Aegis RPG

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 40

A EGI

S
The City of Magic
Copyrights and Credits
Credits
Copyright ©1998 John McMullen with exceptions listed below.
The bulk of the material was created by me, but that may be only 50%+1. The following people have had a hand
in the creation of Aegis, and I acknowledge them fully:
Aegis started with a discussion with James Nicoll about a blood-based economy. Many of the early ideas came
from James and it’s not possible for me to say any more what was mine and what was his. But blame me for
things, anyway.
Any role-playing creation is a group effort, a gestalt creation. Input for this one came from the players:
Jim Gardner (“Sujhin Mazerunner”), whose elven maid had a lot to do with why elves are the way they are.
James Nicoll (“Andren Tower”), who showed us how long you could carry a dead girlfriend in a sack, if you were
careful with your “Preserve” spells.
Brian Dorion (“Harii Zev Akeen”) was responsible for me creating the rather odd religion out of Zlar.
Peter Fraser (“Jon”), whose character was a Saegin priest, and who therefore drove much of the creation of the
Saegins.
Other inspirations included the City Books by Flying Buffalo, Inc. amd Fritz Lieber’s Lankhmar.
The “Rockline” family was inspired by an adventure called “The Rockhall Curse” which appeared in Hero Games’
Adventurer’s Club. I’m sure it’s copyrighted by the original author or by Hero Games. No infringement of rights is
intended.
Contents
Welcome to the City 5 Everyman Spells 18
The Districts of Aegis 6 Magic Colleges 18
Elemental colleges 18
The Society 8 Givamoe magic 18
Humans 8 Saegin 18
Human Demographics 8 Dheenunan (Blood magic) 19
Hellspawn 9 Moonblade 19
Vampires 9 Guild of Necromancers 19
Weres 9 Alchemy 19
Eldritch 10 The World of Aegis 19
Life In Aegis 10 Continent of The Sceptre 19
Language 10 Gurril 20
Time 10 Omaki 20
Food 11 Robalda 20
Government 11 Shier Kra 20
Nobility 11 Palliss 20
Some Houses of Aegis 11 The Elfhome 21
Trade, Economics, and Jobs 11 The Rest of the World 21
Some Guilds 12 History 22
Employer-Employee Obligations 12 Campaigns in Aegis 23
The Law 12 The Aegis Citizen Package Deal 23
Slavery 13 The Standard Campaign 23
Thieves 13 Setup 24
Beggars 13
Player Character Guidelines 24
Currency 13 NPCs 24
Technology and Weapons 14 Adventure: A Proper Burial 24
Clans 14 Adventure: Slaves of the Rat God 25
Religion 15 Adventure: On the Breeding of Kobolds
Saegin 15 25
Forbinites 15 Adventure: Win, Place, or Die 25
The Burning Woman 15 The Hellspawn Campaign 25
Sickles 16 Setup 25
Player Character Guidelines 26
Rainbows 16
RecurringNPCs 26
Oerimaekin 16 Adventure: The Circus At Midnight 26
Mythos 16 Adventure: The Unicorn’s Fang 26
Luck 16 Adventure: Wholly Unholy 26
The Tarot Deck of Aegis 16 Adventure: A Pocketful of Skin 26
The Minor Arcana 16 Further Adventures 26
The Major Arcana 17 Other Campaigns 26
Death 17 The Wanderer Campaign 26
Merchant Campaign 26
Monsters 17
Buccaneers 26
Magic 18 Some Aegis Proper Names 26
How Magic Works 18
Pronunciation 26
Magic In Everyday Life 18
4 Aegis: The City of Magic

Men 26
Women 27
The Aegis Gazetteer 27
Business Establishments 27
The Aegis Michelin Guide 27
Aegis on Ten Coppers a Day 28
The Anti-Michelin Guide 28
Groups and Organizations 28
Bad Habits 28
Beggar Tribes 28
Goblet-Hollow 29
The Kinbras 29
House Koreamon 29
Kraken 29
House Noreamon 29
House Roakim] 29
Mages 29
Rocklines 29
Ruling Class of The Faeries 30
Vampires 30
Appendix A:
The Saegins 31
The Saegin Religion 31
Organization and Hierarchy 32
Combat 32
Magic 32
Appendix B:
Game Mechanics 33
Hero 33
Time 33
Armor and Weapons 33
Alchemy 33
Saegins 33
CORPS 33
Time 33
Armor and Weapons 33
Alchemy 33
Saegins 33
Appendix C: Magic Spells (CORPS)
34
Level II 34
Level III 34
Level IV 34
Level V 35
Level VI 35
Level II 35
Level III 35
Level IV 35
Level V 35
Level VI 35
Level II 36
Level III 36
Aegis: The City of Magic 5

Aegis: nations of magics are heady, and


the rules are not the same as in
Welcome to the City
Aegis is the largest city in the world,
The City of other fantasy cities. Watch your step
in Aegis, because your old habits
with a population of about
400,000. It is one of the few to
Magic could make you dead...or worse.
make tourism its second-largest
industry. (Opinions differ as to the
largest industry.)
Aegis has:
• branches of all of the main
magic colleges
• the pits of Hell
• the Colossus
21 centuries ago, the Gate opened, • the Maze, the Zoo, Blood-Toll
and Aegis was founded after the Bridge, the Midnight Circus,
first War of the Gate. Since that and other attractions
time, the Gate has been breached • the Gate, source of all magic
three more times, and Aegis has The population density varies from
been rebuilt three more times. dense (150/hectare) in the Old City
Beyond the Gate lie horrors beyond to sparse (50/hectare) beyond the
imagining, loathsome frights so outer walls. The city covers 4000
great that even the spawn of Hell hectares (which makes it roughly 20
will co-operate with mankind to km across). It’s roughly circular in
keep them away. shape, and it’s bisected north-to-
Aegis is a city-state on the conti- south by the Mearallaem River.
nent of the Sceptre. It is built over (When talking about places that
the Gate, the heart of the world’s occur on both sides of the river,
magic. The Gate is a blessing, a such as the Bay Door, the Spur, or
curse, and a responsibility. the Magazine, it’s always assumed
Aegis is also a role-playing environ- that you are talking about the one
ment both familiar and unique. It’s on your side of the river. If you’re
an excellent place to begin fantasy talking about the one on the
role-playing and a diverting location opposite side of the river, you call it
for the experienced player. the Moon version—you refer to the
Moon Bay Door, the Moon Spur,
For the beginning fantasy role-
or the Moon Magazine.)
player, Aegis is comfortable because
many of the assumptions underly- The Mearallaem River opens into
ing life in Aegis are similar to those the Bay of the Colossus, a nearly
in the modern world: people are circular bay. The opening of the
literate, the sexes are equal, and the bay to the ocean is to the south,
religious environment is a mosaic. and Aegis is on the northeast
Magic is, in some senses, regarded compass point of the bay.
as technology. Yet there are still The territory that belongs to Aegis
monsters to be killed (or be- is roughly the area within four days’
friended), spells to be cast, wrongs ride from the city. Aegis also
to be righted, and a strong sword- controls the land along the
arm is of great benefit. Mearallaem River into the moun-
For the experienced role-player, tains, up to Goblet-Hollow. Beyond
Aegis is different: Vampires and that? To the west is the Great
werewolves are citizens, the combi-
6 Aegis: The City of Magic
Marsh, and north of that the The city can be supported because Old City’s walls slope to keep
Blackmark Forest. To the north and it’s intensively farmed. Zombies do things in, and there are some-
east are the Raemear Mountains. To a lot of the physical labour (the times patrols along those walls.
the south is Elfhome. Aegis has zombies were a problem; not a lot Inside the Old City are the
never been invaded over land. of them have any self-awareness, Warden’s Palace, the Zoo, and
The Old City contains the Zoo, the but they have rights under the some of the oldest nobles’
Palace of the Warden, the slums, Vampire Accord; spells were later estates, including Illaminonear.
and the oldest homes of nobles. developed which created self-aware 2. North of the Old City is the
(Most noble families also keep zombies—these spells are now the Chine, which contains the river
homes in the Hammer section of only legal spells for zombies), docks and some warehouses.
town, across the river.) With the although the land is usually owned This area is still busy and
exception of the estates, most of by others. bustling, although much of the
these buildings are five and six unloading is now done on the
stories tall, of stone construction T he Districts of Aegis opposite side of the river, in the
for the first story or two, and then There are fourteen districts in Aegis Grudge district. The Chine
of wood. The original construction (one for each seat on the Warden’s district is where you would come
of the Old City predates the Third Council, plus the Old City, which is in if you came in this River
War of the Gate. The walls that controlled by the Warden). Al- Door. The two main streets are
surround the Old City are intended though each of them is described River Road, which comes in
to keep things in. in a certain way — i.e., the Thumb parallel to the river and runs into
The outer city walls line the river on is the Merchant’s District, remem- the Old City, and Libertine
both sides, and surround most of ber that for the inhabitants, Aegis Street, which runs along the
the city. Within those walls are Hell, often functions like two separate inside of the Outer Wall down
the Marketplace, the Wizardrow, cities. Each side of the city has all to All-Fools Street by the Plain
and most of the rest of the city. At the necessities needed for living Door. The Chine is a favourite
each of the Bay Door and the River (for the poor, to minimize the spot for pickpockets and
Door, there is a huge portcullis, number of times they must cross cutpurses, because it is where the
erected by magic with the aid of the Blood Toll Bridge). However, if wealthy tourists disembark from
silkies and merpeople, that prevents you are interested in something their ships.
river craft from entering the city via unusual, your best bet is the area 3. Following Libertine Street takes
the river. The river walls are lower which specializes in that item. you into the Rookery, which is
than the rest of the walls because There are an uncertain number of a residential area. The houses
of the confidence the city places in entrances into Aegis, but everyone directly on Libertine Street are
these two blockades. talks as if there were four: the fairly well-off, and this continues
Outside the city walls live many of Marsh Door, the Plain Door, the for several blocks to either side.
the agriculturists and labourers. The River Door, and the Bay Door. After that, the quality of life
docks for the bay and the ware- Both the River and the Bay Doors begins to fall off, eventually
houses for the maritime district also are two sets of entrances each, one becoming slums where it borders
hug the shore of the bay, outside on each side of the river, but they on the Outer Wall, and Hell. The
the walls. There are river docks are talked about as if they were Rookery has one of the few
above Blood Toll Island. single entrances; thus, people talk public baths, and a number of
about the Bay Door, and not the good restaurants. Most of the
There is also a small island in the
Western Bay Door. commercial establishments in
bay, Nagamis Island. Lovers go
the Rookery are in the last few
there for trysts. The eastern half of the city is
blocks, where it runs along the
Technically, Blood Toll Island is slightly larger, and it is with this
Porter Road, the road which
outside the city walls as well, side we will begin. It is roughly a
comes in from the Plain Door.
because it is in the middle of the semicircle.
The Avenue of Widows is along
river. However, the two blockades 1. Dominating the eastern half is the border between the Rookery
on the river should protect it, and the Old City, which is promi- and Hell, and the Fountain of
the Undead who reside there. nent because of the Palace. The
Aegis: The City of Magic 7
Ebon Abundance is also in this the biggest magicians and part, but rather an industrial one.
area. sorcerors. The elf-mage Boxcars The Moonblade school is in the
4. The last two blocks of Libertine lives in the Funnel. Magazine, where it borders on
Street are in Bishopsrood, the 7. The Stewpot is the region Stewpot; so is the Cascade
religious and temple district. The south of the Funnel and Leatherworks shop. River Road
district is actually quite narrow, Bishopsrood’s southern arm. It is the main road here.
only two blocks wide for much extends up along the other On the Western side of the river:
of its length. Bishopsrood (riverward) side of the 10. To the north is the Grudge
extends across the river, for Bishopsrood cross. The Stewpot district. This area is a slum,
almost the full length of is where the majority of the consisting of warehouses, some
All-Fools Street, and is actually Eldritch in Aegis live (the docks, and poorer people. This is
shaped like a cross: it extends Eldritch have a different name one of the areas where the elf
two arms out in the Eastern half for the district). The Stewpot has gangs control; it is, Bad Habits
of the city, one to the north, its own gradation of rich and territory. The main street
where it comes between some of poor; most humans don’t know through here is the Avenue of
the Rookery and Hell, and one enough to understand it, if only Rest.
to the south, where it comes because it’s difficult to under-
11. Along the outside wall is the
between the Stewpot and the stand a redcap’s notion of rich.
district of Swords. This is
Funnel. There is a relatively The Stewpot is a very green
where the Inn of Permanent
inconspicuous estate at the crux place with a large number of
Slumber is. The Avenue of Rest
of the cross, between parks. Ash Street runs through
runs through here until it meets
Bishopsrood and the Funnel; the Bishopsrood arm, through
Porter Street. Swords runs the
this is the House of Thought of the Stewpot, and down into the
entire length of the outside walls
the Saegins. Spur.
until it runs into the Spur.
5. Hell. Hell comes not quite to 8. The Spur is the name given to Swords is the major human
the walls of the Old City—at the the section around the Bay Door residency area on this side of the
walls is the area where the weres on both sides of the river. A river, and is noted for being the
live as a transition zone—and large part of the Spur is outside most anti-nonhuman. One of
touches the Chine, the Rookery, the city walls. Most of the things the major sources of political
and Bishopsrood. The residential you think of as existing in a contention in the Swords district
section of Hell is for the most seaport town are in the Spur, is the Echo Rest cemetery, which
part run-down, although near whereas things specific to a is being turned into a residential
the Midnight Circus it is well- riverport are up in the Chine. area for the Undead.
kept and maintained, and in the The office of the Bell Call is in
12. Porter Street on this side of the
Vampire sections it is also neat, the Spur. So is the Customs and
river forms the boundary of the
if Spartan. The Inn of the Excise office, where
Merchant’s District, which is
Midnight Son is in Hell; so is the Rodhamimalon is Chief of
called the Thumb (short for
Fountain. The main street Customs. Ash Street meets River
Thumb-on-the-Scales, which you
through Hell is Cottar Street. Road at the Bay Door on the
may hear from some of the
6. The Funnel is the name for Eastern side.
older residents). The Thumb is
the District of Mages. It got the 9. The section of town between where the best (well, most
name because it is popularly the Spur and Stewpot, bounded expensive) inns and taverns are.
believed to have only one street on the north by Bishopsrood Tourists are let off in the Chine,
which coils in and around to a and on the west by the river, is and taken on a carriage ride
central point, no matter how the Magazine. This is where along River Road through the
many entrances or streets there the warehouses for the city’s Old City, down to the Blood-Toll
appear to be. The street is Fugue food supply are, and the grain Bridge. That way they get a
Street, for reasons unknown. All silos where the exports of the glimpse of Hell, and then are
of the magic colleges are in the city are loaded into boats and taken across the river to the
Funnel, as well as the Guildhall sent out into the Bay. It is not a Thumb district.
of the Mages and the homes of residential district, for the most
8 Aegis: The City of Magic
13. The district where the nobles T he Society saying “existence-sustaining
live is called the Hammer. It is necessities” instead of food. But
There are three major groups:
south of Porter Road, and inside because wealth is now a prerequisite
Hellspawn, humans and eldritch.
into the Magazine on this side of for becoming a vampire, the
Hellspawn includes harpies,
the river. The Hammer has many vampires and because many of the
werewolves, phoukas, glaistigs,
armed guards and patrols, often Hellspawn have different existence-
zombies, incubi, succubi, and
privately paid for. Because of the sustaining necessities, the terms and
monsters of a hundred cultures
number of thieves in Aegis, concepts of wealth don’t really
(rakshasa, for instance). The
anyone wandering through the apply. They’ve been left out of
eldritch are the elves, dwarves,
Hammer who doesn’t have a these figures.
leprechauns, brownies, and the like.
good excuse may be asked to Distribution of Wealth:
Humans are humans.
leave by any of a number of Human/Vampire
armed parties. The Warden
occasionally takes the nobles to Humans Rich 3%
task for this, but this depends Human beings make up 60% of the Middle class 39%
upon the current political population of Aegis. The humans
situation. There can’t be said to Poor 46%
have had full sexual equality for a
be one main street for the thousand years, ever since the Destitute 11%
Hammer. contraception spell was perfected.
