, other contexts (Gillies and Baffour


2017). Nevertheless, it allows us to move from merely describing frequencies or
modelling in order to better explain what happens in the classroom (Bakeman and
Gottman 1997), and to keep track of how knowledge is constructed collaboratively
across time (Mercer and Dawes 2014). There seems to be a tension between the
varied levels of coding. With the development of methodological technology (e.g.
AI), it is likely that multiple levels and units of coding will be conducted with the
large samples involved. The field of dialogue research has much to gain by using
interdisciplinary research methods.
(3) Objects of coding
There are a number of frameworks focusing exclusively on the teacher’s talk (e.g.
Fisher 2007) or on that of student (e.g. Norman 1992; Mercer 2000; Mercer et al.
2004). In comparison, a few others have encompassed all utterances expressed
either by the teacher or the students, and this seems to be a more recent trend (e.g.
Howe et al. 2019; Hennessey et al. 2016). We are inclined to the second way of
coding for the reason that teachers’ and students’ talk are more often connected to, or
influenced by, each other. Although student talk must be our ultimate preoccupation
because of its role in the shaping of thinking, learning and understanding, it is largely
through the teacher’s talk that the student’s talk is facilitated, mediated, probed and
extended - or, all too often, inhibited (Hennessy et al. 2016; Kumpulainen and Wray
2003). At the same time, teachers’ initiations and feedback will be more effective
only when appropriate to students’ learning requirements and based on students’
dialogue (Gillies and Baffour 2017).

5 Conclusion
Classroom dialogue, acting as a frequently used method for teaching and learning, has
attracted much interest around the world and publications in this field keep increas-
ing. The choice of coding frameworks matters in the assessment of dialogic teaching
and learning. Various coding frameworks, instruments and specific codes have been
developed, which has made cross-study comparisons difficult. This paper conducted
a systematic review of the coding frameworks used in the examination of classroom
dialogue. The review indicates that three issues are closely related to the development
or choice of frameworks: linguistic ethnography versus sociocultural approach, coding
units and levels, and objects of coding. At the same time, six main themes emerged
from many of these codes and these should be encapsulated in a coding framework,
which are prior knowledge, personal information, analysis, generalization, speculation
and uptakes. With this knowledge, scholars and practitioners would be more competent
in designing or selecting frameworks. Findings would be more feasible for comparisons
across different educational and cultural contexts, which will make it possible for the
field to exert greater influence on policy and practice.

Acknowledgements. This work was supported by National Natural Science Foundation of


China (No. 61907017) and the Guangdong Philosophy and Social Science Foundation (No.
GD18XJY23).
234 Y. Song et al.

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Application of Parallel Corpus to Teaching Style
and Translation

Lu Tian1,2(B)
1 School of Interpreting and Translation Studies, Guangdong University of Foreign Studies,
Guangzhou, China
ivytianlu@gdufs.edu.cn
2 Center for Translation Studies, Guangdong University of Foreign Studies, Guangzhou, China

Abstract. This paper is a detailed account of the application of parallel corpus


to the teaching of style and translation. Facilitated by corpus tools, a quantitative
and qualitative comparative analysis of the translation of narrative markers, a
key style of Chinese full-length vernacular fictions, is thoroughly demonstrated.
Through the class learning, students are expected to be aware of the pseudo oral
storytelling feature of Chinese vernacular fictions and understand that narrative
markers, as crucial narrative devices ensuring the cohesion and coherence of the
text and more importantly, reflecting the style of the genre, require proper rendition
in translation. It concludes that the introduction of parallel corpus to Style and
Translation class obtains positive effects. On the one hand, parallel corpus provides
abundant authentic bilingual data for observation; on the other hand, convenient
searching tools help sort out the desired data in an accurate and swift manner, thus
facilitate class demonstration and discussion.

Keywords: Parallel Corpus · Style and Translation · Narrative marker · Chinese


full-length vernacular fiction · Hong Lou Meng

1 Introduction
Style is considered the fingerprint of a piece of writing, showing its essential linguistic
characteristics and reflecting the preference and choice of the writer in language use. Such
characteristics can be observed on all aspects—vocabulary, syntax, rhetoric, structure,
etc. In translation, it is important for translators to be aware of the style of the source
text (ST) and then properly retain it or justifiably deal with it otherwise in the target text
(TT). In this process, the translator, as the creator of the target text, may inevitably bring
his or her own style into the translated work.
As style can be observed through repetitive linguistic features, corpus together with
its various retrieval and concordance tools provides an effective method for discovering
and analyzing such features, thus facilitating the discussion and study of the style of
the text. This paper is an account of the application of the Chinese-English Parallel
Corpus of Hong Lou Meng to the teaching of translating narrative markers, a key style
of Chinese vernacular fictions, in the module of Style and Translation for postgraduates
of Translation Studies in a Chinese university.
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 237–245, 2020.
https://doi.org/10.1007/978-3-030-38778-5_26
238 L. Tian

2 Teaching Objectives and Methodology


This class aims to cultivate students’ awareness of and sensitivity to narrative markers
and guide them to probe into the proper retention and presentation of such a key style
of Chinese vernacular fictions in translation. Hong Lou Meng (HLM) or A Dream of the
Red Mansions was adopted for case study as the novel is widely acknowledged as one
of the most significant vernacular fictions in Chinese literature. The Chinese-English
Parallel Corpus of Hong Lou Meng and relevant retrieval tools including Editplus and
ParaConc are adopted for efficient and convenient extraction and calculation of desired
parallel data.
The Chinese-English Parallel Corpus of Hong Lou Meng consists of the 120-chapter
Chinese text and three representative English translated texts [1]. The three English texts
are respectively translated by Yang Xianyi and Gladys Yang, David Hawkes and John
Minford, and H. Bencraft Joly. They will be referred to as Y’s, H’s and J’s hereafter.
While J’s is not a complete translation of the novel as the translator only translated the
first fifty-six chapters, both of the other two versions are full translation containing 120
chapters.
Aided by ParaConc, a parallel corpus retrieval tool, narrative markers and their
translations can be easily sorted out from the original text and the three English translated
texts and the frequency of each expression automatically calculated. Then, detailed
comparison and analysis are carried out under the framework of Halliday’s Systemic-
Functional Grammar in order to evaluate the presentation of the narrative features of
HLM in its three translation versions. In addition, students are also guided to note the
style of each translator in rendering this narrative mechanism and learn possible methods
in translating Chinese vernacular fictions as such in the future.

3 Narrative Markers in Full-Length Vernacular Fiction


As its name suggests, full-length vernacular fiction, or zhanghui xiaoshuo in Chinese,
is characterized by division of the fiction into chapters and episodes. Influenced by the
oral narrative feature of story-telling performance, Chinese vernacular fictions retain a
series of narratological and stylistic characteristics of oral narrative performance. One
of such characteristics is the adherence to a particular set of formulas at the beginning
and the end of a chapter or an event [2]. These expressions are the “style markers” of the
fiction and “call for more careful investigation” [3]. In this study, these expressions are
specified as “narrative markers” [4]. Examples of such markers include “huashuo” (word
say), “qieshuo” (but say), “zhijian” (only see), “buti” (no mention), etc. These seemingly
formulaic clichés, on the one hand, indicate the involvement of a pseudo-storyteller, in
effect indicating the author’s conception of the whole story especially on how to deal with
the relationship between the author and the reader [5]; on the other hand, they function as
connections between plots, making clear of the background, characters, scenes, or even
the storyteller’s comments [6]. Therefore, narrative markers are not simply dispensable
ornaments but crucial narrative devices in the division of sessions and integration of the
whole fiction [7].
According to the locations they appear in the text, narrative markers can be generally
divided into three categories—beginning markers, ending markers and turning markers.
Application of Parallel Corpus to Teaching Style and Translation 239

3.1 Beginning Markers

In Chinese vernacular fictions like HLM, when an event is recounted, a repetition is


always made reminding the reader of the on-going event. Superfluous and omissible as
they may seem, such expressions represent an important narrative feature indicative of
the style of the genre. The most conspicuous repetition in Chinese vernacular fictions
appears at the beginning of a chapter recounting what has been mentioned in the previous
chapter.
“Huashuo” is one of the most frequently used beginning markers. However, despite
the 88 occurrences of “huashuo” in the ST of HLM, Y’s only keeps three of them and
renders them as “as we saw”. According to Halliday’s Systemic-Functional Grammar,
“huashuo” is a verbal process which shows the impact of storytelling tradition on Chinese
full-length vernacular fictions, while “as we saw” is a behavioral process which suggests
that the narration is more like a performance. Such an adjustment perhaps caters the need
of literature writing but fails to reflect the storytelling feature of HLM. Figure 1 below
shows the parallel texts of “huashuo” and its translations in the three English versions.

Fig. 1. Parallel texts of “huashuo” and its translations

“Huashuo” is dealt with in more variety in H’s where it is presented two dozen
times in the TT, roughly accounting for a quarter of the total occurrences in the ST. No
specific rule is found in terms of the translator’s selection of which ones to translate and
which ones not to. In other words, it seems that Hawkes & Minford were quite casual
in picking narrative markers for translation. Despite this defect, their endeavor to show
the variety of language can be readily discovered. Generally, H’s expresses the meaning
of “huashuo” from three points of view—“we”, “you”, and “story”. Table 1 shows the
detail.
240 L. Tian

Table 1. Hawkes & Minford’s translation of “huashuo”

Subject (signifier) Signified Predicator Process


“we” narrator (author) & narratee left material
(reader) (have) shown material
told verbal
(were) saying verbal
observed mental
saw/(have) seen mental
“you” narratee (reader) (will) recall mental
“our last chapter” story conclude material
told verbal
“it” (was) told verbal
(may be) remembered mental
“our story” (had) reached material

Table 1 shows that in rendering the narrative marker “huashuo”, H’s adopts expres-
sions in three categories as the subjects of clauses. The starting point of information shifts
from “we”, which refers to the author and the reader or the narrator and the narratee, to
“you”, simply the reader or narratee. Another alternative is to start with reference to the
“story” by employing subjects including “our last chapter”, “our story” and the pronoun
“it”. As far as predicators and the associated processes are concerned, H’s again adopts a
variety of devices, including material, verbal, and mental processes, in flashbacking the
content of the previous chapter despite the fact that “huashuo” is unanimously verbal in
the ST.
It is worth noting that in some chapters H’s capitalized each letter of the very first
word, for instance “WHEN Caltrop saw the cousins…”. However, the translator did not
follow this practice throughout the whole translation, and hardly could any criteria be
figured out as which ones to capitalize and which ones not to. Moreover, in two chapters
the text begins with “TO CONTINUE OUR STORY”, an all-letter-capitalized phrase to
function as the beginning markers.
In comparison, J’s is the most significant in that it, in one way or another, retains the
meaning of “huashuo” in all the chapters where it appears in the ST. Its renditions are
summarized in Table 2.
As is shown in Table 2, J’s mainly takes two categories of subjects in rendering
“huashuo”—“we” referring to the narrator (author) and narratee (reader), and “story” in
diverse forms. As to the predicators, most predicators present the material process. With
a detailed look at the goals of these processes, it is found that they mainly fall into two
kinds—“our story” and “our narrative”. Both explicitly reflect the story-telling origin of
Chinese vernacular fictions and ensure the continuity of narrative. In addition, similar
to H’s, J’s also employs “to-infinitive” to start a chapter. Examples of such expressions
include “But to proceed/continue”, “But to resume/return to our narrative/story” and
Application of Parallel Corpus to Teaching Style and Translation 241

Table 2. Joly’s translation of “huashuo”

Subject (signifier) Signified Predicator Process


“we” narrator (author) & narratee (reader) explain material
resume material
go on material
prosecute material
pick up material
take up material
proceed material
saw mental
notice mental
“it” story runs material
added material
“our/the story” runs material
explains material
goes material
“our narrative” says verbal
noticed mental

“But to return to our narrative”. In all, expressions like these are employed up to ten
times in J’s in conveying the meaning of “huashuo”, which is much more than that in
H’s despite the fact that J’s only covers the first 56 chapters of the 120-chaptered novel.
In summary, among all the three translations of the beginning marker “huashuo”,
J’s stands out in conveying its narrative function and having all of them translated. Both
H’s and J’s adopt a variety of language devices in expressing “huashuo” in English and
sometimes employ additional explanatory words for narrative, which makes the TTs not
as concise as the ST.

3.2 Ending Markers

As the counterpart of beginning markers, ending markers are used to mark the ending
of a chapter or an event. At the end of each chapter in Chinese vernacular fictions, there
is usually an intentional suspense imitating the end of an oral performance, which aims
to arouse the curiosity and interest of the audience so that they will come back and pay
for the performance.
“Xiahui fenjie” (next chapter explain) is a typical ending marker, appearing 106
times in HLM. Along with this ending marker, the narrator sometimes intentionally
drops some hints on what will happen next. The way to translate “xiahui fenjie” in the
three translated texts is various, reflecting the translators’ understanding of the textual
and narrative functions of narrative ending markers. In H’s, literal translation is adopted,
242 L. Tian

and the sentence structures vary as the contextual situation changes. While there is almost
no ellipsis in translating this set phrase, H’s seldom presents any narratological nature
of this ending marker.
In Y’s, a variety of linguistic devices including conditional clause, passive voice and
modal verbs indicating strong degree of imperative are adopted. For instance, the ending
marker is translated as “If you want to know what followed, read the next chapter”
and “To know whether she lived or died, you must read the next chapter.” The main
clauses in both sentences are imperative. The use of modal verb “must” in the second
sentence indicates a strong suggestion. The subordinate clause in the first sentence and
the adverbial phrase in the second are respectively conditional and purposeful, which on
the one hand function as connections between chapters in content, on the other hand play
the role of arousing the audience’s curiosity. In this sense, Y’s does well in preserving
the narratological characteristics of Chinese vernacular fictions through the translation
of narrative ending markers.
In J’s rendition of “xiahui fenjie”, appellation and interrogative are adopted, which
highlights the interpersonal function of the narrative expression. For instance, the trans-
lation of “qieting xiahui fenjie” in J’s is “But, reader, listen to the explanation contained
in the next chapter.” The use of “reader” and “listen to” indicates both the interpersonal
relationship between the writer and the reader as well as that between the story-teller and
the listener in a pseudo-story-telling scene, reflecting the legacy of storying-telling tra-
dition in Chinese full-length vernacular fictions. Moreover, interrogative is widely used
in J’s, which expresses a strong degree of appeal to the audience. For instance, “But
reader, do you want to know the sequel?” In this sense, J’s successfully reproduces the
pseudo-storytelling scene which traditional Chinese vernacular fictions originate from.
Just as their functions in the ST, the ending markers in J’s play the role of summarizing
the previous story and arousing the curiosity of the audience.

3.3 Turning Markers


Apart from beginning and ending markers discussed above, some narrative markers are
employed within the narrative of an event indicating turns in plot. We name these markers
“turning markers”. If beginning and ending markers indicate the normal start and finish
of an event, turning markers suggest the beginning and ending of acts, when an intrusion
by an unexpected person or event is often involved. Facilitated by turning markers, the
narrator changes the focus of narrative and advances the plot. For this reason, turning
markers are not dispensable narrator’s clichés as beginning and ending markers look like
but crucial devices weaving the rise and fall of the plot.
Some turning markers show interruptions to speeches and indicate the time of
events. Examples of such markers are “yiyu weiliao”, “shuohuashi”, “shuohuajian”,
“zhengshuozhe”, etc. Their respective frequencies in the ST are shown in Table 3.
In this class “yiyu weiliao” (one speech not finish) was taken as an example to
illustrate the translation of narrative turning markers. With corpus tools, it can be found
from the data that “yiyu weiliao” is always followed by phrases like “zhiting” (only
hear), “zhijian” (only see), “hujian” (suddenly see), etc. to show transitions of events.
Because of its substantial function in narration, almost all “yiyu weiliao” are rendered in
all the three English versions. Of its forty-one occurrences in the ST, Y’s only leaves one
Application of Parallel Corpus to Teaching Style and Translation 243

Table 3. Frequency of some turning markers in HLM

Turning yiyu weiliao shuohuashi shuohuajian zhengshuozhe


marker
Frequency 41 15 4 119

untranslated and H’s two. J’s re-presents all the twenty-two markers in the first fifty-six
chapters.
Figure 2 shows the concordance of “yiyu weiliao” and its translations sorted by
ParaConc, which greatly enhances the accuracy and efficiency of data retrieval. For
easier observation and comparative analysis, the sorted data was exported and opened
in Excel with clearer display of the parallel data. Figure 3 is a snapshot of the parallel
texts of “yiyu weiliao” and its translations shown in Excel.

Fig. 2. The concordance of “yiyu weiliao” and its translations in ParaConc

In both Y’s and H’s, the adverbial phrase “just then” is adopted ten and four times
respectively in rendering “yiyu weiliao” to indicate the time of event, making the TTs
look brief. In addition, H’s uses the prepositional phrase “(just) at that (very) moment”
fourteen times, much more than the only one adoption in Y’s. Both expressions have sim-
ilar functions and pragmatic effects. It is interesting to find that “at once” is coincidentally
244 L. Tian

Fig. 3. Parallel texts of “yiyu weiliao” and its translations shown in Excel

adopted in both translations in handling a same text, which shows the influence of con-
text on translators’ choice. Other mostly adopted expressions include adverbial clauses
of time with words such as “as”, “while”, and “before” as the conjunctions. Generally
speaking, H’s and Y’s show great similarity in the rendering of “yiyu weiliao”.
J’s way of handling “yiyu weiliao” is unitary. They are all put into adverbial clauses.
Among its twenty-two occurrences, sixteen are put in inverted order. Adverbs such as
“scarcely”, “hardly” and “barely” are alternatively adopted with frequencies of nine, nine
and four respectively. Although renditions as such make the texts appear a bit redundant,
J’s best presents the narrative function of turning markers in bringing sudden intrusions
into the scene in focus.

3.4 Summary

In translating Hong Lou Meng, though the omission of narrative markers may not nec-
essarily make much difference to the flow of the story, it will run the risk of losing a
key style of this Chinese classical vernacular fiction in terms of narration. After detailed
comparative analysis of the three English versions, it is discovered that all the three
English versions have their gains and losses in the translation of the narrative markers
under discussion. With the aim to help foreign readers learn the language, J’s excels
in the proportion of narrative markers retained in the translated text whereas the other
two versions only keep less than a half. As far as the specific translation methods are
concerned, Joly is found to prefer the use of clauses, so the TT tends to be long and
redundant. This is in accord with the fact that J’s overall length is longer than the other
two. In comparison, the language of Y’s is the most concise. As it focuses more on the
function of expressions, Y’s is not confined to the literal meaning of narrative markers.
Application of Parallel Corpus to Teaching Style and Translation 245

H’s pays attention to the diversity of language use, so there is usually more than one
way to translate a same narrative marker.

4 Conclusion

The narrative feature is an important style of a fiction. Translation of literature works


should pay attention to the retention of the narrative flavor of the original text. Unlike
fictions of many other countries, Chinese full-length vernacular fictions feature in the nar-
ratological characteristics of oral narrative performance. The most distinctive evidence
is the use of narrative markers. Although these formulaic expressions are sometimes
regarded as “storyteller’s clichés”, they are stylistically crucial narrative devices func-
tioning as connections between episodes and indicating the involvement of the narrator.
Therefore, they need to be properly introduced to the western readers via translation.
This class of Style and Translation focuses on the translation of narrative markers in
Hong Lou Meng, a representative masterpiece of Chinese classical full-length vernacular
fictions. To facilitate teaching, the Chinese-English Parallel Corpus of Hong Lou Meng
was used. The authentic data provide abundant and trustworthy material for discussion.
Meanwhile, the retrieval tools make information extraction convenient and efficient.
They help swiftly sort out the narrative markers under discussion and accurately show
the frequency of each expression as well as the co-text of each hit thus making the
comparative study of narrative markers among different versions easier and effective.

Acknowledgements. The work was substantially supported by The National Social Science Fund
of China (Project No. 19BYY125).

References
1. Liu, Z.Q., Tian, L., Liu, C.P.: The compilation of Hong Lou Meng Chinese-English parallel
corpus ( ). Contemp. Linguist. 10(4), 329–339 (2008)
2. Zhao, H.H.: The Uneasy Narrator: Chinese Fiction from the Traditional to the Modern. Oxford
University Press, Oxford (1995)
3. Leech, G., Short, M.: Style in Fiction: A Linguistic Introduction to English Fictional Prose,
2nd edn. Pearson Education Limited, Harlow (2007)
4. Liu, Z.Q., Tian, L.: Narrative markers in Hong Lou Meng and their translations—a corpus-based
study ( ). Foreign Lang. Res.
1, 106–110 (2009)
5. Chen, P.Y.: The Conversion of Narrative Patterns of Chinese Novels (
). Shanghai People’s Publisher, Shanghai (1988)
6. Yu, X.H.: Research on the Classical Vernacular Fictions ( ). Anhui People
Press, Hefei (2005)
7. Plaks, A.H.: Chinese Narrative. Peking University Press, Beijing (1995)
The Design and Application of an Web-Based
Online Examination System

Jilu Jiang1 , Baoxian Wu2 , Liang Chang1 , Kui Liu3(B) , and Tianyong Hao2
1 Audit Governance and Risk Control Research Center, School of Accounting,
Guangdong University of Foreign Studies, Guangzhou, China
jiangjl@gdufs.edu.cn, changlianggdufs@163.com
2 Guangzhou Key Laboratory of Big Data and Intelligent Education, School of Computer
Science, South China Normal University, Guangzhou, China
876354386@qq.com, haoty@m.scnu.edu.cn
3 Network and Modern Educational Technology Center,
Guangzhou University, Guangzhou, China
liukui@gzhu.edu.cn

Abstract. Online examination has been used more and more widely in the educa-
tion and other fields due to its advantages of efficiency, convenience, and fairness.
This paper proposes a new web-based online examination system, which utilizes
PHP, Ajax and other technologies to implement online examination functions,
including testing question collection, user management, online testing, real-time
score calculation, answer checking, and result analysis. Particularly, an automated
test paper generation module was designed and integrated. The system has been
applied to a course involving more than 1000 students per semester at Guangzhou
University of Foreign Studies. It has been proved to save efforts of teachers and
students, demonstrating its effectiveness in assisting teaching and learning.

Keywords: Online examination system · PHP · Automated test paper


generation · Web-based · User management

1 Introduction

Education is at the strategic position of priority development in many countries. The


Ministry of Education of China advocates that education should be geared to modern-
ization, the world, and the future. The educational tools in terms of information and
technology deserves more attention [1]. Consequently, there is a need that education
should actively adapt to the development of science and technology worldwide, and
make fully use of computer and network technology [2]. Currently more and more edu-
cation researchers apply information technologies, particularly text mining methods, to
education. For example, Chen et al. and Song et al. used bibliometric technique and
topic modelling to study academic research output in education field [3–5]. Wang et al.
designed interactive exercises by using a software for corpus-based English learning [6].
Dun et al. utilized a topic mining method to discover user intention from query text [7].

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 246–256, 2020.
https://doi.org/10.1007/978-3-030-38778-5_27
The Design and Application of an Web-Based Online Examination System 247

As an essential part of education, examination is an vital means of testing the perfor-


mance of students in mastery of teaching content as well as verifying the performance
of teachers during teaching process [8]. In addition, examination can help students to
consolidate what they have learned and to supplement missing or incomplete knowledge
points. Besides, it provides teachers with feedbacks for assisting to adjust their teaching
materials and improve corresponding teaching strategies.
Traditionally, a printed paper-based examination generally goes through a long pro-
cess containing several stages. Firstly, a teacher needs to design a style of test paper,
arrange examination contents and print test papers. After that, the teacher reports exam-
ination schedule to the university, which arranges the examination time and location.
Students then take examinations as scheduled. After that, the teacher collects all the
test papers and marks each of them manually to calculate examination scores. Finally,
students are notified with their final scores [9]. However, there are some disadvantages
of the examination in printed paper-based way, such as long time, high cost of physical
papers, low examination efficiency, etc.
Moreover, in a printed paper-based examination, students have difficulties in know-
ing correct and incorrect answers of test questions to enhance their learning perfor-
mance. Stergiopoulos et al. [10] compared the performance of electronic examination
systems with traditional printed-paper examinations. The results showed that students
participated in electronic examination systems performed better, and electronic exam-
inations could improve teaching efficiency as well. Compared with traditional printed
paper-based examinations, modern online examination systems can solve some ingrained
problems through utilizing internet technology. Benefied from the widespread distribu-
tion of the internet and the computer technology with gradual maturity, online exam-
inations break through the limitation of time and geography [11]. Students can take
examinations at different times and places. Besides, an online examination system can
not only select questions randomly to prevent plagiarism and generate an examination
automatically and promptly but also update a question bank continuously to benefit
future examinations. For example, Ayo et al. [12] proposed a Nigerian e-examination
model, potentially preventing examination cheating, which remains one of drawbacks
of traditional examinations.
Due to the significant benefits of online examination systems, many scholars
have conducted various researches on design and implementation of online examina-
tion systems. Yuan et al. [13] designed an online examination system based on the
Browser/Server framework for the evaluation of computer basic operational skills, which
promoted the development of basic computer education. Zhang et al. [14] designed a
computer skill assessment system with a management capability concerning with practi-
cal computer skills. With the development of computer technology, online examination
systems have continuously been developed and improved. Abubakar and Adebayo [15]
implemented a set of electronic examinations in Nigeria to prevent students from bad
behaviors to some extent. In order to avoid cheating and reflect the fairness of exami-
nations, Ko et al. [16] designed an examination system to monitor the status of students
during examinations. Yu [17] developed an electronic test system, which analyzed testing
248 J. Jiang et al.

results, rolled out textbook randomly and separated teaching from testing. All of exist-
ing researches reflect the advantages and the tendency of utilizing online examination
systems in the internet and technology era.
Through the investigation of existing online examination systems in Chinese main-
land, some situations have been discovered as follows: The online examination systems
are mainly utilizing general computer-based techniques. Most of test papers are created
by utilizing a random sampling strategy. At the end of examination, scores are recorded
without any further deep analysis. Therefore, based on the investigations, this research
tries to design an online examination system based on a new strategy for automated test
paper generation. This system is characterized by a list of features including: (1) The
examination system is applied to the evaluation of accounting course learning. (2) The
system serves not only for examinations but also for periodically exercises. (3) Ques-
tion banks are created based on a knowledge graph. (4) A new automated test paper
generation strategy is proposed and implemented.

2 System Architecture

System requirements are firstly analyzed to ensure reliability and safety. The system
mainly uses a Model-View-Controller (MVC) framework to separate data processing,
data representation, program input and output controls. In the framework, controller is
responsible for forwarding requests and processing requests, and view is for graphical
interface design, while model implements functions and algorithms, data management
and database design. The framework not only makes system program structure clear
and flexible but also reduce the degree of coupling among functions. Moreover, the
framework enhances dynamic programming and simplifies subsequent modifications
and expansions of the system.
Based on the analysis, the system is designed with a list of modules. Each of the
modules corresponds to a list of functions. The overall architecture of the online exami-
nation system design is shown as Fig. 1. In addition, this system is developed and tested
in WAMP general application environment, which is a set of open source softwares that
are commonly used to build websites or services. WAMP contains an integration of
Apache, Mysql, MariaDB, Perl, PHP, and Python.

2.1 System Modules

In the system architecture, there are three user centers associating with a list of modules. A
student user center includes personal information maintenance, examination participant,
and score view. A teacher user center includes personal information maintenance, student
management, class management, and so on. An administrator user center contains all
the modules of teacher user center with additional modules such as teacher management
and class management. In general, the major modules of the system consists of student
management, class management, question bank management, examination management,
automated test paper generation, score management, teacher management, etc. Some of
the essential modules are described as follows, and the automated test paper generation
module is specifically introduced in Subsect. 2.2.
The Design and Application of an Web-Based Online Examination System 249

Landing page

Students Teachers Administrators

Student center Teacher center Administrator center

Users
Users

Users Scores Examinations

Question bank Examination


management management
Student Class Score Teacher
management management management management

Automated test
paper generation

Fig. 1. The overall architecture of the proposed online examination system.

(1) Student management module. Administrators or teachers can insert, edit, delete
and search students in the system using the module. Each student has basic information
including student number, user name, associated class, courses, etc. Since it is time-
consuming and error-prone to add students to the system one by one, the system provides
a convenient way by reading all students’ information from a batch of file. After logging
in the system with a user name and password, a student can view personal user center to
maintain his/her information including password reset, personal icon modification, etc.
(2) Question bank management module. The question bank contains four types of
objective questions including blank filling, single-choice, multiple-choice, and true-
false. Permitted users can search, add, modify and delete questions. Each question con-
tains a question title, multiple candidate answer options, correct answer, as well as a
difficulty level and its coverage in corresponding textbook. Considering teachers may
not have enough database knowledge, the system also provides a friendly user interface
to operate the module intuitively and conveniently.
(3) Examination management module. Teachers or administrators can initiate, modify,
suspend, and terminate an examination in the module. A teacher can indicate the name
of the examination, duration, coverage of textbook, students, score sheet, etc. to create
a new examination. He/she can then design a detailed test paper manually or using the
automated test paper generation function. After that, the teacher can suspend and modify
the examination information. When students log into the examination system, they can
find a list of currently available examinations and choose one to start an online test.
(4) Score management module. When a student completes an online examination, the
system calculates a final score automatically by comparing student’s answers with correct
answers and displays the score to the student. At the same time, the user can choose to
view the correct answers or view the wrong questions for learning improvement. The test
250 J. Jiang et al.

score, associated with students’ information, and examination information are recorded
into the database. Teachers and administrators can view overall scores, sort student by
scores, search the score of a particular student, modify scores, and output scores in a
certain format. By measuring the scores, a teacher can adjust his/her teaching plan and
teaching scheme accordingly to improve teaching performance.

