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Davechild - Settlers of Catan 2022 09 10
Davechild - Settlers of Catan 2022 09 10
Resources can be exchanged for roads, Development cards can be purchased from
settlements, cities or development cards the bank
Roads must connect to other roads A development card can be played at any
Each settlement must connect to one of point during your turn (one per turn)
your own roads Development cards cannot be played on the
Settlements cannot be built adjacent to turn they are purchased
another settlement Victory Point development cards should not
Cities are upgraded settlements be played until you are declaring victory!
Catan - The Turn than seven resource cards must select half,
rounded down, and return them Catan - Alternative Rules: Layout
Part 1: Dice Roll
When you place the robber on a new hex, Hexes stay hidden until bordered by a road
The player rolls the dice
pick a player with an adjacent settlement or settlement
Any hex with a number matching the roll
and steal a random resource card Numbers stay hidden until bordered by a
produces one resource for each settlement
The robber is moved when someone rolls a road or settlement
(two for each city) bordering it
seven or plays a knight card Hexes and numbers stay hidden until
If you roll a seven, you activate the robber
bordered by a road or settlement
Part 2: Trade
You can not start with settlements bordering
Trade with other players, ports or the bank
6s or 8s
Part 3: Building
6s and 8s must be on unique resources
If you roll a double, you get to roll again! To win, you need at least 10 V.P.s, and two
Three doubles and you lose your resources. more than the next highest scoring player
If a 2 or 12 is rolled, it counts as both a 2 No hidden V.P.s - V.P. cards must be laid
and 12. down immediately
If a die rolls off the table, re-roll! First to 4 cities wins
Whenever you place a settlement or city Equal longest roads or largest armies get 1
you get a development card. V.P. each
Deserts are "gold" - your choice of resource "Longest Turn" card, worth -2 V.P.s
Unoccupied hexes received resources and
the first to build next to a hex collects the
accumulated cards
Settlements can be built next to each other,
but cities can not
Settlements and cities can be built next to
each other