Breakdown by Employment
14. The remaining district is the Discriminate against people
because of their religion or ancestry This chart assumes that 45% of the
Wands district. This district
or ethnic background, sure, but not population consists of dependants:
occupies the space between the
because their sex. the old, the sick, the young.
Bishopsrood and the Grudge. It
is a middle-class neighbourhood, Despite the 600 years of citizen- Occupation % Number
reasonably integrated in terms ship, Aegis is still largely a human
of Eldritch and humans and community. One can live one’s life Lords1 0.7 1,680
Undead. The Clan Frog Inn is in on the south side of the river and
Wands. The major street through never work with Eldritch or Clerics 10 24,000
Wands, which runs from Porter Hellspawn. Professionals2 5 12,000
Street to the Avenue of Rest is Some of the districts of Aegis (the
Tinderbox Street. Mages3 2 4,800
Swords district, for example) are
An area that isn’t a district and yet highly prejudiced against the non- Merchants 7 16,800
may be of some importance is humans. Craftsmen 10 24,000
Scribe Alley and the Alley of Human Demog
Demogrraphics
Rumours. Both of these occur in City Guard 6 14,400
the space between All-Fools These figures can only be consid-
ered to apply to the human popula- Servants 18 43,200
Street and Porter Road, Scribe
Alley on the Western side and tion (60% of Aegis) unless other- Farmers4 15 36,000
the Alley of Rumours on the wise stated.
Labourers 15.336,720
Eastern side. The Alley of Definitions
Rumours has a number of Destitute5 11 26,400
The wealth of a human is deter-
interesting and not particularly mined by the percentage of income
1
There are 225 noble families
legal establishments. Scribe Alley spent on food. (human and eldritch; Hellspawn
deals with information in its own such as vampires not included).
Rich10-35%
way; translators, linguists, writers, 2
Doctors, pleaders, those who
poets, bards, librarians, and Middle Class 25-50% profess.
others who make their living off Includes student mages
Poor60-80% 3
language are here. The Bell Call
ought to be here, but isn’t. Destitute what income?
4
Doesn’t include zombies involved
in farm labor
Obviously, this can be extended to
the Hellspawn and Eldritch by
5
Includes the city’s 7,000 thieves.
Aegis: The City of Magic 9
Hellspawn
Hellspawn • They can’t enter a home unless vampires may feed in the traditional
invited manner.
Six hundred years ago, the vampires
led an attempt by the hellspawn to • They fear certain holy symbols. In the standard Aegis campaign,
become the ruling class. This • They gain strength and speed player characters cannot be vam-
resulted in the Undead Accord (the when they become vampires. pires.
Kordalu Accord, after the vampire • They can be held in their coffins Wer es
eres
who negotiated it), giving the by a wild rose.
A were is a shapeshifter who can
undead equal rights in the city. • They dislike the blooms of the adopt human or animal form.
Some of the Hellspawn are still garlic plant. (Some magicians specialize in
mistrusted — no one really trusts • They can’t cross running water shapeshifting, but they are not
the vampires as a group. They tend (this seems to be true). considered weres.) Almost all weres
to be aesthetes, interested in • They can hypnotize their are limited to only one animal form,
complex webs of power and victims. although the variety of animal
intellectual pursuits. • Normal weapons are held to be forms among weres is wide. The
Other hellspawn could be good ineffective against them; iron most common types of weres are
friends. For example, there is a hurts them somewhat more. werewolves, wererats, weretigers,
sport (blacktongue kickers) which is • To kill a vampire, you must drive werebears, and werecobras. Most
moderately popular (and once was a stake through its heart and cut weres in Aegis change into the
extremely popular); there is an off its head, or expose it to animal form; they do not change
interclan competition every year sunlight. into a human-animal cross
during the Festival which is always • They have human familiars. (wererats are the most common
held on Blacktongue Field, and Becoming a vampire has become an exception).
which is always refereed by the expensive, high-status proposition. Weres look human most of the
ghost of Emer Spraytoe, who The vampires charge a great deal of time. During the full moon (there is
invented the game! money to create a new vampire, and only one moon, a large one, with a
Vampir
ampireses illegal vampires are condemned to full moon every 31.683 days; usually
die. There are only a certain the full moon is three days, but
First warning about the vampires: if
number of tombs on Blood Toll sometimes it is four), weres invol-
they’re up to something, they won’t
Island, which is where the creme de untarily change into their animal
do it in the open, because there is
la creme of the Undead sleep. The form. Most weres change into the
still a mistrust of the Undead
vampires keep their exact numbers animal form; they do not become a
among the human population. (For
secret, although popular rumour human-animal hybrid. (Wererats are
instance, the residents of the
has it that each vampire is assigned the most common exception to this
Swords district have a strong non-
one of the noble houses for rule.)
human, non-mortal bias.)
another takeover. Be that as it may, It is widely believed that weres are
Vampires have a lifespan of 200 to there are more than two hundred immune to normal weapons but
300 years. Eventually the magic vampires and fewer than a thou- not to silver ones. Some magical
holding them together fades, sand. theorists believe that weres are
senility sets in, and they leave the
Some vampires are good people, susceptible to iron weapons as well,
crypt door open. Sunlight destroys
although there is a weeding-out due to their inherently magical
them.
process that tends to select for a nature.
As far as other disadvantages that specific Machiavellian type. Most weres live in a ghetto just
vampires have, most people have
It is illegal for a vampire to directly outside of Hell, at the base of the
heard many stories but don’t know
bite a human being; however, there Old City’s walls, by the Zoo. When
which are true (the vampires aren’t
are vampires who feel that biting is the full moon comes, they all go to
telling). For instance:
the only way to feed, and who are some of the large empty areas of
• They drink blood (certainly willing to pay money for the the Zoo.
seems to be true) privilege. The Inn of the Midnight Because Contraception spells don’t
• They sleep in their native soil Son is a little-known tavern which work on weres, fertile weres are
during the day. features a basement room where often locked up in their homes.
10 Aegis: The City of Magic
Anyone native to Aegis can recog- Lif
Lifee In Aegis of different times can be labour-
nize a were. intensive and confusing.
This section contains information
In the standard Aegis campaign, The year is 427 days long, closely
available to those who live in
player characters cannot be were. enough that only every 130 years do
Aegis—the day-to-day information.
they need an extra day. It is divided
What language they speak, how
Eldritch into 15 months of 28 days, with the
they work, where their allegiances
extra 7 days given to Festival. The
The eldritch have recently become lie.
Festival after next is an eight-day
something of a problem. The elves Festival. (Festival is the big money-
are tremendously long-lived—they Languag
Languagee making time in Aegis.)
thought they were immortal. But The principle language in Aegis is
two hundred years ago, they began The seven days of the week are:
Trader. (I have a list of the letters Windday; Wolfday; Fogday;
to die of old age. Suddenly they and diphthongs in Trader, but my
realized that they could die, and they Bearday; Salmonday; Treeday; and
general rule is, if an English Riverday. The day of the week on
went into a fit of breeding. Now equivalent exists, use it.) Trader has
there are all these adolescent elves which you are born determines
a lot of words from other lan- your clan. (See “Clans.”)
(a hundred to two hundred years guages. People who speak other
old) crowding their elders and The day is actually 24 hours 28
languages have their own ghettos
moving in on the city, , taking over minutes long (by our reckoning).0
(for instance, the ghetto of Ylar
neighborhoods: Elf JDs. In some parts of the world, they’ve
refugees in the Thumb district). If
To compound this problem, the divided the day into 21 hours of 60
your language is sufficiently rare
Eldritch also have a problem with minutes (but the hour is 70 of our
(dialects from Jek Tun Quyinn, for
drugs: a drug called Red Habit is minutes).They’ve divided the day
example), you may be able to get
very addictive to elves, and it is into 21 hours of 70 minutes. That’s
money translating somewhere. The
being brought in by the Kraken. close enough to our hours for most
translators in the Warden’s court are
purposes. (There are 10 hours in
Some of the eldritch (brownies, for always willing to brush up their
the morning, 11 hours at night
example) are much more comfort- knowledge of obscure dialects.
because midnight lasts a full hour.)
able with humans than the majority Most people is the city are literate if
of their kin. You can often find There is one large moon with a
they were raised there (public
Brownies outside the Eldritch areas period of 31.683 days. Full moons
schools until age eight). There are
of the city. usually last three days, sometimes
lots of people who weren’t, or who
four.
There are few dwarves in the city, are visitors, so you don’t need
although there is one dwarf-only literacy, but you get it free if you’re The months are:
tavern (The Iron Anvil). There is a native. (You also get familiarity 1. Aorig (Ow-rij)
no rivalry or enmity between with either bow or crossbow—see 2. Fenrig (Fen-rij)
dwarves and elves, other than the Weapons.) On the other hand, you 3. Ipshairig (Ip-shay-rij)
enmity dwarves feel to everybody. pay extra for wilderness skills. This 4. Naitrig (Nayt-rij)
is to make it fair for barbarian 5. Minoerig (Min-oh-rij)
The only race of Eldritch who are
characters, who are likely to be 6. Aolem (Ow-lem)
forbidden to the city are Kobolds,
greatly inconvenienced by illiteracy. 7. Fenlem (Fen-lem)
who once attempted to mine the
8. Ipshailem (Ip-shay-lem)
Gate. (The expression “dumb as a
T ime 9. Naitlem (Nayt-lem)
Kobold” is still grounds for a brawl
10. Minolem (Min-oh-lem)
in the areas of Aegis where memo- This is the year 2078 After Gate, 11. Aorum (Ow-rum)
ries are long.) which is the calendar used by Aegis. 12. Fenrum (Fen-rum)
Some humans are aware that the Other places may use their own 13. Ipshairum (Ip-shay-rum)
Eldritch are not synonymous with calendars. 14. Naitrum (Nayt-rum)
Faerie. Note: If you don’t want to use the 15. Minorum (Min-oh-rum)
calendar and clock, don’t. It’s The three growing seasons are Rig,
optional, because keeping track Lem, and Rum.
Aegis: The City of Magic 11
After 28 Minorum comes the follows, of course, that there are This is a triangle of three gold
Festival of the winter solstice. fourteen districts, including the swords, the base sword pointing
Warden’s.) right, on a black background.
Food The Council run the city; the The Undead have their own
The staples are corn (maize), wheat, Warden is responsible for its nobility and their own coats of
and rice. Much of the food is upkeep, image, and protection. The arms, with different metals and
imported from Goblet-Hollow, also Warden owns the treasury, the city colours (mercury and iron (silver
called “the Valley”, which is at the guard, and the customs office. The and rust); blue, indigo, brown,
source of the Mearallaem River. current Warden, Lairda Gemlen, is black, yellow). The Undead can tell
Aegis aslo imports food (meat a reasonable woman. the difference. It is either a separate
animals, some grains, some fruits) The vampires are suspected to be Heraldry skill or increased difficulty
from the neighbouring nations of supporting or controlling seven for regular Heraldry.
Gurril, Omaki, and Palliss. The city Councillors beside their official Some Houses of Aegis
can survive without this importa- representative. House Aminon: One of the
tion, but diet would be reduced. oldest Houses in Aegis, over a
The climate in Aegis is suitable for Nobility thousand years old. Historically
citrus fruits, although fruits like in charge of protecting the city
Nobility is determined by the ability
apples and peaches must be in all wars, it has lost prestige
to keep up the payments. There are
brought in from Ruesada or from and function over the past three
225 noble families in Aegis; if a
Goblet-Hollow. (It may help to centuries as a result of a curse
family fails to keep up its payments
think of Aegis as Vancouver and placed on the family line.
to the government, it forfeits the
Goblet-Hollow as the Okanagan Ancestral home in the Old City
right to the title, and the title (and
Valley.) is Illaminonear, recently rebuilt
responsibilities of the house) is
Beer and wine technologies are auctioned off. and refurbished by Tererinh
reasonably developed, because of Daimrea, who purchased the title
Each noble family has a coat of
the Preserve Food spell. A jar of after the death of the last of the
arms; a hundred and five of these
ale costs a penny (about a dollar in previous line, Anikin Roekall.
coats are over a thousand years old.
terms of earnings). House Anamilon: The House is
The other hundred and twenty
only a few hundred years old.
noble titles have been created in the
Gover
Gover nment
vernment House Anamilon was founded
last thousand years, as the Warden
during the last War of the Gate,
Over the years, Aegis has tried all needed more money for the city, or
and is the leading house in
the governments: democracy, as the population grew.
supporting magic and magic
theocracy (but nobody worships Non-combatants wear their arms in research. Several Lords of
Thurmillim any more), monarchy, a upright pentagon; combatants Anamilon have become mighty
autocracy, oligarchy, you name it. wear them in a circle, representing a mages; one founded his own
The current method is not too bad. shield. Should combat be necessary school.
Aegis is governed by the Warden against a foreign invader, the House Koreamon:
and the Warden’s Council. (The combatants will wear tabards. House Romeana:
nobility have specific duties, but Heraldry skill will allow you to
they are not directly responsible for know more of them. Trade
ade,, Economics
Economics,, and Jobs
government.) The Warden techni- Basics of Heraldry (familiarity):
cally has absolute rule, but no Aegis trades with Gurril, Omaki,
There are two metals and five
Warden has put that to test for the nations on Astinoivayl’s east
colours (gold and silver; red, blue,
hundreds of years. There are 13 coast, and the northwestern nations
green, black, violet). You cannot
seats on the Warden’s Council. of Haquida. It also trades with the
place a metal on a metal, nor a
There are likewise thirteen sections island-nations along the Dragon’s
colour on a colour. Some of the
or wards in Aegis. The nobles of a Tail, and indifferently with Shier
patterns are different than on
ward compete to become represen- Kra.
Earth; for instance, the Aminon
tative (note that a noble for a ward coat of arms is Gold, trefoil swords There are good times and there are
need not live in that ward). (It counter-clockwise, on a field, Sable. bad times. The perception is that
12 Aegis: The City of Magic
these are good-times-sliding-into- Order of the Planets and Harmon- addictive to elves. Humans are
bad-times. (“Things aren’t as good ics (Astrologers’ Association) unaffected. Red Habit is illegal. The
as they were when your father was Pilots’ Guild leading supplier of Red Habit in
young, I’ll tell you that. At least Pleasure Consortium (prostitution, Aegis is the Kraken, who founded
there’s some work.”) drugs, etc.) his (its?) mob rule on this vice.
Aegis has all sorts of jobs. If you Scribes’ Guild Since all adventurers eventually run
can’t do anything else, you can be a Shipwrights’ Guild afoul of the city guard, I will point
guide (if you’re a native). Fisher- Tailors’ Guild out that they have ruffian-to-bandit
men. Craftsmen. Aegis has some of Thieves’ Guild stats. Due to the tourist trade,
the master craftsmen of the world. Slavers’ Guild members of the city guard have the
Aegis is also very fond of entertain- authority to carry out detective
ers. Empl
Employoyer-Empl
oyer-Empl oy
er-Employee Ob
oyee lig
Oblig a-
liga- investigations. Most will pick any
Because of the high degree of tions known member of the criminal
literacy in Aegis, they have weekly To a large extent, the employment class and arrest him. The suspect is
news-sheets, published on rag system is feudal. Most jobs are jailed for about a month, by which
paper with moveable type presses. hereditary. If your mother was a time any tourists who are con-
The type is carved wood. The servant of the Inikear family, you cerned about the crime are gone.
news-sheets have ads, so you can will be too. Should a family or a Any high-profile thief is going to
make a living as a newsman in church purchase your services, you get caught, and publicly punished.