2.2 Automated Test Paper Generation


Test paper generation is an essential procedure for the success of an examination [18].
Traditionally, test papers are designed by teachers manually and empirically. After that,
the teachers need to manually read and score test papers collected from students. During
this process, teachers usually face a heavy working load particularly when there are many
students involved in the course. Moreover, fairness remains a concern when there are
multiple teachers with different classes for the same course since teachers may design
various test papers. In that case, score distributions of students in different classes may
be much diverse even though they took the same course. Consequently, an algorithm is
demanded to avoid the issue and generate test papers automatically by online examination
systems to improve efficiency.
There are some algorithms used in conventional online systems. Generally, questions
are randomly selected from a question bank according to the requirements of question
forms and scopes. Although the fairness of the test is guaranteed to some extent and stu-
dents can take examination without geographical restrictions, the algorithms fail to diver-
sify difficulty degrees. Therefore, examinations based on the algorithms may not achieve
stratifying evaluation results without appropriate design of difficulty distributions.
In our system, a new algorithm for automated test paper generation is proposed
considering both difficulty distribution and knowledge point distribution of questions.
Based on a pre-designed question bank, the algorithm is built by a group of teachers
in the same course collaboratively. On the basis of the practice and analysis of relevant
course knowledge points, teachers have designed a scheme of question bank, including
a list of question dimensions, such as question forms, question difficulty levels, question
scope, associated knowledge points, and a detailed representation of a question. Based
on the question bank, a knowledge graph is created, which is a series of different linked
sub-graphs presenting knowledge points and their relations. By this means, the relations
of knowledge points are structured and the questions associated with the knowledge
points are connected. The whole process of automated test paper generation in our
online examination system is shown in Fig. 2.
During the test paper generation, our system enables the creation of traditional man-
ual test papers and also provides a module of automated test paper generation based
on the algorithm and a knowledge graph. According to test scope, examination loca-
tion, question difficulty level, knowledge point distribution, and other requirements, the
module randomly selects questions from the question bank according to a list of rules
comforting the requirements to generate a test paper automatically. For example, teach-
ers may limit question forms and the number of questions, the scope of textbook, the
knowledge points, the difficulty distribution of questions. The test questions are auto-
matically extracted from the question bank according to the examination requirements.
The Design and Application of an Web-Based Online Examination System 251

After that, the module organizes the selected questions by following some rules to gen-
erate a test paper automatically. For instance, the total of single-choice questions are 20
thus 10 questions are needed.

Question bank
built

Knowledge graph
creation

Test paper
Automated test
requirement
paper generation
design

Examination

Achievement
analysis

Fig. 2. The process of automated test paper generation in our online system.

In the implementation of the module, three software or frameworks LAMP, J2EE,


and .Net are compared. Considering the development cost and efficiency, we used the
open source LAMP.

3 System Implementation

The usage of system functions needs user permission and authorization. When a user
tries to login the system, account name, password, user role, and verification code are
required. When he/she enters the information in the login page, the system sends an
Ajax request to the server to verify the account, password, verification code and other
information. If the error happened, an error message is displayed on the login page. If
user information is correct, the login is successful and the corresponding user interface
is loaded and displayed.
In order to prevent malicious attacks, the system uses the verification code technol-
ogy in the user login interface. Nowadays, there are many kinds of verification codes
on the Internet, such as characters, voices, and question and answer. Users can visually
recognize verification code information and input the form to submit the website for
verification. In our system, a more straightforward method is used to generate a 4-digit
verification code. Although the system login test and other problems become trouble-
some after the introduction of the verification code, this feature is necessary for system
security. Besides, users can tick “remember me” function when logging in so that user
password information is stored in the cookie for 24 h and no repeated password input is
needed for the convenience of user login.
252 J. Jiang et al.

Teachers and system administrators can enter the system backend to manage data
after user authorization on the login interface. Due to different permissions of teach-
ers and administrators, all data management modules are separated. In the backend,
teachers can perform student management, class management, question bank manage-
ment, examination management, score management, and maintain personal information.
In addition to the modules, system administrators can add, delete, and modify teacher
modules.

(1) Student management module. System administrators and teachers have the right to
use the student management module. Figure 3 shows a screenshot of the user interface
of the student management module.

Fig. 3. The screenshot of the student management module.

System administrators or teachers can add or delete student information through clicking
the add button on the student management page. When they input a student’s name,
student number, and password, select a class, and click the Add button, the information
of a student can be added through Javascript code verification. For student deletion, in the
operation of the last column of student records on the student management page, there
is a delete icon corresponding to an Ajax request sending to remove the corresponding
record. At the same time, the system supports the function of batch deletion, that is,
deleting multiple pieces of data at the same time by clicking “checkbox” before the
relative records.
(2) Class management module. System administrators or teachers have permission to
enter the module for the management of class information. They can add classes, delete
classes, modify class information, or search for classes with the input of a class name.
The detailed operations of the management actions are similar to that of the student
management module.
(3) Question bank management module. Question bank management model consists of
single-choice questions, multiple-choice questions, true-false questions, and blank filling
questions. Taking single-choice question management as an example, a screenshot of the
The Design and Application of an Web-Based Online Examination System 253

user interface is shown as Fig. 4. Teachers or system administrators could add or modify
single-choice questions, delete or bulk delete single-choice questions and search for
single-choice questions based on single-choice questions or chapters. Multiple-choice
questions management and true-false questions management are similar to that of single-
choice management.

Fig. 4. A screenshot of the single-choice question management in the question bank management
module

(4) Examination management module. System administrators and teachers have full
access to the examination management module. As conventional operations, they can
add examination information, delete an examination, modify examinations, or search
for examinations based on their names. A screenshot of the examination management
module is shown as Fig. 5.
(5) Score management module. System administrators and teachers have full access
to the score management module. Similarly, they can search or modify students’ scores
on the score management user interface. Meanwhile, they can view some statistical
analysis of students’ scores including the average scores for every question, and the
changes of student’s performance on every knowledge point compared with that in the
past examination, etc.
(6) Teacher management module. System administrators have permissions to enter the
teacher management module and they can add, delete, modify teacher information, or
search for teachers based on the basic information of teachers.
(7) Examination module. After user information authorization, students can enter the
user-side of the module to take examinations, maintain personal information, and check
individual examination scores. Figure 6 shows the user interface of an ongoing online
examination. The page displays the information of examination name, time requirement,
test questions in single-choice, multiple-choice, blank filling and true-false types, etc.
When a student completes the test paper, he/she can click the submit button and the
system automatically calculates the score of the test paper automatically in real time.
254 J. Jiang et al.

Fig. 5. A screenshot of the user interface of the examination management module.

The page also has an automated time counting-down function with JavaScript. The test
paper will be automatically submitted when the examination time is used up.

Fig. 6. The screenshot of the user interface of the examination module.

4 Conclusion
As the wary of learning change, more and more people acquire the knowledge they
need through internet. Examination systems have gradually transformed from means
based on traditional printed-paper to the online one. This paper introduces a new online
examination system containing an automated test paper generation method that has been
The Design and Application of an Web-Based Online Examination System 255

applied to a university with more than 1000 students per semester for two years. The
system has implemented most of the major functions and modules for the completion of
an online examination systems. However, it still has some limitations such as the lack
of automatic scoring for objective questions, for this is a highly challengeable and open
problem. More efforts will be made to improve its capability to adapt to different needs
of online examinations in the future.

Acknowledgements. This work was supported by Natural Science Foundation of Guangdong


Province (2018A030310051), Science and Technology Plan of Guangzhou (201804010296), and
Ministry of Education Humanities and Social Sciences Research Youth Project (18YJCT90146).

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A Text Mining Application in Operation
Management Course Teaching

Yingying Qu1 , Zihang Liang1 , Wenxiu Xie2 , and Xinyu Cao3(B)


1 School of Business, Guangdong University of Foreign Studies, Guangzhou, China
jessie.qu@gdufs.edu.cn, leungzihong@gmail.com
2 Department of Linguistics and Translation, City University of Hong Kong,
Kowloon, Hong Kong SAR, China
vasiliky@outlook.com
3 China National Institute of Standardization, Beijing, China

caoxy@cnis.ac.cn

Abstract. Sharing bicycle, as one of the hottest and newest industries in recent
years, has drawn much dramatic attention from society. In the operation manage-
ment course in this paper, students are expected to analyze the interview texts and
investigate the problems occurred in sharing bicycle with corresponding sugges-
tions. A list of interview texts from sharing bicycle users in Guangzhou Higher
Education Mega Center are collected and analyzed. TF-IDF, as a widely used text
mining method, is applied to extract frequently used key words for a qualitative
analysis. Finally, ten key problems are identified and summarized, which provide
government suggestions about supervision, such as user-centered management,
user experience improvement, user interest protection, and deposit management.

Keywords: Text mining · TF-IDF · Content analysis · Operation management


course

1 Introduction

The sharing bicycle is an emerging transport that provides users with another environ-
mentally friendly and convenient travel option to make up for the slow and crowded
traditional public transport [1]. According to the incomplete statistics from the Ministry
of Transport, there are more than 16 million sharing bicycles on the market from 2010 to
2018 [2]. The number of users of sharing bicycles in China was 28 million in 2016, but
increased to 235 million in 2017, with a growth rate of 632.1% [3]. The explosive growth
not only drives China’s sharing economy, but also expands the global sharing bicycle
market. According to Cheetah Data, the weekly active penetration rate of the global
sharing bicycle industry increased by 1258% in 2017. From 2016 to 2018, Alibaba, Ant
Financial and DiDi have conducted nearly 10 rounds of financing (nearly $1.5 billion)
to OFO, which is the largest sharing bicycle company in China [4].
However, the massive capital inflows and market competition created fake booms
and bubbles. As more and more cities strengthened the regulation of sharing bicycle

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 257–266, 2020.
https://doi.org/10.1007/978-3-030-38778-5_28
258 Y. Qu et al.

management, its market demand drops abruptly. In 2018, the Beijing Municipal Com-
mission of Transport issued an order banning the sharing bicycles from being on market.
This act was later followed by the cities of Shanghai, Guangzhou and Shenzhen. As the
market shrank in 2018, the problem of excess capacity among bike suppliers is gradually
exposed. In the first half of 2018, a large number of sharing bicycle enterprises went
bankrupt. The operating income of OFO Company decreased by 82.3% [5].
In the context of a shrinking market, the remaining sharing bicycle companies are
exploring the appropriate direction for future development. Therefore, the OFO, as a
representative company, is frequently taken as an example in the course teaching of
operation management to help students understand the existed problems in the opera-
tion management of sharing bicycle industry, which plays a crucial role in enterprise
transformation learning.
Instead of focusing on the identification of key factors in sharing bicycle operation,
this paper uses real-life interviews as teaching and learning activities to contextualize the
research topic. Exiting research mainly explored the quantitative relationships among
critical factors in OFO operation decision making [6]. For example, Chen and Li (2018)
discussed factors influencing customers’ willingness to use sharing bicycles from the
perspective of rational behaviour theory and a technical acceptance framework model
[7]. Fan and Cao (2018) analyzed the interactive relationship among sharing bicycle users
[8]. However, qualitative research on sharing bicycle remains extremely rare. Therefore,
the operation management course teaching is used in this research and students are
required to use qualitative methods to analyze interview texts from OFO users in the
local communities. Through the utilization of a text mining method, students identified a
list of existing problems, which are further summarized and explained in current sharing
bicycle industry.

2 Background
Qualitative analysis clarifies the text structure and the subject relationships inside the
texts through reading, comprehension, interpretation and summary. It relies much on
the researchers’ subjective understanding and processing [9]. Content analysis method,
however, is an analytical method that describes content texts by objective and quantitative
data [10]. It improves the reliability of research by quantitative statistics of text elements
(symbols, punctuation marks, characters and sentences) and the occurrence frequencies
of these elements. Although it brings in the objective indicators, the criteria of evaluation
and classification of contents still involve a great deal of subjective judgments, which can
produce deviations to research results. Content analysis, which is limited to the statistics
of elements, is difficult to explore the deep-seated and hidden relationship among texts
and the text sampling, while computer-aided content analysis bridges the gap.
Computer-aided content analysis relies on the processing and conversion of texts
with the assistance of programming to transform unstructured text data into structured
ones for research and management [11]. It eliminates deviation in the subjective text
comprehension through machine learning and data mining in text similarity, by which
the criteria on text classification and evaluation can be universal. With the development
of the algorithms, the classification accuracy of texts can be improved. In this sense,
computer-aided content analysis method plays a vital role in qualitative research.
A Text Mining Application in Operation Management Course Teaching 259

TF-IDF is an important natural language processing method in computer-aided con-


tent analysis, which is the product of the Inverse Document Frequency (IDF) and the
Term Frequency (TF). Term frequency refers to the frequency of specific words. The
higher the term frequency of a word, the more it appears in the text, which indicates
that the word is more relevant to the theme of the text. However, while computing the
frequency of a term, all words are considered equally important which may not effective
to filter out stop words, such as “some”, “is” and “of”. Theses stop words may be irrel-
evant to the research objective in spite of high term frequency. As a result, the inverse
document frequency is introduced, by which the term frequency can be weighted based
on the coverage or universality of the words. Therefore, the TF-IDF can not only mine
relevant key words, but also filter out common stop words as much as possible.
Given a set of documents D, a specific word wi , and a document d j that d j ∈ D,
the calculation of TF-IDF value is shown as Eq. (1).
n i, j
T Fi, j =  (1)
n k, j
k

ni,j is the occurrence frequency of the word wi in the document d j , n k, j is the
total number of all words in the document.
There are many options for the base number of the logarithm part in IDF. In this
paper, 10, as the most commonly used base number, is adopted. The Equation of IDF is
shown as follows:
|D|
I D Fi = lg (2)
1 + { j : wi ∈ di }
In Eq. (2), the numerator |D| is the total number of documents, and the denominator
{ j : wi ∈ di } represents the number of documents containing the word wi . In case the
word wi does not exist in the document, 1 + { j : wi ∈ di } is used as the denominator to
prevent the denominator from being 0. In conclusion, the Equation of TF-IDF is shown
as follows:

T F − I D Fi,d = T Fi, j × I D Fi (3)

3 Data
The course reading materials of the OFO operation management are released to stu-
dents, which contain eight randomly selected interviews from sharing bicycle users in
Guangzhou Higher Education Mega Center. The interviews are conducted in Chinese and
the total materials are over thirty pages, with 21984 Chinese characters. The interview
texts are expected to analyze and answer the following questions:

(1) Does the interviewee know about OFO sharing bicycle?


(2) What are the life changes to the interviewees brought by OFO?
(3) What are the respondents’ satisfaction and dissatisfaction about the sharing bicycle
industry?
260 Y. Qu et al.

(4) What do respondents think of the current price of OFO?


(5) What do respondents think of the current pricing of sharing bicycle?
(6) What do the interviewees think of the deposit management?
(7) Did the interviewees violate the regulations on OFO bicycles usage?
(8) How should the government regulate the sharing bicycle industry?
(9) What are the respondents’ view on the relationship between the government and
the sharing bicycle industry?
(10) Do respondents think that the government should be involved in the pricing of
sharing bicycles? How should it participate?
(11) What other areas should the government intervene in the sharing bicycle industry?

TF-IDF requires a necessary data pre-processing procedure. For English texts, the
following principles are applied: (1) uniform case; (2) remove punctuations; (3) remove
digital symbols; (4) remove short words shorter than the specified length; (5) remove
stop words; (6) stemming, which means the adjective form and the past tense of the
word are transformed to the root of the word. After above steps, the text document is
constituted with a number of unique terms.
Due to the large differences between Chinese and English grammatical structures,
this paper adopts principles of partial data pre-processing before the calculation of TF-
IDF: (1) remove punctuations; (2) remove digital symbols; (3) remove expletives; (4)
remove single words and retain terms that contain more than two words and less than
four words; (5) remove stop words and repeated words in interview materials.

4 Results and Comparison

4.1 Results of Manual Encoding in Nvivo

The eight interview documents were analyzed by a software NVivo through manual
encoding. After decomposing and encoding, the following ten coding categories are
determined, as shown in Table 1, including bicycle delivery, bicycle quality, the way of
charge, misuse, privacy protection, changes in life, usage frequency, urban governance,
storage place and deposit management. In the table, reference number refers to the times
of number that this code is occurred among the eight interview texts. The weighted
coverage rate means the coverage rate of a node in NVivo in a single text multiplied by
the coverage rate of the documents containing this node in the total number of documents.
The weighted coverage rate reflects the overall coverage of a node in ten documents and
is calculated by applying Eq. (4).

|{a : Ci ∈ dc }| Ri
Rwc = (4)
|D|
Rw,c is the weighted coverage rate of a particular node, and |{a : Ci ∈ dc }| is the
number of documents that contain the node. Ri the sum of coverage rate of the node
in all documents. The denominator |D|. is the number of documents in D.
The identified words and their frequencies analyzed by Nvivo are shown in Table 2.
The shortest term length in Chinese is two. “Change” is as the most frequently occurred
A Text Mining Application in Operation Management Course Teaching 261

Table 1. The selected text encoding of interview texts

Coding categories Reference No. Weighted coverage rate Text encoding


Bicycle delivery 13 1.75% Control quantity,
everywhere, available
anytime, not enough to
increase supply
Bicycle quality 16 1.43% Just so-so, not bad or good,
unsatisfied, bad, damaged
seats
Way of charge 74 16.74% Use for free, not clear,
uniform price, price rise,
charge by time, charge by
distance,
Misuse 20 3.97% Unlock, no strong limit,
park anywhere,
privatization, damaged,
park within the yellow line
Payment security 28 4.94% Flow of money, Identity
Card, GPS system, location
information, divulge
Changes in life 26 5.06% To subway, to bus stop, to
school, to library or for
internship, go shopping,
short traveling,
self-decided, convenient
Usage frequency 13 2.40% Ever used, used very often,
during working days and
holidays, used three or four
times
Urban governance 25 5.20% Public facilities, protection,
discard, urban
environment, park
anywhere, crowded, run the
red light, safety hazard
Storage place 35 6.03% Storage place, pick-up
place, not fixed,
unavailable, park
permission, poor service
quality
Deposit management 71 13.7% Return at any time, return
deposit, convenient, Alipay
binding, illegal
fund-raising, concerned
with bankruptcy, usage
frequency
262 Y. Qu et al.

word that appears 350 times, followed by the word “Government. All of the respondents
expressed a strong desire for government intervention. Combined with the third and fifth
ranked words “Deposit” and “Pricing”, it reflects that the users want the government to
supervise pricing mechanism and deposit management.
However, the results generated by Nvivo are not concentrated enough. There is
dramatic diversity among the 14 ranked words with higher frequencies generated by
Nvivo. In addition, Nvivo cannot filter out stop words from the texts, thus it contain
deviations caused by the preference of each interviewer. Moreover, some long compound
words in Chinese are usually incorrectly identified as multiple short words by Nvivo,
and therefore the results are affected because of the false recognition.

Table 2. The identified words and their frequencies in the interview texts

Words Counts Weighted percentage Similar words


Change 350 1.58% Become, partial, produce, get, improve, restore,
strengthen, alleviate, reduce, solve, carry on,
destroy, obtain, confirm, set up, raise, promote,
unify, limit, shape, influence
Government 183 2.14% Public administration
Deposit 151 1.77% Cash pledge
Enterprise 138 1.62% Company
Pricing 136 1.59% Price rate
Place 135 0.77% Location, scope, function, area, advantage,
status
Management 94 0.69% Management, supervise, trade, operation,
competition, control, permission
Privacy 80 0.94% Right of privacy
User 77 0.90% Consumer
Information 75 0.88% Report, news
Regulation 72 0.84% Stipulation
Comparison 67 0.79% Contrast
Intervention 56 0.66% Interpose
System 56 0.66% Regime, institution

4.2 Results of TF-IDF Method

The TF-IDF value indicates the importance of a word in a single document. Therefore,
the larger the value is, the more important the word is. However, a lesser value of TF-IDF
does not necessarily mean the word is not important. Most of TF-IDF applications are
conducted positively, by which the targeted text analysis is conducted on the result of
maximum value. However, through the reverse application of TF-IDF, we can not only
find out the key theme of eight interview texts, but also test the reliability of the key
points.
A Text Mining Application in Operation Management Course Teaching 263

Four interview texts were randomly taken for TF-IDF computation. Ten words with
the highest frequencies in each interview document were selected. In Table 3, those
terms with negative TF-IDF value were marked in bold type. For the Equation of TF-
IFD calculation, the result can be negative when IDF value is negative. The number of
documents |D| is a constant, which equals to 8. If TF-IDF is negative, it means the tagged
terms are mentioned in all eight interview texts.
From the result, it is found that government intervention and deposit management
are the most vital words to which the students need to pay more attention, in addition to
the theme of the interview - “sharing” and “bicycle”.

Table 3. TF-IDF results by interview 1–4 text

Document Term Counts #Documents TF IDF TF-IDF


Interview 1 Facilities 8 1 0.02 0.6 0.015
(325words) Public 8 4 0.02 0.2 0.005
Convenient 10 6 0.03 0.06 0.002
Regulation 8 6 0.02 0.06 0.001
Place 6 6 0.02 0.06 0.001
Price 12 7 0.04 0 0
Government 8 8 0.02 −0.05 −0.001
Deposit 10 8 0.03 −0.05 −0.002
Sharing 16 8 0.05 −0.05 −0.003
Bicycle 26 8 0.08 −0.05 −0.004
Interview 2 Quality 4 2 0.04 0.43 0.019
(91words) Place 2 1 0.02 0.6 0.013
Problem 3 6 0.03 0.06 0.002
Price 5 7 0.05 0 0
Deposit 4 8 0.04 −0.05 −0.002
Enterprise 5 8 0.05 −0.05 −0.003
Bicycle 7 8 0.08 −0.05 −0.004
Government 7 8 0.08 −0.05 −0.004
Sharing 8 8 0.09 −0.05 −0.004
Interview 3 Users 10 4 0.03 0.2 0.006
(333words)
Regulation 10 6 0.03 0.06 0.002
Location 7 6 0.02 0.06 0.001
(continued)
264 Y. Qu et al.

Table 3. (continued)

Document Term Counts #Documents TF IDF TF-IDF


Company 9 7 0.03 0 0
Price 7 7 0.02 0 0
Deposit 12 8 0.04 −0.05 −0.002
Bicycle 13 8 0.04 −0.05 −0.002
Government 15 8 0.05 −0.05 −0.002
Sharing 27 8 0.08 −0.05 −0.004
Interview 4 Gradient 7 1 0.03 0.6 0.016
(263words) Minute 5 1 0.02 0.6 0.011
Privacy 8 4 0.03 0.2 0.006
University 5 3 0.02 0.3 0.006
Charge 5 3 0.02 0.3 0.006
Intervention 6 5 0.02 0.12 0.003
Government 8 8 0.03 −0.05 −0.002
Deposit 13 8 0.05 −0.05 −0.003
Bicycle 22 8 0.08 −0.05 −0.004
Sharing 23 8 0.09 −0.05 −0.004

5 Discussion

5.1 Government Regulation

From the results, it is found that users want government to solve the destruction of market
rules and the disorder of market pricing mechanism caused by vicious competition
among sharing bicycle companies. There are two main factors that lead to vicious price
competition in sharing bicycle industry: (1) some companies dominate the market in
transaction; (2) these advantageous companies lower regulatory standards in market
competition [12]. Sharing bicycle services failed to differentiate among companies. The
market segmentation and market positioning are also quite similar with each other, thus
the strategy of corporate mainly focuses on how many bicycles can occupy the market
quickly. This strategy uses capital erosion of other competitors’ market share to achieve
higher returns and more funding in the future, especially when it survives as a monopoly
in the market [13]. However, as the funds are mainly used for marketing, the daily
maintenance are largely cut. As a result, obvious regression occurs in the management
of the sharing bicycle industry. This is the reason why the problems mentioned in the
interview occurred, in which the maintenance of damaged bicycles cannot be kept up,
and the bicycles are parked anywhere without being recycled.
As the society steps into the era of big data, users pay more attention to their personal
privacy information, which can bring unprecedented value to enterprises. There are four
A Text Mining Application in Operation Management Course Teaching 265

ways to disclose users’ personal privacy information in company’s daily operation: data
collection, secondary use of data, misuse of data, and unauthorized use of data [14]. Due
to the demand of rent price calculation, sharing bicycle enterprises have an advantage
in collecting and tracking customers’ data. If customers want to use the sharing bicycle
service, they have to exchange their private information in transaction. Consequently, the
results reflect that users hope the government to strengthen the supervision on enterprises’
collection and usage of personal privacy information.

5.2 Deposit Management

The results point out the necessity of government’s supervision on deposit. The lack of
regulation and guidance on deposit in sharing bicycles industry are caused by insufficient
supervision of relevant regulatory authorities [15, 16]. The sharing bicycle industry has
been developed rapidly in China since 2017. The expansionary speed with capital support
is far beyond the prediction of government departments and financial regulators. Due to
the immature financial technology, when it comes to the deposit transactions with fast
turnover and large amount of information, the relevant departments do not have effective
means to supervise the transaction data.
Although it is reasonable for enterprises to charge users’ deposit as a pledge, many
users are still concerned about the safety of the deposit. That the users pay the deposit as
a pledge does not mean the users agree with how-to-use the deposit by enterprises. Users
are concerned that the usage of deposit will change the ownership, since the enterprises
make profits by investing the deposits. However, the risk of loss will be transferred to
the users if the investment fails. If the deposit does not have the function of currency
circulation, it should have not been flowed into the market [17, 18]. As an asset, the
flow of deposit can create more value. In this regard, as long as the use of deposit is
reasonable and legal, and an agreement has reached between enterprises and users on the
ownership and the right to use, the deposit flowing into the market will have a positive
effect [19].

6 Conclusion

As one of the hottest and newest industries in recent years, sharing bicycle is often used
in the course teaching of operation management. In this paper, a text mining analysis on
interview text data from users of OFO sharing bicycle in Guangzhou Higher Education
Mega Center was conducted. The highly frequently used words were identified by using a
TF-IDF method to investigate the existing problems occurred in sharing bicycle industry.
A number of key problems including government supervision and deposit management
are summarized and analyzed to provide policy suggestions to the government.

Acknowledgements. This paper is supported by the science and technology plan of Guangzhou
(No. 201804010296) and Natural Science Foundation of Guangdong Province, China. (No.
2018A030310051).
266 Y. Qu et al.

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Leveraging Neural Network for Online Learning
Performance Prediction and Learning
Suggestion

Yingshan Shen1 , Weiwei Liu1 , Qiumei Wu1 , Ruiyang Chen1 , and Kui Liu2(B)
1 School of Computer Science, South China Normal University, Guangzhou, China
shenys@m.scnu.edu.cn, 674960668@qq.com, 1014894992@qq.com,
243189663@qq.com
2 Network and Modern Educational Technology Center, Guangzhou University, Guangzhou,
China
liukui@gzhu.edu.cn

Abstract. Learning performance analysis is such a research field that draws much
attention from researchers though it has just been emerged in recent years. On the
one hand, analyzing learning behaviors can help learners to choose their learning
methods and allocate their study time in a more appropriate way. On the other hand,
learning analysis can provide valuable feedbacks for teachers and administrators
to improve teaching efficiency and quality. This paper studies and analyzes more
than 640,000 learning data from the MOOC platform edX. A tree-based model
along with an information gain measure is applied to identify the usefulness of
data features. A back-propagation neural network model is further adopted to
train data and achieve a prediction model of learning performance. In addition,
a genetic algorithm calculates learning score conditions and return feedbacks as
suggestions to learners. Experiment results demonstrate the effectiveness of the
utilization of the methods in the predication of online learning performance.

Keywords: Neural network · Genetic algorithm · Learning prediction ·


Suggestion

1 Introduction
With the fast development of information technology in education area, dramatically
increasing of educational data has been accumulated. The data has attracted more and
more attentions from both academic researchers and industry engineers as the data is
an essential source to measure the quality of education and analyze learning behaviors.
For example, Song et al. utilized a bibliometric analysis to explore the research on
classroom dialogue in the past two decades [1]. By analyzing a large number of data
collected during the teaching and learning processes, various learning styles of learners
and different situations of learning environments can be discovered [2]. These findings
can further reveal the significance of improving learning efficiency through feedbacks
and predictions of learners’ learning trends [3]. There are a variety of online education

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 267–279, 2020.
https://doi.org/10.1007/978-3-030-38778-5_29
268 Y. Shen et al.

platforms, e.g., Moodle, Blackboard, MOOC, etc., containing a large amount of learning
record data including the information of learning behaviors, emotional states, facial
features, cognitive activities, attention levels and so on. The data sources for learning
analysis are widespread and the data types are extraordinary diverse [4].
Learning analysis technology can be used to evaluate the quality of online courses
and performances. For teachers and administrators, it provides more specified methods
and targeted teaching interventions of students on the basis of data analysis [5, 6]. For
researcher, it can be used as an effective tool to find out the learning situations of indi-
vidual students and the utility status of online learning [7]. For technical developers, it
helps to optimize the user interface design of learning management systems, discover the
relationship between frequency and usage paths of each module in a learning manage-
ment system, and develop better functions of systems according to the needs of software
engineers to carry out appropriate learning analysis technology [8].
Among the learning technology, machine learning algorithms are frequently applied
to learning analysis and data prediction [9]. Recently, new machine learning algorithms
particularly deep learning methods are receiving more and more attentions in domain
applications. For example, Back-Propagation (BP) neural network, as one of artificial
neural networks, is used in many prediction scenarios, such as lottery opening prediction
[10], vehicle speed prediction [11] and its optimization, building insulation material
performance prediction [12], short-term traffic flow prediction [13] to improve chaotic
genetic algorithm, etc. All these applications are oriented to daily life and the BP neural
network has demonstrated suitable performances.
Therefore, this paper tries to apply a BP neural network model for online learn-
ing analysis. In addition, there is a large-scale open online course learning platform
edX, which is created by MIT University and Harvard University in 2012. There are
more than 640,000 learning behavior records, which are initially analyzed by using a
logistic regression algorithm, where the learners’ ability to complete learning tasks is
predicted [14]. Moreover, many literatures report the usage of genetic algorithms for
application optimization. For example, a robust global optimization search algorithm
has been widely used in combinatorial optimization, signal processing, machine learn-
ing and other aspects of predictive controls. Therefore, this paper applies a BP neural
network model for the prediction of learning performance as well as applies a genetic
algorithm for the prediction analysis of learning data for learning behavior suggestion.

