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General Reptiliano
General Reptiliano
Advantages
Accurate Attack Trade effect DC for attack bonus.
Assessment Use Insight to learn an opponent's combat capabilities.
Close Attack 4 +1 bonus to close attack checks per rank.
Evasion Circumstance bonus to avoid area effects.
Extraordinary Effort Gain two benefits when using extra effort.
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Advantages Skills
Total Ranks Ability Other
Favored Foe: Humano Circumstance bonus to certain checks against a
type of opponent. Acrobatics +5 1 4
Improved Aim Double circumstance bonuses for aiming.
Athletics +10 6 4
Improved Grab Make grab attacks with one arm. Not vulnerable while
grabbing. Close Combat: Grab +10 - 10
Inspire Spend a hero point to grant allies a +1 circumstance bonus per
rank. Close Combat: Unarmed +10 - 10
Power Attack Trade attack bonus for effect bonus. Deception +8 3 5
Ranged Attack 12 +1 bonus to ranged attack checks per rank.
Expertise (FGT): Guerra +18 8 10
Second Chance: Guerra en combate Re-roll a failed check against a
hazard once. Expertise: Reptilianos +12 4 8
Skill Mastery: Expertise (FGT): Guerra Make routine checks with one
skill under any conditions. Insight +12 7 5
Speed of Thought Use Int for Initiative instead of Agi. Intimidation +10 5 5
Takedown Free extra attack when you incapacitate a minion.
Investigation +9 1 8
Teamwork +5 bonus to support team checks.
Uncanny Dodge Not vulnerable when surprised or caught off-guard. Perception +10 5 5
Well-informed Immediate Investigation or Persuasion check to know Persuasion +9 4 5
something.
Ranged Combat: Blaster +6 2 4
Movement Sleight of Hand - - 4
Alas: Flight 2 - Speed: 8 miles/hour, 120 feet/round
Stealth +4 - 4
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round) Technology +12 4 8
Impulsores: Flight 4+4 - Speed: 500 miles/hour, 1 mile/round
Treatment - - 8
Nadar: Swimming 3 - Speed: 4 miles/hour, 60 feet/round
Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical: Vehicles - - 4
4 ft.; standing vert.: 2 ft.
Throwing Distance - Throw 3200 lbs. 6 feet; throw 800 lbs. 30 feet; throw
200 lbs. 120 feet
Background Information
Languages: Native Language
Validation Report
Validation Report (1 issues): Complications: At least 2 Complications are required
Settings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> Power Profiles:
Power Profiles; Sourcebooks -> Supernatural Handbook: Supernatural Handbook Equipment & Complications; Sourcebooks ->
Gamemaster's Guide: Gamemaster's Guide Equipment
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.