Aegis. Not a good one; there are will follow them. They, in turn, pay Punishment depends on the crime.
four or five long-term news-sheets for all the necessities of life, and You might just get sentenced to
with new ones appearing and throw the wedding party for you, working in the Zoo. (Not hard
disappearing all the time. The oldest and all of that. In essence, you have work; it just has a high mortality
is the Bell-Call, published and sworn fealty to your employer. rate.)
mostly written by Oarimel Lemig. Some employers and some jobs The Guard work on clearing out
There are professional people in may require you to swear homage. the Undead before dawn. It makes
Aegis—chirurgeons, pleaders, Probably the best job to get from bad feelings with the Hellspawn if
scribes, etc. They have guilds. that point of view is city guard. The you let suspects disintegrate in the
Some Guilds pay is good, and there are no sunlight.
restrictions on who you marry, There are elite guards, composed
Animal Handlers Guild
because the Warden has no rivals. primarily of vampires, which guard
Apothecaries Guild
(No admitted rivals.) People do the Maze. Every once in a while
Artificer’s Brotherhood
leave the city guard; it is a danger- they run into something. Some-
Blacksmiths’ Alliance
ous job, and a cautious and eco- times they don’t come back. Each
Brotherhood of Stonemasons
nomical guardsman can leave after troop is required to have a token
Carpenters’ Cadre
ten years and buy a small business. human or vampire (depending).
Embalmers’ Guild
Federation of Fences The justice system is only partly
Fellowship of Pain (official tortur- T he Law
Law corrupt; some can be bought, some
ers, executioners) Iron is illegal. The undead have can’t. The philosophy is “stern but
Fellowship of Physicians and very powerful Detect Iron spells at fair”; Vlad the Impaler would have
Chirurgeons the city gates. The only people liked it. (He would have objected to
Heralds’ and Messengers’ Guild allowed to have iron are the city the invisible end most of the
(includes news-sheet producers) guards, and certain very high criminals came to, though. Couldn’t
House of Pleaders officials (the Warden, for one). be seen by anyone, in the Maze.)
Jewelers’ Guild There are about 14,400 guardsmen Instead of lawyers per se, Aegis has
Merchants’ Consortium in the city. Pleaders (also known on the street
Moneychangers’ Guild There is a drug called Red Habit or as Mouths). They are a combina-
Moneylenders’ Guild Crimson Hand (because the leaves tion of lawyer and lobbyist, since
Order of Architects have a crimson patch which looks they will press your case with an
like a hand), which is grossly appropriate noble or the Warden if
Aegis: The City of Magic 13
paid enough. Most Pleaders have structure to deal with all of them. ruled by Maron, the Beggar King,
Bureaucratics and Bribery as well as The Guild exerts strongest control and his consort, the Veiled Lady (or
Conversation and Oratory. on pickpockets and those who the Lace Lady), Erdeth. In the past
There are also regular jails, for would steal from inns, since those few months, however, there has
regular crimes. are the crimes that directly affect been a Feud between the Beggars,
the tourist trade. Non-member con which has divided the Guild in two.
Sla very
Slavery
men have a 50-50 chance of being The Beggars’ Guild is made up of
Slavery is legal. This is partly hunted (depending on the degree six tribes, given here in increasing
because of the blood exchange. of nuisance and whose target they order of status:
(See Economics) Slaves have no hit) and a really inventive thief Brams: Brams are the non-
right to property. There are three might be able to win membership deformed children of beggars
classes of slave: in the guild and the guild’s respect who must then fake their
1. Slaves by law. Those convicted with a spectacular theft. Of course, deformities. Beggars hold them
of murder, treason, or ruinous then he would owe dues, wouldn’t in the lowest regard. Most of the
destruction of another’s prop- he? “old” Brams — those who faked
erty who are not convicted to die If a thief begins to attract atten- injuries before the separation
become slaves. They perform tion, there’s a good chance that the with the Thieves’ Guild —
such onerous tasks as the Guild will contract to have the thief considered themselves con-men
zombies cannot. Jobs that taught a lesson. Perhaps he or she and are now thieves.
require a certain minimum will be caught. Cleaved: Warriors or adventurers
amount of decision-making
Legal punishment for first theft is who have been maimed. Some
ability, or that involve salt or
forced labour; second theft is loss of the Cleaved are a bit fanatical
iron, for instance. These slaves
of a hand. They never cut off both and will “make” converts out of
belong to the Warden.
hands; that would increase the brams in the Thieves’ Guild.
2. Slaves by capture. The customs
beggar population. Instead, they set Gutterkin: The desperate, the
office doesn’t ask where im-
you to work in Hell, or they auction destitute, and the mad.
ported slaves came from; nor do
off your blood to the vampires to Demonsbreath: Those maimed
they care, so long as the tax is
pay back your theft. and crippled by disease & illness.
paid. There is very little captur-
Almost all fences in Aegis belong to Stained: Those maimed by
ing of slaves done in Aegis, but
the Fraternity of Fences. They accident or intent (Erdath is a
some are imported. Some nobles
won’t buy from a non-Guild thief. member of this tribe).
like slaves and don’t like zom-
This means that most of the free- Thurget: Those who are congeni-
bies.
lancers work for specific targets or tally deformed (Maron is a
3. Slaves by choice. In order to
for cash. member of this tribe).
cover a debt, a person may sell
him or herself into slavery. The Most people believe that beggars
Currenc
Currency
ency
slave’s family receives the and thieves belong to the same
amount he or she could have group, but the beggars split off You may choose to use one of two
earned in five years. about a hundred years ago. currencies as a GM running a
Slavery is for life, although slaves in campaign in Aegis. If you prefer a
Some thieves pretend to be beggars
the second two categories can be simpler currency, there is a simple
by faking deformities. One group
freed by kind owners. gold-silver-copper scale: If you
of beggars maims thieves who are
enjoy a realistic (but difficult)
T hie ves
hieves faking deformities.
economy, keeping track of occa-
As befits a high-density area, Aegis Beg
Begg gar s
ars sional inflation, devaluation, and
has a high thief population. There When the beggars started to multiple currencies, you may use
have been times when the Thieves’ worship Thurm, about a hundred the blood economy. In either case,
Guild has owned part of the years ago, they split off from the no iron coins are allowed.
Council; this is not one of those Thieves’ Guild, and developed their In the simple currency, 1 gold piece
times. own identity. (Their worship of = 10 silver pieces; 1 silver pieces =
The Guild doesn’t like foreigners Thurm is a secret, known only to 100 copper pieces. For conve-
working in town, but it hasn’t the beggars.) The Beggars’ Guild is
14 Aegis: The City of Magic
nience, use current prices for items, Nobles and vampires tend to use gunpowder. Maces, flails (includes
but think of a copper piece as sabre, epee, and rapier. Vampires nunchaku), and lances aren’t too
about 50 cents. They cut coppers particularly employ what is essen- popular. (In Aegis’ narrow streets,
into eighths if needed. A beer is 2 tially Florentine style (use of the it’s difficult to charge a horse.)
coppers. dagger adds +1 to DCV, like a Bronze blades nick and dull quickly
Aegis has a rather complex sword, if you have bought familiar- (treat it as a weapon of poor quality
economy based on blood. There’s a ity with Florentine style). ). This is no problem in the city; it’ll
fair amount of inflation-devalua- Each city guard has an iron broad- cost you a silver piece to get the
tion. sword and a mail shirt, shorter than weapon sharpened again, or you
The most stable currency is the a cuirass. The mail shirt is bronze, can do it yourself with familiarity
bridge-token. You can make a held together magically. A Guards- with Weaponsmith or Weapon
profit through careful exchange of man has a skirtplate, a small Care, and the tools.
bridge-tokens, though not on a shieldld, greaves and vambraces. You can buy a magically hardened
regular basis, and the Guild of Helms optional. blade that’s as strong as an iron one
Money-lenders frowns on it. Only Guardsmen (and ex-Guards- for only 30 gold pieces. You can get
(Bridge-tokens go for less in the men) have armour that good. Not one that’s much harder for a lot
purely human areas far from the all ex-Guardsmen have saved more.
bridge, because these people don’t enough money to buy their armour In Aegis, people name their
go across the bridge. So you can from the Warden. Everyone else favourite weapons, especially if the
buy tokens from them for resale must make do with hardened weapon is expensive or magical.
near the bridge. But these people leather or cloth. Each sword in succession needn’t
rarely have tokens.) The Saegin (Sy’ jin) priests use have its own name; perhaps a
Every month, you go down and quarterstaves. Saegin priests are vampire always names his rapier
donate a certain quantity of blood. blinded after their second year of Dheenamra, or Blood Drinker,
You receive tokens. The ratio of study and meditation; they usually though this is his fourth rapier by
blood:gold is fairly well fixed, so develop combat sense within two that name.
you can always pay some poor more years. You see them around at
person to donate for you. You dawn and dusk, when the crowds Clans
might even get the blood cheaper are thinnest. Saegin priests are good
People in Aegis have families, and
than just buying a token on the guys. (See the Religion section;
they have clans. Clans are assigned
black market. Since the coins can compare with Green Priests and
like astrological signs, according to
only legally be spent on Blood-Toll Forbinites.)
the day of the week on which you
Bridge and in Hell, they find their Most people are satisfied with were born. People born on the cusp
way back to the blood banks. knives or clubs; thieves and bandits are very special, since they belong
may use shortswords. The occa- to two clans. Hellspawn tend not to
Technolog
echnology and W
ogy ea
Wea pons
eapons sional barbarian or professional have clans. Some vampires and
Aegis has the following technolo- fighter might wander about with a weres might.
gies: bronze bastard sword....he’d have to
Anyone born during Festival is a
be pretty strong, though. All
The printing press. The wooden Raven. Ravens consider themselves
citizens who have been through the
truss. The block and tackle. special because some of the
public school system have familiar-
The clock. (Aegis has a large clock legendary heroes were Ravens.
ity with bow or crossbow or staff
tower in the center of the mercan- Many Ravens are executed.
or sword (equal chance, or the
tile district on the West Bank, player can choose). This is part of Some clans have rivalries: Wind vs.
which is visible—if not legible— the Aegis Citizen’s Package (see Fog, and Bear vs. Salmon. (These
throughout the city.) later). are more like army-navy rivalries
No one has ever heard of gunpow- than Hatfield-McCoy rivalries.)
Because of the melting-pot nature
der. Even if they had, they would River, Tree, Wolf, and Raven clans
of the city, there are a wide variety
assume it was magic. are neutral. (Wolf and Raven clans
of weapons here, almost any
used to be rivals, but that stopped
weapon that doesn’t contain iron or
as a result of the Vampire Revolt.
Aegis: The City of Magic 15
Maybe someday I’ll figure out the Religion In another story, the student is
story.) asked to blind himself, by dripping
One of the famous streets in Aegis
A member of your clan is obliged acid into his own eyes. If he blinks,
is All-Fool’s Street. Every major
to help you in a time of crisis. Help the inside surface of the eyelid is
church has a branch here; even
does not mean betraying their burned and scarred, reminding him
Catholicism. (It’s changed some-
employer. If you go around abusing every time he blinks afterward that
what; two hundred years ago they
this, they can boot you out of the he did not maintain perfect control
had a vampire Pope.) Some of the
clan. Nobody is neutral to someone during his investiture.
new religions:
who has been ostracized from a Some people believe that the Saegin
clan. In practical terms, you have to are not blind at all, but they have a
leave the city, even if that is not
Saegin glamour cast over their eyes which
explicitly the purpose of ostracism. A monastic order, its members allows them to see in the dark.
Of course, if someone comes up to study the martial arts and are
you and says, “I am also of the blinded in an effort to achieve full Forbinites
Wolf clan. Help me!” then you have control over themselves. They
believe in perfect balance of all Aegis sits on a circular bay (a
to. meteor crater). Standing astride the
things. It appeals primarily to men,
Each clan has a mark. The marks but there are female members. two spits of land that guard the
aren’t secret, but they aren’t adver- There are five Houses in Aegis. entrance to the bay is the Colossus,
tised, either. If you aren’t particu- Forbin. He is eternal; he doesn’t eat,
larly observant, you could grow up The Saegin are a monastic order,
he doesn’t excrete. He does move,
without knowing what some of the with about 1,200 members in Aegis,
though. The Forbinites believe that
marks are. It takes 1 pt. of knowl- living in six monasteries. They can
if Forbin ever leaves, the Gate will
edge to know other clans’ marks. be recognized by their white robes,
collapse and the end of the world
You always know the mark of your and their milky white eyes. All
will come. They spend their time
own clan. Each clan assigns the clan Saegin have a slightly mystic
trying to entertain him. Small
mark at a different age, but none reputation, because they can fight
Forbins to stand astride doorways
before the age of eight. while blinded. The Saegin have a
are very popular in Aegis. (The
good reputation in Aegis; they may
The clan system extends through thieves’ guild likes them, too; they
not in other areas. The Saegin
the nations of Sceptre, Haquida give more hand-holds. Not to
helped greatly in the last War of the
and Western Ruesada. mention Rullin the Clever who
gate.
almost escaped capture by imper-
They are blinded after their second sonating one.)
year of study; there are varying
stories abou the blinding. It is
T he Bur ning W
Burning oman
Woman
known that the student is required
to fast for a week before the The Aegis version of the
blinding. It’s assumed that this Prometheus myth. Disobeying her
blinding is horribly painful. husband, the Blind One (or Fate),
she gave magic and fire to human-
In one story, the priest supervising
ity. As punishment, he set her on
takes a red-hot spoon and gouges
fire for ten thousand years. She can
out the student’s eyes. If the
intercede for you, taking on another
student flinches or moves, he fails,
two years of punishment. Some-
and is further mutilated and left for
times her husband gets angry at
the Beggar Queen to take. If he
humans for doing this, and the
does not flinch, he is taken away
attempt to intercede fails; you get
and his eyes are replaced with ivory
blown up (die horribly, suffer
balls, which are used by the Saegin
something far worse than you
as an artifact of magic when he
would have without intercession)
becomes a mage.
and the Burning Woman has two
16 Aegis: The City of Magic
hundred years taken off her Oerimaekin
Oerimaekin Mythos
sentence.
(Or-i-my-kin) Oerimaekin is not a This section discusses some aspects
religion for the weak of spirit. They of the Aegis belief system that
Sickles
Sickles don’t believe in life after death, they aren’t really religion or magic: Luck,
A pagan group, they worship the don’t believe in the Tarot. Instead the Aegis Tarot, and Death.
earth mother-fertility goddess, who of helping their fellow men, they
is symbolized by the season’s crop. prefer to use them. The religion Luck
They vie with the druids for rights stresses self-reliance and worldly
Everyone believes in luck. Different
to tend the city parks. The Warden success. To prove their devotion,
religions have different gods in
gives them some parks of their own they walk over hot coals, and they
charge of luck, and different gods
in which they worship. attempt to make bags of money. If
have different items and numbers
you want a license to walk all over
they have blessed as lucky.
Rainbows
ainbows people, join this religion. The only
real relationships they have are with The magic numbers that everyone
The Rainbow religion will allow believes in are 3, 5, and 7. That’s
other Oerimaekins, because they
anybody and allows almost any- why the year is 15 (3X5) months of
know where they stand.
thing, so long as members give 50% 28 (7x4) days, instead of 15 29-day
of their income to the church. More importantly, people don’t
months, or any other combination.