2 The Methodology
The approach that analyze education data and make suggestions for online learning is
described in this section. We firstly apply a decision tree algorithm to automatically dis-
covery learning data attributes/features that have different impacts on learning results. A
BP feed forward neural network model is then applied to train a model containing learn-
ing behaviors of learners to find out the correlation between learners’ learning behaviors
and final performance in terms of scores. Based on these correlations and a genetic algo-
rithm, the estimation of learning cost required for the prediction of expected learning
score is implemented. The corresponding goal-oriented learning behavior suggestion is
thus made based on these predicted results. The processes and related methods for the
learning predication and suggestion is descripted below in detail.
Leveraging Neural Network 269

2.1 A Decision Tree Model for Feature Selection


In order to achieve a more accurate prediction of online learning performance, a widely
used measure, information gain, along with a tree-based data mining model are used to
distinguish data attributes/features having much or less influence on the learning results.
Information gain is mainly used to measure the impacts of a feature on a classification
target. In the measure, the essential criterion is to define how much information a feature
can bring to a classification target. The more information it brings, the more important the
feature is. For a feature, the amount of information changed between the beginning and
the ending is the total information that this feature brings to the system. The information
quantity is so-called entropy. The stronger the information gain of a certain influence
feature for a classification target (such as learning performance score in this study), the
greater impact of the influence on that classification target generally.
The volume of information gain for a decision tree model is often used to judge the
impacts of various data on performance values in the decision tree. There are precedents
in learning analysis and prediction by using decision tree model for data analysis. For
example, the decision tree ID3 algorithm is used to predict whether the students can pass
the exam [15]. Predict the results of the general English examination of public courses
for undergraduate [16]. Chanchary et al. used association rule mining and decision tree
classification to discover the relationship between learners’ using behavior in learning
management system and their final scores [17]. In most of these documents, decision
tree model is used to roughly predict whether a course achieve the standard or not, which
reflects the value of decision tree model in learning analysis to a certain extent. However,
it also proves that the idea of information gain, which is the support of classification rules
of decision tree algorithm, has good reliability in dealing with classification problems.
It also proves that the idea of information gain, which is support of classification rules
of decision tree algorithm, has better reliability in dealing with classification problems.
The information attributes of data are task-related. For classification tasks, the
information contained value y is calculation as Eq. (1),

Info(y) = ln p(y) (1)

where p(y) is the probability of y occurrence. The smaller p(y) is, the larger of amount
of information contained in y.
Entropy is a measure widely used in information theory that describes the purity
of any sample data set. It is defined as the expected value of information. A data set S
can be divided into m classes, where information entropy is the expected value of the
information contained in a randomly obtained label as Eq. (2).

m
E(S) = − p(yi )lnp(yi ) (2)
i=1

Assuming that E(S aim ) is the entropy of the m class for the target data and S i (i = {0, 1,
2…}) is another entropy of target classification using other classification strategies. The
Gain[i] is the information gain about S aim obtained by classifying data according to data
item S i . When the information gain value is larger, the greater correlation between data
item S i and data item S aim is. Popularly, the information gain Gain is a quantification of
270 Y. Shen et al.

the degree of association between S i data and S aim data. The higher the value of Gain[i],
the closer relationship between S i and S aim is. Assume that n classes can be obtained by
classified data according to S i , the Gain value is calculated using the Eq. (3) as follows:


k
Gain[i] = E(Saim ) − E(Sin ) (3)
n=1

2.2 A BP Neural Network Model for Prediction


We use a BP neural network model to train our online learning data set and get the trained
neural network for the prediction of learning performance. The BP neural network is
the way of recurrent error calculation algorithm which is an error back propagation
algorithm added on the basis of ordinary artificial neural network [3]. The idea is to
use output error to estimate the error of first layer of output layers, and then use this
error to estimate the error value of previous layer, so as to obtain the estimated error of
all layers. The error estimation here can be understood as partial derivatives, through
which the connection weights of each layer are adjusted, and then the output errors
are recalculated with the adjusted connection weights until the output errors meet the
requirements or the number of iterations overflow a set value. Its essence is the dynamic
adjustment of connection weights through adjusting the weights of each layer of error
partial derivative, and finally make the error output meeting established requirements.
Figure 1 is the flow chart of the BP neural network model. Due to the space limitation,
the details of the model is not be described in this paper.

2.3 A Genetic Algorithm for Suggestion


Conventional learning suggestions only put forward some comments for improving
learning performance. It is difficult for learners to visually and quickly understand how
much help can be obtained from those learning suggestions. Specific suggestions for
learning objectives are generally missing in existing suggestion systems. Moreover,
accurate prediction of academic performance and its related suggestions based on learn-
ing behaviors through learning analysis can further promote the allocation of learners’
energy in learning, enable learners to achieve their expected learning goals more effi-
ciently to maximize personal value and to improve the efficiency of social operation to
a certain extent.
The essence of learning suggestion is the specific and accurate comment details
on particular learning aspects. The learning suggestions are carried out by utilizing a
genetic algorithm. The genetic algorithm, on the one hand, eliminates the trouble of
reverse decomposition of complex neural networks to find a target value. On the other
hand, if only reverse decomposition of a trained neural network substitution operation
can only achieve a target and the value is fixed. However, using genetic algorithm not
only can obtain multiple predications on necessary learning features, but also can acquire
dynamic solutions according to the principle of the genetic algorithm. Through these
dynamic solutions, we can identify new learning experiences which are different from
previous ones.
Leveraging Neural Network 271

Initialization

Import input number and corresponding output data set

Calculate the output of each node in hidden layer and output


layer

Calculate deviation between the target value and the actual


value
N

Calculate the reverse error

Weight learning

Satisfying
Termination
Conditions

End

Fig. 1. The basic work flow of BP neural network.

From the training results of the neural network, final prediction score is calculated
based on seven aspects, such as the number of learning chapters, the number of days of
course visits, the number of course interactions, etc. The trained formula of the neural
network is derived by function named BPnet (N), in which N is the data items of the
seven aspects, and the function returns the result value learning grade. Equation (4) is
used to implement the predication of certain expected feature values.

G A(A, grade) = X (grade) = B Pnet(N ), N = {A, X } (4)

In the equation, A refers to the known data items, grade refers to the value of target
score, X refers to an expected feature, N is a set of factors that affect the final score
value in the trained neural network. N is composed of A and X. From the trained neural
network BPnet, the genetic algorithm GA is computed. The approximated feature value
achieved with the goal grade is obtained by the recursively genetic algorithm.
272 Y. Shen et al.

When the expected feature X contains multiple items, there are several combinations
of solutions with large deviations in the solution set of X. Furthermore, some of the
combinations deviate from actual needs, which requires a system to repeat siftings the
combination of these solutions in order to get the best suggestion. In this paper, each
data in the training data set is sorted, 1/4 of the first and last data are excluded, and the
average of half data in the middle is obtained as the value of each data (mid). When X
has multiple items, the weight W of each group of solutions is obtained by using the
Eq. (5). n denotes the number of combinations of different solutions, m is the number
of combinations of solutions that are artificially restricted for optimal selection, and k
defines the serial number of data items.


i∈k
Wn = (xn [i]/mid[i]), n = {0, 1, 2..m} (5)
i

3 Experiments and Results

3.1 Data Pre-processing

The data are from edX1 , which is a MOOC online course learning platform, containing
learning reports from Harvard University and MIT during 2010 to 2013. All the data
contains learning information of participants, including course registered time, the last
login time, the number of course interactions, course visit days, video chips playing
frequency, the end time of each learning chapter, forum posting number, etc. The relevant
personal information of learners, such as course identify, grade, user identify, country,
educational background, date of birth, gender and so on, is also included. A total number
of 640,000 records are used in this research. After filtering out invalid data, such as
incomplete data, 74,000 records are finally used as a data set.
Learning effort refers to the measurable value of behavior that learners put in to
achieve the learning goal of mastering a knowledge point, such as learning time, learn-
ing comprehension ability and other objective factors. It is worth to discuss that how
to minimize the input learning cost and maximize the learning effect. In addition to the
traditional factors affecting the learning cost, some new elements, such as the length of
online learning, the number of questions answered, the timeliness of submitting home-
work, the frequency of online browsing, the frequency of downloading learning resources
and watching teaching videos, the number of posts, etc., are included in the following
experiments.
For the purpose of data mining, the data set is being pre-processed. The preprocessing
consists of the following aspects:

(1) There are 16 disciplines of courses recorded in the edX data set. For the convenience
of data processing, all course identify (ID) belongs to the 16 course disciplines are
renumbered to be 1–16.

1 https://www.edx.org/about-us.
Leveraging Neural Network 273

(2) For the existing missing value cases particularly on the academic qualifications
attribute, different levels of academic qualifications are mapped to a list of sequential
numerics. For example, missing values and incorrect values are mapped to 0, while
the secondary school qualification is set to be 1, secondary school is set to be 2,
and undergraduate is set to be 3, etc.
(3) The null value or missing value of gender attribute is labelled to 0 while male is 1
and female is 2.
(4) Age information is not directly available but it can be calculated from year of
birth. According to the release time of the data, all the year of birth information is
transferred to the actual age of learners. However, there are some false cases, such
as 2011–2013. We therefore set them as a special mark. After that, since 20 years
old is an essential age in this research, all the age lower than 20 is set as 1 and every
increase of 5 years obtains an additional 1 based on the base value.
(5) Others information such as nationality are removed considering that the information
has no practical reference value in this study.

Afterwards, all the data items with 0 or null values are filtered out. A sample raw
data from the edX MOOC platform and the corresponding pre-processed data are shown
in Fig. 2.

Fig. 2. Examples of raw data (top panel) containing learning information from the edX MOOC
platform and the corresponding pre-processed data (bottom panel).

3.2 The Results

By applying the decision tree method with the information gain measure, as described
in Subsect. 3.1, the edX data can be computed to filter out invaluable attributes. From
the processing result on the edX data set, the attributes of the number of learning chap-
ters, course visits, course interactions, video playback times, course id, forum posts,
274 Y. Shen et al.

education, age and gender have a less impacts on learners’ final performance. Among
them, age and gender have the lowest influences. Therefore, it can be preliminarily con-
cluded that age and gender have little influence on the final learning scores, thus they
are removed from the dataset in the following experiments. The settings and the result
of using the decision tree model is shown as Table 1.

Table 1. The settings of the decision tree model and the result using the model.

Model settings Growth Method CRT


Independent variable Learning score
Dependent variable The number of course interactions, course
visit days, video chips playing frequency, the
time of learning chapter, forum posting
number, grade, educational background, age,
gender, course ID
Verification None
Maximum tree depth 10
Minimum case in parent node 100
Minimum case in sub-node 50
Running result Independent variables include The number of learning chapters, the days of
course landing, the number of course
interactions, course visit days, video chips
playing frequency, course ID, forum posting
number, educational background, age, gender
Number of nodes 71
Number of terminal nodes 36
Depth 8

In accordance with the BP neural network model, the total of 74,000 data of edX
records is split into three datasets, training data (70%), validation data (15%) and test-
ing data (15%). According to the result of attribute/feature selection, the number of
learning chapters, course visiting days, course interaction times, video playback times,
course id, forum posting numbers and academic qualifications are taken as input condi-
tions. By applying the BP neural network, the learning scores of learners are predicted.
Table 2 demonstrates the predicted learning scores corresponding to each online course
for example learners.
Since the output derivation of the trained BP neural network can be regarded as a
linear problem, the genetic algorithm can obtain satisfactory results when the number
of iterations is larger enough to solve the linear problem. We therefore conduct an
experiment on 1,000 randomly selected samples. The calculated result of error rate after
10,000 iterations closes to 0.
Leveraging Neural Network 275

Table 2. Examples of final learning score predication corresponding to courses for different
learners.

Course Educational Number of Days of Times of Learning Numbers Predicted


id background course course video chapters of forum learning
interactions visiting playback posting score
1 4 455 7 11 5 0 0.06
1 4 494 6 46 2 1 0.02
1 4 2194 11 146 5 0 0.51
1 4 286 4 19 1 0 0.02
1 3 5508 25 651 11 0 0.86
1 4 3514 17 348 7 0 0.39
1 3 5636 41 323 10 0 0.88
1 2 1313 9 2 7 0 0.59
1 3 3735 17 17 7 0 0.44
1 0 1564 10 122 7 0 0.18
1 4 4414 33 322 11 0 0.93
1 0 1681 15 87 4 0 0.2
1 2 1723 21 2 9 0 0.6
1 2 6683 33 1512 12 0 0.78
1 3 1377 5 4 5 0 0.45
1 4 118 3 13 1 0 0.03
1 2 225 5 106 2 0 0.01
1 3 971 5 46 5 0 0.15
1 3 2719 17 58 9 0 0.6

The error histogram is shown as Fig. 3, where Targets represents the actual value,
Outputs denotes the output values calculated using the trained neural network based on
the training data and validation data. Errors is calculated by Targets minus Outputs,
as the horizontal axis in the figure. The vertical line in the middle of the histogram
represents zero error. Accordingly, the distribution of errors on the training, validation,
and test data can be visualized and analyzed.
In addition, to better analyze the errors, error ranges are calculated, as shown in
Table 1. It shows that the result of whole error prediction accounts for the vast majority
within 0.1 (nearly 70%). However, the error is within 0.05 accounting for more than
50% in proportion (Table 3).
From the above experiments, it can be seen that the prediction accuracy using the BP
algorithm is relatively reliable to some extent by viewing the low error values. Thus, it
is feasible to select the features that have great influence using information gain as well
as to predict learning performance in terms of score.
276 Y. Shen et al.

Fig. 3. The error distribution histogram (Color figure online)

Table 3. The error ranges and their corresponding proportion.

Error range Proportion


<1.00 7.6%
<0.30 3.34%
<0.25 4.82%
<0.20 6.3%
<0.15 9.15%
<0.10 15.23%
<0.05 52.96%

A system containing the described prediction and suggestion functions is designed


and implemented in our project. A screenshot of the system user interface is shown as
Fig. 4. The system can automatically select features with the lowest weight W value as
the optimal solution, which is translated into suggested learning behavior as feedbacks
to learners. The large rectangle in red color shows the detailed suggestions of learning
behaviors for current learner if he/she expects to obtain a distinction score (0.087424)
under current learning progress.
Leveraging Neural Network 277

Fig. 4. Demonstration of operation results

3.3 Complexity Discussion

In this processing of research, it is found that so complexity by using decision tree, neural
network and genetic algorithm to build the model which is relatively high. There are
several problems in the prediction and suggestion of learning performance as follows:

(1) There are many factors affecting a student’s test scores, which can’t depend on a
small amount of data recorded to a large extent. On the one hand, in addition to the
recorded learning behavior factors, some sudden situations for individual students
will also affect learners’ performance, then affecting the predicted results.
(2) On the other hand, because of too many factors, many common learning behaviors
or related data that affect learning outcomes cannot be recorded, thus affecting
the comprehensiveness and accuracy of prediction. At present, there are widely
accepted recording standards technology of online learning behavior such as xAPI,
but in fact it is very difficult to use these standards of technology to achieve real
academic performance prediction.
(3) It Lacks of publicly available research and learning datasets. From the point of this
papers, most of the data come from the private data of online learning system or
distance education platform in universities. It is difficult for external researchers
to obtain valuable research data. Although the widespread use of MOOC platform
has created a large number of online learning records, due to privacy protection and
other factors, users’ using data is not fully public. There are only 16 courses on Edx
platform and education data in UCI database are published by Harvard University
and Massachusetts Institute of Technology. However, there are some problems in
these data, such as low data quality and few reference factors.
278 Y. Shen et al.

(4) When the amount of data used in the experiment is small, there may be a large
deviation in the accuracy of the results. This study is based on learning large data
technology for learning and analysis. When the sample size is large enough, it can
significantly improve the prediction accuracy.

4 Conclusions
This paper targets at online learning prediction and learning behavior suggestion for
improving learning performance of learners. A decision tree method with an information
gain measure are applied for data feature selection. After that, a BP neural network
model is adopted for the prediction of learning performance in terms of final learning
scores. Furthermore, with the help of a genetic algorithm, the features that influence
the final scores most and the necessary values for a specific expected learning score
are analyzed and predicted for learning behavior suggestion. Based on 640,000 learning
records of online courses from edX, the experiments are conducted and the results show
that almost 70% of the prediction with errors remain within 0.1, indicating the high
prediction accuracy. Therefore, this work provides a potential way for effective online
learning performance prediction and learning behavior suggestion.
With the rapid development of big data technology, and the opening and collection of
data, it also received wide attention of the mining and analysis of educational data. With
the further development of data collection and openness, the accurate learning prediction
will be more accurate. Therefore, the paper can build learner’s standard learning model
through learning analysis technology, use standardized source data to predict and suggest,
improve the accuracy of prediction results, make more accurate recommendation, and
help learners to conduct personalized learning more effectively, improve the efficiency
of online learning.

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An Empirical Study of Corpus-Based
Translation Teaching in Higher Vocational
Colleges in China

Wen Zhao1 and Yuanyuan Mu2,3(B)


1 Basic Teaching Department, Fuyang Vocational and Technical College, Fuyang, China
389060617@qq.com
2 School of Foreign Studies, Hefei University of Technology, Hefei, China
390842884@qq.com
3 Center for Translation Studies and Specialized Corpora, Hefei University of Technology,

Hefei, China

Abstract. This paper analyzes the current situation of corpus-based translation


teaching, and highlights the necessity and advantages of using corpora to facilitate
translation teaching in vocational colleges in China. The development of corpus
not only provides an unprecedented wide range of text materials for language
research, but also promotes further development of various research fields of lin-
guistics. The teaching research based on corpus is conducive to expanding and
deepening translation research, promoting translation practice and improving the
quality of translation and translation teaching. This research also applies a corpus-
based online translation teaching and learning platform in translation courses of a
vocational college and summarizes a “data-driven” mode of translation teaching
and learning assisted by corpora.

Keywords: Corpus · Translation teaching · Vocational colleges

1 Introduction
Translation studies had not been integrated with corpus linguistics for a long time until
the 1990s. Corpus-based language teaching has become a new teaching mode with the
development of information technology. In English translation teaching, in addition to
the mass storage of teaching corpus, the data emission generated by corpus can also be
archived, counted, analyzed and described quantitatively with the help of a certain tech-
nical support, so as to find out the translation problems that tend to occur during students’
learning, or to find and verify the rules of translation performance characteristics of stu-
dents at a certain stage, or even get the rules of the development of translation ability of a
specific group of students. In addition to the statistics and analysis of the characteristics
of students’ translations, teachers can also combine keyboard recording software such as
Trans log, Input log or Camtasia and other screen capture software to dynamically track
and record students’ translation process, and explore students’ translation behaviors or
the reasons behind their behaviors.
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 280–284, 2020.
https://doi.org/10.1007/978-3-030-38778-5_30
An Empirical Study of Corpus-Based Translation Teaching 281

In our case study, we focus on the application of corpus in translation teaching in


higher vocational colleges in China. At the present stage, higher vocational colleges pay
more attention to students’ oral and writing ability in language teaching and learning.
However, more has been required about students’ translation ability due to objective
factors. Therefore, the quality of translation teaching in higher vocational colleges is in
urgent need of improvement. With an empirical study, this paper discusses the applica-
bility of corpus in higher vocational English translation teaching. Assisted by an online
translation teaching/(self-)learning platform, teachers can take a guiding role to select
and mark the corpus to suit their teaching purposes and students’ translation levels. Based
on the explorations in real translation teaching environment, this paper summarizes the
“data-driven” mode to inspire the translation teaching in higher vocational colleges.

2 An Overview of Corpus-Based English Translation Teaching

In the 1990s, there are several trends of translation studies that have shifted from a
prescriptive approach to a descriptive one. These trends inevitably lead to the gradual
development of descriptive translation studies. In this context, corpus-based translation
research has emerged. Mona Baker is a core representative of a group of cutting-edge
scholars who advocated corpus translation research. Baker [1] applied relevant research
results of corpus to translation studies and has made considerable achievements in the
field of translation studies and translation teaching. The application of corpus can not
only drive students’ learning enthusiasm and make classroom teaching subjects diver-
sified, but also reduce the obstacles in translation teaching, encouraging students to
learn translation knowledge better and hence improving their translation ability, and
thereby promote the quality of translation teaching and facilitate the standardization in
translation teaching. It can be seen that the application of corpus in English translation
teaching is not only the need of English curriculum reform, but also the need of stu-
dents to improve their translation competence. In short, the construction of the corpus
of translation teaching can be extended to the scientific research module to study and
promote teaching.
In recent years, the construction of translation teaching corpus has attracted much
attention in this field. One of the corpus-based online translation teaching and learning
platform has been developed by Professor Zhu Chunshen and Dr. Mu Yuanyuan’s research
team. This platform comprises: (1) corpus-construction (including text-annotation, exer-
cises with explanation of answers, and knowledge-based topical boards); (2) the knowl-
edge management system; and (3) electronic program design to interconnect all the afore-
mentioned components for inter-module navigation online [2]. The Platform has been
used in actual teaching of translation and has generated a series of studies [3–5].
The platform relies on the development of bilingual corpus and adopts SAAS multi-
tenant service architecture to ensure the isolation of user data and fill the gap of domestic
and foreign computer-aided translation teaching software. Its corpus is real and vivid,
with complete classification and rich sources. In its platform, the annotated words are
keywords extracted from various text phenomena and translation methods. It is an orig-
inal and strictly defined system used to identify and describe the texts and cultural phe-
nomena that can be used for corpus annotation. There is a total of 200 labeled keywords,
282 W. Zhao and Y. Mu

covering 9 categories currently. Each keyword is strictly defined, and its theoretical sup-
port comes from functional linguistics, textual linguistics, stylistics, translation studies,
etc. The purpose of corpus annotation guided by annotated keywords is to avoid impres-
sionistic comments, and to enhance the teachability of translation methods and skills by
displaying the explanatory power of texts.

3 The Empirical Research of Corpus-Based Translation Teaching


in Vocational Colleges

Corpora provide resource support for English translation classes in higher vocational
colleges. Corpora contain real language materials used by people in various language
communication situations, provide objective examples of the actual use of language,
intuitively reflect the use of language, and have strong realistic and social characteristics.
In corpus-based English translation teaching in vocational colleges, teachers can avoid
the phenomenon of lacking objective scientific basis by relying on intuition or teaching
experience in traditional translation teaching, which not only fully demonstrates the
characteristics of high-vocational translation teaching, but also provides a lot of real
language materials as support for it.
Compared with the traditional teaching mode of indoctrination, the corpus-based
English teaching in vocational colleges can transform the role of teachers from traditional
knowledge indoctrinator to the guide and organizer of students’ learning of translation.
The “data-driven learning” method proposed by Johns [6] is an advanced computer-aided
teaching method based on corpora. It advocates that the students learn the actual usage
of a word, a sentence pattern or a grammatical phenomenon by observing real linguistic
phenomena and observing, analyzing and summarizing a large number of contexts.
In line with the data-driven learning mode, the online translation teaching and learn-
ing platform, ClinkNotes Online Platform, is adopted by the authors as the empirical
research in the teaching of vocational college courses. With the help of this platform, the
learning process is exploratory, discoverable and independent, which is in line with the
current trend of education. The enthusiasm and initiative of higher vocational students
can be brought into play, and the research thinking and practical ability can be cultivated,
so as to learn translation more effectively.
In this empirical research design, the authors use corpus materials which are closely
related to vocational settings in the teaching for students of different majors. As shown
in Fig. 1, the corpus-based online translation teaching platform includes a corpus with
the classification of various topic themes, which can be mapped with various vocational
fields for students in different majors. For instance, corpus materials related to scenic
spots and tourism industry can be used as vivid teaching samples for students majoring
in tourism management.
The corpus can be marked and saved to suit different teaching purposes. Before the
class, the teachers can release the searched corpus to the teaching platform for students’
preview, or assign the corpus to students in the form of practice text. They can also mark
the corpus of translation skills that need to be explained according to the translation level
of students. During the teaching and learning process, students can click all the markers
on the screen to find the explanations of knowledge points in a certain sentence of the
text (Fig. 2).
An Empirical Study of Corpus-Based Translation Teaching 283

Fig. 1. Topic themes of the ClinkNotes platform

Fig. 2. Annotations and knowledge points of the ClinkNotes platform

Inspired by Tim Johns’ data-driven learning process, vocational students’ learning


process facilitated by the corpus-based online translation teaching platform is shown
in Fig. 3. According to different vocational settings, teachers search in the corpus for
relevant corpus topics. Then under a certain topic category, teachers can select text data
for students to learn. In the next step, students are guided by teachers to learn knowl-
edge points (keywords) and detailed annotations of translation methods and language
phenomena. Finally, the knowledge points and annotations can be related to translation
in a certain vocational setting, so that students can give feedbacks and have reflections
on what they can learn for translation in a specific vocational setting.
As an empirical tool, this online translation teaching and learning platform has
become a powerful method in translation teaching for vocational students.
284 W. Zhao and Y. Mu

Select vocational settings Search corpus topics

Annotations

Select text data

Knowledge points

Feedbacks and reflections

Fig. 3. Students’ learning process

4 Conclusion
As an emerging technology, corpus has a wide application prospect and has made great
achievements in language teaching. The application of corpus in translation teaching is
undoubtedly a great breakthrough in this field. The authors have conducted an empirical
study in the teaching of translation for students of a vocational college, and have gen-
erated the data-driven learning process which focuses on the vocational characteristics
of text material selection and knowledge explanation. This will set an operable teaching
and learning mode for translation teaching and learning in vocational colleges in China.

Acknowledgements. The work was substantially supported by The National Social Science Fund
of China (Project No.19BYY125).

References
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M., et al. (eds.) Text and Technology: In Honor of John Sinclair, no. (1), pp. 233–250 (1993)
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Corpus Analysis, pp. 105–117. Brill Rodopi (2002)
Species Assignment for Gene Normalization
Through Exploring the Structure of Full Length
Article

Ruoyao Ding, Huaxing Chen, Junxin Liu, and Jian Kuang(B)

School of Information Science and Technology, Guangdong University of Foreign Studies,


Guangzhou, China
ruoyaoding@outlook.com, 937057048@qq.com, 438152470@qq.com,
jiankuang2648@126.com

Abstract. Gene normalization is a process of automatically detecting gene names


in the literature and linking them to database records. It is critical for improving
the coverage of annotation in gene databases. Automatic association of a gene
with a species, also known as species assignment, is an essential step of gene
normalization. In this article, we propose a new species assignment method which
explores the structure of full length article. Experimental results show our method
outperforms state-of-art systems on full length article level species assignment.
Thus, we believe our work can be used in the process of full length article gene
normalization.

Keywords: Species assignment · Gene normalization · Full length article

1 Introduction
Biological experimental results are usually described in published literature. In order to
conduct and interpret their own experiments, researchers need to find the information of
their interest from the research literature. However, with the rapid growth of biomedical
publications, molecular biology has become an information-saturated field. Manually
extracting information from the literature is a time-consuming and labor-intensive pro-
cess. As a result, a major focus of bioinformatics research is to automatically extract
information from published literature, using text mining techniques.
In order to comprehensively annotate gene records and to support queries from
biologists from a variety of backgrounds who may use different names to refer to a gene
of interest, curators of knowledge bases, such as UniProt Knowledgebase (UniProtKB)
[1], need to capture the full range of names and symbols by which a gene is known.
Automatic detection of gene names in the literature and their linkage to gene database
records, also known as gene normalization, is being developed as an alternative to the
time-consuming practice of manual extraction of names. Since gene database records are
species-specific, deciding which species the gene belongs to is an essential and critical
step for gene normalization. Wei et al. [2] conclude that accuracy of species assignment
is critical for the overall performance on the gene normalization task. When the species
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 285–290, 2020.
https://doi.org/10.1007/978-3-030-38778-5_31
286 R. Ding et al.

is incorrectly assigned, clearly a wrong database accession number will be assigned to


the gene. This not only results in false positives but false negatives as well.
Identifying species names in biomedical text is not particularly challenging by itself.
For example, both Linnaeus [3] and Organism Tagger [4] have reported more than 95%
F-measure in the task of species name identification. However, associating recognized
species mentions to other biological entities, e.g., gene mentions, remains challenging.
SR4GN [5] is a well-known and state-of-art system that assigns species to gene men-
tions. It has been adopted by many gene normalization tools such as GenNorm [2] and
GNormPlus [6]. However, despite the structures of full length article and abstract are
quite different, SR4GN uses the same rules which are developed based on abstract for
species assignment in the full length article. In this paper, we propose a new method
which explores the structure of full length article for the species assignment process.
Experimental results show our method outperforms SR4GN on full length article level
species assignment.

2 Methodology

In order to investigate how to assign species to genes in full length articles, we studied the
annotations in the full length articles from BioCreative III gene normalization training set
[7], drew observations and developed our algorithm for species assignment accordingly.

