A4 Quest 01 Hero 1 1 ENG

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Horfire Greybeard

Knight

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Setup Adventure sheet icons


1 Print the adventure sheet you like to play.
START - start of the adventure
2 Print the hero sheet of your choice.
3 Put 4 dice next to your hero - hero dice.
ENEMY - enemy fight
4 Put 1 dice next to the adventure - adventure die.
5 Place 6 markers on the start values of your hero:
HUNT - use 1 hero die and perform the described action on the adventure
Attack - 2 sheet at an appropriate value in the hunt table
Defence - 2
QUEST - use 1 hero die. Then roll the adventure die and see the results in the
Health Points - 5
table on the adventure sheet. The result on the hero die you chose to perform
Experience - 0 the quest action does not matter because only the result on the adventure
Crystals - 0 die is used
Food - 1
SEARCH - use 1 hero die and perform the described action on the adventure
6 Put a pawn/meeple/marker next to the first tile of the adventure. sheet at the appropriate value in the search table. The search icon can have an
7 Choose one piece of additional equipment visible on your character sheet. additional modifier. If it appears, simply modify your score with its value
2 MOVEMENT - you must exhaust one hero die with the result equal to or
Turn order greater than the value of the movement icon to move to next tile
You have to do the following 3 steps each turn: BOSS - boss fight, end of the adventure
Movement
Encounter
Enemy special action - gain 1 food - re-roll 1 active hero die
Enemy attacks first
- gain 1 health point - recover used hero die. Re-roll and
Time to fight back
move it to your hero dice pool
Experience - gain 1 experience point
Action / Rest - recover used hero die. Set it on
Hunt - gain 1 crystal any result and move it to your
Quest zone with the active hero dice
Search - gain 1 defense point
- use the skills shown in brackets
- gain 1 attack point
during one action
X - fight an enemy with
X modifier

FIRST
JOURNEY
into the abyss
A4QuestGame thistroy.pl S1/01

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