(They don’t state it this baldly.) The want to like the Oerimaekin, and
Rainbow church is recent and the Oerimaekin don’t help it by
sneering at everyone else. There is a T he Tar
Tarot Deck of Aegis
arot
popular. It promises eternal life,
absolution for sins, pleasure for the fringe group that few people know Aegis has its own Tarot. Here are
faithful with the certainty of about (the Maekinant) who are some details on it. I have deliber-
punishment for those who don’t somewhat softer, and more toler- ately left this vague so that I can
believe. The Rainbow religion is able. give clues with Tarot readings
causing a certain amount of without being straight-jacketed by
concern among leading religious them.
leaders. It is new and popular. There are two sets of cards, the
Rainbows who’ve just seen the light Major Arcana and the Minor
wear a scarf of their color (red). As Arcana. The Major Arcana consists
you advance, you change colours. of 21 cards, while the Minor
Green rainbows wear a different Arcana is 65 cards, 5 suits of 13
shade of green than Green Priests. cards each.
The high priest is Indigo. The god T he Minor Ar Arcanacana
Imanam is, literally, Violet. As a
scapegoat, the Rainbows have The five suits: Clouds, Wands,
chosen the Oerimaekin. Torches, Anvils and Streams. They
are traditionally arranged in a circle,
in that order, with Streams leading
back to Clouds. The general
meanings are as follows:
Clouds: Dreams, hopes, the
emotions.
Wands: Life, bounty, the
Eldritch.
Torches: War, the Hellspawn,
conflict.
Anvils: Manufacturing, money,
tasks.
Streams: Travel, the intellect,
freedom.
Aegis: The City of Magic 17
The cards come in the denomina- Death likes to drink at a tavern Monsters
Monsters
tions of 0 to 8, with 0 representing called the Aling Raven.
Of course there are monsters:
the total absence of that character-
Dragons and unicorns and sea
istic (even reversed), and with four
serpents and the like. Almost all
face cards: Heir (youth, potential
monsters come in lesser and greater
unrealized), Jack (path unchosen),
kinds...lesser unicorns and greater
Lord, and Lady.
unicorns, etc. The lesser monsters
T he Major Ar cana
Arcana have no magical abilities, but they
Some of these cards will be familiar are not as severely affected by iron,
to you as being in our current Tarot either. The closer the monster is to
deck; others are unique to Aegis. an animal model, the harder it is to
0. The Fool (also The Tourist) tell the lesser and greater monsters
1. The Mage apart visually. Lesser and greater
2. The Duke and Duchess unicorns are identical, but only
3. The Vampire Lord (or The greater unicorns have magic. Lesser
Leech) dragons are bigger than greater
4. The Burning Woman dragons and don’t fly as well; they
5. The City (or The Shield) also can’t fly well and lose altitude
6. The Seer if they blast fire.
7. The Sun There are no lesser and greater
8. The Moon dwarves and kobolds. There used
9. The Tomb to be, centuries ago, but the lesser
10. The Changeling kinds had the ability to detect iron,
11. The Blind One (or Fate) and the greater kind didn’t (it isn’t a
(husband of The Burning magical ability). The greater kind,
Woman) envious of the ability, interbred
12. The Colossus with the lesser.
13. The Trickster (or the Raven)
14. The World
15. The Sword
16. The Lovers
17. The Merchant
18. The Wanton
19. Death
20. The Cascade
It is possible for one of the charac-
ters to make a living as a card
reader. It is Precognition, and it
only works with the cards (no
limitation given; cards are easy to
find).

Death
Death
In Aegis, Death’s appearance
changes as a gauge of how desir-
able one finds the idea of dying.
Death shifts from a skeleton to a
beautiful person of the appropriate
sex. It is not general knowledge, but
18 Aegis: The City of Magic

Magic metals, almost never perform magic Magic Colleges


Colleges
of any kind.
Aegis is the heart of all magic, and All of the leading magic colleges
the foremost center of magic in the have schools in Aegis. For our
world. The ban on iron is caused by Magic In Everyda
Everyda y Lif
day Lifee purposes a magic college is a group
iron’s effect on magic. To truly You can buy books of household of mages or priests who are united
understand Aegis, you must spells, but these take someone with by a common theory of magic. (All
understand magic. Magic defines Magic Skill to use, even though all account for high- and low-magic
the population. Even those who are of them are essentially fool-proof areas, and the detrimental effects of
not attuned to magic are affected by (they do not require a magic or iron.) All the spells of a college are
it. sorcery skill roll). Examples of the thus united by some special effects
spells found in them: Raise bread, and by some aspect of the casting.
How Magic W
How or
Wor
orkks maintain even temperature (useful For example, all spells of the Order
for ovens and common rooms), of Flame must bend flame some
This section explains magic and way and they all require Gestures
polish silver, dust with whirlwind.
how it works. It is not information and Incantations. Givamoe magics
that should be common knowledge If you want to blow big bucks, you
can buy a Secretary Quill spell, are almost all ritual, requiring some
among the PCs, and the GM is free hours of preparation and the
to alter any of the details in this which will take dictation.
ingestion of some interesting
section. Everyman Spells
potions. Details are more important
Like many other magic systems, we Because Aegis is at the source of all if you run into them. Knowledge
assume that there is a flux or source magic, everyone knows these three Skill Magic Colleges will help you
of magic (called mana by the Maori, magic spells. These have been time- identify the school of a spell if you
and by different names in each tested over the years. If you say see it performed.
school of magic in Aegis). Magic is them wrong, they do not backfire.
Elemental colleg es
colleges
the ability of an individual or group They cannot be boosted to give a
of individuals to use this force to greater result (can’t be pushed). There are five colleges, based on
accomplish tasks, even tasks that They require material components. the five elements (wood, water, air,
are “against the laws of nature”. All of them take at least a minute to earth, and fire). Each of their spells
cast, and have incantations or must be accomplished using the
The source of this energy is
gestures. The spells are: element of their college.
believed to be the Gate. Certainly
magic is most potent directly over 1. Start fire. (Component: ashes Gi vamoe magic
Givamoe
the Gate (Aegis), and weakest on and fuel) (Does 1/2 d 6 K) Givamoe mages believe that all
the opposite side of the planet 2. Contraception. Must be cast things have spirits and that the
(???). (See the GM Secrets chapter daily by men, monthly by interactions of these spirits cause
for more discussion of the energy women. (Component: leafless things to happen. They heal you by
source.) branch from a tree that has sucking out the bad spirits that have
All spells on the planet have the never flowered—this component gotten into you. Most of their
limitation: will not work if more is not used up by casting the magic tends to be healing or cursing
than a dagger’s worth of iron is in spell) magic, although they have some
the same hex as the caster. This 3. Preserve food. Lasts 24 hours interesting attack spells based on
limitation is only worth +1/4, (Component: salt, food must be the spirits of natural features. Their
because iron is banned in Aegis. It’s in a special container) spells require a natural object
important to realize that this also These spells have been thoroughly whose spirit can intercede or be
stops Constant spells; mages who tested. I mean, thoroughly. One requested to act for them.
are going into iron-legal areas spell is released for public use about Saegin
therefore use Ward instead of every five hundred years. (The
Shield spell is being rushed; it Only the Saegins know what the
Shield, so that the iron in arrow-
should be ready in about two tenets of their magic are; only
heads accumulates on the ground
hundred years.) Saegin mages learn it, and Saegins
more than a hex from the caster.
start to become mages after a two-
Dwarves and Kobolds, workers in
year novitiation (is this a word?),
Aegis: The City of Magic 19
and four more years as a monk. Almost any magical effect can be T he World of Aegis
World
(For more information on the created with alchemy, but all elixirs
No city lives on its own, not even a
Saegins, see Appendix 2.) take a long time to create, have only
city-state. This section discusses the
Dheen
Dheenunanunan (Bl ood magic)
(Blood a limited number of charges, use
world around Aegis, including the
exotic materials and destroy them in
The magic college of the vampires. other nations on the continent of
the process, and have other limita-
It is only taught from one vampire the Sceptre and the oceans and
tions, including (usually) requiring
to another. continents of the world.
time to take effect.
Moonb
Moonblade lade Although alchemy is magical,
The weapons shop where the best analyzing an alchemical elixir is a
Continent of T he Sce
The ptr
ptree
Sceptr
magical weapons are made. They separate skill or spell from analyz- The continent of The Sceptre is
qualify as a school. Their records ing magic. Any decent Alchemist actually shaped more like an ice
are absolutely confidential. All of can analyze an elixir given a lab, 4- cream cone. It is about 800 km
their Create spells are complex and 48 hours and a successful skill roll. wide at its widest point, and about
ritual. The Moonblade shop Alchemical elixirs come in four twice that long. It is dominated by
occasionally buys exotica from forms: two mountain ranges and a large
adventurers. Industrial spies try and inland lake, 200 km long and 100
• Potions (take one turn to affect km wide, which drains into the sea,
find out what the Moonblade is
subject) and forms the major waterway of
buying.
• Powders—must be taken in the eastern side of the continent.
Guild of Necr omancer
Necromancer
omancerss food or drink (take 10 minutes
The spine of the continent is the
In Aegis, most Necromancers are to affect subject)
Raemear Mountains, which start in
on the level of hedge wizards. It • Ppastilles—thumbnail-sized
the northwest and run the entire
just doesn’t take much to raise the tablets which must be burned
length of the continent. They
dead here. A man who is in debt and the fumes inhaled for effect
continue as a series of islands,
may arrange to be turned into a (take one phase to affect subject)
known as the Dragon’s Tail.
zombie after death so that he can • Unguent—cream or jelly, must
continue to work and pay off his On the other side of the continent
touch bare skin (effect is in-
debts, or the Debtor’s Court could are the Truran Mountains, an old
stant).
arrange this, if it’s more money and flattened range.
Each form has its own shelf life
than the debtor’s blood will cover. and storage limitations as well. There are five major nations on
Potions only last a day after being Sceptre (the article is left off in
Alchemy
Alchemy uncorked (so they’re often sold in common usage), not counting
one-dose bottles). Powders will last Aegis (which is a city-state with a
Mages look down on alchemy,
nearly forever while dry, one month vassal, rather than a nation).
partly because it requires no inborn
Magic skill to learn. Alchemy is the in food or drink. An unburnt If you divide the “ice cream”
art of using the magic inherent in pastille will last a month, but is section of the cone into three parts,
objects to achieve magical ends. To destroyed by water. Unguents are the westernmost part is Gurril, the
become an alchemist requires a neutralized by water, strong sun- middle (and largest section) is
knowledge of alchemy. It may also light, and last a week after being Omaki, and the eastern part (just
require specialized knowledge of exposed to air. on the other side of the Truran
alchemical theory. (The more you An elixir costs about 1 silver piece Mountains) is Robalda.
know, the better, of course.) To for each day it takes to make. The cone itself is roughly bisected
create new elixirs, you must have by the Raemear Mountains. On the
the skill Alchemical Research. western side of the mountains is
To mix an elixir, you must make a Elfhome, which isn’t formally a
skill roll and someone must tend nation, and Palliss, which is, and is
the elixir 24 hours a day. A failed pushy about it. On the eastern side
skill roll usually just means an of the mountains is Shier Kra.
ineffective batch; a critical failure
means it blew up.
20 Aegis: The City of Magic
Gurril come through from the northern and back-biting as up-and-coming
A large feudal nation, ruled by a part of Shier Kra as well as Omaki. gods try to lower the current ruler’s
central king to whom the others This pass has never successfully effectiveness (and increase the
pay homage. Gurril’s current king been used for an attack before, but handicap). The current god, the Rat
hasn’t been seen in public for a few it isn’t impossible. God, is half-way through his term.
years; it’s possible that the queen is Robalda Shier Kra has widespread slavery. It
hiding his death or senility to Robalda was once a Ruesadan is the market for slaves on the
maintain rule. Women are second- colony. Unfortunately, the Truran continent. The principle industries
class citizens in Gurril. While not Mountains are the home of the are textiles and farming, although
actively hostile to the Eldritch, they Kakkam (large, Orc-like creatures). they make an exquisite liqueur,
don’t deal with them much, except Parts of the countryside were which is highly prized (Shustrov
for the mountain dwellers (dwarves reclaimed from the Kakkam, but Trem).
and such). Gurril occupies itself when Ruesada had other problems, The most important geographical
with internecine warfare. they ceased all military aid. Robalda feature of Shier Kra is the Shustrim
Its major products are fish, metals, has spent the last three hundred Klo, which is the river leaving the
and coal. They produce excellent years fighting a losing battle. They Jewel Lake. It provides transport
ships. Gurril is bounded on the east are very aware of being under siege. throughout the nation. It—and
by the Morrillab River. Robalda has precious little trade, magic—holds the nation together.
Omak
Omakii and little to trade with. Some The Shustrim Klo empties into a
lumber is exported, and they have gulf, the Shustrim Flay, where the
Omaki has only recently become a
excellent forests for ship masts, but capital is.
democratic republic. The previous
autocracy was thrown out eight that’s about it. The capital is Ashiev Du (Kra
years ago. Omaki is populated by They are governed by an appointed means nation, Du means city).
two distinct social groups: the king, who is chosen from the Ashiev Du is surrounded by bayou
Riders, and the Farmers. barons. The king taxes them, but in and marsh.
The Riders raise meat animals return plans the major sorties Shier Kra has a reasonable mer-
(cattle, buffalo), and the Farmers against the Kakkam and train the chant navy, but is very limited in its
raise crops. There are (and always young fighters whose families regular navy. It has privateers out
have been) bitter disputes between cannot afford this themselves. The harrassing other nations, however,
the two groups. Previously, these Robaldans are proud people. principally the nations of Haquida
disputes were brought to the ruler They have relatively few court and Ruesada. The nations of the
of the territory. The new tribunal functions, but there are a number Dragon’s Tail do not allow ships
has established a central court and of festivals. with the Shier Kra flag to pass.
circuit judges, but the system still There are no slaves in Robalda. Palliss
has some bugs in it. Another Palliss is a green, farmed Christian
Shier KrKra a
problem is raiders coming down country whose monarch rules by
from the mountains. Shier Kra is a theocracy. They have
Divine Right. The principle pass
fifteen gods, and the priests of each
The new tribunal may be too across the mountains into Shier Kra
god rule for fifteen years. However,
ambitious; they have declared a new is Back Break Pass. Palliss is
they don’t do it in sequence; the
capital city, a new legal system, and primarily notable for its religious
high priests get together and have a
an end to the previous social castes. intolerance and the sheer fanaticism
series of magical contests. It is
It seems likely that their next step of the Order of the Knights of the
presumed that the winner has a
will be a war to unite the people; Riven Palm. The two principal
more powerful (or more benevo-
the question is whether they will political forces influencing the King
lent) god. The incumbent is
attack Gurril, Robalda, or Aegis. are the Knights and the Church.
handicapped, but that handicap can
There is a pass through the moun- be lessened or increased, depending The main political force in the
tains to the Valley, and then to upon the government’s perfor- country is the Order of the
Aegis. Animals for meat are mance over the last term. This Knights of the Riven Palm; they
brought through here during system leads to incredible politics also form the commissioned ranks
summer and fall, and caravans of the army. The Knights take the
Aegis: The City of Magic 21
names of weapons (e.g., Sir Guy de throughout Palliss. The Shrine of wizards. The Barsoomians and
Pick). Each Knight is expected to Our Lady Allucquere is also in reptile men come from here.
be supreme with his name weapon, Lidon, near the Tourney site; Barbarians from Quyinn are rare;
as well as competent with sword people are frequently cured of their all use names with Quyinn in
and shield, lance, and mace. Upon curses by going to the Shrine. them. There isn’t much trade
attaining his title, each Knight has Lidon has a population of about with these nations.
an iron rivet driven into the palm 3,000, and caravans leave for the 4. Lalliprilloman. A continent
of each hand, hence the name of Palliss cities of Tallommande and slightly smaller than Australia, to
their order. The iron rivets are Coridomme. Tallommande has a the south east of the Sceptre,
intended to protect them from population of about 8,000 and is between the Ruesada-Haquida
magic at all times. Technically, the about two and a half day’s journey complex and Kharkid.