2.1 Observations

We drew the following observations, which are helpful for developing the species
assignment algorithms.

(1) Different sections of the article have different roles. For example, the setups of the
experimental study are usually described in the methods section, while the results of
the experimental studies are usually described in results section. Thus, the relevant
species information can be found in the methods section and mentions of the species
do not need to be found in the results section at all. On the other hand, the species
mentioned in the background section may or may not be relevant for normalization
of genes mentioned in the results section.
(2) Many articles describe one or more experimental studies that are focused on genes
from a single species, even when genes from multiple species are mentioned in
the article. Out of the 32 articles we have studied, only 4 articles (PMC 2048754,
2443158, 2579434, and 2631505) conducted their research on genes from more
than a single species. We observed that the genes used in the experiments and their
species are identifiable from the methods section and that such species (if there is
a single one) can be used for species assignment in the results section. However,
if a particular gene’s mentions correspond to different species, we noticed that
authors usually provide that information in immediate context. For example, in PMC
2396500, the experimental study is focused on genes from Arabidopsis thaliana.
When genes from other species are used for comparison purpose, mentions such as
“human DDB2” and “DDB1 in mammalian” were used.
Species Assignment for Gene Normalization 287

(3) For the detection of species from the methods section, we observed that such species
are often mentioned in the titles of the methods subsections, or in the beginning
of the methods section or subsections, where authors introduce how they conduct
their research. Thus, the position (e.g., title of method subsections) and the identifi-
cation of textual patterns involving species in the first 1–2 sentences of the method
subsections can be used to identify the species.

2.2 Algorithm

Based on the three observations, we developed the following species assignment rules
for full length article. The overview of our algorithm is shown in Fig. 1.

Fig. 1. The overview of our algorithm.

For genes that are mentioned in the results section, we first detect the species of the
genes used in the experiments. The detection of species is handled by dictionary match-
ing, using a species dictionary built from NCBI Taxonomy. These species are detected
from the Methods sections and will be called the experimental species. We identify the
experimental species if they appear in: (1) the titles of the methods subsections, and (2)
the first two sentences of the methods subsections and adjacent to phrases such as “sam-
ple”, “derived from”, “carried out”, “harvesting” while extracting the species names. For
example, in PMC 2423616, sentence which describes experimental species is “MEFs
were prepared by harvesting embryonic stage 14.5 mice”.
We described how species being assigned to gene mentions in the results sections
as follow. The most straightforward case is when only one experimental species is
detected. Like the case of major species in our species assignment process for abstracts,
288 R. Ding et al.

this experimental species will be used as the default choice for genes in the result section.
It can be overridden by immediate species context, i.e., in cases where the gene mention
includes (1) species prefix, (2) species in the same noun phrase or (3) has an attached
prepositional phrase with the species name (we will discuss these three rules in detail
below).
If multiple experimental species or no experimental species is detected, then we
hypothesize that the species for a gene mention would be explicitly stated in the results
section. Thus, this situation becomes similar to an abstract which is read before the
methods. Therefore, in this case, each subsection in the result section will be treated like
an abstract and the rules will be applied the same way they were designed for the other
sections. The rules are developed based on our previous work [8], as shown below.

(1) Prefix. If a gene mention has a species prefix, we assign the species based on the
prefix. e.g., ‘AtAurora1’ would be assigned the species ‘Arabidopsis thaliana’.
(2) Same noun phrase. If a gene mention and species are in the same noun phrase,
we assign that species to the gene mention. e.g., ‘Arabidopsis TOC1/PRR1 gene’
would be assigned the species ‘Arabidopsis thaliana.
(3) Attached prepositional phrase. If a species appears in a prepositional phrase that is
attached to the noun phrase containing a gene, we assign that species to the gene
mention.
(4) Species in the same sentence. A gene mention is assigned to a species that occurs
in the same sentence.
(5) Species in the title and in the MeSH terms. If there is only one species in the title
and the MeSH terms, we will assign it to the rest of the gene mentions in the article.

3 Results and Discussion

Currently, there is no corpus available for full length article level species assignment. To
evaluate the performance of our method, we use the BioCreative III gene normalization
corpus. The corpus consists of a gold standards test set that includes 50 articles which
are annotated manually. The annotations are in the form of Gene ID and PMCID pairs.
Thus, if there are more than one Gene IDs corresponding to one unique gene name,
there is no information that indicates the species for each of the gene mentions. For this
reason, we cannot evaluate the recall precisely.
Therefore, we run our system and SR4GN on these articles from the BioCreative III
gene normalization gold standards test set and manually analyze the system outputs for
species assignment errors (errors caused by other process, e.g., gene mention recognition,
are not included). Table 1 shows the number of TPs, FPs and FNs of our method and
SR4GN.
We analyzed the errors of our species assignment algorithm, and found that these
errors mainly correspond to cases where no experiment species is detected and no species
information from immediate context can be used. In these cases, some low confidence
rules will be applied, e.g., species in the same sentence. This causes both FPs and FNs.
Other errors involved mentions of homologs, where multiple genes were mentioned
Species Assignment for Gene Normalization 289

Table 1. Performance of the species assignment process.

# of TPs # of FPs # of FNs


Ours 296 43 31
SR4GN 213 61 58

together but from different species. Overall, the results indicate that our algorithm yields
good performance in the species assignment process. One possible improvement can be
detecting species name from presence of cell line names. If multiple species are detected
in this manner from all Methods subsections, we can see if specific genes are associated
with them. Techniques used in conjunction with specific genes can also be associated
with species but currently we have not implemented this aspect.

4 Conclusion
We have described a new method of species assignment for full length article. We
proposed a concept, called experimental species, as a default species in the article,
especially in the results section. We also explored the structure of full length article by
treating different sections of full length article differently. Evaluation shows that our
method yields good performance and outperforms SR4GN, a well-known and state-of-
art system that assigns species to gene mentions. We believe our method can be extended
for other text mining tasks that are applied on full length articles. In the future, we plan
to conduct additional evaluation to further illustrate the significance of exploring the
structure of full length article.

Acknowledgements. The work was supported by Guangdong University of Foreign Studies


(299-X5219112, 299-X5218168).

References
1. The UniProt Consortium: UniProt: the universal protein knowledgebase. Nucleic Acids
Research, 45(D1), D158–D169 (2017)
2. Wei, C.-H., Kao, H.-Y.: Cross-species gene normalization by species inference. BMC
Bioinform. 12(Suppl 8), S5 (2011)
3. Gerner, M., Nenadic, G., Bergman, C.M.: LINNAEUS: a species name identification system
for biomedical literature. BMC Bioinform. 11, 85 (2010). https://doi.org/10.1186/1471-2105-
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7. Lu, Z., Kao, H.-Y., Wei, C.-H., Huang, M., Liu, J., Kuo, C.-J., Wilbur, W.J.: The gene
normalization task in BioCreative III. BMC Bioinform. 12(Suppl 8), S2 (2011)
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ETLTL (Educational Technology for
Language and Translation Learning)
Blended Learning Approach in English
Language Teaching – Its Benefits, Challenges,
and Perspectives

Blanka Klímová(B) and Marcel Pikhart

Department of Applied Linguistics, Faculty of Informatics and Management,


University of Hradec Kralove, Hradec Kralove, Czech Republic
{blanka.klimova,marcel.pikhart}@uhk.cz

Abstract. At present, blended learning (BL) is commonly used in majority of


the institutions of higher learning since it appears to have a positive impact on
student learning outcomes and brings a number of benefits for the whole educa-
tional process. This is also true for English language teaching (ELT). In ELT, the
BL approach offers more opportunities for exposure, discovery, and use of target
language. In addition, the BL approach is especially suitable for distant students,
who due to their work commitment cannot be involved in full-time English lan-
guage study. However, recently there has been a shift from the online courses used
as counterparts to traditional instruction in the BL approach towards the use of
mobile applications. The findings show that such a BL approach (i.e., a combi-
nation of mobile learning via mobile applications and traditional instruction) is
particularly effective in vocabulary learning. However, such an approach demands
even more rigorous teaching methods and strategies, as well as a more elaborate
and meaningful context within which learning can take place. Therefore, future
research should focus on the exploration of effectiveness of this new BL approach.

Keywords: Blended learning · Traditional instruction · Mobile learning ·


English · Students · Benefits

1 Introduction

Blended learning (BL) is nowadays a well-established methodology. The term itself was
firstly officially defined by Bonk and Graham [1] in 2006. They defined BL as learning
systems that combine face-to-face instruction with computer mediated instruction.
Generally, the BL approach aims to optimize student learning [2]. On the one hand,
there is more support and interactions online. On the other hand, it is expected that the BL
approach will enhance the quality of contact classes provided that students can benefit
from online learning activities and resources [2].
According to research studies [3–8], the BL methodology seems to be effective since
it brings several benefits for educational process, which are as follows:

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E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 293–298, 2020.
https://doi.org/10.1007/978-3-030-38778-5_32
294 B. Klímová and M. Pikhart

• flexible learning and teaching (i.e., learners can access their learning materials from
anywhere and at any time and according to their own pace, and teachers can flexibly
modify students’ material, which they access online);
• improved pedagogy (it is assumed that well-thought use of new technologies
contributes to better use of relevant teaching methods);
• more frequent and timely feedback since feedback can be provided online;
• more learning resources, which are provided online;
• learners are expected to be more responsible for their learning, which might increase
their intrinsic motivation;
• collaboration among students and between students and teacher can be promoted more
often;
• use of new teaching methods and strategies enhanced by new technologies may
enhance learner performance;
• BL approach seems to be more cost-effective than the traditional, face-to-face
teaching.

Overall, the BL approach appears to be more effective than the use of only traditional
instruction. This was also confirmed by the findings of recent meta-analytic study by Vo
et al. [9]. Apart from the effectiveness of BL on learner performance in the institutions
of higher learning, they demonstrated that the effect of the BL approach is considerably
higher for the so-called STEM disciplines (i.e., hard disciplines such as chemistry or
public health) than for the so-called non-STEM disciplines (i.e., soft disciplines such
as English or psychology). Furthermore, Dziuban et al. [10] compared face-to-face
instruction, blended learning, and online learning and discovered that the BL approach
contributed to better learning outcomes than the fully online approach. In addition, in
some subjects the BL approach was more beneficial than the traditional one.

2 Blended Learning in English Language Teaching (ELT)


In ELT, the BL approach offers more opportunities for exposure, discovery, and use of
target language (cf. [11]). In addition, the BL approach is especially suitable for distant
students, who due to their work commitment cannot be involved in full-time English
language study. Moreover, Siew-Eng and Muuk [12] indicate that the BL approach in
English classes is especially used to improve students’ writing, reading and speaking
skills. Nevertheless, Klimova [7] in her study on the effectiveness of the BL approach
in the Course of Business English, revealed that the BL approach had not improved
students’ learning outcomes although students were satisfied with the proposed blended
learning strategy. The same was true, for example, for study by Tosun [13]. This is prob-
ably in line with Vo et al. study [9] on the effectiveness of BL in non-STEM disciplines
as described above.
There is no unanimous consensus on how much learning should be done in class and
how much learning students should perform online. For instance, according to Dudeney
and Hockly [14], a blended language learning course consists of 75% delivered online
and 25% delivered through face-to-face instruction. However, BL can also serve only as
support to face-to-face classes [7].
Blended Learning Approach in English Language Teaching 295

For a long time, BL in ELT was perceived as a combination of eLearning courses


and face-to-face instruction [15–17]. However, nowadays, with the emergence of mobile
devices, especially smartphones, BL is becoming more a combination of mobile learning
and face-to-face instruction. In comparison with eLearning, mobile learning enables
students to learn ubiquitously from anywhere and at any time, on their own pace. In
addition, the main advantage is its easy portability. However, in comparison with the
eLearning modality, on the one hand, mobile learning phases are shorter, but on the
other hand, they are more frequent [18]. Currently, pure mobile applications are the most
widely used applications in the English mobile learning context [19]. Although this kind
of BL approach aims to enhance all four language skills, i.e., listening, reading, speaking,
and writing, research studies show that it is particularly effective in vocabulary learning
[20–28] because vocabulary can be split into smaller segments, which is suitable for
designing the content of smartphones. Smartphone applications are becoming widely
used in learning thanks to their proved benefits such as improved knowledge retention
and increased student engagement [26, 27].
Thus, as research above indicates, there is a shift from the eLearning component of
BL to a more informal and interactive mobile learning component of BL (Fig. 1).

Blended
learning
Online
• eLearning
learning • Mobile
learning
Traditional
instruction

Fig. 1. Development of learning modalities

However, such an approach demands even more rigorous teaching methods and
strategies, as well as a more elaborate and meaningful context within which learning
can take place. In addition, the content itself must be tailored to learner needs in order
to motivate them to use a mobile application on a daily basis [29, 30].
296 B. Klímová and M. Pikhart

3 Conclusion
The findings of this overview article indicate that the emergence of new technologies
constantly influences the development of new learning modalities, which attempt to
respond to it. For further research into other aspects of the emergence of new technologies
and blended learning, business communication and eLearning see the research of Pikhart
[31–41]. At the moment, blended learning experiences a new phase of its development by
including mobile learning as valuable counterpart to traditional, face-to-face teaching.
This new BL approach, however, will need new challenging pedagogical methods in
order to enhance the effectiveness of the learning outcomes. Therefore, future research
should focus on the exploration of effectiveness of this new BL approach.

Acknowledgments. This study is supported by the IGS project 2019, run at the Faculty of
Informatics and Management, University of Hradec Kralove, Czech Republic.

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Investigating Students’ Use of a Social
Annotation Tool in an English for Science
and Technology Course

Jianqiu Tian(B)

School of Foreign Languages, Peking University, Beijing 100871, China


tianjq@pku.edu.cn

Abstract. This study investigates the linguistic and pedagogical benefits and chal-
lenges of using a digital annotation tool (called Perusall) to facilitate second lan-
guage (L2) reading in an advanced English language course at university level. The
goals of the study are to analyze the students’ reading and annotating behavior,
examine the effects of social reading on their understanding of English for science
and technology texts and investigate how an L2 teacher might effectively incorpo-
rate this activity in his/her classroom. The results indicate that students spent an
above average amount of time reading (compared to that reported in the literature)
and that most students completed their reading assignments before class with the
Perusall platform. Moreover, they predominantly used the social reading expe-
rience to summarize the sections of the long article, and query fellow students
about the meaning of difficult and transitional sentences. Perusall allowed stu-
dents to co-construct meaning and scaffold their learning while engaged in close
readings of the science and technology texts outside of the physical classroom.
Drawbacks of social reading in this environment are primarily others’ comments
impeding some students’ understanding of the text and students’ frustrations with
some technical aspects of the Perusall tool. Pedagogical suggestions regarding L2
social reading include better integrating students’ virtual comments into classroom
discussion/activities, and offering more structure for students.

Keywords: Social annotation tool · L2 reading · English for science and


technology

1 Introduction

Despite six years or more for English language learning, a majority of EFL students at
university level in China, especially students majoring in science and technology, are
overwhelmed by the English texts they are expected to read for their major studies. The
content and language integrated learning (CLIL) course on science and technology in this
research has been given to target the students’ reading ability, with reading assignments
of articles about 10 pages long each week. The limited class meeting time of two hours
a week rendered it necessary to adopt a “flipped” classroom format that requires the
students to read the texts before class and saves class time for more interactive activities

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https://doi.org/10.1007/978-3-030-38778-5_33
300 J. Tian

during which students can be actively engaged with instructors and other students to
consolidate their reading skills.
In this context, adequate reading before class is crucial to the success of the course. To
address the challenge of the students’ poor reading ability, Perusall, a digital annotation
tool (DAT), was deployed because in the digital environment the learners can not only
annotate and mark up a digital text [1–4], but can also share annotations with each other
on the same digital documents, and provide feedback on annotations [5, 6] to enhance
their reading comprehension.
DATs have been used in science and humanities courses, including language arts
courses, to ensure pre-class reading. In language courses the uses of DATs have primarily
been carried out with learners in L1 settings (e.g., [7–9]). The handful of studies using
DATs in L2 learning and teaching contexts are a language education course for pre-
service English-as-a-foreign-language (EFL) teachers [10], an English vocabulary and
reading course at university level [11], a course on a Spanish poetry [12] and a beginning
level Chinese language course [13]. This study is to be the first to report the use of DATs
in an EFL course with a focus on content of science and technology.

2 DAT Research in L2 Contexts


Up to now, a handful of studies have investigated the effects of using DATs in L2 learning
and teaching contexts.
In Nor, Azman, and Hamat [10], the nonnative English participants in a pre-service
English-as-a-foreign-language (EFL) education course in a university setting in Malaysia
were asked to read a supplemental article in English and make annotations on a DAT. The
survey after annotation indicates that nearly 85% of the participants reported that sharing
notes was essential to their understanding of the article and 77% of the participants noted
that highlighting the article facilitated their comprehension.
Tseng, Yeh, and Yang [11] investigated the effects of annotating a text on three
different levels of reading: surface-based (understanding basic vocabulary), text-based
(understanding specific information within the text), and situation-based (understanding
connections between ideas within the text). The researchers found that the participants
vary in gains at the three levels: learners who used the annotations to mark vocabulary
words made gains at the surface-based level, those who used annotations primarily to
comment on the article gained at the text-based level, and those who predominantly used
annotations to summarize the text made gains at the situation-based level.
Thoms and Poole [12] analyzed learner–learner interactions within a virtual environ-
ment when collaboratively reading Spanish poetry in a Hispanic literature course at the
college level from an ecological theoretical perspective [14]. They found three distinct
types of affordances in the data: linguistic, literary, and social affordances. The number
of literary and social affordances outnumbered the linguistic affordances in students’
threaded discussions in collaborative annotation of poems. The primary challenges for
learners when engaging in collaborative reading included others’ comments impeding
some students’ understanding of the text, and having to make one’s comments distinct
from others’ comments to avoid being socially viewed as an inactive reader or student.
Moreover, the primary pedagogical benefits involve the ability to establish a more open
learning community and allowing students to carry out a closer reading of literary texts.
Investigating Students’ Use of a Social Annotation Tool 301

Thoms, Sung and Poole [13] investigates the linguistic and pedagogical benefits
and challenges of using a digital annotation tool (called eComma) to facilitate sec-
ond language (L2) reading in a second-semester, university-level Chinese language
course. The students primarily query fellow students about the meaning of vocabu-
lary/Chinese characters in the literary texts in the study, and eComma allowed students
to co-construct meaning and scaffold their close readings of the Chinese literary texts
outside of the physical classroom. The challenges encompass the students’ frustrations
with some technical aspects of the eComma tool and the instructor’s concerns about
integration of students’ social reading experiences outside of the class with in-class
discussions/activities. The authors make pedagogical suggestions of adding timing con-
straints to promote more virtual interaction, better integrating students’ virtual comments
into classroom discussion/activities, and offering more structure for novice learners.

3 Methodology
This research takes a social constructivist perspective on students’ pre-class collabo-
rative reading. Social constructivism suggests that students learn through the process
of sharing experiences and building knowledge and understanding through discussion
[15]. With this perspective, students in online learning communities [16] collabora-
tively build knowledge, verbalizing their thinking, building understanding, and solving
problems together [17, 18].
The specific research questions are: 1. How do students conduct pre-class reading on
Perusall, the social learning platform? 2.What is the efficacy of the platform in promoting
student learning? And 3. What are the challenges of using Perusall for learners?

3.1 Course Context


The study site was an undergraduate English for science and technology course offered
at a large comprehensive university in the northern part of China. The course focused
on topics in frontiers of science and technology and was offered to students across
the university but most students major in science and technology and are freshman
or sophomore. Almost all of the students were placed at level C (roughly B2 or C1
with CEFR) in a test (vocabulary, listening and reading) upon university entrance or at
equivalent level. The course met once a week for two hours. It was taught in English, and
the texts were taken from original English language journals, such as Scientific American
and The Economist; some of the texts had Chinese translations. The course embraced a
“flipped” approach, where the students are often engaged in group task and the teacher
and the students have face-to-face, whole-class discussions to analyze and interpret the
texts.

3.2 Participants
Thirty-eight undergraduate students participated in the study, 28 males and 10 females,
ranging in age from 17 to 21 years old. Their native language is Mandarin Chinese. The
students brought a portable computer (laptop or tablet) and a smart phone to class to
accomplish in-class tasks. The students are in two classes, with twenty in class 1 (15
males and 5 females), and eighteen in class 2 (13 males and 5 females).
302 J. Tian

3.3 The DAT Tool

The DAT tool in this research is Perusall, an online social learning platform designed to
promote high pre-class reading compliance, engagement, and conceptual understanding
[19]. The instructor creates an online course on Perusall, uploading articles or documents,
and then creates reading assignments. Students asynchronously annotate the assigned
reading by posting (or replying to) comments or questions in a chat-like fashion.
An instructor view of the course home page is shown in Fig. 1. The instructor uploads
the reading material to the left-hand side of the page (under Documents) and then creates
specific reading assignments from these documents which appear in the right panel.

Fig. 1. Perusall instructor course view.

Figure 2 shows what a student sees after opening a reading assignment and high-
lighting a specific passage on a page in the assignment. A conversation window opens
on the right where the student can ask a question or make a comment.
Figure 3 shows a page that has been highlighted and annotated by students. When
a student clicks on a specific highlight that highlight turns purple, and the conversation
window for that highlight opens on the right.
When a student asks a question about a specific passage, it is automatically flagged
with an orange question mark, as shown in Fig. 3. Other students can respond in an
asynchronous conversation.
Perusall also has an integrated assessment tool that provides both students and
instructors with constant feedback on how students are engaging with the reading
assignments.
Moreover, Perusall provides many social features (sectioning, avatars, upvoting,
email notifications) that are designed to improve the interactions between students. Sec-
tioning allows the division of students into groups, which is suitable for class setting.
The avatars of other students and instructors who are viewing the same assignment at the
same time appear in the top left hand corner of the screen (Fig. 2), which increases the
Investigating Students’ Use of a Social Annotation Tool 303

Fig. 2. Page of a reading assignment in Perusall.

Fig. 3. Reading assignment in Perusall showing student highlights and annotations.

social connectivity of the reading experience and encourages students to engage more
with the reading (through the software). Upvoting annotations provide feedback on the
annotations made by other students in their section. There are two types of upvoting in
Perusall, the orange question mark to solicit answers by other students and the green
checkmark to highlight a particularly helpful explanation. Finally, the email notification
feature alerts students not logged into Perusall when a classmate has responded to a
question or comment they have made.

3.4 Data Collection and Procedures

Data collection took place during the Spring 2019 semester. The students were assigned
to read an article or two articles with a total length of about 10 A4 pages on a topic of
frontier of science and technology each week via Perusall for 14 weeks.
304 J. Tian

At the beginning of the semester, there was a guide for students on what to annotate,
including questions, opinions, strong pieces of evidence, key points, ideas with which
you disagree, good or poor supporting data or examples, inconsistencies, key terms or
definitions, contrasting points of view, key arguments, words with strong connotations,
and figures of speech (images that reveal the writer’s feelings). Then the students were
required to make at least 5 annotations on Perusall for each text before class and be
prepared for the reading tasks in class.
In particular, there was a crossover design for the topics Blockchains (week 12,
shortened as w12 hereafter) and Quantum Devices (w13), in which the students made
annotations as sections before class and then answered a set of specific or general ques-
tions alternately in class. Then the performance in the classroom task was compared
between the sections.
Another primary source of data for this study was comprised of students’ comments
and annotations on Perusall when reading articles on 14 topics across the semester.
Moreover, statistics were collected from the Perusall platform. There is also a survey of
the students’ behavior and perception of the benefits and challenges of Perusall.

4 Result and Discussion


4.1 RQ1: Students’ Pre-class Behavior on Perusall
Time Spent and Number and Types of Annotations. Using the statistical data collected
from Perusall it is found that, on average, students spend 6 h viewing the reading for
week 13, among which 2.8 h are spent doing active reading on Perusall (Fig. 4).

40
Percent of students

30

20

10

0
<1 1-2 2-4 4-6 >6

Number of hours spent on active reading


Fig. 4. Histogram of the number of hours students spent on active reading.

The number of annotations students made ranges from 6.4 to 18.0 (Table 1).
As to the types of annotations, those of w12 blockchains include 37 questions, 241
comments and of w13 quantum consist of 25 questions, 243 comments.
The results indicate that students spent an above average amount of time reading
(compared to less than 3 h as reported in the literature [19]) and that most students were
active in making annotations before class with the Perusall platform.
Investigating Students’ Use of a Social Annotation Tool 305

Table 1. Number of annotations student made each week.

Week W02 W03 W04 W05 W06 W07 W08 W09 W10 W12 W13 W14 W15
Total annotations 441 334 404 503 684 381 297 370 296 278 268 280 243
Average 11.6 8.8 10.6 13.2 18.0 10.0 7.8 9.7 7.8 7.3 7.1 7.4 6.4

What the Students Annotate. Content analysis of the students’ annotations for the w13
quantum text on the Perusall platform reveals the following types of annotations.
Summary of the text sections. An example reads as follows:
Quantum mechanics (at the atomic level, certainties-> probabilities, “su-
perposition, entanglement”) Applications: (1) Improving atomic clocks’ accu-
racy(entanglement) -> measuring tiny variations in gravity\spot underground
pipes\track submarines (2) Permitting messaging without worries about eavesdroppers.
(superposition, entanglement) (3) quantum computers (superposition, entanglement)
English explanation or Chinese translation of word meaning. Here are two examples:
Spookily adv. in an unusual and weird manner //Duplicate 复制
Comments showing the students’ own understanding of words, sentences, etc. A
student explains the sentence of “the odds are good; the goods, odd” as follows:
I deem that it has two meanings. First, it represent the odd of atoms of being
everywhere. Second it demonstrate the wide application of quantum technology. (sic)
Query and response about the meaning of difficult and transitional sentences. The
following example is a part of the original text followed by student query and response.
Born a century ago, this theory is the rule book for what happens at atomic scales,
providing explanations for everything from the layout of the periodic table to the zoo of
particles spraying out of atom-smashers. (original text)
Query: What’s the meaning of this? (this refers to the “zoo”)
Response: Maybe it refers to a place, situation or group marked by crowding,
confusion, or unrestrained behaviour, just like a big zoo with many lively animals.
Here in the text, zoo represents a huge number of unpredictable particles.
Explanation of the content from reference sources. Students also draw on reference
tools to gain further understanding of the content, such as:
Quantum mechanics, including quantum field theory, is a fundamental theory in
physics which describes nature at the smallest scales of energy levels of atoms and
subatomic particles. Classical physics, the physics existing before quantum mechanics,
describes nature at ordinary scale. -Wiki
Comments on the ideas in the text. The following paragraph is a student’s comment
on the current development of the quantum technology.
Actually I was shocked by the numbers of Chinese patents here. In my stereotyped
thoughts, US government/companies are devoting huge efforts in this (like Google), but
not much are done here (maybe I’m just lacking of information) (maybe our country
is trying to overtake in curves?). But the question appear, why China is so lagging
in developing quantum computing but have the same and prosperous development in
306 J. Tian

cryptography and sensors? Is it because the poor basis of the Chinese computer chips
and that actually delays the computing chip development in quantum?
It can be seen that the types of annotations are consistent with the particular diffi-
culties the part of the text involves or the students’ particular interests or understand-
ing. These annotations may help clarify misunderstandings or open space for further
discussion, which both potentially facilitate the students’ reading comprehension.
How the Student Use Perusall to Annotate. The survey indicates that most of the
students make annotations when they read for the second time after they figure out the
logic of the whole text in the first reading.
They may annotate thesis statements, other key sentences and long sentences that
defy understanding, the uncommon word, the understanding of the sentence or the asso-
ciation of social life. When they encounter difficulties, they look at Perusall to see
if fellow students have asked, or ask questions on Perusall. They also answer fellow
students’ questions.
After reading, students may write a summary, draw mindmaps, paraphrase some
sentences, or write a description of the chart.
These steps constitute a loop in which the students read the text in general, followed
by detailed reading, which subsequently resulted in enhanced understanding that was
consolidated in production tasks.

4.2 RQ2: Efficacy of the Platform in Promoting Student Learning

The question will be answered from two perspectives: the impact of the annotations on
the students’ understanding, and the students’ perceived benefits.
Relationship Between Student Reading Behavior and in-Class Performance. The
issues will be approached from the difference in answers to a question about under-
standing a particular sentence “The odds are good; the goods, odd” in the text of w13
quantum devices.
For this question, no student in Class 1 made any annotation of this point, but for
class 2, there was an attempt at explanation, followed by the instructor’s comment that
encourages other students to pay attention to the sentence, which resulted in an accurate
explanation.
The first student: The following are my understanding of the subtitle: “The odds are
good” means the counterintuitive quantum mechanics is very useful while “the goods,
odd” means that the products based on quantum mechanics were unexpected at first.
The instructor: Good attempt! Yet your explanation for the “odds are good” should
be one for “the goods, odd”, and an explanation is still pending for “the odds are good”.
The second student: “the odds” has the meaning of “the degree to which something
is likely to happen”, and “the odds are good” may mean that quantum technology is
very likely to have a promising future. (NB: This comment is upvoted by the instructor).
The in-class answers to the question indicate that among the 18 students in class 1
who answered the question, only two gave answers that were just close. On the other
hand, 5 out of the 17 students in class 2 (with annotations upvoted by the instructor)
who submitted an answer made a quite accurate answer. The difference in the in-class
Investigating Students’ Use of a Social Annotation Tool 307

task performance seems to suggest that the annotation facilitates the students’ attention
to and understanding of the part of the text.
Benefits Presented in the Survey. The following quotation is typical of the benefits of
Perusall students perceived.
Perusall does contribute to the understanding of reading materials both grammat-
ically and in terms of content, reducing some time for checking words and materials,
and strengthening the understanding of certain poorly understood paragraphs. A lot
of technical terms and principles would really have been very difficult for people who
don’t know much about them. The summative comments made by some students are also
extremely helpful.
In a word, the students not only benefited in understanding the literal meaning of
the texts, but achieved an enhanced comprehending the content. Moreover, they gained
a better overview of the text with the help of other students’ summative comments.

4.3 RQ3: Challenges


The student survey reveals challenges both in terms of use and of technology. For chal-
lenges with use, some comments on Perusall are direct copies of the long wiki or Oxford
Dictionary items, which does not represent the actual meaning of the terms/words in the
article, or provides little help in understanding the article. Other students suggest that
too much information leads to the submersion of useful details. The major technical
challenge is that some sentences they want to highlight are difficult to select. And an
issue that combines the use and the technology is Perusall’s scoring mechanism, which
students felt obscure or confusing in making annotations.
From the instructor’s perspective, more consideration is necessary for meaningfully
bridging students’ social reading experiences outside of the class with in-class discus-
sions/activities. Moreover, more structure needs to be provided for the students to achieve
better effects.

5 Conclusion and Implications


This study highlights how students in an advanced English CLIL course used a DAT
to scaffold each other’s understanding of the texts in digital social reading. Perusall
allowed students to co-construct meaning and scaffold their learning in close readings
of the science and technology texts outside of the physical classroom. Drawbacks of
social reading included others’ comments impeding some students’ understanding of the
text and students’ frustrations with some technical aspects of the Perusall tool and the
instructor’s concerns about meaningfully bridging students’ social reading experiences
outside of the class with in-class discussions/activities.
Like other exploratory studies that investigate the use of a relatively new tool in
L2 contexts, this study has limitations. For one thing, the small sample size does not
allow for generalizations to be made about the use of Perusall in other EFL courses;
clearly, subsequent research efforts need to involve more learners to fully understand
the linguistic affordances and pedagogical challenges of using DATs in a CLIL course
on science and technology in particular and in L2 contexts in general.
308 J. Tian

Moreover, the recent proliferation of DATs has resulted in technological features


inherent in the tools themselves that need to be improved to provide a more user-friendly
experience for students, teachers, and researchers alike. Despite these limitations, this
study has revealed the potential benefits and challenges of incorporating social reading
in a CLIL English class and hopefully would inspire more research in this area.
Given the dearth of empirical work to date on social reading in L2 contexts other
than classroom environments, a number of future research areas is worth exploring. One
such area is how L2 digital social reading via DATs affect in-class interactions about L2
texts; in other words, how DATs facilitate linguistic, and science and technology aspects
of L2 readings. Moreover, much more empirical work is needed to understand whether
or not digital social reading leads to better comprehension of L2 science and technology
texts than traditional solitary experiences in most L2 contexts.

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The Application of Deep Learning in Automated
Essay Evaluation

Shili Ge and Xiaoxiao Chen(B)

Guangdong University of Foreign Studies, Guangzhou 510420, Guangdong, China


geshili@gdufs.edu.cn

Abstract. The shift from Automated Essay Scoring (AES) to Automated Essay
Evaluation (AEE) indicates that natural language processing (NLP) researchers
respond positively to the request from language teaching field. Writers and teachers
need more feedback about writing content and language use from AEE software
beside a precise evaluative score. This requirement can be met by the neural net-
work based deep learning technique. Deep learning has been applied in many NLP
fields and great success has been made, such as machine translation, emotional
analysis, question answering, and automatic summarization. Neural network based
deep learning is suitable for AES research and development since AES requires
mainly a precise score of writing quality. This can be accomplished with human
accurately scored essays as input and scoring model as output with deep learning
technology. However, AEE requires more than a score and deep learning can be
used to select linguistically meaningful features for writing quality and apply in
the AEE model construction. Related experiments already show the feasibility
and further research is worth exploring.

Keywords: Automated Essay Evaluation · Automated Essay Scoring · Deep


learning · Neural network · Natural Language Processing

1 Automated Essay Evaluation and Deep Learning


Automated Essay Scoring (AES) and Automated Essay Evaluation (AEE) are often
used interchangeably but the shift to the latter “indicates that feedback, interaction and
an altogether wider range of possibilities for software is being envisioned” in recent
years than was seen before [1]. The research and development of AEE pays more atten-
tion on the identification and extraction of scoring features, as mentioned in [2] that “a
critical goal in e-rater development has been to continue to enrich the system with new
features that better reflect the writing construct”. Many researchers and developers of
AEE systems share the same opinions that feature selection is very important. However,
in the end-to-end deep learning algorithm based on neural networks features are directly
defined and selected by the algorithm. “Automatically learning features at multiple lev-
els of abstraction allow a system to learn complex functions mapping the input to the
output directly from data, without depending completely on human-crafted features”
[3]. In AEE research, given the training composition set of scoring model and the score
of each composition in the set, the algorithm will automatically extract features from
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 310–318, 2020.
https://doi.org/10.1007/978-3-030-38778-5_34
The Application of Deep Learning in Automated Essay Evaluation 311

each composition and map them to the score of the composition. Here, the input end is
the composition text and the output end is the composition score. The neural network
can automatically construct the end-to-end algorithm from the composition text to the
composition score. The application of deep learning is not only the result of the devel-
opment of natural language processing (NLP), but also the historical necessity of the
development of NLP

2 Introduction to Deep Learning


Traditional machine learning models, including conditional random fields (CRF), hidden
Markov models (HMM), support vector machines (SVM) and so on, are shallow struc-
tures. They can basically be considered to have no or only one hidden layer. Because
of the lack of structure depth, these models often have poor generalization in fitting
complex functions [3]. In addition, traditional machine learning requires constructing
features manually, and the step of feature construction has a great impact on the learning
effect. Researchers have to spend a lot of time to select the appropriate features and
construct rules, and there may be data sparseness problems.
The concept of deep learning can be traced back to the work of G. E. Hinton et al.
in 2006 [3]. They point out that deep learning is a process in which a computer learns
more complex concepts from simpler concepts through a multi-layer neural network
structure [4]. Deep learning model can automatically learn features from large data set
without manual intervention, which avoids the cost of manual feature selection, and the
accuracy is relatively higher. However, in general, deep learning requires much more
computation in its pre-training process than traditional machine learning, and requires
much more data and longer model training time.
The earliest artificial neural network is Perceptron model, which was proposed by
psychologist Rosenblatt in 1950s and 1960s [5]. Its essence is to model the mathematical
model according to the information processing function of human brain. At present,
the structure of neural network is evolving continuously, and there are many variants,
including Recurrent Neural Network (RNN) and Convolutional Neural Networks (CNN)
etc. The structure of neural network used in deep learning includes a large number of
neurons. Each neuron is connected with other neurons. Parameters such as the weights
between neurons are constantly modified in the process of learning data characteristics.
Finally, a learning model that can complete tasks such as classification or prediction is
obtained. The basic process of deep learning can be summarized as follows:

(1) Construct a neural network with n layers and initialize network parameters.
(2) Input the untagged training data set into the first layer network, and input the results
of the first layer network into the second layer, and so on, until the nth layer network,
and output the results.
(3) Compare the network output results with the real results of the training data set,
and calculate the error. SGD, ADAM and other optimization methods are adopted
to modify the network parameters of all layers to reduce the error.
(4) Repeat steps (2) and (3) until the error meets the requirement.
(5) Accomplish the model for classification or prediction etc.
312 S. Ge and X. Chen

Among them, steps (2), (3), and (4) are called pre-training stage, which is an
important step to build a deep learning model (Fig. 1).

Fig. 1. The basic structure of a neural network.

For the application and research of deep learning in different fields, the following
two problems should be solved first:

(1) How to represent the original features of the application domain;


(2) How to choose the appropriate deep learning algorithm [6].

3 Deep Learning in Natural Language Processing


Deep learning has achieved great success in image processing in recent years, and more
and more researches have been carried out in the field of natural language with fruit-
ful results. Some representative areas of NLP include machine translation, emotional
analysis, question answering, and text summarization etc.

3.1 Machine Translation

Machine translation refers to the process of translating one natural source language
into another natural target language by computer. In recent years, the performance of
Neural Machine Translation (NMT) has surpassed that of traditional Statistical Machine
Translation (SMT), and the research of NMT has become a new paradigm of machine
translation.
Kalchbrenner and Blunsom proposed for the first time a new end-to-end Encoder-
Decoder structure for machine translation [7]. The machine translation system generates
input sentences into vectors with Encoder and then generates the target language with
Decoder. At present, most of the NMT systems adopt this kind of Encoder-Decoder struc-
ture. When translating, the machine translation system first inputs the original sentences
of different lengths into the encoder, which converts them into fixed length vectors, and
then inputs the vector into the decoder, which can generate the translation of sentences.
The Application of Deep Learning in Automated Essay Evaluation 313

Sutskever et al. proposed the structure of Sequence to Sequence machine translation sys-
tem [8]. They tried to change the encoder and decoder into Long Short-Term Memory
(LSTM) structure. The experimental results show that this structure has more advantages
in accuracy than traditional SMT system.
However, since the encoder compresses all the information of the original sentence
into a fixed length vector, the longer the original sentence is, the more difficult the
system will be to process. In order to solve this problem, Bahdanau et al. first introduced
the attention mechanism into NMT system [9]. That is, after the encoder generates
a fixed-length vector, the vector is input into the attention layer, a weighted context
vector is generated, and then the vector is input into the decoder for decoding. This
structure enables the machine translation system to judge which word in the original text
is related to the word when it generates the word, which greatly improves the translation
performance when translating long sentences. Since then, attention mechanism has been
widely applied in NMT systems.
Gehring et al. showed that the performance of the NMT system using CNN as encoder
is similar to that of RNN, and the translation speed of the NMT system based on CNN
is faster than that of RNN under the same translation accuracy [10]. In the same year,
Google’s research team proposed a Transformer-based NMT framework, which aban-
doned the previous CNN or RNN structure and used a Self-Attention-based structure.
The framework can perform parallel operations on data during training, avoiding the
slow training speed caused by RNN’s need to read information sequentially. At the same
time, this architecture also enables NMT to achieve greater breakthroughs in translation
performance [11]. At present, more and more machine translation systems begin to adopt
a framework similar to Transformer.

3.2 Emotional Analysis


Emotional analysis or opinion mining refers to the analysis and reasoning of the text
with subjective feelings, and the summary of the emotions that the text wants to reflect.
Examples include the analysis of micro-blog information, the emotions contained in the
commodity evaluation of shopping websites, and so on. Kim used the multi-channel
CNN model, combined with word2vec pre-trained word vector, to classify the emo-
tional sentences of movie reviews, product customer evaluation, etc., and achieved quite
good results [12]. Wang et al. proposed the analysis of the emotional polarity of twit-
ter information with the LSTM model [13]. Their experiments show that the accuracy
of emotional analysis classifier using LSTM model is better than that using statistical
learning classifier even without using the features selected manually.

3.3 Question Answering


Question Answering (QA) is designed to study how to search for answers to specific
questions from large-scale text database. Question answering is a complex NLP task,
which requires the machine to understand the question first, and then generate the cor-
rect answer according to the question. RNN and LSTM networks have relatively limited
memory capacity and are unable to deal with longer texts of content or knowledge in
question answering. To solve this problem, Weston et al. proposed the framework of a
314 S. Ge and X. Chen

Memory Network, which consists of a memory m and four components I (input feature
map), G (generalization), O (output feature map) and R (response) [14]. The network
framework has a great impact on the field of automatic question answering. Kumar et al.
proposed a framework of Dynamic Memory Network (DNN) [15]. This framework bor-
rows the structure of memory network and Decoder-Encoder, uses two GRU networks
to encode background information and questions respectively, and uses attention mech-
anism to encode questions and background information, and finally generates answers.
The framework achieves good results on the dataset of Facebook’s bAbI.

3.4 Automatic Summarization

Automatic summarization refers to the automatic summarization of the main contents


of text by computer without changing the original meaning of the text. The applications
of automatic summarization include automatic report generation, news title generation,
search results preview, etc. There are two main types of automatic summarization. The
first one is to extract the content of the original text through keywords, locations and
other features. It is called extractive summarization. The second is to generate abstract
summarization content by learning a large amount of data through machine learning
model. The source of abstract content is not limited to the original content, which is
called abstractive summarization. In terms of generative summarization, Rush et al. tried
to adopt a similar structure in the field of automatic summarization in view of the success
of Encoder-Decoder mechanism and attention mechanism in NMT, and compared it with
other types of summarization system, and achieved good results in DUC-2004 task [16].
In the aspect of extractive summarization, Cao et al. proposed Attentive Summarization,
which uses the attention mechanism to calculate the correlation between different words
in the sentences and the user’s query content to remove redundancy [17].

4 Deep Learning in Automated Essay Scoring

4.1 Deep Learning in End-to-End AES

Neural network-based deep learning technology is becoming more and more mature,
and its application in automatic essay scoring is also worth exploring.
Alikaniotis et al. constructed a vocabulary representation model by designing an
algorithm to learn how certain vocabulary contributes to the essay score; LSTM network
was adopted to represent the meaning of the text; and an AES system was designed, which
achieved very good results [18]. LSTM network is a variant of RNN, and RNN is usually a
multi-layer structure. Multilayer neural networks can automatically learn useful features
from data, basic features from low-level structures and higher-level abstract features from
high-level structures [19].
On the basis of Collobert and Weston’s work [20], i.e., a distributed representation
of each word w in the local context of the corpus, and adopting the method proposed
by Tang [21], Alikaniotis et al. constructed a model that is extended to “capture not
only the local linguistic environment of each word, but also how each word contributes
to the overall score of the essay” [18]. They call this extended model the “augmented
The Application of Deep Learning in Automated Essay Evaluation 315

C&W model”. The core function of the model is to capture the “usage” information
of vocabulary, that is, to filter out the “under-informative” words, such as is, are, to, at
and so on. It focuses on the information-rich vocabulary, namely “score-specific word
embeddings” (SSWEs). By using SSWEs, continuous vocabulary representation for
each essay is obtained, and each essay is treated as a sequence of tokens to explore the
use of uni- and bi-directional LSTM networks, and finally these sequences of tokens
are embedded into fixed-length vectors. These word vectors representing the essays are
input into the linear units of the output layer, and the predicted scores of the essays are
obtained.
Alikaniotis et al.’s scoring model was used to evaluate English essays of middle
school students from Grade 7 to Grade 10 [18]. The essay dataset consists of 12,976
essays, ranging from 150 words to 550 words, all of which are scored manually to achieve
the final score for each essay. The experiment compares several models, and the final
results show that SSWE combined with two-layer bidirectional LSTM network achieves
the best results.
Another research on AES based on neural network is Taghipour and Ng [22]. In this
study, RNN is adopted to complete the training of essay scoring task and scoring model
construction.
Taghipour and Ng construct an automated essay scoring model with CNN archi-
tecture consisting of five layers: lookup table layer, convolution layer, recurrent layer,
mean over time, and linear layer with Sigmoid activation [22]. The first lookup layer
projects each word of an essay into a high-dimensional space. The convolution layer is
equivalent to a function, which extracts the possible local contextual dependencies from
the n-gram vectors transferred from the lookup layer, so as to improve the performance
of the scoring system. The recurrent layer first generates the embedding structure, then
processes the input data and generates the digital representation of a given essay. “This
representation should ideally encode all the information required for grading the essay.
However, since the essays are usually long, […] the learnt vector representation might
not be sufficient for accurate scoring”. Therefore, this study adopts and compares various
deep learning strategies, and finds that LSTM has the best effect. The mean over time
layer receives the processing results of the recurrent layer and calculates the average
vector of the same length for all the essays. The layer with Sigmoid activation maps the
vector into a scalar value, which is the score of the essay.
Taghipour and Ng [22] trained and evaluated the AES model based on deep learning
with the same essay dataset as Alikaniotis et al. [18]. The results show that the correlation
between the AES results of the model and the scores of the two human scorers is very
close, and the correlation coefficient is higher, but still a little lower than that between
the two human scorers. Since these two deep-learning-based AES studies are based on
the same dataset, a comparative analysis is also made. The Quadratic Weighted Kappa
(QWK) of Taghipour and Ng [22] is slightly higher than the best model of the latter
study [18].
The greatest advantage of the AES model or system based on the deep learning
algorithm of neural network is to avoid the heavy task of constructing evaluation features
manually. This method is worth exploring and applying if we consider only the accuracy
of essay score in large-scale examinations. However, another important function of
316 S. Ge and X. Chen

writing evaluation is to provide feedback for teachers and writers, that is, the highlights
and problems in writing texts. The deep learning method may improve the accuracy of
scoring, but from the writing theory, it is difficult to provide convincing arguments.
“The deep architecture of neural network models, however, makes it rather difficult
to identify and extract those properties of text that the network has identified as discrim-
inative” [18]. A big problem of the deep learning algorithm based on neural network is
that its overall operation is a “black box” structure, and it is usually difficult to find the
reason for the results, so it cannot give the feedback of the score.
Although Alikaniotis et al. tried to visualize the process of the neural network, it can
be clearly seen from the given example that the words marked as low quality and high
quality have little relationship with the quality of the essay [18].

4.2 Deep Learning in Feature Selection

In fact, in order to provide effective feedback for AES, deep learning can also be used
to mine the features of essay scoring.
Fu et al. believe that beautiful language is an important feature of students’ writing
performance, and it should play a certain role in essay scoring [23]. They propose a task
of elegant sentence recognition for essay evaluation, which mainly identifies elegant
sentences in middle school students’ Chinese essays for AES. The research presents a
deep neural network combining CNN and Bi-directional LSTM (BiLSTM) networks to
recognize grace sentences. The best result of the experiment is that the accuracy rate
of elegant sentence recognition is 89.23%. Using elegant sentence features in the AES
task can significantly improve the performance of the scoring system. Certainly, elegant
sentence has different definitions in different genres. Fu et al. define elegant sentences
in Chinese essays of high school students’ writing as “vivid language, flexible sentence
patterns, rhetorical structures, skillful borrowing and quotation, skillful use of classical
Chinese words, etc. [23] ” However, other genres, such as Business English, emphasize
“simple and clear” [24]. So, it is obvious that there are different definitions for elegant
sentences.
Language model has long been used in AES studies and research has proved that
RNN can build a very good language model [25, 26]. Kim et al. and Sundermeyer et al.
also carry out research of language modeling based on neural networks [27, 28].
Beside language model, syntactical analysis is also important in AES research.
Vinyals et al. adopt Sequence to Sequence model, regard the task of parsing as the
problem of sequence generation, and use LSTM network to obtain the syntactic tree [29].
On the one hand, the accurate annotation and extraction of these text features can
improve the accuracy of essay scoring, and more importantly on the other hand, it can
theoretically enhance the validity of AES, and provide efficient and accurate feedback
on language use for writers.

5 Summary

In recent years, thanks to the improvement of hardware computing ability, deep learning
has been widely used in NLP field. The algorithm model of deep learning has been
The Application of Deep Learning in Automated Essay Evaluation 317

improved day by day, and has made significant breakthroughs in machine translation
and other fields. The development of NLP technology will certainly promote the research
and application of AES which belongs to the application of this technology. However,
at present, there are still many problems to be solved:

(1) Deep learning learns the probabilistic features of language from corpus instead of
semantic features of language. Although deep learning has shown a strong ability
in NLP, there is still no perfect theory to explain the principle of deep learning,
which means the lack of theoretical support.
(2) Most of the research on NLP based on deep learning currently adopts data-driven
approach, and few studies can be closely integrated with linguistic research. In
order to enable machines to understand and analyze language in depth, future NLP
and linguistics, even cognitive science and other disciplines should promote each
other and make up for each other’s strengths and weaknesses.

Acknowledgements. This work is financially supported by the Science and Technology Project
of Guangdong Province, China (2017A020220002), Graduate Education Innovation Plan of
Guangdong Province (2018JGXM39) and the fund of Center for Translation Studies, Guangdong
University of Foreign Studies.

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A Teaching Experiment
on a Knowledge-Network-Based Online
Translation Learning Platform

Yuanyuan Mu1,2 and Wenting Yang1,2(B)


1 School of Foreign Languages, Anqing Normal University, Anqing, China
1339957716@qq.com
2 Center for Translation Studies and Specialized Corpora, Hefei University of Technology,

Hefei, China

Abstract. This paper aims to elaborate on the design and application of an online
platform as a knowledge-network-based system for online teaching/(self-)learning
of translation in/between English and Chinese. We have two purposes for this
research: first, to obtain a good understanding of translation trainees’ learning
behaviors in the corpus-assisted and knowledge-network-based translation learn-
ing setting, in the hope that sufficient data will be collected to draw a model
of knowledge-network-based learning. Equally important is our second purpose,
which is to initiate a more systematic and in-depth data-based empirical investiga-
tion into teaching designs for knowledge-based translation learning. This research
conducts an experiment on how teachers can use knowledge nodes to organize
online translation learning and how students perceive knowledge-network-based
learning. The experiment reveals a rising trend of students’ translation quality
and they generally hold a positive attitude towards this learning model. Based on
theoretical discussions of the platform design rationale and the findings from the
teaching experiment, this paper explores how the knowledge-network-based trans-
lation learning can assist students in forming more efficient translation learning
strategies.

Keywords: Knowledge network · Online translation learning · Corpus-based


translation teaching

1 Introduction
With the rapid development of technologies in education practice and research, language
teaching has also experienced tremendous progress in terms of technology-enhanced
modes. Translation teaching, an advanced form of bilingual teaching, has been faced
with challenges and opportunities of computer-assisted and data-based forms. In order
to improve the efficiency of translation learning and teaching, an online translation
teaching/learning platform, ClinkNotes Online Platform, has been designed and put into
use, which includes a knowledge-network-based system with annotations of translation
methods for the bilingual corpora and an automatic monitoring system for the tracking
of students’ learning records and historical performances.
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 319–328, 2020.
https://doi.org/10.1007/978-3-030-38778-5_35
320 Y. Mu and W. Yang

The knowledge base of this project is designed with interdisciplinary approaches with
recourse to computer science, knowledge engineering and management, translation stud-
ies, functional/text linguistics, language education, etc. to develop a groundbreaking and
cost-effective educational paradigm for the teaching/(self-)learning of English-Chinese
bilingual text-production in classroom/web-based settings to alleviate the pressure on
labor-intensive language/translation courses.

2 Knowledge Network in Translation Learning


2.1 Literature Review on Knowledge Network
The concept “knowledge network” was explicitly put forward by Gagne in 1985. Hereby
as a paradigm in conducting research on knowledge management, it has been gradually
applied to different disciplines like management, economics and cognitive psychology.
With the database of Web of Science and CNKI (China National Knowledge Infras-
tructure) as literature sources, we firstly searched the papers containing the concept
“knowledge network”. The retrieving results suggest that the number of the papers pub-
lished has increased greatly since 2006, mostly in the field of library and information
science and science and technology management [1, 2]. There are also some researches
that apply the concept “knowledge network” to the educational field in recent years.
When we further searched papers containing both “knowledge network” and “teach-
ing”, it can be found that most of the papers fall to the field of education technology,
more to build macro framework, laying their emphasis on constructing learning cell and
learning platform [3, 4], discussing teaching framework [5] and learners’ learning tra-
jectories and behavioral patterns [6, 7]; however, there are still not many researches on
specific teaching implementations, and even fewer empirical studies on knowledge net-
work’s improving learners’ abilities in certain aspects. Overall, researches on applying
knowledge network to teaching are still at initial stage and recall further development.
With translation teaching and learning as example, some scholars have already paid
attention to constructing corpus-based network knowledge system and building online
platform for translation teaching to improve students’ translation ability [8, 9]. But few
papers clearly put forward the concept “knowledge network” and verify its feasibility
and validity in teaching process.

2.2 Platform Design


The ClinkNotes Online Platform endeavors to build a knowledge management system
[10]. The database of this Platform is annotated by using a system of knowledge nodes
(“tag-words”) [11] derived from the text-analysis, which, in turn, is informed by text-
linguistics, systemic-functional linguistics, stylistics, and discourse studies. To facilitate
teaching/learning, the electronic system includes: annotations on cultural background
knowledge and on textual design, stylistic features/effects, information management, and
writing/translating skills; samples for discussion; multiple modes of access to annotated
textual phenomena (by: e.g. tagged features, navigation among related features, grouping
of the textual manifestations of the same feature); study progress monitoring devices;
and tutor-learner communication channels for on-line learning.
A Teaching Experiment 321

As the first attempt of its kind in the field, the cutting edge of this platform lies not in
the size of its databases but in its knowledge-based, theoretically-informed delicacy and
relevance of annotations and its teacher/learner-friendly data management. This plat-
form endeavors to build a knowledge management system based on the domain-specific
ontology for translation/bilingual writing, which features a computable network of inter-
related and hierarchically distributed conceptual representations of the knowledge in this
field, with “tag-words” as the knowledge nodes to form a roadmap of navigation and
also as the keywords to introduce theory-informed annotations (Fig. 1).

Fig. 1. The ClinkNotes Online Platform

3 The Teaching Experiment


On the corpus-based online translation teaching platform, this project aims at exploring
the translation teaching model of knowledge network. To test out its feasibility and
validity in improving students’ translation ability, we carried out teaching experiment
facilitated by ClinkNotes Online Platform.

3.1 Participants

The participants were 23 sophomore students majoring in English. Before joining in the
specialized teaching experiment, they had already taken courses on translation between
Chinese and English for two semesters. Therefore, they have basic translation knowledge
322 Y. Mu and W. Yang

and skills. Also, they had been exposed to online learning before and was basically famil-
iar with online information technology. Each student was well instructed and informed
about the operation of the ClinkNotes Online Platform before learning through this
platform.

3.2 Procedures
Before the experiment, a Chinese-English translation test was conducted with the help
of a Chinese text of about 300 words to pre-test students’ translation ability. In the
experiment, students were instructed to learn 13 translation knowledge nodes related to
the text within a month through the ClinkNotes Online Platform. The knowledge nodes
are: (1) Parody; (2) Verb-Present Participle; (3) Idiom; (4) Alliteration; (5) Rhythm; (6)
TransferredEpithet; (7) Noun-Pronoun; (8) Echo; (9) Reduplication; (10) Onomatopoeia;
(11) Classifier; (12) Metaphor; (13) Intertextuality, covering five categories of translation
method, rhetoric, grammar, information distribution within sentences and cultural back-
ground knowledge. The knowledge nodes are correlated with other knowledge nodes to
form a knowledge network. After learning, students were again assigned to translate the
same text as a posttest (Fig. 2).

Fig. 2. The test text

To ensure the reliability and validity of the experiment, students were not informed
in advance that the same text would be used for pretest and posttest, and they were also
stipulated not to use other electronic resources except the platform during the one-month
experiment, here hence to avoid students from referring to the reference translation after
the pretest. Students could refer to paper dictionary to complete their translation within
a certain limit of time. The test results were scored according to the scoring standards
for the translation part of TEM-8 (Test for English Majors, band 8, which is supposed to
be for senior students). The weighted scores were made by two teachers and averaged
as the final scores of the students being tested. The statistical software SPSS 19.0 was
used to compare the mean values of the test results to help understand the changes of
A Teaching Experiment 323

students’ scores before and after the experiment, so as to test the learning effect of the
teaching model.
The study also conducted a questionnaire survey after the test to understand students’
self-perception and recognition towards the translation teaching model of knowledge
network. The questionnaire was designed according to the Likert Scale, assigning 5
levels of point for different options with 5 the highest recognition and 1 the lowest. Also,
one-to-one interviews were made, during which the teacher would ask students questions
about the translation task, the platform and their learning experience. Combined all the
above explorations, the study then probed into the feasibility of this translation teaching
and learning model. The detailed procedures are shown in Fig. 3.

Select testing text for translation & Preliminary


Instruct students on using the ClinkNotes Online platform preparation

Online learning of
Pretest Posttest Online test
knowledge nodes

One-to-one
Score the translation Questionnaire Data collection
interview

Analyze and compare the changes Data analysis

Fig. 3. Research procedures

4 Data Analysis and Discussion

4.1 Score Analysis

According to the scores of the two teachers, the pretest and posttest score of 23 students
were calculated and counted. Assisted by SPSS 19.0, Q-Q plot was adopted to test the
normal distribution of the scores, the results are shown respectively in Figs. 4 and 5.
As can be seen from Fig. 4, most of the points are allocated around the straight
line and the scattered points are basically diagonally straight. Also, the points in the
detrended normal Q-Q plot of pretest randomly fall around the zero-scale line, so it can
be speculated that the pretest scores of the 23 students are approximately in line with the
normal distribution. When observed in the same way, the posttest scores can be taken as
normally distributed.
We then applied the paired sample t-test to explore the correlation and significance
between the test scores and the knowledge-network-based translation learning model
facilitated by SPSS 19.0. Here in this study, the hypothesis and standard should be
324 Y. Mu and W. Yang

Fig. 4. Q-Q Plot of pretest

Fig. 5. Q-Q Plot of Posttest

firstly specified. Hypothesis H0 is that the changes between the two groups of data are
not correlated with this translation learning model, while that for H1 vice versa. Without
peculiar requirements, the standard α is set as 0.05 to decide whether to accept H0 or
not. The basic statistical information is shown in Table 1.