Knights are subservient to the from Lidon. Coridomme’s popula-
5. Haquida. Haquida is roughly
wishes of the Mother Church, tion is about 5,000 people, and it is
Europe to Ruesada’s Asia. Both
though this is not currently the about three days’ journey from
lie east of the Sceptre.
case. Lidon.
6. Dhruntrug (pronounce “dh”
The Church of Palliss is descended The capital is Allimonde, popula-
as a voiced “th”, like “the”). The
from the Roman Catholic Church; tion about 50,000. The summer
land of the northern warlike
they do not recognize the Pope in capital is Perssallon, which the King
species and races. Many empires
Aegis, and have their own Pope. much prefers.
are born there; few last long.
All magic which is not under The Elfhome This continent has produced
control of the Church is banned in The Elfhome is the large forest many Alexanders, and most of
Palliss. south of Aegis. their conquests remained united
Palliss has frequently decided that that long.
the Gate would be better protected 7. Kharkid. A cold and frigid
The Rest of the World
under its rule, but Palliss has no land, except for one peninsula.
truly competent mages, and has Aegis is a city-state on the western
Roughly Antarctica with a
never taken the city. The path coast of the Sceptre, the smallest
peninsula that stretches up; the
directly into Aegis’ territory is of the continents of the world.
tip of the peninsula is directly
blocked by the Elfhome, so a land There are nine continents and 13
south of the Dragon’s Tail.
attack would have to travel through seas. The continents are:
Kharkid contains an insular set
Shier Kra and then Omaki in order 1. The Sceptre (The Dragon’s of tribes.
to get to Aegis. Palliss is also not Tail is the name of the archi-
8. Ruesada. The fragments of an
particularly good at espionage. pelago trailing off the handle).
empire. Several of the fragments
Their last serious attempt at The Sceptre is a moderate-
claim to be the rightful empire,
conquest was inspired by the climate continent, possibly better
and have launched abortive
vampire pope (about two hundred termed a very large island.
attempts to gather all the pieces.
years ago). 2 . Astinoivayl. It lies west of the The Ruesadan Empire at its
Women are second-class citizens in Sceptre. Astinoivayl is divided in height controlled much of the
Palliss. There are no slaves in half by the Twin Deserts. Soorethil and Praesillad Seas.
Palliss, although there are inden- Through the centre of the
9. Bef Mozhem-sur (“zh” like
tured freedmen, who are the next Deserts runs the Stayviloin
the French “j” in “je”). A strange
best thing. River. The River is ruled by the
set of lands, all bonded by a
Palliss has very extensive and exotic River Empire, an empire in
common religion, about which
court functions, honouring saints decay. They could never expand
they have many wars. Exquisite
that have very little to do with the beyond the river.
spices and jewelry are produced
Roman Catholic Church as you and 3. Jek Tun Quyinn. This here. The continent is west of
I understand it. Every three years, continent is to the west of Jek Tun Quyinn and east of
there is a tournament at Lidon Astinoivayl. Magic is weakest Ruesada. One of the countries is
(near Back Break Pass), the Tour- here, of all places in the world. called Ylar; it had a coup eight
ney of Allucquere, which is famous There are rumours of a race of years ago, so there are a surpris-
22 Aegis: The City of Magic
ingly large number of Ylar exiles Eskalaedam. A tropical ocean. History
in Aegis. Although it is relatively narrow,
Some of the high points of Aegis
The seas and oceans are: if you aren’t becalmed or eaten
history (Dates approximate):
by sea monsters, you’ll be killed
1. The Western Diamond Sea ? Founding of Aegis.
by the storms.
(so-called because it is bounded Undead and Eldritch
by Sceptre at the northernmost 10. In Ruesada is an inland-but-not-
appear.
point, Haquida to the east, land-locked sea, Nyeridal
Cres. The Nyeridal Cresal 0 The First War of the
Astinoivayl to the west, and the
allows transport to the Eastern Gate. The Gate is finally
northern tip of Kharkid to the
Expanse. sealed by powerful,
south).
primitive magics. Some
2. Soorethil Sea, which lies 11. On the line connecting Haquida
say the First War lasted
between Haquida and Ruesada. and Ruesada is the Aloquirrel
decades; others say it was
Sea. Formed as the continents
3. Praesillad Sea, which sepa- over in months. The
push together, it is surrounded
rates Haquida from Kharkid, and forces unleashed by the
by mountains.
is bounded on its eastern side by First War created the Bay
Lalliprilloman. The area around 12. Directly to the east of Sceptre, of the Colossus.
Kharkid is known for its fierce between it and Haquida, is the
1 Aegis founded upon the
storms. Eastern Wall.
ruins of Aegis. Because
4. The Eastern Expanse. 13. Aegis faces to the west of things still escape the
Beyond Lalliprilloman and Sceptre, looking out on the Gate, the Maze begun as
Ruesada there is a vast expanse Western Wall. a simple walled labyrinth.
of water, broken only by a few A roof is added when
scattered islands. The Turtle flying things emerged.
Kingdoms are in the Expanse; so 572 Top layer of Aegis razed
are the Rafters. by the Kradath. They
5. As it goes north, the Eastern destroy sections of the
Expanse becomes the Maze. They are subse-
Uederasa Sea, bounded by quently destroyed by the
Dhruntrug and Bef Mozhem- Maze’s inhabitants.
sur. This sea is temperate to 572-573 Second War of the Gate.
arctic; it is passable for only five Several major magic
months of the year; for the colleges founded as a
other ten, no ships sail. result of knowledge
6. The expanse between Jek Tun gained in this war.
Quyinn and Dhruntrug is the Forbinites claim that this
Arndhrag Ocean. Due to the war was ended by
Moryum Dhrell (think Gulf Forbin’s arrival.
Stream), this section of ocean is 982 Invaders from Ruesada
open much of the year. There is beseige the city; they
constant interaction between the bring the worship of
coastal nations on these two Thurmillim with them.
continents. The seige lasts almost a
7. Between Jek Tun Quyinn and year; it is this seige that
Kharkid is the Talkhid Ocean. leads the magic colleges
8. Jek Tun Quyinn has one of the to create the “Preserve
three land-locked seas on the Food” spell. Aegis’
planet: Ahk Bok Rowamm. language roots are very
9. Between Jek Tun Quyinn and similar to the High
Astinoivayl is the Toem Ruesadan because of this
Aegis: The City of Magic 23
invasion. Magic is not a 1542 Campaigns in Aegis
useful defense in this The Vampire Revolt. The
This section describes possible
war; too much iron in the Undead seize the oppor-
campaigns set in Aegis. There are
city. tunity and take control
three described:
983-999 Third War of the Gate. of the city. A long series
of negotiations follow • The standard campaign, which
Ruesada ceases to be a
which end the persecu- assumes PCs are human or
major military power
tion of Undead and Eldritch
after pouring its materiel
into this war. Because the Eldritch. Most of the • The Hellspawn campaign, which
war ends with the Eldritch retire to the assumes all PCs are Hellspawn
millennium, this is taken mountains and forests at • The Wanderer campaign, which
as an omen of good this point. The Vampire assumes all PCs are time travel-
fortune to come. Accord is signed. Iron is lers from a science-fiction
banned in the city universe.
1020-1500
(except for the iron used All of these campaign settings
The Golden Age of
in the Gate: even after a provide a reason for the PCs to
Aegis. Prosperity, trade,
War of the Gate, few initially band together, a set of
an exceptional series of
have seen the Gate antagonists, and a pre-generated
Wardens. The Undead
itself). background.
knew their place then.
The Eldritch and 1545 Incidentally, none of these cam-
Undead regard this as a The beginning of the paigns rules out another; you could
time of oppression and current age in Aegis. run three gaming groups through
slaughter. The Zoo is Traders spread the idea all three campaigns simultaneously.
built during this time, of one standard Festival Perhaps they would even meet once
and populated with week. The magic colleges in a while...
natural beasts. expand, Hell becomes
famous. The Midnight T he Aegis Citizen P
Citizen ack
Pack ag
agee
ackag
1516 The position of Warden
Circus is founded. Deal
taken by Asth, the
Sorceror King. Asth 1812
Human citizens have the following
institutes sweeping social A tribe of Kobolds
skills and disadvantages:
reforms which are not makes its way past the
traps, and the Maze, and • Literacy
taken to heart by the
the Guard, and attempts • Numeracy — they can do
populace. (Including final
to mine the iron in the simple addition and subtraction
elimination of
Thurmillim-worship.) Gate. After arrest, their • Weapons knowledge—all
Riots are common. Asth stated defense: “Well, it citizens are familiar with one of
populates the Zoo with was just sitting there! the following weapons: bow,
things from the Maze. How were we supposed crossbow, sword, or staff
to know it was some- • Knowledge of Aegis
1521-1542
thing special?” As urban dwellers, most Aegis
Asth, seeking something
1895 residents also are at a disadvantage
(power? true resurrection
Palliss mounts an attack to learn wilderness and survival
for his dead wife?
on Aegis by sea. Forbin skills. This is represented as a
Opinion still divided),
destroys many of the higher cost or as a background
opens the Gate. Thus
ships; Forbin seen disadvantages, depending upon the
begins the Fourth War
smiling for many years game system.
of the Gate, perhaps the
most bitter. All fight in afterwards. The rest of
this one, Hellspawn, the ships are destroyed T he Standard Campaign
Standard
Eldritch, and human. by magic. The standard campaign is intended
for casual players or for players
24 Aegis: The City of Magic
who are new to Aegis. It assumes lord, or fighters looking for a new ist. Occasionally eats with head
that the PCs are all from the mortal job. It’s important to me that the of House of Thought.
races. characters not have much money Edana Koriven: Translator in the
All of the characters will be hired (no matter what their background), court of the Warden, and wife
by the new Lord Aminon. They will and that they be able to work of Daimris Koriven. Originally
be required to swear fealty. together even if they don’t like each an Omakiite, she left Omaki
other. during the civil war. Certainly the
Setup
NPCs prettier of the two wives, and
The previous holders of the title
The following NPCs are associated the most politically savvy of
ran into a two-hundred year string
with House Aminon. them. Married a year. (Can tell
of bad luck, and this year they were
them about Omaki death curses.)
unable to pay their fees. Tererinh Anikin Roekall: Last Lord Aminon.
Taimrea has purchased the title and Now buried in Aminon Crypt on Maysler: singer, back-up bartender
is the new Lord Aminon. He needs Blood Toll Island, after being at the Clan Frog Inn and small-
a group of resourceful and reliable misplaced. (This is the first time thief.
agents to act for him. adventure.) Margeth Koriven: other wife of
He intends to restore the house to Braymin: Major-domo for the Daimris, married for 3 years,
some of its former glory. He is Aminon household. helped pull him out of the Maze
renovating Illaminonear, the when they went down. She is a
Glasswind: Business manager for
ancestral home of the Aminon conscientious Sergeant of
current Lord Aminon. Has been
family, by craftsmen, not mages, so Guards, currently stationed in
with him for many years.
he will put the characters up in an Hell. When her schedule per-
Lord Tererinh Daimrea, Lord Aminon: mits, she joins Daimris in his
inn for the two years until the
native to Aegis, raised in morning workout. She doesn’t
renovations are done.
Haquida, wife and child in know about Maysler’s sideline.
He still deals in trade, so he is often Haquida. Merchant. Recently
away, and his religion requests that Ningal Millover: mistress of the Clan
bought Aminon title, begun
he do something for the world now Frog Inn. Ruesadan ancestry but
restoring Illaminonear. Has
that he is wealthy, so he has pur- Aegis-born. No known children.
hinted he has certain revisionist
chased the title. He needs a small political theories. Has been Randven Millover: owner of the Clan
group of diverse, resourceful patron of boxer Andren Tower Frog Inn. Immigrated from
agents. Lord Aminon has money for many years. Ruesada. We know he has spent
but he hasn’t yet got a lot of city time working in the Zoo.
Clan Frog Inn: the group of people
resources, since the previous lords Purchased Cusps-and-Clouds
living in and around the Clan
gradually liquidated almost every- inn ten years ago and re-named
Frog Inn, loosely associated with
thing that wasn’t nailed to the title. it, borrowed money from
the House Aminon. PCs without
Tererinh Daimrea. Married
a home of their own will be put
Player Char
Play acter Guidelines
Character fifteen years.
up at the Inn by Lord Aminon
Hero: Characters will be built on until the Aminon home is Ulkim Lanampoes: A wino who
75 pts. plus disadvantages. I’d look refurbished. hangs out near the Clan Frog
twice at any character beyond 110 Inn. Maysler hates him. Ulkim
Daimris Koriven: ex-Saegin monk
points. occasionally snitches for
who has split from the church
Margeth, and he has ties to the
CORPS: Characters are built on after a church-sponsored
Veiled Lady.
150 AP and 100 SP. mission which sent him into the
Labyrinth, where he died. Ad ventur
Adventur e: A Pr
venture: oper Burial
Proper
It’s essential that your character be
able to get along with the group, or Brought back to life largely by A Proper Burial is an introductory
you just don’t get into the cam- Uncle Boxcars, his presence is adventure which takes the PCs
paign. irritating to mages (gives them through many of the districts of
headaches). Lives with his two Aegis and gives them some of the
Characters can be hereditary
wives Margeth and Edana at the feel for the city.
servants of the Aminon family,
Clan Frog Inn. Known sensual-
returned now that there is a new
Aegis: The City of Magic 25
Player Information oozes sex appeal. If any of the PCs Ad ventur
Adventur e: On the Br
venture: eeding
Breeding
Newly hired by Lord Aminon, the have a disadvantage such as “Wom- of K obolds
Kobolds
PCs are requested to retrieve the anizer” or “Helps the unfortunate” A family of kobolds return to the
body of the last Lord Aminon or “Sees justice done” then he or city. They require a noble deed to
from the pauper’s grave in which it she should be compelled to find do, and they require it from Lord
lies and prepare it for a proper out Aminon (they have documentation
burial. The assistant can tell them that of a deal made four hundred years
GM’s Information before his zombification, the ago). Kobolds have been banned
previous lord sat up and intoned a from the city for hundreds of years,
The body of (the previous) Lord
phrase in a foreign language and the reason becomes evident to
Aminon was sent to a government-
(Omaki, as it turns out). She the PCs quite quickly: Kobolds are
approved funeral home for a
remembers the phrase perfectly dim-witted in the extreme and are
pauper’s burial. This adventure
(she only has memory problems magnets for trouble.
introduces three major threads:
relating to her death). Edana (back NPCs
First, the PCs will become en- at the Clan Frog) can tell them it is
meshed and identified with the The kobolds are Dam, Dem, Dim,
Omaki, and an Omaki Death Curse.
House Aminon as the irritate the Dom, Dum, Fam, Fem, Fim, Fom,
(See the information about the
Kraken, a criminal overlord in the Fum, Lam, Lem, Lim, Lom, Lum,
Morlethain and the Dunedhain in
city. Tram, Trem, Trim, Trom, and
the Glossary.)
Willie (“I’m a gremlin”) All are
Second, there’s a theme of “unfair Act 2: The Bad Habits male; all have come to Aegis to
death” running through this
fulfil a quest, which they must do in
adventure: the previous lord and
Act 3: The Kraken Moves order to become adults.
the necromancer’s assistant both
died unfairly. Other examples may Adventur
Adventur e: W
venture: in, Place
Win, Place,, or
be introduced. Die
NPCs
Third, the Omaki death curse is Fungus Gutterslime: A ghoul bureau-
only one of the responsibilities that T he Hellspawn Campaign
Hellspawn
crat who works in the Palace in
the new Lord Aminon (and by the Office of Crypts and There are a number of role-playing
extension, the PCs) must pick up. Residentials. Easily bribed by the systems available which allow you
Act 1: The House of Perma- offer of dead flesh. to play one of the Hellspawn races.
nent Slumber Joriven Deathtongue The master of In this campaign, the players are
the House of Permanent Hellspawn.
First the PCs have to find out
which funeral home; this will Slumbers, he is a small-time Setup
involve a trip to the Warden’s necromancer who has been At least one of the players is a
Warren, as the government offices selling pauper’s corpses to the human being who is recruited
are unaffectionately known. After Kraken to work in the Habit through mysterious agents to
charming, seducing, or bribing the fields. become a vampire. Funds are
relevant official, they can track the Emlin Oak Leader of the Red provided, and when an opening
body to the House of Permanent Habits, a gang of juvenile appears in the vampire community,
Slumber. The owner of the House delinquent elves who work for the PC (or PCs) are initiated.
has been selling pauper’s bodies to the Kraken. Asked to scare off
the PCs. The PCs gradually discover that
the Kraken, a criminal overlord; the they are servants of Pope Gregory,
Kraken zombifies them and ships Ad ventur
Adventur e: Sla
venture: ves of the R
Slaves Raat the Vampire Pope, who has not
them out of town to work on Red God died the True Death. Gregory,
Habit farms. The PCs must travel into Shier Kra under a new name, has discovered a
As a side note, Joriven to retrieve some items. new species of Hellspawn which is
Deathtongue’s assistant is a ghost threatening to destroy the fabric of
who was murdered in an unfair Aegis society.
way…but she doesn’t remember
her own death. She’s pretty and she
26 Aegis: The City of Magic
Pla
Playyer Char acter Guidelines
Character Unfortunately, the timeship came Some Aegis Proper
Proper
apart during the journey. Parts of it
As with the other setup, the PCs are Names
recruited. In this case, they are are showing up in different times,
recruited by the Lady and the PCs are trying to reas-
Rodhamimalon. semble it. Pron
Pron uncia
onuncia tion
unciation
This is the adventure “A Piece At A Single vowels represent short
RecurringNPCs
Time” done from the travellers’ sounds, dipthongs the long sounds.
Pope Innocent XIII. Only dipthongs are shown here:
point of view.
Rodhamimalon. ae, ai, ay “ay”; ao “ow”; ea “ee”;
Mer chant Campaign
Merchant
Ad ventur
Adventur e: T
venture: he Cir
The cus At
Circus ai “eye”; er “ur”; oe “oh”; ue
The campaigns already given
Midnight “oo”
concentrate on the Byzantine
The PCs are hired to pick up an politics of the city, but it isn’t Consonants are slightly more
item. The item will be delivered by necessary. You can have a campaign complicated. The Aegis spelling
an acquaintance, at the eastern gate where the PCs are merchants plying uses different spellings to indicate
of the Midnight Circus, by Kaman the seas, trading between Aegis and voiced and unvoiced:
One-Thumb’s betting booth. other states. g always soft, as in “j”; the letter g
GM’s Information Buccaneer
Buccaneers s is never used to start a word, and
“j” rarely occurs inside a word.
Act 1 The island-nations of the Dragon’s
Tail could be an interesting setting. dh “th” as in “the”; th “th” as in
Act 2 “with”
Pirates and buccaneers are explicitly
Act 3 lmentioned, and could form the
NPCs basis of a swashbucking campaign. Men
The following NPCs are involved in Algan
this adventure: Allijher
Andim
Adventur
Adventure: T
venture: he Unicor
The Unicornn ’s
Arnas
Fang
Aved
Adventur
Adventure: W
venture: holl
Wholl y Unhol
holly y
Unholy Bardelomea
Ad ventur
Adventur e: A P
venture: ock
Pocketf
ocketful of
etful Braymin
Skin
Skin Daimris
Ellray
Further Adventur
Adventures
ventures
Emlin
Hamlin
Other Campaigns Haren
Here are some other campaign Jak
concepts you may wish to try. Jarl
T he W ander
Wander
andererer Campaign Jaymon
Jevon
In this campaign, the players are
Jon
time travellers, sent from the far
Kallin
(technological) future to investigate
Kaman
a strange region of space (the
Kasvear
location of the Gate).
Kay
There is a pocket of magic in the Keam
universe, in the quarantined section Kemlea
of space which contains Aegis and Kenrik
its world. Time travel is feasible Klayron
here because causality is strictly Klon
observed (all magic violates causal- Koebay
ity). Lamon
Aegis: The City of Magic 27
Layron Ninon T he Aegis Gazetteer
Gazetteer
Maysler Oaliss
This chapter provides a listing of
Merith Oerea
people, places, and things in Aegis.
Oalar Ongean
It is intended for the GM rather
Oarimal Rimina
than the player, since it is unlikely
Oarmel Seara
that any one character could know
Ram Shenigeam
all of these people and places.
Randven Sironea
Some of them are very well-known,
Rav Sujhin
others are obscure.
Ray Taifimea
Rayloem Wenna Of course, this list isn’t exhaustive.
Reaf The GM should feel free to add to
Ridgerd it or to modify it.
Tay
Tayfim Business Establishments
Establishments
Tererinh Any city thrives on commerce, and
Ulkim Aegis has some of the best estab-
Walmer lishments in the world. It also has
Win some of the worst.
Wolf
T he Aegis Michelin Guide
Women The following are establishments
Almeara which are reknowned for their
Alwijhin excellence. A business’ inclusion on
Ama this list means that it has met
Aoleveala certain minimum standards. There
Drayshai are many more businesses which
Edana (an Omaki name) couldn’t get onto this list.
Erayn Alleara the Tailor High quality.
Erillinh Expect to be put onto a waiting
Eweana list.
Faif Aolem’s Child Inn Excellent
Fangea food and service. Chef is
Illinea Sironea Koelgim. Prices slightly
Ireaa high. Entertainment average.
Jayren Owner: Kay Scamoer
Kayt Aved’s Wood and Bone Works
Kerbea Flawless sense of art; wood and
Kretel bone carvings. Accepts some
Kwenta commission sales. Owner:
Lallin Bardelomea Aved
Lallinea
Cascade Leatherworks Diffi-
Lillin
cult to become a customer.
Loeris
Excellent gloves and boots.
Loeweatha
Some customizing done. All
Margeth
work dyed trademark shade of
Mayra
green unless otherwise specified.
Mereth
Owner: Agak Winimin
Mofai
Nerean Changeling’s Curse Fair cross-
Ningal mixture of Undead and humans.
28 Aegis: The City of Magic
Popular with upper classes. Aegis. good place to see dwarves The Bowsprite* Inn catering to
Room 21 is cursed; inhabitant on and metal-working eldritch. aquatic Eldritch.
night of full moon becomes owner and master armourer: The Chance Remark A gam-
random animal. Rates are tripled Ram Arvo bling house.
during full moon. Owner: Haren The Raven’s Kindness Tavern The Clean Chin Barber and
Singellik Very good wine and ale pro- surgeon.
Diamond Spider Tavern Rates duced here. Try to get some of
The Deep Tankard A bar
inclusion only because of its the Bock in season. Note that
frequented by mercenaries.
dancer, Rimina Forlin. She bards Reav and Alwijhin per-
performs on Winday, Fogday, form here, frequently competing The Double Dirk Armourer and
Salmonday, and Treeday, two with each other. Owner: Jarl weaponsmith. Some magic.
shows each day. House drink is Ravenlock The Eel Feather* A tavern.
called a Spider’s Web; contains Trueshaft Bowyery Excellent The Midnight Son* A tavern
enough alcohol to stun a man. non-magical bows. Buys unusual specializing in Undead trade.
Beloved of the Barsoomians. or odd bows; no magic. Bow The Fountain of Ebon Abun-
Owner: Spider Allren repair only fair. Good fletcher. dance A landmark.
The Duchess’ Sash Clothing Owner: Illinea Trueshaft The Gatebar* A tavern.
accessories. High quality, local The Wolftooth Shop An
and imported styles and materi- Kimon the Cobbler
excellent weaponsmith’s shop.
als. Owner: Nerin Aruwen This is where iron swords for Merith’s Stables and Livery
The Gazetteer All kinds of maps, guards are made. There are many Oak and Mistroot An Eldritch
books, journals of travellers, etc. many guards around to prevent tavern.
Excellent service, knowledgeable the loss of any iron. Owner, The Pin and Tumbler A bar
staff. Travellers in need may be master weaponsmith: Wolf famous for thieves.
able to sell area knowledge there. Grinear The Rat’s Nest Tavern*
Owner: Kai Embrea Aegis on T en Copper
Ten Coppers s a Da
Day y The Shop of West Winds
Grey Bard Inn Haunted by These establishments offer a fair Sailmakers.
several ghosts, most notably a deal for the price. They are neither The Shop of Ulrim Twofinger
minstrel named Klon Arimig. outrageously expensive nor are they A small curio shop of religious
Contains three units: inn, tavern, cheap. Few of them have any fame artifacts.
dining room. Owners: Ridgerd outside of the city, but they have
Oaklim, Kwenta Hager their regular customers and their Groups and Or
Groups ganiza
Org tions
anizations
Hamlin’s Blades Good at adherents.
customizing existing weapons. Below is a list of some of the
Clan Frog Inn: groups and organizations in Aegis,
Some enchantments done.
Owner: Alwijhin Mustoak T he Anti-Michelin Guide and some people known to be
These establishments definitely associated with them.
Lady of Wands Tavern Caters
to Eldritch trade. Brew a fair ale won’t get into the Michelin Guide. Bad Habits
here; good port. Don’t try the Not all of them are the dregs of
A group of punk elves, elven
sack! House specialty is a drink their industries, but some are.
juvenile delinquents. Possibly
called Acorn Cluster. Anything marked with an asterisk
connected with Kraken. They are
(*) is in Hell.
Moonblade Magical weapons. connected with Red Habit distribu-
Unless specifically willed to Algan’s Transport Vehicles and tion in Aegis.
someone, all of their weapons drivers for rent.
Beg
Begggar T ribes
Tribes
return to them when the owners The Arena of Kenrik A gladi-
The beggars worship Thurmin.
die. Strictly custom work except atorial arena.
They hate magic users, feeling that
for rresale of returned weapons. Armillim’s Labours* Zombies mages should be able to make them
Prices high, waiting list long. for rent. whole, and refuse. There are six
Ram Arvo’s Armory Best non- The Black Rose An herbalist. beggar tribes; see the discussion in
magical weapons and armour in
Aegis: The City of Magic 29
the main text. Currently the tribes T he Kinbr
Kinbrasas Mag
Mages es
are divided on the issue of what to Aan elite group of assassins. Ssome of the mages who can be
do with the Sword of Life. Symbol is a scrap of parchment encountered in Aegis, who have
Maron, the Beggar King: No legs. with a gold (brass) circle on it. no easy affiliation, are:
Believes that a new god should House K Kororeamon
oreamon Ekrenax: an animated stone gar-
be created for the beggars, and goyle, possessed of two minds,
A young house, four hundred
that the old gods should be the first being a mercenary’s and
years. The House Koreamon once
allowed to live. In the current the second is the wizard who
employed Lomino the sculptor.
dispute between the Beggar King animated him (suffered a heart
Koreamon is responsible for
and Queen, Maron has the attack in the casting). The
protection of the city in case of
loyalty of the Cleaved, the mercenary has sided with one of
war; not known whether or not this
Demonsbreath, and the Stained. the factions in the Sword Quest,
includes a War of the Gate.
Creeper Shatterhip: a lieutenant in the but the wizard doesn’t know
Beggar King’s army, of the Kr
Krak ak en
aken which one.
Stained Tribe. Head of Aegis’ mob scene. Has Uncle Boxcars: Elven mage, one of
Horm & Rehmal: Siamese twins of managed to unify most of the the best, and uncle to Sujhin
the Thurget tribe, on Beggar existing mobs. Has hired ex-fighters Mazerunner. Conjured up
King’s side. as enforcers. Conscience for her, and thereby
“Golem Remi”: Former boxer who earned enmity of Faerie.
Erdath: the Veiled Lady, the Lace
Lady. Opponent to Maron in the was hired by the Kraken after Emlin Heartoak: an elven mage who
Beggar Feud. She believes that retiring, now acts as an enforcer. is fascinated by Death; has never
the Sword should be used to Old fans of the Circus will met her. He is the elf forensics
improve the lot of the Beggars, remember he had a glass jaw. expert that Margeth calls upon,
mostly by slaughtering gods Joriven Deathtongue: a necromancer and he is a good friend of
indiscriminately and restoring who manufactures illegal zom- Boxcars.
the Beggar god to life. The bies for the Kraken. He uses a Rock lines
ocklines
Veiled Lady has the loyalty of grimoire obtained by the Kraken,
The Rocklines are the family which
the Brams, the Gutterkin, and but he knows no real magic
rule over Rockhall, the keep
the Thurget. himself. The zombies are used to
protecting the pass between Omaki
harvest Red Habit. His personal
Gob let-Holl
Goblet-Holl
let-Holloow and Aegis. They are a noble house,
assistant is a ghost (COM 30)
Tthe valley guarded by the Rockline but have not got the right to grant
who can’t quite remember her
family which provides most of the arms. They receive their support
name. She’s been dead 300 years,
fruits and winter food for the city from House Aminon, although they
and is held there by force of a
of Aegis. Lord Ridgerd is the have received relatively little in the
spell. His source of bodies has
current Lord of Goblet-hollow. past seventy years.
never been proven, but it is
Goblet-Hollow is its own fiefdom, suspected that the Inn of Lord Layron: current lord of
protected by Aegis. Permanent Slumber (in the Rockhall. Been lord for about
Lord Ridgerd: Lord of Goblet- Swords district) is involved in the three years, since his father died
hollow, the official title of the illegal zombie trade. (fall from a height). Engaged to
one who rules the Valley. A Lady Aoleveala, but been unable
House Nor eamon
Noreamon to marry because a representa-
friend of Lord Layron. He has
A House of Aegis. tive of Aminon must be at
brought forces to support the
Rocklines. House R oak
Roak im]
oakim] wedding. Takes his duties
The current lord (Lord Roakim) seriously.
Lady Aoleveala: fiancee of Lord
Layron of the Rocklines, sister tries to protect the reputation of Lady Cetara: mother of Lord
to Lord Ridgerd. Has magical his sister, Lady Esta of the Deep Layron. She should be ruler of
potential, but no opportunity to Pockets. She’s a kleptomaniac, Rockhall, but she suffered a
develop it. Very gifted with and once stole Sujhin’s mirror. stroke when her husband died.
animals. She has regained most of the
movement in the right side of
30 Aegis: The City of Magic
her body (she can walk again), Twin to Cutfern, but 3 minutes An Omaki belief. Almethair are
but there was some brain younger. eternally tortured by Morlethain.
damage. She is given to occa- Shieldheart: Previous king of Faerie. Amajhin Siren: The best model in
sional fits of rage and paranoid No idea how he died. Father of town. COM 23, genuinely nice,
fantasies about Lady Aoleveala. all contenders for throne. no one seems to have a bad
Rollaen: Chief man-at-arms for the Talleyroot: contention-name of thing to say about her. Doesn’t it
Rocklines. Conscience. just make you sick?
Father Ellijhin: Circuit priest, at Treeroot: Current name of Byook Thet Quyinn: Barbarian visiting
Rockhall to perform the mar- Conscience’s mother. Aegis, attacked by Ekrenax on
riage of Lord Layron and Lady the street one night.