Table 1. Statistics of pretest and posttest

Mean N Std. Deviation Std. Error Mean


Pretest 70.08 23 3.630 .757
Posttest 78.96 23 3.735 .779

As can be observed from Table 1, the mean value of pretest scores is 70.08 and that
of posttest scores is 78.96. Combined with the characteristics of normal distribution of
students’ scores, it indicates that most students’ pretest scores are around 70 points while
for posttest 79, uprising of about 9 points when compared with pretest.
A Teaching Experiment 325

The paired samples correlations are suggested in Table 2 as above. It can be seen
from Table 2 that the correlation value is a positive value 0.507, and p = 0.014 < 0.05.
With the standard α = 0.05, hypothesis H0 is rejected but H1 accepted. That is, the
changes between the pretest and posttest scores are significantly correlated. A detailed
result of the paired samples test is shown in Table 3.

Table 2. Paired samples correlations

N Correlation Sig.
Pair 1 pretest & posttest 23 .507 .014

As can be seen in Table 3, the average difference of pretest and posttest score is
8.870. Meanwhile, the observed p = .000 < 0.05, suggesting that statistically H0 is
rejected while H1 accepted. Combined with the correlations between the two groups of
data, it can be stipulated that the knowledge-network-based translation leaning model
significantly helps in improving students’ posttest scores and the translation quality of
students’ posttest is improved when compared with that of their pretest.

Table 3. Paired samples test of pretest and posttest

Paired differences t df Sig.


Mean Std. Std. 95% Confidence (2-tailed)
Deviation Error Interval of the
Mean Difference
Lower Upper
Pair 1 – 8.870 3.659 .763 – 10.452 – 7.287 – 11.624 22 .000
pretest-posttest

4.2 Analysis of Questionnaire and One-to-One Interview

A questionnaire survey and one-one-to-one interview were conducted after the test to
help further demonstrate the above statistical hypothesis. Totally 23 copies of question-
naire survey were sent out to students and 23 were effectively received with effective
rate 100%. According to the evaluation index of the five-level scale, if the option value
is between 1 to 2.5 points, it means that the students hold a negative attitude towards
the survey item; if 2.5 to 3.5 points, then neutral attitudes and if 3.5 to 5 points, then
positive attitudes. The detailed results of the survey items related to knowledge network
are listed in Table 4.
The standard deviation of all the survey items, except item 7, is less than 1.00 and
their overall number is small, suggesting a relatively low discrete degree in their data
distribution with the option of each students closer to the mean score. Also, the mean
326 Y. Mu and W. Yang

Table 4. Questionnaire results

Question item Statistical counting Mean Std. Deviation Var.


5 4 3 2 1
1. How do you think the assigned 6 14 2 1 0 4.09 0.72 0.51
knowledge nodes are related to
the difficult points when
re-translate the text?
2. Do you think the learning of 3 15 5 0 0 3.91 0.58 0.34
the 13 specific knowledge nodes
and their annotation is helpful in
completing the assigned
translation or not?
3. From your self-perception, do 3 10 9 1 0 3.65 0.76 0.57
you think your translation quality
is improved or not when you
re-translate the same text after
learning the 13 knowledge
nodes?
4. There may be one or more 2 13 6 2 0 3.65 0.76 0.57
knowledge nodes involved in
annotating the sample sentences,
and there may be other related
nodes combined to explicate the
translation methods. How do you
think of the combination of
knowledge nodes?
5. Does the networked 3 15 4 1 0 3.87 0.68 0.46
knowledge method by combining
knowledge nodes help in
translation learning?
6. Through this online learning, 6 10 6 1 0 3.91 0.83 0.69
do you agree to the networked
knowledge learning method of
translation?
7. The networked knowledge 4 8 6 5 0 3.48 1.02 1.03
learning method of translation
presented in this platform is
more accurate and effective than
that in traditional classroom
learning. Do you agree with this
hypothesis?
8. In your future learning, will 7 11 5 0 0 4.09 0.72 0.51
you try to consciously cultivate
your networked translation
learning model based on the
knowledge nodes?
A Teaching Experiment 327

value of all the survey items listed is above 3.5 points, indicating their generally positive
attitude towards the listing items. Besides, for all the items, their scores are bigger than
1, showing no students holding a completely negative attitude.
A further probe into the specific survey items is made in combination of the one-to-
one interview. From students’ self-perception, it is generally believed that the 13 specific
knowledge nodes are positively correlated with the difficult points in translation (scor-
ing 4.09). They thought that “when I translate the texts again, I would consciously think
about which knowledge nodes could be applied to the text, and I found that some could
be directly used in the translation”, and thus the knowledge nodes are much helpful in
translating (scoring 3.91). Different students held different opinions on what type of
knowledge nodes is more helpful, but they generally agreed that many knowledge nodes
could help them deal with the difficulties they came across during their pretest, and
thereby improving their translation quality when compared with their previous trans-
lation (scoring 3.65). This can be well illustrated by their posttest scores, which is
consistent with their self-perception. As to the knowledge network interconnected and
formed by the 13 nodes, students’ acceptance level is relatively high (scoring 3.65).
They argued that this combination way of knowledge “let us intuitively understand the
connection among different knowledge nodes”, “I can master one node while also get
to know another”, “pretty systematic and overall”, “feel like they are in one system”,
“it much saves my time and energy while learning”, etc. Therefore, this way helps in
translation learning (scoring 3.87) and students approved of the method for translation
learning with the aid of the knowledge network (scoring 3.91).
It is worth noting that in view of the hypothesis put forward in item 7, the mean
value of scores is 3.48 points, a little bit lower than 3.5 points. Still, 5 people chose
the option scoring 2, and the standard deviation of this item is bigger than the other 7
items, indicating a variation in students’ options. A further interview targeting at this
item is made to students, especially those holding negative attitude. It is found that
their controversial points are mainly in the annotation of knowledge nodes and the
explanation of example sentences. Some believed that “it is the first time for me to learn
these knowledge nodes. But some nodes are way too professional to understand”, and
“some nodes are not easy for me to understand, and it becomes even more difficult for
me to understand when another node is involved in”. Some students held that “there are
repeated examples among different nodes. I understand that there may be several nodes
in the same example, but I am used to recalling knowledge through examples, and that
makes me a little confused.” The conflicting part is more concerned about the students,
as their learning habits and their knowledge base vary. But overall, students are willing
to cultivate this learning model in their future translation learning (scoring 4.09), as “the
learning efficiency is relatively high, and I can master several knowledge nodes at the
same time”.

5 Research Findings and Conclusion

It can be seen from the experiment that according to students’ self-perception, the 13
specific knowledge nodes are positively correlated with the difficult points in trans-
lation. The students generally accept the knowledge-network-based learning modes.
328 Y. Mu and W. Yang

In fact, based on the learning instructions from the knowledge-network-based exper-


iment, the translation quality of students’ posttest is improved when compared with
that of their pretest, which, to some extent, testifies the efficiency and effectiveness of
knowledge-network-based translation learning platform. However, it should be noted
that the familiarity of the test material in the posttest may, to some extent, affect the
performance of the students. They may be supposed to achieve a relatively higher score
due to familiarity of the text. But it is true that the abovementioned factor cannot deter-
mine the overwhelmingly higher score. Since the improvement of the posttest is very
significant, we cannot deny the positive function of knowledge-based network in this
translation teaching experiment.
With the help of the ontology-based knowledge management system and the mon-
itoring system involved in this platform, we may expect to exploit the ontological rep-
resentations of the learning environment and provide a mimetic optimization algorithm
capable of generating the most effective learning pathway for learners.

Acknowledgements. The work was substantially supported by The National Social Science Fund
of China (Project No. 19BYY125).

References
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Springer, Cham (2018). https://doi.org/10.1007/978-3-030-03580-8_22
Design of Discipline Information System
for ‘Foreign Language and Literature’

Jing He(B)

Guangdong University of Foreign Studies, Guangzhou 510420, China


mavis23@126.com

Abstract. ‘Discipline construction’ is the most important and fundamental task


of universities, which is based on discipline information management. Since there
are no specialized information systems for the discipline of ‘Foreign Language and
Literature’, and the existing systems cannot fully meet today’s needs, this paper
designs a discipline information system for ‘Foreign Language and Literature’ on
the basis of previous studies, which combines the operation process of the disci-
pline (as an organization) and the features of the discipline (as a research field).
The system functions include discipline display, discipline information manage-
ment, discipline planning, interdisciplinary management, and system manage-
ment. According to these functions, the system is divided into 2 parts: a website
and an information management system, each part consists of 4 basic modules,
teaching staff, talent training, scientific research and social services, in which
internationalization and interdisciplinary characteristics run through.

Keywords: Information system · Discipline management · Foreign Language


and Literature

1 Introduction
The core membership unit in academic systems is discipline-centered [1]. In order to
effectively promote the construction of world-class universities and first-class disci-
plines, the State Council of the PRC issued the “Overall Plan for Coordinating the Pro-
motion of World-Class Universities and First-Class Disciplines” on October 24, 2015.
The plan, also known as the “Double-First Class” initiative, aims to ultimately build
a number of world class universities and disciplines by the end of 2050, in an effort
to make China an international higher education power [2]. On September 21, 2017,
Chinese authorities released a selected list of universities, which will participate in the
country’s construction plan of world-class universities and first-class disciplines. 42
universities colleges will be developed into first-class educational institutions, and 95
universities will focus on building their preponderant disciplines into first-rate ones,
including the discipline of ‘Foreign Language and Literature’ from 6 universities [3].
‘Discipline construction’, generally refers to developing a discipline at a university, has
entered a period of great change, and its importance has become increasingly promi-
nent in China. It urges universities to set up an information system and management
mechanism to promote the development of each discipline on purpose.
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 329–334, 2020.
https://doi.org/10.1007/978-3-030-38778-5_36
330 J. He

Of the many who have designed a discipline information system, none has as yet
developed an information system especially for ‘Foreign Language and Literature’, and
failed to fully meet the needs of today’s users in discipline management. Li has devel-
oped a management information system based on VB.NET to look up fast corrective
information of disciplines with the help of internet [4]. This system includes six mod-
ules: teaching, scientific research, degree management, equipment management, library
data, and academic exchange. Wang has designed a web-based information system and
applied the date mining technology to the system to make it more intelligent [5]. The
system is of a three-tiered structure, which consists by a personal space, a school space
and a university space. Its functions include looking for and revising information of aca-
demic groups, papers, scientific research projects, academic monographs, and textbooks
related to disciplines. Chen has designed a management information system based on
ExtJS, consists of five modules: financial support, scientific research, discipline construc-
tion, maintenance and system help, the information includes teaching groups, scientific
research information, teaching conditions, and talent cultivation information [6]. Li has
designed an information management platform based on portal technology, aims to
integrate new applications with existing system [7]. The platform mainly carries out the
following functions: discipline information display and distribution, academic exchange,
tutor management, discipline information management (research interests, team groups,
and scientific achievements, teaching conditions, conferences and seminars), project
management, and interdisciplinary management. It also provides common functionality
such as content aggregation, single sign-on, personal customization, system integra-
tion, and full-text search. Gao et al. have designed a discipline information platform for
Shanghai University of Finance and Economics [8]. This platform carries out five func-
tions as data base management, discipline programming, discipline information display,
discipline evaluation, and system management. These researches mentioned above have
laid a foundation for the overall structure and main functional modules of the discipline
information system. However, all these information systems are designed at the back-
ground of the educational information in China, the main idea of these designs is to
save manpower, resources and time. Nowadays, discipline management has become the
primary purpose of the system.

2 Discipline Management and Information System

Discipline management is a comprehensive and unified management of the whole pro-


cess of discipline development and related elements by giving full play to the internal and
external effects of discipline system, taking relatively independent or interrelated disci-
plines as its management object, including three meanings [9]: (i) the management object
is an independent discipline or an discipline group consisted by several interrelated dis-
ciplines; (ii) the management focuses on the inherent rules, operational mechanism and
interdisciplinary linkages of disciplines; (iii) the basic requirement of discipline man-
agement is to carry out systematic and comprehensive management, that is, to cover the
whole life cycle of the discipline as well as the construction and development evaluation
accompanying this process, including the comprehensive and unified management of the
elements involved in the discipline, such as teaching, scientific research, social services,
Design of Discipline Information System 331

resources, and environment. The connotation of discipline management requires that the
discipline information system conforms to the discipline rules, covers the whole course
of the discipline’s life cycle, and serves the integration and development of disciplines.
‘An information system (IS) is a set of interrelated components that together collects,
processes, stores, analyses, and disseminates data and information in an organization;
an information system provides a feedback mechanism to monitor and control its oper-
ation to make sure it continues to meet its goal and objectives’ [10]. Information system
has different types, such as personal IS, group IS, and enterprise IS [10]. A discipline
information system can be categorized as a group IS, which improves communications
and supports collaboration within a discipline. Based on a general model of an organi-
zation [10], this paper attempts to build an organizational model refined to disciplines
(see Fig. 1). Information system can support and work in the automated portions of an
organizational process of disciplines.

Environment: -Governments -Universities -Shareholder -Partners


-Suppliers -Economy -Competition

Input: Output: Talents


-Capital Transformation process: Knowledge
-Talents Services
-Teachers & Researchers -Teaching
-Knowledge
-Students -Scientific research
-Services
-Policy makers & Staff -Social services
-Feedback
-Equipment
-Knowledge
-Supplies Feedback Corrective
data actions

Monitoring and control


Corrective actions Feedback data

Fig. 1. Organizational model of disciplines.

3 The Discipline of ‘Foreign Language and Literature’


The discipline of ‘Foreign Language and Literature’ covers foreign linguistics and for-
eign literature research. It takes languages and literature as its main body and extends
to translation studies, national and regional studies and cross-cultural studies, within 5
research fields [11]. The second level subjects include English language and literature,
Russian language and literature, French language and literature, German language and
literature, Japanese language and literature, Indian language and literature, Spanish lan-
guage and literature, Arabic language and literature, European language and literature,
Asian and African language and literature, foreign linguistics and applied linguistics,
business English studies, translation studies, comparative literature and cross-cultural
332 J. He

studies, foreign language education technology, country and regional studies, etc. [11].
Main features of the discipline are as follows: (i) the research object is divided into
two parts: linguistics and literature, which are parallel and relatively independent; (ii)
with the obvious characteristics of interdisciplinary and multidisciplinary, the discipline
itself is interdisciplinary and developing/integrating with other disciplines; (iii) taking
the advantages of languages, it is closely linked with international higher education
institutions and has rich international resources.

4 Information System Design of ‘Foreign Language and Literature’


4.1 Functional Design
On the basis of Gao et al.’s research [8], in accordance with the disciplinary nature and the
actual use demand, this paper gives the design of the information system with functions of
personal information management and interdisciplinary management, which are derived
from Wang [5] and Li [7]. Based on the above researches, this paper has integrated
and refined the functions of the existing discipline information system, the following
functional requirements are specifically designed for the discipline information system
of ‘Foreign Language and Literature’.
Discipline Display. It can be divided into two parts: basic information display and dis-
cipline achievements display. The first part shows the basic information of the discipline,
includes teachers, research areas and groups, research institutes, academic journals, etc.
The second part automatically grasps teaching achievements and research achievements
published on the network, include the newest scientific research projects, teaching prac-
tices, international academic conferences, etc. Users can leave messages, suggestions
and questions, and managers can also reply on the website.
Discipline Information Management (Including Personal Information Manage-
ment for Teachers). It needs to collect and manage the discipline data comprehensively
and accurately, to provide data input and export functions for corresponding needs, and
to import data from existing information systems of the whole university by disciplines.
At the same time, teachers are encouraged to declare their symbolic achievements made
by individuals and research teams in time, and to generate quarterly briefings, annual
performance reports of the discipline through the integration of system information, so
as to conduct self-evaluation and dynamic monitoring of the discipline, while preparing
for the external evaluation.
Discipline Planning. Depending on the two-level management system of school uni-
versity in China’s higher education institutions, it is essential to formulate a medium to
long-term strategy for the developments of the discipline, in accordance with the five
research areas of linguistics and literature, to clarify the responsibility of the schools and
research institutes, by analyzing the data from discipline information system.
Interdisciplinary Management. Interdisciplinary teaching and research should run
through the whole discipline information system. Every data in the system should contain
discipline participation information to make the system generate the summary report of
interdisciplinary achievements automatically.
Design of Discipline Information System 333

System Management. Manage users, permissions and default settings for this infor-
mation system, so that the functional departments and the responsibility departments
of the university can real-time view and manage the overall progress of the discipline
construction project.

4.2 Module Design


The information system includes two parts: a website for discipline display and a disci-
pline information management system. According to the fourth round discipline evalua-
tion index system in China [12], this system sets up four modules, includes teaching staff,
talent training, scientific research and social services, with fourteen secondary indica-
tors, in which internationalization and interdisciplinary characteristics run through (see
Fig. 2).

Discipline Information System of ‘Foreign Language and Literature’


a website and an information management system

Teaching staff Talent training Scientific research Social services

Teaching practice Papers


Personal infor- Cases of
mation of social
Courses Scientific
teachers services
research
projects
Guidance between supervisors
and students
Academic monographs
Students studying aboard, International
students, and international projects Textbooks

Degree award information Award-winning achievements

Graduate employment information


Academic exchange

Fig. 2. Modules of the discipline information system of ‘Foreign Language and Literature’.

5 Conclusion
Nowadays, ‘discipline construction’ has become a fundamental task of universities in
China, which includes the reorganization of resources, systems, groups and technologies,
the information technology requested is more complex and sophisticated, but there is
no comprehensive and all-purpose information system for disciplines yet, especially
for the discipline of ‘Foreign Language and Literature’. Therefore, the author gives the
334 J. He

frames of discipline information system of ‘Foreign Language and Literature’ based


on previous studies and the research of disciplines’ operation process as a group and
the disciplinary nature of ‘Foreign Language and Literature’. The system has a website
and an information management system, includes functions such as discipline display,
discipline information management, discipline planning, interdisciplinary management,
and system management, adopts the fourth round discipline evaluation index system,
and integrates the characteristics of ‘internationalization’ and ‘interdisciplinary’ in each
item. It provides a practical and convenient mechanism to promote the development of
discipline of ‘Foreign Language and Literature’ in China.

References
1. Clark, B.R.: The Higher Education System: Academic Organization in Cross-National
Perspective, 1st edn. University of California Press, California (1986)
2. The State Council of the People’s Republic of China. http://www.gov.cn/zhengce/con-tent/
2015-11/05/content_10269.htm. Accessed 24 Oct 2015
3. Ministry of Education of the People’s Republic of China. http://www.moe.gov.cn/srcsite/A22/
moe_843/201709/t20170921_314942.html. Accessed 21 Sept 2017
4. Li, K.: Design and Construction of Information Management System of discipline construc-
tion, 1st edn. Nanchang University, Nanchang (2007)
5. Wang, X.: Analysis and Design of Subject Construction Management System Based on Web,
1st edn. Central South University, Changsha (2008)
6. Chen, R.: Design and Implementation of Discipline Management System based on Ext JS,
1st edn. Huazhong University of Science and Technology, Wuhan (2011)
7. Li, D.: Design and Implementation of Subject Information Management Platform Based on
Portal Technology, 1st edn. National University of Defense Technology, Hunan (2011)
8. Gao, L., Hu, Q., Wang, S.: Practice of discipline information platform in promoting discipline
construction. Chin. J. ICT Educ. 3, 73–76 (2014)
9. Zhu, M., Yang, X.: Management of disciplinary programs and development of modern
universities. J. Grad. Educ. 6, 12–18 (2011)
10. Stair, R.M., Reynolds, G.W.: Principles of Information Systems, 13th edn. Cengage Learning,
Mexico (2018)
11. The Sixth Discipline Review Group of the Academic Degree Committee of the State Council
of PR China. A Brief Introduction to Degree Awarding and Talents Training. 1st edn. Higher
Education Press, Beijing (2013)
12. China Academic Degrees Graduate Education information. http://www.cdgdc.edu.cn/
xwyyjsjyxx/xkpgjg/283494.shtml#3. Accessed 5 May 2019
AIE-TRST (Artificial Intelligence in
Education – Teacher’s Role for Student-
Centered Teaching)
Simplifying the Validation and Application
of Games with Simva

Cristina Alonso-Fernández(B) , Antonio Calvo-Morata , Manuel Freire ,


Iván Martínez-Ortiz , and Baltasar Fernández-Manjón

Facultad de Informática, Complutense University of Madrid, C/Profesor José García


Santesmases 9, 28040 Madrid, Spain
{calonsofernandez,acmorata}@ucm.es, {manuel.freire,imartinez,
balta}@fdi.ucm.es

Abstract. The suitability of games for learning has been proven for many years.
However, effective application of games in education requires two important
stages: their initial validation, and their later use in the classroom. Serious games
should be validated prior to exploitation to prove their efficacy and usefulness
as tools for teachers, via larger experiments that include data collection, either
from in-game interactions or from external questionnaires; this, in turn, requires
dealing with data privacy regulations and informed consent. Once validated, seri-
ous games can then be applied in educational environments, where their effective
application is closely linked to the tools and preparation available to the teachers
and educators that use them. In this paper, we revise the steps and considerations
that need to be dealt with both when conducting experiments with games and,
later, when applying them as part of teaching in educational scenarios. For both
these stages, we provide guidance and recommendations to simplify stakeholders’
tasks, including the use of the tool Simva, which simplifies the management of
users, questionnaires, privacy, data collection, and storage.

Keywords: Serious games · Games validation · Game-Based learning ·


Learning analytics · e-Learning

1 Introduction
The application of Game-Based Learning (GBL) has greatly increased in the last years,
as many studies have proven the benefits of applying games in educational settings
[1]. The interactive nature of games increases the engagement of students in learning
activities, motivating them to progress and complete the in-game tasks [2]. This way,
students further improve their learning as a consequence of their gameplay. The benefits
of games, and in particular of their application in education, have attracted the attention
of many stakeholders: from researchers, game developers and designers trying to create
games that are effective tools for learning, to teachers, educators and institutions more
increasingly willing to apply games as part of their teaching activities. These stakeholders
are involved on different parts of the application of games for learning, and consequently
face very different issues when carrying out these experiments or applications with
games.
© Springer Nature Switzerland AG 2020
E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 337–346, 2020.
https://doi.org/10.1007/978-3-030-38778-5_37
338 C. Alonso-Fernández et al.

1.1 Issues for Researchers, Game Designers and Developers

On the one hand, researchers, game designers and developers are trying to promote the
application of games in education by conducting experiments to establish their effec-
tiveness and usefulness as a tool for teachers. For this and other purposes, experiments
usually include the collection of interactions from students’ gameplays. For instance,
the authors of [3] provide a practical guide of the use of games in experiments, including
the choice of game, event coding, data determination, participants and data collection.
These experiments applying games have multiple benefits but also have high costs in
terms of time and effort, both during preparation and their later execution. These issues
need to be dealt with by whoever oversees the application: commonly game design-
ers, game developers, or researchers. On research applications, these issues are dealt by
researchers themselves who do not tend to involve teachers or educators in the process.
This way, the researchers conducting these studies take an active role in the use of games,
preventing teachers from dealing with these issues. While this simplifies teachers’ tasks
on these applications, it can also complicate their work in the common case when they
are later going to apply the same games on their own.
These experiments generally include the collection of some in-game interaction data
from players. The field of Learning Analytics (LA) [4], which has greatly increased since
2011 [5], covers the collection and analysis of data from learning activities to understand
and improve learners’ processes and contexts. Building up from LA and focusing on
serious games, the field of Game Learning Analytics (GLA) extends this to the collection,
analysis and display of information on the activities and progress of player-learners. The
applications of GLA are wide and varied [6], including, among others, assessment and
student profiling. These applications can be used to validate game design, or to gain
insights that would otherwise be much harder to obtain [7].

1.2 Issues for Teachers and Institutions

On the other hand, teachers, educators and institutions need effective tools that simplify
the application of games in their classrooms. In fact, teachers still find it difficult to
integrate this learning approach into their regular practice [8], partly because real, long-
term applications of games, necessary need to be managed by teachers on their own with
only minimal external support. However, teachers or educators are generally not experts
in dealing with software or hardware requirements. Therefore, simplifying teachers’
tasks on these real-setting scenarios becomes a crucial step towards the advance of
game-based learning.
Authors have identified this issue and try to propose actions to help teachers adopt
games. For instance, the work of [9] presents a framework to model the process of
teachers’ adoption of games. According to this framework, teachers (1) become aware
of the innovation to be introduced, (2) focus on adoption and seek more information, (3)
engage in activities to measure pros/cons of the innovation and decide whether to include
it or not, (4) introduce the innovation and finally, (5) obtain feedback to reinforce their
choice. On this work, authors also pointed out several recommendations for teachers to
adequately adopt games as part of their teaching practice, including the appropriation of
the game by experiencing the activity before taking it to their students. They also found
Simplifying the Validation and Application of Games with Simva 339

out that rejection of the activity was motivated by fears and issues such as a perceived
lack of advantage compared to their previous teaching activity, misuse of the game, or
fear of losing control of their students.
The focus of our work is on educational videogames or serious games in general.
However, commercial videogames may also be used in education. The study of [10]
presents the advantages and disadvantages of using commercial videogames in exper-
iments. Among the advantages they point out, the following are especially significant:
ecological validity, lack of implementation times and/or external influence on the imple-
mentation, and reproducibility; while disadvantages include that modifications in the
games may be difficult or even impossible to conduct, the specificity of the hardware
used, and the difficulty of finding a game that is a good fit for a given set of purposes
and constraints.
On this paper we revise the considerations that need to be taken into account when
(1) conducting experiments with games in real educational scenarios and (2) applying
games as part of teaching. We provide guidelines for both researchers or game devel-
opers/designers and teachers for both scenarios. These guidelines are presented along
with the tool Simva, which simplifies some of the most costly parts of experiments and
game applications including questionnaires and data collection, storage, or participants’
management. The rest of this paper is structured as follows: Sect. 2 describes consid-
erations when conducting experiments, including the GDPR regulation and the use of
informed consents. Section 3 describes considerations for teachers when applying games
in their classes. Section 4 presents Simva and its features to simplify experiments for
both previous scenarios. Finally, Sect. 5 presents the conclusions of our work.

2 Considerations When Conducting Experiments


Experiments to validate games or apply them in educational settings by external
researchers or game developers/designers must deal with several issues at the differ-
ent phases of the experiments. Even if teachers are present in those experiments, most of
these issues will generally fall out of scope of the work of teachers, and should therefore
be managed by the experimenters:

1. Before the experiments: privacy regulations need to be addressed carefully, includ-


ing applicable data privacy regulations, such as the General Data Protection Regula-
tion (GDPR) [11]. To ensure their adequate application, anonymization or pseudo-
anonymization techniques will commonly need to be applied to the data col-
lected. This requires an anonymization system to be clearly defined and established.
Informed consent may also be required in specific contexts, and their characteristics
will depend heavily on the type of participants (e.g. minors) and/or the nature of the
data to be gathered.
2. During the experiments: collection and storage of the data of the experiments need
to be dealt with. For this, a clearly established system needs to be defined, including
hardware and software requirements. If different data sources are collected for the
same user, a way to link all the information collected from the same user must be
supplied. If a feedback system is included to display information on the progress
340 C. Alonso-Fernández et al.

of participants while the activity is being carried out, this system should not hinder
privacy.
3. After the experiments: once the experiments are completed, some offline aggre-
gated information could provide information of interest for the game develop-
ers/designers or researchers. This feedback of the experiences could be provided
via aggregated visualizations or with some more complex techniques such as data
mining. This data analysis could also be simplified if the system that collects the data
does so in a standard format and allows for a user-friendly export of the data. If data
is going to be reused or maintained, it should also be defined (e.g. in the informed
consent).

In the case of research applications, the previous steps should be guided by an


experimental design which defines the purpose of the application and how all issues
are going to be dealt with. This experimental design would be defined by researchers,
which must also receive informed consent for data collection by the institution where the
experiments are going to be conducted (e.g. school). The following subsections detail
two of the major issues that need to be dealt with before the experiments, including the
GDPR and the informed consents. To this end, Simva can also help to simplify many
parts of the issues that arise. These features that Simva includes and can be helpful for
researchers, game designers and developers when carrying out these type of experiments
are detail in Sect. 4.

2.1 GDPR
Before conducting the experiments, several requirements have to consider including
privacy, and legal regulations that may affect how data can and should be collected and
stored. These regulations will typically differ depending on the type of users participating
in the studies (e.g. minors, participants with intellectual disabilities) and the specific
characteristics of the studies, including the type of data to be collected, the collection
and storage system.
The new General Data Protection Regulation (GDPR) defines personal data as “any
information that relates to an identified or identifiable living individual” [12]. This
includes the scenarios where different pieces of information joint together can be related
to an individual as well as cases of using pseudo-anonymization. If individuals can not be
identified from some data, that data is no longer considered as personal data. It is impor-
tant to notice that GDPR protects all personal data collected regardless of the system
used to store the data (e.g. paper, computer) or to process it (manually or automatically).

2.2 Informed Consent


Informed consent is a procedure to inform and gain permission from participants in
a study to collect some personal data prior to the collection [13]. Informed consents
are commonly used on the medical domain, but are applied on a broader set of fields.
They commonly present the purpose of the collection of the information, as well as
its implications and consequences. Usually, informed consents are provided directly
to the person data is going to be collected from. However, for specific participants,
Simplifying the Validation and Application of Games with Simva 341

such as minors or people with certain disabilities, informed consents can be collected
from their parents of legal guardians. Although some studies have debated whether
children have the capacity to give consent by themselves, the most widely accepted
and recommended option is that approval is given by some other responsible adult (e.g.
parents or teachers) [14].
The use of informed consents has been required in recent research such as the latest
projects of the European Commission. For FP7 projects (years 2007–2013), informed
consents were required when participants were minors, patients, immigrants or inca-
pacitated, or when the studies collected any personal data [15]. For the case of minors,
those guidelines requested the informed consent of parents or legal representatives, but
also the consent of children, with information sheets created according to the age of the
participants. For the H2020 program (years 2014–2020), guidelines stated the informa-
tion informed consents should include (aim of the research, methods, how data will be
collected, protected and if it is later going to be reused or destroyed) [16]. For children
or people unable to give consent (e.g. mental disabilities), consent is to be obtained from
their legally authorized representative.
Figure 1 details some of the issues informed consents should include, as a guideline
for researchers creating informed consents. Notice that this is not an exhaustive list,
depending on the study, some of this points will not be required (e.g. there may be no
benefits or risks) and others may be included. Their order is also optional.