Wheatwater: mating name of
Aoleveala. Dumethain: Term for full
Conscience’s mother, she who is
Ruling Class of T he Faeries
The now Treeroot. Shadowspawn of the Omaki god
Distinct from the Eldritch are the of torment and damnation. Like
Vampir
ampireses
Faerie, mostly because they truly demons, but with more person-
The vampires may be organized, ality.
live in a separate realm. The Faerie
but they don’t usually act as a
have a complex ritual of accession Elrig: Priest of the Burning
group. Vampires in Aegis include:
and succession. Each accession to Woman.
the throne/breeding period of the Kearalaminon, Vampire Lord: owner
Fungus Gutterslime: A ghoul bureau-
Faeries has co-incided with a War of the sword Dudheenilra, also
crat who works in the Palace in
of the Gate. Given the long life- called Blade of Shiva. Known to
the Office of Crypts and
span of the Faerie and their be a brilliant fencer, owns a
Residentials. Easily bribed by the
involvement with magic, it is not Moonblade. Poet, raconteur,
offer of dead flesh.
impossible that the Faerie require probable mage. Won medals for
bravery during time on Maze Greemayrisk: Barsoomian, currently
Wars of the Gate in order to breed, leading gladiator at the Midnight
though no one knows this. patrol. Is most likely contender
for King of the Vampires, Circus.
Conscience: Gremlin, heir to the Jayren Silvertwin: The loan shark to
should position fall open.
throne of Faerie and familiar to whom Lallin owed money.
Sujhin Mazerunner. Conscience’s Dudheenilra: Kearalaminon’s sword,
intelligent on its own. Although Jayren has no direct
contention-name during the connection with the Kraken, he
Time of Succession was Rodhamimalon: Chief Inspector of
is not above asking for some
Talleyroot. Customs. Not actually a vampire,
muscle to extract the interest
Cutfern: King of Faerie, he rigged but his father (Dramaliron) is a
from Lallin.
the competition with Conscience vampire, his mother (Kella
Koerall) human. Unusual Jocomo: Apprentice to Lomino the
to win (an unheard of thing, but artist. Also fascinated by the
easy to do). In league with the because he was conceived after
his father’s death. Raised in the Midnight Circus, he hid out
Lich, he wants to start a war with there when he believed his
the humans and then open the vampire manner, darling of the
Undead (+5 to Streetwise in master had gone mad.
Gate. Cutfern is currently
Hell). He knows some magic. Kretel: a werewolf, living in Hell
familiar to Allijher Stormscent,
Has magical abilities: can see all with her sister.
Sujhin’s apprentice. His new
name has not yet been chosen. vampires whether they are Lairda Gemlen: Current Warden of
invisible or not; is resistant to Aegis. A small white-haired
Hearthscrub: Half-brother of
hypnosis by vampires. woman with tremendous energy
Conscience, his mother died in
Assorted Characters: and a forceful personality.
childbirth, leaving the royal
family with an unlucky number Almethair: An Omaki term for Lallin Skeptril: Alias of Roulette, a
of children. Eliminated in the Spawnfood. Spirits which have free-lance thief who is trying to
early rounds of the succession. not been evil enough to become make it big. She reads Tarot, and
full Shadowspawn (Dumethain) will show up anywhere the cards
Oakwine: Conscience’s half-sister,
become lunch for those who did. indicate she might make a big
destined to be Queen of Faerie.
Aegis: The City of Magic 31
score. She owes money to Jayren Some Pallissenes: Appendix A:
Silvertwin. Davy Raven: A thief and brigand T he Saegins
Lomino: Artist, genius, painter, who steals from the rich and
architect, sculptor, inventor, gives to the poor. Eldritch are This information should only be
painted a brilliant Renunciation often poor. His secret is that he known to players who have taken
of the Raven. Born bastard in is a half-elf of the River clan. Saegin characters.
Ruesadan city of Frolin, has Some Inns of Palliss: the Crippled
worked for many of the noble Jester (PCs stayed there their T he Saegin Religion
Religion
homes in Aegis, including first night in Palliss...has path to Although the Saegin study combat
Anamilon and Koreamon. His smuggler’s cove), the Midget as part of self-discipline and self-
apprentice is Jocomo. His son Horse, Single Oak, the Three knowledge, it is only the branch of
attempted to kill him. Sails, the Cross and Mitre, the the church found in Aegis. Any one
Morlethain: Omaki god of evil and Ashe and Palm. who has taken the time to study the
torment. Especially evil people Saegin will have discovered that the
can call upon him at time of Saegin have tried all avenues of
death for a chance to become self-discipline. This means that
Dumethain (Shadowspawn). there are, for instance, a few who
Being Dumethain is difficult, but are from a different branch who
for the chance you get to cast an study instead a yoga-like discipline,
Omaki death curse. Morlethain or writing, or singing. There is in
doesn’t like losers (or rather, he Bef Mozhem-sur a Saegin circus.
does...with salt). (But then, Bef Mozhem-sur is a
Oarimel: writer and publisher of the strange land.)
Bell Call, oldest running broad- The basic tenets, then, are asceti-
sheet in Aegis. cism and self-control, achieved
Saeginimet: Title of the leader of the through mastery of a discipline.
Saegins; usually resides at House (This is most clearly shown in their
of Thought. magic.) There are few holy writings
of the Saegin, for obvious reasons.
Seara Nannin: a singer.
The only holy books and writs they
Thorajean Glass: A dwarven bureau- have are intended for the novices.
crat who works at the Palace in These are primarily writings on diet,
the Office of Parks and Druids. topics for meditation, and the initial
He is a nature lover and is easily exercises on training the mind and
manipulated, though he is not at the senses.
all corrupt.
The Saegin religion is not mono-
Thromin: A potter and mage, he lithic; they are divided along several
makes storage pots and sells lines. First are the divisions of
unusual clays to sculptors. It was discipline; there is generally respect
he who sold the Casting Clay to between the branches. More serious
Lomino. During the Lomino are divisions based on differences
incident, he mentioned that he in philosophy. The public does not
was manufacturing something hear about these differences. Given
(large?) for Kearalaminon. the relative secrecy of the Saegins,
Zakhveem rab Ashrav: Alchemist. we can assume that the revealing of
Seven kids in family. Currently Saegin secrets is one of these
arguing with his eldest daughter issues.
and her husband. He is a Ylar
refugee and comes from Bef
Mozhem-sur.
32 Aegis: The City of Magic

Organiza
Org tion and Hier
anization ar
Hierar chy
archy Saegins. (At least, not that anyone investiture of objects with one’s
can trace...) magic — you can’t put magical
The Aegis priests of Saegin are
energy into your quarterstaff so
organized into six Houses, the
Magic you can sleep around and still fight
Houses of Thought, Hearing,
in the morning.
Touch, Taste, Smell, and Move- Like many other magic colleges in
ment. All of the Houses are equal, Aegis, the prospective mage must
but the House of Thought is more undergo a ceremony which (effec-
equal than others. At least, it is at tively) sensitizes him or her to the
this House that the Saeginimet qualities of the college’s magic.
(most accurately, the One Who Because the Saegin emphasize
Judges, in Old High Ruesadan) self-discipline and memorization
stays. abilities, they learn magic relatively
Each House has an Elder, who is quickly once they start, but they
supposedly only a resource for start later in life. There are a
others, but who practically wields number of restrictions on the
the power. lifestyles of Saegin mages; if these
The Elders of a city meet regularly. are not followed, the magic will not
The Saeginimet is frequently seen work.
toiling in the garden, or instructing The mage must abstain from sex,
novices. and from contraception spells.
(Granted, the second isn’t a great
Comba
Combatt disadvantage once you’ve accepted
the first.) For a month after indulg-
It is accepted that the Saegin are
ing in any form of sexual activity,
masters of combat. There are
the mage will be unable to perform
Saegin archers; they are more
any sort of magic.
advanced in their studies, and have
already mastered the quarterstaff. The diet is highly specialized. No
red meat, no poultry. Certain kinds
The Saegin reputation for combat
of fish are kosher, some aren’t. It
began with the last War of the
costs money to maintain this diet,
Gate. The Saegin monastery of the
if you don’t have your own garden;
time was its own division. Being
about 20 silver pieces extra each
blind, they were unaffected by
month.
visual illusions and did not require
light in the labyrinth. There are There are a series of physical
those who say that the Saegin exercises which must be performed
mages did not successfully banish at least every other day, preferably
the monsters. But there are those every day. These take about an
who say that the Saegin mages hour, and replace the katas of the
bound one of them, and that regular Saegins. They focus the
monster waits beneath one of the magical energies in the correct parts
monasteries, to be used by the of the body.
Saegin against the Others when the Touching a piece of iron has the
next Gate War happens. same effect as sexual activity; it
As you can expect, the Saegin are “grounds” the magical energies.
pretty much left alone. Sometimes a Saegin magic is built around the
gang will learn how to recognize the concept of balance and entropy.
novices and beat them up; the gang (Even balance needs an opposite
is usually dealt with, but not by the concept as counterweight.) Saegin
mages tend not to use magical
items. They also do not allow the
Aegis: The City of Magic 33
Appendix B: time difference, and then convert Thrown (STR/4)/+1/1
the ages. rock comb.
Game Mechanics
Though if you want to: 16 Earth Thrown (STR/4)+2/-1/1
This section describes various items years is 13.7 Aegis years, so begin spear lethal (p)
in terms of game mechanics. The the Age disadvantage at 14. Aging
original system for the campaign *As melee wpn, but use STR
rolls begin at age 26. aptitude instead of STR.
was Hero Games’ Fantasy Hero (1st
edition). Because months are about the Alchem
Alchemy y
same, you can use months to
The Alchemical Theory and
calculate the AP and SP from the
Hero Age disadvantage. Remember thata
Alchemical Research skills are
T ime bothe secondary skills under
character gets 1 SP/3 months and 1
Alchemy. Note that Alchemical
n Hero, the different year makes the AP/6 months.
Research is a difficult skill which
Age limitations34+ and 51+, rather Ar
Armor mor and W Wea ea pons
eapons costs +1.
than 40+ and 60+. Regarding the Guard’s mail: Saegins
Ar
Armormor and W Wea eapons
ea pons The mail shirt is AV 2/4 and covers In CORPS game terms, the average
Regarding the Guard’s mail: hit locations 3, 4, and 6. Other Saegin is AGL 6, and has a Paranor-
The mail shirt is DEF 3 and covers armour in the city is leather (AV 2/ mal Detect (ranged, others, con-
hit locations 9-12. Other armour in 2), padded cloth (AV 1/2), or just tinuous, unconscious, inherent, and
the city is DEF 2 or 1. heavy clothing (AV 0/1). targeting: 27 points, requires AWR
Bronze weapons are treated as a Bronze weapons are treated as roll, -3: 24 points) and a total skill
weapon of 2 DEF and 2 BODY follows: the mass is greater (1.8 kg) of 6 with Quarterstaff (probably
less than the iron equivalent. and the initiative penalty is greater Melee Weapons 4, Staff +2).
(-3). They break more easily, too.
Alchem
Alchemy y
House rules
To become an alchemist requires
the Knowledge Skills Alchemist (2 The DV done by a thrown melee
pts: basic lab procedures), and weapon is calculated off the
Alchemical Theory (also 2 pts.). thrower’s Strength aptitude, not the
(More is better, of course.) To thrower’s Strength.
create new elixirs, you must have Weapons
the 5 pt. skill, Alchemical Research. The following weapons are not
To mix an elixir, you must make a specifically mentioned in the
skill roll and someone must tend CORPS rules:
the elixir 24 hours a day. A failed Name DV/Init/RMod
skill roll usually just means an
Bola (I) (STR/4)/-1/1
ineffective batch; an 18 on the skill
roll means it blew up. Bola (II) (STR/4)+1/-2/1
Saegins Sling 2/+0/1
comb.
In Hero game terms, expect the
average Saegin to be DEX 13, with Thrown */-2/1
Combat Sense and two levels with axe lethal (c)
Quarterstaff. Throwing (STR/4)+1/-1/1
axe lethal (c)
CORPS Thrown */+0/1
knife lethal (p)
T ime
Throwing (STR/4)/+0/1
In CORPS, the entire age disadvan-
knife lethal (p)
tage is changed. It’s easiest to create
the character as if there were no
34 Aegis: The City of Magic

Appendix C: Magic may be cast at a lower power, leave contact with the ground (-1)
however.) The level is also a guide (Telekinesis: Range, others, visible,
Spells (CORPS)
to the order in which a sorceror drains POW, Conscious, Focus: 21)
Becoming a sorceror is very learns the spells. Usually this Limit: Backfire is POW used in
expensive in terms of SP: You need progression is: Blast.
Sorcery skill, the appropriate
Level Types Level III
Level
secondary skill, and you must buy
each spell. I (skill) Split Rock (Cost 5)
I’ve identified seven colleges of II Divine,Shape POW used is damage applied to
magic here. III Banish,Call rock; armor-piercing vs. rock and
IV Attack,Defend earth.
The seven colleges are four of the
(Blast: Range, others, visible, drains
five Elemental Colleges, The V Transform, Move,
POW, Conscious, Focus: 21)
College of Forms, the College of Self-change
Bonus: Special effect (armor
Will (the Saegin school), and the VI Summon and bind piercing [+1])
Necromancers. elemental Limit: only on earth and rock
The Elemental Colleges VII Independent research (processed metals don’t count) (-2)
GM’s Note Seal Stone (Cost 5)
Note that although each level of
knowledge has similar spells, the If you require a character to Reshape stone or earth which has
effects of the spells are not identi- learn all previous spells and been split. You could fill a hole with
cal. There are very distinct reasons skills, the characters will be it. Fixing metals is +2 difficulty.
for choosing one college over heavily penalized for being POW used is difficulty (earth: 1;
another. Earth sorcerors, for sorcerors who want combat stone: 3; processed metals: 5), plus
example, learn the El’s Blood spell, spells (level IV). (Cost: is 16 AP the STR required for the mass of
which heals wounds, while Air for POW, plus 36 SP for spells, stone which must be affected.
sorcerors learn to fly. plus at least 11 SP for skills— 5 (Create: Range, others, visible,
SP for Sorcery at level 3 drains POW, Conscious, Focus: 21)
Elemental spells have the following (Aptitude 2), plus 6 points for Limit: Only works on split or
common limitations: the secondary skills.) damaged earth or rock (-2)
• Not near iron (-3) Level IV
Level
• May only modify existing energy Earth Spells: Stone Bolt (Cost 5)
sources (-1)
Level II Casts a rock against the target;
• Power multiples may be limited targeting is done using Projectile
to natural effect of source (-1) Find Earth (Cost 6)
Weapons skill.
• Requires a skill roll of difficulty POW used counts as AWR, mini-
(Blast: Range, others, visible, drains
mum of 1. Difficulty to find object
(POW used) (-3) POW, Conscious, Focus: 21)
is difficulty for range (as in com-
• Incantations or gestures, Limit: Requires combat targeting
bat), plus modifiers for quantity and
depending upon the spell (-1) skill, and has a Range Mod of 0 (-3)
purity of sample (focus) and target.
• Spell is part of a college (-2) Cost: 6 (Detect: Range, others,
visible, drains POW, Conscious, Stone wall (Cost 5)
• Concentration: cast at initiative
0 (-1) Focus: 21) Prerequisite: Sculpt Earth
Limit: Backfire is POW used as a Raise wall of earth or rock that
• Backfires (-3) Mental Blast. stops up to POW used; POW used
GMs may choose to have all spells Sculpt Earth (Cost 5) depends upon the material avail-
be Immutable, but this essentially able. Mud: 1; earth: 2; granite: 5
POW required to mold something
prevents the players from coming brick: 8. If surrounding a hex,
is the total of its AV; extra STR
up with new spells. requires twice as much POW.
goes to lifting or moving the mass.
Limit: Only raises available material
The level of a spell is the minimum Limit: only for shaping earth or
(-1).
POW required to learn it. (The spell rock (-1); sculpted material may not
Aegis: The City of Magic 35
(Armor: Range, others, visible, connection to the “earth plane”. Wind Cloak (Armor)
drains POW, Conscious, Focus: 21) Limits: Requires prepared location (Armor: No range, self-only,
Level V
Level (-1), extra time 5 hours (-8) invisible, drains POW, conscious,
(Create[5] & 7 POW Multiples[35]: focus)
El’s Blood (Cost 10) No range, others, visible, drains
POW used is HLT points added. Level V
Level
POW, Conscious, Focus: 21)
Cost 5. Time multiple has “original Extra POW multiple: only on Disperse (Cost)
levels” limitation, but not the other. certain days of the year [5] (Shapeshift to fog: No range, self
Cost 5. Total time to cast is 10 only, visible, drains POW, con-
Bind earth elemental (Cost 40)
minutes preparation and 15 sec- scious, focus)
onds of time multiples. Binds an earth elemental to the
caster’s will. Glide (TK)
Bonus: Cumulative (+1)
Limit: Can’t be raised past original Limits: Only works on earth (TK: Ranged, only for flight, self
levels (-2); requires 10 minutes of elementals (-2); concentration time only, invisible, drains POW, con-
concentration time for each use (-8). 10 minutes (-4); elemental must be scious, focus)
Doesn’t work if interrupted before in magic circle (-1)
Hammer (Area effect blast)
15 seconds of time multiples have (Dominate & 7 POW Multiples:
Range, others, visible, drains POW, (Blast: Ranged, others, invisible,
elapsed (i.e., washed off or concen- drains POW, conscious, focus)
tration broken) (-1) conscious, focus: 21)
(Add HLT with a Time Multiple: Level VI
Level
Air Spells
Range, others, visible, drains POW, Summon air elemental (Cost
Conscious, Focus: 21) Level II
Level 40)
Earth swim (Cost 15) Predict weather (Cost 5) Summons an elemental who has as
(Shapeshift: Range, self only, many points as there is POW in the
Limit: Only for weather (-1), 2
visible, drains POW, Conscious, spell.
seconds concentrations (-2)
Focus: 18) (e.g., 2 POWx128 in multiples; the
(Precognition: No range, others,
elemental has 256 (AP+SP). Or a
Medusa touch (Cost 9) invisible, drains POW, conscious,
mage with POW 10 puts 5 into the
Turn others to living stone inherent: 21)
spell and the elemental has 1096
Bonus: Cumulative (+1) Guide breeze (Cost 5) (AP+SP). Point distribution
Limit: Requires combat targeting Limit: Only existing breezes (-1), 2 determined by GM. Actual POW
roll (-3); requires POW vs. POW (- seconds concentration used in elemental depends upon
1); minimum POW is 5 (major (TK: Ranged, others, invisible, connection to the “air plane”.
transformation) (-1) drains POW, conscious, focus:) Limits: Requires prepared location
(Shapeshift & 2 Time Multiples: No (-1), extra time 5 hours (-8)
Level III
Level
range, others, visible, drains POW, (Create[5] & 7 POW Multiples[35]:
Conscious, Focus: 21) Suffocate No range, others, visible, drains
Level VI
Level Create CO2 around target POW, Conscious, Focus: 21)
Summon earth elemental (Cost (Create: Ranged, others, invisible, Bind air elemental (Cost 40)
40) drains POW, conscious, focus) Binds an air elemental to the
Summons an elemental who has as Purify Air caster’s will.
many points as there is POW in the Create good air from bad air. Limits: Only works on air
spell. elementals (-2); concentration time
(Create: Ranged, others, invisible,
(e.g., 2 POWx128 in multiples; the 10 minutes (-4); elemental must be
drains POW, conscious, focus)
elemental has 256 (AP+SP). Or a in magic circle (-1)
Level IV
Level (Dominate & 7 POW Multiples:
mage with POW 10 puts 5 into the
spell and the elemental has 1096 Lightning Strike Range, others, visible, drains POW,
(AP+SP). Point distribution (Blast:: Ranged, others, visible, conscious, focus: 21)
determined by GM. Actual POW drains POW, conscious, focus:)
used in elemental depends upon
36 Aegis: The City of Magic

Fire Spells Bind fire elemental (Cost 40)


Binds a fire elemental to the caster’s
Level II
Level will.
Pyromancy Limits: Only works on fire
(Precognition: Range, others, elementals (-2); concentration time
visible, drains POW, conscious, 10 minutes (-4); elemental must be
focus: 21) in magic circle (-1) (total -19)
(Dominate & 7 POW Multiples:
Shape flame Range, others, visible, drains POW,
(TK: Range, others, invisible, drains conscious, focus: 21 each, -)
POW, conscious, focus: 24)
Level III
Level Water Spells
Extinguish (Cost 6) Le vel II
Level
Bonus: affects flame (+1) Hydromancy (Clairvoyance)
Limit: Only flame (-0), Side effect:
Caster takes 1 pt of damage for Divine water (Detect)
every 4 points of POW used. (-1)
(TK: range, others, visible, drains Channel stream (TK) Only
POW, conscious, focus: 21 +1 -16 water he can see
Torch (Cost ?) Le vel III
Level
(Create flame: Range, others, Part water (Armor)
visible, drains POW, conscious, Call water (TK) Prereq:
focus: 21) Divine
Level IV
Level Le vel IV
Level
Fireball (Cost 6) Icicle (Blast)
Frostline (Armor)
Flamesheath
Le vel V
Level
Bonus: Special effect
Freeze
(Armor:
(Armor w/area)
Level V
Level
Water freedom (Protect)
Fire body
Fish (Shapeshift)
(Shapeshift)
Le vel VI
Level
Spark walk
Summon water elemental
(Teleport)
Bind water elemental
Smother
Bonus: affects flame (+1) The College of Forms
Limits: Only flame; Area
multiple(s) for Extinguish spell The College of Forms attempts to
Level VI
Level control the underlying pattern of
things. By grasping that pattern, it
Summon fire elemental (Cost may be manipulated and changed.
40)
(Create: Range, others, visible, The College of Will
drains POW, conscious, focus: 21)
The College of Will specializes in
meditative techniques that control
the body. By so doing, they are
capable of tremendous feats. (In an
campaign, the Saegin monks form
the College of Will.)
Aegis: The City of Magic 37
Inde
Indexx C Grudge 7
Hammer 8
City Gates 12 Hell 7
City Guard 12 Old City 6
A elite 12 Rookery 6
Equipment 14 Swords 7
Aegis
Hellspawn 12 the Funnel 7
Area 5
investigations 12 the Magazine 7
construction 6
Number 12 the Spur 7
Currency 13
vampires 12 the Stewpot 7
demographics 8
City guard Thumb 7
founding 22
Warden 11 Wands 8
Golden Age 23
Clan Dramaliron 30
history 22
Blacktongue Kicker competition 9 Dudheenilra 30
industry 5
Clan Frog Inn 8 Dumethain 30
jobs 12
Clans 14 Dwarves 10
magic college 5
Bear 14
Marketplace 6
cusp 14 E
master craftsmen 12
Fog 14
Monsters 17 Ekrenax 29
marks 15
outer city walls 6 Eldritch 7, 8, 10
obligations 15
pits of Hell 5 arrival 22
ostracism 15
population 5 Fourth War of the Gate 23
Raven 14
Slavery 13 punk elves 10
Raven tarot card 17
wilderness skills 10 Relations with Gurril 20
rivalries 14
Agak Winimin 27 Tarot 16
River 14
Alchemy 19 Elrig 30
Salmon 14
Alchemy skill 19, 33 Emlin Heartoak 29
Tree 14
elixirs 19 Employer-Employee Obligations 12
Wind 14
limitations 19 Erdath 29
Wolf 14
potions 19
Colossus 5, 15 F
powders 19
arrival 22
Alley of Rumours 8
Forbinites 15 Father Ellijhin 30
Almethair 30
Forbins 15 Festival 23
Alwijhin Mustoak 28
Tarot 17 Blacktongue Kicker Competition 9
Amajhin Siren 30
Conscience 30 Fugue Street 7
Ash Street 7
Construction Fungus Gutterslime 25, 30
Asth, the Sorceror King 23
wooden truss 14
Astinoivayl 21 G
Continents of the world 21
Trade 11
Contraception 9, 18 Geography
Avenue of Rest 8
Cottar Street 7 Dragon’s Tail 21
B Creatures Jewel Lake 20
Kakkam 20 Morrillab River 20
Bad Habits 28 Creeper Shatterhip 29 Shustrim Klo 20
Barbarian Crimson Hand 10, 12 Truran Mountains 20
weapons 14 Currency ghosts
Bardelomea Aved 27 bridge-token 14 Klon Arimig 28
Bay Door 5 Customs and Excise office 7 Goblet-Hollow 11
Bef Mozhem-sur 21 Cutfern 30 Golem Remi 29
Refugees 10
D Government
Bell Call 7, 31
Aegis 11
Bell-Call 12
Davy Raven 31 Customs Office 11
Beyond the Gate 5
Dhruntrug 21 Gurril 20
Blood-Toll Bridge 5
districts noble title 11
Burning Woman
Bishopsrood 7 Omaki 20
Tarot 17
Chine 6 Palliss 20
Byook Thet Quyinn 30
38 Aegis: The City of Magic
Robalda 20 Kraken 12 Order of Flame 18
Shier Kra 20 Kretel 30 Saegin 18
Warden 11 Kwenta Hager 28 vampires 19
Warden’s Council 11 Magic numbers 16
wards 11 L Maron, the Beggar King 29
Greemayrisk 30 Lady Cetara 29 Maze 5, 12
Guilds 12 Lady Esta of the Deep Pockets 29 creation 22
Gurril 11, 20 Lairda Gemlen 30 Zoo 23
Lallin Skeptril 30 Mearallaem River 5
H Midnight Circus 5, 7
Lalliprilloman 21
Haquida 15, 21 Language 10 founding 23
trade 11 dialects 10 Monsters
Hearthscrub 30 literacy 10 greater monsters 17
Hellspawn roots 22 iron 17
arrival 22 Trader 10 lesser monsters 17
city guard 12 translators 10 zombie 19
Fourth War of the Gate 23 Law Moon Bay Door 5
Tarot 16 justice system 12 Moon Magazine 5
House Noreamon 29 punishment 12, 13 Moon Spur 5
House Roakim 29 vampire feeding 9 Morlethain 31
Lawyers 12 N
I Libertine Street 6
Illaminonear 11 Literacy Nerin Aruwen 28
Illegal Zombie Trade newspapers 12 Nobility 11
Inn of Permanent Slumber 29 Lomino 31 coats of arms 11
Kraken 29 Lomino the sculptor 29 population 11
Illinea Trueshaft 28 Lord Layron 29 quarter of town 6
Inns Lord of Goblet-hollow 29 Undead 11
Ashe and Palm 31 Lord Ridgerd 29
Lord Roakim 29 O
Crippled Jester (Palliss) 31
Cross and Mitre 31 M Oakwine 30
Midget Horse (Palliss) 31 Oarimel 31
Single Oak (Palliss) 31 Magazine 5 Oarimel Lemig 12
Three Snails (Palliss) 31 Magic Old City 6
Iron 12, 18 colleges 7 Omaki 11, 20
monsters 17 Detect Iron 12 Other Races
Second War of the Gate 23 household spells 18 Barsoomians 21
Vampire Accord 23 iron 18 reptile men 21
limitation 18
J magic colleges 18, 22 P
Jarl Ravenlock 28 material components 18 Palliss 11, 20
Jayren Silvertwin 30 monsters 17 Church 21
Jek Tun Quyinn 21 Moonblade 7, 19 Order of the Knights of the Riven
Jocomo 30 Necromancers 19 Palm 20
Joriven Deathtongue 29 ritual 18 Pauper’s Mortuaries
Saegin 32 Inn of Permanent Slumber 7
K Second War of the Gate 23 People
Secretary Quill spell 18 barbarians 10
Kai Embrea 28 spells 18
Kay Scamoer 27 Pleaders 12
Wizardrow 6 public baths 6
Kearalaminon 30 Magic Colleges
Kella Koerall 30 definitions 18 R
Kharkid 21 Dheenunan 19
Kinbras 29 elements 18 Ram Arvo 28
Kobolds 10, 23 Givamo 18 Religion
Kordalu Accord 9 Guild of Necromancers 19 Burning Woman 15
Aegis: The City of Magic 39
Catholicism 15 weapons 14 current 11
Forbinites 15, 22 the Gate 5 Palace 6
Maekinant 16 The Sceptre 15, 21 palace 6
Oerimaekin 16 Elfhome 19 Weapons
Saegin 14, 15 geography 19 armour 14
Tarot 16 Gurril 19 bastard sword 14
Ridgerd Oaklim 28 major nations 19 broadsword 14
Rimina Forlin 28 Omaki 19 clubs 14
River Empire 21 Palliss 19 dagger 14
River Road 6 Robalda 19 epee 14
Robalda 20 Shier Kra 19 Florentine style 14
Rodhamimalon 7, 30 Thorajean Glass 31 greaves 14
Rollaen 30 Thromin 31 Helms 14
Ruesada 15, 21 Thurmillim 11 knives 14
decline 23 Tinderbox Street 8 mail shirt 14
invasion 22 tourism Moonblade 19
disembark 6 quarterstaff 14
S Trade 11 rapier 14
Saeginimet 31 Breakdown by Employment 8 sabre 14
Saegins craftsmen 12 shield 14
House of Thought 7 Fishermen 12 shortswords 14
Magic 32 guide 12 vambraces 14
Scribe Alley 8 Guild of Money-lenders 14 Weres 9
Seara Nannin 31 Treeroot 30 clans 14
Seas and oceans 22 Twin Deserts 21 form 9
Servants Wheatwater 30
U Wolf Grinear 28
hereditary positions 12
Shieldheart 30 Uncle Boxcars 29 World Geography
Shier Kra 20 Ahk Bok Rowamm 22
Navy 20 V Aloquirrel Sea 22
Relationship with other nations of Arndhrag Ocean 22
Vampire Astinoivayl 21
Dragon’s Tail 20 population 9
Shustrov Trem Bef Mozhem-sur 21
Vampire Accord 6 Continents 21
(Shier Kra liqueur) 20 Kordalu Accord 9
Slavery 12, 13 Dhruntrug 21
Vampire Revolt 9, 14, 23 Eastern Expanse 22
classes of slave 13 vampire pope 21
term 13 Eastern Wall 22
Vampire Revolt 14 Haquida 21
Spider Allren 28 Vampires 9, 11
Spur 5 Jek Tun Quyinn 21
Blood Toll Island 6 Kharkid 21
Stayviloin River 21 clans 14
Sujhin Mazerunner 30 Lalliprilloman 21
disadvantages 9 Nyeridal Cres 22
T illegal 9 Praesillad Sea 22
Illegal biting 9 Ruesada 21
Talleyroot 30 lifespan 9 Sceptre 21
Taverns limitations 9 Soorethil Sea 22
Clan Frog Inn (House Aminon) 24 Magic 19 Talkhid Ocean 22
Inn of Permanent Slumber (human) Toem Eskalaedam 22
7 W Uederasa Sea 22
Inn of the Midnight Son (vampires) War of the Gate 5 Western Diamond Sea 22
7, 9 First 22 Western Wall 22
The Aling Raven (Death) 17 Fourth 23
The Iron Anvil (dwarves) 10 Second 22
Z
The Midnight Son 28 Third 6, 23
Technology Zakhveem rab Ashrav 31
Warden Zombies 6
block and tackle 14 Asth, the Sorceror King 23
moveable type 12 Creation 19
40 Aegis: The City of Magic
Debtors 19
Zoo 5, 6, 12
construction 23
Maze 23
weres 9

You might also like