Fig. 1. Informed consent guideline points.

For children, it is recommended that the statement of consent is given by par-


ents or legal representatives. However, as stated before, it could also be interesting
to obtain some type of consent by the children themselves if possible, in some terms
342 C. Alonso-Fernández et al.

adapted to their age so they can understand at least the purpose of the study they are
going to take part in.

3 Considerations for Teachers Applying Games

The application of games in real scenarios by teachers or educators also includes dealing
with several issues at the different stages of the application. Among the steps that teachers
need to take into account, we include:

1. Before the application: first of all, teachers will have to choose an adequate game
that fits the curricula or provides a useful experience for their students. Before taking
the chosen game to students, it is recommended that teachers play the game so they
have the complete experience and fully understand the tasks that their students are
going to be asked to do. If there is any complementary material available (e.g. users’
guide), it is also highly recommended that teachers fully read and understand it as
it may provide additional context and information about the game and its goals and
design. Additionally, teachers may want to assess their students using some external
questionnaires. For these cases, the questionnaires should be defined and prepared
before the game is played and handed to students at the appropriate times (before
and/or after the application). The questionnaires may be handled on paper; on Sect. 4,
we present a simpler way to deal with questionnaires using Simva.
2. During the application: the previous preparation of teachers by playing the game
and/or reading any complementary material will simplify their tasks while students
are playing as they will be more aware of the steps they have to do. Additionally,
for teachers to keep control of the class and of their students’ progress, some way of
feedback or system displaying information would be highly welcomed. For instance,
if an Analytics System is receiving the in-game interaction data, teachers will be
able to keep track of what each student/player is doing (e.g. progress, actions, paths,
performance metrics). This will also allow teachers to perform interventions during
the gameplays: they may help students getting stuck or provide additional material
for advanced students.
3. After the application: if aggregated data is provided to teachers (either as global
visualizations or as aggregated metrics or reports), this information could be used
by teachers as means of players’ assessment. Depending on the game content and
purpose, a debriefing session may be recommended to revise the content included
in the game and even to relate it to the curricula to increase understanding and help
students transfer the knowledge learned in the game.

For both previously-described scenarios (carrying out experiments to validate games


and effectively applying games in education), the stakeholders involved can benefit of the
use of Simva, a tool to simplify scientific validation of games and in general experiments
using games. The next section details the features that Simva provides.
Simplifying the Validation and Application of Games with Simva 343

4 Simva
Simva is a tool designed to simplify the scientific validation of serious games [17],
as well as the assessment of students playing them, both tasks commonly measured
via comparison of pre-tests with post-tests. Simva has been already tested on differ-
ent scenarios to validate games, compare different game versions or carry out recall
experiments [18].
Simva includes many features that can help to simplify both researchers, game
designers or game developers’ tasks when conducting experiments with games on educa-
tional settings; and teachers’ tasks when applying games in their classes. As part of these
applications, Simva can help the different stakeholders to deal with issues including: stu-
dents’ management, students’ anonymization, control of access, level of completion, and
data storage and management. Details of how Simva helps to deal with those issues are
provided below.
Student Management. Simva works with classes of students, to which then provides
anonymization features and simplifies assigning questionnaires. Classes of students can
be created in Simva providing the number of students per class. The created classes are
then kept in Simva where questionnaires can be linked to classes.

Student Anonymization. With class creation, Simva provides the pseudo-anonymous


4-letter random tokens, one per student. These tokens are provided as doc and pdf files
to be printed before used. On these files, each token can be cut off to be handled to
students before the experiments. For each students, the token is repeated four times, so
they can be re-used in several experiments. Additionally, next to each different token, a
blank space is available so teachers can write down on their printed papers the name of
the student using each token. This way, teachers can relate the information of each token
to the student it belongs to, while ensuring privacy as no personal data is input into the
system. The bottom-part of Fig. 2 displays an example class list with the anonymous
tokens provided for students.

Access Control. Games can be configured to require the anonymous token for players
to access the game. If so, the game then checks that there is a class created in Simva where
the introduced token is included. When games are configured to include questionnaires
in Simva, students will not be allowed to start a questionnaire unless their access token
is configured for that questionnaire. Additionally, players will not be able to access the
game until the questionnaire prior to the gameplay is completed. This check is also done
via Simva.

Level of Completion. While experiments are in play, the class view in Simva provides
additional information for stakeholders to keep track of players’ progress. On this class
view, Simva displays the questionnaires status for each player: started, finished or not
configured. This status is displayed for all questionnaires configured (currently a max-
imum of three questionnaires are available: a pre-test, a post-test and an additional
questionnaire). Simva also displays whether interaction data (traces) has been collected.
The top part of Fig. 2 displays an examples class in Simva where the three question-
naires are configured for the class. For each student (column “Code” on the left-part),
344 C. Alonso-Fernández et al.

Fig. 2. Simva screenshots: top part, class view depicting students’ anonymous tokens, question-
naires status and traces collected; bottom part, list of students with tokens to be cut and handed to
students.

we can see the status of all three questionnaires (“finished”, “started” or “not found”).
The right-most column provides the traces collected.

Data Storage and Management. Both responses to all configured questionnaires as


well as game learning analytics interaction data are sent by the game to and collected
in Simva. All this information is identified by the anonymous token introduced by users
when accessing the game, so the data is stored in Simva linked to the user token it
Simplifying the Validation and Application of Games with Simva 345

corresponds to. After the experiments have been completed, stakeholders can download
all collected data from Simva, automatically linked from each student together.

5 Conclusions
To promote the application of games in education, both of the major stages must be
simplified: first, the experiments carried out to validate and prove the efficacy of these
games as learning tools; and then, the teacher’s tasks when applying games on their
own. For the first stage, researchers or game designers and developers can benefit from
automated support that simplifies compliance with data privacy regulations such as the
GDPR, and the gathering of informed consent in experiments. In this paper we have
provided guidelines for both, and described the use of a tool to greatly simplify the
adoption of these guidelines through partial automation: Simva.
Once games are validated as effective, we enter a second stage, where teachers and
educators apply them effectively in their classrooms. This, again, requires tools and
preparation to manage the game application on their own. For this purpose, we have
provided guidelines on the steps that teachers should take before, during and after the
application of games. In our experience, these guidelines make teachers more comfort-
able with the application of games, making them aware of their students’ actions and
progress while they are playing, and providing them tools to conduct activities after the
game that can help students relate the content with the curricula.
Both stages can benefit from the use of Simva. Although the main goal of the tool
is to simplify the scientific validation of games, it can also help in everyday classroom
uses of serious games by teachers. Simva helps in the questionnaires’ management, data
collection, users’ management and privacy issues.
Future lines of work include testing Simva in more experiments, determining the
relative effectiveness of the tool for different stakeholders in each of their tasks, and iden-
tifying areas of improvement to further simplify the application of games in educational
scenarios.

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The Robot in the Classroom: A Review
of a Robot Role

Violeta Rosanda1 and Andreja Istenic Starcic1,2,3(B)


1 Faculty of Education, University of Primorska, Koper, Slovenia
violeta.rosanda@gmail.com, andreja.starcic@gmail.com
2 Faculty of Civil and Geodetic Engineering, University of Ljubljana, Ljubljana, Slovenia
3 Institute of Education and Psychology, Kazan Federal University, Kazan, Russia

Abstract. The 20th-century was the age of computers and information communi-
cation technology; at the beginning of the 21st-century researchers are exploring
the use of robots in the classroom. Our review investigates the implementation
of copresent social robots with teaching purposes in a classroom setting in areas
other than the teaching of subjects that are closely related to the field of Robotics.
We are interested in anthropomorphic robots, with an active role in the classroom
and capable of human-like activity. With a search of the WOS database and a sub-
sequent manual search in 19 journals we identified 24 relevant articles which have
been included in the analysis. Studies mostly include small number of participating
learners. In all studies special conditions are established for the robot interven-
tion in a classroom. Most often robots appear in roles as teacher, teacher assistant
and Care-Receiving Robot. Robots interventions were conducted by NAO, Saya,
RoboThespian, Bioloid, BAXTER, Darwin, NIMA-Robocop, Robosapien, TIRO.
Social robots diverge from the computer-mediated communication technologies,
as they are not mediating interaction but are partner in interaction. ITSs and ILEs
assist teachers in teaching, while the teacher and a robot have a shared presence
in the classroom. The copresent social robots perform a social role by interacting
with students. Robotic activities are aimed at delivering learning materials and not
primarily for individualised teaching, which encompasses the delivery of feedback
and the tailoring learning activities for individual learner’s needs.

Keywords: Education · Copresent robot · Social robot · Humanoid robot ·


Android robot · Educational technology · Artificial intelligence · Teacher

1 Introduction
Intelligent tutoring systems (ITSs) and intelligent learning environments (ILEs) support
teaching and benefit learning outcomes [1]. By delivering instruction, ITSs and ILEs
support learning in diverse social modes for individual or group activities. ITSs and
ILEs supported individualised teaching are not limited to an individual student; it is also
conducted in small groups, large groups or peer learning. ITSs provide an individualised
learning experience in four main ways: monitor appropriateness of student’s input in
learning process, deliver appropriate complexity of task for students, provide effective

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 347–357, 2020.
https://doi.org/10.1007/978-3-030-38778-5_38
348 V. Rosanda and A. Istenic Starcic

feedback based on the pedagogy model, apply interface/s for communication about the
domain or the learning contents [2].
This review study of robots in the classroom is focused on copresent robots as
physically embodied and physically present in the user’s space [3] and social robots
as »an autonomous, physically embodied robot that interacts and communicates with
humans by following social behaviours and rules attached to its role« [4 p. 628].
Social robots combine artificial intelligence and autonomous behaviours [5]. Social
robots diverge from the computer-mediated communication technologies as they are
not medium through which humans interact, but a medium with which humans interact
[6]. ITSs and ILEs assist teachers in teaching. While the robots’ behaviour and their
communication are connected with the social role that has been assigned to them [4].
They are hence capable of the appropriate verbal and non-verbal communication. Social
robots »can provide supportive behaviour, feedback and recommendations, as well as
attention acquisition to assist users in several applications« [7 p. 9].
“Social robots are being designed to deal with human care, health, domestic tasks,
entertainment and various other forms of immaterial and material tasks which aim to
renew human capacities” [8 p. 12], to take care of children, the elderly, the disabled
and the ill [8 p. 14]. They enter the reproduction sphere [8 p. 14]. Social robots are
being introduced as aides to the elderly [8–11], as durative assistants [10], in the field
of childcare [8, 11], at home [8, 12], in work environments and public spaces [12].
In the health care sphere [11–13] they are used for patients with dementia [11, 13],
patients with cognitive/motor disorders [11] and “in critical areas in medical care to
automate supervision, coaching, motivation, and companionship aspects of interactions
with vulnerable individuals” [11]. In the therapeutic domain [10, 12] they help with
autism [10, 11, 13, 14], they are used “as therapeutic tools for children, the elderly,
stroke patients, and other special-needs populations requiring personalised care” [15].
Short-term public interaction robots are used as visitors guides and as tour guides in
museums [10]. Social robots of the like of robot toys and robot pet companions have the
mission of engaging and entertaining the user [10].
Social robots are also used in education; most visibly for vocabulary learning [16] and
language learning [16, 17]. As they are capable of communicating and interacting with
students [5] and more specifically they are capable of delivering “a learning experience
through social interaction with learners” [18], they tend to be applied, tested and studied
in a variety of educational areas and purposes.
The introduction of social robots in different areas brings to the foreground the study
of human-robot communication [6, 19]. Researchers use them as test subjects, or more
precisely as research tools to »examine, validate and refine theories of social and biolog-
ical development, psychology, neurobiology, emotional and non-verbal communication,
and social interaction« [10 p. 20]. Robots could also serve as a tool for understanding
humans for example in language processing [17].
At the beginning of the 21st-century researchers are exploring the use of robots in
classrooms [14]. It is, more precisely a study of the technical capabilities of the robots
with teaching purposes and the Human-Robot Interaction (HRI) rather than research
into the pedagogical aspects of the interactions [20, 21].
The Robot in the Classroom: A Review of a Robot Role 349

From the reviews analysed it is clear that the majority of the performed studies focuses
on the utilisation of robots in the teaching of foreign languages [14, 17], robotics [14,
22] physics, mathematics [22], language, science and technology [17].
By analysing learning outcomes we see that they are predominantly cognitive [17]:
the understanding of concepts in the STEM fields, the development of reasoning,
problem-solving, social interaction and teamwork [22]. Studies in high education areas
explored the effects of robots on learning outcomes. Said studies focus more on affective
outcomes than on cognitive development [18]. However ultimately the effects of robot
interventions on learning outcomes are not sufficiently explored [19].
Some studies explore the underpinning learning theory behind robot interventions.
In these cases, constructivism is identified as predominant; they, however, lack evidence
of its integration in the pedagogical practice [19]. It has been found that, as the learning
design is not explored sufficiently, there is a lack of well-defined curriculum and learning
material for teachers [17]. The robot activities in the classrooms are also dependent on
the level of autonomy achieved by the robot [23] and on the role that has been assigned to
the robot. The review of the role of the social robot in the educational sphere highlighted
a variety of roles assigned. Among them are: the role of companion, collaborator [10],
peer [10, 17, 18], tutor [17, 18], tool [17], presenter, teaching assistant, teacher, novice
[18], Care-eliciting Companion [21]; the latter is classified by researchers in our papers
as Care-Receiving Robot (CRR).
Our review investigates the implementation of copresent social robots with teaching
purposes in a classroom setting in areas other than the teaching of subjects that are
closely related to the field of Robotics. We are interested in anthropomorphic robots,
with an active role in the classroom and capable of human-like activity. We examine the
utilisation of the chosen robot technology evident in the researched studies.
Copresent robots are physically embodied and physically present in the user’s space
[3]. The physical appearance of a robot is an important factor of HRI [10, 21, 24]. Robots
which have their own independent body tend to attract the users’ attention [25, 26]. It is
hence important that the robot’s morphology matches “its intended function” [10 p. 9].
Li (2015) highlights not only the robot’s physical embodiment but also the importance
of its physical presence in the physical space of the user. Copresent robots combine these
two factors. They are persuasive, receive attention and are perceived positively [3].
Social interactions are important in the learning process and cognitive development,
this is true also when the robot is present in the learning activity [17, 18]. Elements of
human social psychology regulate not only the social interactions between people but
also the social interactions between humans and robots [10, 24, 27]. The robot’s learning
activities can lead to positive educational outcomes only if the students maintain a
relationship with the robot [28]. This is in the longer term, a difficult task. It is therefore
important that the robot is capable of communicating with the human in a manner
appropriate to its role. The presence of the robot in the classroom tends initially, defined
as the first two weeks, to cause excitement. The excitement, transforms, in the third and
consequent weeks, into a stable interaction and satiation [29].
Long-term interaction capabilities are therefore very important when it comes to
the robots used in the classrooms; particularly if the robot is capable of speaking [29].
Considered the time component in the reviewed studies, we believe that it provides the
350 V. Rosanda and A. Istenic Starcic

first indicative information about the robotic capability of maintaining the attention of
the students and its ability to perform learning activities [20]. The research question of
our review study discussed in this paper is: How is robot role and robot type applied in
the reviewed studies?

2 Methods

The systematic literature review was conducted from November 2018 to January 2019.
Three stages were applied: (a) planning, (b) performing a search in the database and the
selection of relevant articles, (c) wrap up with reporting.
In the planning stage, the inclusion and exclusion criteria were defined for the review
study. In the planning phase, we decided to start the search in the WOS database and
afterwards, we identified the journals which were relevant for a further manual search.
The journals were selected based on: references in selected articles and weather the
included articles have been indexed in other databases.
The search stage started in November 2018 with the Web of Science (WOS) database.
The search terms applied were »robot*« AND »education« OR *learn*« OR »teach* «.
The journals with most articles in the WOS were selected.
Based on the results of the automatic search in the WOS database, the relevant jour-
nals were selected for further manual. The title and the abstract of the papers identified in
the automatic search were then read. The papers were then selected if the inclusion cri-
teria were met. Based on the study of references in the articles, the search also included
journals indexed in SCOPUS and IEEE databases. In November and December 2018
we continued with a manual selection within the 19 selected journals.
On the final stage of the search, the selected papers were analysed by reading the
whole article. At this stage, we included the papers that matched the following inclusion
criteria: the study about copresent social robots with teaching purposes in classroom
settings for other curriculum subjects than mechatronics and robotics. We excluded lit-
erature matching any of the following exclusion criteria: duplicated publications; only
one is kept [30]; studies that deal with the area of mechatronics, robotics learning activ-
ities, robot building, robot programming [22]; studies that deal with machine learning
(not related to human learning) [19]; the robot is used for healthcare training activities;
the robot is used for special education; the robot is used for therapeutic purpose, sick-
ness; researchers made use of zoomorphic robots; researchers made use of telepresence
robots, virtual robots or on-screen avatar; material other than scientific articles and arti-
cles which do not report on the intervention study. The inclusion criteria were meet by
24 studies, listed in references [11, 25, 26] and references from [31–49]. Papers marked
with an * contain two studies each.
The analysis stage took place from January to June 2019. Two papers are reporting
the findings. One paper focuses on the research outcomes, the research design, the
analysis of journals, educational levels and curriculum areas, participants structure and
learner-robot interaction (LRI) time [20]. This paper focuses on the robot role and robot
type.
The Robot in the Classroom: A Review of a Robot Role 351

3 Results
The analysis shows a clear increase in the number of research studies of the selected
robots being utilised in classrooms during the period 2013–2018 when compared to the
2006–2012 period [20]. The researchers have been addressing 6–12 years old age group
most often. This was followed by the 3–5 years old age group. They often designed
and performed the research with more than one educational level. None of the reviewed
studies dealt with the application of the chosen robot technology in the context of life-
long learning [20].
The focus of this analysis was the robot role. We analysed the roles that have been
assigned to the robot. As the role of the robot was not explicit in all of the analysed studies,
we categorised the role of the robot based on the context. In the categorization we used
the following roles: teacher [50], teaching assistant [51], tutor [52], CRR [36], peer [53].
In papers that were part of our review study, the robot was used as a teacher (29%),
teacher assistant (29%), CRR (17%), tutor (8%), peer (8%), classroom management
tool (4%) and tutor/CRR (4%) (Fig. 1).

Robot Role
35%
30%
25%
20%
15%
10%
5%
0%

Fig. 1. Robot role

In the reviewed studies, the robot-assisted teaching has been conducted on the deliv-
ery of a lesson. Lessons were mainly focused on the teaching of new content (17). Only
from five of these cases it is clear that the robot activities were conducted in the context
of the learning curricula, in two of them in kindergarten [11]. Only in one of all analysed
studies, the pedagogy is in the first plan: “teachers aligned robots with the curriculum-
based learning activity rather than the activity with the robot” [35]. Lesson delivery
was aimed at classrooms or groups of students. Regarding individualised teaching, in
a small number of studies the robot adapted further teaching materials for individual
student’s needs (6), more often (9) the robot purely provided feedback to students. We
can conclude that robot’s performance in terms of individualisation identified as the
personalisation of lesson progress is rather underestimated. The adaptation of the diffi-
culty level or the content to the student’s performance was identified only in 6 studies.
352 V. Rosanda and A. Istenic Starcic

Feedback is instead merely the adaptation of the robot’s behaviour based on the answers
given by the students.
Analysing the robot type, most of the studies (11) in this review worked with the robot
NAO, followed by the android Saya (4), RoboThespian (2) and Bioloid (2). All the other
robot types and more precisely BAXTER, DARwIn-OP (Darwin), NIMA-Robocop H21
version of NAO, Robosapien, TIRO, have been used only in one research (Fig. 2).

Robot Type
12
10
8
6
4
2
0

Fig. 2. Robot type

4 Discussion

The robotic teaching activities analysed included a small number of groups in individ-
ual research, often specially designed for the experiment and with a small number of
students, most often between the ages of 3 and 12 [20]. These activities are, as also indi-
cated by other studies, very rarely a part of the school curriculum [17]. In this context,
the robot-learner interaction often takes the form of one-on-one interaction. Therefore,
relatively little is known about the learning activities of the selected robotic technology
in a realistic context, as a group activity with multiple learners, or with group learning
dynamics approaching learning dynamics in a real classroom environment. Ultimately
relatively little is known about the learning activities of the selected robotic technology
in a real classroom environment [44]. As explained by Verner et al. (2016) “Pedagogical
literature provides recommendations for effective instruction, but their application to
robot-assisted learning has not yet been developed” [48]. Also, the timing and scale of
the robotic activities do not reflect the school’s learning realities. The studied robotic
activities took the form of a unique session or of a short-lived, fragmented interaction,
with students. This does not reflect school realities. The same reasoning and limitations
apply to the tasks performed by the robots. The classroom activities performed with
The Robot in the Classroom: A Review of a Robot Role 353

the help of robotic technologies were: short, well-defined and well-prepared. Once the
activities were implemented in the classrooms human assistance of varied intensity and
often diverse in its scope was also required. The scope of an intervention depended on
the robot autonomy level. Intense human involvement was required when the robot was
operating in a teleoperated or remotely controlled mode, and only minimal intervention
was required when it was performing in an autonomous mode [23].
In our review, teleoperated or remotely controlled robots were used in the longest
unique interaction sessions (30–60 min) [20]. The length and the continuity of the inter-
action sessions are ultimately determined by technical limitations [46], the problem of
maintaining long-term LRI [29], and the demanding lengthy preliminary preparation.
We believe that for all of these reasons, researchers are increasingly aiming to study
the dynamics of introducing robots in classrooms rather than focusing their research on
examining the effectiveness of robotic activities.
The robot teaching activities were focused on the following domains: science, tech-
nology and mathematics, English, geometry, computer science, sign language, subjects
of preschool age, stone-age items, mathematics tables, weekly spelling tests, geography
and sustainable development [20].
The most commonly used robot types were: NAO, Saya, RoboThespian and Bioloid.
The robots predominantly assumed the following roles when performing teaching
activities: teacher, teacher assistant and CRR.
During the teaching process, the robot teacher mostly performed only one of the
many tasks usually assigned to the human teacher. It was most commonly involved in
the teaching of new material (17 studies). The findings indicate that the teaching content
was largely out of alignment with respect to the regular curriculum. Only in one survey
“teachers aligned the robot with activity rather than the activity with the robot” [35].
The vast majority of the covered studies performed teaching activities outside the scope
of the regular curriculum.
While the advantage of using Intelligent tutoring systems is to individualise and tailor
the feedback to an individual learner, robotic activities are aimed at delivering learning
materials to either a group or an individual. Of the 24 studies, only 6 studies focused on
the individualisation in terms of adapting the content for further learning activities (6),
while a few (9) purely provided feedback to students.
We believe that defining the robots as performing the teacher role raises, given at the
current stage of development of robotic technology, expectations that robots cannot yet
meet. Among the open-ended questions, that need to be addressed, before the utilisation
of the chosen robot technology in everyday teaching practices, we list not only didactical
issues but also LRI [18, 46] and the educational component.

4.1 Conclusions
Social robots diverge from the computer-mediated communication technologies, as they
are not mediating interaction but are partner in interaction. ITSs and ILEs assist teacher
in teaching, while the teacher and a robot have a shared presence in the classroom. The
copresent social robot performs a social role by interacting with students.
Findings of our review study indicate that the research focuses mostly on studying
the human-robot interaction [20] in classroom practices. The research targets primarily
354 V. Rosanda and A. Istenic Starcic

objectives aimed at advancing robotic technology [21], and it does not necessarily focus
on pedagogical outcomes. Robotic activities are aimed at delivering learning materials
and not primarily for individualised teaching, which encompasses the delivery of feed-
back and the tailoring learning activities for individual learner’s needs. We conclude that
the chosen robot technology has not yet achieved a sufficient technical-developmental
phase, to allow for the focus of the research to shift to the educational-pedagogical
aspects of the introduction of the robot in the classrooms. The results of the review that
we have performed confirm findings of previous studies »the breakthrough of robots in
everyday teaching practice is not yet visible« [54 p. 293]. The development of educa-
tional robotic technologies is an interdisciplinary practice that urgently needs the input
of learning and educational theories. Exploring human learning for the advancement
of artificial intelligence and learning analytics will in turn effect in transformation of
human learning process [55].

Acknowledgments. The work of Andreja Istenič Starčič was financially supported by Slove-
nian Research Agency (P2-0210). This research has been conducted for “The 1st Workshop on
Artificial Intelligence in Education - Teacher’s Role for Student-centered Teaching - AIE-TRST
2019” organized by Andreja Istenic Starcic, Manolis Mavrikis, Maria Cutumisu, Cristina Alonso
Fernández.

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ISTIL (‘I Search Therefore I Learn’)
Reordering Search Results to Support Learning

Cleber Pinelli Teixeira1(B) , Marcelo Tibau1 , Sean Wolfgand Matsui Siqueira1 ,


and Bernardo Pereira Nunes2
1 Federal University of the State of Rio de Janeiro, Rio de Janeiro, Brazil
{cleber.pinelli,marcelo.tibau,sean}@uniriotec.br
2 Australian National University, Canberra, Australia

Bernardo.Nunes@anu.edu.au

Abstract. Although many learning activities involve search engines, their ranking
criteria are focused on providing factual rather than procedural information. In the
context of Searching as Learning, providing factual information may not be the best
approach. In this paper, we discuss the relevance criteria according to traditional
learning theories to support search engine results reordering based on content
suitability to learning purposes. We proceeded on the investigation by selecting
some self-proclaimed search literacy experts to answer thoroughly questions about
their views on the reordered results. We take into account that literacy expert’s
judgment may reveal issues regarded to technical side on learning supported by
search tools. Experienced users claimed a preference for reliable sources and direct
answers to what they are looking for, as they have exploratory skills to overcome
information incompleteness.

Keywords: Informal learning · Searching as Learning · Search Engine Result


Pages

1 Introduction
Search engines are used to satisfy information needs. When inexperienced users1 search
for new information, they might not be skilled enough to deal with the complexity of
capturing, representing, matching and evaluating what they search for, what they need,
and what search engines provide them as answers. Then, the user may be affected by
a situation known as Anomalous State of Knowledge [4] in which insufficient previous
knowledge about the search subject interferes on his/her capability to formulate adequate
queries, impairing the results’ usefulness. According to Liu et al. [21], 47.19% of search
formulation are effective, which means that most initial attempts fail.
It is considered a hard task to properly build a suitable search query [4], and there
is also an obstacle to find relevant information within the high volume of retrieved
information. Since the number of Search Engine Result Pages (SERPs) increases based
on the number of documents that match the terms used, the order in which the content is
presented has an essential role. Results based only on matching search terms would rely
1 This study considers as inexperienced users as those with low search literacy or low knowledge
domain in the searched subject.

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 361–369, 2020.
https://doi.org/10.1007/978-3-030-38778-5_39
362 C. P. Teixeira et al.

on pages based on reference indexes as relevance criteria. These types of criteria may be
useful to factual search, in which users look up for information performing navigational
or transactional searches tasks.
On the other hand, in procedural search users need to explore and to assemble
pieces of information to reach a comprehensive understanding and build knowledge.
Exploratory search [12] is defined as a set of tasks that goes beyond simple search, and
in which the user has to apply a greater cognitive effort to be able to investigate and learn
from the retrieved information.
Investigation and learning are also the focus of Searching as Learning (SaL) [15, 17],
for which the research agenda aims to address issues related to four main objectives: to
understand search as a human process; to measure learning performance and outcomes
during search; to establish relationship between learning process and search context;
and to design functionalities and search system interventions to promote learning [6].
Search engines should assume a more supportive role by presenting the content that
satisfies learning needs. Thus, they might be able to identify learning intent and reorder
indexed content based on this assumption. Page results order could satisfy learning
needs through instructional design principles. We consider cognitive relevance criteria
to reorder the retrieved information in a way to better attend educational aspects that
characterizes an exploratory search. From the SaL context, the focus of the current study
lies on how the information is presented to the user, in an attempt to customize results
to inexperienced users.
This paper is organized as follows: Sect. 2 presents learning theories in which this
study is grounded; Sect. 3 presents the related works; Sect. 4 presents the relevance
sorting criteria to reorder SERPs to support learning; Sect. 5 presents how the survey
and online interview were planned; Sect. 6 shows the results and discussions; and Sect. 7
presents the final remarks.

2 Learning Theories
This study is grounded on learning science. Learning does not necessarily imply in a
behavior change, however since an outcome is usually required for assessment, we take
into account the following statement: “Learning can be defined as changes in behav-
ior resulting from experience” [9]. Considering search engines as supporting tools to
learning, the experience cited by Lefrançois [9] comes from user’s interaction with
information. Two main approaches are predominant in this study: cognitivism and con-
structivism. While cognitive theories address issues of how information is received,
organized, stored and retrieved by the mind, constructive theories equate learning with
the creation of meaning from experience [1].
The value of what is learned is measured by how good it allows the learner to go
beyond the information already given [5]. Bruner [5] explained that learning derived
from the understanding of concepts and categories and from problem-solving proce-
dures. Besides that, his theory of discovery learning represents an important influence
on education, it means that the most effective way to construct knowledge is through
discovery. In this manner, search engines should provide conditions for it.
Reordering Search Results to Support Learning 363

A depth relationship between learning and development is established by addressing


how learning actually occurs, not focusing on what influences learning [14]. As for the
theory presented by Vygotsky [18], one of the founders of constructivism, in one of his
main works - the zone of proximal development - defined the necessity to consider the
difference between what a learner can do without help and what he/she cannot do without
assistance. As an educational approach, the search engine could present the content in
different knowledge contexts.
The zone of proximal development [18] may also be organized according to the
domain underlying concepts to be discovered [5]. Concepts are represented by symbols
(e.g. a text is composed by a set of words) that depict abstractions of fundamental
attributes about what is referenced [2]. In SaL, this symbolism could be represented by
document indexing which is retrieved during the searching process. This work bases
the relevance sorting criteria on categories and concept chaining in order to enhance
comprehension and learning.
Self-efficacy plays a major part in determining our chances for success. It is the
belief that you are capable of carrying out a specific task or of reaching a specific goal
[24]. A perception of complete lack of control in mastering a task may lead to the
behaviorist theory called learned helplessness [25]. In an educational endeavor, learned
helplessness acts as a vicious cycle reinforcing itself as the student perceives that there
is nothing he/she can do to improve his/her learning outcome, thus making less and less
attempt to do so. As his/her effort dissipates, failure is almost certain. In a Web search
with exploratory characteristics, learned helplessness influences inexperienced users to
avoid reformulate their queries to improve the results, to settle for useless or not-so-good
results and to dropout from search sessions.
These premises should be considered to highlight the necessity to motivate users
whose search literacy skills do not allow them to effectively reach learning goals. Search
systems have the potential to decrease the sense of information dispersal, which could
assist the user to handle the flow of information easier.

3 Related Work

There are two steps required to provide an educational content ranking: (i) search query
classification to identify learning intent from query formulation and reformulation and
(ii) the arrangement of the retrieved content based on relevance criteria [19]. Educational
objects (search results) may be sorted through strategies within three categories [13]:
ranking based on text similarity; ranking based on user profile; and ranking based on
human review.
Since we do not present an automated solution yet, as text similarity review, we
consider a human review in order to investigate the main implications of this approach.
Human review approaches can be seen in solutions based on curatorship by specialists,
as it occurs in Learning Management Systems’ content sequencing [11] and knowledge
graph, with the goal of organizing relevant factual associations and entities [20].
However, neither a curriculum in educational platforms nor a knowledge graph are
completely available for any domain in a reliable manner. Therefore, we look for criteria
of sorting relevance to handle the SERPs and reorder them, for instance based on the
364 C. P. Teixeira et al.

learning theories cited in Sect. 2. An idea to support the categorization is presented


in [10] and further studies could go in direction to interface customization [22] and
information visualization [23]. Although, we focus on reordering the retrieved results
as an alternative before advance into more sophisticated solution.
An extended and enriched knowledge-context, which is the case for an adequate
strategy of ordering the query results, can enable and motivate users’ development and
use of information-literate action, thus using the query engine and learning. Knowledge-
context may be designed not only to enable the searcher’s selection of the most relevant
and useful results, but also to positively influence the searcher’s confidence in the accu-
racy and reliability of the system’s comparison, evaluation, and differentiation of query
results and accessed sources [8].

4 Relevance Criteria to Support Learning Through Search Results


Sorting Reorder

We propose a set of relevance criteria to reorder the first page of search results based on
the relationship between concepts. This customized sorting reorder is based on the Smart
Insights2 research that indicates the importance of the first page as the most accessed of
SERPs. Hence, we considered that a new arrangement of the results based on different
content categories might be effective for learning purposes. As a teacher has the role to
motivate and clarify a subject by organizing the lecture in a flow that allows thoughtful
learning, we believe that somehow it could be reproduced by information systems when
assembling information pieces into logically chained and sorted content.
The proposal, represented in Fig. 1, is based on relevance sorting criteria that bring
the idea of content sequencing as a way to intentionally present a “learner friendly”
SERP and also based on learning of concepts and its relationships as Ausubel’s theory
of meaningful learning [2]. It is structured according to the following disposal:

Fig. 1. Representation of relevance criteria embedded in a SERP.

2 https://www.smartinsights.com/search-engine-optimisation-seo/seo-analytics/comparison-of-
google-clickthrough-rates-by-position/.
Reordering Search Results to Support Learning 365

• Conceptual content: it starts with chained concepts in order to enhance the identifica-
tion of requirements, so that the learner does not access too complex content in the first
interaction with sources. Sometimes we need to understand how concepts are related
to each other in order to comprehend it. According to the concept of zone of proximal
development [18], a person develops a skill by maturing his/her awareness within a
particular internal context that includes the person’s actual level of knowledge about
the target domain, the types of help being offered and the sequence that these help
types are offered. The choice to show first conceptual concepts – especially content
which provides the user with an overview about the searched domain – is a way to
avoid a learned helplessness situation. Retrieve sequenced information showing the
relationship between the subject’s topics could be a guide to develop search engines
that are able to intervene in order to promote learning.
• Procedural content: allowing users to have access to guides and step-by-step material
aid them to be fully engaged with the content by providing tips on to how apply it.
Users can then organize the information based on what it relates to in order to create
the associations necessary to better understand through the general notion-application
relationship, consequently supporting learning and empowering them to be active in
the process by choosing directions to explore. This process is grounded on Ausubel’s
theory [2] of meaningful learning and intends to relate the retrieved online content
as meaningful signs, symbols and concepts that could be more easily incorporated
within the user’s cognitive structure. The choice to show procedural after conceptual
content is an attempt to promote the feeling of “all pieces fitting together”, in which
the contents read are meaningful and made sense. Focusing on applied concept as a
second level of organization has the purpose to present the information as useful and
not limited to memorization but as a way to build a conceptual framework regarding
how the searched subject can be interpreted and applied by the user.
• Deepened content: results capable of fetching specific information from what was
searched (in an implementation, it may be used specialization of query reformulations
from searches with similar topics). Based on Piaget [14] and Vygotsky [18] theories,
the user will handle more complex content after the previous steps, in a process
similar to constructivism’s assimilation. As users assimilate new information, they
can incorporate it into an already existing framework (provided by the conceptual
content) without changing that framework (incorporating the deepened content into
the conceptual framework about the searched subject).
• Related content: aligned to Bruner’s assumption [5], the user needs to go beyond
the information given. Here a variation of the spiral curriculum approach is applied,
in which each subject is revisited at intervals, with a more sophisticated level being
focused each time. Instead of deepen the subject; the idea is to retrieve related infor-
mation about the searched subject to provide a better understand on how they mold
together. The proposed approach aims to reveal concept chaining in a wider perspec-
tive instead of requiring a more focused search to avoid duplicate content. One goal
is to reduce the effort to identify related concepts that is required to increase users’
comprehension, by means of assisting users toward possible exploration paths and
serving as a guide to query reformulation. It represents an educational view that could
366 C. P. Teixeira et al.

be applied whenever is identified a learning intent from the user. It may also repre-
sent an attempt to present the content in a flow that could contribute to motivation
reinforcement.

5 Survey Setup

The success of information systems is influenced by the intent to use it; thus, the user’s
opinions are important [7]. To understand users’ point of view, a qualitative investigation
was conducted to inquiry a group of participants, which were selected based on their
search literacy skills. We take in account that a search literacy expert’s judgment may
reveal issues regarded to technical side on learning supported by search tools. Seven
experienced users were volunteers to an online interview, based on the following script:

1. How do you describe your searching and learning skills (i.e.: search literacy) and
what makes you good at it? – We want to identify which skills a customized search
engine could provide.
2. What kind of search strategies do you use to learn on the internet? – This ques-
tion intends to map suitable approaches used by experienced users to increase their
awareness about a subject.
3. While searching for the information what kind of problems do you face when you
have to learn something new? – We want to know which challenges an experienced
user face.
4. Comparing the following images of search engine results pages, which pages you
would visit, which pages you would not visit and why. – This question seeks to
provide a better understanding about results’ usefulness through the indication of
the pages that would be accessed or not, and to explain why.

The images of SERPs of the fourth question represented procedural search. The
search subjects were chosen based on their classification3 of most asked questions on
Google (88th and 131st respectively): “how to start a business” and “how to create a
website”. These subjects represent a type of questions that do not match simple answers,
it requires some information-literate actions in order to satisfy (learning) user’s intent.
The results of the first page were reordered according to the relevance criteria presented
in the previous section.

6 Results and Discussion

The seven users chosen to be interviewed were selected from the group of people who
claimed to have excellent search literacy skills. Their answers brought some insights
regarding what could be expected from a learning driven search engine and also to the
applied relevance criteria:

3 https://www.mondovo.com/.
Reordering Search Results to Support Learning 367

• Experienced users can properly formulate queries to find online whatever they are
looking for from the first search query used. It indicates that even the first queries
at the beginning of a search session can indicate if the user is an experienced or
inexperienced one. The recognition of a user’s struggle to formulate a query might
take place in this early search session timeframe by mapping the user’s behavior to
identify searching behavior patterns. An example of such mapping was handled by
[16], in which the user’s search behavior is seen as exploratory and modeled as a
Knowledge-intensive Process (KiP).
• Experienced users follow strategies like focused search in academic repositories and
reliable sources and semantic search. This kind of user’s decision-making also may
help to distinguish a novice from an expert user. An aggregated search, as described
in [3] could help novice users to envision wider possibilities and properly adopt the
best strategy.
• The main problems any kind of users face concern to the type (documents not related
to education) and content depth (superficial or incomplete). As a reflex of the huge
number of documents on the web, novice searchers take the risk of not finding the
most suitable document for learning purposes. As the most suitable document may
vary according to the user’s intent, the challenge is to identify the intent first rather
than to tune an algorithm’s document-query matching.
• Users worry more about sources than content. Reliability is pivotal and also should
direct educational content indexing. Categories of information and content usefulness
based on source reliability can be used to organize the documents, as indicated by [3]
and [10]. According to participants’ impressions the awareness of categories of the
results would make the approach more acceptable.

Although the above topics could help to detect learning needs that search engines
do not assist properly; to promote strategies to intervene in a Searching as a Learning
process; and to highlight challenges faced by SaL agenda, still remains a lack of formal
models to SaL and a lack of grounded theories that could better connect search process
to the learning sciences.

7 Conclusions

The understanding of users’ acceptance of SERPs sorting reorder and further analy-
sis about the reasons why a document link is considered useful will help to improve
our understanding about the requirements needed to customize a search engine able to
support educational searches. It was the major motivation behind this research and we
took into account search literacy user’s opinion in order to reveal critical issues on the
perspective of the search tool that even an expert could not overcome to satisfy his/her
learning needs.
As the current search engines sorting relevance criteria of referenced page links,
users search history and bookmarks and document-query matching does not necessarily
improve results suitability for learning purposes (e.g. a professor’s blog might be more
useful than an article from The New York Times), an alternative strategy to reorganize
SERPs, such as the one presented in this paper, is a necessary step. Using the searching
368 C. P. Teixeira et al.

experience of skilled users seems a reasonable alternative to aid novice searchers while
performing searches with learning intent.
This work was limited to aspects related to SERPs sorting reorder; however, we
could notice how important are users’ behavior and interaction with sources to advance
SaL research agenda. As future work, we envision:

• The implementation of an automatic detection of categories to sort, arrange and reorder


results;
• The implementation of multimedia and aggregated search to search engines could be
a reasonable path to enhance searching engines capability as tools to support learning;
• Since experienced users claimed the preference for direct answers to what they look
for, we understand that the disposal of information should be split into frames so that
users can see primarily direct answers and then related categories or multimedia;
• The identification of user’s behavior in order to recognize profiles and perhaps present
the content according to it, as expert users have different needs compared to novices;
• The assessment of human behavior changes as a result of search tool intervention and
grounded on learning theories could provide important contributions to the field;
• Another work that could be done similarly to Smart Insights research, where the
informational intent (inferred as learning purpose) could be analyzed from a dataset
to provide a quantitative overview from real scenario.

Acknowledgments. This study was financed in part by the ‘National Council for Scientific
and Technological Development (CNPq) - Brazil’ - Process 315374/2018-7, Project ‘Search-
ing as Learning: the information search as a tool for learning’ and by the ‘Coordination for the
Improvement of Higher Education Personnel’ (CAPES) – Brazil – Finance Code 001.

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How Do Search Engines Shape Reality?
Preliminary Insights from a Learning
Experience

Davide Taibi1(B) , Giovanni Fulantelli1 , Luca Basteris2 , Gabriella Rosso2 ,


and Elisa Puvia1
1 Istituto per le Tecnologie Didattiche, Consiglio Nazionale delle Ricerche,
Via Ugo La Malfa, 153, 90146 Palermo, Italy
{davide.taibi,giovanni.fulantelli,elisa.puvia}@itd.cnr.it
2 Liceo Scientifico e Classico Statale “Giuseppe Peano - Silvio Pellico”,
Corso Giovanni Giolitti, 11, 12100 Cuneo, Italy
{luca.basteris,gabriella.rosso}@liceocuneo.it

Abstract. More and more often, search engines are used by students as a tool
to access information on the Web. This has the potential to affect the learning
activities conducted by students. In this paper, the project “In WWW veritas?” is
presented. The project has the following objectives: (1) to investigate how searches
carried out on the Web through search engines can lead to different results based
on different criteria; (2) to increase students awareness on how search engines
“filters” can work and thus lead to a different perception of reality; (3) to stim-
ulate critical thinking in the use of searching tools on the Web to fully exploit
their potential. The project involved students of a high school in northern part of
Italy. They examined the results presented by a popular search engine on selected
controversial topics and tried to support or contrast the different points of view
through a role-playing game. A qualitative and quantitative analysis of results
showed an increased students’ awareness on the presence of filters through which
the search engines provide information. Moreover, the activities undertaken into
the project were also effective in developing critical thinking processes.

Keywords: Search as learning · Filter bubble · Critical thinking

1 Introduction
Increasingly, search engines are used by students as a tool to acquire information, also
in support of learning. On the one hand, the use of search engines has facilitated the
retrieval of information on the net making it possible to access a multitude of contents.
On the other hand, search engines act as a filter between users and the Web, defining the
most relevant information which has to be proposed to the users.
The algorithm that determines the relevance of a given website in relation to a
specific search is based on several criteria. Although each search engine adopts a different
approach to determine the relevance of the results, and such approaches are generally

© Springer Nature Switzerland AG 2020


E. Popescu et al. (Eds.): SETE 2019, LNCS 11984, pp. 370–377, 2020.
https://doi.org/10.1007/978-3-030-38778-5_40
How Do Search Engines Shape Reality? 371

covered by trade secrecy, some of the parameters that significantly influence the results
are now known, and common to the most popular searching tools [1].
Furthermore, the same companies that develop search engines tend to make public
some of these parameters (albeit in an abstract form avoiding to specify the implementa-
tion details), highlighting the advantages for the users who can thus receive customized
answers; specific to their needs and habits.
The location from which a person connects, the language set in the browser, the type
of device used (desktop or smartphone), and navigation history are just some examples
of factors that can influence the behaviour of the search engines. Consequently, it is
quite common that people who query the same search engine with the same keywords
in different conditions, will get different results. As mentioned, these differences are
very often motivated by the introduction of improvements in usability namely, the user
experience. A user perceives useful to get as results on his smartphone only those sites that
are correctly displayed on the device; likewise, obtaining results for hotels or restaurants
that are nearby (therefore based on the user’s position) is a very useful feature for
travelers. Similarly, a user who connects from Italy and who has set the language of his
browser in Italian, will find useful to obtain pages mainly in Italian [2].
This ability of search engines to filter the contents of the Web has paved the way for
new research opportunities on social dynamics. Researchers from the Digital Methods
Institute of Amsterdam [3, 4] have shown how search engines provide different results
on particularly sensitive topics based on the country in which the search is conducted. In
[4] Rogers analysed the search results in different localized versions of search engines
in relation to the theme of “rights”. The results of this study showed that, in general,
different types of “rights” have different relevance in the various countries, certain types
are significant only in some specific countries, thus reflecting a different sensitivity to
the different type of “rights” in the world context. In this perspective, search engines
provide an effective analysis tool to support social research [5, 6].
One of the key features that influence the presentation of results is the number of
times a specific page, listed amongst the results, has been visited by the users. Also, the
previous search activities carried out by the user play a fundamental role. Indeed, users
can benefit from the behaviour of the algorithm implemented by the search engine. In
the first case, the user will have access to the most popular pages, those that are chosen
by the majority of users. In the second case, the user will be able to obtain personalized
search results, since the search engine will be able to infer what s/he already thinks about
a topic (according to her/his previous navigation history), and consequently it will filter
only the contents of interest of the user, thus contributing to strengthen the “bubble”
effect [7].
These mechanisms make search engines not only tools for retrieving information, but
environments in which the user interacts with content and information. In these terms,
it is simplistic to consider the outcomes of the searching process merely a list of results.
Students, who increasingly use the search engines as a first approach to the Web and
as a tool to forge their understanding on a new topic, are very often unaware of these
mechanisms, thus taking the risk to access polarized information on a specific point of
view, which does not support the development of critical thinking.
372 D. Taibi et al.

The present project “In WWW veritas?” aims to study how search engine “filters” can
literally “lead” students to misleading conclusions and theses; thus, inducing different
perceptions of reality.
Providing greater awareness in the use of search engines, they will enable students
to exploit the full potential of these tools, controlling them, avoiding to be controlled by
them. In parallel, from a didactic point of view, the project allows teachers to introduce
issues related to the reliability of Web sites and information on the Net, and “fake news”,
thus promoting the key competences necessary for media literacy [8].

2 Methodology and Tools

“In WWW veritas?” is a project that combines both didactic and research aspects. The
project involved four classes of the last three-year of the high school located in a city in
the northern Italy for a period of about 3 months. The project involved 10 teachers and
about 100 students, for a total of 10 h of activity, 5 in classroom and 5 at home.
The project activities have been designed by researchers and teachers in order to
define:

• research methodology,
• technological tools to be used for the searching activities,
• tools for tracing students’ activities,
• questionnaire to collect students’ opinions.

In particular, the questionnaire aims to stimulate some reflections on the search


results in order to acquire awareness about the way in which filters, applied by search
engines, shape reality.
The project activities were organized in three phases, each divided into specific
actions as shown in Fig. 1.
The first phase involved the preparatory activities of the project, in which the teachers
illustrated the project objectives and tasks to the class. In the preparatory phase the
teachers, along with the students, chose the topic on which the search on the Web would
be focused. Students of each class performed searches related to this topic by using
their computer at home with the popular search engine Google. In the second phase, the
search activity was conducted at the school laboratories.
In this case, the searches were carried out with different devices (PC, tablet, smart-
phone), and these search activities were traced through a specific designed software that
acts as a Web browser. In particular, this software is used to trace the page visited by
students, the link of the search results they clicked, and the time spent by students on
each Web page.
In the third phase, the results were discussed with students. The tracking of the
activities was initially used to reflect on students’ “searching style” and to analyse the
“influences” that the search engine can generate on the results. The phases of the project,
schematically shown in Fig. 1, are described in detail in the following paragraphs.
How Do Search Engines Shape Reality? 373

Fig. 1. Phases and actions of the project.

2.1 Phase 1: Preliminary Phase

In the initial phase, teachers presented the activities to be carried out, then they provided
technical instructions on the use of the tools, and finally they informed the students about
the data related to their online activities that would be collected. A privacy statement
indicating data management regulations has been delivered to students (Action 1.1).
Afterwards, the teachers discussed with students the topics under examination. Con-
troversial topics were selected in order to foster a debate amongst students. Examples
of keywords and topics on which the searches have been carried out were as follow:
selfie syndrome, holocaust, vaccines, homeopathy, N.G.O., horoscope, flat earth. Once
the topic to be explored online was chosen, the students carried out a search with their
computer at home (Action 1.2).

2.2 Phase 2: Search Activity at School

Phase 2 started with teachers discussing the individual results obtained by students during
their search at-home, highlighting:

• differences in the results obtained by each student;


• polarizations that emerged from the result pages.

The presence of different points of view was highlighted, and students were invited
to report and discuss some of the results they assumed to be of particular interest. The
teacher also guided students in the “critical reading” of the search engine results, by
providing examples based mainly on the results obtained by the students themselves. At
the end of this task, students were divided into two groups. Each group has to support a
point of view about the topic and to argue with the other group, sustaining an opposite
perspective on the same topic. It is important to note that students did not have to agree
374 D. Taibi et al.

necessarily with the point of view “sustained” by the group, but they have to play a
proper role-playing game (Action 2.1).
In the next action (Action 2.2), students used the devices (computers, tablet and
smartphones) available at the school laboratories to perform online searches by using
the same keywords used at home. At the end of the search sessions, students filled in
an ad-hoc questionnaire, designed to annotate different aspects of their search (e.g. how
many search results sustaining their point of view they obtained). The ultimate goal was
that of promoting a critical reading of the results. Subsequently, the teacher presented
various strategies to modify the keywords to be used in the search, such as: the use of
synonyms that have a relationship with the starting word (e.g.: vaccines and diseases), or
the use of keywords that describe concepts belonging to the same category (for example
in the case of vaccines, immunology). In Action 2.3, the teacher invited students to
carry out new searches by changing the keywords according to the strategies suggested,
with the aim of finding Web pages containing information in favour of the hypothesis
supported by the group the student belongs to. At the end of this search session, students
filled in another questionnaire to compare the results with the ones obtained in the
previous search sessions. Finally, in Action 2.4, students were asked to perform the
search using exactly the same keywords used at home and in the first search session at
the school laboratory. This task had the aim of highlighting the potential polarization of
the results. Indeed, the search activities performed by the two groups of students aimed
to sustain a specific point of view, led the search engine to produce polarized results. A
final questionnaire was filled in by the students in order to annotate any of this condition.

2.3 Phase 3: Analysis of the Results and Discussion

The third and final phase of the project consisted in data analysis. In this phase, the
teacher guided students to reflect (initially within the group) on the differences between
the first and second search sessions and the changes detected at the end of the third
search session. Finally, the students had to defend the point of view supported by the
group they belong to. At the end of this phase, the teacher stimulated reflection together
with the class on the reasons why different search results come up while using the same
search engine (in this case Google). Other search engine alternatives (e.g. Duck Duck)
were also presented to the students, in order to induce them to compare the differences
in the algorithms used.

3 Discussion

3.1 Strengths and Weaknesses


The analysis of the results has been used to highlight the strengths and weaknesses of the
experimentation. Strengths include the flexibility of the activities carried out. Indeed,
the online search activity can be adapted and modelled on the specific needs of the
teacher, in relation to the class involved, by taking into account the specific interests
of the students, the timing of the experimentation and the most appropriate assessment
methods. In the project “In WWW veritas?” most of the teachers personalized their
How Do Search Engines Shape Reality? 375

activities, by adapting the actions proposed to their didactic objectives. Furthermore,


this type of activity can provide valuable support even in those disciplines in which
the use of information technology is often very limited, as in the case of subjects in
the humanities area. Another strength to be noted, is the different skills that this type of
activity can stimulate in students such as: creativity, critical thinking, and digital literacy.
The main weakness of the project, highlighted by some teachers participating in
the experimentation, is the difficulty in assessing the activity carried out by students.
Since these are non-traditional activities, based on non-formal learning approaches, it is
necessary to implement appropriated evaluation strategies that take into consideration
the different skills that are stimulated in the students. Technical difficulties when using
the tracking software on the different devices were also met. Another point of weakness,
encountered during the activities, is related to technical difficulties in using the tracking
software on the different devices. Moreover, even if the software used by students worked
as a browser showing the results produced by the Google search engine, the graphical
interface was not exactly the same as the one of the browsers commonly used by students.
This can even indirectly, influence user interactions. Finally, some considerations arose
during the experimentation process concerning the motivation of the teacher with respect
to the topics proposed for the search. The selection of the search topic is crucial for the
success of the project, both to capture the interests of the students and to analyse and
emphasize the differences in the results produced by the search engine. In fact, the most
critical phase of the project is the choice of the topic to be searched.

3.2 Results
The analysis of the results highlighted interesting data regarding the navigation style of
the students. During the experimentation 40% of students visited only one of the results
proposed by the search engine, and only 24% visited six or more results (Fig. 2).

Fig. 2. Numbers of results visited by students

Regarding the number of result pages viewed by students: 82% of students viewed
only the first page (up to 10 results as shown in Fig. 3). This means that the majority of
376 D. Taibi et al.

Fig. 3. Number of results viewed by students

students did not go beyond the first 10 results proposed on the first page by the search
engine.
These preliminary results are particularly interesting from the educational point of
view, because they lead to a reflection on the limits of student interactions with search
engines, thus pointing out the needs for a more effective literacy on the use of search
engines.

4 Conclusions
The project “In WWW veritas?” has the aim of promoting a more aware use of search
engines for finding information on the Web. Specifically, teachers identified the following
key points that stimulated reflection within the classes:

• the “bubble” effect: the type of search engine response varies according to different
parameters (place from which the search is performed, language used for the search)
and in relation to the “history” of previous searches
• the reading style: which element of a singular page the students look at and in which
order
• the searching style: the keywords used, the number of pages viewed (less than ten or
more) and/or explored, and the time spent exploring a singular page
• the reliability of the source that is based on specific descriptors such as authorship,
frequency of the update, graphical quality
• the propagation of information on the net.

Furthermore, the search styles of students were analysed, highlighting how very
often they do not interact with the search engine results properly, thus increasing the risk
of accessing only that part of contents filtered by the search engine.
The interviews conducted at the end of the project activities with students and teach-
ers, resulted in a considerable interest. This result encourages to widen the number of
participants, extending the experimentation to schools of different order and types and
in different areas (in order to take into account also the localization of the results). The
How Do Search Engines Shape Reality? 377

involvement of a greater number of students, along with the introduction of appropriate


tools for the evaluation of competences, will support further investigations on what stu-
dents learn by using search engines which filter reality, with particular reference to the
retrieval of information on controversial topics.
Finally, it will be of great interest studying which search strategies are mostly imple-
mented by students when they have to sustain specific opinions, and which changes to
the search styles are induced by experiences like the one conducted in this project.

Acknowledgments. Students and teachers of the high school “G. Peano - S. Pellico” in Cuneo
(Italy).

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Author Index

Algayres, Muriel 145 Istenic Starcic, Andreja 347


Alonso-Fernández, Cristina 337
Ji, Chang 214
Bachmann, Pavel 36 Jiang, Jilu 246
Bala, Andreea-Isabela 191
Baldiris, Silvia 122 Kauppinen, Raine 60
Basteris, Luca 370 Kerres, Michael 46
Buchem, Ilona 83 Klímová, Blanka 293
Konert, Johannes 83
Calvo-Morata, Antonio 337 Kuang, Jian 285
Cao, Xinyu 257 Kuznetsova, Alfiya 89
Cerna, Miloslava 99
Chang, Liang 246 Lagstedt, Altti 60
Chen, Guohua 214 Lan, Zixin 226
Chen, Huaxing 285 Liang, Zihang 257
Chen, Ruiyang 267 Lin, Chi-Jen 99
Chen, Xiaoxiao 310 Lin, Chiu-pin 10
Chen, Xieling 201 Lindstedt, Juha P. 60
Chisu, Lucian 164 Liu, Junxin 285
Chou, Chiou-hui 10 Liu, Kui 246, 267
Cotet, Teodor-Mihai 164, 183 Liu, Weiwei 267
Liu, Zhinan 226
Dascalu, Maria-Iuliana 183 Lu, Meixiu 21
Dascalu, Mihai 164, 183 Lucke, Ulrike 46
Deng, Qing 21 Lun, Yonghui 201
Díaz Granados, Luz 70
Ding, Ruoyao 285 Marchese, Maurizio 155
Dobre, Stefania-Carmen 191 Martínez, Gabriela 122
Martínez-Ortiz, Iván 337
Fernández-Manjón, Baltasar 337 Mavroudi, Anna 3
Freire, Manuel 337 Mohelská, Hana 76
Fulantelli, Giovanni 370 Mraček, David 109
Mu, Yuanyuan 280, 319
Gao, Dongfa 201 Mulders, Miriam 46
Ge, Shili 310
Gnaur, Dorina 175 Nadee, Wanvimol 133
Neagu, Laurentiu-Marian 164
Hao, Tianyong 201, 226, 246 Nitu, Melania 183
He, Jing 329 Nunes, Bernardo Pereira 361
Hedvicakova, Martina 89
Holgaard, Jette Egelund 175 Papadakis, Spyros 3
Hubackova, Sarka 52 Pikhart, Marcel 293
Hüttel, Hans 175 Pisoni, Galena 155
380 Author Index

Popescu, Elvira 191 Tibau, Marcelo 361


Puvia, Elisa 370 Tomescu, Silvia 183
Trausan-Matu, Stefan 164
Qu, Yingying 257 Triantafyllou, Evangelia 145
Tung, Chiung-ling 10
Rosanda, Violeta 347
Rosso, Gabriella 370 Unankard, Sayan 133
Ryberg, Thomas 175
Weise, Matthias 46
Salas, Daniel 122 Wu, Baoxian 246
Sander, Pia 46 Wu, Qiumei 267
Segovia, Javier 155
Shen, Yingshan 267 Xie, Haoran 201
Simion, Eugen 164 Xie, Wenxiu 257
Siqueira, Sean Wolfgand Matsui 361
Song, Yu 226 Yang, Manzhen 21
Stoycheva, Milena 155 Yang, Su-jiann 10
Svobodová, Libuše 89 Yang, Wenting 319

Taibi, Davide 370 Zender, Raphael 46


Tang, Yong 214 Zhao, Wen 280
Teixeira, Cleber Pinelli 361 Zhou, Dingli 201
Tian, Jianqiu 299 Ziaei Nafchi, Majid 76
Tian, Lu 237 Zubr, Vaclav 30

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